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About Grn'nakMale Half-Orc Rogue 1
STR 16 (+3)
Move 30'
BAB +0, CMB +3, CMD 15 Attacks:
Skills/Feats: Spoiler:
Acrobatics +5 Bluff +6 Diplomacy +6 Disable Device +6 (+8) Intimidate +9 Knowledge(local) +6 Linguistics +6 Perception +3 Sleight of Hand +5 Stealth +5 Use Magic Device +6 Weapon Focus(Great Axe) Traits: Spoiler:
Resilient: You gain +1 to all Fortitude saves Bully: You gain +1 to all Intimidate checks, and Intimidate is a class skill. Equipment:
Spoiler:
Great Axe Morningstar 2 Daggers Light Crossbow w/50 bolts Studded Leather Armor Mwk Thieves tools Backpack 10 Candles (backpack) Map Case 10 pieces of Chalk (belt pouch) Flint and Steel (belt pouch) 2 pints of Oil (backpack) Belt Pouch 8 days Trail Rations (backpack) 50' Silk Rope (backpack) Water Skin (backpack) Traveler's Outfit (worn) 21gp 7sp
74 total lbs, light load Background:
Spoiler:
Grn'nak lived a life of squalor in Oregent. He spent his youth trying to survive on the streets of the city using the only thing left to him by his father...his strength and imposing appearance. Grn'nak is a thug and lout that earns his way more by brute strength than any form of finesse. Recently, however, he crossed the wrong bookie while trying to palm some of the take from the customers he was sent to encourage to pay up. He took this chance to relocate to Falcon's Hollow to see if his skills might be of use to the Lumber Consortium or tavern owner who needs a good bouncer. |
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