Maroux

Grisaia's page

281 posts. Organized Play character for TriOmegaZero.


Race

F Half-orc Cleric9 HP 66/66 AC:17/TC:10/FF:17 Perc +5

Classes/Levels

F +12 R +7 W +15 CMB +9 CMD 19 Spd 30ft Init +8 Channels 6/6 Active Buffs: None

About Grisaia

Grisaia
Female half-orc cleric of Shelyn 9
LG Medium humanoid (human, orc)
Init +8; Senses darkvision 60 ft.; Perception +5
Aura aura of protection (30 ft., +1 deflection, energy resistance 5, 9 rounds/day), deflection aura (2 ft.)
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Defense
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AC 21, touch 10, flat-footed 21 (+7 armor, +4 natural)
hp 66 (9d8+18)
Fort +12, Ref +7, Will +15
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee +3 glaive +12/+7 (1d10+7/×3) or
. . armor spikes +5/+0 (1d6+3) or
. . cold iron dagger +9/+4 (1d4+3/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +3 glaive)
Special Attacks channel positive energy 6/day (DC 17, 5d6)
Cleric Spells Prepared (CL 9th; concentration +14)
. . 5th—communal air walk[UC], barkskin[D], breath of life (DC 20)
. . 4th—debilitating portent[UC], spell immunity[D], spiritual ally[APG], tongues
. . 3rd—beacon of luck, protection from energy[D], remove blindness/deafness, communal resist energy[UC], searing light
. . 2nd—barkskin[D], burst of radiance (DC 17), gozreh's trident, grace[APG] (2), spiritual weapon
. . 1st—bless, comprehend languages, divine favor, liberating command[UC], shield[D], shield of faith, unbreakable heart[ISWG]
. . 0 (at will)—enhanced diplomacy, guidance, read magic, stabilize
. . D Domain spell; Domains Protection (Defense[APG] subdomain), Reformation inquisition
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Statistics
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Str 16, Dex 10, Con 14, Int 10, Wis 20, Cha 16
Base Atk +6; CMB +9; CMD 19
Feats Bless Equipment, Endurance, Improved Bless Equipment, Improved Initiative, Noble Scion Of War[ISWG], Selective Channeling
Traits fate's favored, performance artist
Skills Diplomacy +17, Heal +9, Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (nobility) +6, Knowledge (planes) +4, Knowledge (religion) +4, Perform (oratory) +17, Sense Motive +11, Spellcraft +6; Racial Modifiers blessed correction
Languages Common, Orc
SQ awaken discontent, orc blood
Combat Gear brooch of shielding, wand of cure light wounds, acid (3), holy water (2); Other Gear +1 armor spikes mithral breastplate, +3 glaive, cold iron dagger, belt of giant strength +2, cracked dusty rose prism ioun stone, headband of mental prowess +2 (Wis, Cha), spectacles of understanding[UE], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Melodies of Inner Beauty)[UE], masterwork tool, mess kit[UE], soap, trail rations (5), waterskin, wooden holy symbol of Shelyn, 8,979 gp
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Special Abilities
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Aura of Protection (9 rounds/day) (Su) 30 ft aura grants Energy Resistance 5 and a +1 deflection bonus to AC.
Awaken Discontent (5/day, DC 19) (Su) Affect target with charm person as a std action.
Bless Equipment Std Act: Bless single item (see text) for 5 rounds.
Blessed Correction (5/day) (Ex) Roll twice for Diplomacy, Intimidate, or Perform (oratory) checks & take best roll.
Cleric Channel Positive Energy 5d6 (6/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Reformation Inquisition) Moved by divine disapproval of your church’s mistakes, you seek to correct them however you can.

Granted Powers: You can speak with divine persuasiveness.
Darkvision (60 feet) You can see in the dark (black and white only).
Deflection Aura (9 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Improved Bless Equipment No. of Channels req to bless equipment decreases by 1 (min 1), may apply 2 blessings, 1 item.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Selective Channeling Exclude targets from the area of your Channel Energy.

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