Valeros

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31 posts. Alias of Octavian42.




Is it possible to take an archetype for only a few levels? Say I like 6/7 abilities, can I skip taking the archetype for that level? Namely Detective Bard. Can I keep Inspire Courage?


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I know this was a silly idea, it was meant to be. But it was also a fun mechanic. I gave my players magical kittens in a world I created. It was pretty standard D&D world, it was before we had anything mroe than the core book. Actually it was before Pathfinder was published even. We converted partway through the game. And when we converted we switched worlds, and the kittens lost their magic. It had grown out of control. But here's what I did.

Each kitten was unique and gave somebody something. They all named the kittens. All the dice numbers are off the top of my head I don't actually remember it was about 3 years ago.

Torpedo
This kitten is heavy armor trained and wears armor that produces spikes when it nears enemies, can be used as a thrown weapon for a d10 of damage.

Tobasco
This little kitty lights on fire and deals 1d6 Fire Damage.

Shadow
Kitty creates up to 2 orbs of darkness per day.

I don't remember this ones name
Gave +2(+4?) to owners stealth.

Detective Mittens
+2 Sense Motive 1d4 poison damage, DC13(?) lasts 1d4 rounds.

Earthquake
Dealt Sonic damage 1d6 from tremors it caused.

Boomerange
When thrown this cat comes back. I gave it this quality after the barbarian threw it as hard as he could.

Light Kitty, I don't remember his name
He cured for 1d4 and could be used as a light.

I know I'm probably missing a few, but these are what I remember. i ended up combining DNA Digivolve style.

Torbasco
Combination Torpedo, Tobasco, Boomerang.

I combined the Stealth Cats

Detective Mittens with Earthquake, Light Cat.

I guess the reason I'm posting this is, How would you make it work? I never really gave them super powerfull abilities, until I combined them but at that point they were level 6+? The barbarian would regularly use Torbasco as his ranged weapon and then charge up with his weapon. He's really the only guy who used the cats consistently. And after they got combined they were no longer kittens they were cats.

EDIT: Maybe this makes a Difference but I didn't really understand treasure in full at the time so I didn't really give them treasure. I just gave them items that I felt would make them stronger or fit the world. So these cats ended up working like a magical bonus.


If I have a fighter with 9 INT does that mean I get 1 skill point per level? Or is 2 the minimum?


I was reading a thread where someone was having an issue with magical weapons and he got his problem resolved. But it left me with a Question. He was proposing buying 2 +2 weapons so He was told it would cost him 16,000 which is correct. I think. But What I read it as was creating two +1 long swords, then adding another +1 enhancement. Wouldn't that cost 20,000?


If I buy a Cracked Orange Prism But I am say, a Fighter, does that mean I can cast detect magic?


I know this is a question that probably gets askeD a lot so I was wondering if someone with experience with using the online community and play by post could either post a FAQ, or a how to guide. Or if it exsists point me in the right direction please.

Thank you