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Grinby's page

31 posts. Alias of Octavian42.

Full Name





Ranger 2







Strength 18
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 12
Charisma 7

About Grinby


Armor Expert - Reduce your armor check penalty by 1.
Reactionary- +2 Initiative


Power attack
Rapid Shot


Grinby grew up in Vigil helping his mother prepare meals for the Pathfinder Society Lodge and generally cleaning. One day one of the regulars who was friends with his mother offered to take him hunting. It was a life changing experience.

He began to take more lessons with greater frequency as the other Pathfinders began to realize he had talent. He grew as a Hunter and began to bring in food for the kitchen and had a desire to join the Society as well as help others.

Grinby is a 5'10" dark haired hard faced man. He wears a black and green outfit preparing to go outside.

Male Human Ranger
Neutral Medium Humanoid

Init +2
MW Scale Mail +5AC +3Dex
AC 17, Touch 12, Flat-footed 15
Hp 21
Fort +4, Ref +4, Will +2
BAB +2

Spd 30ft.
Greatsword +6 (19-20/x2 2d6+4)
3 Javelins
MW +1STR Composite Longbow +7 (20/x3 1 D8 +1) 110 ft.

18 Str, 15 Dex, 14 Con, 10 Int, 12 Wis, 7 Cha
Base Atk +2; CMB +6; CMD 18

Handle Animal 2 = 1-2+3
Intimidate 2 = 1-2+3
Nature 4 = 1+0+3
Dungineering 4 = 1+0+3
Geography 4 =1+0+3
Perception 6 =2+1+3
Stealth 7 = 2+2+3
Survival 6 = 2+1+3
Climb 8 = 1+4+3
Heal 5 = 1+1+3
Profession 5 = 1+1+3

Special Abilities:

Favored Enemy Orc +2 attack and damage.
+2 bluff, knowledge ,perception ,sense motive and Survival
Track add half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
Wild Empathy A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.


7gp 1sp 8cp
4square yd. Canvas
Flint and Steel
40 arrows
Bullseye Lantern
Rope(Silk) 50ft
100Ft. twine

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