-Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
-Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
-Type: Dwarves are humanoids with the dwarf subtype.
-Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
-Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
-Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
-Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
-Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
-Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
-Dwarven Engineering: Dwarves gain a +2 bonus on Perception checks to notice unusual engineering, such as traps and hidden doors located in walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
-Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
-Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
-Weapon Familiarity: Dwarves are proficient with all Blasters.