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Grimmy's page

Pathfinder Society Member. 2,727 posts (9,517 including aliases). 2 reviews. 1 list. No wishlists. 1 Pathfinder Society character. 16 aliases.


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Best paizo thread of all time.

Long live the thread necromancers.

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Guys! Sorry. trux PM'd me and said that my post was not appropriate for public, and should have been said privately or not at all. I'm sure he is right. Guys I suffer from bi-polar disorder... I have something called manic episodes, and mild hypo-manic phases, during which I basically have no filter if that makes sense. Basically I see a dot in my campaign page, click it, read the new posts, whatever goes through my mind comes out my finger :/ Not an excuse, I am an adult and need to manage these behaviors in my day to day life all the time. Some people (a few) actually like me when I'm like this and even feel that it is the real me, but the general public usually is made uncomfortable by it. Just sharing this so you know I was not intending to make a value judgement about anyones contributions, just "I read this and it made me feel this way shrug" I'm an odd duck I know :/ If you know me though, I am actually full of love for the world.

Maybe it is a good idea if I undot this thread 0_o So I don't lurk it and leave unsolicited observations (-_-) Oh well.

Sorry! Game on.

Very cool of you.

Yeah that was it, I remember there was some comment about NPC's that made me feel funny I think. Because hey, Trux is not running GMPC's to steal spotlight, he is just running them for continuity (one is his character he had to give up to take over running, and the other was abandoned by a player and he's been running that PC so the party can be healed and stuff). I mean come on now he usually leaves them in the barn and they only come with if requested, you know?

Anyway I didn't know if I was imagining it, there just seemed to be some undercurrent of tension.

Just commenting as a lurker reading the game.

I am not enjoying reading this game as a lurker so much the past couple weeks. There is a hint of an adversarial mood coming through with the posts from the new players or something? Dunno, can't put my finger on it. I always chalk it up to misunderstanding based on the limits of a text based medium (no body language to read) but reading this game gives me a case of GM burnout just by proxy lately :/

Hope you are not burning out Trux, and hope work is good too...

Maybe this is not the best place to bring this up, but I am wanting to make a house-rule to just give that early entry to everybody instead of specific races. I have wanted to do this pretty much ever since magus came out and I never saw another eldritch knight ever again. With ACG out now, I especially want to make a house-rule to make the old "hybrid" style PrC's viable compared to new hybrid classes.

My question is, what would be a good way to word such a house-rule, to make it formal for my games? And what balance issues should I be wary of in attempting such a thing?

Basically my thinking is that going straight into EK didn't turn out to be ZOMG broken for aasimar it should be ok for anyone else too.

137ben wrote:

I think you have misread my post. I said that some forum posters (not the designers) have claimed that FAQs (any FAQ, not just this one) is 'always what the rules said'.

Sorry, I did misread you.

Thanks Liz. Definitely, I get that it's a setting and I wouldn't have it any other way.

My question was prompted by the mention of an included adventure mach1.9pants. I was asking about that portion of the book specifically.

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137ben wrote:

So I'm wondering how those people will interpret this FAQ: A year ago, the FAQ said that SLAs count for spell prerequisites, meaning that that was 'always' what the rules have said. But now, the FAQ says that SLAs don't count for spell prerequisites, meaning that that is 'always' what the rules have said. Anyone who really believes the FAQs match the rules in the books is going to have to practice some serious doublethink. We have always been at war with East Spell-Prerequisasia!

Kind of an unnecessarily unpleasant post here overall but this part in particular is flat out wrong if I'm not mistaken. The design team explicitly stated that they were trying this FAQ as an experiment to see if it opened up some new possibilities without breaking anything. They asked for feedback from those who implemented the ruling. They most definitely never claimed it was "always what the rules have said". It was a change and was presented as such (IIRC).

Hmm well I had mixed feelings about this FAQ all along. On the one hand, I am a fan of EK and AT and would like to be able to enter them earlier, but not just for certain races.

...and a brand new, full-length adventure.

Does anybody know what levels the adventure is for?

I would be all over this software if I had a PC.

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Talonhawke wrote:

From SKR back in 2011. Hope it helps The purpose of Take 10 is to allow you to avoid the swinginess of the d20 roll in completing a task that should be easy for you. A practiced climber (5 ranks in Climb) should never, ever fall when climbing a practice rock-climbing wall at a gym (DC 15) as long as he doesn't rush and isn't distracted by combat, trying to juggle, and so on. Take 10 means he doesn't have to worry about the randomness of rolling 1, 2, 3, or 4.

The rule is there to prevent weirdness from the fact that you can roll 1 on tasks you shouldn't fail at under normal circumstances.

I'm not an athlete, but I can easily to a standing broad jump of 5-6 feet, over and over again without fail. It doesn't matter if I'm jumping over a piece of tape on the floor or a deep pit... I can make that jump. With a running start, it's even easier. If I were an adventurer, a 5-foot-diameter pit would be a trivial obstacle. Why waste game time making everyone roll to jump over the pit? Why not let them Take 10 and get on to something relevant to the adventure that's actually a threat, like a trap, monster, or shady NPC?

Let your players Take 10 unless they're in combat or they're distracted by something other than the task at hand. It's just there to make the game proceed faster so you don't have big damn heroes failing to accomplish inconsequential things.

This is the SKR quote I was talking about earlier. I'm glad someone with better search-fu found it.

Avoron wrote:
"The focus of your check cannot be the distraction that prevents you from taking 10, nor can the possibility of failure be the threat that prevents you from taking 10."


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I remember SKR or someone explaining that the danger of the task you are performing with the skill check doesn't count as a distraction. It's only outside danger/distraction that stops take 10. The example given was a long jump over a pit I think.

Take ten helps realism I think. Someone who can jump 5' can pretty much always jump 5'. Try to jump 10 you might trip. Try to jump 5' while an arrow whizzes past your head you might trip.

Hope Endzeitgeist reviews this.


Just gotta make those calls I guess. I would have had it work normally. Surface is still there under the water.

If I did decide water was going to stop the spell from working I'd call for a low DC spell craft or knowledge arcana check on the spot to determine it wasn't going to work before the player wasted the action and the spell slot. Caster should have some idea how his magic works.

I'm running a published campaign that doesn't have "magic marts" and I'm constantly paranoid that the players will be pissed off.

I thought about just allowing normal pathfinder shopping even though it kills the vibe for me, but that makes a whole new set of problems I would have to tweak for, because this campaign has weird things like low level evil cultists each carrying an unholy mace. If the party can sell all those for 50% and buy what they want they will end up with monty haul levels of loot.

Ratguard wrote:

I am actually surprised at the hostility that Magda is showing

"Second PC has decided not to stabilize the first PC but instead chase after the worg (it matches his character actually very well). "

I was surprised too, but if you think about it, the advice was very good if the player is indeed meta-gaming. If this is the exception to the rule and isn't what it looks like, there's no need to create an adversarial situation over nothing, but Magda's post still has a lot of good points.

Seems like the OP's group is getting along fine though, and everyone still read the OP as a "help me deal with problem player" post.

My advice: You as GM know if that worg was alone KingmakerDM. If he was alone, even if that's unusual for a wort, don't just make his whole pack appear as a "gotcha" moment to punish the PC.

Instead just have the worg try to ambush the lone PC.

I want that Dire Boar!


Now how about when you have a large party (7-8 PC's)? Will max HP for enemies still favor SoL/SoD then, and devalue healing and blasting? I am talking max hp enemies, not PC's.

Any pics available anywhere?

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Assassin is a one level dip for an arcane trickster or something like that. Other than that, NPC.

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Cyanne Miller wrote:

Nice to see you, Grimmy. Glad you've been enjoying our meeting!

I really have. Internal monologue, pushes, and hooks are the lifeblood of PbP.

I think the boards should have a feature so you can link multiple gameplay threads in a campaign. I think myth-weavers does that.

My Bard's Gate game has PC's split in 3 locations right now, it's so confusing. Which scene(s) should be in spoilers at that point? lol

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Ashiel wrote:

I will write a short adventure for you Grimmy! What sort of themes would you like to see? It'll let me kill two birds with one stone 'cause my brother wants me to write a tabletop AP (or run a Paizo one after cleaning errors) for him and his girlfriend. :D

Hmm, well I just started this game. It's supposed to be some urban investigation but it's converging on orcus cult activity in a big cemetery outside the city.

I have a little dungeon under a barrow mound already (cemetery was built over ancient burial site) but I could use some other set piece encounters for crypts and things, or city locations they hit during the investigation.

Come to think of it I could probably slot the first Alvena adventures right in.

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Ashiel wrote:
Grimmy wrote:
Yeah, I'm kinda getting that "Ashiel for president" feeling again.

GRIMMY! *rage-hug-pounce*

How ya been? :D

I'm really good, I went and played 5e for a while and it scratched that rules-light itch that had been bugging me, so now when I play pathfinder I feel like "gimme the crunch!"

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Seriously, the preferred play style when my group gets together is about as far to the opposite extreme of an Ashiel game as you can get. But it is so fascinating to think that maybe the problems we try to avoid by reigning things in, could also iron themselves out by pushing the system to it's limits.

I haven't seen it with my own eyes but it looks good on paper and seems like it would be a blast.

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Yeah, I'm kinda getting that "Ashiel for president" feeling again.

Sorry for the necro but this is still confusing me.

Where is the text Chad Clemmens quoted from?

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This Core Campaign appeals to me, I think I'm going to go give PFS a try.

Magda Luckbender wrote:

Here's the working link to OOTS episode 216, the Attacks of Opportunity joke.

** spoiler omitted **...

Thank you! (for the link and the info)

ShroudedInLight wrote:

I do love Order of the Stick, and your normal link seems to be working again. I never got that joke till I started playing my reach build.

Weird, no clue why it wasn't linking properly earlier.

I'm still getting 403?

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I think it's great that we are now debating if this guy can kill a dire crocodile!!

So awesome.

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Welcome to pathfinder.

If you could only afford Netflix or Hulu subscription and had to choose, which would you choose for anime?

Do you guys prefers subs or dubs for anime?

I greatly prefer subs unless I'm so tired I can barely read.

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I've only seen like three episodes but flutter shy was my favorite. Because she was afraid of everything the whole episode but when the dragon messed with her friends she was like "THATS IT!!"

That's awesome ^^

The episodes I watched with them she didn't seem that cool, Fluttershy had way better moments.

Mines blank too. I'd say PC's might stumble in here as early as 3rd and will still find it challenging as high as 5th. Higher even due to the puzzley aspect.

It does have me wondering how my nieces are effected by media they watch, like disney heroines ... They seem to be a little less 1-dimensional than when I was a kid I guess... I still have yet to see one that doesn't adhere to pretty much that same overblown concept of what is feminine.

Yeah Mulan is an empowering story but I wonder what mulan really looked like if she did live. It kind of robs the story of some of it's power to give her the usual disney heroine look.

I've been playing Super Smash Bros with them on WII. The younger niece definitely gravitates towards the "princess" characters like peach, zelda, rosalina... The older of the two plays female warrior characters, lucina, sheik, samas. I think across the board they are the usual kind of girly depictions, not overly sexualized except for Samas but all kind of samey in that idealized "perfect" "pretty" way.

I did notice when they watch my little pony and they talk about which one's their favorite they both mention the one that does hair and make-up or whatever, you know the white one with purple hair? Even when another pony has done something really heroic or brave in the episode and charity or vanity or whatever her name is has just acted kind of shallow really.

Anyway way off topic, sorry guys. Back to anime.

Well I am also considering it as an art issue not just a female issue. For example the wayne reynolds/pathfinder art style has the same effect of disconnecting me from the world and characters depicted by making them appear sort of like action figures and arsenals of abilities.

The 2e art had it's chain mail bikinis and perfect hairdo's in the middle of a swamp but it still made the scenes come alive in my mind in a way the PF action shots don't... It's probably different for each individual I guess. Interesting to me though.

I don't mind it at all, it's visually cool and I appreciate it as an aesthetic.

I just noticed something like Moribito is drawing me in more deeply to have an emotional connection with the characters.

I don't even really know what fan-service means exactly or if Blood C is an example but after seeing that discussion on here I'm wondering if it could be a barrier to really believing in the character and feeling like they're real people. For some people at least.

You bet. It makes it more fun that way because they got the info in game. And they have to consider if the source is reliable, etc. Way better IMO.

What I do is have an NPC or two in Zelkor's Ferry give them some idea. Like Old Russ.

"Now that this Maw of Doom has been discovered every greenhorn would-be-hero that comes along has a chance to go dungeoneering. I saw a mere hedge-wizard who only just learned the Melf's Acid Arrow incantation delve that place and live to tell about it. Mouth of Doom. Ha! Doesn't deserve to be called a dungeon, if you ask me. Not that it hasn't claimed plenty of lives of those who were unlucky or ill-prepared."

Stuff like that. Gives them a reasonable idea.

I love the idea of this girl playing basketball at school by day and then facing down these awesome demons with a sword by night.

But, as much as I regret mentioning this after the big fan-service derail just let up a bit... the "sexy" kind of art style makes this feel sort of 2-dimensional in a way. Coming from Moribito and 12 Kingdoms all week, those are drawing me in much deeper.

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I inserted Hollow from Margreve into my Lost Lands campaign because I couldn't wait for the Blight to unleash Richard Pett madness on these PC's.

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