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Grimara "Grim" Pondle's page

76 posts. Alias of Navior.

Full Name

Grimara "Grim" Pondle




Rogue 1










Common, Orc

Strength 16
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 8
Charisma 12

About Grimara "Grim" Pondle

Perception +3 (+4 find traps)

HP: 10 (1d8+2)
AC: 17 (+3 armour, +4 Dex), flat-footed 13, touch 14
Fort +3, Ref +6, Will -1

Init +8
Spd 30 ft
BAB +0, CMB +13, CMD 17

Melee Attacks:
greataxe +3 (1d12+4/x3)

Ranged Attacks:
longbow +4 (1d8/x3) range increment: 100 ft

Racial Abilities:
darkvision 60 ft
intimidating: +2 racial bonus to Intimidate
orc blood: counts as both human and orc for race-related effects
orc ferocity: can fight on for 1 more round when below 0 hp
weapon familiarity: proficient with greataxe and falchion

Class Abilities:
sneak attack +1d6
trapfinding +1

Acrobatics (1) +7
Disable Device (1) +8
Intimidate (1) +7
Knowledge (local) (1) +4
Perception (1) +3 (+4 find traps)
Sleight of Hand (1) +7
Stealth (1) +7
Survival (1) +4
Use Magic Device (1) +5

Improved Initiative

Resilient: +1 to Fortitude saves
Poverty Stricken: +1 to Survival and Survival is class skill

greataxe (20 gp, 12 lbs)
longbow with 20 arrows (76 gp, 6 lbs)
daggers (2 gp, 1 lbs)
studded leather armour (25 gp, 20 lbs)
backpack (2 gp, 2 lbs)
bedroll (0.1 gp, 5 lbs)
50 ft hemp rope (1 gp, 10 lbs)
grappling hook (1 gp, 4 lbs)
3 flasks alchemist's fire (60 gp, 3 lbs)
thieves' tools (30 gp, 1 lb)
smokestick (20 gp, 0.5 lb)
50 gp, 9 sp, 5 cp
total weight: 64.5 lbs
light: 76 lbs; medium: 153 lbs; heavy: 230 lbs

Grim has lived in and around Riddleport all her life. She has vague memories of her mother, who died when she was very young, but never knew who her father was. With no family to speak of, she was forced to live off the streets and forced to learn how to survive among the vagabonds and riffraff. She has tried many jobs over the years, but has never managed to keep them for long. Her interest simply wanes or she loses her temper and says things she later regrets. Either way, she has always ended up back on the street, picking pockets just to get by from day to day.

Grim gained her nickname not just from a shortened version of her full name, but also because it fit her character. She has a sense of humour, but it only comes out when she's drunk. The rest of the time, she is humorless at best, downright morose at worst. Then there are the times that she loses her temper. All pretense at niceties drop in those moments and she will fully lash into others, often violently.

From a distance, Grim looks mostly human. Some people might even find her attractive. On closer inspection, however, her orcish heritage becomes apparent. Her skin coarser than a full-blooded human's, and it has a very light olive tone to it. On the rare occasion that she smiles, her slightly elongated canines are also readily apparent.

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