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Rogue

Grifter's page

47 posts. 1 review. No lists. No wishlists.

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Simple question if you have improved disarm but you do not have improved unarmed strike and you attempt to grab a weapon out of someones hand do you provoke an attack of opportunity.

It states if you are unarmed you suffer a -4 penalty to your CMB, which would imply that you can do it without the AOO because if you have improved unarmed strike you are not considered unarmed.

I have a player that want to know this. Thank you.


Simple question. Does Fighting defensively and/or total defensive action also increase you CMD? I would assume so but I wanted to be clear.


Does summoning monsters effect the CR of a battle? Do you reward XP for monsters summoned during a battle by enemy NPC's?

Example: CR2 battle lv 1 goblin sorcerer and 4 kobolds. If the goblin starts summoning dire rats every turn of the battle does this change the CR and EXP of the battle?

I ask because since its a spell would that be factored into the exp of the caster or does it change the value, and CR of the fight?


If I am planning on taking a prestige class at what time may I take the class?

Simply if the class requires 5 ranks in a specific skill for instance, can I take the class at lv5 as long as I make sure to get that skill up to 5 ranks or must I have all the skill ranks and prerequisites and then take the class the next level?


Simply does combat maneuver bonus or defense become modified under certain conditions? Does armor check penalty mess with these or does a bless spell add to your chance of success?

Specifically does the check penalty from wearing Plate armor damage your ability to grapple?


I guess I have never looked that closely at the rules but what is the rule about resting. In order to complete your rest do you have to rest for the full 8 hrs uninterrupted or does an interruption during the night defeat that process. I have always just let player just go back to sleep and continue their 8hrs from that point but I wanted to be clear on the actual rules.


I’m looking for some suggestions for evil clerics in my games. Now using an evil cleric designed out of the book that teams with undead works well, being that he can heal the undead or harm the party. Where I am encountering difficulties is when I create evil factions of living creatures and have a priest among them. Although channeling negative energy to harm the party works well, unless coupled with undead they seem to be far less effective than a normal priest from my experience.

I have worked with using CN clerics to get around this but sometimes this can be a real stretch. I am currently working to restart a campaign that has groups of mercenary Norsemen being lead by a worshiper of one of my designed Chaos Gods. It’s not really possible to make him CN because he’s just too evil.

Should I bend the rules here to fit the campaign or just accept that this is one of the drawbacks to an evil character?


So after years of gaming I finally got tired of critical misses being either dropping or breaking weapons or shooting an ally so I had a discussion with my group and we added a little house flavor for critical misses.

We decided that now when someone, PC or NPC, rolls a 1 they roll again. If the 2nd roll is a miss then they have had a mishap, rather than just a miss if the 2nd roll is a hit, this immediately provokes an attack of opportunity to anyone within melee striking range. This represents a serious misstep during combat.

The players love it because they feel that attacks of opportunity were under-utilized and feats like combat reflexes were cooler in theory than in practice. It can be brutal when the fighter botches but generally it works out in the players favor since most of the time they have a much greater chance of striking and in turn a lower chance of botching than the monsters.

Tell me what you think?


2 people marked this as FAQ candidate.

Ok, I have never felt 100% confident that I am playing this rule correctly in my games because they never seem to give any examples of what is allowed and not allowed with taking 10. Now I understand that if you are in combat taking 10 is not allowed under normal circumstances but its the distracted bit that starts to throw me for a loop.

What constitutes a distraction? Obviously if you are crafting something and an earthquake happens you have to test no 10 allowed but what about other skills? I’m especially interested in stealth, bluff, diplomacy and sense motive.

Can I take 10 on a stealth check as I attempt to sneak past a guard or up to a person or is the act distracting? I’ve always played this one yes personally but never been fully sure

Is taking 10 allowed in a social interaction? Can I take 10 on my social skills or is being involved in a conversation considered a distraction? This has always been a sticking point for me so please if you can guide help me I would be grateful.

Also things like making ride checks non-combat related, disarming a trap knowing that it could blow up in your face etc.?


During my time running 3.5 games I can't think of a better, and more well used, selection of books than all the complete series. Having a treasure trove of options, most of which were well done, allowed myself and my players to create those very unique and memorable characters that will be etched into memories for a lifetime.

I was wondering if Paizo was planning to release a remake of this series in the future?


Now I understand that without having any information released obviously nobody has an actual answer for this question, but after looking at the description on the website I'm left scratching my head wondering what this book offers that will entice me to buy it?

I understand that it gives you a multitude of options and GM tools to build games but I have been running games for 18 years and ran from the beginning of 3rd till the closing of the books on 3.5 and into Pathfinder so I don't need any advice on how to run games. What I need as a GM is Classes, Prestige Classes, Magic Items, Spells, Monsters, etc... The tangible goodies that every 3.5 book offered as a hook to get people like me to buy them. From the description they didn't even hint at the idea that any of these things would be present.

Now before anyone flames me I'm not saying that a book with all types of tips isn't useful or valuable. I'm sure there will be information that even I would use but without any "goodies" there's nothing that peaks my interest about this particular book.

Any Ideas or insight?



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