Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Grey Lensman's page

2,033 posts (2,042 including aliases). No reviews. No lists. No wishlists. 2 aliases.


RSS

1 to 50 of 2,033 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Beauty is subjective.


1 person marked this as a favorite.
137ben wrote:
See also:
High Priest of Hel wrote:
They have procured faster transportation, as well. I am confident I will arrive in the North in time to carry out your orders.
Aside from the risk of being exposed, it seems like Hel is concerned about getting whatever it is she wants done quickly.

I'd forgotten about that. There may be a time limit on her plans.


JurgenV wrote:
Anti gun democrat senator arrested, while carrying a gun and drunk, causing trouble at the protest. hypocrite.

That would be the same no matter what political party he was in, but yes, that certainly does sound like a hypocrite. My extended family are pretty staunch Republicans (a few are even Tea Party-level) and all of them say guns and alcohol don't mix, despite what the NRA may claim.


2 people marked this as a favorite.
Sissyl wrote:
Because every moment of keeping up the charade is a risk.

And it may be even worse during downtime, since there is less to distract the group from noticing what he really is.


Freehold DM wrote:
Also, tempo is black, man. Unless you're taking about a new character. I liked her in x-force as a semi reluctant villain/terrorist.

He meant to say Tempus if he is talking about the Australian girl.


memorax wrote:
DungeonmasterCal wrote:
Rules lawyers, the ones who compare my campaign to theirs and then proceed to tell me everything that is "wrong" compared to theirs, and the ones who don't or won't bathe. I've met one person who encompasses all three. *shivers*
Forgot about not wanting to bathe. i'm not saying come to the game smelling like a rack of deodrant products. Yet when a person smells worse than roadkill it's hard to game with such a person.

I used to know a guy whose odor was so bad that when he 'borrowed' my stick deodorant one time he rendered it unusable. His own stink overpowered the stick and I had to throw the whole thing out.


2 people marked this as a favorite.
equinoxmaster wrote:
The Indescribable wrote:
equinoxmaster wrote:
my brother has a pathfinder character who is a self-obsessed egotistical gladiator named Mr. Cool
Sounds like an ass, on the other hand, sounds like a perfect character for X-crawl
his goal is to become the god of ego and he wants somebody to make a spell that enhances his ego so much that everybody is revolted by it so much that they decide to run away in fear and disgust

It's pushing me back!!!


RainyDayNinja wrote:
So I hear a lot about diversity in race, gender, and sexuality, but is there much going on in terms of religious diversity in comics? Are there any noticeably Mormon superheroes, for instance? Or Muslim, or Hindu, or Evangelical, etc.? I don't really know comics, but in the recent movies, I can only think of the church scene in Man of Steel, and the throwaway line about God in The Avengers.

I think the new Ms. Marvel is a Muslim, as is Dust from the X-Men.


thejeff wrote:
phantom1592 wrote:
magnuskn wrote:

Coming back to this thread, I must admit that I am somewhat offended by the title, on behalf of Marvel Comics (although my only association is as a fan with a 25+ year history of reading their comics).

Especially in the last 15 years since I returned to Germany from my seven year stay in Paraguay, it has been quite noticeable that Marvel has taken care to diversify their roster of new characters, both in the aspects gender, race and sexual orientation. In about every new team of young characters (Young Avengers, New X-Men, Runaways, New Warriors, Avengers Academy, Avengers: The Initiative, the guys with Cyclops revolution team currently) the cast is very diverse in all of those aspects. Hell, Marvel has included lots characters of various nationalities and ethnicities since at least the seventies. Just look at the rosters of the New Mutants, Generation X and other X-Teams. Marvel is also rolling out new ethnically diverse solo characters all the time, like the new Ms. Marvel, Kamala Khan or in the past Anya Corazón, Araña.

So, yeah. The title could have been chosen quite better.

I was just thinking the other day that 'Giant Sized X-men' cast of the 70's was pretty culturally diverse. German, Russian, irish, Canadian, African, White, Black, men, women, the whole she-bang. First member added next, Jewish girl...

Arguably the most popular X-team ever, and the well they always run back to.

So yeah, nothing new.

Pretty diverse: 1 woman. 1 black (same as the woman. That's a Two-fer). 1 Asian (who leaves in the next issue.) 1 Native American (Who dies 2 issues later.) 4 white males, admittedly of different European ancestry.

Jean comes back and hangs around off and on, leaving them with 1 or 2 women to 5 or more men most of the time.

Which was actually good for comics at the time and the X-men did get even better over time, but let's not idealize it.

The first big step is always important. There may have been other diverse teams before them, but the 'All-New All-Different' X-Men team was the first one I can think of that had success.


4 people marked this as a favorite.

The vast majority of what I dislike at a gaming table boils down to one irritating tendency.

"It's all about meeeee!!!!!!!"

Exactly how this manifests varies from person to person. They might be a drama queen, someone who insists they are present for every single things, someone who runs off by themselves at every opportunity, ect., ect., but the root cause always seems to be the same.


Aranna,

Theory:
That doesn't prove Freya is the new wielder, but it certainly points to her being in on the secret of who is. Whether it is her or someone she has chosen herself remains to be seen. I'm not so sure they would leave such an obvious clue towards something they want to be a bit of a mystery, but then, the writer and the artist aren't always perfectly in sync. Although Dauterman is really, really, good at setting the tone. Check out the work he did for the first few issues of the Cyclops series.


1 person marked this as a favorite.
Artemis Moonstar wrote:
Tacticslion wrote:
Victor Von...?
Grenadier Gnome, making the most flashy bombs he can... Victor Von Boom.

I did something similar in Guild Wars II. A bomb character named Baba Sploom. Which is a reference to a Robot Chicken short. Michael Bay Presents: Explosions!!


I'm in two gaming groups myself. One group likely isn't converting, the other one already has (although due to scheduling, it has two rotating campaigns - the other is a Palladium Heroe's Unlimited game).

The one that converted has a GM who is a published author, on top of being the area supervisor for the local independence center. Shorter prep time will almost always be a selling point for him.


3 people marked this as a favorite.
Jaelithe wrote:
KenderKin wrote:

I heard some named a ranger.....Will Robinson

Just for the chance to say "Ranger, ranger Will Robinson"

Sounds like a Scooby-Doo/Lost in Space crossover.

After dealing with a player's constant innuendo names I made a warrior just so I could use the most groan inducing intro I could come up with.

<think of a deep, James Earl Jones style voice, or at least a bad attempt>

"I am Doom. <draws sword> Yor Doom."


brad2411 wrote:
Where do you get that Suki was killed fending of assassins?

In comics it's called 'headcanon'.


Wiggz wrote:
Cyclops, the de facto leader and field general of the X-Men from day 1 and not Peter Parker...? I find that interesting.

I liked Spidey too, but I come from a bit of a military family (although I never went in I seriously considered it) so that might have helped. Plus my middle name was Scott, not Peter.


Other possibility. Nyssa released Sara. Ras did NOT.


It helps though, when there are a few characters out there that do look like you. When you identify with a character it makes the pull stronger. I was a tall, skinny (although not so much anymore, I'm afraid), brown haired, brown eyed, glasses wearing introvert who felt like an outsider even among the other outcasts during high school. Is it any wonder the Marvel Comics character I identified the most with was Cyclops? (It probably helped a lot that my middle name is actually Scott)


Especially if Sokka and Suki don't work out in the end. In one of the comics she did seemingly have a Freudian slip towards Zuko.


1 person marked this as a favorite.
Muad'Dib wrote:
Thank God we have the internet so we can hash these kinds of things out.

The fact that you aren't parroting my exact view word for word proves you aren't listening to me! Or it proves that you aren't a sockpuppet. ;D


Malachi Silverclaw wrote:

"Jock was a strapping young lad...!"

Strangely, I never got any further when delivering this background to my group. : /

That's right up there with the really fast hero named Speedo.


Rubber Ducky guy wrote:
I can't see Katara letting Aang get away with that either, but I can see Aang taking Tenzin on a pilgrimage to the temples to learn airbending traditions and getting sidetracked with penguin sledding

Now THAT would be vintage Aang.


It's also entirely possible that as Aang got older, the thought that Airbender culture would die with him started to weigh heavily on him. But then, I think the extent to which the favoritism was shown was more to service the plot than anything else.


TriOmegaZero wrote:

What IS the case is that before you even get to playstyles or GM/player actions, the game is already a case of 'the GM must let you win, else you will lose'.

I don't know how to say that any clearer.

The only thing missing is that the best GM's leave the encounters as 'allow the players a chance to win, but also a chance to fail' rather than merely 'let the players win.' But that is pretty much GMing 101.


Liranys wrote:

I meant it's not hard to come up with something even off the top of your head. My personal background stories are usually much more involved, but I wrote that in 3 minutes. Give me 10 and I'll come up with a back story complete with motivation, traits and even something about my "family". The point is, it's not that difficult to throw something together. The motivation for the background I put up there could have to do with making their fortune because they fell in love with the merchant's daughter whom they were working for, but the merchant wouldn't give his blessing until the guy went out into the world and proved himself.

How can a GM be more upset by a short story that can easily be expanded upon than "nothing" or "amnesia"? How is that exciting and/or rich?

I tend to keep my backgrounds pretty vague until I've played a few sessions. I don't want to put the time in until I know that I actually like playing the character. I've discovered that just because a concept seems interesting on paper, it might not be once actual play starts, especially if it conflicts too much with other characters either through mechanics or roleplay. Once I know things are good, I start adding tidbits here and there (with approval of the GM of course) as the game goes on. I started out one game with a village blacksmith who was secretly a disillusioned soldier from the just finished war and it blossomed into one of the best backstories I've ever come up with.


1 person marked this as a favorite.
thejeff wrote:
Or you could go straight to the target, cleverly bypass most of the defenses and get the job done and not go up because you didn't fight enough stuff along the way.

Worst case scenario for that is that the party fails/TPK's because by bypassing stuff they didn't have enough levels to succeed the final encounter.

Any XP/No-XP system is going to have flaws, because there is no perfect system. Anyone who claims otherwise is either deluded or pushing an agenda. A good GM can account for the flaws in whatever system is in use. I play with GM's who use either one, and both run good games that keep the players engaged. One uses plot based leveling because having a full-time plus job and writing on the side don't leave him enough time to make up his own sandbox anymore. He sticks with AP's and often bypasses minor side encounters because he doesn't think they further the plot. Using XP in such an instance would lead to a lot of failed AP's. The guy who uses XP works at a job where he mainly keeps track of automated equipment and can mentally figure out plot points for his sandbox game (he does have two pre-teen daughters so they take up most of his non-work time).


Lord Fyre wrote:
Grey Lensman wrote:
Or he wasn't a good sniper. Remember, the rifle had originally been assigned to someone else.

But the original sniper had already set up the shot.

By going in closer, he both lost the football and failed to take out the target.

Pissed people wanting revenge aren't known for thinking clearly. They are known for often wanting to do the deed themselves. And just because one guy can set up a good sniper shot doesn't mean someone else can effectively take advantage of it. Of course, if we see Mr. Merc playing sniper later on that will change things.


Or he wasn't a good sniper. Remember, the rifle had originally been assigned to someone else.


3 people marked this as a favorite.

And, according to the comic series, Wedge is actually force insensitive. When everyone else is getting nightmares from being in the general vicinity of an old Sith Temple, Wedge didn't feel a thing.


4 people marked this as a favorite.
jemstone wrote:


You don't even need the EU to understand the awesomeness that is Wedge Antilles.

Wedge is one of the only X-wing pilots to survive a trench run on the original Death Star, miss, come back for more dogfighting and interdiction against TIE fighters, and then pull out of the fight and get home. (Luke tells Wedge to bug out because Wedge "can't do any more back there" with his fighter all beat up.)

Wedge is the first Rebel pilot to bring down and score a kill against an AT-AT.

Wedge leads the charge into the second Death Star, both dogfighting and trailblazing through the corridors of that station ahead of the Millenium Falcon. He knocks out the power regulator while the Falcon gets the main reactor core, and survives that attack as well.

Luke may be "the best bush pilot in the outer rim territories," but a lot of that is because of The Force. Wedge is raw, natural talent. Best pilot in the galaxy, hands down.

Wedge is the only guy to survive both Death Star runs.


Ensirio the Longstrider wrote:
Chocolate Frosted Sugar Bombs?!?!?

Kaboom! Preferably the kind with the free handgun inside.

I know, the reference is certainly not from a kids show, but it always comes to mind when discussing sugar coated cereal. Damn you Tarentino!


Is it available for non-cable subscribers to stream anywhere yet? All the channel specific stuff on Roku seems to demand a paid cable subscription. I cut cable TV for a reason (mainly too much money for too little to watch).


1 person marked this as a favorite.
Liranys wrote:
Grey Lensman wrote:
An 87 page (single spaced) backstory for a character that had yet to be played, with the player expectation that multiple elements from the novella would be in the campaign and rather quickly. Although the player was of the type that wanted the spotlight on themselves at every moment, and got upset (at one point shouting) when other people around the table asked if they could play too.
Maybe that guy should just write stories with his character starring in them instead of trying to RP...

We eventually came to that realization ourselves, and said player is no longer with us. I think everyone else actually celebrated the departure, to the point where the group teetotaler even downed a shot of whiskey.


An 87 page (single spaced) backstory for a character that had yet to be played, with the player expectation that multiple elements from the novella would be in the campaign and rather quickly. Although the player was of the type that wanted the spotlight on themselves at every moment, and got upset (at one point shouting) when other people around the table asked if they could play too.


Anonymous Visitor 163 576 wrote:

I'm not sure this will work the way you want.

Higher con + smaller hit die = no change

More importantly, the higher point buy will allow the single stat classes (witch, wizard, barbarian) to invest even more into their one stat. Which makes them a bit unstoppable, as saving throw DC's creep higher, and power attacks always hit.

Consider instead:

Recruiting another player (baseline is 4)
Allowing henchmen/hirelings/cohorts
Giving them more coins to buy gear
Giving them more xp/another level
Using the extra effort rules from the alexandrian's blog

My experience is that higher point buys tend to result in more players trying out hybrid classes as the MAD problems are much less under a high point buy. When you only have enough points for one decent stat the single stat classes show up almost exclusively.


My group stopped awarding roleplay XP when it became apparent that the spotlight hogs would always get the most. The final straw was when the GM had us spy a possible encounter when we were hidden, and made it fairly clear that even with the benefit of an ambush, we were way out of our league. Most of the party decided that discretion was the better part of valor, except for one player, who was captured pretty fast. The GM then proceeded to describe the crap the captured character was going through in extensive detail, and pretty much forgot about the rest of the group. While an opportunity for escape was given out by the end of the session, so was a pile of roleplay XP for it, while the rest of us who had actually made the smart decision got absolutely nothing. I told the GM after the session that he wasn't so much rewarding good roleplay as punishing smart decisions.


Mako from Avatar: The Legend of Koprra is named after the voice actor who played Iroh from Avatar: The Last Airbender.

Mako's IMDB page

The FF7 thing is just a coincidence.


Well, the 100 years of war from the first series probably helped immensely. The comic series did mention that there were some pretty fast advances in metallurgy based on firebenders and earthbenders working in concert. Add in a couple of geniuses in such an environment and you can get some very rapid advancement.


3 people marked this as a favorite.
Freehold DM wrote:
Whedon will continue to kill off characters for inscrutable purposes, and fans will continue to tune in.

It seems to work for George R. R. Martin.


1 person marked this as a favorite.
Ninja-Assassin wrote:
EDIT 3: The rebels managed to acquire one good pilot and a smuggler duo you'd already caught once!

Two good pilots. If the expanded universe shows up (and if your edict 4 includes that blue guy with the red eyes then it certainly has) then we also know that Antilles fellow was pretty good. It doesn't invalidate the point mind you, but don't discount the anti-redshirt of Wedge.


4 people marked this as a favorite.

Hartley's actions to me leapfrogged past Ward's stop and stare at Lorelei instead of shooting her as the dumbest action taken so far in the series.


Grave of the Fireflies is probably the most depressing animated feature ever made, and might even be in the running for most depressing film ever made. When talking about downer endings, most people I know rate that one at about a 13 on a scale of 1 thru 10, and claim they are probably lowballing it.


atheral wrote:
jemstone wrote:

Anyone else besides myself marathon Miyazaki films to kill their stress and replace it with a happy sense of wonder?

Last night was Laputa and Totoro. :)

I love Miyazaki films. Personal favorite being Nausicaä.

That being said I cannot watch more than one or at most two of those films in a row. I don't know what it is about them but they, while mostly happy and adventurous, always leave me with a feeling of...well... kind of a quiet, almost nostalgic, sadness after all is said and done.

Come to think of it, Ni No Kuni basically did the same thing to me as well and made it to where I actually couldn't finish it....I still consider all of them to be masterpieces though.

The couple of his films I have seen may have brighter endings, but are often a little bittersweet. The world may have been saved, but is also irrevocably changed, and all the wonders we saw will never come again.


Disenfranchised people who feel the system is stacked against them probably don't vote very much. While you and I can claim they can and should, our words matter little in the face of the hopelessness being kept down for so long probably causes.


Don't some of towns in that area have more arrest warrants per year than citizens? Such a system is indefensible.


MMCJawa wrote:
A huge reason I was never a fan of the 4E manuals, since they seemed to either convert the ecology to crunch or just dump it completely. Looking forward to browsing a copy (although my next hardcover purchase will be the Monster Codex, so probably won't buy it).

For me the big thing with the 4E MM (and I speak as someone who played and hated 4E) was that you didn't need to open up any other book to run a 4E monster, everything you needed was right there in the entry. Every other edition has you referencing other books for spells and feats. If the 5E books can do that while bringing back the good stuff that got dropped it might make my group seriously consider a switch.


Steve Geddes wrote:
Cptexploderman wrote:
Uh, I think you're mistaken in at least your view on it being WotC that "loved" wizards and ect ect. I played AD&D and 2nd.. Mages as they were called were weak from level 1 to 4, once you learned fly and fireball you were the god king of your party. The Fighter with their 2/1 attacks upward to 3/1 could do nothing to a Mage, much less a Mage with stone skins.

I've never played 2nd edition, but in AD&D we found magicusers quite weak until double figure levels. A fifth level MU got either fly or one 5d6 fireball, save for half. Good for killing lots of little guys, but not actually terribly useful against a fifth level fighter with a potion of extra healing. The spell disruption rules were pretty brutal, too (at least the way we played it).

Maybe things changed in 2nd edition?

No, they seemed pretty much the same. One HP of damage and no magic is the rule I remember.

Also, the chances of making saves went up as levels did, not down. In 3E and 3.5 save DC's climb faster than save bonuses, while before that the save DC was effectively static, but saves went up.


My sorcerer fix:

Throw most related bloodlines together and allow powers to be chosen from a pool of abilities like an oracle.

Allow bonus spells known from bloodlines to be available one level earlier.

Eliminate all 'the wizard gets the sorcerer's stuff' feats and magic items.


My group rarely sees halflings and gnomes show up based almost entirely on the speed hit they take. Dwarves don't seem to suffer from it based on not being slowed down in heavy armor, but the other small races aren't likely to be a choice for power builds. When a gnome or halfling shows up it is almost always to exploit being able to stay mounted in dungeons.


My wife and I went to a local Thai place. She had Chicken Fried Rice Krapow (a medium heat fried rice dish) and I had Chicken Nam Koon (wide rice noodles in a brown broth).

1 to 50 of 2,033 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.