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Grey Lensman's page

2,779 posts (2,788 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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baron arem heshvaun wrote:
The Once and Future Dark Lord

As long as he is used sparingly (VERY sparingly). An antagonist with invincible plot armor can be a major drag.


Adjule wrote:
Hopefully with the influx of all this Ravenloft stuff people have made, it will convince Wizards of the Coast that their other settings are loved, and not just the damned Forgotten Realms.

I think they DO know that, but the reality is that publishing multiple campaign worlds ends up as competing with yourself (not the smartest business decision) most of the time. If you are going to use just one world, go with the one that sells the most. If you want to add more, add in ones that are obviously different in theme from the first.

Of course, seeing the first foray outside of FR take off so well might tell them exactly what you are saying. (It helps, in my mind, that Ravenloft IS pretty different in feel from FR, yet close enough you can easily port a module in without too much trouble).


1 person marked this as a favorite.

Hopefully those highest levels will have more (much, much more) playtesting than the original 3rd edition had.


What was the joke I heard once..."If Taylor Swift breaks up and doesn't write a song about it, did the relationship ever happen?"


More time shenanigans than Dr. Who!


1 person marked this as a favorite.
Sarcasm Dragon wrote:
Will this game be TOO ANIME?!?

I want to be a Knight of Sidonia!

Or maybe a Knight of Cydonia instead?


UnArcaneElection wrote:

Need 1:4:9? No problem -- just turn it sideways.

It's magic - it might not just need those dimensions, but in exactly a specific order. Or maybe the portal was designed originally to let something REEEAALLLY tall through, and since no one knows how to research one of their own, they are stuck following the existing design. But most likely rule of cool - it looks more awesome and imposing that way, at least according to the director or special effects crew.


I have some least favorite archetypes, but not so much as far as least favorite classes. Even things with pets and summons tend to earn my ire mostly because the people least prepared to play them insist upon wasting valuable game time by having nothing written down in advance.


1 person marked this as a favorite.

How is it the loner seems to have such a giant supporting cast?


1 person marked this as a favorite.

And for a little bit of trivia - yes, that is Marty Friedman (former Megadeth lead guitarist) playing guitar in the Bodacious Space Pirates opening theme.


Kalshane wrote:
shadowkras wrote:


Quote:
But what if there are many opponents?

Yes, the GM realized that and started to drop a dozen of opponents at once, which regularly was overboard or dragged the session for too long without necessarily improving the game.

Even when we were outnumbered, it was a better option to attempt to go 2 on 1 (sometimes 3 on 1) than each one handle an enemy.
Even if we were outnumbered in those situations, its better to declare "full defense" while the others are finishing off their enemy so you avoid their flanking advantage.

This is pretty much the same as every other version of D&D/PF. Focus-fire is far more effective than spreading out your attacks because of the way HPs work. It's hardly unique to 5E.

Focus fire has been a part of how my group played D&D as far back as 1st edition, and it's how we play pretty much every game that doesn't take enemies from full to down in one hit - no matter the system. "Dead Men Make No To-Hit Rolls" has long been a maxim.


Caineach wrote:
Grey Lensman wrote:
Caineach wrote:
Finally getting around to watching Bodacious Space Pirates. Its awesome, but I keep having to convince my female friends they would love it. There is practically 0 fan service relative to what the name would imply.
It's an incredible series - one of my wife's favorites. Although the subtext is pretty heavy (never quite becoming actual text). The author denies it, but in the anime it's pretty obvious.
The opening theme song makes the subtext text.

Yes, yes it does. The opening theme couldn't ship any harder without a kissing scene, and I'm not sure how much harder even that make it.


Caineach wrote:
Finally getting around to watching Bodacious Space Pirates. Its awesome, but I keep having to convince my female friends they would love it. There is practically 0 fan service relative to what the name would imply.

It's an incredible series - one of my wife's favorites. Although the subtext is pretty heavy (never quite becoming actual text). The author denies it, but in the anime it's pretty obvious.


1 person marked this as a favorite.
thejeff wrote:
Grey Lensman wrote:

So the Lion Voltron has become interesting for reasons other than the visuals of the robots?

I was a vehicle Voltron fan - drawn in because the first episode I saw had them destroy the monster of the week without resorting to the blazing sword, then I realized that it had a much more involved plot than the other - at least for what was shown on American TV.

I remember watching Voltron on the afternoon cartoons back in the day. Never made any sense to me - they might have been showing them out of order or maybe I just didn't catch them often enough. Seemed like every time I tuned in, there was an entirely different plot and completely different characters - Vehicles one day, lions next time.

Luckily where I came from they aired them as two entirely different shows. Made it easier to keeps things straight.


Torbyne wrote:
Wasn't the game "White Knight Chronicles" based on a similar concept of being chosen by an outsider powering a mecha and then being able to summon it at will? It might be better modeled by a synthythist summoner though.

Power armor options for pet based classes - that might be a place to start.

Although I want a 'Giant Robot Car.' And a slushie.


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So the Lion Voltron has become interesting for reasons other than the visuals of the robots?

I was a vehicle Voltron fan - drawn in because the first episode I saw had them destroy the monster of the week without resorting to the blazing sword, then I realized that it had a much more involved plot than the other - at least for what was shown on American TV.


Thomas Seitz wrote:
Aberzombie wrote:
Thomas Seitz wrote:
Aberzombie wrote:
Thomas Seitz wrote:
Greylurker wrote:
It's kind of wierd ain't it.
Very weird no question.
The Weird was an awesome character.
Don't start with that because now I keep thinking about Jim Starlin's run in DC Cosmic before this all happened.
If they put Starlin in charge of more stuff, I would be happy as could be.
Meh. I'm okay with him doing DC Cosmic. Not sure about anything for Marvel except Thanos and Adam Warlock.

Just so long as they keep him far away from Hawkman.


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Freehold DM wrote:
Aberzombie wrote:
Krensky wrote:
Aberzombie wrote:
Speaking as someone who grew up with Wally West as Flash and collected his entire 20+ year run, I was insulted when they just cast him aside like yesterday's dirty laundry. And then they replaced him with an entirely different Wally.

Speaking as someone who grew up with Barry Alan as the Flash...

Grow up and get over it.

I'm fairly sure my grandfather (Jay Garrick was his speedster) would say the same, but with profanity.

The difference, of course, being

(a)Barry was given a heroic send-off - sacrificing himself to save the multiverse.

(b)He was replaced by his long-existing protégé, not by someone else named Barry Allen.

(c)His legacy was never completely erased from the comic book universe. It was always there. Characters talked about him and the example he set.

(c)I was perfectly fine with their first attempt to write off Wally because they continued the Flash legacy by replacing him with Bart Allen. I didn't spend decades b%%!*ing and whining like punk-ass little b%$%@es about it like most Barry Allen fans I met. Hell, even when they brought Barry back, I still collected Flash comics for awhile. It was crappy writing that made me stop.

Oh man, you have GOT to be KIDDING me.

People B%&*#ED about Barry's death. Noone was happy about it. Was it a heroic sendoff? Yes. But most people didn't think Barry should have died. You are living in an alternate reality or have been surrounded by sane Flash fans your whole life, I have no idea which is more incredulous.

It's the Hal Jordan fans who surpass them all on the cray-cray part. Death threats against the new writer AND editor beats out most other forms of crazy.


Das Bier wrote:

SPACE/Vehicle voltron. Not Lion Voltron.

Three different Voltrons out there. I think you've only seen the Lion one.

The one I'm referring to is made up of fifteen different parts.

https://www.youtube.com/watch?v=JeGEjpffGno

Here's an episode. Gets together at about 9:00.

Actually, space voltron aired before lion voltron did, way back when.

I used to watch the vehicle version myself - but when people say Voltron, 95% of the time they think of the robot lion version. I preferred the vehicles since it had much more of a plot.


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Drahliana Moonrunner wrote:
Set wrote:
Greylurker wrote:

Emma would know how to contact all kinds of different mutants, including Flesh Sculpters. I can think of at least one off the top of my head that does pretty good work, turning Callisto from scared one-eyed punk to major hottie.

As long as you can trust him not to turn your arms into tentacles.

Masque could make *so* much money with that power, and yet he lives in a sewer and eats rats. Ugh!

The problem is Masque can't remake himself. And because his psychology is so twisted, he really can't bring himself to do anything other than hurt others with his power.

In her early days Emma was a telepath of dubious morality - Masque's twisted psyche wouldn't be an issue with Emma in the driver's seat. And then she makes him forget ever having met her, solving both the problems of him wanting revenge and her needing to pay anything.


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Bard

Witch

Whatever class/race/archetype combo I can use for a thematic build.


Quark Blast wrote:
Grey Lensman wrote:
With Spock's bro it also involved a bit of mental manipulation...er..brainwashing. Less Gandhi and more cult leader.

Good point.

I was thinking of this scene here.

In fact, this scene may be as far in as I saw for this particular movie. A few years back I was trying to get a grip on what Trek is and means as a cultural phenomenon and made a goal of watching all the key moments. I eventually gave up as there was too much to take in for the reward gained. For me the JJ movies will have to be canon.

I think that part of what made Trek big was when it came out, and what science fiction was at the time. I see the stuff from the 50s and 60s and I think monster films and red menace allegory, with some bright spots where the point of the story was to make the audience ask questions. Trek comes along and the future was bright rather than bleak, a black woman was part of the command staff and an alien was second in command.


Aberzombie wrote:
Set wrote:

.....Namor should have silly little ankle-wings.....

I often wondered what kind of drugs the folks at Marvel were smoking to come up with that idea. Would love to have been a fly on the wall during the discussion. For some reason Cheech and Chong come to mind.

I wonder if they are a reference to the Talaria? How popular was Greek mythology in 1939, and the character creators? Namor IS Roman spelled backwards - and the similarities between Greek and Roman myths are such that many people think of them as the exact same thing.


With Spock's bro it also involved a bit of mental manipulation...er..brainwashing. Less Gandhi and more cult leader.


YJ Aqualad was truly awesome.


Belulzebub wrote:
More Sorcerous Origins. WotC seems to have a severe bias against Sorcerers for whatever reason, but right now there are only 2 options (really one when you consider how awful the Wild Magic origin is) compared to Wizards getting goodies for every school.

In the Unearthed Arcana tidbits they have 2 more sorcerous origins. Shadow from the Underdark and Stormborn from the Waterborne downloads. Free, and from WotC itself, so more likely to pass DM muster.


Threeshades wrote:
Petty Alchemy wrote:
We have seen a Ranger UA so they are trying to do better for beast masters (the UA experiment had it as a spirit animal that could be summoned once per long rest IIRC, which was fine imo. It may be impossible to balance constantly doubled action economy without making the beast very weak).
Once per day for one minute and you have to concentrate on it. Not exactly ideal either, at least not for someone who just wants an honest to gods pet that is relevant in combat.

True, but being able to circumvent action economy is one of the most game breaking things in 3x. Make an effective, independent pet as part of an archetype and you have just made all other archetypes a poor second in comparison. There just isn't much of a way around that.


Threasd Necromancyyyyyyyyyy!

I'd like to see a 5E version of the 4E Warlord. Despite not liking 4E, I thought the Warlord class was a neat idea (and in Pathfinder I played a Cavalier with some 3PP stuff to basically be a similar thing).

Some other 4E classes might make good archetypes, but the Warlord is one I think might be difficult to pull off as one.


Petty Alchemy wrote:

I'll try to elaborate my distaste for them (as I'm on my phone). These are specialization feats. Now if you want to be a swordmaster or a master chef, you'd be expected to have these feats. A feat is a high opportunity cost in 5e. My cooking characters can't afford to take gourmand.

I like the tool feats in theory (+1 to a stat) but not the rest of the execution (expertise raises the standard for concepts, the other abilities aren't big enough or they are useful very rarely but too big when they are).

For the weapon feats, I'd prefer a +1 to choice of dex or str than a straight up +1 and more generally useful things (like polearm master) rather than shield hate.

For me, these feats aren't ones I'd want to take, but would feel pressured to take for a "master of ______" concept.

Well, as written you pretty much need a feat to use rapier and dagger or long sword and short sword as a two weapon combatant - using anything other than a light weapon prevents two weapon combat without the feat.

5E DMG wrote:
When you use the attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand

Emphasis mine.


Also 227-231 of the DMg for optional rewards.


Threeshades wrote:
Grey Lensman wrote:
Dustin Ashe wrote:
Threeshades wrote:
Skill ranks needs to be converted to Skill and Tool Proficiencies. Just say the 5 day period allows a the player to reassign one of these proficiencies.
Hmm, that doesn't make sense to me in terms of the story. How would one forget an old skill or proficiency just due to learning a new one?
Lost through lack of use.
I think the kicker is that you can forget your skills in a matter of 5 days, which is why it seems so implausible.

The funny thing is you can already learn a new tool without losing an old one in the system already (or a new language), it just takes 250 days and 250 gp unless you have some kind of boon to speed things up (like learning from a true master of the craft, an optional reward in the DMG). The PHB doesn't give a method to learn new things for normal proficiencies though, just tools and languages.


Dustin Ashe wrote:
Threeshades wrote:
Skill ranks needs to be converted to Skill and Tool Proficiencies. Just say the 5 day period allows a the player to reassign one of these proficiencies.
Hmm, that doesn't make sense to me in terms of the story. How would one forget an old skill or proficiency just due to learning a new one?

Lost through lack of use.


Drahliana Moonrunner wrote:
Das Bier wrote:
Space Voltron is a BUNCH of fighters. Like, a squadron.
It's a group of mostly useless flying lion mecha which combine into a very powerful one.

With one superweapon and a pile of useless ones that are used instead of the effective one until the plot appropriate point.


I'm not upset with a feat that grants a melee weapon a +1 when a bow can get +2 without one.


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Freehold DM wrote:
Aranna wrote:

Hmmm...

Smaller ships:
- Millenium Falcon (Star Wars)
- Serenity (Firefly)
- Outlaw Star (Outlaw Star)

Larger Ships:
- Enterprise D (Star Trek)
- Normandy SR-2 (Mass Effect)
- SCVA-76 Nahel Argama (Gundam)

The smaller ones all seem to be light smuggler type ships. The Enterprise D because of all the possible Star Trek ships this one introduced the holo deck. Normandy SR-2 because I spent SO much time captaining her. And how could ANYONE not love the Argama multi role mobile suit support battleship.

how could one woman be so wrong and yet so right?

Let the Whedon rrrrhate go, before we petition for him to direct a UC Gundam series. :P


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Set wrote:

I should clarify that while I want an Enterprise with all the toys, I would lock the doors to the holodeck, since that thing flips out and tries to kill anyone who uses it at least once a season...

That's only because the writers get lazy. It's the same principle that turns nanotech into science-fiction magic.


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Das Bier wrote:
I am actually a little surprised that NOTHING from Warhammer 40k has made an appearance. Talking about form over function!

When I think of Warhammer 40K Ships are among the very last things that come to mind. I think of really bulky powersuits, space elves, the Kult of Speed, and the fact that there are zero heroes in the entire setting - just a choice between really, really dark gray and black.


Umbral Reaver wrote:
Snorb wrote:
Your bow, made from the latest composite materials, launches an arrow with flexible foam fletching, a graphite shaft... and an explosive-tipped arrowhead.
And does the same damage as a medieval archer of your level because of balance reasons? D:

So, by the magic of strength backing it will remain the most effective method of ranged combat outside of a class specifically devoted to it?


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Ambrosia Slaad wrote:

So now I'm really curious... we all know none of these ships will appear in Starfinder except maybe as a heavily-modified homage. What makes these ships your favorites? What lootable qualities do these favorites have that Starfinder ships should also include (or improve on) to be considered great? What inspiring qualities do these favorites have that Starfinder ships should also aspire to (or improve on) to be awesome?

Is it the sleek "aerodynamic" lines or that pure function decides its form? Is it a nimble instrument of precision or sheer brute force? Is it an elite and rare craft, a mass-produced visually-unremarkable everyman craft, or a cobbled together "uglie" that on paper shouldn't even fly? Is it constructed of radically unconventional materials, like crystal or organics? Does it possess an AI, a sentience, or is it fully alive?

And what is it about the YT-1300 Millennium Falcon that makes it so heavily preferred over the YT-2400 Outrider and VCX-100 Ghost?

For the Falcon it's very likely that it is the ship that takes the audience into the Star Wars universe. The Outrider and the Ghost might pull us into their respective arcs, but can't pull us into a whole universe the way the Millennium Falcon did. Mainly because once something has been done, no one else can be first, no matter how hard they try.

The Star Fury from B5 is perhaps the first pure space fighter I ever saw, and the first thing I can recall to actually maneuver like it was in space and not bank and turn like a WWII prop plane.

The WhiteStar from B5 marks when the storyline really starts to pick up pace - so it's largely similar to the Falcon in that it's what it represents to the narrative that makes it stand out - although both are really cool ships in their own right. The Falcon being an update of the classic 'flying saucer' and the fastest thing in space, and the WhiteStar being a jump forward in tech available for the protagonists of the show.


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Sissyl wrote:
You really call him Pocky?

Too much time on the CBR X-Boards. Although the full fan nickname over there is Poccy-Lips, or more comonly, Poccy for short.


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Hmm...

Capital Ships

Bentenmaru - Bodacious Space Pirates

White Star - Babylon 5

Starjammer - X-Men

Shuttles/freighters

Millennium Falcon - Star Wars

Runabout - Star Trek: Deep Space Nine

Fortress Class Dropship - Battletech

Fighters

Star Fury -Babylon 5

Vampire - Wing Commander: Prophecy

X-Wing - Star Wars


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So, Poccy managed to hit the 'One is a tragedy, one million is a statistic' level of deaths?


Das Bier wrote:

Volo's Guide to All Things Magical is still one of my favorite re-read reference books for stuff, and I loved most of the other guides, too.

But, seriously, it's been 100+ years, and he was inept to begin with. HTH did he live so long? Some god take pity on him?

Not having read it, perhaps the name is being used by a grandkid? Or maybe the guys at Hasbro retconned the 4th Ed Realms timejump/cataclysm out of existence?


Hama wrote:
I expected much more from Blizzard.

I think the problem here might be Hollywood - they see a videogame flick and it becomes phone-in time, unless someone is aiming for ham.


SmiloDan wrote:

I'm trying to NOT be petty.

That being said, he wants to play a "sky pirate" swashbuckler so he might end up with an eyepatch, a pegleg, and at least one hook....

Maybe some gold teeth that are always being stolen.

If you wanted to be petty I'd suggest a bad hostage situation (with an opposite gendered NPC - it's practically a swashbuckler rule in fiction!) and if he picks wrong take away all his panache features, and possibly his BAB with rapiers/whatever the chosen weapon is.

If you wanted to be petty....


A 4 out of 10 might make this better than just about every video game flick so far. The bar is very, very low for these things.


It's beginning to look like my group may very well just switch to 5th edition entirely. Our resident groaned is currently behind the screen, and he is pretty much converted. The guy who runs the most is starting to lean in that direction as well - attracted by the simpler math and fighters getting their Mojo back after 3rd and variants.


MMCJawa wrote:

Grodd might be hard on the FX budget of the show, especially if the crew that does Flash have to also spend time on Supergirl and LoT. I don't know if we have reached the technological point where a onscreen big bad for all or most of the season can be a CGI character.

P.S. If anyone needs more Zoom, the same actor plays the main antagonist in the recent thriller/horror movie Curve, which is on netflix right now.

Grodd can pull off mind control - it's easy to get minions when you can puppet them.

Notice how the Gorilla's lips never move.......much!

"They both reached for the freeze gun..."


Davia D wrote:
Cyrad wrote:
Atarlost wrote:
Frogsplosion wrote:
I love goblins, +4 to dex, small size, also fun to roleplay, what's not to love?
That they're basically Kender with pyromania instead of kleptomania.

I wouldn't say so. Kender are basically the Mary Sues of D&D races. That's what makes them a horrible race.

Portrayal is a big difference. Kender are not only obnoxious, but also the material desperately tries to paint them as cute and charming in a way that insults your intelligence. Describing how people who hate kender are close-minded and mean. That the wisest of races consider kender as "precious." Being "cute" and "loyal" are the only positive traits mentioned, but the text never shows us what makes them charming or loyal aside from playing off their kleptomania, lying, and obnoxious personalities for laughs. On top of it, they're fricken ugly. They're insufferably unlikeable and the text insults us for thinking so.

PF goblins are not portrayed this way. PF books never downplay their faults. In fact, we're supposed to laugh at them. They're quirky and pathetic.

Also, goblins are less known for being unable to learn to avoid habits. Sure, they may like burning stuff, but they're unlikely to burn party members, don't have trouble learning there's a time and a place.

It doesn't hurt that it's cultural. Kenders are, apparently, inherently kleptomaniacs incapable of learning that they shouldn't take stuff from others. Goblins come from a culture with a lot of negative behaviors encouraged, but not all goblins do them, a goblin can learn not to do them even if they start out wanting to do so, etc.. They're still on the comic relief end of the spectrum, but there's things like learned restraint in play.

Most goblins can pick up, "Don't do this stuff, and we'll back you up if anyone tries to mess with you."

That all depends on the player - we had a goblin in our group once, played by the 'I travel with the party but won't be part of it" GM's girlfriend and it was used as an excuse for the worst behaviors. Always answered with "I'm the GOBLIN!!!"

I don't buy it with Goblins, Kender, or Chaotic Neutral characters. Trying to find an excuse to be a jerk is a player issue, not a character one.


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Hama wrote:
archmagi1 wrote:
That or his... Products... May count as a lethal dose of radiation.
Plus imagine the....um....speed of exit if he hulks out.

From a different universe....

Man of Steel, Woman of Tissue Paper.

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