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I'd forgotten about that. There may be a time limit on her plans.
Anti gun democrat senator arrested, while carrying a gun and drunk, causing trouble at the protest. hypocrite.
That would be the same no matter what political party he was in, but yes, that certainly does sound like a hypocrite. My extended family are pretty staunch Republicans (a few are even Tea Party-level) and all of them say guns and alcohol don't mix, despite what the NRA may claim.
Because every moment of keeping up the charade is a risk.
And it may be even worse during downtime, since there is less to distract the group from noticing what he really is.
Freehold DM wrote:
Also, tempo is black, man. Unless you're taking about a new character. I liked her in x-force as a semi reluctant villain/terrorist.
He meant to say Tempus if he is talking about the Australian girl.
I used to know a guy whose odor was so bad that when he 'borrowed' my stick deodorant one time he rendered it unusable. His own stink overpowered the stick and I had to throw the whole thing out.
It's pushing me back!!!
So I hear a lot about diversity in race, gender, and sexuality, but is there much going on in terms of religious diversity in comics? Are there any noticeably Mormon superheroes, for instance? Or Muslim, or Hindu, or Evangelical, etc.? I don't really know comics, but in the recent movies, I can only think of the church scene in Man of Steel, and the throwaway line about God in The Avengers.
I think the new Ms. Marvel is a Muslim, as is Dust from the X-Men.
The first big step is always important. There may have been other diverse teams before them, but the 'All-New All-Different' X-Men team was the first one I can think of that had success.
The vast majority of what I dislike at a gaming table boils down to one irritating tendency.
"It's all about meeeee!!!!!!!"
Exactly how this manifests varies from person to person. They might be a drama queen, someone who insists they are present for every single things, someone who runs off by themselves at every opportunity, ect., ect., but the root cause always seems to be the same.
That doesn't prove Freya is the new wielder, but it certainly points to her being in on the secret of who is. Whether it is her or someone she has chosen herself remains to be seen. I'm not so sure they would leave such an obvious clue towards something they want to be a bit of a mystery, but then, the writer and the artist aren't always perfectly in sync. Although Dauterman is really, really, good at setting the tone. Check out the work he did for the first few issues of the Cyclops series.
Artemis Moonstar wrote:
I did something similar in Guild Wars II. A bomb character named Baba Sploom. Which is a reference to a Robot Chicken short. Michael Bay Presents: Explosions!!
I'm in two gaming groups myself. One group likely isn't converting, the other one already has (although due to scheduling, it has two rotating campaigns - the other is a Palladium Heroe's Unlimited game).
The one that converted has a GM who is a published author, on top of being the area supervisor for the local independence center. Shorter prep time will almost always be a selling point for him.
After dealing with a player's constant innuendo names I made a warrior just so I could use the most groan inducing intro I could come up with.
<think of a deep, James Earl Jones style voice, or at least a bad attempt>
"I am Doom. <draws sword> Yor Doom."
Cyclops, the de facto leader and field general of the X-Men from day 1 and not Peter Parker...? I find that interesting.
I liked Spidey too, but I come from a bit of a military family (although I never went in I seriously considered it) so that might have helped. Plus my middle name was Scott, not Peter.
It helps though, when there are a few characters out there that do look like you. When you identify with a character it makes the pull stronger. I was a tall, skinny (although not so much anymore, I'm afraid), brown haired, brown eyed, glasses wearing introvert who felt like an outsider even among the other outcasts during high school. Is it any wonder the Marvel Comics character I identified the most with was Cyclops? (It probably helped a lot that my middle name is actually Scott)
Thank God we have the internet so we can hash these kinds of things out.
The fact that you aren't parroting my exact view word for word proves you aren't listening to me! Or it proves that you aren't a sockpuppet. ;D
Malachi Silverclaw wrote:
That's right up there with the really fast hero named Speedo.
Rubber Ducky guy wrote:
I can't see Katara letting Aang get away with that either, but I can see Aang taking Tenzin on a pilgrimage to the temples to learn airbending traditions and getting sidetracked with penguin sledding
Now THAT would be vintage Aang.
It's also entirely possible that as Aang got older, the thought that Airbender culture would die with him started to weigh heavily on him. But then, I think the extent to which the favoritism was shown was more to service the plot than anything else.
The only thing missing is that the best GM's leave the encounters as 'allow the players a chance to win, but also a chance to fail' rather than merely 'let the players win.' But that is pretty much GMing 101.
I tend to keep my backgrounds pretty vague until I've played a few sessions. I don't want to put the time in until I know that I actually like playing the character. I've discovered that just because a concept seems interesting on paper, it might not be once actual play starts, especially if it conflicts too much with other characters either through mechanics or roleplay. Once I know things are good, I start adding tidbits here and there (with approval of the GM of course) as the game goes on. I started out one game with a village blacksmith who was secretly a disillusioned soldier from the just finished war and it blossomed into one of the best backstories I've ever come up with.
Or you could go straight to the target, cleverly bypass most of the defenses and get the job done and not go up because you didn't fight enough stuff along the way.
Worst case scenario for that is that the party fails/TPK's because by bypassing stuff they didn't have enough levels to succeed the final encounter.
Any XP/No-XP system is going to have flaws, because there is no perfect system. Anyone who claims otherwise is either deluded or pushing an agenda. A good GM can account for the flaws in whatever system is in use. I play with GM's who use either one, and both run good games that keep the players engaged. One uses plot based leveling because having a full-time plus job and writing on the side don't leave him enough time to make up his own sandbox anymore. He sticks with AP's and often bypasses minor side encounters because he doesn't think they further the plot. Using XP in such an instance would lead to a lot of failed AP's. The guy who uses XP works at a job where he mainly keeps track of automated equipment and can mentally figure out plot points for his sandbox game (he does have two pre-teen daughters so they take up most of his non-work time).
Lord Fyre wrote:
Pissed people wanting revenge aren't known for thinking clearly. They are known for often wanting to do the deed themselves. And just because one guy can set up a good sniper shot doesn't mean someone else can effectively take advantage of it. Of course, if we see Mr. Merc playing sniper later on that will change things.
And, according to the comic series, Wedge is actually force insensitive. When everyone else is getting nightmares from being in the general vicinity of an old Sith Temple, Wedge didn't feel a thing.
Wedge is the only guy to survive both Death Star runs.
Ensirio the Longstrider wrote:
Chocolate Frosted Sugar Bombs?!?!?
Kaboom! Preferably the kind with the free handgun inside.
I know, the reference is certainly not from a kids show, but it always comes to mind when discussing sugar coated cereal. Damn you Tarentino!
Is it available for non-cable subscribers to stream anywhere yet? All the channel specific stuff on Roku seems to demand a paid cable subscription. I cut cable TV for a reason (mainly too much money for too little to watch).
We eventually came to that realization ourselves, and said player is no longer with us. I think everyone else actually celebrated the departure, to the point where the group teetotaler even downed a shot of whiskey.
An 87 page (single spaced) backstory for a character that had yet to be played, with the player expectation that multiple elements from the novella would be in the campaign and rather quickly. Although the player was of the type that wanted the spotlight on themselves at every moment, and got upset (at one point shouting) when other people around the table asked if they could play too.
Anonymous Visitor 163 576 wrote:
My experience is that higher point buys tend to result in more players trying out hybrid classes as the MAD problems are much less under a high point buy. When you only have enough points for one decent stat the single stat classes show up almost exclusively.
My group stopped awarding roleplay XP when it became apparent that the spotlight hogs would always get the most. The final straw was when the GM had us spy a possible encounter when we were hidden, and made it fairly clear that even with the benefit of an ambush, we were way out of our league. Most of the party decided that discretion was the better part of valor, except for one player, who was captured pretty fast. The GM then proceeded to describe the crap the captured character was going through in extensive detail, and pretty much forgot about the rest of the group. While an opportunity for escape was given out by the end of the session, so was a pile of roleplay XP for it, while the rest of us who had actually made the smart decision got absolutely nothing. I told the GM after the session that he wasn't so much rewarding good roleplay as punishing smart decisions.
Well, the 100 years of war from the first series probably helped immensely. The comic series did mention that there were some pretty fast advances in metallurgy based on firebenders and earthbenders working in concert. Add in a couple of geniuses in such an environment and you can get some very rapid advancement.
Freehold DM wrote:
Whedon will continue to kill off characters for inscrutable purposes, and fans will continue to tune in.
It seems to work for George R. R. Martin.
EDIT 3: The rebels managed to acquire one good pilot and a smuggler duo you'd already caught once!
Two good pilots. If the expanded universe shows up (and if your edict 4 includes that blue guy with the red eyes then it certainly has) then we also know that Antilles fellow was pretty good. It doesn't invalidate the point mind you, but don't discount the anti-redshirt of Wedge.
Grave of the Fireflies is probably the most depressing animated feature ever made, and might even be in the running for most depressing film ever made. When talking about downer endings, most people I know rate that one at about a 13 on a scale of 1 thru 10, and claim they are probably lowballing it.
The couple of his films I have seen may have brighter endings, but are often a little bittersweet. The world may have been saved, but is also irrevocably changed, and all the wonders we saw will never come again.
Disenfranchised people who feel the system is stacked against them probably don't vote very much. While you and I can claim they can and should, our words matter little in the face of the hopelessness being kept down for so long probably causes.
A huge reason I was never a fan of the 4E manuals, since they seemed to either convert the ecology to crunch or just dump it completely. Looking forward to browsing a copy (although my next hardcover purchase will be the Monster Codex, so probably won't buy it).
For me the big thing with the 4E MM (and I speak as someone who played and hated 4E) was that you didn't need to open up any other book to run a 4E monster, everything you needed was right there in the entry. Every other edition has you referencing other books for spells and feats. If the 5E books can do that while bringing back the good stuff that got dropped it might make my group seriously consider a switch.
Steve Geddes wrote:
No, they seemed pretty much the same. One HP of damage and no magic is the rule I remember.
Also, the chances of making saves went up as levels did, not down. In 3E and 3.5 save DC's climb faster than save bonuses, while before that the save DC was effectively static, but saves went up.
My sorcerer fix:
Throw most related bloodlines together and allow powers to be chosen from a pool of abilities like an oracle.
Allow bonus spells known from bloodlines to be available one level earlier.
Eliminate all 'the wizard gets the sorcerer's stuff' feats and magic items.
My group rarely sees halflings and gnomes show up based almost entirely on the speed hit they take. Dwarves don't seem to suffer from it based on not being slowed down in heavy armor, but the other small races aren't likely to be a choice for power builds. When a gnome or halfling shows up it is almost always to exploit being able to stay mounted in dungeons.