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Grey Lensman's page

2,188 posts (2,197 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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sunshadow21 wrote:
Qaianna wrote:
I won't even try to quote Deadmanwalking's post here, it'll probably cut off somewhere, but that's a solid point. There's no reason to assume that LGBT themes are considered usually 'wrong' or even 'overly weird' in a game world; that assumption in and of itself is its own agenda, if you think about it.

True, but my personal view is that if you are going to bring something like the LGBT movement into my game, and only that movement, I'm not interested. You get all the real world headaches that come with it and none of the, what is to me, interesting part of exploring it's full ramifications. Either leave it out entirely or be willing to accept that others may have other views on that or other similar matters that are not in complete agreement with your own that they would feel deserves the same amount of game time and focus as what you care about. I wouldn't automatically look for other points of view or issues to bring in to cause trouble, but I certainly wouldn't hold back if something else came up either, because the DM had already opened the door.

If one person decides that they can bring the real world into their game, everyone else at the table should have the same ability. Now, in most cases, that's not going to be a major issue because I doubt people will bring these kinds of topics up in a public game, and a private game is probably going to be amongst friends anyway, but it is a point to consider when considering how to present it and when that cannot be ignored. If one is willing to accept the risk of other real world issues leaking into the game, those topics can be a very enjoyable game, but the second it starts to clearly push one side over the other, and the entire group is not 100% behind that push, it needs to end immediately. If the entire group is okay with it, by all means, let loose and go to town; just don't be surprised if everyone else at the table does too and in ways that may not be entirely what you wanted or expected.

That depends on how it's brought up. Once relationships get brought up at all, LGBT stuff has the potential to appear. My group has dealt with some of it on occasion (but since we fade to black after the flirting stage it isn't overly prevalent). Interestingly enough, the only relationships that have ever caused issues around the table were the hetero ones, but they were a function of the players involved (one kept playing think-with-his-junk characters, another could not be introduced to a high Cha female NPC without trying to get her in bed) rather than the sexuality referenced.

Problem players will remain problem players, no matter what orientation their characters have.


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Kobold Cleaver wrote:

It's handy, albeit a little awkward for those of us who know the brony definition (which originated from people saying they watched the show "for the plot").

;)

Thankfully I am almost completely ignorant of anything Brony.


Jessica Price wrote:

Most of my single NPCs are plotsexual.

I is gonna jack that term too.

Plotsexual.


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Freehold DM wrote:

I would have been more into the article if I didn't hate kyle so much. This comes off as less of a "fans can be scary" and more of a "why doesn't everyone love kyle?!" piece.

Think of HEAT as Hal Jordan fans that manage to make Browncoats at their worst look like reasonable people. And I say this knowing your opinion of all things Whedon, the comparison still stands.


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Freehold DM wrote:
ShinHakkaider wrote:
Freehold DM wrote:
Caineach wrote:
Kirth Gersen wrote:
Freehold DM wrote:
But after that last...uh..green lantern...whatever it was, if that schmoe can be jordan, why can't this guy have a chance to f%## up a movie?
I really liked Ryan Reynolds as Hal Jordan. What I didn't like was that the directing, storyline, pacing, script, and cinematography all sucked moose dick.

Yeah. His acting (and everyone else's) was fine. It was the rest of the movie that sucked.

As for this guy, I haven't seen a single one of his movies so I can't really say one way or the other if he would be any good.

no, it really, really wasn't. It was an awful movie. It exists solely to be an example of how not to make a green lantern movie.

Yeah I really try not to bash things or even talk about things that I dont like or care for but I had a really hard time understanding how they made a movie that bad.

I mean I'm not even a Hal Jordan fan (Kyle Rayner was my Green Lantern. Just like Wally West was my Flash not Barry Allen) but the trailers got me excited and interested and hopeful. Hopes that were eventually dashed on the rocks of mediocrity and boredom...

eyes well up with tears

I thought we could be friends...

As long as you weren't part of HEAT. Those guys need to be dragged out into the street and be subjected to their own threats.


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ShinHakkaider wrote:
Freehold DM wrote:
Caineach wrote:
Kirth Gersen wrote:
Freehold DM wrote:
But after that last...uh..green lantern...whatever it was, if that schmoe can be jordan, why can't this guy have a chance to f%## up a movie?
I really liked Ryan Reynolds as Hal Jordan. What I didn't like was that the directing, storyline, pacing, script, and cinematography all sucked moose dick.

Yeah. His acting (and everyone else's) was fine. It was the rest of the movie that sucked.

As for this guy, I haven't seen a single one of his movies so I can't really say one way or the other if he would be any good.

no, it really, really wasn't. It was an awful movie. It exists solely to be an example of how not to make a green lantern movie.

Yeah I really try not to bash things or even talk about things that I dont like or care for but I had a really hard time understanding how they made a movie that bad.

I mean I'm not even a Hal Jordan fan (Kyle Rayner was my Green Lantern. Just like Wally West was my Flash not Barry Allen) but the trailers got me excited and interested and hopeful. Hopes that were eventually dashed on the rocks of mediocrity and boredom...

The plot was so paint-by-numbers that it was insulting, the script didn't just overuse exposition, it relied on it extensively, in fact, almost exclusively. They tried to cram in too much into one film, and all three of those problems fed into each other in a quantum loop of suckage. The acting ability (or non-ability) was really a moot point after that, I don't think anyone's acting could have saved the film.


Misroi wrote:

I dunno, I still think Reynolds the wrong person to play Hal Jordan. I'm not sure I know who the right person is, but I loved Reynolds as Wade Wilson, and didn't care about him as Hal.

I'm still amazed at how badly Green Lantern failed. I mean, if you asked me before I saw it how it would be possible to make a movie about space cops boring, I'd be hard pressed to answer. They gave me that answer in 2+ hours.

That said, I loved that they set up Sinestro as the big bad for the sequel that will never come, and even made sure to make him a southpaw! I also loved the fact that Carol wasn't even fooled for a minute that Hal is the Lantern, calling into question the whole reason for a secret identity. Still...any scene where Hal and Hector are on screen at the same time is poorly paced, and there aren't enough facepalms in the galaxy to apply to the phrase "hard light Hot Wheels track."

All the important stuff was spoon-fed to the audience via exposition.


LazarX wrote:
Why does everyone think that Gandalf inspired the Magic-User just because Tolkien slaps a "Wizard" name on him? About the only character that casts fewer spells than him in literary fiction is Rincewind. In three books, I think he casts at most, two spells total.

Literary wizards before him never really cast much in the way of magic either, the mere fact that they could do it was enough to make them special. Other than seeing the future, I don't remember Merlin casting many spells in the early Arthurian fiction, and Malagigi (aka: Maugris) didn't do much of it either in the Charlemagne stories. Malagigi's main note of wizardry seemed to be knowing about other magical stuff that comes up in the stories.


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Digitalelf wrote:
MMCJawa wrote:
gods do withdraw power from those who don't roughly follow the dictates of their faith.

I can just imagine the player's reaction if a GM EVER said to the player that his cleric PC can't cast spells any more, or was denied any specific spell that the character prayed for... Would go over like the proverbial passing of gas in church...

It's something that as a DM, I would do (provided that the player of a cleric was playing the character rather flippantly towards his deity/religion), but I know that many players on these boards don't think it is the GM's place to take anything away from a player's character, especially standard class abilities.

Happened once in a game I was in. The cleric threw a grappling hook through a window (when the party had the authority to walk in the front door, it's what the rest of us did), heard a shout, set the hook, heard a scream of pain, then heard another scream of pain with each shift of weight as she climbed up, and when the she suffered a bit for those actions, began all her prayers after with 'Dear ungrateful goddess'...

Let's just say she was the only person at the table who was surprised when she lost her magic.


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This same thing has been mentioned before, but I'll paraphrase it.

Your adventuring companions are highly skilled and efficient killers, and over the course of the adventure you have likely witnessed it several times. You also know they outnumber you. Why would you think stealing from them is a good idea?


It almost never comes up in my group, being made up exclusively of straight people. We had a (poorly) closeted gay man and a couple of bisexual players years ago in the past, but lost them all to relocations. Even the few times it does come up, it's more along the lines of a mention of the flirting, then fade to black if anything gets to the 'naughty' stage.

I tried to play a closeted lesbian in a 1920's Call of Cthulhu game, slowly reaching out to a different female character who was unaware (player was unaware as well) but it didn't last all that long, as she had a random insanity roll which landed on nymphomania. Probably shouldn't have played the user of magic with that concept. That was the most serious anyone in my group ever tried to play such a thing.


TheAntiElite wrote:
Grey Lensman wrote:
TheAntiElite wrote:
Freehold DM wrote:
TheAntiElite wrote:
Grey Lensman wrote:
Well, if part of your problem with Dubbing is low quality voice acting, then you might say you are doing your part to improve things. Consider it an anime lover's duty and privilege.

That and horrible interpretation of idioms. But overall I just kept seeing series where it was like no one even tried. I want to fix that, though there's been progress since the bad old days.

Though I will note that my standard a of good were mostly Panasonic dubs of original Tenchi Muyo, Cowboy Benop, Trigun, and Hellsing. I will take lumps where due.

fires lump cannon
Hey I liked them all better subbed but those were the ones I didn't hate!
Don't take his 'all dubz are ze devil!' stance too seriously. He hates them even when the Japanese themselves are blown away by the dub work. I'm pretty sure that if an anime-styled series was produced in the U.S., Freehold would insist that the version dubbed into Japanese and subtitled back into English was the far superior version....
Oh I know, I was just making my case - then again, I usually pretty much feel like that at times. I praise a good dub when it happens, commend the VAs involved, and then promptly watch the sub instead. Sane's true in gaming for me too, which is a bit vexing on, say, the Koei front, but that's a tangent for another thread.

I tend to zone in on things I read, often to the detriment of other things happening around me (when I am in a book, my wife often has to tap me for me to notice), so I will always prefer the dub unless it is exceptionally bad. On top of that, the two people I watch most of my anime with are my wife (who prefers dubbing for the same reason I do) and my best friend, whose dyslexia makes watching subbed stuff difficult. He is pretty much in the situation of watch the dub, or miss too much stuff to properly enjoy it.


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TheAntiElite wrote:
Freehold DM wrote:
TheAntiElite wrote:
Grey Lensman wrote:
Well, if part of your problem with Dubbing is low quality voice acting, then you might say you are doing your part to improve things. Consider it an anime lover's duty and privilege.

That and horrible interpretation of idioms. But overall I just kept seeing series where it was like no one even tried. I want to fix that, though there's been progress since the bad old days.

Though I will note that my standard a of good were mostly Panasonic dubs of original Tenchi Muyo, Cowboy Benop, Trigun, and Hellsing. I will take lumps where due.

fires lump cannon
Hey I liked them all better subbed but those were the ones I didn't hate!

Don't take his 'all dubz are ze devil!' stance too seriously. He hates them even when the Japanese themselves are blown away by the dub work. I'm pretty sure that if an anime-styled series was produced in the U.S., Freehold would insist that the version dubbed into Japanese and subtitled back into English was the far superior version....


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TheAntiElite wrote:

Is there anything more tragically ironic than a Sub Snob going into Voice Acting?

Because if not, I'm doomed.

Along with the girlfriend (who actually went out of her way to find this coach for me after a bad panel experience at AnimeFest), have been working with a professional coach, and just last weekend we recorded part one of her National demo. I'm doing mine after hers. We don't expect to get to work together, seeing as I have a day job that I wouldn't quit unless I hit it way big, but with home studio set up and a plan to do more than just dub-work (there's apparently good amounts of work to be found for voice-over in general), but given I'm in Funimation's backyard, and know a few people there, having been trained by someone they work with and who has done a substantial amount of game work gives me hope that one day, I'll be brought up in this thread as a character.

And it will be awesome! In spite of, well, you know, being all about that subtitle action.

Well, if part of your problem with Dubbing is low quality voice acting, then you might say you are doing your part to improve things. Consider it an anime lover's duty and privilege.


Rednal wrote:

Yeaaaaah... XD; I feel kind of bad for girls in series where basically their whole purpose in existence is getting rejected - it's why I prefer "harem ends" when there's going to be a harem at all. Either that or at least showing everyone else moving on and being happy.

Also, there was the whole *SPOILER* thing going on there that most people don't know about when they first watch it.

** spoiler omitted **

My usual problem with the harem trope is that normally the girls all want the guy because........they are the female characters and no other reason. Familiar of Zero gave everybody a legitimate reason in story for it all to happen, which is a huge step up from what I normally see.

Meanwhile, my wife and I just finished Elfen Lied. A much different style of story.......although the dissonance between the subject matter and the closing theme is....damn.

That will give me a short break from anime as I watch Daredevil and Death in Paradise.


MeanDM wrote:
Grey Lensman wrote:
There is also Possession by Sarah MacLachlan. My wife and I danced to that one at our wedding because the whole album was, in her words 'a soundtrack to sex' and she loved the song (I also introduced her to Heather Nova). Later, we found out it is based on letters from an obsessed stalker. We probably should have paid more attention to the lyrics rather than that sultry voice she sings them in.
Yeah, lots of her songs have some pretty dark undertones, but what an amazing voice she has.

Possession gets a special mention as a creepy love song for two reasons. The first is the origin. The second is she sings it in a 'come and shag me' voice. I've listened to most of her stuff, and I have never heard her voice reach that level of 'come hither' in anything else. Although considering the lyrics, it might be more along the lines of 'come and get me or I'll go and take you.'


Krensky wrote:
Grey Lensman wrote:
Exactly. I can't figure out why Louise would like Saito aside from 'The master/familiar thing makes them want each other'. Everyone else I don't have to think hard on.
It's been a while, but I thought it was pretty clear that he was the first person to take her seriously and that she recognised as caring for her. Plus, you know, saving her all the time.

The pursuer I felt the worst for was Tabitha. She couldn't have more set up to fall for Saito if they had just force fed her a love potion. Except by that point we all knew where he was going to end up.


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A big 'ol pile of anime theme songs.

Spice and Wolf: Season One

Lord Marksman and Vanadis

Princess Resurrection

Dusk Maiden of Amnesia opening: Choir Jail Although the end theme and final episode theme are great too.


There is also Possession by Sarah MacLachlan. My wife and I danced to that one at our wedding because the whole album was, in her words 'a soundtrack to sex' and she loved the song (I also introduced her to Heather Nova). Later, we found out it is based on letters from an obsessed stalker. We probably should have paid more attention to the lyrics rather than that sultry voice she sings them in.


Krensky wrote:
Grey Lensman wrote:
Krensky wrote:
Ambrosia Slaad wrote:
why the heck is Katanna even on the Squad?

Considering DC's recent track record?

"Because Asian chicks wirth swords" are hot seems to be the likely explanation.

Katana (especially under nu52) leans much more towards 'vigilante' than 'hero'. It's not unfeasible that she got picked up.
Your faith in humanity and DC's movie division is adorable.

My 'complete lack of faith in DC' is all used up lamenting their animated division, specifically Cartoon Network. Who I am convinced is run by the real Lex Luthor.......


Krensky wrote:
Ambrosia Slaad wrote:
why the heck is Katanna even on the Squad?

Considering DC's recent track record?

"Because Asian chicks wirth swords" are hot seems to be the likely explanation.

Katana (especially under nu52) leans much more towards 'vigilante' than 'hero'. It's not unfeasible that she got picked up.


BigNorseWolf wrote:

Even some pockets of upstate new york are pretty banjoey with regards to religion.

And banjoes.

I lived close to some of those. Any chance they are the same ones?


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Via my streaming account, I have started Elfen Lied today. After that, I'll figure something out. Maybe Fang of the Sun Dougram via Youtube. I used to have the old die cast toy back in the 80's.


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Wiggz wrote:

The truth is that there are some poorly written and planned aspects of book one. A lot of contrivance that simply doesn't jive, but fortunately most of it is easily fixed. I'm still working on posting all the details of our campaign thus far, including the tweaks I made, but I'm doing it in Google docs while awaiting word from Paizo regarding the status of the original thread. I hope to have a fair bit of it posted during the next week.

On the whole I'd say it rates so far as average to a little above average when compared to other AP's, though as with all such adventures the right players/GM can make it sublime or a chore. AP writers don't make a campaign exciting, interesting or fun to play - the players and GM do.

True, but with the right AP for your group it becomes easier to attain the 'sublime' result, and the wrong one makes it more likely to become a 'chore.' My group loved Kingmaker, Curse of the Crimson Throne, and Serpent's Skull (those are the 3 we finished. We disliked Skulls and Shackles (it felt like too much time 'becoming a pirate' and not enough 'being a pirate') and the disjointed feel of Carrion Crown. Can't comment on any of the others, as the GM lost interest in them before we really got going (Second Darkness is a special case, that was a different GM and HE made it a chore).

Of course, your mileage will likely vary, different groups have different tastes, and different GM's run things differently.


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SmiloDan wrote:
I like how modular 5th Edition is. It's designed to be expanded upon, with new archetypes built into the base classes.

But when will they appear? That's one of the big things that prevented my gaming group from considering a switch, the apparent lack of support outside of modules.


Jiggy wrote:
Irranshalee wrote:
Quick question on the comparison of 1st level vs 20th level in 5e. How do characters stand up to, say, a formidable dragon? Do 1st level characters die instantly as they would in PF or would they actually have an impact on a fight?

In 5E, the 1st-level PC's HP is about the same as in PF: full HD plus CON mod. I'd venture a guess that a high-level dragon could one-shot such a PC (but you can look at their damage numbers to make sure).

On the other hand, a PF firstie would need a 20 to hit the dragon and then the DR would completely negate the damage anyway, so even a thousand PCs couldn't beat it. In 5E, the firstie needs to roll high to hit, but not a 20 (most likely). 5E's DR isn't a set amount but rather just a halving of the damage, so every hit will contribute. And although I don't have the Monster Manual, I have a feeling (based on other math in the game) that 5E monsters have a little less HP than PF monsters, especially on the high end. (EDIT: Or not...) So although the life expectancy of any given firstie against a high-level dragon is going to be about the same between 5E and PF, the life expectancy of the dragon against extremely large numbers of 1st-level PCs is going to be far shorter in 5E than in Pathfinder.

Quote:
One of the problems I have had in PF is the difficulty of having characters of differing level. If someone is 4th or 5th and the rest of the party is 7th, you can definitely tell. Through some of your comments, it seems that 5e would shorten this gap considerably. Am I correct?

Hard to say. My 5E group only awards experience for those present, so everybody's slightly different. However, there's never been more than a 1-level gap, so it's not too big of a difference.

Certain levels are a big deal: 5th is when martials double their attack rate, for example. However, as long as the gap isn't more than one level, you're probably fine. Personally, I prefer leveling everyone together, but do what works for you...

It really does depend on the group. Mine doesn't penalize (or refuse to reward, which I consider a penalty by another name because the majority of missed games tends to be either job related or family related. If you get stuck working on your day off, we figure you already have been served one punishment and don't need another from the game table. And my group is old enough most of us have been to family funerals, so when they visit, we figure that's more important than game night.

Now if people were missing games because they suddenly decided to go to a movie instead, we might not be so forgiving.


Aranna wrote:
Freehold DM wrote:
Icyshadow wrote:
Lemoncherry Candyapple wrote:
Hama wrote:

While we're at it. Recommend me good Mecha and Cyberpunk anime please.

Mazinger Z (known as Tranzor Z when it was first released in the States) is pretty great.
No mention of GaoGaiGar or Tengen Toppa Gurren Lagann?
I wouldn't say those are for beginners...then again Gurren Lagann...hmmm.

On this I agree with Freehold DM. I wouldn't say those are good shows for beginners.

It depends on the person. My wife's intro to anime was the dub for Perfect Blue, and most people wouldn't claim that was for beginners either. But my wife originally had the theory that animation was for either kids or adults with nostalgia. All she had seen of anime was the pokemon and clones that was taking over the airwaves at the time.


My anime sources are Netflix, Hulu and Anime Network, plus a little YouTube. I went with Anime Network over CrunchyRoll because of my preference for dubbing. Between those 3 I doubt I will run out anytime soon.


The thing that always slows down Pathfinder fights in my group is the players not knowing what to do yet. The people least capable of making decisions always seem to play the most complicated characters....


Rynjin wrote:

I have never seen a player problem with a Paladin. Not from the player in question, anyway.

There's something about the class that transforms the GM and several other people in the party into dicks though.

I have seen the presence of a paladin transform multiple chaotic good characters into chaotic neutral-but-really-evil on several occasions. It's like the guy who goes into a store wanting to buy 3 of something, but sees 'limit 5' on the counter, so he buys 5. The existence (or mere perception) of a limit to possible actions just makes some people insist on pushing against them, often as hard as they can.


Rathendar wrote:
vampire bob: "damnit, it's raining again! i can't leave my dreary castle or risk death in seconds AGAIN!"

Hey, RIFTS vampires!


Rhunny wrote:

I had planned to make the town of Trunau a trading colony a few miles of Stormreach so as to give a reason for the extended contact with the drow.

I will allow players to use Eberron specific material such as races and feats since conversion of those is rather straightforward. On the other hand, none of my players have expressed a desire to play the artificer so I won't even bother with that.

So far only one of players told me they plan on playing with a House Tharashk character and so I’m working on the conversion of the least dragonmark feat.

Luckily a couple of people have made some Pathfinder conversions for Eberron stuff - if you want to use that. My gaming group is currently playing a Pathfinder game there ourselves (I'm playing a Karnathi vampire bloodline sorceress)

Hopefully I'm not breaking any forum rules with the links. They are fan conversions and not for profit, so hopefully not. The mods can correct me if I am wrong.

Here's one

And here's the other


The funny thing is this might be the first AP I plan to buy in a long time. Most of the others were purchased and run by someone else in the gaming group, but many weren't run past the first book or two for various reasons. I've no interest in Iron Gods (burned out on robots and other sci-fi bits in my fantasy gaming long ago - had a GM who did it waaay too much, it stopped being special and became a chore) or anything which requires an overly involved sub-system, especially as if I run it will be over Skype. I could never run Kingmaker, even though it was a blast to play (my group finished that one).

But my gaming group is made up mostly of 40+ year olds, including one guy who is retired.


I'd like if 5E introduced a few more backgrounds and archetypes (not so much new classes as of yet, as the combo of backgrounds/archetypes can add a lot of versatility, provided there was a bit more of it). Sadly, I haven't even HEARD of anything coming out that would add a little.


Sambo wrote:

I've heard that sorcerers are better casters than wizards, but from what I've seen it's almost the opposite in every way possible. Wizards get access to higher level spells earlier than sorcerers (this really hurts sorcerers at low levels, a 3rd level sorcerer can still only cast 1st level spells), wizards can get more spells by paying a very small amount of gold, the Int stat is much more useful than Cha in my opinion, and due to that the wizard will almost always have better skills than the sorcerer. A high intelligence is super important for spellcraft and knowledges, especially at low levels. The extra known spells for a wizard also makes him better at making magical items than a sorcerer. The only thing I've seen that makes a sorcerer better in any way is the extra damage on certain energy spells from the draconic bloodline, but in order to really make that ability useful, you need to pick a lot of damaging spells...which aren't as useful as types of spells like buff, debuff, summon, or battlefield control. Is there any reason to pick sorcerer over wizard?

Separate question: My brother is GMing a campaign and he wanted to create a group of enemies that would mimic the party (in class choice as well as personality of each player) that would consistently be causing conflicts for the party. The enemies would probably be exactly the same level, so how would a GM keep one party from completely killing off the other after one fight? He wants to do it at around 5th to 10th level, so super high level magic is out.

One thing that boosts the sorcerer is GM running styles and group play styles. There is no amount of scrying and planning ahead that will help you with a GM who makes encounters up on the fly during the middle of the session, especially when it is in response to actions of random player actions.

Outside of that, one area the sorcerer shines in over the wizard is when you want to build a magical specialist. Bloodline arcana abilities offer boosts wizards often can't get, like allowing mind affecting magic to target things that would otherwise be immune, additional boosts the the DC's of save-or-suck magics, as well as the damage boost you have already mentioned from the draconic bloodline (among others).


Krensky wrote:
Grey Lensman wrote:
Krensky wrote:
If your watching the DVDs. There wasn't in the broadcast or simulcast.
I saw it on Netflix myself.
Which would be from the DVDs.

I bounce between Netflix and Hulu so much I really can't keep them straight half the time. I know Hulu doesn't get their stuff from dvds at least (or I would have been able to watch the 13th episode of Dusk Maiden of Amnesia there and not Youtube).


Full Metal Panic! might also be an option. High School hijinks, love triangle, clueless hero, tsundere heroine, someone with weird powers, and mecha all in the same show - it hits all the big anime tropes. And it is available dubbed if your wife prefers (and also subbed if she prefers that).


And one I can't believe I haven't mentioned yet..

Dusk Maiden of Amnesia


Krensky wrote:
If your watching the DVDs. There wasn't in the broadcast or simulcast.

I saw it on Netflix myself.


Krensky wrote:

The show we were discussing, Yamada's First Time: B Gata H Kei. It's original Japanese title is B Gata H Kei, literally Type: Style: H.

The first part is a reference to a curious stereotyping of blood types in Japan and the main character matching those of type B. The second part is that the letter H is used as a stand in for something 'perverted', which also describes the main character.

There's no real way to describe it without it sounding stupid and disgusting, like I said the best I can do is: Wacky teen sex comedy romance, but with no sex or nudity.

not quite:
There is nudity in the final episode - but the dialogue is all inner monologue about how nervous they are about it.

Angry Ghost wrote:
DungeonmasterCal wrote:
I ban Gunslingers, and have so far banned Ninjas and Samurai, simply because there's so far been no setting in my homebrew for them to hail from. I'm toying with an idea of letting them be made available, though, as the players in my game are finally exploring beyond their comfort zone and I may let them come from a Hobgoblin culture. (I run a houseruled version of Hobgoblins that differs a bit from the PF version).

You could just call them something else instead of Ninja or Samurai?

Blackclad Assassin and Honorbound Blade... then people don't have the mental restrictions on them perhaps?

I played a fetchling ninja once, looking more for the shadow based powers than the black pajama look. The ninja was the best fit for my concept (I had seen the MM entry for the Shae and wanted to get close).

In my group the Summoner was often banned due to large group size more than anything else - and summoning specialists of other classes are not allowed either. When you have 8 players around the table someone taking multiple turns makes it drag for everyone else. In the FR game the gunslinger is also banned due to the lack of black powder (although the bolt ace and RG fusilier are allowed, I'm currently playing the second in a game).


Krensky wrote:

I mentioned it, sadly there is no way to describe it without spending forever explaining it and then it still sounds bad.

The best I could come up with is an over the top sex comedy with no sex.

It is a hilarious comedy of misadventures and teenage insecurity with some romance tossed in and well worth watching.

The part where she imagines herself as the wolf and him as the hapless Red Riding Hood had both my wife and I laughing so hard we had to rewatch the scene.


I'm going to recommend something a bit weird for a comedy...

Yamada's First Time

A bit of a subversion of gender roles - the girl is the one who is sex-crazed, but since she is a virgin, she wants to start with a nice, safe boy. Things go downhill from there.


Ambrosia Slaad wrote:

Whatever you do, don't let her watch Grave of the Fireflies.

You shouldn't watch it either.

In fact, you shouldn't let anyone watch it unless they are suffering from staggering levels of positive self-esteem and extreme happiness... which it will totally crush.

Most likely the most depressing animated feature ever made, and in the running for most depressing film of all time as well. My wife refuses to consider watching it until she has much, much better antidepressants.


KaiserBruno wrote:

Hey everyone, I thought I'd try asking for some advice. Id like to get my girlfriend into some anime, trouble is she has a rather short attention span. For her to like or get into something, stuff has to be constantly happening. Id prefer to avoid stuff with excessive fanservice though I feel like she could deal with a little bit.

She's only watched the first 8 episodes of Attack on Titan so far but she seems to be enjoying it. She also loves Kiki's Delivery Service strangely enough.

What non-anime stuff does she like? (My wife's intro to anime was Perfect Blue - but I'm not going to suggest that unless your girlfriend likes psychological thrillers. Perfect Blue is what you'd get if Alfred Hitchcock took over the Disney studio for a film)

Seeing as she likes Attack on Titan I'd recommend Knights of Sidonia, and if she likes Kiki's I'd also suggest other stuff by the same studio. Nausicca and Princess Mononoke should appeal.


BigNorseWolf wrote:
thejeff wrote:

On occasion the court has said that some existing condition is unConstitutional and ordered the government to fix it without specifying how, leaving it up to the legislature and the executive to implement.

Example? Was anything remotely this complicated? Marriage works because is two people, its inherent in the legal contracts. If a spouse dies the other spouse automatically inherets their stuff. Medical decisions are made by your spouse if you're a vegetable,

I don't have the links, but in a couple of states it has happened over school funding.


mplindustries wrote:
Grey Lensman wrote:
Was it something said by Boris Karloff?
It's from How the Grinch Stole Christmas as far as I know.

I was trying to answer the trivia question by adding more trivia. Mr. Karloff was the narrator (and the Grinch) for the animated Grinch.


Was it something said by Boris Karloff?


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Rebels and Redcoats

Also interesting to view is The Journey of English, or maybe The Voyage of English, which traces the English language from pre-Norman Angle-Land all the way to present day.

And for an amusing take, Historyonics. You gotta love a show which plays London Calling when discussing the Gunpowder Plot.


1 person marked this as a favorite.
thejeff wrote:
Set wrote:

As long as I'm not considering Midichlorians to be canon, then I'm going to go ahead and consider Admiral Thrawn to be canon.

What Lucas considers to be canon is irrelevant, because The Author is Dead.

My interpretation of a fictional work may not be in any way objectively 'better' than the authors, but it's sure as heck mine, and more subjectively 'better' *to me.*

As long as you aren't then upset when future works aren't constrained to a canon that only exists in your head.

Well, I'm slightly upset, but that's because the Zahn novels are really good (well, the two he released after the Thrawn trilogy aren't anywhere near as good, but he was stuck referencing other authors who weren't in his league). But it's more disappointment over not referencing something that I consider really, really good rather than rage over stuff being changed. I'm not going to launch post after post on multiple boards claiming that this means the new films are going to suck, or refuse to see the films (unless the people I know who insist on seeing these things on opening day come out claiming they were cheated of their cash, but that's a different matter). It's a matter of perspective.

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