|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Norman Osborne wrote:
How can influence things - Wally being a speedster will let Barry play the part of mentor rather than pupil, and in the comics Jesse gave up her speed to give Wally a boost to fight some uber-speedster villain. She might not keep it, or she might only help with Zoom and go back to Earth 2 and be a recurring guest star.
Always good to have more than one way to do something, in case one options gets closed temporarily.
Well, my group had an NPC Paladin we dealt with occasionally - the guy had an intelligence score of three, and a talking mount that was downright erudite. Sir George of Steel - the guy was a real animal. ;D
Dire Elf wrote:
I did number 3 once back in my 2nd Edition days. He was a fun character, and one of the first examples anyone in my gaming group ever saw of "Lawful Good is not Nice". 2nd Ed necromancy was much cooler than 3rd edition and beyond - the occasional positive effect hadn't been shunted off into other schools back then.
For things I had always wanted to do - in the waning days of 3.5 I made a sorceress using many of the dragonblooded feats - the concept was she was a peasant girl whose bloodline was coming on incredibly strong. She had no idea what was happening to her (at one point carrying on a conversation in Draconic despite never having been trained to speak it) - much like the 'old blood' manifested in the Wheel of Time series, only on steroids. The eventual plan was to make a pact with an Electrum Dragon (we had met the dragon but the characters weren't aware at the time) and take a lot of the 3.5 shapechange spells. Sadly the campaign died early because other players derailed it.
Pathfinder ideas have included..
A very short human sorcerer with the sage bloodline (My group calls it the pocket wizard sorcerer due to the additional spells and high int - hence the height or lack thereof)
A scrollmaster wizard I planned on naming Shroedinger
A plan to make an entire party of small sized, mounted characters (banned by the GM - he declared if we ever did so he'd say we won the campaign and ask what we wanted to do next)
Other people in my group have wanted to try...
Ermy the Bard - he gives his bonuses by berating the party using language that I can't use here...
Plun-Darr the Barbarian....Lords of Loot!
Various superheroes inspired by The Tick.
A Star Wars smuggler who specializes in Chocolate Covered Verpine
One game I was in involved the GM asking us what our characters personal goals were - they could cause complications for the group, but none of us made things that were diametrically opposed to the group as a whole. And most of the personal goal following was done out of game over email, so it didn't force the rest of the group to watch as one player did stuff. The payoff was sometimes an NPC or plot point from your emails might show up and no explanation was actually needed from the GM - the player involved would tell the rest of the group. I still miss that B5 game.
My experience with such stuff it always seems to be the same players 'creating drama' in the same ways no matter the campaign and character.
The player who steals from the party
The guy who tries to have sex with every female NPC with a positive Cha modifier
The one who insults key NPCs when it can do the most damage to the plot
The player who wants payback for every tiny insult, real or (more often) imagined
The one who has secret goals in direct opposition to the rest of the group
And, somehow, these traits never seemed to rotate between players. The same players did the same thing with each and every character they played. Such things make it hard for me to believe (out of those players, at least) that any of it was character related.
More recently I've seen players who CAN do that stuff and not have it seem personal - the key is, IMO - to not do it all the time. And to not do those things the very first character you make in a group. First impressions can last a very long time.
While I and others from my group have used lines that sound cooler, my personal best is as follows...
Dealing with an NPC who wasn't overly happy with the party, the guy implies that we should watch our backs in the future. My character just smiles (I was told the grin I got was pretty evil too), slowly draws his sword and says "In other words, you aren't ready...NOW." He backed down pretty fast. I consider it the best delivered line because at the time we had a problem player who would often make the same threat, but after that line was delivered he stopped entirely.
That is also partially dependant on what the last set of orders were, and if they still have hold of the infected when the main body is gone.
I had my wife and our friend in Texas watch Your Lie In April while we waited for the new episode of Assassination Classroom to be released. It suitably crushed their souls so only Koro-sensei could help. (Of course, I read the manga so I know what is coming as well.)
My wife and I watched that one as well - I am no longer allowed to tease her about Tori Amos (who I admit is insanely talented - just not my cup of tea).
With so much of Your Lie In April being about music I feel like the anime is the way to take in the story rather than a manga, but that's just me.
The hype machine of intended blockbusters practically guarantees the first killing, that's why not getting the second one feels like a failure to some. To not make the first one a film has to be abysmally bad AND nearly universally hated. And/or start gathering a lot of negative hype before it is released. Of course, getting a lot of negative hype pre-release, followed by a bad film is a pretty good way to be universally hated...
In all these base classes, is there an equivalent of the MMO Shadow Knight (warrior/necromancer hybrid with an emphasis on life drain)? Such a thing always seemed to fill the antipaladin role better than the antipaladin could ever dream of, at least to me. It always felt more thematically appropriate than just doing a mirror flip.
Dervish dance won't let you two weapon fight with a weapon, which is where a lot of the concern seems to be comming from
Has it been clarified to not work with a magus's off-hand spell attacks as well?
I'm not a PFS player, but it seems to me that as long as Dervish Dance remains this looks capricious.
Jeremy Smith wrote:
My semi-educated guess is that your company was the only place to get psionics (and still the only place for something akin to old 3.5 psionics) for quite some time, just like FMG's Way of the Wicked is still pretty much the only evil character adventure I have heard of. The rankings seem to favor one big release over many successful, but not so big ones.
I pay for Netflix, Hulu, and Funimation - but only basic cable (which in my home town is bundled with phone/internet - to buy one, you MUST buy them all. On the plus side it's pretty cheap.). I was thinking of possible swapping out Netflix for Prime, but if I am paying a fee in order to pay MORE fees, then that just killed that idea.
IIRC, Briareos Hecatonchires from Appleseed is African. But since he is a full blown cyborg with no visible fleshy bits - he could easily be played by anyone if a film was ever made. Bonus relevance - Same author as Ghost in the Shell
I'm not sure I care about the opinion of a guy who closes out his piece about Ghost in the Shell with the line of
Scott Wampler wrote:
Please spend the interim trying to convince me to watch the original Ghost In The Shell.
is worth listening to. I give the opinions of the people in this thread more weight than someone who comes across as being proud of never having seen the original.
Something like that is all I ask - something to tell me this isn't the cast of Cowboy Bebop (supposedly badass bounty hunters who never manage to collect a single bounty).
It depends on who is running the game - one GM starts all new characters at level 1 no matter what. However, since we changed to 'story point levelling' in 3rd the standard has been to start replacement characters (or new characters for the case of people joining the group) at the same level, just with slightly lower gear (not so much for new players, they tend to start about equal).
Meh, I think I hit the jumping off point for this show. We're how many episodes in and they haven't had even the tiniest success yet? Merely managing to escape with their lives again and again isn't something I care about watching.
Bjørn Røyrvik wrote:
Now I'm thinking of the Robot Chicken bit. "Anime is really weird.."
Comedy shows rely heavily on caricature archetypes. Most husbands are idiots, at least one of the kids will be a sarcastic back-talker, they all have a 'friend' who does nothing to deserve the title, and so on. Why should GMs be any different?
I've also heard that Tuxedo Mask is no longer in the running for 'worst anime boyfriend' anymore, he actually does stuff too. As opposed to the original, who seemed to sit there and watch Usagi/Serena get curbstomped until it was time to plant that rose into the concrete. Back when the old dub was on TV, I was dating a woman whose middle daughter was a major fan of the show. I caught enough of the series to understand all the gags when a weird friend decided he wanted us to see
Papillion Rose - which basically came across as Sailor Moon: The Porn Parody. That one guy is almost single handedly responsible for what little I know of hentai.
I'm going to wait and see what the initial reaction is. If I hear that's it's decent, I'll probably go see it in the theater (Wife is a bit of a Quinn fan). If I hear that it is getting the hate of BvS, I'll avoid it.
Much like X-Men: Apocalypse, I'm staying cautiously optimistic about it.
Owen KC Stephens wrote:
I hope you enjoy them both!
My group currently switched to a 5th Edition game (just wrapped up a segment of Star Wars SAGA), but my next Pathfinder character is either going to be a talented witch going for a white haired touch attack type - I just always hated the 'NO HEXES" the official archetype forces you into. Either that or I'll remake my dhamhpir sorceress with the sanguine bloodline since that game likely won't pick back up.
It probably depends on the game and circumstances. Any random NPC who the characters don't interact with much can just be decided in an arbitrary fashion, but for more important ones the GM might (game and group dependent, of course) might require a little more fleshing out. Luckily the system seems quick enough that a hastily thrown together class or two can easily fill most gaps that a GM decides need filling.
I'm betting that
in season 5:
Thea dies. She's the only family member or like family Ollie has left, and one dies per season. Tommy in season 1, Mom in season 2, Sara in season 3, and now Laurel in season 4. Run Thea! Run while you still can!
Quintessentially Me wrote:
I agree as well - my experience has been that higher stat bases tend to result in more varied classes. Of course, my GM compensates for the higher stats by disallowing stat boosting magic items, which are yet another facet of the game which rewards SAD over MAD.
My group has shifted GM's, and next week should be starting a 5E game. I plan on playing a half-elf bard using the blade archetype from one of the UE updates. Hopefully it goes well.
Which also explains how Jessica Fletcher still had friends - every time she visited anyone, there was a murder. Not counting my friend's theory that she was really a serial killer who framed people for her murders, then made money off of it by writing books.
It depends on how attached one is to their stuff - if you have too much, moving can be quite expensive.
Anyone that 'dies' by falling into a pit or chasm is 100% not dead.
In our Star Wars game, I already told my GM that I won't accept Darth Maul is ever dead even if I see a corpse - the group will chop the body into tiny pieces before we believe he is dead. Apparently large pieces with vital organs in them being cut off isn't lethal to him...
I'd love to see Nightwing in something other than an animated show. I'd also like to see the Resurrection Man. He and Captain Cold can play out the scene in the original comic run where Hitman gets him a tougher power (it involved a lot of bullets).
Insain Dragoon wrote:
Use Unchained Rogue.
Sadly, pointing out to the current player the class problems would likely just make him dig his heels in. Plus, since on one actually owns the book, and I'm not sure if that version of the group would allow anything otherwise, SRD or no. That's the night that features all the old grognard players who only moved on from 1st edition when all the new 2nd edition players complained about not having their own copies of the rulebooks (much kicking and screaming was involved. Plus at least one person retiring from D&D) The group sticks around because despite the bad points, it otherwise has some of the best GM's in the area.
But since I don't play on that night, it's not really a big problem for me.
Best in the world is likely to have class features that add things beyond just the flat die number. If you have a stat of 20, and I only have an 18, but back it up with expertise and advantage, I'm probably much better despite having less raw talent.
GM 1990 wrote:
One thing my old group is discovering is how poorly the rogue fares next to other classes. In addition to the night I play on (currently in Star Wars SAGA), several of them play on other nights of the week with a few different players. One of those nights is currently running Kingmaker, and the rogue in that group is perhaps the first time the class has been played by someone without a high degree of system mastery. Everyone is noticing now. Before, the class had only been played by group members with a very high degree of system mastery (at least compared to the rest of the group), and the issues weren't noticed except by those of us who played the class.
What production is that? I clicked and a takedown notice was at the top of the page. I'd hate to think I missed out because my body requires occasional sleep.
I remember the 'Just Say No' episode the best. Addicted rioters in Washington D.C., and Wheeler looking for two of them in the White House.
"Let's see, if I was a mindless zombie in Washington, where would I be? THAT'S IT! The Vice President's office!"
It was when Dan Quayle was still either VP or a very recent memory.
I specifically remember reading an interview where they said that Arrow specifically avoided Talia since they were already getting far too close to Batman. Talia would have pushed it that much closer.
If they aren't trained enough to be full Sith then maybe they don't count? Evil people aren't always likely to follow rules - they're just another thing in the way between them and what they want.
Lord Fyre wrote:
Still my favorite online game after all this time. Maybe the fact that the great equipment chase isn't part of it. Or the fact that pick up groups were viable all the way to the end game. Or that if you didn't live on the game and do the most recent expansion as quick as you could you weren't left behind the power curve like in other games.
Gone before its time...
It's all a Nemesis plot!
* That concludes this week's obligatory City of Heroes reference....
I also vote down prestige classes. I never cared for them in the first place.
I liked them when they first came out - but something better has come along. Now I only really like them in games where they are a built in part of the system - like D20 Modern* and SAGA.
* I just don't like D20 Modern for any sort of modern fantasy - something about waiting until level 5 or so before actually being able even resemble your concept.
Humor can be very effective. However, it can go wrong if you misgudge your audience. More importantly, the is the danger of people not realizing that it is humor. It often seems that when typing on the internet, you have to telegraph that you are joking.
Humor doesn't always translate well across cultural boundaries (which you often are crossing on the internet), and sarcasm really, really seems to be lost without tone of voice backing it up.
Freehold DM wrote:
That really depends on the joke and the listener. Anything along the lines of "you and/or things you love" are the butt of the joke, it probably serves to make things even worse.
Somehow, my mind's eye sees Snyder as saying "I think this 'Grave of the Fireflies' film is pretty good, but it needs to be darker..."