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If you have any interest in exploring real emotions and moral dilemmas, you have to throw out the alignment system. Sometimes hulk smash puny bad guys is fun, and alignment lends itself well to that style of play. As is, if I'm looking for serious roleplaying, I use a different game.
I'm going to disagree with this. If you remember that alignment is a guideline and not a straightjacket most problems resolve themselves. Throw in a few evil people that the party just can't kill (that sleazy merchant who always tries his best to cheat, the loyal-but-immoral advisor to the throne who loves The Prince but wishes the author was a little bit more ruthless, ect.) and the divinations lose a lot of their game-breaking ability.
The hipster "I don't like that because it's too popular" thing is just as bad as jumping on the bandwagon and liking it because it's popular.
I'll take it a step further and say that it is exactly the same thing. It may be a bandwagon popular with different people, but it is still a bandwagon.
Alex Smith 908 wrote:
Also, in the U.S. we seem to have a habit of vastly overestimating or underestimating the opponent. That plays into it as well.
Operation: Desert Storm showed a giant gap in capabilities of the T-72 and the M-1, not to mention some design flaws in the T-72. The ammo is stored in a ring around the turret, meaning nearly any hit that penetrates the armor has chance to cook off a whole lot of explosives. There's enough explosive power in the loadout of powder and shells inside a T-72 tank to rip the turret off and send it 20+ meters into the air.
I don't really have a problem with it. Cerebral villains like Zola often have a need to not only prove they are smarter than everyone else, but to be acknowledged as such, especially by those who have humbled them in the past.
I don't mind wizards doing a bit of circumvention of the fixed spell list via consumables. The real offenders are things like Amulets of Magecraft and metamagic feat rods. Those things need to go.
The correct answer is whatever allows the group to have the most fun. If the group prefers rolling, prefers point buy, prefers picking and choosing, the array (my least favorite btw), or some mix of the others, it doesn't really matter so long as the people at the table enjoy it.
I don't know if he is referring to it as Mythology because he doesn't like it or because in the U.S. we have a tendency to deify the figures of the revolutionary era. Myself, I just find it annoying that the Battles of Baltimore and Plattsburgh (which actually affected the outcome of the war) always take a backseat in the history books to the Battle of New Orleans, which should only be notable because a future president was there.
None of these are within living memory. And for the U.S., the War of 1812 has been largely forgotten, as what the British probably consider to be the most pivotal battle of the conflict is virtually unknown as little as 25 miles from where it happened.
My group doesn't allow them merely due to the action economy. When you have seven players around the table one guy who gets double or triple (or even more!) the actions of everyone else reduces their already limited time to do stuff. We also tend to frown upon summoning specialists of other classes as well for the same reason.
One should be able to learn the equipment they have, be it a sword, a bow, or a magical carpet. A character learns weapons based on base attack and feats, they learn flight via the skill.
Call me crazy, but I feel that if the title character of a movie is defined largely by a national identity, that nation shouldn't be the last place to get the film, but the first. Bond films should open in the U.K. before anywhere else, and any movie titled 'Captain America' should open in the U.S. before anywhere else.
Epic fail, Disney.
What I would want to see.....
Better options for high-level non-magic using characters.
Less rocket tag at higher levels.
Sorcerer bloodlines built more like Oracle mysteries - choose from a list, not you get exactly this at the level stated.
Removal of meta-magic feat rods and all methods that allow wizards to spontaneously cast, put in hard enough that the SRD itself bans the creation of them even by third parties.
A monk that works even if the player isn't a high end optimizer.
There is a difference between the GM wanting to make sure the player's character fits his campaign (which is perfectly justified), the PC's have a reason to work together already figured into backstory (also perfectly justified), and forcing a set of random dice rolls that not only torpedo the backstory concept, but also completely bugger the mechanical build of the character as well.
It boils down to playstyle and the GM's running style.
A sorcerer has greater tactical flexibility.
A wizard has greater strategic flexibility.
Either one can be more important depending on the player and the game.
I despise dubs. I would outlaw them if I could.
On behalf of a dyslexic friend I'm going to say it's good you don't have that power, He can't stand subtitles, as they force him to watch the movie twice. Once for the dialogue and once for the show.
Also, to increase the savings associated with logistics it is more cost effective to eliminate an entire weapons system then to reduce 2 by half. Other little tidbits worked against the F-117, especially when compared to the F-22. Unable to handle air-to-sir missions, lack of it's own radar (it used GPS and inertial navigation, radar could give it away), flying like a brick, ect, ect.
Additionally, the old style F/A-18D (the E/F variant is a similar looking but completely different aircraft that is 25% larger) is still in use until the F-35B's actually work.
I'd suggest doing a higher point buy for these players. They aren't used to lower stats, and the higher point buy will help with the 'buy-in'. To ensure a challenge for the players, you can either add the advanced template to the adversaries, increase HP to max, or simply add a couple of minions to the encounter using the same stat block in the module.
IMO, a point buy, even a higher point buy, is easier to balance for a newer GM than a game with wildly disparate rolled stats due a closer power level from player.
I'd certainly jettison the pvp players, they will most likely drag the fun levels down for everyone else.
Black Dougal wrote:
There's much more to it than that, IIRC. Claremont's original plan for the Dark Phoenix was for Jean to survive, but be permanently depowered. However, being drawn blowing up an inhabited planet brought down editorial (Jim Shooter I believe), who ordered that she die. Enter Madelyn Pryor.
'Phoenix' and 'canon' are two words that have no business being used in the same sentence. I think the Phoenix has an entirely different backstory every single appearance. Only a few key details stay the same. It has a connection to Jean Grey. It's power level is of the scale. It has flaming bird manifestations. By the time the event with it is over, someone will be dead, or someone who was dead will come back. Nothing else seems to have even the slightest level of consistency.
The biggest loser here (IMO) is nuclear disarmament. Every country that is currently under pressure to disarm or halt nuclear programs is just going to point at the Ukraine. 'If they had nukes they wouldn't have been invaded.'
Freehold DM wrote:
The idea of secondary mutations being taken seriously make me want to slap the taste out of Morrison's mouth.
I've seen at least one decent explanation for it. In the X-Men anime secondary mutations are referred to as 'David Haller Syndrome' (nice call-out to comic history) and are potentially lethal. It's treated as a mutant-only disease (and yes, all the X-Men are stated to be vaccinated against it. Frost wasn't but gets stabilized shortly after it shows up) and is something they are all afraid of.
Mike Franke wrote:
I call it the Mercury Age, at least on the DC side. It looks like Silver at first glance, but is really a toxic substance. While it doesn't READ like the Silver Age, it seems that the vast majority of characters are the Silver Age person under the costume. I'm not sure if there are any legacy characters left except those that have no Silver Age version (like Stargirl).
On the other note, Emma Frost got the diamond form power under Morrison. I think it did get a bit of an explanation under Whedon in Astonishing.
Banning a class outright isn't always bad.
Psionics isn't always allowed at our tables because the GM (depending on who is running at the time) doesn't always want to learn a new subsystem, especially if it is from a book he doesn't own a copy of.
Summoners are often banned due to the large group size. Summoning specialists are also disallowed for this reason.
Gunslingers are banned from one game due to it taking place in the Forgotten Realms (where no gunpowder is stated, replaced by incredibly expensive and obviously magical smoke powder).
Only the Summoner ban seems to be maintained from game to game (and even that isn't 100% of the time, other nights with smaller groups allow it in), Psionics and Gunslingers have made it in in several games. Our group's first question when Skulls and Shackles was proposed was whether or not guns and gunslingers would be in play for the party. Pirates, at least to us, inspires images of the Golden Age of Sail, and that means firearms.
Also good is Rime-Blooded. While it doesn't give +1 damage per die or free elemental substitution, it does force a single target in the spell area to pass a save or be slowed for a round, for free.
The biggest problem with Rime-blooded is that undead are immune to cold damage, so this isn't a good choice in a campaign like Carrion Crown.
USA has ukrainian billionaire arrested in Austria because he is a supporter of Ukraine siding with Russia. link
Wow, we must be good. Investigating some guy since 2006 for the things he didn't pull off until 2014?
I would suggest that if you are going to draw wild conclusions based on an article you link, read it first to ensure it doesn't blow your conclusion out of the water.
Especially when you are financing the separatist movement from early on...
Damian Magecraft wrote:
'Story reason to be revealed later' is something I'll accept, but I do expect that the reveal is going to happen during the campaign.
But my experience is that if the GM is willing to work a bit with the player, the player will normally work a bit with the GM. Declaring 'I'm the GM and I say so!' is just a flag for me that this group probably won't be very much fun.
It's also my experience that players who want to make problems will do so even with a Core Rules only game (or even less). The problem is typically the player rather than the race they play.
My group has done the shared creation thing a couple of times. The GM paints some broad strokes and the players fill in the details (normally by playing one of those things that exists only in broad strokes). Run a few campaigns in the world and more and more of those details get filled in.
Now, as far as core rules races, most people in my group play them, despite having access to the entire ARG at the table. Out of 7 players, we currently have 2 playing something from the ARG, and each of them played a core rules race the campaign before.
We are talking about comic book logic here. In the real world, most costumed heroes (since many are not associated with a government) would be the subject of some very impressive manhunts just by doing what they do.
sword n' board wrote:
In my group, one of the pcs is a paladin who uses detect evil constantly. my problem with this is that i cant have anybody to be evil without him knowing and killing him. so is there a way that i can prevent the paladin from ruining every quest with an evil person.
This really sounds more like a player problem than anything else. Although, I want to ask one thing. Have friendly NPC's that turn out to be evil and stab the party in the back been a problem for them lately? If so, then this might be more player reaction to try and protect themselves. I have seen that one happen too much, sadly enough. My group had a GM (not anymore, thankfully) who had pretty much every single NPC we worked with was put there to turn on us later. Those that weren't were there to grab the spotlight away from the players. I don't miss those days, not even the tiniest little bit.
Comrade Anklebiter wrote:
You're talking to the wrong guy. The break-up of the Soviet Union, despite its Stalinist misleadership, was the greatest defeat for the international working class of the 20th century.
I consider the long, slow death of the labor unions to be a bigger defeat myself. The workers didn't have any power in the Soviet Union to lose by it breaking up, other than some lip service that was paid to them by a ruling elite.
Comrade Anklebiter wrote:
By his act of calling the breakup of the Soviet Union 'the greatest geopolitical disaster' Putin has already lost that. The Soviet Union at it's height was run by possibly the greatest mass murderer in human history. It's breakup is something to be celebrated, not mourned, and certainly not to be reversed by military force.
Matthew Morris wrote:
Understandable. "Hey, we are gonna push this character you love, by erasing his entire history!" probably won't sit well with fans of said history.
I mean people were even complaining about the addition of Cyborg in the JL in the New 52...
I might be guilty of that one, but it is more anger over who tey chose to remove to make room for him. The Martian Manhunter is my favorite DC character, and they wrote a founding member of the JL out to make room for someone else.
Since many of the dead protesters were killed by sniper fire, they probably weren't willing to abide by any agreement that allowed the guy who they believed ordered the killings to retain power.
A secret Jedi isn't a bad idea. Neither is the post RotJ idea of one of Luke's apprentices falling to the dark side. The problem is when every author refuses to do anything other than that same story, and we end up with half the Jedi being missed in the purge, or nearly every single person Luke trains becoming a Sith later, and other such expanded universe nonsense. There were great things in the expanded universe, but a lot of stupid stuff made it in too.
To be honest, any dialogue about race that has any hope of meaning anything in the U.S. is probably going to offend people on both sides. There is both more racism than there should be, and a tendency to make accusations of racism too readily. Neither one helps.
Freehold DM wrote:
I was picking up Mr. Terrific when the Nu52 came out but dropped it shortly after the first arc. Despite looking the same, he went from a pretty cool guy to yet-another-angry-over-the-loss-of-a-loved-one superhero, except they decided to amp up the anger even more than normal. To 'Batman is telling you to calm down' levels. That wasn't Mr. Terrific despite what they had pasted on the cover.
Spanky the Leprechaun wrote:
Ah, yes. That was when the 'James-Younger Gang' became the 'James Gang'. Darn shame about those Youngers.
Part of the problem is that in those countries the elected president starts to punish everyone who didn't vote for him. Democracy has to be more than saying 51% of us say the other 49% of you don't matter.
I never liked 'go see a trainer' because logic derails it. How did your trainer get to be so high level? What about his trainer? Eventually you go back far enough that some, somewhere, had to figure it out on their own. The PC's, who by their very nature are exceptional, not being able to do the same suspends disbelief. The same thing holds true for spells. While you might not like someone being able to wake up and cast fireball without being taught, someone, somewhere, had to have cast the very first fireball, and at that point there was no one to learn it from.
Most GM's I know presume that the majority of nights, the mages study, the priests pray, and the martial/skill characters practice. It isn't so much of suddenly waking up and things are different, as it is finally reaching the next step after lots of (glossed over to not slow down gameplay) practice.
I can see breaking up the leveling benefits to make things appear more gradual. Maybe instead of gaining BAB, hit points, and feats all at once, the level could be broken down into 3, and at each point some of the benefits are granted rather than all at once.