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Grey Lensman's page

2,614 posts (2,623 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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Norman Osborne wrote:
Mr_Outsidevoice wrote:

I think Barry will get his power back, but this will be the perfect time for Jessie and Wally to have their Origin event.

I disagree. The main character is a speedster. The big bads of both seasons so far have been speedsters. And they've had a speedster both as the villain of the week, and a supporting character speedster (Jay before the reveal).

Too damn many of them, they don't need to throw two more on this early in the game.

How can influence things - Wally being a speedster will let Barry play the part of mentor rather than pupil, and in the comics Jesse gave up her speed to give Wally a boost to fight some uber-speedster villain. She might not keep it, or she might only help with Zoom and go back to Earth 2 and be a recurring guest star.


SmiloDan wrote:

Don't most (or at least many) Arcane Tricksters use Stealth to get Advantage on their attack rolls?

I can see Eldritch Knights using truestrike to ambush their foes.

Always good to have more than one way to do something, in case one options gets closed temporarily.


It's also good for the opening round of an Arcane Trickster, especially if you can manage a round of prep before attacking.


Rennaivx wrote:
Cole Deschain wrote:
Paladin of extreme promiscuity- based upon the fact that in his/her culture, interpersonal relationships are legally meant to be fluid, so long as no emotional harm is done. Then drop 'em into a more "till death do you part"society and enjoy.

I was actually really close to playing a character like this in my current campaign, a gnome paladin of Shelyn. Although she was going to be legally married...to all of them...if you've ever seen Caprica, it was going to be close to the group marriages they had there, where each person in the agreement is legally married to all the others.

I mean...as a gnome, she'd have a biological imperative to keep things interesting to avoid the Bleaching, and a moral imperative to let significant others change things up, too, in order to avoid harm to them. But she'd be part of a faith that values long-term romantic attachments and commitment, and as a genuinely lawful (or at least lawful-leaning) person, she'd want to make it official and do right by these people she loves so much...a group marriage is actually a really logical solution.

Plus it'd have been hilarious to introduce her in-character..."Hi, I'm Aly, and this is my husband Kanamack, and my wife Bea, and my wife Tig, and my husband Doreshtanar...now don't worry, loves, I'll be back tonight." Kiss...kiss...kiss...kiss...

I went with a half-orc paladin of Shelyn instead, fighting in armor glamered to a gown and covered head-to-toe in tattoos. Apparently I'm not good at traditional paladins. ;)

Well, my group had an NPC Paladin we dealt with occasionally - the guy had an intelligence score of three, and a talking mount that was downright erudite. Sir George of Steel - the guy was a real animal. ;D


Dire Elf wrote:

Other ideas from me:

1. A druid completely specialized to wild shape. The character would only be in her natural form some of the time because wild shape only lasts an hour. If she could be wild shaped all the time, she would. The other party members would have to get accustomed to having conversations with a talking animal.

I know that's not really that weird, but it would be a challenge to play, especially for me.

2. A wizard with the Instructor archetype. The primary character would also be in the Middle Age or Old Age category with commensurate physical ability score penalties. Trying to keep the apprentice alive, especially at low levels, would be a challenge. I envision the apprentice as the child of the primary character, so it would be a roleplaying challenge as well.

A friend of mine is actually doing this with another group (he got the idea from me). He hasn't given his character any age penalties, though.

3. A necromancer who doesn't raise undead. This necromancer would come from an organization specialized to control and eliminate undead. All of the character's knowledge of undead, including how they're created, would be designed to fight them.

I did number 3 once back in my 2nd Edition days. He was a fun character, and one of the first examples anyone in my gaming group ever saw of "Lawful Good is not Nice". 2nd Ed necromancy was much cooler than 3rd edition and beyond - the occasional positive effect hadn't been shunted off into other schools back then.

For things I had always wanted to do - in the waning days of 3.5 I made a sorceress using many of the dragonblooded feats - the concept was she was a peasant girl whose bloodline was coming on incredibly strong. She had no idea what was happening to her (at one point carrying on a conversation in Draconic despite never having been trained to speak it) - much like the 'old blood' manifested in the Wheel of Time series, only on steroids. The eventual plan was to make a pact with an Electrum Dragon (we had met the dragon but the characters weren't aware at the time) and take a lot of the 3.5 shapechange spells. Sadly the campaign died early because other players derailed it.

Pathfinder ideas have included..

A very short human sorcerer with the sage bloodline (My group calls it the pocket wizard sorcerer due to the additional spells and high int - hence the height or lack thereof)

A scrollmaster wizard I planned on naming Shroedinger

A plan to make an entire party of small sized, mounted characters (banned by the GM - he declared if we ever did so he'd say we won the campaign and ask what we wanted to do next)

Other people in my group have wanted to try...

Ermy the Bard - he gives his bonuses by berating the party using language that I can't use here...

Plun-Darr the Barbarian....Lords of Loot!

Various superheroes inspired by The Tick.

A Star Wars smuggler who specializes in Chocolate Covered Verpine


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One game I was in involved the GM asking us what our characters personal goals were - they could cause complications for the group, but none of us made things that were diametrically opposed to the group as a whole. And most of the personal goal following was done out of game over email, so it didn't force the rest of the group to watch as one player did stuff. The payoff was sometimes an NPC or plot point from your emails might show up and no explanation was actually needed from the GM - the player involved would tell the rest of the group. I still miss that B5 game.


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thejeff wrote:
TriOmegaZero wrote:
I almost sided with the witch queen at the end of our Reign of Winter game. Almost.
Perhaps oddly, I'm far happier with dramatic plot related betrayals than with petty ones like theft.

My experience with such stuff it always seems to be the same players 'creating drama' in the same ways no matter the campaign and character.

The player who steals from the party

The guy who tries to have sex with every female NPC with a positive Cha modifier

The one who insults key NPCs when it can do the most damage to the plot

The player who wants payback for every tiny insult, real or (more often) imagined

The one who has secret goals in direct opposition to the rest of the group

And, somehow, these traits never seemed to rotate between players. The same players did the same thing with each and every character they played. Such things make it hard for me to believe (out of those players, at least) that any of it was character related.

More recently I've seen players who CAN do that stuff and not have it seem personal - the key is, IMO - to not do it all the time. And to not do those things the very first character you make in a group. First impressions can last a very long time.


While I and others from my group have used lines that sound cooler, my personal best is as follows...

Dealing with an NPC who wasn't overly happy with the party, the guy implies that we should watch our backs in the future. My character just smiles (I was told the grin I got was pretty evil too), slowly draws his sword and says "In other words, you aren't ready...NOW." He backed down pretty fast. I consider it the best delivered line because at the time we had a problem player who would often make the same threat, but after that line was delivered he stopped entirely.


Sundakan wrote:

Well, it's kind of hard to mind control someone when you're dead.

They might technically still be infected, but if he can't give them orders, the point is kinda moot.

That is also partially dependant on what the last set of orders were, and if they still have hold of the infected when the main body is gone.


TriOmegaZero wrote:
I had my wife and our friend in Texas watch Your Lie In April while we waited for the new episode of Assassination Classroom to be released. It suitably crushed their souls so only Koro-sensei could help. (Of course, I read the manga so I know what is coming as well.)

My wife and I watched that one as well - I am no longer allowed to tease her about Tori Amos (who I admit is insanely talented - just not my cup of tea).

With so much of Your Lie In April being about music I feel like the anime is the way to take in the story rather than a manga, but that's just me.


Pan wrote:
GreyWolfLord wrote:


The biggest problem, is if you are willing to whitewash, you are willing to change all sorts of things rather than stay true to the source materials.
Yeap. I think part of the problem is the industry is set up in a place thats too damn big to risk. Its damn near impossible to run a small time project with a modest budget anymore. They aim for super high blockbuster every single time. Look at Sup vs Bat it made a killing but they are crying about it not making a double killing. This whole bit just enables the whitewahsing because you need a blockbuster star like scarjo since some television star just wont cut it. Also, wirting will be bad because they have to make a film for the every man. Hell guess dems da breaks.

The hype machine of intended blockbusters practically guarantees the first killing, that's why not getting the second one feels like a failure to some. To not make the first one a film has to be abysmally bad AND nearly universally hated. And/or start gathering a lot of negative hype before it is released. Of course, getting a lot of negative hype pre-release, followed by a bad film is a pretty good way to be universally hated...


In all these base classes, is there an equivalent of the MMO Shadow Knight (warrior/necromancer hybrid with an emphasis on life drain)? Such a thing always seemed to fill the antipaladin role better than the antipaladin could ever dream of, at least to me. It always felt more thematically appropriate than just doing a mirror flip.


BigNorseWolf wrote:
Dervish dance won't let you two weapon fight with a weapon, which is where a lot of the concern seems to be comming from

Has it been clarified to not work with a magus's off-hand spell attacks as well?


BigNorseWolf wrote:
Disk Elemental wrote:


This nerf doesn't actually address a balance concern (seriously, can someone show me a single post where people are complaining about a TWF Fencing Grace build?), it's just a random nerf to martial classes because I guess martials can't have nice things.

Its not about banhammering options its about banhammering options between niches that are the best its about banhammering options that are far and above the best thing in their niche.

I'm not a PFS player, but it seems to me that as long as Dervish Dance remains this looks capricious.


Jeremy Smith wrote:

Thanks for putting this together and describing the methodology! This is pretty cool.

As much as I like being on the top o the list, I have no doubt that other publishers do significantly better (especially those where they have full-time employees).

Something to note: the "top downloads" metric is VASTLY different from "top sales" - I've seen that number for a product that sold barely a dozen copies and made me scratch my head. So I don't know what that metric actually means - it may just be a bunch of customers who had previously bought it decided to all download in the same period of time - for example, maybe a new release triggered the download of an old product.

My semi-educated guess is that your company was the only place to get psionics (and still the only place for something akin to old 3.5 psionics) for quite some time, just like FMG's Way of the Wicked is still pretty much the only evil character adventure I have heard of. The rankings seem to favor one big release over many successful, but not so big ones.


I pay for Netflix, Hulu, and Funimation - but only basic cable (which in my home town is bundled with phone/internet - to buy one, you MUST buy them all. On the plus side it's pretty cheap.). I was thinking of possible swapping out Netflix for Prime, but if I am paying a fee in order to pay MORE fees, then that just killed that idea.


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thejeff wrote:
Talonhawke wrote:
I agree I can't think of of any, but I also can't think of too many in general who would work out as other ethnicity it tends to be a part of the character to me. I wouldn't want a white Falcon or Luke Cage anymore than an Asian Superman or Hispanic Punisher.

Note that ShinHakkaider's request wasn't for non-white characters you think could race swap, but just prominent non-white characters from existing works that have been made into movies who could even be candidates.

Leaving superheroes aside for the moment, how many black leading roles in fantasy/sf movies developed from books or other works can you name?

IIRC, Briareos Hecatonchires from Appleseed is African. But since he is a full blown cyborg with no visible fleshy bits - he could easily be played by anyone if a film was ever made. Bonus relevance - Same author as Ghost in the Shell


archmagi1 wrote:

Facepalm worthy news:

lol rascism

I'm not sure I care about the opinion of a guy who closes out his piece about Ghost in the Shell with the line of

Scott Wampler wrote:
Please spend the interim trying to convince me to watch the original Ghost In The Shell.

is worth listening to. I give the opinions of the people in this thread more weight than someone who comes across as being proud of never having seen the original.


JoelF847 wrote:
Norman Osborne wrote:
The problem is that their mission is to kill Savage. There isn't a "tiny" measure of success. Success or failure is pretty binary. And if they succeed, the show doesn't really have an excuse to continue. As such, they're doomed to continual failure.

I don't fully agree with that. They've at least tried to take incremental steps, like going after Savage's finances, which if it had worked could have weakened him in the future so he's easier to beat when they know he's there.

It would be great, now that they know he has a cadre of worshipers, if they targeted THEM, took them out and made it easier to beat Savage. Each time they gave him or his network a setback, Gideon could wrap up the episode and say something like "Savage now isn't slated to take over the world until 2159 instead of 2152."

Of course, they have to start playing smart, and next time they find out where to find Savage, don't immediately go there/then to attack him, but keep that in their back pocket until they've weakened his support network first.

Something like that is all I ask - something to tell me this isn't the cast of Cowboy Bebop (supposedly badass bounty hunters who never manage to collect a single bounty).


It depends on who is running the game - one GM starts all new characters at level 1 no matter what. However, since we changed to 'story point levelling' in 3rd the standard has been to start replacement characters (or new characters for the case of people joining the group) at the same level, just with slightly lower gear (not so much for new players, they tend to start about equal).


Meh, I think I hit the jumping off point for this show. We're how many episodes in and they haven't had even the tiniest success yet? Merely managing to escape with their lives again and again isn't something I care about watching.


Bjørn Røyrvik wrote:

Best bit about Sailor Moon in general: the post-transformation poses and 'punish with love' lines the girls come with.

hurr hurr hurr

And the parodies like Ebiten's SM episode or Binan Koukou Chikyuu Bouei-bu Love.

Now I'm thinking of the Robot Chicken bit. "Anime is really weird.."


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Comedy shows rely heavily on caricature archetypes. Most husbands are idiots, at least one of the kids will be a sarcastic back-talker, they all have a 'friend' who does nothing to deserve the title, and so on. Why should GMs be any different?


I've also heard that Tuxedo Mask is no longer in the running for 'worst anime boyfriend' anymore, he actually does stuff too. As opposed to the original, who seemed to sit there and watch Usagi/Serena get curbstomped until it was time to plant that rose into the concrete. Back when the old dub was on TV, I was dating a woman whose middle daughter was a major fan of the show. I caught enough of the series to understand all the gags when a weird friend decided he wanted us to see

Spoiler:
Papillion Rose - which basically came across as Sailor Moon: The Porn Parody. That one guy is almost single handedly responsible for what little I know of hentai.


I'm going to wait and see what the initial reaction is. If I hear that's it's decent, I'll probably go see it in the theater (Wife is a bit of a Quinn fan). If I hear that it is getting the hate of BvS, I'll avoid it.

Much like X-Men: Apocalypse, I'm staying cautiously optimistic about it.


Owen KC Stephens wrote:
I hope you enjoy them both!

My group currently switched to a 5th Edition game (just wrapped up a segment of Star Wars SAGA), but my next Pathfinder character is either going to be a talented witch going for a white haired touch attack type - I just always hated the 'NO HEXES" the official archetype forces you into. Either that or I'll remake my dhamhpir sorceress with the sanguine bloodline since that game likely won't pick back up.


Threeshades wrote:

5th edition has an NPC class. It's called the d8.

The prefabricated NPCs in the Bestiary have been made on the same principle every other monster in the game have been made.

That, in short, is "give it hit dice until it has the desired hit points, choose ability scores, determine armor class (either by equipment or natural armor), give it attack forms (again equipment and/or natural), choose proficiencies, spellscasting and special abilities and finally determine the CR according to the DMG table from what you made"

I find this method vastly superior to having NPC classes. The NPC is much quicker to make than if you had to keep to building from a class and there are no restrictions to what it can do.

For example in PAthfinder when you build an NPC whether from an NPC class or a PC class, you have to choose a level, then build your characters ability scores, add the level bonuses, count the number of feats it gets, find how many skill ranks it has, spread those skill ranks, add them together with ability, racial and class bonuses, check its BAB add it together with everything to get the melee and ranged attack bonus, CMB and CMD, choose feats and add all bouses from those everywhere and then check what the save bonuses are and add those with all the modifiers and then choose appropriate gear and add the bonuses from that everywhere. Oh and let's not forget figuring out the spellcasting if there is any.

In 5e you put down your number of hit dice, give the character whatever ability scores, special abilities and gear you think it should have, and choose any number of proficiencies with equipment, skills and saves. Then you check what CR it has give it the appropriate proficiency bonus and add it together with each ability score you need to figure out its attack, skill and save bonuses.

So much easier, so much more open.

It probably depends on the game and circumstances. Any random NPC who the characters don't interact with much can just be decided in an arbitrary fashion, but for more important ones the GM might (game and group dependent, of course) might require a little more fleshing out. Luckily the system seems quick enough that a hastily thrown together class or two can easily fill most gaps that a GM decides need filling.


I think I might be seeing more rain in Southeast Nevada than California has been outside of this spring.


I'm betting that

in season 5:
Thea dies. She's the only family member or like family Ollie has left, and one dies per season. Tommy in season 1, Mom in season 2, Sara in season 3, and now Laurel in season 4. Run Thea! Run while you still can!


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Somewhere out there is a three part random word choice for Morrison-esque concepts.

Kaleidoscopic Rainbow Bullet! Or something like that...


Quintessentially Me wrote:
Milo v3 wrote:
scadgrad wrote:
I see so many people griping about how this build or that build ruins their game. In almost every instance, they're using 20 or 25 point buys. I'm sure I'm not alone in in stating that the 15-point buy (upon which the original D&D 3.X engine was built around) approach and maybe disallowing things that make action economy unfair to the other players in the group (we're looking at you Summoner and Leadership feat) produces a game that is reasonably balanced and very fun for everyone. No game with this much complexity could ever be perfectly balanced.
In my experience point buys below 20 make things harder for the weaker classes, since they tend to be more MAD.

Agreed. With a 15 point buy, your Wizard is still going to pump INT; they may just skip DEX or any of the other attributes in order to keep INT high. And they will probably do just fine.

Your Fighter on the other hand is going to have to decide how much STR to give up to keep his CON competitive. Your Monk is going to choose a different class.

Low point buys don't tend to help with the imbalance because the true monsters in terms of unbalanced high power are SAD full casters.

I agree as well - my experience has been that higher stat bases tend to result in more varied classes. Of course, my GM compensates for the higher stats by disallowing stat boosting magic items, which are yet another facet of the game which rewards SAD over MAD.


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My group has shifted GM's, and next week should be starting a 5E game. I plan on playing a half-elf bard using the blade archetype from one of the UE updates. Hopefully it goes well.


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Krensky wrote:

It's the same reason people still live in Midsomer county.

The author needs victims.

Which also explains how Jessica Fletcher still had friends - every time she visited anyone, there was a murder. Not counting my friend's theory that she was really a serial killer who framed people for her murders, then made money off of it by writing books.


Hama wrote:
Norman Osborne wrote:
Sundakan wrote:
Pretty sure it would have made the news if a crazy clown tried to flood the city's streets with deadly laughing gas and a masked man stopped him.

Maybe the first dozen times it happened. But some psychopath almost destroys Gotham on a daily basis...at some point it stops being news, and just becomes part of daily life.

Seriously, why the hell would anyone live in Gotham. The chances of being murdered are probably insanely high...and that's ignore the more "mundane" crime of the sort that, say, the Penguin is involved in.

They can't afford to move?

It depends on how attached one is to their stuff - if you have too much, moving can be quite expensive.


Feral wrote:
Anyone that 'dies' by falling into a pit or chasm is 100% not dead.

In our Star Wars game, I already told my GM that I won't accept Darth Maul is ever dead even if I see a corpse - the group will chop the body into tiny pieces before we believe he is dead. Apparently large pieces with vital organs in them being cut off isn't lethal to him...


I'd love to see Nightwing in something other than an animated show. I'd also like to see the Resurrection Man. He and Captain Cold can play out the scene in the original comic run where Hitman gets him a tougher power (it involved a lot of bullets).


Insain Dragoon wrote:
Use Unchained Rogue.

Sadly, pointing out to the current player the class problems would likely just make him dig his heels in. Plus, since on one actually owns the book, and I'm not sure if that version of the group would allow anything otherwise, SRD or no. That's the night that features all the old grognard players who only moved on from 1st edition when all the new 2nd edition players complained about not having their own copies of the rulebooks (much kicking and screaming was involved. Plus at least one person retiring from D&D) The group sticks around because despite the bad points, it otherwise has some of the best GM's in the area.

But since I don't play on that night, it's not really a big problem for me.


JoeJ wrote:
Steve Geddes wrote:

It's not just simple trivia questions. It's anything modelled with a single attribute check (often quite complex tasks). Relativity-inventing is clearly more than that, but that wasn't my example.

By best in the world I meant stat of 20. By worst in the world I meant stat of 3.

Specifically, only for a single check that isn't repeated. If they're rolling multiple times, the chance of the weaker character beating the stronger one drops pretty fast.

Also, when there's no penalty for failure, per the rules, you can just take ten times as long and automatically succeed (assuming that it's possible for you to succeed at all, that is).

And yes, 3 to 20 is the ability score range for plausible adventuring characters. The rules don't cover characters with physical or mental handicaps sufficient to rule out being a successful adventurer.

Best in the world is likely to have class features that add things beyond just the flat die number. If you have a stat of 20, and I only have an 18, but back it up with expertise and advantage, I'm probably much better despite having less raw talent.


GM 1990 wrote:
Fergie wrote:


Things are not all good and balanced. I don't think that balance issues are really that bad, but...

Insain Dragoon and I had a good dialogue a few weeks ago ref this - I agree and understand what you're saying regards fighters, in and especially out of combat.

Although, its not presented a problem in my game, having the discussion with him did get me looking at some things such as the stamina points or a modification there of (house-brew that'll allow them to add to str/dex skill checks), since I have 2 CRB fighters in my campaign right now. Some interesting thoughts been shared about moves with full-attack as the game progresses as well.

I'm one of those GMs that used house-ruling and homebrewing from the beginning of my GM time. I just look at the published system as a framework for me to operate from. I love PF even more than I used to love D&D, but it's not the 100% solution for probably any game group's style - or mine. I'm going to assume its designer's never claimed it would be, so it doesn't make sense to me when posts imply the system isn't performing as advertised.

There have even been posts saying its -unplayble- (not on this thread).

Its supposed to be a social game having fun with others, I have no idea why someone who feels that strongly about how bad PF is would keep playing it or even be on the forums. I started teaching my kids to play 2E - I quickly decided...this just isn't going to work and found PF. I put more importance on my time and fun than system expectations or waiting for a company to publish a book to fix something that the forums have offered multiple possible options for. And that's the cool thing about the forum - so many good ideas, pick the ones that'll work for your group if the out of the package rules aren't fair/balanced/equal enough. Life's to short for unhappy gaming.

One thing my old group is discovering is how poorly the rogue fares next to other classes. In addition to the night I play on (currently in Star Wars SAGA), several of them play on other nights of the week with a few different players. One of those nights is currently running Kingmaker, and the rogue in that group is perhaps the first time the class has been played by someone without a high degree of system mastery. Everyone is noticing now. Before, the class had only been played by group members with a very high degree of system mastery (at least compared to the rest of the group), and the issues weren't noticed except by those of us who played the class.


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Lemmy wrote:

If you want to see a good DC Comics movie, save your money for this wonderful production!

It's like a dream come true!

What production is that? I clicked and a takedown notice was at the top of the page. I'd hate to think I missed out because my body requires occasional sleep.


AnimatedPaper wrote:
Dragon78 wrote:
Kineticist- A animal related element(could be part of life) can control, talk to, change into, summon/create animals, vermin, and maybe magical beast.

You want to be the Heart element, don't you?

It's cool. Sure, everyone is focused playing characters out of Avatar, but after careful consideration, I think MY first exposure to characters that focused on single-elemental magic was Captain Planet.

I remember the 'Just Say No' episode the best. Addicted rioters in Washington D.C., and Wheeler looking for two of them in the White House.

"Let's see, if I was a mindless zombie in Washington, where would I be? THAT'S IT! The Vice President's office!"

It was when Dan Quayle was still either VP or a very recent memory.


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Hama wrote:
Lemmy wrote:
Hama wrote:

So

** spoiler omitted **

Or...

** spoiler omitted **
How you figure that? She doesn't appear in arrow at all.

I specifically remember reading an interview where they said that Arrow specifically avoided Talia since they were already getting far too close to Batman. Talia would have pushed it that much closer.


Aranna wrote:

Oh it had good moments... it just wasn't ALL good.

** spoiler omitted **

The series also has yet to explain where the Inquisitors fit into the universe and dark side. There are always two Sith a master and an apprentice. They aren't Sith but clearly dark side trained... they did something similar in Clone Wars with Asajj Ventress and Savage Opress. What is the difference here?

If they aren't trained enough to be full Sith then maybe they don't count? Evil people aren't always likely to follow rules - they're just another thing in the way between them and what they want.


Sorcerer - give the bloodlines the unchained treatment.


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Lord Fyre wrote:
Grey Lensman wrote:
Aberzombie wrote:

I like to see them expand the roster of villains, but....

** spoiler omitted **

It's all a Nemesis plot!

* That concludes this week's obligatory City of Heroes reference....

Now you are making me cry. :(

Still my favorite online game after all this time. Maybe the fact that the great equipment chase isn't part of it. Or the fact that pick up groups were viable all the way to the end game. Or that if you didn't live on the game and do the most recent expansion as quick as you could you weren't left behind the power curve like in other games.

Gone before its time...


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Aberzombie wrote:

I like to see them expand the roster of villains, but....

** spoiler omitted **

It's all a Nemesis plot!

* That concludes this week's obligatory City of Heroes reference....


EileenProphetofIstus wrote:
I also vote down prestige classes. I never cared for them in the first place.

I liked them when they first came out - but something better has come along. Now I only really like them in games where they are a built in part of the system - like D20 Modern* and SAGA.

* I just don't like D20 Modern for any sort of modern fantasy - something about waiting until level 5 or so before actually being able even resemble your concept.


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Nohwear wrote:
Humor can be very effective. However, it can go wrong if you misgudge your audience. More importantly, the is the danger of people not realizing that it is humor. It often seems that when typing on the internet, you have to telegraph that you are joking.

Humor doesn't always translate well across cultural boundaries (which you often are crossing on the internet), and sarcasm really, really seems to be lost without tone of voice backing it up.


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Freehold DM wrote:
TOZ wrote:
Tormsskull wrote:
Plus there are times when people post things that they think are funny, but in turn simply distract from the topic at hand.
Yeah, I've been trying to be better about that.
nonsense. Humor cools blood, wrath spills it.

That really depends on the joke and the listener. Anything along the lines of "you and/or things you love" are the butt of the joke, it probably serves to make things even worse.


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Krensky wrote:

Ooooh, oooh...

It's Zack Snyder!

Somehow, my mind's eye sees Snyder as saying "I think this 'Grave of the Fireflies' film is pretty good, but it needs to be darker..."

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