Kobold Devilspeaker

Gremlington's page

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Race

Kobold

Gender

Male

Age

26

Alignment

True Neutral

Location

Kansas City

Languages

Common

Occupation

Artist

Strength 8
Dexterity 11
Constitution 13
Intelligence 15
Wisdom 12
Charisma 16

About Gremlington

A professional artist and long-term tabletop enthusiast. Primary artistic endeavors include animation, illustration, and theatrics, with dabbling in various other fields. Several years of tabletop experience, which spans D&D 3.0, 3.5, 5e, 13th Age, Savage Worlds, GURPS, Call of Cthulhu, FATE, MicroLite, and - with the strongest focus - Pathfinder.

Preferred classes include Arcanists (Sorcerers and Wizards are great too), Bards, Rogues, and Paladins. Kobolds are clearly amazing creatures and deserve all the love and respect possible.

I am the kobold king!

Custom Content

I do a lot of homebrew content - for use in 3.5e and Pathfinder alike - ranging from spells, feats, races, classes, and more! A working master list can be found here: Working Brew

Class Conversions:

Base Classes:

Archetypes:

Bitter Failure - Bard
Blackfire Pyromancer - Pyromancer
Mystic Sage - Arcanist
Scoundrel Bard - Bard
Shackle Breaker - Barbarian
Spell-less Inquisitor - Inquisitor
Spirit Shaman - Shaman

Feats:

Feats: Coming Soon!

Equipment:

Iron Talon
Exotic Weapon - Two-Handed Weapon
Cost - 15 gp
Dmg (S) - 1d6 / Dmg (M) - 1d8
Critical - 19-20/X3
Range - Special
Weight - 5 lb.
Type - Piercing
Special - Disarm, Grapple, Reach, Special, Trip

An iron talon is a sharp metal hook on the end of a 15-foot chain. It is often flung at enemies in an attempt to snare them with the hook and draw them closer, breaking formation in shield walls or dragging distant enemies into the fray. Typical wielders of an iron talon fight with the hook when close and swing it when at a distance.
An iron talon is treated as a melee weapon with 15-foot reach, though you only threaten the area adjacent to you. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes). When attacking enemies who are not adjacent to you, using an iron talon provokes attacks of opportunity as if using a ranged weapon.
On a successful critical hit with an iron talon, you can grapple the target of the attack. The wielder can then attempt a combat maneuver check to grapple his opponent as a free action. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. While you grapple the target with an iron talon, you can move or damage the creature on your turn. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. If you move far enough away to be out of the weapon’s reach, you end the grapple with that action.
You can use an iron talon to trip enemies. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped. When you use an iron talon to disarm, you get a +2 bonus on Combat Maneuver Checks to disarm an enemy.
As a full-round action, you can perform a special maneuver with an iron talon. You may make a single melee attack, and if this attack hits, and its total exceeds your opponent’s CMD, you may start a grapple or a trip as a free action. While grappling a foe in this fashion, you may not attack with this weapon, but may prevent your opponent from moving outside of your weapon’s range or move them closer to you so long as you maintain the grapple.