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Valeros

Gregori Shadowbane's page

368 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).

Profile

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Full Name

Gregori Arcanthus

Race

Human

Classes/Levels

Paladin 5

Gender

M

Size

Medium 6'4 250lbs

Age

27

Special Abilities

See below

Alignment

LG

Deity

Sarenrae

Strength 14
Dexterity 10
Constitution 12
Intelligence 12
Wisdom 11
Charisma 20

About Gregori Shadowbane

Max HP:42 Current HP: 32 Non Lethal:
STR 14(+2) DEX 10(+0) CON 12(+1) INT 12(+1) WIS 11(+0) CHA 20(+5)

Defense

AC:25 (30 vs target during smite) (10+ Armor 10+ Shield 4+ Ring 1)
Touch: 10 (15)
Flat footed: 25 (30)
Dawnflower Sash:
Endure Elements in hot environments
Feather fall 1x/day
Cure light wounds 1x/day (immediate action)
Light at will

Armor

Spoiler:

+1 Full plate max dex+2 check pen -6 spd 20ft
Lion's shield +2 heavy steel +4
+1 Ring of protection

Speed: 20
Hero Points: 3

Spoiler:

3 DM said so
1 Massage parlor assasin
-3 Reroll
1 Bodak
1 Dominated during succubus fight

Offense
BAB:+5 CMB:+7

Combat:
Melee:+1 Coldiron Frost Longsword attack +9 damage 1d8+3 +1d6 cold 19-20
Melee: Lion's shield attack +9 damage 2d6 3x/day
Melee: Warhammer attack +6 damage 1d8+2 x3
Ranged: Composite longbow +2 Str attack +5 Damage 1d8+2 x3 40 arrows

Initiative +0

Fort: + 10 Reflex: + 6 Will: +9

Special Abilities

Spoiler:

Aura of good
Detect evil
Smite evil 2/day +5 attack/ +5 damage or +10(undead/evil outsider/dragon)
Divine grace
Lay on hands 9/day 1d6hp (Fatigued)
Aura of courage (grant allies +4 will save vs fear)
Divine health
Mercy (Fatigued)
Channel Positive energy
Warrior of Light (Power of Faith)
Divine Weapon Bond (light, Flaming/Defending/Keen/Merciful)

Languages: Common, Celestial

Skills:

Spoiler:

Climb -3
Craft (Bowyer)+5
Diplomacy+9
Handle Animal +7
Heal+5
Intimidate +7
Perception+1
Sense motive +4
Spellcraft+5
Knowledge Religion+6
Knowledge Planes+5
Knowledge Nobility+5
Ride +
Stealth -5
Swim -10
Survival +

Feats:

Spoiler:

Weapon focus longsword, Extra lay on hands, Toughness, Charge of the Righteous

Racial

Spoiler:

+2 to one ability score: Human characters get a +2 bonus
on one ability score of their choice at creation, to represent
their varied nature. (CHA)
Medium: Humans are Medium creatures, and have no
bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first
level and one additional rank whenever they gain a level.
Weapon Training: Humans are proficient with any one
martial weapon of their choice, in addition to those granted
by class proficiencies. This weapon must be chosen at 1st
level and cannot be changed.
Languages: Humans begin play speaking Common.
Humans with high Intelligence scores can choose any
languages they want (except secret languages, such as
Druidic).
Favored Class: Humans can choose any one class as
their favored class at 1st level. Once made, this choice
cannot be changed.(Paladin)

Equipment (lbs)

Spoiler:

50ft silk rope
Quiver
Backpack
Bedroll
Waterskin
4 sunrods
Belt pouch
Small steel mirror
1 lb Soap
10 day's rations
Explorer's outfit
Whetstone
Potion Belt
1 potion of enlarge
3 potion cure light wounds
5 flasks alchemist fire
4 flasks holy water
Broken masterwork scimitar

Capacity:

Spoiler:

Light: 58 lbs
Medium: 116 lbs
Heavy: 175 lbs

Background

Spoiler:

Born and raised in Thunderhold, Gregori found his calling in the temple of Sarenrae, training as a holyy warrior, a guardian of the people. In this work he found a kindred spirit, the Cleric Aliya his complement both on and off the field of battle.

Two years ago Aliya was killed in a battle with a squadron of ogres. Battered and bloody Gregori walked for days to bring her body hometo her family, keeping the broken blade of her scimitar as a reminder of her.

His life took a dark turn, many in the church fearing that the heartbroken youngg Paladin would fall, consumed by rage as he was, but with the recent uprise in demonic activity, he seems to have found a better part of himself and with it a new lease on his purpose. To protect those who cannot face the darkness, to stare down and crush the things that would prey on others.

Details

Spoiler:

Smite Evil (Su): Once per day, a paladin can call out to
the powers of good to aid her in her struggle against evil.
As a swift action, the paladin chooses one target within
sight to smite. If this target is evil, the paladin adds her
Charisma bonus (if any) to her attack rolls and adds her
paladin level to all damage rolls made against the target
of her smite. If the target of smite evil is an outsider with
the evil subtype, an evil-aligned dragon, or an undead
creature, the bonus to damage increases to 2 points of
damage per level the paladin possesses. Regardless of the
target, smite evil attacks automatically bypass any DR the
creature might possess.
In addition, while smite evil is in effect, the paladin
gains a deflection bonus equal to her Charisma modifier
(if any) to her AC against attacks made by the target of the
smite. If the paladin targets a creature that is not evil, the
smite is wasted with no effect.
The smite evil effect remains until the target of the
smite is dead or the next time the paladin rests and regains
her uses of this ability. At 4th level, and at every three levels
thereafter, the paladin may smite evil one additional time
per day, as indicated on Table 3–11, to a maximum of seven
times per day at 19th level.

Lay On Hands (Su): Beginning at 2nd level, a paladin
can heal wounds (her own or those of others) by touch. Each
day she can use this ability a number of times equal to
1/2 her paladin level plus her Charisma modifier.
With one use of this ability, a paladin can heal
1d6 hit points of damage for every two paladin
levels she possesses. Using this ability is a
standard action, unless the paladin targets
herself, in which case it is a swift action.
Despite the name of this ability, a paladin
only needs one free hand to use this ability.
Alternatively, a paladin can use this
healing power to deal damage to undead
creatures, dealing 1d6 points of damage for
every two levels the paladin possesses. Using
lay on hands in this way requires a successful
melee touch attack and doesn’t provoke an attack
of opportunity. Undead do not receive a saving throw
against this damage.

Mercy (Su): At 3rd level, and every three levels thereafter, a
paladin can select one mercy. Each mercy adds an effect to the
paladin’s lay on hands ability. Whenever the paladin uses lay
on hands to heal damage to one target, the target also receives
the additional effects from all of the mercies possessed by
the paladin. A mercy can remove a condition caused by a
curse, disease, or poison without curing the aff liction. Such
conditions return after 1 hour unless the mercy actually
removes the aff liction that causes the condition.

At 3rd level, the paladin can select from the following
initial mercies.
• Fatigued: The target is no longer fatigued.
• Shaken: The target is no longer shaken.
• Sickened: The target is no longer sickened.

At 6th level, a paladin adds the following mercies to the
list of those that can be selected.
• Dazed: The target is no longer dazed.
• Diseased: The paladin’s lay on hands ability also acts as
remove disease, using the paladin’s level as the caster level.
• Staggered: The target is no longer staggered, unless the
target is at exactly 0 hit points.

Warrior of the Holy Light

Power of Faith (Su): At 4th level, a warrior of the holy
light learns to use the power of her faith to bolster her
defenses and aid her allies. This class feature replaces the
paladin’s spells class feature. A warrior of the holy light
does not gain any spells or spellcasting abilities, does not
have a caster level, and cannot use spell trigger or spell
completion magic items.
At 4th level, the warrior of the holy light gains one
additional use of her lay on hands ability per day. She gains
one additional use of lay on hands per day for every four
levels she attains beyond 4th. She can call upon the power
of her faith as a standard action. This causes a nimbus of
light to emanate from the warrior of the holy light in a
30-foot radius. All allies in this area (including the warrior
of the holy light) receive a +1 morale bonus to AC and on
attack rolls, damage rolls, and saving throws against fear
as long as they remain in the area of light. This power lasts
for 1 minute.
At 8th level, the nimbus of light heals the paladin and
her allies, curing of them of 1d4 points of ability damage,
as per the spell lesser restoration. A creature can only be
healed in this way once per day.
At 12th level, the nimbus of light is treated as daylight
for the purposes of affecting creatures with sensitivity to
light. In addition, the nimbus grants allies in the area
resistance 10 to one type of energy, selected by the warrior
of the holy light when this power is activated.
At 16th level, the nimbus of light grants the warrior of
the holy light and her allies protection from critical hits.
There is a 25% chance that critical hits made against
the warrior of the holy light and her allies in the area
are instead treated as normal hits. This does not stack
with other abilities that grant similar protection (such
as light fortification).
At 20th level, the nimbus of light increases in size out to
a range of 60 feet. In addition, all of its bonuses increase.
The morale bonus to AC and on attack rolls, damage
rolls, and saving throws against fear increases to +2. The
amount of ability damage healed increases to 2d4. The
energy resistance increases to 20 against one energy type.
Finally, protection against critical hits increases to 50%.

[/spoiler]
Description

Spoiler:

Gregori

Tall, dashing, extremely well muscled, Gregori seems a temple statue brought to vivid life. In his stylized armor, fully equipped he virtually radiates an aura of martial divinity, ready to stike at the heart of evil. From his flawless appearance to his stunning smile and roguish grin with just a hint of playful mischief, the man seems kissed by Sarenrae herself.

Wealth

Spoiler:

pp 60 gp 50sp 50cp
gems

xp

Spoiler:

21012
Next level: 23000



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