Okay, it was nice of folk to drop links to relavent rules, however, I think better seing it all put together. I initially thought, WOW Ssalarn has come up with an amazing combo here! I was rethinking all sorts of character concepts. So, I dropped the rules in a word document and started looking at them together. I do not think it can work together. The quick answer of Vital Strike and Charge cannot be used together seems to apply.
Here are the rules.
Mounted Skirmisher:Character can take a full-round action after your mount moves. However...
Charging is a special full round action. It is not move and attack... But, it is the horse charging and not the rider...
excerpt from mounted combat :
PRD, mounted combat section wrote:
If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).
At first, this seems to agree with the fact it is the horse charging and not the rider! But let's look at Spirited Charge.
Spirited Charge :"When mounted and using the charge action..." Reading this, it seems to imply that there is an expenditure of a "Charge Action". And that is a special full round attack. And the Character has the feat, so it is his expenditure,
Which brings us to the old whammy of vital strike ...
Vital Strike :
And not using them in charges.
FAQ on Vital Strike :
Can Vital Strike be used with Spring Attack? Can Vital Strike be used on a charge?No. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action. Spring Attack is a special kind of full-round action that includes the ability to make one melee attack, not one attack action. Charging uses similar language and can also not be used in combination with Vital Strike.
So, in conclusion, I would say that Vital Strike cannot be combined with Spirited Charge. Despite Mounted Skirmisher.
Too bad, I wanted this to work :P
Doomed Hero wrote:
and lots of pretty pink ribbons, lace and a chainsaw.
Awesome! Perfect choice
My favorite "Magical Girl", and could be an intro to the magical girl mania.
And yes, it is a manga/anime thing.
James Jacobs wrote:
Although Unspeakable Futures (which is the name of this unpublished, long in design game by me) is where the first draft of the gunslinger class came from... the gunslinger touch AC issue that causes problems in Pathfinder doesn't cause problems in Unspeakable Futures, because guns work a little differently, and because the game is built from the ground up with the assumption that most PCs will be using ranged weapons, not melee weapons. It's sort of a reverse of the general expectation of D&D/Pathfinder in that regard.
James Jacobs wrote:
Not certain this is the correct section. But thought the discussion should continue.
That would help alot!Especially since it seems to be a controversial ruling to so many. Strangely, the GM's I game with all read it as not working as well. Course, it is how I rule too. So a FAQ would help oodles.
Just have to say, I think folk are worried about inexperienced RP'ers just a lil' overmuch. Some of the biggest "jumps" in player design at tables I have been at, were from new players.
Basically, If someone were to misunderstand the class by its name, or lack the creative leap to separate the class from its name, then it will happen with whatever name you give it. And would apply to every class and their features.
In my head, I always connect "witch" with one that has made a pact with Satan and given away their soul and will face eternal damnation. So, my upbringing rears itself and I have problems playing the class. However, I do not lay blame at the class name when the interpretation lays within myself.
Thief/rogue. The connotations their have always been slanted towards the noble thief (EX Remington Steele or Pink Panther) or in the case of rogue a swashbuckler or Robin Hood from the TV show. Despite the rules and the fluff, of first edition, I was surprised at the cartoon in the DMG "There is no honor among thieves". Never even thought to play them that way.
Some of these names have been around for over thirty years, and someone will always misinterpret them or feel funneled into a play style, or just not like them. But it will continue to be the same if changed.
I particularly hate "beserker".
But then again, I feel no reason to rename barbarian, nor rename monk, nor rename fighter. ( I chose those for examples because I see them mentioned the most)
Instant Enemy from PRD:Since the spell reads "you treat the target as if it were that type of favored enemy for all purposes", I would say, Yes, it would apply. :P
School enchantment; Level ranger 3
Casting Time 1 swift action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature that is not your favored enemy.
Duration 1 minute/level
Saving Throw none; Spell Resistance no
With this spell you designate the target as your favored enemy for the remainder of its duration. Select one of your favored enemy types. For the duration of the spell, you treat the target as if it were that type of favored enemy for all purposes.
Shouldn't you have a great wisdom as a regular gunslinger? Isn't it the second best stat?
+1 for The Deed of Paksenarion trilogy. One of my favorite fantasy reads. I usually reread this trilogy once a year..sometimes more :P
And, I also agree with many that it is the perfect series for saying "Paladin". (though also gives good arguement for making the paladin a prestige class...)
The second series features more of the side characters, though, I am a fan of the rogue Arvid, and have enjoyed learning more of him.
Elizabeth Moon's Gird novel "Surrender None" Is actually from the stand point of a male lead, though Gird's daughter is a very strong central character.
Strange, I can think of TONS of scifi and urban fantasy with strong female protaganists, but with fantasy...not so much.
I enjoyed LE Modesitt's Spellssong cycle series, but it has been so long, I am uncertain if she was a "strong" character or not. As with many of his series', the protagonist often weilds great power, but more often than not are tossed willy nilly into situations where their abilities are not enough.
Anyway, I will think on this a bunch more.
And bad people sometimes do bad things to folk that are helping them.
Out of game.. it's bound to cause hard feelings if you are totally ripping them off.
Some games, I am certain that is the case. I have been in quite a few groups where we laughed about it afterwards. But, then again, that was always with friends and never with first time players in the group.
I for one, kill any thief when my character finds out, irregardless if they "pay up or not" ( I tend to the evil side of things ).
Awesome IC responce, serves the rogue right for messing up bigtime with the wrong mark.
As a GM I've seen this multiple times where 1 player "skims off the top" thousands of gold from the party coffers, and plays the downlow to hide it for a while, then wonders why he's in deep trouble when the jig is up.
Well, the character skimmed I hope...and if caught, I can easily see the rogue trying to downplay the act. "Honest officer, it was my first time! Never happen again. Party scout's honor. Wait?! What do you mean you are going to kill me?! It is just coin!!! C'mon guys! I will pay it back... honest."
If it is the player getting upset, well, truthfully, that does seem kind of immature. If one is going to play with fire, expect to get burnt.
There are a couple of good threads
You will note Helaman always posts good info concerning E6.
I still want to run/play an E6, but both of my groups each have a "NEVER!HERESY! BURN, GREG, BURNNNNN!!!" kind of player in them. And as the others are "meh" about it, I do not see it happening.
Strange though, for my main group, they all wish we could take more time at the lower levels before advancing. O.o
So very tempted to just sneak E6 on them without telling them.
Sometimes there are folk that just do not have that..empathy compassion..whatever. I find it to be a jerk move to a younger new player. But, perhaps the fellow doesn't even realize how it is a jerk move.
I started to post all sorts of examples...but they could all be taken out of context and would only muddy the water. ( I really need to listen to more Muddy Waters. )
Give the fellow a chance, meet with him, talk to him, explain your viewpoint. Listen to his expanation. If there is no resolution, play RPG's with your daughter in a different group.
Most groups I have been a part of are very welcoming of younger members.
Heck, I love to see a younger player, it means my hobby will continue.
The Rose arc ended badly, but I did not think she was a bad companion. I really did resent the "favoritism" that Rose got, over most any other companion. Others had been with him longer and got more of a "Oh, yes, bye then" approach.
The company store thing will probably piss off your players.
Depends on the campaign style. Been in very very many "company store" type games. Though, I will admit most have been in the espionage genre and the least in the sword and sorcery fantasy genre. But, I can remember a very fun FR setting Harper group that did a "company store" type game.
Treasure tables became very mission oriented and major equipment was returned to the quartermaster.
EDIT: Come to think of it, the Harper game was fantasy espionage :P
Usually, I bring snacks. Chips and salsa, sometimes nuts, cheap beer, or soda pop if earlier in the day.
But on a more serious bent, our group, that has played together for over twenty years now, seldom shows the teamwork I have seen in other threads. We have fun bumbling and bumping heads. Every now and then, it actually works. Go figure.
EDIT: I guess if I had to label the roles most prevalent...
The Contrarian Whatever the plan of action decided, she will point out the problems for its guaranteed failure without any advice towards a different plan.
The Brooding Plotter After all discussion and planning are finalized. After the actions have been performed, he will announce to the group, "What we should have done was..."
The Instigator No matter the plan, no matter the moment, he will do something entirely off base. Perhaps in a stealthy exploration shout "we are here!" or decide the queen of the land just needs a lil' lovin' from his character. He is always ready with the wrong action.
The Decibel Diplomat By shouting the loudest, her way becomes the party's decisions.
There are probably others, I just can't think of them.
Erik Mona wrote:
Though the trilogy was stunningly filmed, the special effects amazing and generally gave one a belief that it was all real, I was so very bored. But, as previously stated, I never cared for the series of books. I appreciate how they impacted my favorite genre, but I also found them plodding. I still do not understand how my friends could watch the extended DVD's multiple times. Then again, they do not understand how I could go reread my Jack Vance novels whilst they did so.
Willow and The Princess Bride did much more for me.
I was hoping The Hobbit would fall into that catagory. But instead, I see it being a Streeetttchhhheddd out production of all the bits I do not need nor want. For me, I will not have another "great" fantasy movie, hence the sourgrapes. I realize I am a minority though.
Actually, I don't see that as a problem so much with traits, but mostly with the player. ( unless that is a roleplay style, then he just makes characters that don't play well with others...oh..guess that is still a player issue :P)
Still, a hillarious scenario.
EDIT: Hillarious when it happens to someone else's group :D, Otherwise, I'd be rather P.O'd.
Gosh, reading this makes me think Dexter=evil. He does not have respect for life. He is not altruistic. Not really concerned about dignity for sentient beings.
Hurting, oppressing and killing others. No compassion and kill without qualms when convenient. Hmmm, seems like ol' Dex to a tee. Killing for sport. I guess that would be for personal enjoyment. He kills because it gives him pleasure. He started with animals..but quickly became bored with that as he grew up and dreamt of killing people. yep. Evil. The whole torturing them and slicing them up while alive...not really compasionate.
Oh wait, they are serial killers. Yup, Evil torturing Evil to death does not equate to Good. At least to most people. Now if he were a quick death kind of guy...I could see a stronger element.
Interesting that Dex refers to himself quite often as a monster. He knows he is evil. He just doesn't wanna die. He likes killing too much.
Dex doesn't really hate to see the guilty go unpunished. He sees it as an opportunity to feed his obsession (torturing, killing, and dismembering). Telling the truth? Com'on, his whole life is lies. Oppose evil? Heck no, he looked upon his brother as inspired. And often he seeks to expand the CODE to kill a greater group. Nor does he seem to upset by the killing outside of his code of harry.
Nah, Dexter is great show, with a really twisted way of making us look at our values. But Dex is EVIL. He may benefit society...but so would a person killing off the elderly and infirm during a famine situation.
So let's say, I am a commoner farmer in D&D world. Farmer Greg. Well, it is spring and Farmer Greg, his wife Was and his ten year old boy, Son are out gatherin' the spring poke plant shoots to have 'em a nice salad.
When OH NOES!!! A swarm of nasty Ants ( also out to eat sum good poke plant greens) decides the farmer and family would make good eatin' too. :( Well, Farmer Greg, his wife Was and his son Son look to be turned inta Ant grub. Especially since the bein' commoners with wimpy stat arrays. But fear not for em!
A hell hound comes out of the air and blasts dem nasty ant swarmin' ants into ant ash. Farmer Greg , and fam are teeereefied. But the hound disappears as quickly as it is formed...and there be a magikerin' fellar standin in the nearby road.
"Fear not Farmer Family! I am a great wizard and I (bolded and italic bein' so important like) summoned a beast to save you!"
To which Farmer Greg responds, " Oh thank you Mighty Mister Wizardly Man! Could we offer you some Poke salad fer supper as way of sayin' Thanks?"
"No, It upsets my stomach. And I have more adventures awaiting me over yonder hill. Farewell, Farmer Family!" and so sayin', the wizard floats off out of sight into the sunset.
With tears in her eyes, Was is heard to say," There goes one mighty good wizard, Mister." Her husband and son only nod in reply.
Yeah. For summoning stuff with summon monster spells...even if they have an [evil] descriptor... I gotta go with, " Momma always said, 'Evil is as evil does.' "
The descriptor is there for those poor caster types (clerics, I'm lookin' at you) that can't summon things their gods say no to.
PS: on Poke plant... many say it is always poisonous, but I know of many an ozark family that has eaten the new shoots boiled and cooked with bacon grease for many many generations. Personally, I find it horrid tasting :P
Jess Door wrote:
I find having multiple beginners in a group a better environment for roleplay introduction, because then there's not one player always asking questions or feeling lost.
I made the mistake too many times with new players of bringing them into a group of experienced players. Most of the time it wasn't impatience, it was too many trying to be too helpful. When trying to learn something new, several "experts" offering different viewpoints and annecdotes can just lead to frustration and more feelings of being lost.
Baby steps :)
cranewings, I appreciate these feats. But since you put them in every E6 thread, in the future, could you spoiler em, since the list is long? Especially, in threads like this where they are slightly off topic? I do like the list, and will use many of em myself.
Jeremy Mac Donald wrote:
James Sutter wrote:
Yay Team Elle Gee!!