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Weather is indeed very nice, but it can get ungodly hot in the summer.
Game Empire in Pasadena is a great game store, with plenty of tables for gaming. It's cleaner than most other game stores that I've been to (all over, not just in San Diego), and it has a very wide selection of new product. I find that it's not a great place if you're looking for older, out-of-print stuff, but nobody's perfect.
Hello James! It's super-remarkable that you're still doing this thread; thanks for that.
In your opinion, what happens when a creature specified to be of a particular sex (for example: harpy, medusa, satyr, etc.) undergoes (willingly or otherwise) magical sex re-assignation (via girdle of opposite gender, elixer of sex shifting, or the like)? Is it even possible for a mono-sexed species to be effected by this sort of magic? Does it have any impact on their abilities? Is this something that a Paizo product has ever addressed in an official capacity?
Thanks in advance for any insights you could provide.
Aram and Ambrus were both included in the Urban NPCs set, with the same artwork that's shown on the cover image above. There was a Sheila Heidmarch card included with the Shattered Star set, but it was with different artwork. I have every set of Face Cards that has been released so far, and I don't believe that the image of Sheila (if that is indeed who is on the cover image above) that is shown here has been released on a card before.
Jail House Rock wrote:
Hitler and Stalin were never allies. The Soviets and Germans had a non-aggression pact for a little bit under two years, but promising not to shiv each other (while mutually sharpening knives in preparation for the inevitable shivapalooza) is hardly the same thing as an alliance.
Cavaliers ate far from broken, though they don't gain AC during their challenge.
They also don't do extra damage to dragons, outsiders and undead. They also don't get their CHA as an attack bonus. They also don't bypass DR.
Smiting is significantly more powerful than the cavaliers' challenge.
This forum has pictures disabled because the last time I talked about my fighting skills which you cannot be taught because I made them myself and they come from my personal power someone asked me to prove it so I posted a picture of the time I punched through three ninjas who were also robots and the picture was so awesome that a bunch of the users went blind from looking at it so you're all really very lucky that they disabled pictures because otherwise you would be reading this with your blind eyes.
I love the cyclops, and the sea cat. The naga looks good, and I like naga a lot, but I'm not sure that I agree that we need three naga out of four miniatures sets. Given that naga minis aren't hard to find (Hell, you gave us one in the LAST set, as well as another one in THIS set), I'm not sure what the justification for the decision was, other than "naga are REALLY EASY to sculpt".
F. Wesley Schneider wrote:
As an old-school V:tM player, I vote that the plural of "Nosferatu" is "Nosferatu". Ex: "There are a half-dozen nosferatu about to stomp your sorry butt into next week."
Make the ranger a deal. Find someone who can cast Know Alignment on the little buggers. If they're already evil, put them down. If they're not already evil, find someone who can raise them in a way that helps them not become evil. Just take the whole nature/nurture thing out of the equation entirely.
Meh. LucasArts hasn't been making much in the way of decent gaming output in a while; most of the best SW games of late have been by BioWare. While I would love to see a resurrection of Grim Fandango or Maniac Mansion, it wasn't as though LucasArts was doing anything with those franchises before the Disney acquisition.
Maybe know Disney can contract out those properties to companies that are actually interested in making quality games. I don't see this as a loss (although I do hope that the displaced LucasArts staff members find new jobs quickly).
I'm back and forth on whether I'll be supporting this KS. On the one hand, I've been wanting a decent kraken mini for a long time, and I think that your sculpt is pretty sweet. On the other hand, I've never (in 20+ years of gaming) successfully run a game to a level where a kraken would be a level-appropriate challenge, and while I'd like to do so, I doubt that I'll manage to do it more than once or twice. $60 is a not-insignificant cost for a single mini, so I'd want to get a lot of use out of it, but assuming that I do manage to run a few games at that level, I don't want to get pegged as the guy who uses a kraken as the BBEG for every single campaign that he runs.
But, once again, I'm drawn to what a sweet sculpt you've got there. I'll probably check in on this KS as it approaches the deadline and see if any of the expanded options tickle my fancy.
I'm iffy on the naga (pointing out a concern before it is raised does not invalidate that concern); I'll need to check out the stats for that particular character before making up my mind whether or not a Young Naga is a worthwhile addition to my collection.
I'm intrigued by the Shimerae, although that multitude of snakey protrusions only reinforces my concerns about packaging. It's a nice looking mini, but man do those things look like they could snap right off.
I'm excited about Endymion; he's a good looking pirate, but I think that he could also make a good stand-in for an Andoran in uniform.
In the 3.X campaign that I ran for about three years, I initially made the party's opponents attempt to flee when the combat began to turn against them. The problem that I encountered was that the rules make it really hard for most combatants to flee, and so most of the retreating foes wound up with a back full of arrows or chased down and AoO-locked by the more mobile members of the party.
This left me with a problem: Making sure that your opponent doesn't get away is practical from a tactical point of view, but shooting a man in the back or cutting him down as he attempts to flee wasn't feeling very heroic or exciting to my players. It's like machine-gunning the lifeboats after you sink an enemy's ship; only a raging man-bone would brag about doing something like that.
So these days my villains only run if they have a reasonable expectation that they'll get away (and in a game that features both magic and ranged superiority, that's not an expectation that they have very often). They're living in a world where very often the only way out is through, and they respond accordingly.
Several years ago when I was starting a campaign I had a player present me with the following stat string: 18, 18, 17, 16, 16, 15. It struck me as improbable. I went online and asked the odds of rolling that string here, and people confirmed my belief that those rolls were on the very outside chance of probability. So I had him roll again, using my dice, in front of me.
That lucky so-and-so rolled a string that totaled one point HIGHER than what he'd previously given me. He completely dominated that campaign.
I use point-buy now.
brock, no the other one... wrote:
The problem with the grub swarm was twofold:
1.) The swarm mechanics operate by having the swarm share the same space as the individual(s) that the swarm is attacking. The sloped nature of the grub swarm mini makes this tricky at best.
2.) Swarms take up a 10'by 10' area. The grub swarm mini is on a Small base. This means that the mini is two size categories smaller than the swarms in the bestiaries.
So, yes, it does really look like a pile of maggots, but sadly it looks like a pile of maggots for a game that isn't using the Pathfinder system.
Having said that, Shattered Star is still a strong contender for my favorite set of pre-paints ever, so a couple of minis that fail to impress are hardly enough to sour me on what WizKids is putting out.
Shattered Star WAS a remarkably good set, with a few minor exceptions (grub swarm, I'm looking in your direction here). Reign of Winter is a fair guess for the next set, but I wonder if Paizo might hold off on it because some of the potential minis are way too specific to that particular adventure path (machine-gun toting dudes and the Dancing Hut being reasonable choices for this path, but probably useless in most other games).
I'm a big fan (BIG FAN) of the Gamemastery Face Cards series. I'm curious, though, about which characters are featured on the cards. The Rise of the Runelords set has all of the characters' names on the back, so that's pretty obvious, but has anyone compiled a list of which characters are featured in the Friends any Foes, Enemies and Urban NPCs decks? Perhaps with the corresponding card numbers, so that a novice like myself can match them up?
I've seen people on this board mention that they know who all of the NPCs featured are, but I've never seen the list compiled. Any help that people could give would be appreciated.
I assume that it's because the comic book Amazons were, unlike the creators of the myths referenced, smart enough to realize that having breasts does not prevent a person from shooting a bow or throwing a spear.
I wonder: If ancient Greek society had been dominated by women, would they have come up with an equally laughable story about a society of warrior men that castrated themselves so that they could ride horses?
Including these in the Shattered Star Face Cards set means that we'll have two different Karzoug cards (the other one being from the Rise of the Runelords Face Cards set). As much as I prefer not to get overlapping cards (because of the reduction in utility this creates), I have to say that I don't mind in this particular case.
Saw it Friday night at the El Capitan in Hollywood. Absolutely fantastic. If you're wondering if you should see it, I'm telling you that you should see it.
I intentionally went to the last showing of the night, in order to get a movie theater full of excited adults rather than kid/parent combos. That was a good move on my part, I think.
On Golarian, at least, most goblins worship Lamashtu. Since she's the goddess of deformity and madness, the end results of generations of close inbreeding would probably be seen as a BLESSING, rather than a problem.
I don't know if this works for your campaign, but I figured that I'd throw it out there.
I have not the words to express how excited I am about the prospect of Face Cards for every AP. Face Cards are absolutely one of the most useful products for me that ANY game company has ever put out, and the wait between sets drives me nuts. The notion that we'll be getting two sets a year, minimum, is the best news that I've heard all week (and I've had a pretty good week).
I wanted one of these and my local store said they can't get them. I try to support the FLGS when I can. Are they exclusive to the Paizo site?
I have definitely seen them in stores, and on both coasts (Aero Hobbies in Los Angeles, and Compleat Strategist in New York). Why your store can't get them (if that is in fact the case), I have no idea.
Azaelas Fayth wrote:
True, but a small village with a temple might have a Paladin leading the city guard. (i.e. a town sheriff)
But that's true of any class. A paladin is no more likely to be the town sheriff than a fighter is, or a cavalier or ranger or even a monk. That alone isn't justification for these classes to have Knowledge (Local) as a class skill.
Besides, if someone wants to run a paladin as though they did have Knowledge (Local) as a class skill, that's the reason why feats like Skill Focus and various traits exist.
Personally, I think that the best sheriffs are bards, but since bards DO get Knowledge (Local), they're not really relevant to the point that I was trying to make.
Paladins are not champions of good and law. They are lawful champions of good. Paladins do not get Smite Chaos, they cannot Detect Chaos at will, and they are allowed to freely associate with chaotic characters. They tend to support law because they are lawful characters, but they are not law's champions the way that they are good's.
I was looking over the chase rules in the SRD, and I came across the following suggestion:
Assign each obstacle a DC to successfully navigate or overcome. A trivial obstacle is DC 10, a simple obstacle is DC 15, a standard obstacle is DC 20, a difficult obstacle is DC 25, and a very difficult obstacle is DC 30. For high-level chases, feel free to assign correspondingly high-level DCs. When assigning obstacles, it's best to have the DCs of both obstacles on a card be within 5 points of each other, but never identical—this forces participants to make tactical choices.
Which makes sense to me, but then I noticed that in the sample chase, it seems that not one of the five contested rolls had DCs within 5 points of each other.
So I was wondering, am I reading this incorrectly? If not, and the suggested rule and the sample chase really do contradict one another, which method is the one that Paizo actually thinks is better?
1.) It is my understanding that in Golarion driders breed true. In your view, does this mean live birth or eggs?
2.) Have you watched the H.P Lovecraft Historical Society productions of Call of Cthulhu and Whisperer in Darkness? If so, how did you like each of them?
Also, I just wanted to thank you for all of the work that you've put into this community, both for the fantastic products that you've worked on and the great interaction here on the board.