pg. 340 Typo- Under the Death Zone section it states that the elevation as being 26,000 ft onwards when the PCs start experiencing debilitating effects. Yet in the caps section of Death Zone it states that it's more than 2,600 feet in parentheses. Somebody forgot to add the extra zero!
Just a suggestion for the GMs... One way to give the PCs a huge hint as to the type of the environment they'll be facing is to actually have a few villagers or outlying farmers come into Heldren with cases of frostbite, or even have a family member of one of the PCs die from cold weather exposure.
Really good GMs (alas, I do not fit in that category), could even put in a little creep factor by having the PCs find a corpse on the road, the corpse displaying obvious signs of severe frostbite with a message written in blood, 'Don't go to the wood.'
There's that classic scene in John Carpenter's 'The Thing' where MacReady and the outpost doctor investigate the Norwegian station and see the corpse that slit his wrist... Some food for thought.
Speaking of the Pale Tower is there a map somewhere that got left out showing the Irrisen environs of Waldsby and its relation to the distance of the tower? Or is that in the Irrisen gazetteer? (I preordered mine from my local gaming store so I haven't seen it yet)
An 'interview' with the unfamous pirate, Porfiry Meng, captain of the Esperus, and his Master at Arms, 'Toady ' Knavecrusher as they examine the current standings of the Razor Coast Kickstarter Project as of 1/16/2013 9:46pm Eastern Time.
PM- 'Well, I have to er... make a, slight confession. I made a mistake.'
TK- 'Not the first time either cap'n.'
PM- 'Put a cork in it Toady!... Where was I? Ah yes, well as some of ya may know, on the Kickstarter Comments I referred to the Krakenfiend as an 'Angry Stepchild.' This was...er.. in error. Apparently, the Krakenfiend is The Only Child of All Unholy Dalliances, er... when it comes to squids mating with... Well, ya get my meaning. Let it be said that Porfiry is one of the few seadogs who admits when he's wrong.'
TK- 'Which is a lot.'
PM-'BELAY THAT TOADY, else I'll make ya scrub down Matilda.'
(Toady takes out one of his throwing knives and starts chewing on the hilt)
PM- 'By all the kind sea nymphs I hope that ain't one ye sharpened.'
(Toady looks at Porfiry with an air of innocence, which is quite hard to pull off, considering Toady is a 6'7” half orc)
PM- 'Alright Toady, get the cabin boy to give us a scroll of the current Razor Coast Tallies.'
(Toady gets up from the table and proceeds to stomp off. Porfiry pulls out a harmonica and begins to play, well something... Twenty minutes later, Porfiry is snoring in his chair. Toady arrives, grasping in his right hand what appears to be the cabin boy. )
TK- 'Caps, wake up!'
PM- (Snorts) 'Wha!? (Observes Toady carrying the limp form of the cabin boy by the lapels of his shirt.) By all the Nautical Nasties of the Unfathomable Trench! What did he do this time!?'
TK- 'Caught him dressing up the rats as dragoons again.'
PM- 'I thought you confiscated all of those tiny uniforms he got from gods know where!? Never mind, did ya find the scroll?'
TK- 'Aye Cap'n!' (Toady pulls out a scroll from the back of the cabin boy's pants, hands it to Porfiry)
PM-'Fer Pele's sake would you put him down! Gently!'
(Toady lowers the cabin boy to the floor, leaves him there, and sits next to Porfiry at the table.)
PM- 'By all the gods Toady, ya gotta learn to temper those slaps. If the lad doesn't wake up, you're gonna have to swab!'
PM- '71, 343 doubloons! By the fires of Dreadsmoke we may get this tub in the water yet! 3,657 more ta go! Ya know, your ma could make twice as much in one night!'
TK- 'I thought you said we were gonna leave me mum outta this!'
PM-' I can't help it! Your ma was the best... midnight baker in all of Carcass.'
(Toady growls out a warning)
PM- (Licking his lips) 'All o that succulent flour, made your lips water. Those exotic spices, she...er.. her cookies just melted in your mouth!'
(Toady roars and throws the table at Porfiry, the captain manages to duck, but a table leg glances his forehead and the captain falls like a sack of freshly caught fish on a trawler deck)
PM- (Groans) 'Greengrunt, tell that Greg Vaughan fellow that the Esperus is in need of a ships surgeon!'
End of interview.
I stopped at our FLGS and talked to the manager about FGG and the Razor Coast Kickstarter. He is going to call his distributor in Austin. He has previously carried Necromancer Games stuff and was unaware of what has been going on but did hear about the RA kickstarter. I have had a previous business relationship there in the past so perhaps something may come of it.
Nice! Doesn't hurt as the ol' cliche says.
So who would be a higher CR, wife, girlfriend, or dare I say to those gamers who are studmuffins out there (not I rest assured), lovers?
On a serious note, great job with the efforts at spreading the word folks. I for one appreciate everybody's efforts on the Paizo MBs regarding this project to get the word out. I was able to plant 3 fliers in the 3 local gaming stores in the area. I hope they generate some buzz and at the very least, people take a gander at the Kickstarter page.
Nicolas Logue wrote:
Greetings Nick! I hope your folks are doing well up in the Northlands. I was going to ask how they're doing but I don't know if that's appropriate on this thread. I'm going to try and get some fliers up at the very least in the 3 gaming shops I know in my area to try and encourage some in the local gaming community to take a gander at FG's RC Kickstarter page. We'll see what happens.
I was able to listen to the Demiplane of Gaming video on Razor Coast (it's an hour long round table discussion). This was an amazing three way interview/conversation about the RC project. Great job, Lou, Owen and Steve! Not just about RC, but it examines the dilemma of writer's block, artwork in RPG publishing, and... exotic art! ; ) And much more obviously..
For those of you who are still reticent about investing in the Razor Coast Kickstarter, I highly recommend you check this out.
A few years back I decided to attend to a gaming convention at the University of Buffalo. Unfortunately, I couldn't participate because well, it was my first gaming convention, and me being a noob to the gaming convention scene, had no idea about registration and all of the other pre-convention rituals.
On the hugely positive side, I had the privilege to able to sit in on a gaming session with Nick Logue as he DMed (using 3.5 edition D&D rules) an adventure in his very own Razor Coast setting. I saw it come to life as he stood (more than he sat), acting out and describing the rowdy sea town of Port Shaw. The PCs were each given a pre-gen that they all acted out wonderfully. There was double-crosses and hasty alliances, despair and desperate attempts for redemption. There was a first mate who happened to be a minotaur, tossing dragoons over the docks and into the briny waters below. Eventually, a gun magazine on a ship blew up and a chase ensued, ending with a pitched ship battle and a very, very large shark. That day was a game changer for me. I realized how adaptable Nick's style of GMing was, and how this really contributed to the excitement for the players. But more importantly, I saw Razor Coast as a living, breathing campaign world, filled with thrills and wonder.
I cannot tell you how elated I am about the possibility that Razor Coast will come to print. The fact that it is non-linear is incredibly appealing (well, to me anyway). This gives a GM a chance to exercise adaptability and flex his imagination. Ultimately, Razor Coast is unique for every player and hopefully, for the GM as well. After all, it is up to the GM to tie all the threads together. The non linear aspect will challenge us to do just that. It will unshackle us and encourage us to be more adaptable in our GM style.
So I hope any who are sitting on the fence with this project to consider investing in it, so that it will come to print. I hope GMs everywhere will be able to see how they can tie the threads together of pirates, dread horrors of the deep, and numerous other gems that Razor Coast has to offer.
Cheers and happy holidays!
Blonde Frog wrote:
Actually, if you pre-ordered from Sinister Adventures it would be easier to contact Mr. Agresta rather than FG. The only reason why I say this is that FG directed me to contact Lou. Just trying to save some people who may have pre-ordered from taking an extra step in the confirmation process. Or..Or! Check out Lou's own post entitled [Razor Coast] Want to Know if You Have a Razor Coast Pre-Order? on the Paizo MBs.
Matthew Morris wrote:
Man, I feel your pain. Ahhh reminds me of that song by Weezer, from the Pinkerton album... 'Pink Triangle' was it??
Sigh, I may get some drinkie on tonight.
Set, you make some interesting points. I have played both WOW and DDO (Dungeons and Dragons Online, the Turbine version), and I actually prefer DDO if I had a choice. This is for one reason and one reason only, and this is speaking from a personal experience; the respect and civility of players have towards one another was much greater on DDO than on WOW.
Despite the wonders of online play I'm continually disgusted with the behavior of people online with these MMORPGs. Now I know of a handful of people who happen to have a wonderful group of players they meet with to play online. I consider them to be extremely fortunate.
With pen and paper RPGs, you are forced to act as a team moreso than online RPGs. There is a level of social intimacy of a group of people sitting around a table, shooting the breeze and talking about stuff both gaming and nongaming related, that CANNOT be duplicated with an online RPG. Since a person is playing with people who are perhaps hundreds or thousands of miles away, what force is in play to make them be civil to everyone else. If you have players sitting right next to you, in person, in the flesh, I think that is more of a motivating factor for people to work as a team and hash things out than sitting on a computer and dealing with people on sucn a remote level.
Sigh... But this is just my opinion.
In short (too late!), I'm going to hit the drinky-drinks! :P
Seeing these wistful and insightful posts on music, childhood, the ever increasing appeal of WOW and the decrease of interest in pen and paper RPGs by the younger crowds... IT all makes me want to drink... Lots of sweet tea vodka and lemonades... Chased with some Labatt's. Horrible!!
And who can ever forget Iron Maiden's classic- "Seventh Son of a Seventh Son!?" Especially the chorus!!
Actually, I love their song 'Phantom of the Opera.'
Ahhh yes, those inbreds on Point Lookout were a beeotch. I ended up using the Plasma Rifle you receive for solving the Replicated Man Quest at Ratchet City.
Those damn Mutant Overlords are not something to piss at either.
Mothership Zeta- Teeny spoilers!
I played Mothership Zeta (MZ). As for story content, its pretty weak. It turns into a combat fest as you blast your way through the ship. You have interesting allies at times, one being a precocious little girl, but the interaction with them is pretty minimal. I was pissed when I lost a few of them in a heated battle at the end of the game. Although I have to say, I enjoyed watching my samurai ally kick the crap out of some alien booty with his katana!
It wasn't great, but I still enjoyed it. I really wished Bethsaida had added some more story threads in MZ.
AND... I wish you could've recruited the samurai as a side kick, but, to quote Chris Farley from an old SNL episode- "I CAN'T SPEAK FREAKIN' JAPANESE!"
Me flight doesn't arrive until 5:30pm in Seattle on Thursday... Alas. :(
Otherwise, I would be game.
I've heard that the PFRPG is off to the priners shortly!
A great accomplishment and I wish you all the best of success.
Now just answer me this one question if you could please, how many cartons of cigs did Buhlman have to devour to get through this feat? :P
Sean K Reynolds wrote:
On the "I have no talent as an artist but can exploit those who do" side of things, I'm going to do a "how to do a good map turnover" seminar. Basically it's stuff you can do that'll make things easier for the developer and cartographer. Like, "if your handwriting looks like a drunken ape's scribbles, type out all names to appear on the maps, print them, cut them out, and tape them to your map so we don't have to decipher your ape-scribbles." I'm gonna have some examples of good and bad map sketch turnovers from designers, how I fixed the poorer ones, and the final result by pros such as Corey and Rob. You don't need to be an artist to do a good map turnover, just knowing a few tricks can really improve your drawn maps, whether for home use or professionally.
Croikey!! If things pan out I would love to be there... But with things the way they are, it's rather up in air, as I volunteered for some events for Josh. Either I will be blackballed! : P Or... He'll throw 3 events at me in addition to the D20 Mod/Future game I may or may not be running. Regardless, sounds like a blast.
Gracias senor! Tis much appreciated!
Zux- that er... is alot of stuff you'd have to be carrying on da plane... Just sayin.' :P
Thanks for the recommendations Sunshine, I'm totally down with the sushi.
As for the erotic dancers, I'll pass on that.... Twas a bad jest on my part. I've had enough of the bar scene in NY so I certainly won't be in bar hopping mode during the 'Con. But that is another story which I will not delve into here. Thanks for the huge input on recommended food establishments. Much appreciated!