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Profile
About Greehr__________________________________________________________
-Greehr Greehr
HP 10
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Skills:
(8x1=8) Max 5 ACP=-1
Craft: Alchemy +10 Linguistics + 2 Knowledge(Arcana) + 8 Knowledge(Engineering) + 8 Disable Device + 5 Use Magic Device + 4 Spellcraft + 7 Heal + 3 Languages:
Common Elven Halfling Skald Hallit Sylvan Favored Class: Alchemist (+1hp)
Alchemist:
Alchemy Bomb 1d6 (4/day) Mutagen Feats and Traits:
Feats: (b) Throw Anything (b) Brew Potion (r) Skill Focus: Craft Alchemy 01 Improved Initiative Traits:
__________________________________________________________ Alchemy __________________________________________________________ Mutagen of the Day: +4 Dex, -2 Wis, +2 Natural Armor, 10 minutes Bombs Left: 4 Formulae Prepared:
(2)1st = Enlarge Person, Cure Light Wounds Formulae Known:
1st = Enlarge Person, Shield, Cure Light Wounds, Reduce Person, Disguise Self Potion Belt:
1 Mutagen 2 Enlarge Person 3 Cure Light Wounds 4 5 6 __________________________________________________________
Equipment:
Starting Gold: 105gp (Alchemist Average) Light Load: 76lbs Dagger Cane Studded Leather Armor Traveler's Outfit Thieves' Tools Backpack Bedroll Flint and Steel Waterskin Rations (Trail) (6) Mirror (Small Steel) Potion Belt Formula Book
Total: 53.5 lbs (Light), 24.9gp Left.
__________________________________________________________ Description:
Greehr can stand a good six feet, if he weren't stuck in a slouch. His deathly pale complexion stands testament to his love of the indoors. Though still in his prime, his hands and face are lined with the faint scars and burns of various laboratory accidents, and his dark, wild hair has started to show signs of graying. He wears loose, practical clothing, the kind that he can easily throw off whenever it catches fire. An all too common occurrence in his line of work. Background:
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