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Uzbin Parault

Greatbear's page

Pathfinder Tales Subscriber. Pathfinder Society Member. 106 posts. No reviews. No lists. 1 wishlist. 1 Pathfinder Society character.


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Andoran

Pathfinder Tales Subscriber
Little Red Goblin Games wrote:
Got your Lone Ranger Right Here.

Thanks. I picked that one up now.

Andoran

Pathfinder Tales Subscriber

I'm working on a campaign styled on a frontier. Humans are moving into an area where, up to now, they have not occupied. Other humanoids, such as orcs, goblins, and centaurs, already live in this region in small tribal groups. Naturally, there is going to be friction as humans encroach on their territory and start fencing things in. It's analogous to American western stories, but it's not a direct copy. Land is used either for farming or mining. Most cargo is transported by skyships, so piracy is also a big factor. Think Lone Ranger meets Pirates of Caribbean. So far, I have the following products:

Avalon's Homestead Guide to Frontier Life
ICOSA's Pure Steam Campaign
Green Ronin's Freeport Pathfinder Edition
Kyoudi's Thunderscape the World of Aden
Frog God Games Razor Coast Campaign Setting and Freebooter's Guide to the Razor Coast.
Rogue Genius Game's Fight Like a Pirate

Any other third party products that could be used for inspiration for frontier and/or pirate based campaigns?

Andoran

Pathfinder Tales Subscriber

I've thought about a few other skinwalker types I'd like to see:

Trihorned - Were-triceratops
Featherback - Were-Deinonychus
Raptorclawed - Were-Hawk/Eagle/Owl
Serpenttongue - Were-cobra
Shellback - Were-turtle/tortoise
Silverback - Were-ape

Andoran

Pathfinder Tales Subscriber

Dot

Andoran

Pathfinder Tales Subscriber
Mythic Evil Lincoln wrote:

I don't know if I can let this go.

I'm considering a replacement.

Will post back here if anything comes of it, be ready to re-submit whatever you had up there.

Sounds great. I really miss that site. There were some really great ideas there.

Andoran

Pathfinder Tales Subscriber

Are the Amazons a separate race or are they considered a subrace of humans?

Andoran

Pathfinder Tales Subscriber

Darksun
Spelljammer
and Eberron.

I see those three as having the best flavor for Pathfinder.

Andoran

Pathfinder Tales Subscriber

Pathfinder now has over 20 base classes. If you include third party material, it's over a hundred. The number of PC races is about the same.
So, when you're setting up your campaign, how do you decide which ones to say no to? Is it based on your personal tastes? Thematic reasons (for example, if there is no Asian-themed society in your world, the ninja and samurai would be out)? Balance? Have you ever excluded a whole category of spell casters, such as no arcane or no divine casters?

Andoran

1 person marked this as a favorite.
Pathfinder Tales Subscriber

Any chance for the Talented Templar? Gotta give some more love to that class, Owen.

Andoran

Pathfinder Tales Subscriber

Is the shadowmancer a new class or a sorcerer/wizard archetype? If not, do you have any plans for say, a Genius Guide to Shadow Magic with class options? The shadow inquisition and shadow mystery for oracles have nice rings to them.

Andoran

Pathfinder Tales Subscriber

I saw that it was down a while back. Doesn't look like they're coming back. It's a shame. There was a lot of pretty good homebrew stuff on that site.

Andoran

Pathfinder Tales Subscriber

Has anyone compiled a list of 3rd party archetypes?

Andoran

Pathfinder Tales Subscriber
JoeJ wrote:

The idea that there are good and evil (or lawful and chaotic) gods constantly struggling against each other is ubiquitous in fantasy fiction, but it's not particularly common in world mythology. Usually the epic battles between gods took place in the distant past or will take place in the future. In the present, the gods are constantly working in the world - making sure the rain falls, and people are born and die, and plants grow, etc. - but they're not typically in conflict with one another.

Well, yes and no. Many ancient people saw the conflicts on Earth reflected in the heavens. If you were at war with the neighboring city, that meant your god was also at war with their god. If you won, that meant your god also vanquished their god. If you lost, then your god was also defeated. Often times, conquered peoples would adopt the deities of their conquerors having realized that their old god wasn't up to snuff.

Andoran

Pathfinder Tales Subscriber

The gods gain power and prestige based on the number of souls they attract to them. The more souls they gather, the more powerful they. The catch is, they can only collect souls that offer their worship willingly. They cannot be coerced. Any overt displays of power on the material plane dilute the "purity" of their worshipers' faith and is a form of coercion. If the deities start throwing around thunderbolts, mortals will flock to the ones who make the more impression displays, not the ones who most appeal to the mortal's nature (ie, their alignment).

Another thought: the gods DO interfere directly by manipulating natural forces. That is pretty much how most cultures view the way their gods act. When Poseidon gets pissed, he causes tidal waves and earthquakes. Yahweh didn't stomp all over his creation. He caused a global flood. What we as modern people see as weather patterns and plate tectonics, are the gods trying to get people's attention. The gods just don't appear in humanoid form all that often because, frankly, most mortals aren't worth their individual notice. They save those displays for important clerics and oracles. Or, if they're like Zeus, particularly hot babes who are turned on by large white bulls.

Andoran

Pathfinder Tales Subscriber

Thanks for all the suggestions.

I think I may decide to uncouple the energy types from the elements in my campaign.

Andoran

Pathfinder Tales Subscriber
Odraude wrote:

I was originally thinking about all the domains. But in looking at Gnosticism, the overdeity is generally thought of as good. So giving him Evil would be a bit odd.

My big worry is that by allowing any domain, it would give players less of an incentive to play a cleric of the normal pantheon. Since you can pick any domain.

How about having different orders/sects within the monotheistic religion? One group could be the "Orthodox" version and there could several other "Protestant" sects that are considered heretics by the Orthodox faction. Each sect could have a slightly different view of the deity, giving them access to different groups of domains.

Or if you want to stay within a single unified church, model the different groups like the different monastic orders within the Catholic Church. Maybe one order is focused on more scholarly pursuits giving them access to the Knowledge domain. Another one might focus on charity work (think of the Jesuits) and have access to domains like Community and Protection. A third order could be more militant, like the Knights Templar and depend on domains like War.

Andoran

Pathfinder Tales Subscriber

Pre-wish:

High level Aristocrat/Expert with maxed UMD. I'd give him at least a couple of levels in aristocrat to reflect the fact that, as the royal vizier, he's definitely from the upper class.

Post-wish:

High level sorcerer with the Djinn bloodline. This reflects the fact that he got his powers from a genie, so it fits conceptually into that bloodline. The giant snake transformation can be done with the a spell, such as Beast Shape III, which allows you to transform into a huge creature of the animal type.

Andoran

Pathfinder Tales Subscriber

It never really made much sense to tie acid damage to earth elementals. It seems like after the designers tagged the other three elementals with the obvious energy types (water = cold, air = electricity, and fire = fire), they just tacked acid onto earth by process of elimination.

But, why not sonic damage instead? Sound is a compression wave moving through a medium. Earthquakes are waves as well. I think it fits better than acid. Sonic has always the overlooked energy damage type. There aren't a lot of spells that do sonic damage, but that can be fix with some new spells.

What would be the other implications of switching out acid for sonic damage? Should monsters with acid resistance be granted sonic resistance instead?

Andoran

Pathfinder Tales Subscriber
Oceanshieldwolf wrote:
List of 3PP campaign settings

Great! Thanks.

Andoran

1 person marked this as a favorite.
Pathfinder Tales Subscriber
Scott_UAT wrote:

Hi guys!

In the spirit of the "List of 3rd Party Campaign Settings" thread,

Do you have a link to this thread?

Andoran

Pathfinder Tales Subscriber

I really love some of the ideas you guys are coming up with. Has anyone thought about doing MCAs for third party base classes?

Andoran

Pathfinder Tales Subscriber

So, the problem with paladins is that they're good at dropping a single big, bad evil in one round. The "fix" then is easy: Throw multiple big, bad evils at the party. The paladin can drop one while the rest of the party takes on the others.

I don't know. I find these complaints that a class is "broken" because it's really good in particular instance rather tedious. It's like complaining that wizards are broken because they can incinerate an of the boss's minions with a single fireball or a rogue is broken because they can use sneak attack to do a crap ton of damage to a flanked enemy. Each class has something that it's particularly good at, but none of them are invincible in every situation.

Andoran

Pathfinder Tales Subscriber

With all the homebrew and 3rd party stuff out there, sometimes it's hard to find exactly what you're looking for. Case in point: divine spell casters. I'm looking ideas for an alternative to the cleric, a full (9-level) divine caster that, instead of worshiping the gods, actively opposes them. Sort of like the character Salim from Elaine Cunningham's Death's Heretic novel. Something like the 3.5e Ur-Priest prestige class, but as a base class instead. Anyone have any ideas?

Andoran

Pathfinder Tales Subscriber

Similar to elemental binding would be demontech, where weapons and machines are powered by demons imprisoned inside them. David Sherman has a whole series of novels based on it.

http://www.amazon.com/Get-Back-Demontech-David-Sherman-ebook/dp/B0055DYLCU

You could do something similar with angels, proteans or other outsiders.

Andoran

Pathfinder Tales Subscriber

After Ranger and Barbarian, I'd like to see Talented Inquisitor, Alchemist, and Witch Hunter.

Andoran

Pathfinder Tales Subscriber

Doctor Fate is a Lord of Order, so he'd definitely be Lawful Neutral. He's less interested in justice than he is in preventing chaos.

Andoran

Pathfinder Tales Subscriber
Noireve wrote:


Ok now on topic, so the question is, what is your favorite sub-system of magic from 3.5/pathfinder. Examples being: Words of Power (UM), Binding (ToM), Shadowcasting (ToM), Melding (Magic of Incarnum), Psionics/Power Point system (Psionics Handbook and Expanded), ect.

Definitely the Psionics Power Point system. Dreamscarred did an excellent job updating it for Pathfinder. In general, I prefer spell points over vancian casting.

Second favorite would be binding.

Andoran

1 person marked this as a favorite.
Pathfinder Tales Subscriber

Can I suggest the Genius Guides to the Talented Gunslinger and Talented Spell-less Ranger?

Andoran

Pathfinder Tales Subscriber

I like it.

I could see this fitting into a steampunk campaign, with the healbot coming equipment with scalpels, needle and thread, etc.

Or maybe it's a portable dispenser of healer potions.

What about maintenance costs? Healing shouldn't be "free", so maybe you could require the party to pay the equivalent of brewing a potion or scribing a scroll with the specific healing spell the bot performs.

Andoran

Pathfinder Tales Subscriber
DungeonmasterCal wrote:


On a serious note, I'm not that interested in a talented monk personally. I'd rather see other classes get some attention first. My personal favorite is the inquisitor, and in specific the non-spell casting justicar. Oh, the things I could do with a list of talents for that!

Count me in on wanting more love for the justicar. Maybe roll it together with the witch hunter?

Andoran

Pathfinder Tales Subscriber

I like a lot of what I've read on the blog so far.

I don't really have a problem with dwarven samurai. Dwarves have long been considered a very lawful race, so building an honor-based culture around their concepts of law and clan relationships is a pretty a organic direction to take them. Even if human society resembles ancient Babylon, there's no reason why the other races have to also belong to that same milieu, particularly, since they are longer-lived, they might have a more advanced culture.

I would nail down some of your other analogies. I agree with the others that calling mages "biker gangs" doesn't quite fit. Packs might be a good idea, or maybe hordes. Maybe sorcerers belong to specific tribal groups and believe that the are naturally superior to mundanes?

Finally, if you don't mind a little design critique about the blog: The black text on a dark background can be difficult to read. I'd go with a more contrasting color scheme.

Andoran

Pathfinder Tales Subscriber

Love these conversions. Any chance of you compiling them into a PDF or Google doc?

Andoran

Pathfinder Tales Subscriber

I just recently bought the Machinesmith. It looks great. I may have to try it out in my next campaign.

Andoran

Pathfinder Tales Subscriber

There have been a lot of artificer/inventor/steampunk kinds of classes for Pathfinder. So, here's my question:

Which one(s) do you think are the most balanced/fun to play and why?

Andoran

2 people marked this as a favorite.
Pathfinder Tales Subscriber

Personally, I love the alchemist. Mad scientist characters are tons of fun.

Andoran

Pathfinder Tales Subscriber

I think Lemmy does have a point, though. Lots of people don't like the summoner. Is not liking the mechanics of a class enough reason to exclude it?

Andoran

Pathfinder Tales Subscriber
LazarX wrote:
Assuming you're talking American style Wild West, and not Pathfinder or Eberron style Wild West, I wouldn't be using the standard ruleset, I'd be using the Modern Path variant. Also since you're talking about a guns, guns, everywhere sort of world the nature of firearm access takes a radically different nature from Golarion-norm if you check up the relevant section in Ultimate Combat.

As I said, it's literally the American Wild West, it just has some flavors and technology from that era. But I wasn't really looking for advice on how to set up my campaign. I was just using it to springboard discussion about which classes other people are excluding.

It seems the two most excluded are the gunslinger and the summoner. Not really surprising there

Andoran

Pathfinder Tales Subscriber

Now that we have 20-odd classes from Paizo plus dozens from 3rd party publishers, it seems to me that not every class is needed for every campaign. What classes don't fit in your campaign?

For example, I'm building a campaign world with a wild west theme. Firearms are common and advanced (revolvers, rifles, and shotguns). This has a number of implications for many of the classes.

Take the fighter. In our real world, armor was obsolete long before the late 19th century. While my campaign is not based on actual history, the prevalence of guns does make armor less advantageous. Armor training is therefore, not as useful class ability for what is already widely regarded as a weak class. Thus, in my campaign, the fighter will probably be dropped with the gunslinger taking over its role.

The next one is the cleric. Everyone has an opinion on this class. Put me among those that dislike like it. The druid, inquisitor, and oracle are, in my opinion, far more interesting for the role of priest-type characters.

So those are probably out. On the fence are the paladin and cavalier. Obviously, cavalry has a role in a western-themed campaign, but I'll probably have to emphasize archetypes that are less dependent on heavy armor.

Also on the fence are the Asian-themed classes (monk, ninja, and samurai). Most people probably don't think about ninjas in the west, but perhaps they could be "exotic" classes brought from people who migrated from a land that is more Eastern in flavor, much like many Chinese immigrants came to the US to work on the railroad.

So, what about your campaigns? Have you looked at any classes and thought, "This just doesn't fit"?

Andoran

Pathfinder Tales Subscriber

Something like the 3.5 geometer prestige class from Complete Arcane, only as a wizard archetype.

Andoran

Pathfinder Tales Subscriber

Anyone has any suggestions for a wizard specializing in runes and glyphs?

Andoran

Pathfinder Tales Subscriber

Two thoughts on the Paladin option:

1. You're severely limiting the spell choices available for the class. Why not let him choose a small number of spells from the Paladin spell list instead of picking them for him?

2. Tying it to his lay hands ability might be unbalancing. This means a 4th level spell costs the paladin the same amount of resources as a first level spell. Maybe have them cost a number of uses equal to the spell's level.

My solution for the ranger is to just use the spell-less ranger from Open Design. Never liked the idea of rangers as spell casters.

Andoran

Pathfinder Tales Subscriber
Umbral Reaver wrote:
I sunder the spellbook.

Yeah, that's pretty much a fatal weakness for the Wizard, even if it's compensated with always having the right spell.

My idea was to add a feat:

Consult Spellbook
You can swap a prepared spell for one recorded in your spellbook.
Prerequisite: Ability to prepare spells from a spellbook or the equivalent.

By consulting your spellbook, you can remove an unexpended spell from the spell slot you assigned it to and replace it with different spell from your book. The old spell is now considered “unprepared” and you cannot cast it until you prepare it again. The new spell must be the same level or lower than the old spell. Consulting your spellbook and swapping spells takes a minimum of ten minutes and provokes an attack of opportunity. Consulting a spellbook must be done in real time. No magic or spell, including haste or time stop can enable a you to shorten the time it takes to consult your spellbook.

Special: A wizard may select this feat on one his bonus feats.

This gives the wizard a little spontaneous casting ability, but doesn't enable him to just pull out the perfect spell in the middle of combat.

Andoran

2 people marked this as a favorite.
Pathfinder Tales Subscriber

It's definitely the heal monkey perception. Last time I played a cleric, every time one of the other characters got so much as a paper cut, they started crying "heal me! heal me!"

The other thing is that clerics are too generic. Other than domains, there isn't much to separate a cleric of a god of war from one who worships a god of love.

Andoran

Pathfinder Tales Subscriber
SquirmWyrm wrote:

Why is it that most people, when they try to come up with a homebrew setting, they always seem to go for the no magic/limited or wild magic/casters are persecuted for performing magic approach?

Seriously, why? I'm not saying there is anything wrong with said settings, but for the love of Gygax, show some originality!

I've never run a low magic campaign myself. Personally, I got turned off the idea years ago after reading many emails and forum posts from others bragging about they're superior role players because they run low magic campaigns.

My guess is that the reason why many home brewers create low-magic settings is because it's a niche not served by any of the published settings. Most of them are pretty high magic. Forgotten Realms is a world where magic is on steroids and in Eberron, magic is so commonplace that it forms the basis of their economy.

Andoran

Pathfinder Tales Subscriber
Gilfalas wrote:
What time frame are you looking at for the technology level?

Late nineteenth century. Sort of steampunk, but more wild west/frontier in flavor than Victoriana.

Andoran

Pathfinder Tales Subscriber
Singer wrote:
Out of curiosity, why a campaign with no armor? Is this something you plan on running?

Yeah, I'm working on a "guns are commonplace" campaign. Historically, firearms made armor obsolete because it became more of a hindrance than a form of protection. So, I was kicking around some ideas of how the rules would work if armor was no longer considered a standard piece of equipment.

Andoran

1 person marked this as a favorite.
Pathfinder Tales Subscriber

So, if you were going to run a campaign in which there were no armor, what house rules (non-magical) would you adopt to replace it?

How about giving each class a dodge bonus to their AC equal to 1/3 their BAB? Making the Dodge feat scale with level?

Andoran

Pathfinder Tales Subscriber
Chris Lambertz wrote:
Dynamite may be handling digital editions of the Pathfinder Comics through ComiXology. There will not be digital editions available through paizo.com, however.

Nothing so far on Comixology, but I'll keep looking there. Thanks.

Andoran

1 person marked this as a favorite.
Pathfinder Tales Subscriber
Cthulhudrew wrote:

I rather like Psionics Transcended myself. I like how they connected psionics with the monk/ninja's ki mechanic, which is something I was thinking of doing myself. It still is a bit too much of a redo of the 3E psionics rules (I'd prefer something slightly different, again, utilizing the ki pool idea), but it comes closer to what I think psionics should be than does Psionics Unleashed for me.

Not that 3E psionics was bad- I quite liked how they redid it in the Expanded Psionics Handbook- but I'd like something a little different, and PT comes the closest I've seen.

It's a pretty interesting approach. While Dreamscarred took the 3.5 psionics and "pathfinderized" them, Psionics Transcended reworked psionics to make the classes more like spellcasters. It's a matter of taste, but PT will appeal to GMs who don't like the point system.

I don't like PT's psyker class. I never cared for the idea of the soulknife as a psionic character without any psionic powers. I don't know why they call it an alternative to the bard class, though.

Andoran

Pathfinder Tales Subscriber

Any word on whether there will be digital editions of the Pathfinder Comics available?

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