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Uzbin Parault

Greatbear's page

Pathfinder Tales Subscriber. Pathfinder Society Member. 118 posts. No reviews. No lists. 1 wishlist. 1 Pathfinder Society character.


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Liberty's Edge

Pathfinder Tales Subscriber

For some fluff, check out the Pathfinder Tales novel, The Redemption Engine. I think it's the first one where the main character travels to a number of planes.

The cosmology of Golarion isn't tremendously different from the 3.X D&D cosmology of the Great Wheel. There are planes associated with each alignment that souls are naturally drawn to after death. The goddess Pharisma is in charge of making sure the souls make it to the right afterlife. Asmodeus is not just the king of the devils, but a fully-fledged god. The slaad have been replaced by the proteans.

There are three supplements, The Book of the Damned vol. I, II, and III that cover the denizens of the lower planes in pretty good detail. Another supplement, Chronicles of the Righteous cover the good-aligned outsiders. Nothing for the elemental planes or for the inevitables or the proteans beyond their entries in the various bestiaries so far, though.

So, while there isn't a single book by Paizo describing the planes, there are a number of supplements covering at least some of them. But since it is so similar to the 3.X cosmology, you could use a lot of the fluff from the Manual of the Planes and Planar Handbook and incorporate it into your campaign without much difficulty.

Liberty's Edge

Pathfinder Tales Subscriber

Got mine. Thanks.

Liberty's Edge

Pathfinder Tales Subscriber

Very nice. What spells would a wizard from one of these schools focus on? Maybe allow a wizard from the familiar school to Beast Shape on his familiar. Turn your cat into a panther!

Liberty's Edge

Pathfinder Tales Subscriber
Wolfwaker wrote:
I have been curious about Adventuring Classes: A Fistful of Denarii.

Lots of great ideas in there. It's all non-spell casting classes if you're interested in running a low-magic campaign.

Liberty's Edge

Pathfinder Tales Subscriber

Ooo! I've been dying for the Sorcerer Bloodlines PDF.

Liberty's Edge

Pathfinder Tales Subscriber

I have a question about the Hive Master's Summon Nature's Ally spells. The entry in the wiki seems to have two lists of vermin. Why is that?

It also lists options for the 3rd, 6th, and 9th level versions of SNA, even those spells aren't included in the class's spell list?

Liberty's Edge

Pathfinder Tales Subscriber

If you run a campaign where guns are common, then the gunslinger becomes pretty redundant. There are a couple of gunfighter archetypes, one from Kobold Press and another from d20PFSRD.com. These turn fighers into pretty effective replacements for the gunslinger. The one from Kobold Press grants fighters the ability to acquire grit feats in place of their combat bonus feats.

As for rangers, an easy option to create a gunfighter combat style for rangers. Rangers who choose that combat style can perform deeds and gain grit feats as their bonus feats.

Liberty's Edge

Pathfinder Tales Subscriber

I don't really see the need to reconcile them. Occult/Psychic Magic is a different flavor altogether. If you want to use them both in a campaign, just say they're different traditions of magic, much like arcane and divine are different traditions.

Liberty's Edge

Pathfinder Tales Subscriber

Dot

Liberty's Edge

Pathfinder Tales Subscriber
Orthos wrote:
Gilarius wrote:
I was merely pointing out that the OPs original question had an easy answer within the game.
Well, that's my point. I would be 99% sure that isn't what the OP is looking for.

I was actually thinking outside of the whole "spell slots" system. Sorry I wasn't 100% clear.

Dreamscarred's psionics point system is cool, but it's based on the idea that the powers don't scale with the character's level. If you want to do more damage, you have to spend more power points. Whereas with Pathfinder spells, the damage increases automatically with the caster's level, ie, a fireball cast by a 15th-level wizard always does more damage than one cast by a 6th-level wizard. My feeling is that a spell point system would have to work the same way, with wizards having to expend more spell points in order to do more damage.

Liberty's Edge

Pathfinder Tales Subscriber

I know Rogue Genius came out with their spell point system. Are there any other examples of Non-Vancian spell casting rules in Pathfinder, 3PP, homebrew, or otherwise?

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Tales Subscriber

My impressions is that the Occult classes have a more Victorian/Steampunk feel to them. The names of the classes, occultist, mesmerist, medium, originated in that time period. If you're doing a campaign around gypsy fortune tellers or psychic detectives, then the Occult classes are perfect.

On the other hand, if you're looking for classes with a Jedi-like feel, then Dreamscarred's psionic classes are perfect.

They aren't incompatible. Not any more than either would be alongside the core classes. They're different flavors, that's all.

Liberty's Edge

Pathfinder Tales Subscriber
Little Red Goblin Games wrote:
Got your Lone Ranger Right Here.

Thanks. I picked that one up now.

Liberty's Edge

Pathfinder Tales Subscriber

I'm working on a campaign styled on a frontier. Humans are moving into an area where, up to now, they have not occupied. Other humanoids, such as orcs, goblins, and centaurs, already live in this region in small tribal groups. Naturally, there is going to be friction as humans encroach on their territory and start fencing things in. It's analogous to American western stories, but it's not a direct copy. Land is used either for farming or mining. Most cargo is transported by skyships, so piracy is also a big factor. Think Lone Ranger meets Pirates of Caribbean. So far, I have the following products:

Avalon's Homestead Guide to Frontier Life
ICOSA's Pure Steam Campaign
Green Ronin's Freeport Pathfinder Edition
Kyoudi's Thunderscape the World of Aden
Frog God Games Razor Coast Campaign Setting and Freebooter's Guide to the Razor Coast.
Rogue Genius Game's Fight Like a Pirate

Any other third party products that could be used for inspiration for frontier and/or pirate based campaigns?

Liberty's Edge

Pathfinder Tales Subscriber

I've thought about a few other skinwalker types I'd like to see:

Trihorned - Were-triceratops
Featherback - Were-Deinonychus
Raptorclawed - Were-Hawk/Eagle/Owl
Serpenttongue - Were-cobra
Shellback - Were-turtle/tortoise
Silverback - Were-ape

Liberty's Edge

Pathfinder Tales Subscriber

Dot

Liberty's Edge

Pathfinder Tales Subscriber
Mythic Evil Lincoln wrote:

I don't know if I can let this go.

I'm considering a replacement.

Will post back here if anything comes of it, be ready to re-submit whatever you had up there.

Sounds great. I really miss that site. There were some really great ideas there.

Liberty's Edge

Pathfinder Tales Subscriber

Are the Amazons a separate race or are they considered a subrace of humans?

Liberty's Edge

Pathfinder Tales Subscriber

Darksun
Spelljammer
and Eberron.

I see those three as having the best flavor for Pathfinder.

Liberty's Edge

Pathfinder Tales Subscriber

Pathfinder now has over 20 base classes. If you include third party material, it's over a hundred. The number of PC races is about the same.
So, when you're setting up your campaign, how do you decide which ones to say no to? Is it based on your personal tastes? Thematic reasons (for example, if there is no Asian-themed society in your world, the ninja and samurai would be out)? Balance? Have you ever excluded a whole category of spell casters, such as no arcane or no divine casters?

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Tales Subscriber

Any chance for the Talented Templar? Gotta give some more love to that class, Owen.

Liberty's Edge

Pathfinder Tales Subscriber

Is the shadowmancer a new class or a sorcerer/wizard archetype? If not, do you have any plans for say, a Genius Guide to Shadow Magic with class options? The shadow inquisition and shadow mystery for oracles have nice rings to them.

Liberty's Edge

Pathfinder Tales Subscriber

I saw that it was down a while back. Doesn't look like they're coming back. It's a shame. There was a lot of pretty good homebrew stuff on that site.

Liberty's Edge

Pathfinder Tales Subscriber

Has anyone compiled a list of 3rd party archetypes?

Liberty's Edge

Pathfinder Tales Subscriber
JoeJ wrote:

The idea that there are good and evil (or lawful and chaotic) gods constantly struggling against each other is ubiquitous in fantasy fiction, but it's not particularly common in world mythology. Usually the epic battles between gods took place in the distant past or will take place in the future. In the present, the gods are constantly working in the world - making sure the rain falls, and people are born and die, and plants grow, etc. - but they're not typically in conflict with one another.

Well, yes and no. Many ancient people saw the conflicts on Earth reflected in the heavens. If you were at war with the neighboring city, that meant your god was also at war with their god. If you won, that meant your god also vanquished their god. If you lost, then your god was also defeated. Often times, conquered peoples would adopt the deities of their conquerors having realized that their old god wasn't up to snuff.

Liberty's Edge

Pathfinder Tales Subscriber

The gods gain power and prestige based on the number of souls they attract to them. The more souls they gather, the more powerful they. The catch is, they can only collect souls that offer their worship willingly. They cannot be coerced. Any overt displays of power on the material plane dilute the "purity" of their worshipers' faith and is a form of coercion. If the deities start throwing around thunderbolts, mortals will flock to the ones who make the more impression displays, not the ones who most appeal to the mortal's nature (ie, their alignment).

Another thought: the gods DO interfere directly by manipulating natural forces. That is pretty much how most cultures view the way their gods act. When Poseidon gets pissed, he causes tidal waves and earthquakes. Yahweh didn't stomp all over his creation. He caused a global flood. What we as modern people see as weather patterns and plate tectonics, are the gods trying to get people's attention. The gods just don't appear in humanoid form all that often because, frankly, most mortals aren't worth their individual notice. They save those displays for important clerics and oracles. Or, if they're like Zeus, particularly hot babes who are turned on by large white bulls.

Liberty's Edge

Pathfinder Tales Subscriber

Thanks for all the suggestions.

I think I may decide to uncouple the energy types from the elements in my campaign.

Liberty's Edge

Pathfinder Tales Subscriber
Odraude wrote:

I was originally thinking about all the domains. But in looking at Gnosticism, the overdeity is generally thought of as good. So giving him Evil would be a bit odd.

My big worry is that by allowing any domain, it would give players less of an incentive to play a cleric of the normal pantheon. Since you can pick any domain.

How about having different orders/sects within the monotheistic religion? One group could be the "Orthodox" version and there could several other "Protestant" sects that are considered heretics by the Orthodox faction. Each sect could have a slightly different view of the deity, giving them access to different groups of domains.

Or if you want to stay within a single unified church, model the different groups like the different monastic orders within the Catholic Church. Maybe one order is focused on more scholarly pursuits giving them access to the Knowledge domain. Another one might focus on charity work (think of the Jesuits) and have access to domains like Community and Protection. A third order could be more militant, like the Knights Templar and depend on domains like War.

Liberty's Edge

Pathfinder Tales Subscriber

Pre-wish:

High level Aristocrat/Expert with maxed UMD. I'd give him at least a couple of levels in aristocrat to reflect the fact that, as the royal vizier, he's definitely from the upper class.

Post-wish:

High level sorcerer with the Djinn bloodline. This reflects the fact that he got his powers from a genie, so it fits conceptually into that bloodline. The giant snake transformation can be done with the a spell, such as Beast Shape III, which allows you to transform into a huge creature of the animal type.

Liberty's Edge

Pathfinder Tales Subscriber

It never really made much sense to tie acid damage to earth elementals. It seems like after the designers tagged the other three elementals with the obvious energy types (water = cold, air = electricity, and fire = fire), they just tacked acid onto earth by process of elimination.

But, why not sonic damage instead? Sound is a compression wave moving through a medium. Earthquakes are waves as well. I think it fits better than acid. Sonic has always the overlooked energy damage type. There aren't a lot of spells that do sonic damage, but that can be fix with some new spells.

What would be the other implications of switching out acid for sonic damage? Should monsters with acid resistance be granted sonic resistance instead?

Liberty's Edge

Pathfinder Tales Subscriber
Oceanshieldwolf wrote:
List of 3PP campaign settings

Great! Thanks.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Tales Subscriber
Scott_UAT wrote:

Hi guys!

In the spirit of the "List of 3rd Party Campaign Settings" thread,

Do you have a link to this thread?

Liberty's Edge

Pathfinder Tales Subscriber

I really love some of the ideas you guys are coming up with. Has anyone thought about doing MCAs for third party base classes?

Liberty's Edge

Pathfinder Tales Subscriber

So, the problem with paladins is that they're good at dropping a single big, bad evil in one round. The "fix" then is easy: Throw multiple big, bad evils at the party. The paladin can drop one while the rest of the party takes on the others.

I don't know. I find these complaints that a class is "broken" because it's really good in particular instance rather tedious. It's like complaining that wizards are broken because they can incinerate an of the boss's minions with a single fireball or a rogue is broken because they can use sneak attack to do a crap ton of damage to a flanked enemy. Each class has something that it's particularly good at, but none of them are invincible in every situation.

Liberty's Edge

Pathfinder Tales Subscriber

With all the homebrew and 3rd party stuff out there, sometimes it's hard to find exactly what you're looking for. Case in point: divine spell casters. I'm looking ideas for an alternative to the cleric, a full (9-level) divine caster that, instead of worshiping the gods, actively opposes them. Sort of like the character Salim from Elaine Cunningham's Death's Heretic novel. Something like the 3.5e Ur-Priest prestige class, but as a base class instead. Anyone have any ideas?

Liberty's Edge

Pathfinder Tales Subscriber

Similar to elemental binding would be demontech, where weapons and machines are powered by demons imprisoned inside them. David Sherman has a whole series of novels based on it.

http://www.amazon.com/Get-Back-Demontech-David-Sherman-ebook/dp/B0055DYLCU

You could do something similar with angels, proteans or other outsiders.

Liberty's Edge

Pathfinder Tales Subscriber

After Ranger and Barbarian, I'd like to see Talented Inquisitor, Alchemist, and Witch Hunter.

Liberty's Edge

Pathfinder Tales Subscriber

Doctor Fate is a Lord of Order, so he'd definitely be Lawful Neutral. He's less interested in justice than he is in preventing chaos.

Liberty's Edge

Pathfinder Tales Subscriber
Noireve wrote:


Ok now on topic, so the question is, what is your favorite sub-system of magic from 3.5/pathfinder. Examples being: Words of Power (UM), Binding (ToM), Shadowcasting (ToM), Melding (Magic of Incarnum), Psionics/Power Point system (Psionics Handbook and Expanded), ect.

Definitely the Psionics Power Point system. Dreamscarred did an excellent job updating it for Pathfinder. In general, I prefer spell points over vancian casting.

Second favorite would be binding.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Tales Subscriber

Can I suggest the Genius Guides to the Talented Gunslinger and Talented Spell-less Ranger?

Liberty's Edge

Pathfinder Tales Subscriber

I like it.

I could see this fitting into a steampunk campaign, with the healbot coming equipment with scalpels, needle and thread, etc.

Or maybe it's a portable dispenser of healer potions.

What about maintenance costs? Healing shouldn't be "free", so maybe you could require the party to pay the equivalent of brewing a potion or scribing a scroll with the specific healing spell the bot performs.

Liberty's Edge

Pathfinder Tales Subscriber
DungeonmasterCal wrote:


On a serious note, I'm not that interested in a talented monk personally. I'd rather see other classes get some attention first. My personal favorite is the inquisitor, and in specific the non-spell casting justicar. Oh, the things I could do with a list of talents for that!

Count me in on wanting more love for the justicar. Maybe roll it together with the witch hunter?

Liberty's Edge

Pathfinder Tales Subscriber

I like a lot of what I've read on the blog so far.

I don't really have a problem with dwarven samurai. Dwarves have long been considered a very lawful race, so building an honor-based culture around their concepts of law and clan relationships is a pretty a organic direction to take them. Even if human society resembles ancient Babylon, there's no reason why the other races have to also belong to that same milieu, particularly, since they are longer-lived, they might have a more advanced culture.

I would nail down some of your other analogies. I agree with the others that calling mages "biker gangs" doesn't quite fit. Packs might be a good idea, or maybe hordes. Maybe sorcerers belong to specific tribal groups and believe that the are naturally superior to mundanes?

Finally, if you don't mind a little design critique about the blog: The black text on a dark background can be difficult to read. I'd go with a more contrasting color scheme.

Liberty's Edge

Pathfinder Tales Subscriber

Love these conversions. Any chance of you compiling them into a PDF or Google doc?

Liberty's Edge

Pathfinder Tales Subscriber

I just recently bought the Machinesmith. It looks great. I may have to try it out in my next campaign.

Liberty's Edge

Pathfinder Tales Subscriber

There have been a lot of artificer/inventor/steampunk kinds of classes for Pathfinder. So, here's my question:

Which one(s) do you think are the most balanced/fun to play and why?

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Tales Subscriber

Personally, I love the alchemist. Mad scientist characters are tons of fun.

Liberty's Edge

Pathfinder Tales Subscriber

I think Lemmy does have a point, though. Lots of people don't like the summoner. Is not liking the mechanics of a class enough reason to exclude it?

Liberty's Edge

Pathfinder Tales Subscriber
LazarX wrote:
Assuming you're talking American style Wild West, and not Pathfinder or Eberron style Wild West, I wouldn't be using the standard ruleset, I'd be using the Modern Path variant. Also since you're talking about a guns, guns, everywhere sort of world the nature of firearm access takes a radically different nature from Golarion-norm if you check up the relevant section in Ultimate Combat.

As I said, it's literally the American Wild West, it just has some flavors and technology from that era. But I wasn't really looking for advice on how to set up my campaign. I was just using it to springboard discussion about which classes other people are excluding.

It seems the two most excluded are the gunslinger and the summoner. Not really surprising there

Liberty's Edge

Pathfinder Tales Subscriber

Now that we have 20-odd classes from Paizo plus dozens from 3rd party publishers, it seems to me that not every class is needed for every campaign. What classes don't fit in your campaign?

For example, I'm building a campaign world with a wild west theme. Firearms are common and advanced (revolvers, rifles, and shotguns). This has a number of implications for many of the classes.

Take the fighter. In our real world, armor was obsolete long before the late 19th century. While my campaign is not based on actual history, the prevalence of guns does make armor less advantageous. Armor training is therefore, not as useful class ability for what is already widely regarded as a weak class. Thus, in my campaign, the fighter will probably be dropped with the gunslinger taking over its role.

The next one is the cleric. Everyone has an opinion on this class. Put me among those that dislike like it. The druid, inquisitor, and oracle are, in my opinion, far more interesting for the role of priest-type characters.

So those are probably out. On the fence are the paladin and cavalier. Obviously, cavalry has a role in a western-themed campaign, but I'll probably have to emphasize archetypes that are less dependent on heavy armor.

Also on the fence are the Asian-themed classes (monk, ninja, and samurai). Most people probably don't think about ninjas in the west, but perhaps they could be "exotic" classes brought from people who migrated from a land that is more Eastern in flavor, much like many Chinese immigrants came to the US to work on the railroad.

So, what about your campaigns? Have you looked at any classes and thought, "This just doesn't fit"?

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