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Pathfinder Tales Subscriber. Pathfinder Society Member. 97 posts. No reviews. No lists. 1 wishlist. 1 Pathfinder Society character.


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Osirion

Pathfinder Tales Subscriber

Is the shadowmancer a new class or a sorcerer/wizard archetype? If not, do you have any plans for say, a Genius Guide to Shadow Magic with class options? The shadow inquisition and shadow mystery for oracles have nice rings to them.

Osirion

Pathfinder Tales Subscriber

I saw that it was down a while back. Doesn't look like they're coming back. It's a shame. There was a lot of pretty good homebrew stuff on that site.

Osirion

Pathfinder Tales Subscriber

Has anyone compiled a list of 3rd party archetypes?

Osirion

Pathfinder Tales Subscriber
JoeJ wrote:

The idea that there are good and evil (or lawful and chaotic) gods constantly struggling against each other is ubiquitous in fantasy fiction, but it's not particularly common in world mythology. Usually the epic battles between gods took place in the distant past or will take place in the future. In the present, the gods are constantly working in the world - making sure the rain falls, and people are born and die, and plants grow, etc. - but they're not typically in conflict with one another.

Well, yes and no. Many ancient people saw the conflicts on Earth reflected in the heavens. If you were at war with the neighboring city, that meant your god was also at war with their god. If you won, that meant your god also vanquished their god. If you lost, then your god was also defeated. Often times, conquered peoples would adopt the deities of their conquerors having realized that their old god wasn't up to snuff.

Osirion

Pathfinder Tales Subscriber

The gods gain power and prestige based on the number of souls they attract to them. The more souls they gather, the more powerful they. The catch is, they can only collect souls that offer their worship willingly. They cannot be coerced. Any overt displays of power on the material plane dilute the "purity" of their worshipers' faith and is a form of coercion. If the deities start throwing around thunderbolts, mortals will flock to the ones who make the more impression displays, not the ones who most appeal to the mortal's nature (ie, their alignment).

Another thought: the gods DO interfere directly by manipulating natural forces. That is pretty much how most cultures view the way their gods act. When Poseidon gets pissed, he causes tidal waves and earthquakes. Yahweh didn't stomp all over his creation. He caused a global flood. What we as modern people see as weather patterns and plate tectonics, are the gods trying to get people's attention. The gods just don't appear in humanoid form all that often because, frankly, most mortals aren't worth their individual notice. They save those displays for important clerics and oracles. Or, if they're like Zeus, particularly hot babes who are turned on by large white bulls.

Osirion

Pathfinder Tales Subscriber

Thanks for all the suggestions.

I think I may decide to uncouple the energy types from the elements in my campaign.

Osirion

Pathfinder Tales Subscriber
Odraude wrote:

I was originally thinking about all the domains. But in looking at Gnosticism, the overdeity is generally thought of as good. So giving him Evil would be a bit odd.

My big worry is that by allowing any domain, it would give players less of an incentive to play a cleric of the normal pantheon. Since you can pick any domain.

How about having different orders/sects within the monotheistic religion? One group could be the "Orthodox" version and there could several other "Protestant" sects that are considered heretics by the Orthodox faction. Each sect could have a slightly different view of the deity, giving them access to different groups of domains.

Or if you want to stay within a single unified church, model the different groups like the different monastic orders within the Catholic Church. Maybe one order is focused on more scholarly pursuits giving them access to the Knowledge domain. Another one might focus on charity work (think of the Jesuits) and have access to domains like Community and Protection. A third order could be more militant, like the Knights Templar and depend on domains like War.

Osirion

Pathfinder Tales Subscriber

Pre-wish:

High level Aristocrat/Expert with maxed UMD. I'd give him at least a couple of levels in aristocrat to reflect the fact that, as the royal vizier, he's definitely from the upper class.

Post-wish:

High level sorcerer with the Djinn bloodline. This reflects the fact that he got his powers from a genie, so it fits conceptually into that bloodline. The giant snake transformation can be done with the a spell, such as Beast Shape III, which allows you to transform into a huge creature of the animal type.

Osirion

Pathfinder Tales Subscriber

It never really made much sense to tie acid damage to earth elementals. It seems like after the designers tagged the other three elementals with the obvious energy types (water = cold, air = electricity, and fire = fire), they just tacked acid onto earth by process of elimination.

But, why not sonic damage instead? Sound is a compression wave moving through a medium. Earthquakes are waves as well. I think it fits better than acid. Sonic has always the overlooked energy damage type. There aren't a lot of spells that do sonic damage, but that can be fix with some new spells.

What would be the other implications of switching out acid for sonic damage? Should monsters with acid resistance be granted sonic resistance instead?

Osirion

Pathfinder Tales Subscriber
Oceanshieldwolf wrote:
List of 3PP campaign settings

Great! Thanks.

Osirion

1 person marked this as a favorite.
Pathfinder Tales Subscriber
Scott_UAT wrote:

Hi guys!

In the spirit of the "List of 3rd Party Campaign Settings" thread,

Do you have a link to this thread?

Osirion

Pathfinder Tales Subscriber

I really love some of the ideas you guys are coming up with. Has anyone thought about doing MCAs for third party base classes?

Osirion

Pathfinder Tales Subscriber

So, the problem with paladins is that they're good at dropping a single big, bad evil in one round. The "fix" then is easy: Throw multiple big, bad evils at the party. The paladin can drop one while the rest of the party takes on the others.

I don't know. I find these complaints that a class is "broken" because it's really good in particular instance rather tedious. It's like complaining that wizards are broken because they can incinerate an of the boss's minions with a single fireball or a rogue is broken because they can use sneak attack to do a crap ton of damage to a flanked enemy. Each class has something that it's particularly good at, but none of them are invincible in every situation.

Osirion

Pathfinder Tales Subscriber

With all the homebrew and 3rd party stuff out there, sometimes it's hard to find exactly what you're looking for. Case in point: divine spell casters. I'm looking ideas for an alternative to the cleric, a full (9-level) divine caster that, instead of worshiping the gods, actively opposes them. Sort of like the character Salim from Elaine Cunningham's Death's Heretic novel. Something like the 3.5e Ur-Priest prestige class, but as a base class instead. Anyone have any ideas?

Osirion

Pathfinder Tales Subscriber

Similar to elemental binding would be demontech, where weapons and machines are powered by demons imprisoned inside them. David Sherman has a whole series of novels based on it.

http://www.amazon.com/Get-Back-Demontech-David-Sherman-ebook/dp/B0055DYLCU

You could do something similar with angels, proteans or other outsiders.

Osirion

Pathfinder Tales Subscriber

After Ranger and Barbarian, I'd like to see Talented Inquisitor, Alchemist, and Witch Hunter.

Osirion

Pathfinder Tales Subscriber

Doctor Fate is a Lord of Order, so he'd definitely be Lawful Neutral. He's less interested in justice than he is in preventing chaos.

Osirion

Pathfinder Tales Subscriber
Noireve wrote:


Ok now on topic, so the question is, what is your favorite sub-system of magic from 3.5/pathfinder. Examples being: Words of Power (UM), Binding (ToM), Shadowcasting (ToM), Melding (Magic of Incarnum), Psionics/Power Point system (Psionics Handbook and Expanded), ect.

Definitely the Psionics Power Point system. Dreamscarred did an excellent job updating it for Pathfinder. In general, I prefer spell points over vancian casting.

Second favorite would be binding.

Osirion

1 person marked this as a favorite.
Pathfinder Tales Subscriber

Can I suggest the Genius Guides to the Talented Gunslinger and Talented Spell-less Ranger?

Osirion

Pathfinder Tales Subscriber

I like it.

I could see this fitting into a steampunk campaign, with the healbot coming equipment with scalpels, needle and thread, etc.

Or maybe it's a portable dispenser of healer potions.

What about maintenance costs? Healing shouldn't be "free", so maybe you could require the party to pay the equivalent of brewing a potion or scribing a scroll with the specific healing spell the bot performs.

Osirion

Pathfinder Tales Subscriber
DungeonmasterCal wrote:


On a serious note, I'm not that interested in a talented monk personally. I'd rather see other classes get some attention first. My personal favorite is the inquisitor, and in specific the non-spell casting justicar. Oh, the things I could do with a list of talents for that!

Count me in on wanting more love for the justicar. Maybe roll it together with the witch hunter?

Osirion

Pathfinder Tales Subscriber

I like a lot of what I've read on the blog so far.

I don't really have a problem with dwarven samurai. Dwarves have long been considered a very lawful race, so building an honor-based culture around their concepts of law and clan relationships is a pretty a organic direction to take them. Even if human society resembles ancient Babylon, there's no reason why the other races have to also belong to that same milieu, particularly, since they are longer-lived, they might have a more advanced culture.

I would nail down some of your other analogies. I agree with the others that calling mages "biker gangs" doesn't quite fit. Packs might be a good idea, or maybe hordes. Maybe sorcerers belong to specific tribal groups and believe that the are naturally superior to mundanes?

Finally, if you don't mind a little design critique about the blog: The black text on a dark background can be difficult to read. I'd go with a more contrasting color scheme.

Osirion

Pathfinder Tales Subscriber

Love these conversions. Any chance of you compiling them into a PDF or Google doc?

Osirion

Pathfinder Tales Subscriber

I just recently bought the Machinesmith. It looks great. I may have to try it out in my next campaign.

Osirion

Pathfinder Tales Subscriber

There have been a lot of artificer/inventor/steampunk kinds of classes for Pathfinder. So, here's my question:

Which one(s) do you think are the most balanced/fun to play and why?

Osirion

2 people marked this as a favorite.
Pathfinder Tales Subscriber

Personally, I love the alchemist. Mad scientist characters are tons of fun.

Osirion

Pathfinder Tales Subscriber

I think Lemmy does have a point, though. Lots of people don't like the summoner. Is not liking the mechanics of a class enough reason to exclude it?

Osirion

Pathfinder Tales Subscriber
LazarX wrote:
Assuming you're talking American style Wild West, and not Pathfinder or Eberron style Wild West, I wouldn't be using the standard ruleset, I'd be using the Modern Path variant. Also since you're talking about a guns, guns, everywhere sort of world the nature of firearm access takes a radically different nature from Golarion-norm if you check up the relevant section in Ultimate Combat.

As I said, it's literally the American Wild West, it just has some flavors and technology from that era. But I wasn't really looking for advice on how to set up my campaign. I was just using it to springboard discussion about which classes other people are excluding.

It seems the two most excluded are the gunslinger and the summoner. Not really surprising there

Osirion

Pathfinder Tales Subscriber

Now that we have 20-odd classes from Paizo plus dozens from 3rd party publishers, it seems to me that not every class is needed for every campaign. What classes don't fit in your campaign?

For example, I'm building a campaign world with a wild west theme. Firearms are common and advanced (revolvers, rifles, and shotguns). This has a number of implications for many of the classes.

Take the fighter. In our real world, armor was obsolete long before the late 19th century. While my campaign is not based on actual history, the prevalence of guns does make armor less advantageous. Armor training is therefore, not as useful class ability for what is already widely regarded as a weak class. Thus, in my campaign, the fighter will probably be dropped with the gunslinger taking over its role.

The next one is the cleric. Everyone has an opinion on this class. Put me among those that dislike like it. The druid, inquisitor, and oracle are, in my opinion, far more interesting for the role of priest-type characters.

So those are probably out. On the fence are the paladin and cavalier. Obviously, cavalry has a role in a western-themed campaign, but I'll probably have to emphasize archetypes that are less dependent on heavy armor.

Also on the fence are the Asian-themed classes (monk, ninja, and samurai). Most people probably don't think about ninjas in the west, but perhaps they could be "exotic" classes brought from people who migrated from a land that is more Eastern in flavor, much like many Chinese immigrants came to the US to work on the railroad.

So, what about your campaigns? Have you looked at any classes and thought, "This just doesn't fit"?

Osirion

Pathfinder Tales Subscriber

Something like the 3.5 geometer prestige class from Complete Arcane, only as a wizard archetype.

Osirion

Pathfinder Tales Subscriber

Anyone has any suggestions for a wizard specializing in runes and glyphs?

Osirion

Pathfinder Tales Subscriber

Two thoughts on the Paladin option:

1. You're severely limiting the spell choices available for the class. Why not let him choose a small number of spells from the Paladin spell list instead of picking them for him?

2. Tying it to his lay hands ability might be unbalancing. This means a 4th level spell costs the paladin the same amount of resources as a first level spell. Maybe have them cost a number of uses equal to the spell's level.

My solution for the ranger is to just use the spell-less ranger from Open Design. Never liked the idea of rangers as spell casters.

Osirion

Pathfinder Tales Subscriber
Umbral Reaver wrote:
I sunder the spellbook.

Yeah, that's pretty much a fatal weakness for the Wizard, even if it's compensated with always having the right spell.

My idea was to add a feat:

Consult Spellbook
You can swap a prepared spell for one recorded in your spellbook.
Prerequisite: Ability to prepare spells from a spellbook or the equivalent.

By consulting your spellbook, you can remove an unexpended spell from the spell slot you assigned it to and replace it with different spell from your book. The old spell is now considered “unprepared” and you cannot cast it until you prepare it again. The new spell must be the same level or lower than the old spell. Consulting your spellbook and swapping spells takes a minimum of ten minutes and provokes an attack of opportunity. Consulting a spellbook must be done in real time. No magic or spell, including haste or time stop can enable a you to shorten the time it takes to consult your spellbook.

Special: A wizard may select this feat on one his bonus feats.

This gives the wizard a little spontaneous casting ability, but doesn't enable him to just pull out the perfect spell in the middle of combat.

Osirion

2 people marked this as a favorite.
Pathfinder Tales Subscriber

It's definitely the heal monkey perception. Last time I played a cleric, every time one of the other characters got so much as a paper cut, they started crying "heal me! heal me!"

The other thing is that clerics are too generic. Other than domains, there isn't much to separate a cleric of a god of war from one who worships a god of love.

Osirion

Pathfinder Tales Subscriber
SquirmWyrm wrote:

Why is it that most people, when they try to come up with a homebrew setting, they always seem to go for the no magic/limited or wild magic/casters are persecuted for performing magic approach?

Seriously, why? I'm not saying there is anything wrong with said settings, but for the love of Gygax, show some originality!

I've never run a low magic campaign myself. Personally, I got turned off the idea years ago after reading many emails and forum posts from others bragging about they're superior role players because they run low magic campaigns.

My guess is that the reason why many home brewers create low-magic settings is because it's a niche not served by any of the published settings. Most of them are pretty high magic. Forgotten Realms is a world where magic is on steroids and in Eberron, magic is so commonplace that it forms the basis of their economy.

Osirion

Pathfinder Tales Subscriber
Gilfalas wrote:
What time frame are you looking at for the technology level?

Late nineteenth century. Sort of steampunk, but more wild west/frontier in flavor than Victoriana.

Osirion

Pathfinder Tales Subscriber
Singer wrote:
Out of curiosity, why a campaign with no armor? Is this something you plan on running?

Yeah, I'm working on a "guns are commonplace" campaign. Historically, firearms made armor obsolete because it became more of a hindrance than a form of protection. So, I was kicking around some ideas of how the rules would work if armor was no longer considered a standard piece of equipment.

Osirion

1 person marked this as a favorite.
Pathfinder Tales Subscriber

So, if you were going to run a campaign in which there were no armor, what house rules (non-magical) would you adopt to replace it?

How about giving each class a dodge bonus to their AC equal to 1/3 their BAB? Making the Dodge feat scale with level?

Osirion

Pathfinder Tales Subscriber
Chris Lambertz wrote:
Dynamite may be handling digital editions of the Pathfinder Comics through ComiXology. There will not be digital editions available through paizo.com, however.

Nothing so far on Comixology, but I'll keep looking there. Thanks.

Osirion

1 person marked this as a favorite.
Pathfinder Tales Subscriber
Cthulhudrew wrote:

I rather like Psionics Transcended myself. I like how they connected psionics with the monk/ninja's ki mechanic, which is something I was thinking of doing myself. It still is a bit too much of a redo of the 3E psionics rules (I'd prefer something slightly different, again, utilizing the ki pool idea), but it comes closer to what I think psionics should be than does Psionics Unleashed for me.

Not that 3E psionics was bad- I quite liked how they redid it in the Expanded Psionics Handbook- but I'd like something a little different, and PT comes the closest I've seen.

It's a pretty interesting approach. While Dreamscarred took the 3.5 psionics and "pathfinderized" them, Psionics Transcended reworked psionics to make the classes more like spellcasters. It's a matter of taste, but PT will appeal to GMs who don't like the point system.

I don't like PT's psyker class. I never cared for the idea of the soulknife as a psionic character without any psionic powers. I don't know why they call it an alternative to the bard class, though.

Osirion

Pathfinder Tales Subscriber

Any word on whether there will be digital editions of the Pathfinder Comics available?

Osirion

Pathfinder Tales Subscriber
Volkspanzer wrote:

I came across the spell so named in the subject title (Anthropomorphic Animal), and I was wondering if animal companions are valid targets of this spell? Does that mean I can have a humanoid Raptor companion dressed in a tuxedo, trained to do menial tasks such as shining my shoes, and quite possibly be proficient with exotic weapons like a revolver or flintlock-pistol?

Is there ANYTHING in the above statement that CANNOT be done by the book (whether or not this is ethical for a druid, ranger, cavalier, or paladin to do to his/her animal companion is not a valid aspect of this argument)?

Anthropomorphic Animal is a temporary spell, so I wouldn't see any problem with casting it on an animal companion.

However, it can also be made permanent with a Permanency spell. It that happened, I would rule that just as an animal who had the Awaken spell cast on them, the anthropomorphized animal could no longer serve as your animal companion.

You could, however, take it as a cohort under the Leadership feat.

Osirion

Pathfinder Tales Subscriber
SmiloDan wrote:

SWASHBUCKLER

** spoiler omitted **...

Wow. That's a lot of different variations of the theme. Have you thought about combining them into one class and rolling all those tricks together?

Osirion

Pathfinder Tales Subscriber

Looks like you think Gifted Linguist is a pretty disposable ability. Why not just scrap it have them select one heritage ability?

Other than that, I like it.

Osirion

Pathfinder Tales Subscriber
BltzKrg242 wrote:
Not condoning or suggesting a dip. I was more saying that you are giving away all the goodies of being a 1st level monk to everyone. What benefit do you get as a monk?

Well, first I'm not giving it to everyone, just the more melee combart oriented classes. I don't expert wizards to run around punching orcs in the face.

As for what benefit you get for being a monk: The AC bonus, bonus feats, flurry of blows, and if you stick with the class, damage that increses with level and all the other class abilities exclusive to the monk.

Osirion

Pathfinder Tales Subscriber
BltzKrg242 wrote:

No need to make taking a level of Monk worthless.

Eh, I'm not a big fan of level-dipping. My problem with the current rules is that they make unarmed fighting pretty worthless unless you take a level in monk.

Osirion

Pathfinder Tales Subscriber
Foghammer wrote:
What are you changing besides the name of the feat...?

To the feat itself, not much other than letting other classes to throw a punch without provoking an attack of opportunity and dish out a little more damage while do it.

Osirion

Pathfinder Tales Subscriber

I've thought about ways to encourage more fisticuffs in my campaign, so I came up with replacing the feat Improved Unarmed Strike with Unarmed Proficiency. Classes with full BAB plus monks and rogues would be considered proficient in unarmed attacks. All other classes would have to take the feat to become proficient, much like they have to take a feat to become proficient in a martial weapon.

Characters proficient in unarmed attacks can make unarmed attacks without provoking an attack of opportunity and can choose to inflict lethal or non-lethal damage. Medium characters do 1d6 points of damage while small ones do 1d3. Monks will continue to increase the amount of damage they do as they gain levels.

Thoughts?

Osirion

Pathfinder Tales Subscriber
Darkon Slayer wrote:

personally I like the one I made, I'm bias.

But a few of my gamer friends like it too!

Ooo! Will you share?

Osirion

Pathfinder Tales Subscriber
Epic Meepo wrote:
xanthemann wrote:
Probably, or maybe he outgrew the hate. We know he likes Wookies.
Of course he likes Wookies. Wookies are bugbears.

Does that mean the Ewoks are halflings in teddy bear suits?

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