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Ghost

GreatKhanArtist's page

Pathfinder Society Member. 260 posts. 17 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 1 alias.



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And Madness Followed


As the title suggests, this is a sourcebook of critters for the new Occult Adventures source material. Most of them use psychic magic or rules or variant class skills, so if you don't intend on buying the master volume, leave this one on the shelf. There are however, a handful of psychic-flavoured adversaries that don't use these rules. The creatures presented have a scale of OA knowledge, so DMs can jump right in with some of the less complicated offerings. Tychilarius the BBEG is actually free of psychic rules, strangely enough.

The creatures presented are of all CRs and most, if not all, major creature types have something added to them. This book is packed cover to cover with usefulness, the inside cover having the standard bestiary breakdown of CR, type and role. I wish Paizo would release this page as a preview for perspective buyers.

Flavour-wise, we have denizens of any place dark, mysterious or dark and mysterious place. The Dominion of the Black gets a major nod in Tychilarius; the underdark has many new hazards; Vudra and Tian Xia get foes to fit with their exotic feel; and many of these critters have ties to the shadow plane, astral plane or dreamscape.

Players have complained that some of the more recent creature offerings feel uninspired. I do not feel this way about this book. There are variants for some creature types, but mostly the creatures feel exotic and fresh. My favorite so far is the tattoo guardian, a construct with a wonderful flavor appeal. There are also lots of templates.

My only major complaint is that the book seems to have a disproportionate number of undead. Woe betide the psychic spell caster who dies any sort of death! All in all, a book I'm excited about. I really have to commend the designers on having a variety of creatures of all types, CRs and with varying amounts of OA rules.


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Rated PG

****( )

...For Pretty Good and Player's Guide suggested.

There were some really good ideas in this module, but a lot of the content was confusing or lost to me because I don't own the Great City Player's Guide. Yes, the guttermage is statted up, but his motives are sort of lost on me. Is he some kind of urban druid? Why is this shrine so important to him? It was also not mentioned who Burlstaff was until the encounter, although he is alluded to in other areas earlier in the text. I also had no really clue what the dandymen do. I guess they're bodyguards for the nobles?

That said, this really is a good adventure. It doesn't have much of anything to do with the actual sinking, however. The location is just an abandoned bathhouse and can easily be used in any campaign. (Positive and negative for me.) I really liked all the hooks, all were plausible and appropriate. There is lots of opportunity for roleplaying with the nobles, with the potential for even more depending on the hook you used to get them there. These can be solved with diplomacy checks, if that's your style. The villain is not what it seems, which is a nice twist, and the "treasure" in the idol follows suit. Both pretty cool. There is a nice balance of combat as well.

The bathhouse is not the most interesting locale, as there is no more steam or water to complicate matters, but based on the price of the module, that's okay. Enterprising DMs can certainly add these features to be reactivated to aid heroes or enemies in combat.

All in all, recommended. The price is amazing and there are some neat twists and an excellent balance of social and swordplay.


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Woe Be-Tide Thee

*****

Like all RS products, this one has amazingly flavourful descriptions. These are on a chart that you can roll for, or cherry pick your favorites. Much of the history can be obtained by perception checks, and, as mentioned by other reviewers, much of it is in abyssal. This adventure is scalable and instructions are included. Like the other DM offerings, this one has many tantalizing hooks for DMs to develop into a campaign. It even has a mini "continuing the adventure" section with future adversaries statted out. Section 6 [no spoilers!] is really the best part, upping the ante on the flood factor for PCs. I absolutely love the simple and effective manner the flooding works in this product. It allows a DM to scale ahead and back the flooding at his discretion for parties, but also gives tables affecting water levels. A great mechanism to be reused for other dungeons. There is also an emergency escape route built in, but it has its own challenges.

What makes this adventure really great is not only that the adventure itself looks like lots of fun, but that there is so much that can be re-used elsewhere for your money. The descriptions tables can be reused for all kinds of seashores, The spell fragment puzzle can be reworked with the details given in the side box by a clever DM, there are the statted cultists and acolyte for later adventures and a new template. The pre-gens can be reused for PCs or NPCs and I love the ammo check boxes.

This is also extremely new DM-friendly. All the templates are included, as are the rules for drowning and how to use the adventure for very fresh DMs.

For 5$, a perfect offering.


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Pretty Disappointed

**( )( )( )

These are uninspiring and with bad paint jobs. PF minis are often washed and drybrushed, but only one of the four was washed. The sculpts are humanoids standing in place. The minis look about the same as the heroes collection. I was also disappointed that there were only 4 minis. Go buy some Pathfinder minis instead.


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Brass Beauty

****( )

Actually, pretty cool. The dragon looks even better outside the box and sits on a transparent flying base. It is quite detailed and the only qualm I have is the gaps in the limbs that are attached later, some of these are 0.5-1cm! I would definitely recommend for a fan of pre-painted minis.


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