You know how everyone has those little people stuck on the back of their minivan to represent their families? I think we should have a goblin set made. We could have goblin child bawling his eyes out, goblin child picking his nose, goblin father with dogslicer, goblin dog... I'd buy these.
Honestly, I'd like to buy more from my FLGS, I really would. They just have a serious problem with actually stocking anything. When a new release comes out they have it, but after those sell, they never reorder. Additionally, they have a serious problem with custom orders--they never get ordered. The service is driving me away from my FLGS, not to it.
For my FLGS, as well the game/hobby shop I was invited to work for in another city, the APs don't do too well. I think it's because of the price point ($30 CAD) and that they are a series, you can't really just buy one. That said, there is the endless railroad debate--a really long adventure that plays out like a movie, that players and DMs only have minimal control over.
I think the expanded modules will be quite popular, as they can be treated like mini-campaigns and DMs will want to modify them for their players. Hopefully these will be more like the Darkmoon Vale module series and have the flexability players are looking for. The item cards are also not popular, however the condition cards and critical hit/miss decks are quite popular.
In Canada, shipping hardcovers is very expensive, and so I have the incentive to drive to my FLGS and buy it. Since I'm there and just drove an hour to be there, I might as well buy some other books that catch my eye. Although I do subscribe, it's mostly to ensure I get what I want and don't have to deal with the lousy service.
The massive game store downtown buys and sells used books, which is actually an incentive for me to buy new books. I can sell the ones I don't like, allowing me to buy books I probably otherwise wouldn't. I get maybe a 1/4 of what they're worth, but to me it's a library with the option to keep. Also, open the sealed books and give us a store copy to thumb through where possible. The computer/game store has the staff paint the started boxed sets of Games Workshop minis and puts them out to be seen and touched. This garners interest in people who would otherwise not ever see this as a hobby for them.
Additionally, our computer/game store sells puzzles and board games and does very good business on these, especially at christmas. Unfortunatly this store no longer hosts a gaming room due to lack of space, however I feel this is vital in hobby stores. Gaming is a social hobby, unlike model railroading; the train store doesn't have any room for networking or workshops. Players who are interested may not want to invest because they don't have anyone to play with. This will help immensely. My FLGS also hosts meetup groups twice a month to play board games--this group has exploded recently and gets nosy regulars meeting potential new players.
Some food for thought anyway. Take it as you will, I work in safety and not business.
We are a very straightforward, stoic people. Therefore, our homes are simple, yet highly functional. I believe we would be similar to Quaker/Shaker humans. Our architecture is built to be functional, and in that function, there is beauty. Our laneways and thouroughfares are straight, bisecting at angles. Our city centre probably looks something like the schematics for Versailles, another human city in France. Our major laneways are designed for troop movement.
Our buildings are likewise designed for functionality. Large, cavernous halls likely have walls that can be moved, rotated, or slid into position, something like cubicals, but of course much more stylish. As we are highly community orientated, this building is our community centre, and so it can be mildly morphic with stone shape or mechanical design. Gilding is a dwarven technology (don't let those elves tell you any different) and much of our buildings are designed with leaf that glints in dim lighting, creating a warm, glowing feeling in what topworlders consider cold, hard surroundings.
Back to the Shakers. The round barn is something we would consider ingenious. It's simple and designed so each animal has its own space and can be brought out to the middle to be milked. A round forge would be an excellent idea...
In November of every year is our annual brick-and-mortar store charity drive. (This coinsides with FoodMachine, the Warmachine food drive.) Since I can't grow a moustache (at least until age 50), I wanted to do a gamer's garage sale, whereby we can sell books and other gaming paraphenelia at low, low prices and give the money to charity.
However, I have never organized anything like this before. What needs to be done?
We need to sort any games with pieces and make sure all the parts are there. We need a place, either the back of the store or a convention. I was thinking the con would be more acceptable and draw more crowds. Obviously, there is the usual garage sale work of displaying and pricing.
Has anyone done this before? What else do I need to do? Help please!
Dear James: Today I was watching the news and the bicyclers were talking about how rumble strips installed on our national highways were ruining the "beautiful cycle paths" and I thought he said "beautiful psychopaths". Do people with hearing imparements have more fun?
Oh, there are PF books in all kinds of creative places at my house. In the bathroom magazine rack, the coffee table, the flap in the back seat of the car, the mail pile, the bottom of the tv stand I use as a footrest, in boxes under the bed...oh and on the shelves.
Actually, I would start with the Darkmoon Vale series. You will have to update it from 3.0, however 1/2 of it is free. The adventures are a little shorter than AP adventures. They don't have weird new templates and don't require a ton of DM prep. I recently reviewed "The Haunting at Harrowstone" and found it to be very prep heavy. Darkmoon Vale is in a big forest, so it's easy to add encounters. Likewise, from what I remember, many of the encounters are easily scaleable, especially in "Hungry Are the Dead".
Technically, Darkmoon Vale is its own place in Golarion, but I would add "Realm of the Fellnight Queen" and "Feast at Ravenmoor" to the forest without feeling bad.
Oh boy, I hope Logue brings his tower shield...
He made some mistakes and coming out to PaizoCon to face up to many still grieving fans is very brave of him. I really hope that the community at PaizoCon can come together as a whole and say:
"I forgive you."
Let's show that we are a gaming community and come together as one.
(I wouldn't mess with him anyway, he's some kind of martial arts master and swordsman.)
I got into gaming from video games too. My mom brought home "Computer Gaming World" from the office when I was in high school and it rated "Baldur's Gate 2" really highly. So I asked for it for Christmas. I *loved* it. It's still my favorite game of all time. And that's what brought me to D&D.
I played this game on the school computers when I was in grade 2. It was all text and you were exploring a haunted house. I loved it. I think it was one of the very first computer games. Does anyone else remember playing this?
Lost Cities has lots of places that are off the beaten trail all over the world, and since they are lost they are also unexplored.
I also don't know much about the underdark, but you could always go there, and there are whole continents that are unexplored!
I just finished "Lost Cities" at work tonight. I really liked the layout for each chapter and the low-med-high campaign ideas. I think this is a major selling point and should stay! However, I was annoyed at the lack of place art. I wanted to see the flaming lens thing on the Sun Temple Colony island pursuing terrified rebels just ahead of its burning swath, maybe even immolating an unlucky someone. As it is, I have no idea what the unique architecture of the lost cities looked like. The maps are exquisite, by the way and I would buy a map folio of this book.
I'm very happy to see the qallupilluk made it in. This is my favoite Inuit monster, and one I remember from my childhood. For those of you who want more on this fantastic monster, check out "A Promise is a Promise" by Robert Munsch, a Canadian children's author. This is a cautionary tale warning children to stay off thin ice, as the monster lures them to their deaths. The qallupilluk is a female with fishbones in her hair, as I recall, and I prefer the artwork to a fishheaded version. When you are done, read "Something Good", because "A Promise is a Promise" is actually a horror story for children. "Something Good" is a lot lighter and quite funny.
For those of you who would like to hear the Inuit language, Inuktitut, Susan Algukark is a well-known Canadian Inuit artist who has produced many albums. For a different take on something many of you know, she sings "Amazing Grace" in this language. Also, the film "Atanarjuat" or "The Fast Runner" is in Inuktitut and subtitled in English. It may be a little difficult to find, as it would be considered a foreign film. This film does have nudity and mature themes, so consider yourselves warned.
Be careful on the rotten ice, lest the qallupilluk drag you under!
What I really like about this product is its pricing. I do really like the fact that it is the same price as TCG packs. So, for those non Magic months, I could buy a brick or save my dough to buy a case once every 4 months. Now I just have to decide if I want minis or Magic more!
To me, Golarion really is a little bit of everything for everyone, both for good and for ill. Someone out there is going to want Khemri (Egypt) in their world, so we have Osirion. Someone else misses Ravenloft, so we have a place and AP of vampires and gothic horrors.
The vastness of the world really seems overwhelming to me. So many worlds are giant human-centric places. Greyhawk, and the REalms come to mind. Myself, I love Eberron. Eberron has clearly defined cultures and continents, and doesn't mirror everything every other major campaign setting or real world culture has to offer.
I agree with Pentagast. My players and I would rather gear manage treasures! If you and your players enjoy it, go for it. I once had a gnome who tried to take anything under the sun, because he was the consumate boy scout. He also had the barbarian convinced that every piece of junk was needed on every adventure, just in case.
Actually, I had a roomie with bipolar back in the day. She was considered handicapped by the government and would not be able to play RPGs because she had difficulty telling reality from fantasy. (She was also unable to watch certain films--the Matrix would have really blown her mind.) The opinion of the therapist may be substantiated. However, you may want to pose the question to your MD or psychiatrist; they tend to be more knowledgable.
Futhermore, therapists quite often encourage roleplaying. My therapist used to laugh at me for playing D&D until I told her that it was a form of therapy. She had to eat her hat.
I heart pirates. Actually, our whole game store is pirate-themed, so this will go over very well with the local groups.
However, I'm a little iffy about the opening, as it seems like Serpent's Skull redux. However, I also heart Richard Pett's writing, and I'm excited to see him on this project. Maybe it will serve as a creative continuation of the ill-fated Razor Coast?
Okay, I haven't GMed RotRL yet, but I have sticky notes all over my modules. I write basics of spell effects of the villans, poisons (these are a pain for the new DM!) and basic monster stats. Saves with the flipping and makes for a smoother game. You can move the stickies to the back of your GM screen when you want to use the book. Handy! Oh, and they're colour-codable.
Plus the Condition cards are worth their weight in gold. Not only do they tell you as GM what saves the PCs have to make, it tells them.
The House of Night Series by the Cast mother and daughter team is really outstanding.
"The Girl Who Loved Tom Gordon" by Stephen King is also really good. It's also one of his shorter works.
EDIT: I should note that the House of Night is for more mature teens. It drops the F bomb several times and there are some very suggestive scenes, especially in the latter books.
Hey, folks, it's me again...
So what the heck is up with Erdikhaan? I looked up Skeletal Champion in the Bestiary and the statted example has too many feats from what I can tell. I know skeletons get improved initive free. Although the stats for skeleton say that feats are lost, it looks like skeletal champions keep their class feats. That said, why three feats? One for 1st lvl, one for being formerly human, one mysterious feat.
Furthermore, should Erdikhaan be altered to have WF: ranseur as his mysterious 4th feat? I do intend to run this module sanctioned, so is this allowed?
Other than that, I wrote claw attacks on a sticky just in case Erdikhaan loses it in battle and will adjust his stats for having increased AC from the non-standard armour. I think he'll be ready for battle after the feat kink is worked out.
Thanks again everyone!
Wow Eric! somebody knows his stuff! Thank you very much for clarifying that.
@ Neil: So the PCs don't get the original adventure items, just those listed in the chronicle conversion? It sounds like the original items are turned into wealth for the party and split up among them.
Again, thanks everyone for your help!
First of all, do the PCs get to find and take to other chronicles the goodies not listed on the chronicle sheet with the sanctioned conversion? Do all PCs get a copy of the item, or just the lucky ones?
One of the items the PCs get early on in the campaign is the feather token: whip. While I like this item in a normal campaign, it seems complicated and maybe too powerful for a sanctioned adventure. As a new DM, there is a lot of thought about using this item before it is unleashed on the populace.
After a lot of research into what this item does and does not do, I've come up with:
"Like a dancing weapon, the token fights for 4 rounds when loosed at a +10 BAB. It does 1d6+1 pts non-lethal dmg. It has a +1 bonus to ATK and DMG rolls and makes a free grapple attack it it hits at +15. It may deal lethal damage at -4 to ATK. It does no damage to any creature of +1 armour bonus or +3 natural armour. As it is considered held for the purpose of attacks and effects against it, it may be sundred, provoking an AoO from the whip. DMG exceeding hardness is subtracted from the whip's HP. Hardness and HP are both 5. For simplicity, the whip makes FORT, REF and WILL saves using its owner's bonuses. The whip is otherwise considered unattended and may not trip, as it is too small."
I used the HP and hardness for a melee one handed weapon. This is however a magic weapon for all intents as it is treated like a dancing weapon, isn't it? If it is, what kind of saving throws does it get; we have no idea what the caster lvl was for its creator? Does it fight for 4 rounds and need to be reactivated like the sword it's modelled after? If yes, how do the PCs reactivate it?
Pillars of the Earth and I love it. Funny that the guy who wrote it was orignally a best-selling thriller author, becasue I think he's found his niche. I'm also reading this book on cults the library discarded. It's actually really interesting and I think alot of the info in it will be useful for campaigns.
Flavour-wise, a monk may not seem so out of place. I haven't read the player's guide for Serpent's Skull, but I do know that (without spoiling much at all), The Red Mantis capital city Ilizmagorti, is a destination choice for PCs when they board in the very beginning. There is a nice write-up on the city in "Cities of Golarion". Although an assassins' guild, I don't think a monk would be too strange in a city devoted to pirates. Maybe he's an aspiring assassin, a prodigy who is being scouted by the Red Mantis...or maybe he has something to run from, or just trying to achieve enlightenment through travel. An inspired player can find a place for a Mammoth Lord in Osirion, so don't let that trouble you.
Eating Shreddies infront of the PC, longing for MiniWheats. Checking ebay, loathing those jerks who outbid by 20 cents at the last minute. Please tell me the good citizens of FAWTLy land would never commit such atrocities.
I think I will mow the feedlot today. I probably will find a car.
Really? I empathize with the hearing loss. My sister is hearing impaired. We use CC on the TV all the time. I can read faster than the characters speak, so it's kind of cheating. She has ear infections all the time, which are the source of the hearing imparement.
And yeah, that's the one. I always get it confused with the one that's supposed to be for male anatomy, so it's no wonder why I'm so happy all the time! I could be wrong, but I think it's for dopamine, not seratonin re-uptake inhibition. Don't quote me on that. Acutally, I found when I started it, I was hyper and semi-manic, so we really had to ease into it. And taking it in the morning helps keep me from 3 AM carrot binges.
Sorry to hear you are feeling down. You'll find the right girl. You could ask a friend to double date, sometimes it really helps to have a wingman. I don't really have many friends either, but my acquaintences are usually happy to go someplace casual with a date, even if it isn't really a "date".
As for the meds, I'm not trying to shove anything down your throat, but I do speak from experience. Recently I was told that I have Aspergers, which is a mild form of autism. I agreed to try anxiety medication to deal with some of the more troublesome aspects of the disorder. Of course, it didn't cure Aspergers, but it certainly helps with some of the other problems. I can now drive, which I was never able to do before and I am better able to get along with others. My mood doesn't fluctuate nearly as much either. I was initially against the idea, having had bad experiences with meds, but I have no side effects. Taking a pill in the morning isn't so bad, I take vitamins anyway. If that's what it takes to function better, no biggie. Lots of people are on lots of types of medication for life. At least I don't have to stick myself with a needle.