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"In the Dungeons & Dragons role-playing game, there are eleven "monsters" (enemy creatures) which are considered "Product Identity" by publisher Wizards Of The Coast, and are not covered under the Open Gaming License, nor are they present in any non-proprietary System Reference Document (i.e. d20SRD.org). This list includes the beholder, gauth (beholder-kin), carrion crawler, displacer beast, githyanki, githzerai, kuo-toa, mind flayer, slaad, umber hulk, and the yuan-ti."
I'd like to know what the Paizo version of these monsters is. I know what some of them are, but what are they all?
Actually, I would love a sidebar on incorporating Fangwood Keep module into the AP as a side quest. Reign of Winter had this for the Frostfell module. Maybe something to dump in the new section?
And is it too late to ask for this AP to be hex crawl kingdom builder 2.0? 'Cause if it is, I'm not afraid to make some modifications under the hood. A little N02 if you will...
The fiction really is gone, folks. This was stated in a developer post in one of the Strange Aeons topics. It stayed for Strange Aeons only because the developers really wanted to pay homage to the Mythos with some good fiction. Debatable, since Chaosium offers this as well, and some of it's pretty good.
The Side Treks do actually still exist. What happened was they got rolled into the general adventure, since everyone ran them anyway, they weren't really considered optional.
I really want to see hobgoblins and bugbears come into their own in this one. Classic Monsters Revisited and some revolutionary art really makes them look creepy. I also think this would be a great opportunity for some hex crawl. Then we can have some "side quests" and random encounter tables in the new section. History, rumours, environmental descriptions, some minor but atmospheric items, a new magic item or two... I'd love to see something like Raging Swan does in their weblog or "so what's it like" series for the new section.
What I'd really like to see gone is the editorial. While fun at the time, so much of it becomes dated when you pull back issues to read. If you want to do current affairs, use the weblog. Keep the section, but do "designer's notes" like in the first adventures, little behind the scenes notes or real-world background that inspired the adventure or whatever.
I really don't want to go to Galt. I just don't think there's enough meat in Galt to be entertaining for very long. A single adventure or a PF module, sure, but not an entire campaign.
I would really like to see mythic ancient Greece, but I think the boat sailed on mythic a while ago and unless it got a revamp, there is likely another rule set that Paizo will be trying to push.
I did want to go to ancient Azlant for a while now and would love to see some time travelling here.
The last time we had time travel was way back in Second Darkness. There are so many interesting things in ancient Azlant that haven't been fleshed out yet.
My vote is for the Spice Movie and for Christmas with the Kranks. Yes, there was a Spice Girls movie, and it carried on the fine plot pacing and acting skills that the Elvis movies had. Christmas with the Kranks was based on a book by John Grisham that surprisingly did not ruin his career. The Santa Clause movies with Tim Allen are similarly awful. I also hate All Dogs Go to Heaven. I hated it when I was 7 and I hate it now. Some things never change.
110: Friends with Benefits: You are the girl/boyfriend of the DM. You gain a bonus to Sense Motive against the DM equal to the number of months you have been a couple. Your character sheet somehow always misses editing and you are given leeway regarding the rules that other players are not. Additionally, one time per session you may plead, whine or beg or otherwise make such gestures suggesting your displeasure to reroll one failed roll. This trait for all intent and purposes otherwise acts as a "Get Out of Jail Free" card, which you also seem to always have available when playing "That Other Game"
How do the rest of you feel about the costumes of some of the Iconics? It seems the most scantily clad (Oracle, sorcerer) seem to get a disproportionate amount of art. Some of my sentiment stems from my religious upbringing, but I also feel that the art objectifies women. It makes me sad that products are still sold on this appeal.
Maybe he doesn't. Maybe the worm is just a savage beast to be pitied, for the bad guy is keeping it managed through cruel methods. When he opens the cage door, the worm explodes out in a rage-driven attempt to end the suffering. As long as he doesn't stand in its path, he's safe. How will PCs feel about ending its life to end its suffering?
I really liked the Egyptian Gods write-up in Mummy's Mask, so I'll be glad to see another column like that.
I'm also sad about Crystal not developing or writing in this one. Adventures like "The Harrowing" took traditional ideas and made them zany and fun, I would've loved to see her take on theatrics and the King in Yellow. I'm also sad that Nick Logue isn't writing for this AP. His ogrekin are legendary. If anyone knows what he's up to these days, I'd love to know.
I'm really hoping that Orv gets some presence. The last underground AP we had was way back in Second Darkness, and Golarion was still being developed. To me the underdark represents a sinister parallel world that has so much potential. It's also right under your feet, no advanced magic needed to get there.
In media res can be difficult to pull off. It isn't an often used storytelling tactic, so I'm interested in seeing how the resident demonologist pulls this one off. I'm really looking forward to the King in Yellow's theatrical debut, ever since the great Freeport campaign featuring His Highness, I've been hooked. Oh yes, for those of you who can't wait, check out Freeport's ode to the Mythos.
Am I the only one more excited about the possibilities of a product subline than the potential content of the dragon book? I suspect like most offerings, it will have things I like and things I don't, but you can't please everyone and that's Ok.
Seriously though, "Legacy of Undead" ? I miss the early days when the Whispering Tyrant had more to do in the world. So many possibilities here, from the Necropolis of Osirion to diseases cures and prevention to other wonderful things beyond my creative comprehension...
Yay! This is what I've been requesting for a few years now. I was hoping Occult Adventures would have more Lovecraft in it, but James shut that down early on. I kind of feel bad for OA though, the other major rules books got AP love, but OA seems lost in the Cheliax wash. I did really like OA though, at least what I've got to explore so far. Poor OA, at least it will get some love in my War of the Burning Sky. Creatures from the realm of dreams throughout the campaign just lends itself to psychic effects.
I really like the idea of dreamscapes and some of the ideas presented on dream magic so far and would be happy to see it expanded. I also like the King in Yellow, especially his role in theatre and am happy to see his minions in this AP. I'd like to see Tharazidun get a re-hash as well, I really liked him from Dungeon Mag. I'd also like to see something like the dreamtime explored in this AP or Horror Adventures. I know it's not Lovecraft, but it would be really cool with the dream theme. Serpent's Skull did explore this idea briefly with totem animals in the second volume, but I want something better!
We have a serious mouse problem in my trailer. It's not as bad as when I moved in, and during that time I'd set mousetraps around the house in spots where I don't want Milo to go, or where I really don't want to pull out the furniture. I'd put one in the ensuite bathroom closet. The door gap is close to 2 inches on this door. Sometimes the mousetraps catch the mice in awkward positions and they don't die right away. One morning I woke up and Milo was doing the "Look at me! Look at me! Look what I caught!" dance. I went over to see what he was so proud of. There was a mouse in a mousetrap in the middle of my floor. I was like, "Good job special needs cat!"
It's Christmas! Just in time for the Messiah! When I first went, my cousin says: "You'll love the Hallilujah Chorus, it always gets a standing ovation." Yeah, you're supposed to sing it standing up.
One of my favorite Christian bands came to town and preformed with the philharmonic earlier this month. I couldn't get tickets. So sad. We did have the annual church Christmas presentation today. There is a man in our bishopric who can really sing; I had to pick my jaw up off the floor.
I might get the hymnal thrown at me, but did anyone else see "Boychoir"? I liked it, but the plot was kind of weak. I did really like Josh Groban's song in the credits. I liked him before he was big, having discovered him playing on the stereo in a little tourist shop in a mountain resort town.
Seriously, a homeless guy ran my first real campaign. (He lived in a shelter nearby and had a locker at the store for his books.) It was Battletech. We played ourselves and got to experience the end of the world. I went crazy. It was really fun though, because we were put in so many cool situations. The other players got to drive tanks and mechs, I got a pet Roomba who saved a character by alerting me to him during a disaster. So many cool stories made me crave this game. I even bought some scrubs at the secondhand store and came in character one night. (I was a scientist studying robot intelligence.)
I find myself forced to wait for sales. The exchange rate up here is brutal. 70 cents to the USD. Ouch.
When I did partake of the non-mint sale in October, I did not buy everything I wanted because of the shipping cost. I can get things from the UK via air mail for the same price I get them from the US, and they arrive sooner.
Furthermore, the courier was nothing but trouble. They destroyed my package. If I'd bought any minis, they would've been lost to the ages through the hole that went from edge to edge vertically. My one mint book was very non-mint by the time it got here. They couldn't deliver to my rural address, so I sent it to my grandma's. When it got there, my poor GG was forced to pay 20$ in duties, which I'd already paid. Trying to get restitution from the courier was like pulling teeth. They wanted me to call them back in 10 days after the visa charge had cleared so they could reverse it. I called visa, who were very kind about the whole matter and reversed the charges immediately. They wanted to take the package back to examine it, which after all the bull I'd already endured, I flat out refused. I told them I'd send pictures of the packaging and damaged articles. They never contacted me with an address to send my pictures. Very disappointed. I used to subscribe and Canada Post delivered to my address and did not destroy anything.
Aw... I'm a "someone". ;-) I read all Endzeitgeist's reviews. Never had a rotter from something I bought on his recommendation. I don't think I've ever seen him review official Paizo documents, however.
I've been re-reading Tales of the Old Margreve. A lovely Slavic dark fae setting, it really set the bar for 3rd party fae content, and it set it very high. It's a unique mix of plot hooks, mechanic hooks, statted adventures and campaign setting. It can be dropped into Andoran/Taldor very easily and can replace the Arthfell, as it is similar in ideas.
Sinister Adventures is the precursor to Razor Coast. It was supposed to evolve into Razor Coast, but that is a long story best left to another post. I liked the adventures in this setting, and they do mix nicely in Razor Coast, which assumes you already have a campaign in place to fill some level holes and dead time.
I had that problem too. I just feel icky playing an evil character. DMing them is fun for me, since I don't feel personally invested. You do have to play a LE character. Book 2 is a lot less railroady and that's where my group ran into trouble. Basically you have 30 days to "endear" yourself to the village. A giant sandbox where no one could agree on the best approach.
Way of the Wicked was the original PFRPG evil campaign. I played in it and it was fun.
I also like the 0one Games urban adventures. Both the original Great City serial and the new Sinking serial have some seriously fun potential and lots to build off of. Dirt cheap also. Check out my "Tatterdemalion" review!
Frog God games offerings have that old school feel. They are dungeon crawls with an emphasis on deadly. But that is what they pride themselves on.
Raging Swan is my new favorite. They are on sale this week and have tons to pick from. For delicious free samples, go to their website. I also reviewed their Fane of the Undying Sleeper.
Legendary Games has several modules on par with Paizo's APs. They are designed as plug-ins for the existing APs, but could be used on their own. Beautiful art and layout adds to the appeal. I liked "Cold Mountain".
Kobold Press has a few offerings that look pretty good. I really like their take on civilized Kobolds and their undead empire looks to have a lot going for it as well.
Me too! My suggestion is to go to the Sentry Box on a Sunday and ask around upstairs. My ex-boyfriend was in that group a few years ago. You can also post an ad there. Myth Games has the Pirates of the Plains who run PFS games a few times a month. They are in the NE, but you can check out their website. I recommend taking the C-train to Sentry Box, as parking can be sketchy, especially during Magic event days. Just get off at the Sunalta station and walk a block west. It's at the stop sign.
Today I told my librarian that I would be interested in starting a chapter in my village of Beiseker. Apparently there is quite a D&D following in our library system.
I have decided to break out the beginner box and run a few games before gaging interest. We will likely buy a PDF eventually, but for now I will laminate the hard copies I own.
I thought that Society play would be the best way to go. The older kids can go to events in the big city of Calgary with their characters on the weekends. We will be limiting ages to 13 or 14+. Another bonus with Society play is that we can do drop-ins. I own some of the older Society adventures, so that is not a problem. I also like the idea of the 4 hr block. We can start after school and have a supper break and still finish at a decent time during the week.
I am actually a rather inexperienced DM myself, so I thought the BB would be the best place for me to start, too.
So... I have some questions for the community at large:
How do I determine average party level to scale encounters for fluxuating party size?
Where/What is the best place/way to start a new chapter? How do I get my players started smoothly? How do we "graduate" from the beginner box?
Any recommendations on scenarios that are fun for young, new players?
Aside from several sets of cheap dice, whiteboard markers, cheap minis/tokens and graph paper what would you recommend we purchase?
Thanks in advance.
While I personally favour justice over mercy, I don't think any of the above responses would be fun to play. There is an old Dungeon adventure from 3.5 that involved bringing a fellow guild adventurer's body back from a dungeon where he was felled. That could be fun.
Of course, said character's ghost could always plague the party, or a villain could turn his undead corpse into another BBEG.
Um, well, as for the accident...In Edmonton someone put a grenade in the goodwill hamper with some clothes. Police believe that it was an accident and the grenade was leftover from a military training exercise. The grenade was live, as was the WWII shell dug up in Stanley Park, Vancouver last week, discovered by a metal detecting hobbyist.
Police believe it was in a box that someone didn't look in before donating the entire box. The grenade still had the pin in it.
The confusing maps thing is actually kind of funny. In Xen'drik, maps aren't always accurate and teleportation doesn't work. One way to deal with it, I suppose.
I didn't care for most of the 4E changes. I really didn't like any race, any dragonmark. It made them not special. However, Tarkhaan, the abhorrent marked house did get the love it deserved. 2 pages in "Dragonmarked" was just sad. Also, the half-dragon/dragonblooded race in Eberron bugs me. The dragons despise any humanoid mixing in their blood and will take great pains to eliminate them. The fae race was pretty cool, though.
I absolutely love Eberron. My favorite things are the dragonmarked houses, which I totally see as mafia-esque and the planes leeching into the material plane. I love intrigue and politicking, both of which the Houses have strong potential for.
I was disappointed the planes and moons got very little attention, as both could potentially play a major role in defining the cultures and history of the setting. My yuan-ti are also yearning for more development, other than the tidbits in "Stormreach" and "Xen'drik".
Eberron's gods suck. The book devoted to them sucks. Use the PF or FR gods and blend and knead until happy. The cults and Silver Flame are cool, though.
I like to steal bits from other settings and mix them into Eberron, including the "Iron Kingdoms" campaign setting. Think: much more varied warforged everywhere! Also, taking APs and putting them into Eberron gives me so many more ideas to explore. When Stormreach became Riddleport in "Second Darkness", some cool ideas were born.
I, for one, am actually very excited for this book! Although I feel that PF has definitely developed class bloat, I kind of feel that this is a bit of an alternate options/classes book (at least under first impression).
What I am interested in is the stuff that hasn't been released for us yet: séances, eastern spirituality, etc. I'm wondering how this book will expand on the Mythos in Golarion and beyond. Will the Great Old Ones answer my call? Will the space beyond stars be elaborated upon?
I guess my greatest hope is that this book will unite the savory bits of Mythos that have thus far been baiting fans while bringing original classes into them. In our world, psychics and the occult are not considered in the true definition as "unknown", but as evil, mysterious and damning. (Yeah, it's biased, I know. Please just ignore that and move on.) I would really love to see this end developed.
It's interesting--we talked about sexuality at my HF autism group of females and most of us are not too, um, horny. Many are borderline asexuals. I think it's because so many aspies associate themselves with more the masculine than the feminine. However, when questioned further by the facilitator, aspie women of all adult ages stated that their sexuality was like a slider. Sometimes they felt more feminine and sometimes more masculine.
I attest to this. In church, I totally exercise my feminine side. Lots of skirts and little children and talk of families and such. I love it, it's one of my favorite reasons for going. On the other hand, I don't like NT women, I find them fickle and concerned about ridiculous things, especially outside of church women. Many aspies also tend to express more "masculine" emotions. For example, we don't all cry when presented with frustration, many just get mad. A reason proposed for the increased masculinity of the group was that so many aspie women were bullied and automatically fell into a script of aggression towards others. Of course, most of us find womanly pursuits uninteresting and tend towards other special interests, so that helps define our sexuality as well.
Dire doesn't mean infected. It refers to the real-world prehistoric animals that were bigger than their modern versions. Giant elk, cave bears, mammoths, that sort of thing.
This would be a neat player's companion, but I think dragons got covered in Dragonslayer's Handbook.
Baldur's Gate 2 had some drow items that could only last underground. I think substances made of shadow or other temporary material gleaned from beasties, esp. elementals would be really neat.