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I absolutely love Eberron. My favorite things are the dragonmarked houses, which I totally see as mafia-esque and the planes leeching into the material plane. I love intrigue and politicking, both of which the Houses have strong potential for.
I was disappointed the planes and moons got very little attention, as both could potentially play a major role in defining the cultures and history of the setting. My yuan-ti are also yearning for more development, other than the tidbits in "Stormreach" and "Xen'drik".
Eberron's gods suck. The book devoted to them sucks. Use the PF or FR gods and blend and knead until happy. The cults and Silver Flame are cool, though.
I like to steal bits from other settings and mix them into Eberron, including the "Iron Kingdoms" campaign setting. Think: much more varied warforged everywhere! Also, taking APs and putting them into Eberron gives me so many more ideas to explore. When Stormreach became Riddleport in "Second Darkness", some cool ideas were born.