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Sea Devil

Great Green God's page

1,747 posts. 2 reviews. No lists. No wishlists. 1 alias.

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Jeremy Mac Donald wrote:

There is something about the fanatsy setting that means that we can grab an adventure and simply slot it into a location in our worlds - a bit of spackle and the players will never notice. This seems to just not work outside of this genre.

A Twilight 2000 adventure set in southern Texas only seems really good in Texas. If the adventure is done well it should evoke a feeling like your in Texas and hence one can't grab it and drop it in Post Apocalyptic Bangkok. I think that the setting itself is more important in genres outside of the fantasy genre. Half the time the players could hardly care or even discern the difference between adventuring in a town in Nyrond or in Sembia. One Fantasy town is pretty much like the next and any of them can be the location of a haunted tower. Modern or futuristic RPGs are just not like that. They draw their excitement to a great extent from the setting itself. Adventures are rarely in some town in the midwest but are based around a cult in Los Angeles or Post Apocalptioc Moscow, on a Star Destroyer or one the moons orbiting Saturn. Exciting stuff but very specific.

I'm going to argue that point. The towns of Sharn, Freeport, the Styes, Haven-Fara, Redhand, Muffin's Honor, Hardby, Minas Tirith, and Talantier each have a flavor all their own. Sure there are a ton of Here-is-Town-X, but the same is true in "modern" adventures (Call of Cthulhu does it all the time setting things inplaces like Samson CA as a stand in for a West Coast town). I think the real difficulty lies evenly divided between a general lack of interest in game settings (even other d20 settings) outside of D&D's "fantasy" one, as well as the precieved difficulty in transitioning the adventure to suit the new setting/tech-level. It's fantasy for God's sake. If I as a DM want an adventure to happen on a moon of Saturn it can happen. Heck, I set "Prince of Redhand" on a moon a few months ago with flying galleons and mooncalves no less, the entire city was made of crystal grown into artistic shapes and Zeech was a descendant of the Goddess of Night. The real death of role-playing will not come from computer games it will come from within, when people stop being able (through lack of time and/or general indolance) to imagine things outside of their own personal fantasy world.

As for setting a Western flavored adventure in the Far East, I say why not? Akira Kurosawa was so inspired by John Ford's Westerns that he made "Seven Samurai" and "Yojimbo," which later inspired Sergio Leone to make "A Fistful of Dollars" and John Sturges to create "The Magnificent Seven."

Thought experiment of the day: Take an old Shadow Run, Twilight 2000, Rifts, Doctor Who, DC Heroes, or whatever module off your game shelf and mentally re-imagine it made for D&D.

GGG


I know that five of my friends and I hope the next arc is set in Eberron.

;)
GGG

PS Beautiful avatar, Aureus. You have brilliant taste.


Don't say I didn't warn you.

GGG


Alien Gunfighter wrote:

Sorry, but in my experience guys who play girls are either--

1) Weirdos who've never had a girlfriend and are playing out some bizarre sexual fantasy about how women act ("I thrust my huge breasts in his face!"),

So not me.

Alien Gunfighter wrote:
or 2) Power gamers looking for an advantage ("I have a Charisma of 18! There's no way he can resist my charms and not give me his vorpal sword!").

Also so not me.

Alien Gunfighter wrote:

Once I had some 300 lb. zit-faced geek tell me his female character was "whispering seductively in my ear." Talk about an uncomfortable moment.

Maybe his character thought you were hot.

Alien Gunfighter wrote:
No wonder people prefer Warcraft.

Sure, it's easier. It's sort of like sitting on the couch and watching TV rather than actually going through all the steps of creating the program.

Apology accepted,
GGG


drunken_nomad wrote:
Im going with GGG, Sutter the render, and the old standby ASEO! And triple-G, make the check out to CASH!

::Writes "Johnny Cash" on vulcanized check::

;)
GGG


Matrissa the Enchantress wrote:
.... think of all those rejections you're going to get.

Yes, but think of that one possible acceptance.

Matrissa the Enchantress wrote:
And for queries that might have a better chance if you held onto them until the *NEXT* meeting.

There is no tomorrow.

Matrissa the Enchantress wrote:
Thank you. However, it's not whether or not there's enough time so much as whether my creative process can meet the deadline. First, unlike many of you (apparently) I don't actually come up with a lot of "great ideas" on a day to day basis. When I do think of something that inspires me to write an adventure, it takes a lot of ruminating and doodling about inside my head before I reach a point where I can put anything meaningful down "on paper". Even then, the idea is still just germinating and needs to be fleshed out into an actual plot idea comprehensive enough for a query.

Rule One: Write (type) everything down. Some of my queries this time aroundare things that I started to create months or years ago and just came back to them with some fresh eyes recently.

Rule Two: Steal like crazy. I steal ideas from every possible source, basically anything I find interesting. Do you like old adventures, fantasy movies, westerns, war movies, fight games, mountain climbing, sailing, horseback riding, golf, travel, parties, weddings, going to church, walking your dog, surfing the net, watching cartoons, watching Godzilla movies, fixing up your home, landing the big deal, falling in love, reading Lovecraft, Tolkien, Adams, Mr. Spock, Doctor Spock, it doesn't matter... Heck, I even managed to put a little Ayan Rand into an adventure manuscript scheduled for release in three monthes time. There are no really original stories, just original takes on a story. It's all about the spin. I don't come up with a lot of "great ideas" on my own. I look around see stuff that intrests me and then put it in adventure form. Look at the current AP for instance. It's a mix of pirates (cool), dinosuars (also cool), X1: Isle of Dread (very cool), 28 Days Later (very cool), and Demogorgon (old skool demon cool). Distill all that down to its coolest parts/moments/scenes and connect the dots. Ubercool.

;)
GGG


dmchucky69 wrote:
Greg's the man, and from Oklahoma too (just like me)!

So that means like 1/5 of the population of that state visits these boards. Cool.

;)GGG


ericthecleric wrote:
Talion09, the original D&DG had the aforementioned pantheons, but because TSR had asked permission to use such copyrighted material, they had to take those pantheons out of later prints. The original cover (for the one with and the one without the Cthulu etc pantheons) had Erol Otus art- I think- which later changed to the new Odin cover.

Actually to clarify TSR "hadn't" ask permission, and that cover print was reused again after they lightened the book for subsquent printings (I have both versions - one with squids and Elric and one with out).

GGG


Shroomy wrote:

GGG, this is getting ridiculous!!! :)

BTW, how much development do you do before you write your query?

Do you mean story development or general rumination? Usually I see something cool, like the fact the first (techinically 2nd) Ultra Man Series (the one that aired in the States back in the early-mid 70's) came out on DVD, or an article about haunted places, or someone mentioning something like boy, I really liked old D&D modules X4 and X5. Then I think about what I like about those things. I boil it down to a set of themes, moods, motifs, visuals, and scenes - then when I have all that I build an adventure out of it. Sometimes they just happen - BAM! Done in an hour flat. Other times I push as far as I can, realize I'm pushing too hard and wandered away from the core idea, and put it aside for a while until I can come back to it with a fresh prespective. Until then I work on something else. Granted I have no kids or wife, but I do have a house, two dogs, a full-time job and older than normal parents for someone my age, but still it's all a matter of priorities and right now I wanna write. Beyond that I want to push the concept of what one expects in an adventure.

Anyhow that's me, but really I only have two things in print in Dungeon and with the exception of the Sehan arc probably nothing else for a while considering how far in advance they plan things. Tim Hitchcock, Mike Kortes, Nick Logue, Richard Pett, greg Vaughan, Russ Brown, Jon Richards or any number of other folks is probably a better person to ask.

GGG


grodog wrote:
Jeremy Walker wrote:
Gary gave me a new toy to try out, so I thought we'd experiment with a question that comes up a lot around here, who is your favorite Dungeon author? I only included authors that have had an adventure published since issue 124 (the beginning of Age of Worms). I also didn't include any of the Paizo staff members, I know you guys love us :)

Am I supposed to have a voting option, or do I just manually vote in the reply/thread, and then you'll tally them up the numbers??

Allan.

Head to near the top of the page, just off to the left is the voting bar.

No need to thank me, but if you vote 'Conklin' that would be cool. ;)
GGG


Wolfgang Baur wrote:
Nicolas Logue wrote:
Which was Wolfgang's last adventure in the mag anyhoo?

Nick, Nick, if you actually READ the adventure paths instead of just WRITING them, you'd have noticed me more often. ;)

Actually, I've got a string of things coming along in 147 and future issues, so clearly my voters all have oracular foresight.

147 Huh? I seem to remember writing something for that issue....

::Cracks knuckles::
GGG

PS Nick, Dreads is gonna be sort of anti-climactic now.


Matrissa the Enchantress wrote:


Good god GGG! Slow down!

NEVER!!!

You'll have kill me first!

Matrissa the Enchantress wrote:
You're flooding the dark portal and almost single-handedly eliminating the chances for us relative newbies! Aaaccckkk!

My hope is to subtly nudge the powers that be into holding a meeting soon, or be drowned in queries. ;)

Even a newbie can have that one adventure/bit of written work that totally rules. Think of Harper Lee and "To Kill a Mockingbird". Still the more you write, the better you get, and more likely you are to produce that one piece that makes you an immortal RP god. Anyhow, looking at modern fiction should just prove it is persistance over talent in most cases. The two kinda go hand in hand.

I'm betting you've got time for more than one query. :) Besides, I really don't want to have to write half of next year's magazines. That's just too crazy. ;)

Good Luck
GGG

PS New query in:
"Forest of the Green God" (wilderness/horror)


It was a tough choice. But I had to go with Richard Pett, I just end up using more of his stuff. I also find his NPCs inventive, and fun. Bards have a bad name in my game thanks to the Ominous Fabler and Horatio Quiggley. That's not to say that I don't find the runners up excellent as well. And there are a fair few of them including folks like Tito Leati - who gets a special thanks for "Palace of Plenty's" giant demonic caterpillar and evil soap - the bane of many a gamer on the last day of a convention; and Tim Hitchcock for "Death of Lashmire" the book in the library is priceless (as I found out last night in fact).

;)
GGG


Phil. L wrote:

Is it just me or has the Logue lost it?

Now I know how he gets so many adventures published. If his e-mails are anything like his posts, he must just wear the guys out!

I can hear it now...

(Mike): It's that horrible Logue fellow again. Whatya want me to do boss? I don't know how much more of his e-mails I can take!
(James): God...just tell him we'll print his damn adventure! Now let us all pray to the Great Gygax for some peace from this hell-spawned monstrosity.
(Mike): Wait...Oh no, we have another e-mail. It's the Pett!!!
(James): Noooooo!

Sorry...vindictive post by insanely jealous writer :(

How apropos.

"Blood and Ice" (Heroes of Battle/Frostburn) now submitted.

;)
GGG


New adventure posted to the increasingly densely-packed black hole.

"A Wolf Amongst the Flock" (horror, death and worms).

GGG


Nicolas Logue wrote:
Mortis wrote:

Voted for Matt Conklin due to some shameless pleading on WotC's Mystara board. :)

Regards
Mortis

Weak...weak...tapping other boards for resources...weak...

::Nick quickly starts creating new isps to keep up!::

;-)

I just have a better campaign machine is all.

;)
GGG


Mortis wrote:

Voted for Matt Conklin due to some shameless pleading on WotC's Mystara board. :)

Regards
Mortis

Hey I play to my base. ;) For the record I don't intend to vote for me. Too many cool people to choose from. And if you can it would be cool to get Mike Kortes name up top he really deserves it.

GGG


I am so with you there Sol. D&D was never my first love that was Middle-Earth Role-Playing by ICE, and then came Classic D&D, DC Heroes, and finally the World of Darkness along with tons of side trips to other games. I like Dungeon for the reasons you mention, I even like Maure Castle for having the guts to stand up for complete arbatrariness from time to time. In all I like variety now if only there was enough market interest to allow Dragon Magazine to publish articles about any RPG again my life would be complete.

GGG


Actually Nick, with that avatar it should be SOL (Sneer Out Loud).

So what's this about The Great Old Ones sitting in on the submission meeting?

GGG


Hey why aren't dinosaurs on this list?

GGG


magdalena thiriet wrote:
farewell2kings wrote:
Drunks with cutlasses, parrots and flintlock pistols? Who could vote against them????
...so, you voted for Erik too?

Ouch! ;)

Though it would explain his bias against ninjas -a pirate's natural enemy, ninjas just aren't boisterous enough.

GGG


Richard Pett wrote:

....in fact a 5 part arc written by some of the newer writers would be great fun:)

Danietta Wheelbarrow

It's funny *Danietta* should mention that....

GGG


Or now?

::Submits new adventure query::
The Testament of Hosadus (Mystara/Sandstorm/wilderness)

GGG
PS Someone somewhere is reading the above and yelling "Yes!" because they know who Hosadus is....

PPS So how about now?


James Sutter wrote:
No meetings held or planned!

Okay. How about now?

GGG


Lady Herald wrote:
Crimson Clover wrote:
Nicolas Logue wrote:
Oh and: Huzzah! We need more thespians in gaming! Great! Wish I could throw the bones with you all!
Well if your ever in the VA area *lol*
I am about to run this adventure as a intro for my players,so thanks for the extended information on it! Great Green God!

No problem LH. I'll be curious to hear how it goes.

I should have another web enhancement up in about three issues for the finale of The Seeds of Sehan trilogy. My fellow collaborators made me cut a couple of thousand words before we sent our drafts, that once again would have completely blown my word count, but would have been really cool nontheless - the meanies! Anyhow I'll post it once it's released in print assuming Paizo is cool with that.

GGG


Hey Phil, just so you know the invite still stands (even if your formian adventure did knock mine out of the running a few meetings back). I'm not bitter or anything.... Much. ;)

GGG


Phil. L wrote:
Erik, because without him the poll wouldn't exist in the first place!

Not true. Given enough time and keyboards monkeys could do it too (which is in fact another vote for pirates!).

GGG


James Keegan wrote:
Construct traits take away all of their major advantages.

Except at sea where they sink like a frickin' rock never to be seen again except as sediment encrusted shells. Pirates all the way me mateys!

And as for monkeys, well they are the pets of a great many pirates so all votes for monkeys should infact be votes for pirates (or at the very least hadozee pirates)! Some of you might consider this plundering to be unfair, but that's what pirates are all about!

GGG


I have the feeling that beyond, conventions, holidays, weather, and Adventure Paths that there is also the issue of the new OGL modules Paizo is set to release later this year as well. Considering it is basically the equivalent to publishing another AP-sized adventure (or more) I can only suspect they are a bit behind and have yet to go through the mound of adventure queries. As I recall James Jacobs mentioned that Dungeon gets about 60(?) queries a month.... By that figure they should have a bit over 300 by now, of which they may pick about 5% of, which coincidentally, is the percentage of queries I have in the pile this time around. ;) If the pile reaches a critical mass, I believe it becomes a sentient monster with all the class levels and templates that were mentioned in the queries it is composed of.

GGG


The Eldritch Mr. Shiny wrote:
Sebastian wrote:

...

Now that I think about it, I'm not sure where mine is from. I think it was an issue of polyhedron...

I believe he's one of the Cagewrights from the Shackled City adventure path. Ha! My eidetic memory seves me well. Now if I could remember his name...

Actually he is Molric the dwarf (monk 2/warrior 2/expert 2) from "Steel Shadows" (Dungeon 115).

GGG


kahoolin wrote:
Great Green God wrote:
kahoolin wrote:
Who IS he?
She is Anishuma from area 6 in the Oriental Adventures-style "Palace of Plenty" (Dungeon 130).
Great. So everyone thinks I'm a chick? :D

There's a thread for that. ;)

GGG


TConnors wrote:
Great Green God wrote:

Just answer this Tim, are you looking forward to issue 147? I know I am.

GGG

Hey GGG, James says #146 for me! With Siege of the Spider Eaters it took around 2 years. This is a real treat to see publication in what will be a mere 7 months!

I can't wait to see the NPCs of my imagination spring to life in professional artwork. The accessibility of the editors, the feedback these messageboards provide, and the ability for the average Joe to contribute to the creation of an issue makes this singular magazine truly awesome!

Yeah, I know what you mean. The artwork for Lady Vestang just blew me away when I saw it. I'll still sort of be sharing the issue 146 with you. Although "Slimey" Steve Greer did the principle work on the second part of the Sehan arc (I drafted 147) we all a had hand in tweaking and shaping it before Ashavan did the presubmit edit. Still, I'm looking forward to seeing your stuff in print.

Good luck, and keep submitting,
GGG


Valegrim wrote:

Was just saying what I would like to see that would be of use for my game. Currently my pc's, curiously all humans (a first ever)are trying to figure out why nobody has seen an elf or a dwarf in a couple years and have been sent by a local merchants guild to find out why the dwarves havent sent a trade caravan and to inform the dwarves it is safe to do so now that their civil war is over. Anyone know a dungeon with frogs and salaad or however they are spelled.

"Threshold of Evil" from the very excellent Dungeon issue #10, involves a wizard whose primary flunkies are simulacrums and slaad. It's not slaad-centric, but it could be tweaked that way.

GGG


Erik Goldman wrote:
and, of course, (7) Nic Logue and (8) Rich Pett--the boards just wouldn't be the same without their sibling-rivalry-like buffoonery.

Is it me, or did he just call you guys buffoons?

;) The Storehouse of Wisdom


Erik Goldman wrote:

1) Peruhain of Brithondy.

2) Heathanson.
3) James Jacobs. How cool is it to have the editor of Dungeon magazine posting on these boards? Too cool I say. Too cool.

Agreed, on all 3 counts, and for those reasons (though the order may differ). I'd also nominate, in no particular order: (4) Magdalena Thiriet, who always brings a refreshing viewpoint, (5) Fake Healer, who is incessantly amusing, (6) Great Green God, a storehouse of wisdom; and, of course, (7) Nic Logue and (8) Rich Pett--the boards just wouldn't be the same without their sibling-rivalry-like buffoonery.

I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered! My life is my own.

-No.6


Guennarr wrote:

I feared an answer like this one. :p

I ponder your idea. There are just two minor obstacles: I am not a native speaker and I never wrote any proposal in english... But maybe someone is willing to proof read? ;-)

Greetings,
GĂĽnther

GĂĽnther,

It might interest you to know that Tom "Dryder" Ganz, the guy who in my book is most responsible for the forthcoming "Seeds of Sehan" arc and chief scribe for the first installment "Vile Addiction" lives in Germany and is not a native English speaker. :)

GGG


Heathansson wrote:
N'wah wrote:

But what about Shadow Hand and White Raven?

White Raven could date back to the Knight Protectors of the Great Kingdom. Their brave charges and fierce war cries inspired their troops to levels of bravado unseen on modern battlefields for centuries.

Maybe the yakfolk came up with the white raven.

Crazy yakfolk in their hidden mountain valley.
And then they taught it to the Knight Protectors.
And maybe some of those Death Knights got some White Raven skills.

Actually the yakfolk practice a martial discipline called the "Scourge of the Four Mountains". It combines their size, strength, astetics and domineering personalities into one destructive martial arts form.

Great Green Guru


Hah!

-BMC


What don't I want to see.... hmmm. Not much. I suppose adventures that rely too heavily on a pre-fab setting's history and then go on to not explain that history. It sort of leaves me feeling like an outsider (chaos, evil). I tend to like things that stretch the concept of what an adventure is. So long as it is well done I'll probably like it.

GGG


Great Green God wrote:
Bocklin wrote:

Grrr... the Board ate my longer post.

In summary, what I would NOT want to see in Dungeon:

- Mystara or Far Realm stuff (hard luck for me)

Bocklin

Very hard luck, I'm afraid. :(

;)GGG

Seriously though I would suggest giving "Seeds of Sehan" a try, and not just because I helped write some of it. Almost by accident it turned out to be a loose enough set of adventures that each can be played out as a one off. My favorite part of the arc is that each episode has it's own unique Black Hat, along with the secret Black Hat who connects the whole thing.

Also as a side note, in reference to Mystaran places like the Lost City, and the Isle of Dread, both were designed to be remote enough that could be dropped into any campaign setting, there's no real history to speak of that you would be breaking and both work well in Greyhawk, Eberron, Forgotten Realms, and most homebrews as far as I can tell. The Known World was just a big jumble of stuff anyway so in many ways it is the easiest world to cherry-pick from. The same goes for Bargle the Imfamous, the ultimate moustache-twirling D&D wizard villain (thanks for building him Mike. Now I can scartch that off my to do list). Can we get an action figure or mini please?

GGG


Well, by sounds of Russell Brown's bio at the end of "Muster of Morah Tor", he runs them by an actual writer's group. An online version of the same also works well (or so I hear). English Majors or folks who just plain read a lot are good as well.

I suppose you could also run them by Ashavan like we did for the Sehan arc.
;) GGG


Bocklin wrote:

Grrr... the Board ate my longer post.

In summary, what I would NOT want to see in Dungeon:

- Mystara or Far Realm stuff (hard luck for me)

Bocklin

Very hard luck, I'm afraid. :(

;)GGG


derek_cleric wrote:
Allen Stewart wrote:
X4/X5 Master of the Desert Nomads/Temple of Death.

Now that I would love! I've been running a campaign based on X4/X5/X10 in the Known World (Mystara). The players hate The Master! He just doesn't die!

Sounds like one for GGG to write.

--Ray.

...There was a little something I had started to plan out that looked very promising as well as a smaller bit that I had kinda of planned to use to test the waters. I might try and squeeze the latter into my query schedule for this meeting.

Gx3


Steve Greer wrote:
Shroomy wrote:
Man, I wish I could produce as many queries as you guys do. I have plenty of ideas in my head, but it takes me a while to flesh them out and get them working...oh well. I'm starting my sixth project tonight, I'm just gathering up my source materials now.

Shroomy, on this very thread I once said that I believed in the "throw enough mud on a wall and some of it will stick" theory to writing adventure submissions. While I still believe in that, I just don't have the time to throw that much mud up against the wall anymore. So, now I aim well, make sure it's good and sticky, and hope it makes a good impression. :)

My submissions at the moment include:

Rats in the Walls (a dark & creepy collaboration with Richard Pett that's destined to be rejected because it's too perfect for mortals to comprehend)
Prisoner of the Castle Perilous (high level/planar)
Valley of the Gargantua (the collaboration previously mentioned by G to the 3).

I know how you feel. I had one thing in the last meeting "Witching Season", which suffered the fate of the many other hag related adventures that glutted that meeting. Worse still "Cold and Alone"? It features a hag....

Doomed I tell you, doomed!
GGG

PS Castle Perilous sounds too perilous, you should let me (or maybe John Cleese) handle that one. ;)

PPS Good luck everyone (especially Dave and the "...Dancing Hut").


Russell Brown wrote:
G-cubed, I love the name "Trollheim"! I'd run that adventure just so I could say the name over and over.

I can't take the credit for Trollheim. Its an "actual" place in the Known World setting. I love the sound of it too. Even better it's filled with -you guessed it- trolls and norsemen.

GGG

PS Congrats on this month's "Muster of Morach Tor". Very cool. Everyone, read this man's adventure.


Peruhain of Brithondy wrote:
(Oh, and G3 I was thinking of you in beautiful Grand Rapids as I was shoveling my way back across my front lawn just now. The lake-effect snow isn't as bad here in Utica as in Syracuse (or Grand Rapids), but the drifts up on top of the hill I live on are nasty! Skis and a Subaru are a must!

I must say that Greyhawk is not a prefab setting I visit often. You know let's say ever. I'll steal stuff from prefab worlds and write for them but I rarely play in them. There's just too much backstory to keep straight. That said I did spend a lot of time in Known World/Mystara games. My first thought was to keep it setting neutral, but Tom (Designer of Chapter 1, and guy who got us together in the first place), Steve (Crafter of Chapter 2), and Stefan (Scribe of the Backdrop) wrangled me into it somehow. Well okay I jumped in head first. Did you know a Flan is not actually a magic-using jello monster from Final Fantasy X? Go figure. ;) By the way, Ashavan was point man in pulling all our threads into one sweater, as overall pre-submit editor.

As for snow well there ain't much to speak of down here near Detroit, but it's cold and very windy. I think tonight I might work on another Sandstorm/desert adventure. ;)

Stay warm,
GGG or BMC3

PS My next car's probably an Outback.


Just shot off another collaborative masterpiece entitled:

"Valley of Gargantua" (wilderness/dungeon)

Oh hell, here's the rest of the current list of adventure proposals:

"Black Water" (Stormwrack/underwater)
"City in the Depths" (Stormwrack/dungeon)
"City on the Edge of Shadow" (urban/planar)
"Cold and Alone" (Frostburn/horror)
"The Fish Singer" (water)
"Harbinger of the End" (planar)
"Junk" (epic/planar)
"Plague of Madness" (urban/horror)
"The Next War" (one chapter in an arc/Eberron)
"Spirit Dance" (diplomacy/Mystara)
"Tiger, by the Tale" (strange wilderness/dungeon/Mystara)
"Trollheim" (wilderness/Mystara)
"The War Eaters" (urban/war)

Well that's all I can remember right now. What I find a bit scary is that I have yet to recieve anything from the render about stuff being nixed. Usually that happens pretty quick and then the meeting with the proposals that make the cut happens later. There are still a few I'm still hammering out including "All's Fairie in Love and War", "Red Box Set", "The Faceless One", the middle bit of one collaborative arc, and the end bit of another.

GGG


Steve Greer wrote:
James Sutter wrote:

Time for an official bump.

Has anyone heard from Chris Wissel since the start of June 2006? We need to contact him to pay him for "Diplomacy" and "Riding the Rail," and all of our efforts are proving fruitless. If any of the folks on these boards have a way of getting ahold of him, please let him know that his checks are waiting (and frankly, we're a bit worried about him). Thanks!

-James

You can also send those checks to the Were_Cabbage group (of which he is an honorary member until he shows up for one of our meetings, at which point he's officially all the way). Please be sure to make the checks out to "cash".

OK. Seriously, though, maybe Farewell2Kings can put that police expertise of his to work for Paizo. He tracked him down at one point a while back. Maybe he can do it again.

I found the info I think Stefan had on the old Cabbage site and forwarded it to the Gatekeeper. Any chance the Powers that be at Paizo could give us all one ping (one ping only) to let us know our fellow lycanthrope is okay once you get in touch?

Thanks,
GGG


Shroomy, care to share the name?

We need to put the name list back up. I forgot what I submitted already.

ia ia proposal meeting! ia ia proposal meeting!
GGG

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