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Posts
Shroomy wrote: I thought it was the collaborative work of several posters on these here boards... Third post.... and you got it right. As I recall Shroomy you were one of the many folks who looked in on the initially public creation session. Well here's the nearly ripe pseudonatural-fruit of our labor as taken from Dungeon 144's preview section. Dungeon #145 wrote:
Fishing season is almost over and the sharks are here (dah-dum... dah-dum) -GGGValegrim wrote: ... one where the pc's stay the night in an apparently untended inn with an overgrown garden only to find in the next morning they have all been shrunk to lilliputten size due to some magic crystal in the garden. Folks have tried to submit this type of adventure in the past, but Paizo always seems to nix stuff that just flat out does things to the characters (you are short, you are an animal, youare dead, etc...) -unless you are named Kuntz. At first I thought you were all down with that, and then I read this.... Valegrim wrote: A good adventure should have interesting twists without being trite or cheesy and follow the gaming rules in the game. No items or effects that couldn't be recreated for example. So giant toilets and munchkins are okay so long as it follows the rules and is not silly??? Huh? Okay so which is it? To each his own, but I can live with both (well, okay maybe not the toilet adventure it sounds a bit crappy if you ask me ;). Rules in my opinion where made to be broken for dramatic license reasons. And nothing kills the fun of the game more than slavish devotion to rules. If you are looking for a good mini-me adventure it can be found in Goodman Games DCC Escape from the Forest of Lanterns by Steve Greer, which just came out a couple of weeks back. It's sort of D&D meets Muppet Babies (or X-Men babies if you're all HARDCORE!) Fun read, fun adventure, and the opening alone has more future adventure hooks than a boating and fishing show. GGG farewell2kings wrote: The last time I was this antsy was about a month before my son was born. Dungeon 145!!! Kinda cool eh? This I think marks your first official feature-length piece (seeing as how you penned the great bulk of the backdrop). Congrats. Course you also got that solo horror piece in the Dungeon pipe too now. GGG Matrissa the Enchantress wrote:
One look no further than the first adventure in Dungeon 142 by yours truly, also known as one of the cool writers Steve Greer references above. TTFN,
Ashenvale wrote: I'm delighted you've proposed a truly integrated set of adventures and look forward to seeing them in print! I've tossed in a couple queries for adventures working on the cinematic-scene format in which each encounter develops or turns the plot. But I'm an unpublished newbie still finding my feet, which makes me an unlikely source. I would love to see adventures with this measure of complex resonance from those -- like you -- with the experience to make them sing. My players live for such adventures! That's actually the problem with writing an adventure like that - I have no idea what any given GM's player characters are like. It's sort of like writing a screenplay to movie and not being told anything about the main characters. Are they kind and sensitive? Are they diplomatic, combative, proud, rich, lowly, gregarious, or loners? Are they a senetai superhero team, are they all student wizards, are they all dwarves, or are they all dvati duskblade/soulblades with the multi-headed template, and feats taken from some third party publisher? I don't even know how many characters in some instances is this a one-player to one DM game or is the DM playing to a crowd? That said it is possible to lead the party along. Giving a players an encounter similar to something they have some cultural touchstone to does a lot to get the story rolling in the direction you want. Most of us have seen dinosaur movies growing up so we can almost instantly relate to the idea of giant dinosaurs on the Isle of Dread and how the characters should act. In short, it is possible to write something tight storywise and yet still be general enough for most people's tastes. It s all a matter of giving the players an in to the situation -a task that is split between the module writer and the gamemaster. GGG I'm not John Simcoe, but the easiest fix I can come up with is to just bump the yaun-ti's base Intelligence score by a point or two giving him some extra skill points to use on Use Magic Device. It's not like the PCs are going to be able to tell the diffence, regardless as a GM you are perfectly within your rights to alter the adventure to suit the group's style of play and to enhance everyone's communal enjoyment of the game. Another possible fix would be to eliminate the offending wand and rely instead on potions. GGG Ashenvale wrote:
Got that covered too in a collaborative multi-part arc proposal. It's not all that profound, but it is tight. I really want that one to move forward too. That's not to say that I don't want the others to do so as well, but that this one is special if only for its structure, theme and mood. GGG MaxSlasher26 wrote:
One? One! That sir is an insult! ;) I have no less than three proposals featuring those sorts of themes!!! And if that's not enough check out the previews for Dungeon issue 145... Can we say 3-part arc? ia ia Dungeon!!! I'm giddy already.
Spot on. As the usual GM for my group I have had to play hundreds of characters over the last 22 years and had to learn how to play female characters by extension. Telling my mostly male player groups "there are no women in this entire campaign" is not usually an option. Since then I create characters (both PC and NPC) with an eye toward realism and genuine character. I have found that if you can manage playing a character realistically (and by that I don't mean that you have to write a novel about thier experiences in kindergarten, but rather that you know their goals and what motivates them) that your other players will tend to start thinking more about their own characters and about their role-play. Eventually this can lead to some cool moments that you would never expect. I had a group characters meltdown after years of real time gaming after over hubris. Something like hubris bringing down the heroes is not a novel idea, except perhaps in role-playing where it should be an obvious hazard. To answer the question about in character romances between same-sex hetrosexual players' characters, yeah it happens. In fact over the years I've made it a habit to use my own RP femine wiles to subvert numberous PCs into doing what my character wants them to do, and just as often the character is being sincere to throw folks off, but I'm a manipulative bastard like that. GGG firbolg wrote:
I tried both of these a couple of years back in one submission. It was about an aristocrat arms dealer who started a needless war just so his guild could make a profit, by using a bunch of xenophobic religous fanatics, and a foolish, stubbornly self-righteous monarch.... Unfortunately I was told Paizo does not do contemporary political allegory -especially now (2005).... I think that's scarier than any Great Old One,
TConnors wrote:
Just answer this Tim, are you looking forward to issue 147? I know I am. GGG 13garth13 wrote: ...but it's tough to watch someone essentially attempt to defend willfull and continued ignorance (not just because that person is one of my fellow countrymen, but also because they share my profession). I feel the same way about the President here in the U.S. except I want to be snide and rude. I think the poet Richard Hamilton of the Detroit Pistons said it best, "If it ain't rough, it ain't right."
Heathansson wrote:
There's two "L"s in Gallifrey. Just waggle his tail,
TConnors wrote:
That's great I loved that adventure! It broke so many conventions. That's awesome. It's even more awesome that given the time frame we might even be sharing that issue. Now I've got even more reason to be excited. GGG Thanks for including "Masque" in your AP (I'm sure my official notice was lost in the mail or something). Anyhow consider this link your official web enhancement. I'll be curious to hear how it goes. GGG Festivus wrote:
You know I don't think I have one of those.... I guess it's back to work. Thanks for the suggestion,
Courtney! wrote: As I've mentioned previously, I'm a total junkie for "fix the town" games, where characters face tasks that can be dealt with through a combination of combat prowess, skill use, and diplomacy, and treasure might be used to build a library, strengthen the militia, or restore a church, rather than dumped into a +2 longsword. That is so a speach given by one of my villains.... I hope you get to read it sometime in the future. Courtney! wrote:
Must... not... spill... beans.... The Kirk-like,
Krypter wrote:
Thanks for the comments Krypter. Don't blame the cutting process too much though, I left the end pretty open, figuring it would happen out in the desert somewhere rather than at the base of the pyramid as it did. That might be cool for a campaign, but magazine articles demand closure. Mr Kaluta's work and James Ryman's cover were pretty awe inspiring, and I was very happy to see them attached to some of my work. If you are looking for more whimsey check our Goodman Game's/Steve Greer's "Escape from the Forest of Lanterns" which should be out now. Also I have something clogging the pipe at Dungeon that might fit the bill as well but, that's probably a ways off. In the meantime I should be breaking my wacky stereotypical form in about four months time....hehehe. GGG Razz wrote:
For the record I really hated the Shanarararara issue of Dragon at first, but even in depths of that overwritten world I found a spark or two. I personally think that this Dragon far surpasses that one even though I've never read Mieville. I'm also a big fan of cross-pollenization. Taking cool things and putting them together to make even cooler things. It doesn't always work but you at least have to try. The idea of one end-all-be-all campaign setting that doesn't allow for growth or innovation sounds like to me like the eventual inbred deathknell of said setting.... Forgettable Realms might not be my favorite established setting, but it never seemed to be so purist that it couldn't adapt when it needed to, but perhaps I'm wrong. GGG Brent Stroh wrote:
Brent Stroh wrote:
It's not allowed in.... It's "dumped" in. Razz is entitled to his opinion like everyone else, though I think dumping anything in a campaign without smoothing over the rough edges is a bit silly even with things as common as orcs. You know it, I know it, and the American people know it,
Allen Stewart wrote:
Allen, Thanks for the props. Hopefully I can earn them again in four months time. That and you really gotta stop reading my Known World-loving mind. Hopefully, fools' wishes come true.GGG Dang it! When is that proposal meeting? Uri Kurlianchik wrote:
There are always those ::shudder:: were-cabbage thingies I keep hearing about.... -GGG Enworld wrote: DUNGEON MAGAZINE #145 ....The Savage Tide Adventure Path surges forward in “City of Broken Idols,” a foray into the center of the infamous Isle of Dread. “Vile Addiction,” the first installment of the new “Servants of Sahan” three-part campaign arc, leads the PCs into the vices of the Far Realm. A Backdrop for Exag: City of Clay supports the new series. “The Distraction” puts the PCs behind the enemy lines of a gnoll army. This was repeated somewhere else but given the "Mythos" and "war" themes tossed about in this thread I thought it best to re-paste it here. Just a couple of months away.... GGG So three more collaborative adventure arcs, and then I think I'm done until after the meeting.... Seriously, do you think the Eds might just cherry pick their top 10 or so adventures and let the rest go even if they thought they were ubercool? In which case more proposal shopping becomes counter productive? Thoughts?
Uri Kurlianchik wrote:
I tried that once with a lumber baron who's twisted longings led him to do unspeakable things to dryads, who's homes later became furniture for his office.... It was killed in committee for going a bit too far. G-Cube scorpionkiss wrote: More battle/ war themed adventures where the party are the focal point of a big clash.... Working on a collaborative proposal. scorpionkiss wrote:
This Spring or Summer. GGG PS The question though is, what are you working on? There's only one sure way to get the adventures you want.... ;) Correction. To quote Yoda,"There is another." Steve Greer wrote: Hmmm. 1,139 (counting this one). Just wait until GGG and The Jade chime in... mercy! A mere 1,260 (going back to when Wil Wheaton wrote for Dungeon). I'm betting The Jade's at nearly double and that F2K is at least 1,600. So you see Steve, I am memorable without being too talkative. ;)
Might I also suggest the Goodman Games module "Escape from the Forest of Lanterns" which just came out. Its written by Adventure Path alumist and all-round excellent adventure writer Steve Greer. The introduction to this module alone allows an almost infinite number of permutations. Also check out the golden 1st edition oldies it's based on: "Dungeonland" and "Land Beyond the Magic Mirror" both by Gary Gygax. Both are availible for download here on this site. ::Aside to The Powers That Be:: There, I pimped the site, will you now please let Mike go to GenCon this year?
Erik Goldman wrote: I miss Erol Otus. He was the coolest ever. Sorry kids, but Wayne Reynolds just can't hold a candle to him. He and a number of other good artists could, and Erol would go up like kindling; in my opinion anyhow. Nostalgia I think is the main draw and while I like his work I would put folks like Parkinson, Diterlizzi, Elmore, Caldwell, Brom, and Reynolds ahead of him in my personal line up of artists heavily associated with the game (even ones who have to draw formless abberations). Art though is subjective, so to each his own, but there should be little doubt that third edition (like it or not) belongs to Wayne, just as Erol's art still owns the beginnings of D&D. GGG farewell2kings wrote: Best wishes and good luck to you, Gavgoyle. I'm not going to Origins. I had planned to go to GenCon this year, but the odds are rapidly going against me due to work schedule conflicts. Dude! You where bringing the buzz - I probably can't drink anymore... dang. ::kicks a rock and curses the heavens:: -GGG Gavgoyle wrote:
Brain the size of a planet.... Typical. -Marvin
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