|Great Green God|
It's true in Hyper Time! (Or your home game, as it was known pre-Grant Morrison.)
Basically DC Heroes/Blood of Heroes has been the same game with minor tweaks since Ray Winninger's most-execellent Second Edition. You can straight up play it and hand wave most things as there may be variation on the theme, but APs (their universal mechanic) has remained a constant since First Edition. Think about it this way, Batman has always had Gadgetry 12, and his Martial Artist skill has wavered by one whole AP in like 29 years (and that's just 'cause in-world Bane broke his back once and even Winninger said he would play him with 10 APs again during the Morrison "Magnificent Seven" run of JLA).
As a side note, everyone should at least check out Ray's other game using a really striped down version of DC called Underground. It's both trippy and hilarious. It's almost more political satire than game. As you can tell, Ray Winninger is one of my all time favorite game designers.
As a side continuity note: The Spear of Destiny showed up again in Constantine (the movie). I'm fairly sure it showed up in the Hellblazer comic before that, but I hadn't been following it them.