|Great Green God|
Thank you though for the Help, If anyone has any tips for me feel free to share
This sort of depends on were you plan to go with this, but I would suggest staying away from the small presses at first and aim for the top. Literally anyone can produce a decent pdf these days and as Brekkil mentioned the pay schedule and rate ain't so hot on the lower tiers -actually- let's be truthful here, the starting freelance rate for anything gaming related sucks compared to working for any other periodical this side of your high school's newspaper and, AND! The publishing world at large would probably look more kindly on you for the high school gig. This is a labor of love, not money.
I suggest making sure you have the means to indulge in game design (whatever part of the field you are in) before you start. Because for the most part you will be losing money. Remember your basic math: Time = Money, which means the reverse is also true. You have got to invest a lot of time in the trenches for very little if any pay before you even have the chance of making money in the field - and then you won't have time to spend it because you'll always be working - and when you do spend it it'll be on the next game mechanic source book.
How much overtime do you suppose the Paizo editor's pull?
As for college, I would look into some scholarships or grants - because even a year or two of actual university-level English is better than none. If you were taking AP classes you should qualify for something.