Spencer krigbaum wrote:
This sort of depends on were you plan to go with this, but I would suggest staying away from the small presses at first and aim for the top. Literally anyone can produce a decent pdf these days and as Brekkil mentioned the pay schedule and rate ain't so hot on the lower tiers -actually- let's be truthful here, the starting freelance rate for anything gaming related sucks compared to working for any other periodical this side of your high school's newspaper and, AND! The publishing world at large would probably look more kindly on you for the high school gig. This is a labor of love, not money.
I suggest making sure you have the means to indulge in game design (whatever part of the field you are in) before you start. Because for the most part you will be losing money. Remember your basic math: Time = Money, which means the reverse is also true. You have got to invest a lot of time in the trenches for very little if any pay before you even have the chance of making money in the field - and then you won't have time to spend it because you'll always be working - and when you do spend it it'll be on the next game mechanic source book.
How much overtime do you suppose the Paizo editor's pull?
As for college, I would look into some scholarships or grants - because even a year or two of actual university-level English is better than none. If you were taking AP classes you should qualify for something.
Partners in Crime. Pretty well done actually. One of Russell's better scripts (this from a guy who didn't like a lot of his season 1 and 2 stuff). It much lighter than some of the previous stories making it a nice change of pace and perfect for reintroducing Donna. Loved the evil Mary Poppins (who can't quite fly on her own) riff, the cubical scene, Donna's grandfather missing the alien invasion, and the other previously mentioned laugh out loud moments. All in all a fun watch.
As to those of you who didn't like, all I have to say is that I'm reporting you for madness.
So Vic what did you think? This is a "series 4" thread not a "4th ed." thread so I expect some Paizo Whovians to stop by. ;)
It's true the RPG industry is shrinking faster than a Polar Bear Club member in January. The only way to fight back is to take the time to teach someone else the game (preferably someone who still has Summer vacation). Young kids can learn so much from Role-Playing, stuff you just don't get with your WOW subscription.
Steve Greer wrote:
But all the kids are doing it.
1765th Post Whoohoo! Such an accomplishment deserves a day off from work. Heh, who am I kidding I already have the day off.
Anyhow, I felt compelled to post on this thread for more than just sentiment. Turns out that an actual "Black Hole" (No Hags allowed) adventure of mine made it to "print" in the Neo-Digital-Dungeon. Witching Season finally hit the public after bouncing back and forth between the WotC and Paizo offices. Get it while it's free!
Are there any other Black Hole projects swirling out there in the void? Let us know because we are only a few months away from the event horizon, at which point they all get compacted down into 4e!
Sean, Minister of KtSP wrote:
I would argue we have needed it for about eight.
The Jade wrote:
I knew I was misspelling his name but then failed to go back and edit the mistake. Thanks for pointing out my blunder, G3. Now he's gonna beat me to smithereens with a rusty helmet.
Wait so we are going to have to pay Greg?
Well at least that Buar guy comes cheap right? And Daigle is writing a Trans Am adventure right?
The Jade wrote:
Dang it, I don't mod these boards. Where's the delete button....
I need a hacker.
The Jade wrote:
Wow, I'm writing one of the adventures with the great Greg Vaughn. I've been holding off on asking this question but... what's cyberpunk?
Greg Vaughn? And here I thought you meant Greg Vaughan. Greg Vaughn is that pizza delivery dude from Cleveland right? I heard that place rocks.
At least he's cheaper than that other Greg. And we won't be firing up that old Greg v Rich rivalry.
Reality Deviant Publications, a publisher of quality gaming products, is pleased to announce the launch of an exciting new True20 cyberpunk setting - Interface-Zero - late this Spring with a host of support material and adventures to follow. Each book in the series is penned by Werecabbage and Paizo Community faves!
Hit the link to see the line up:
ABOUT REALITY DEVIANT PUBLICATIONS
ABOUT WERECABBAGE PUBLISHING
The Jade wrote:
Well, I liked it.
Profession Smith 6 ranks wrote:
New Jersey! Oh you might mean Mystara too I suppose. ;)
Profession Smith 6 ranks wrote:
I'm looking forward to "Witching Season" for a couple of reasons. First, it most interested me of the adventures hinted at in the Issue #153 blurb. Second, January was a very sparse month for content for online Dungeon.
Well somehow I think cover-boy Steve Greer is going to take the top spot with his high-level adventure, which probes the interior of an impregnable phallus -well actually it's a fortress set in the midst of the negative energy plane, but that's what we where calling around the table at Gen Con last year. It features a special guest villain who ranks as one of the best-known baddies in the history of the game.
Good luck if you play in it, or "Witching Season" for that matter, both are pretty old school killers that don't always play fair. "Season" for instance runs a bit like a Call of Cthulhu game, minus the squiggly horrors beyond comprehension. Nope all the evil here is perfectly human even if the perpetrators are slightly less than.
You can find out here!
-Skippy my evil twin
Profession Smith 6 ranks wrote:
Good luck Smith!
Jeremy Mac Donald wrote:
I love that thread. Kudos to MiKe for writing it (and "Final Resting Place" and "Beast of Burden" and "Home under the Range" and "Imprisoned with the Pharaohs" and "Paradise Lost" - okay, that was John Milton but MiKe could have pulled that off too if he had too), the guy is all class. It was a lot fun to run with him in the party.
James Jacobs wrote:
Warning, plug to follow: "Witching Season," which I believe made it to the Paizo semi-regular adventure proposal meeting right about the time the "No Hag" rule hit barring it from serious competition, makes it's online debut this month in the DI version of Dungeon. It was originally pitched to you guys as a 5,000 word adventure - it's about 15,000 now.... Now granted that could just be me again. It frightens me to think what would have happened had they accepted "Garden of Wonders."
I think that it is almost worse that it is not based on something other than the writer/director's own action scene fetish. Still it is a baaaaaad movie.
I'm sorry but in that scene where she touches her belt to use the relative gravity device and then we plunge into this shot of the inside of the device which looked a bit like the core of the Death Star left me thinking that Milla Jovovich's character has the most powerful womb in the universe. Really that was not Gun Kata (I've seen good gun kata), but unless we're talking slapstick gun kata... well it was just sort sad.
I'm sorry but this was a bad, bad, bad movie. Underworld gets an Oscar, a Grammy, an Emmy, a Pulitzer and the Stanley Cup compared to this mess. Everyone if you haven't seen it don't I'm warning you! A zombie invasion would be preferable.
I'll give the director the bennie of a doubt, but only because I have heard good things about Equilibrium and because a director can make a mistake (Superman Returns for instance BLECH!!!), but still have made good movies. I give it a -1 out of 10. You could not pay me to sit through that again. I only went because a friend was interested in it, but I so wanted to walk out or at the very least MST3k it to death, but to spare everyone's feelings I ended up settling in for torture with the idea that I would have to see another movie that day just to wash the memories away. Longest 88 minutes in my life. And then I saw V for Vendetta and felt far better. Though it was kinda strange to see someone else do essentially the same movie only so much better one right after the other. I won't compare it to Blood Rayne or AeonFlux because I haven't seen those - and probably won't.
So don't see it! Or at the very least don't pay to see it. It's got a worse script than Attack of the Clones (I think I just vomited a little in my mouth).
::Runs down the street screaming:: "Ultraviolet is people!"
We now return you to Dungeon Siege.
James Jacobs wrote:
Aside from campestri, migo and myconids all on my short list of favored fungi, I would have to point to Sehan (the substance, the god, or the flavor of Kool-Aid, you decide) as my favorite. Not only are the children of Sehan (Dungeon 145) as soothing to have around as the campestri, but they are more threatening than the shroomfolk, and as Lovecraftian as the migo being 'themselves' (if such a word is appropriate) extensions of a living god. Also, while they are green they are definitely parasitic after a fashion while in the short term they may seem to be symbiotic. Still I'm not sure they/it could be considered a proper fungus by our rather limited knowledge of the universal standard of such things, though my yak folk masters tell me that they let it slide.
PS On that note the Cult of Sehan is the only religious movement that consistently can show you actual physical proof that its members have in fact really become one with god.
Tharen the Damned wrote:
This is the sort of thing that if taken too far (say a five second count) really starts skewing the game away from those who might want to join in, but are perhaps too intimidated by the rules of the game - and D&D has a ton of those, and not all of them are even all that rational. Eventually Darwinism wins out and you've got what you always wanted: power gamers at every table. There are a lot of what I would call design flaws with every version of the game that contribute to some degree of slowness, the basic rules system being the biggest. Computer games on the other hand take most of the tedious rule learning out of the player's hands allowing them to explore the game more freely, though no computer setting has yet to eclipse the world created by a good GM.
There are, and have been other games that move much quicker.
No backlash for me! Now I can finally flush my toilet again. Thank you Gnome Removal Man.
Gnome Removal Man that's the way
Now in New Minty Fresh, Autumn Rain and Rose Scented formulas,
The previous was a priceless ad for Gnome Removal Man Toilet Cleaner. No actual gnomes where harmed in the making of this ad as gnomes are imaginary creatures that don't really exist.... No. They don't.
Actually it was the trailer turned me off this movie. I have three reasons.
1. Logic - You're the king. Stay in your damn castle! There are any number of reasons that a ruling monarch might believably go to war on the front line, but most of them seem a bit thin.
2. Brand Recognition - The words (or implication of): "Based on the Popular Video Game" should be taken as a threat. The same goes for "Based on the Popular Independent Comic Book" (see Ultraviolet if you dare). Stuff like that should always leave you a bit leery about a movie, considering even the big names like Marvel (The Hulk, and Fantastic Four) and DC (Superman Returns) get it wrong on a semi-regular basis.
3. Dialog - Compare: Spartans, tonight we dine in Hell!, to Tonight we dress our wounds. If that was the best they could find to put in trailer then I'm pretty sure I'm passing.
To the point about a good cast; a few bad actors can kill a script, but usually in movies it's the other way around with the script killing the actors (see any given New Star Wars trilogy movie - but particularly Attack of the Clones if you don't believe me. Beautiful CG, suck-all writing).
So on adding them together (points 2 and 3 in particular) I found the trailer to be a bit weak.
Uhhh, I'll cast the first stone.
I own all my pdfs. And I kinda hope for my mortgage's sake you all own mine too. ;)
Onward Christian/Hindu/Muslim/Jewish/Voodoo/Shinto/Animist/etc... Soldier,
Michael Kortes wrote:
Too modest as always MiKe. If there was an award for Most Under Appreciated Dungeon/Paizo Author it is you sir. Perhaps an over the top rivalry with a British author, or maybe more R rated content? ;)
Nah, never change.
I do too. In regards to an adventure might I recommend a couple of short 3.x Dungeon adventures that I thought had a good mix of fun, action, and role-playing sans an inordinate amount of violence; The Devil Box - by Sir Richard Pett, Palace of Plenty - by Tito Leati, Swords of the Dragonslake - by Nick Logue, Wingclipper's Revenge - by Chris Wissel, Melorn Hospitality - by Russ Brown, The Menagerie and Masque of Dreams by yours truly.
I don't have the issue numbers in front of me and am pressed for time so I can't list all the great adventures that appeared in Dungeon just the ones off the top of my head.
FOX News: Mr. Bush, though obviously your presidency was infinitely more trouble-free than the previous administration and the cloud of doubt that hung over it based on Bill Clinton's marital infidelity scandle, but what, if anything, did you see as a low water mark during your presidency?
Mr. Bush: Well, it was kinda funny when near the end of my second term two-hundred million Americans up and left for South Dakota. Pretty funny, John.
FOX News: It's Mike sir. And why do you think they did that Mr. Bush?
Mr. Bush: Obviously they were all terrorists.
FOX News: And the high point?
Mr. Bush: Pressing the red button. Though the payday the week after I left office was pretty good too. ::beems::
NSA's Most Wanted,
I'm kind of linking this with the other old modules I have that are in the desert setting--the "Desert Nomads" series which is set in Mystara as well.
You have excellent taste sir. I've put together a few proposals in my time for a good sequel to this series. Maybe one day one will see print.
Thanks for writing this one.
Thanks (I thought at first you may have been refering to the GameMastery module that Wolfgang Baur is writing, that involves a similarly tagged 'lost city' rather than "Masque of Dreams"). I love Tom Moldvay's B4: The Lost City. It's my favorite of the first four B Series books. Yes, even better than B2: Keep on the Boarderlands. There I said it and I'm glad. ;) The mix of combat, role-playing, and just plain fun is near perfect and all squeezed into 28 pages.
In case you haven't checked it out already go here to see the editing room clippings fit for looking at and an expanded take on the oasis. Oh, and did you notice Zargon got some loving in WotC's Elder Evils this month?
I think I restarted a trend,
PS And I should also mention that Mike Kaluta, James Ryman and Rob Lazzaretti make me look good in that issue. Thanks guys, you all need to be the official setting artists and cartographers for the Lost City.
I'm not a big fan of 4th edition. In fact, it would take an act of God to get me to do a turn around on this thing now....
Well, I'll try my best. :)
Wait you post in the 4th edition threads!?! Why would a nice guy like you do something like that? That's like posting in the "Please Kick Me in the Nuts" Forums. Just stop - All the sane people have. Really what does it accomplish? I mean you read a blog about what some designer is doing and either drool or froth about it. The guy next to you says it's brilliant/crap the likes of which he has never seen before. You argue with him about it. Sure you may have the inside track on the real dope, but come on a lot of that could change or have an "and/or" clause added that you don't know about yet. So why bother until it's in print form. Really how many novels could you have written set in the Forgotten Realms for the amount of verbage wasted on such boards just making yourself angry. You can't save people who don't want to be saved and life is for living not arguing about things that are mostly outside of your control. If you are dead set against 4.0 invent 5.5 and get on with it.
Excuse me I just got a ping from another thread - someone needs to be kicked in the nuts - AGAIN!
Where are my Doc Martins?
PS Good luck battling your addiction.
Vote W. Dick is a very crafty designer; note the way he and his NPC skirt the rules, and still maintain their role in the game. I'm sure he'll figure a way to continue to play past next year when the chronicle is scheduled to end.
Grimcleaver sums up most of what I was going to say so well, I'm going to steal it. This guy works very well in an Eberron game and isclever and symbolic all at once. Hal's writing keeps me glued but I'll harp on his statblock a bit.
Back to Grim's post, I find that games that occasionally explore real-life situations often enough lead to discussion (or at least some thought) of those same topics. In the classic sense that is what "role-playing" is about; understanding the world (or perhaps a world) through someone else's point of view. Do players always play themselves? What if a person were say a rebel in real-life living fast and loose, how would they play a character whose background made them a lot more traditional? Really, if we are too afraid to talk about a problem then we're never going to understand it, and if we're never going to understand it, we're not likely to ever solve it.
Speaking from experience as a DM with a number cruncher in the party: Who needs a familiar? Fireball turns undead (extra crispy) just fine. The Knowledge and Magic domains aren't affected much, and you never run out of spells.