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Recent posts by
Great Green God:
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Darkjoy wrote:
John Simcoe wrote:
Just write and publish your own, and then wait for the money to come flooding in!
I've considered becoming an E-publisher just so I can charge people ;>
I read on Enworld that 100 copies sold is actually quite a good run for an e-publisher ;<
It's true the RPG industry is shrinking faster than a Polar Bear Club member in January. The only way to fight back is to take the time to teach someone else the game (preferably someone who still has Summer vacation). Young kids can learn so much from Role-Playing, stuff you just don't get with your WOW subscription.
Anyhow cheers.
The Great Green God
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Sean, Minister of KtSP wrote:
Taliesin Hoyle wrote:
A timely political proclamation from British comedian, John Cleese
Trey wrote:
Not actually by Cleese, for what it's worth.
Nor is it timely. I've been seeing this one circulate for about four or five years.
I would argue we have needed it for about eight.
GGG
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The Jade wrote:
Great Green God wrote:
The Jade wrote:
Wow, I'm writing one of the adventures with the great Greg Vaughn. I've been holding off on asking this question but... what's cyberpunk?
Greg Vaughn? And here I thought you meant Greg Vaughan. Greg Vaughn is that pizza delivery dude from Cleveland right? I heard that place rocks.
;)
GGG
I knew I was misspelling his name but then failed to go back and edit the mistake. Thanks for pointing out my blunder, G3. Now he's gonna beat me to smithereens with a rusty helmet.
Dang it, I don't mod these boards. Where's the delete button....
I need a hacker.
-G-Cube
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Trey wrote:
The Jade wrote:
Wow, I'm writing one of the adventures with the great Greg Vaughn. I've been holding off on asking this question but... what's cyberpunk?
Someplace Billy Idol wishes he never went. :P
In the midnight hour she cried- "more, more, more"
GGG
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Reality Deviant Publications, a publisher of quality gaming products, is pleased to announce the launch of an exciting new True20 cyberpunk setting - Interface-Zero - late this Spring with a host of support material and adventures to follow. Each book in the series is penned by Werecabbage and Paizo Community faves!
Hit the link to see the line up:
Release Schedule
ABOUT REALITY DEVIANT PUBLICATIONS
Reality Deviant Publications is also the proud producer of the Blood Throne Campaign setting, one of the winners of Green Ronin’s True20 setting search. Visit the RDP website at http://www.realitydeviants.net/.
ABOUT WERECABBAGE PUBLISHING
WereCabbage Publishing brings together more than three dozen of the most successful and promising writers, artists and cartographers in the hobby gaming industry. Visit the WCP website at http://www.werecabbages.com/.
GGG
PS Well, I like to think I'm a fave. ;)
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The Jade wrote:
Despite GM Gems already being Goodman's #2 selling product and RPGnow's #7 download Paizo is still waiting on a first review. I'm hoping someone will chime in and opine about how this book is so incredibly dense, inspired and consistent, though all that is really only a secondary selling point when you score Kate Beckinsale for the centerfold. She's reclining against a dire bearskin rug wearing only freshly plucked cabbage leaves upon her tinglies. WTG Zherog on that last minute celebrity connection!
Well, I liked it.
;)
GGG
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Profession Smith 6 ranks wrote:
GGG - Congrats on getting "Witching Season" published, and thanks for your support. If/when my Side Trek gets published, I'll be back here to talk some more about it. You might be interested in it since its plot focuses on a piece of fluff from an old TSR campaign world that I believe you're a fan of.
New Jersey! Oh you might mean Mystara too I suppose. ;)
Profession Smith 6 ranks wrote:
I'm looking forward to "Witching Season" for a couple of reasons. First, it most interested me of the adventures hinted at in the Issue #153 blurb. Second, January was a very sparse month for content for online Dungeon.
Well somehow I think cover-boy Steve Greer is going to take the top spot with his high-level adventure, which probes the interior of an impregnable phallus -well actually it's a fortress set in the midst of the negative energy plane, but that's what we where calling around the table at Gen Con last year. It features a special guest villain who ranks as one of the best-known baddies in the history of the game.
Good luck if you play in it, or "Witching Season" for that matter, both are pretty old school killers that don't always play fair. "Season" for instance runs a bit like a Call of Cthulhu game, minus the squiggly horrors beyond comprehension. Nope all the evil here is perfectly human even if the perpetrators are slightly less than.
GGG
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Profession Smith 6 ranks wrote:
Profession Smith 6 ranks wrote:
Back to SideTreks, though...I think we'll see them sooner rather than later in the new online version of Dungeon. IIRC, the plan is to add new content every 3 days or so, and something short like a SideTrek should be easier to produce quickly. So even if Last Rogue or I never hear back about our queries, I can't help but think we're going to see a SideTrek posted online fairly soon. Then we'll see if/how the Delve Format gets implemented with it.
Well, the first e-Dungeon Side Trek ("Teleport Gone Awry" by David Noonan) is finally up on D&D Insider. I think I actually sort of like the Delve format with Side Treks, since they're so short they eliminate most of the page-flipping problem of the format in large books/modules.
On a personal note, I got a green light on my Side Trek proposal in mid-November (about 90 days after I sent it in) and submitted the finished submission last month. Now I'm in the second half of the waiting process (60-90 days?) to see if it'll get accepted for publication.
Good luck Smith!
-GGG
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Jeremy Mac Donald wrote:
Oh and for an example of a Side Trek...not quite a Side Trek but damn close. GGG's The Menagerie (Dungeon #126). If you stripped that down to about half the different encounters and then maybe had them more mixed together as the players entered (say several in the main room with more entering shortly after combat starts) then that would be a Side Trek.
On a side note This is a good - and very funny look at The Menagerie.
I love that thread. Kudos to MiKe for writing it (and "Final Resting Place" and "Beast of Burden" and "Home under the Range" and "Imprisoned with the Pharaohs" and "Paradise Lost" - okay, that was John Milton but MiKe could have pulled that off too if he had too), the guy is all class. It was a lot fun to run with him in the party.
James Jacobs wrote:
I'll certainly be interested to see if the online version of Dungeon manages to bring short adventures back to prominence, but with them using the delve format for those adventures, writing short adventures is probably gonna be even harder.
Warning, plug to follow: "Witching Season," which I believe made it to the Paizo semi-regular adventure proposal meeting right about the time the "No Hag" rule hit barring it from serious competition, makes it's online debut this month in the DI version of Dungeon. It was originally pitched to you guys as a 5,000 word adventure - it's about 15,000 now.... Now granted that could just be me again. It frightens me to think what would have happened had they accepted "Garden of Wonders."
GGG
PS I hope those of you who read "Witching Season" like it. Actually I hope those of you who don't read it, like it as well, and speak of it often. ;)
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Wicht wrote:
Great Green God wrote:
2. Brand Recognition - The words (or implication of): "Based on the Popular Video Game" should be taken as a threat. The same goes for "Based on the Popular Independent Comic Book" (see Ultraviolet if you dare).
Actually, Ultraviolet is not based on any comic. You may be thinking of Aeon Flux.
I didn't think much of Ultraviolet the first time I watched it. But I find I can stand it better on rewatches, especially when I read up on the director's concept of Gun Kata and knew what to look for action wise. I think it slightly unfair to compare Ultraviolet to Bloodrayne in any way shape or form.
Incidentally, much better than Ultraviolet (IMO) is Kurt Wimmer's previous film Equilibrium. It doesn't get universally good reviews but I tend to really like it.
I think that it is almost worse that it is not based on something other than the writer/director's own action scene fetish. Still it is a baaaaaad movie.
I'm sorry but in that scene where she touches her belt to use the relative gravity device and then we plunge into this shot of the inside of the device which looked a bit like the core of the Death Star left me thinking that Milla Jovovich's character has the most powerful womb in the universe. Really that was not Gun Kata (I've seen good gun kata), but unless we're talking slapstick gun kata... well it was just sort sad.
Every guy with an automatic weapon (whose range is obviously measured in inches because that's how close they had to get to use 'em) kept running in from 20 feet away to get killed with a sword. Symbolism was a bit hammer to the forehead as well. Also I find it a shame that you can only tell movie vampires nowadays by the fact they wear colorless outfits and carry guns. And what was up with the Chinese guys on the roof? We are neither human nor hemopile-of-whatever, but we still die with great ease and no story point. The last time I saw a firing squad in the round it was on Benny Hill. There's more but the memories are kinda scary.
I'm sorry but this was a bad, bad, bad movie. Underworld gets an Oscar, a Grammy, an Emmy, a Pulitzer and the Stanley Cup compared to this mess. Everyone if you haven't seen it don't I'm warning you! A zombie invasion would be preferable.
I'll give the director the bennie of a doubt, but only because I have heard good things about Equilibrium and because a director can make a mistake (Superman Returns for instance BLECH!!!), but still have made good movies. I give it a -1 out of 10. You could not pay me to sit through that again. I only went because a friend was interested in it, but I so wanted to walk out or at the very least MST3k it to death, but to spare everyone's feelings I ended up settling in for torture with the idea that I would have to see another movie that day just to wash the memories away. Longest 88 minutes in my life. And then I saw V for Vendetta and felt far better. Though it was kinda strange to see someone else do essentially the same movie only so much better one right after the other. I won't compare it to Blood Rayne or AeonFlux because I haven't seen those - and probably won't.
So don't see it! Or at the very least don't pay to see it. It's got a worse script than Attack of the Clones (I think I just vomited a little in my mouth).
::Runs down the street screaming:: "Ultraviolet is people!"
GGG
We now return you to Dungeon Siege.
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James Jacobs wrote:
The concept of a fungus that turns a living creature into a sloppy fungus-like monster is nothing new for the game... things like vegepygmies and yellow musk creeper zombies come to mind (even though a yellow musk creeper isn't technically a fungus...)...
SO! What about other, more obscure monsters from d20 sources who are fungus monsters? What's your favorite?
Aside from campestri, migo and myconids all on my short list of favored fungi, I would have to point to Sehan (the substance, the god, or the flavor of Kool-Aid, you decide) as my favorite. Not only are the children of Sehan (Dungeon 145) as soothing to have around as the campestri, but they are more threatening than the shroomfolk, and as Lovecraftian as the migo being 'themselves' (if such a word is appropriate) extensions of a living god. Also, while they are green they are definitely parasitic after a fashion while in the short term they may seem to be symbiotic. Still I'm not sure they/it could be considered a proper fungus by our rather limited knowledge of the universal standard of such things, though my yak folk masters tell me that they let it slide.
-Tam
Scribe of the Pagoda of the Inscrutable Ones
PS On that note the Cult of Sehan is the only religious movement that consistently can show you actual physical proof that its members have in fact really become one with god.
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Tharen the Damned wrote:
Our resident Powergamer is the fatest one too.
My resolution to the other gamers who take ages to look up the spell on their turn (and not before while they are waiting):
All Players have a fixed amount of time to state what they will do. In low levels this is one minute and in higher levels up to 3 minutes. If the player is not able to state what he will do in this time he looses his round (PC is confused by all the stuff going on).
That makes players think fast and act fast.
Rules' questions and stuff like this do not count towards the reaction time.
This is the sort of thing that if taken too far (say a five second count) really starts skewing the game away from those who might want to join in, but are perhaps too intimidated by the rules of the game - and D&D has a ton of those, and not all of them are even all that rational. Eventually Darwinism wins out and you've got what you always wanted: power gamers at every table. There are a lot of what I would call design flaws with every version of the game that contribute to some degree of slowness, the basic rules system being the biggest. Computer games on the other hand take most of the tedious rule learning out of the player's hands allowing them to explore the game more freely, though no computer setting has yet to eclipse the world created by a good GM.
There are, and have been other games that move much quicker.
-GGG
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crosswiredmind wrote:
Doc, I hate to say this but I think the removal of the Gnome didn't get as much backlash as you seem to believe.
No backlash for me! Now I can finally flush my toilet again. Thank you Gnome Removal Man.
Gnome Removal Man that's the way
Flush that toilet gnome down the drain.
Now in New Minty Fresh, Autumn Rain and Rose Scented formulas,
;)
GGG
The previous was a priceless ad for Gnome Removal Man Toilet Cleaner. No actual gnomes where harmed in the making of this ad as gnomes are imaginary creatures that don't really exist.... No. They don't.
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Actually it was the trailer turned me off this movie. I have three reasons.
1. Logic - You're the king. Stay in your damn castle! There are any number of reasons that a ruling monarch might believably go to war on the front line, but most of them seem a bit thin.
2. Brand Recognition - The words (or implication of): "Based on the Popular Video Game" should be taken as a threat. The same goes for "Based on the Popular Independent Comic Book" (see Ultraviolet if you dare). Stuff like that should always leave you a bit leery about a movie, considering even the big names like Marvel (The Hulk, and Fantastic Four) and DC (Superman Returns) get it wrong on a semi-regular basis.
3. Dialog - Compare: Spartans, tonight we dine in Hell!, to Tonight we dress our wounds. If that was the best they could find to put in trailer then I'm pretty sure I'm passing.
To the point about a good cast; a few bad actors can kill a script, but usually in movies it's the other way around with the script killing the actors (see any given New Star Wars trilogy movie - but particularly Attack of the Clones if you don't believe me. Beautiful CG, suck-all writing).
So on adding them together (points 2 and 3 in particular) I found the trailer to be a bit weak.
GGG
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Michael Kortes wrote:
Holy smokes guys! Thanks for this thread. You are too kind.
Hearing that people are playing those adventures and putting their own stamp on them really makes this hobby worthwhile. Consider my day made.
Too modest as always MiKe. If there was an award for Most Under Appreciated Dungeon/Paizo Author it is you sir. Perhaps an over the top rivalry with a British author, or maybe more R rated content? ;)
Nah, never change.
GGG
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Tsulis wrote:
I'm thinking this might actually be an important product line for you game developers if we old farts are going to pass on the game to our kids and their friends.
Thanks,
I do too. In regards to an adventure might I recommend a couple of short 3.x Dungeon adventures that I thought had a good mix of fun, action, and role-playing sans an inordinate amount of violence; The Devil Box - by Sir Richard Pett, Palace of Plenty - by Tito Leati, Swords of the Dragonslake - by Nick Logue, Wingclipper's Revenge - by Chris Wissel, Melorn Hospitality - by Russ Brown, The Menagerie and Masque of Dreams by yours truly.
I don't have the issue numbers in front of me and am pressed for time so I can't list all the great adventures that appeared in Dungeon just the ones off the top of my head.
-GGG
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FOX News: Mr. Bush, though obviously your presidency was infinitely more trouble-free than the previous administration and the cloud of doubt that hung over it based on Bill Clinton's marital infidelity scandle, but what, if anything, did you see as a low water mark during your presidency?
Mr. Bush: Well, it was kinda funny when near the end of my second term two-hundred million Americans up and left for South Dakota. Pretty funny, John.
FOX News: It's Mike sir. And why do you think they did that Mr. Bush?
Mr. Bush: Obviously they were all terrorists.
FOX News: And the high point?
Mr. Bush: Pressing the red button. Though the payday the week after I left office was pretty good too. ::beems::
NSA's Most Wanted,
GGG
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MrFish wrote:
Thanks for writing this one.
Thanks (I thought at first you may have been refering to the GameMastery module that Wolfgang Baur is writing, that involves a similarly tagged 'lost city' rather than "Masque of Dreams"). I love Tom Moldvay's B4: The Lost City. It's my favorite of the first four B Series books. Yes, even better than B2: Keep on the Boarderlands. There I said it and I'm glad. ;) The mix of combat, role-playing, and just plain fun is near perfect and all squeezed into 28 pages.
In case you haven't checked it out already go here to see the editing room clippings fit for looking at and an expanded take on the oasis. Oh, and did you notice Zargon got some loving in WotC's Elder Evils this month?
I think I restarted a trend,
Matt
PS And I should also mention that Mike Kaluta, James Ryman and Rob Lazzaretti make me look good in that issue. Thanks guys, you all need to be the official setting artists and cartographers for the Lost City.
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KnightErrantJR wrote:
I'm not a big fan of 4th edition. In fact, it would take an act of God to get me to do a turn around on this thing now....
Well, I'll try my best. :)
Wait you post in the 4th edition threads!?! Why would a nice guy like you do something like that? That's like posting in the "Please Kick Me in the Nuts" Forums. Just stop - All the sane people have. Really what does it accomplish? I mean you read a blog about what some designer is doing and either drool or froth about it. The guy next to you says it's brilliant/crap the likes of which he has never seen before. You argue with him about it. Sure you may have the inside track on the real dope, but come on a lot of that could change or have an "and/or" clause added that you don't know about yet. So why bother until it's in print form. Really how many novels could you have written set in the Forgotten Realms for the amount of verbage wasted on such boards just making yourself angry. You can't save people who don't want to be saved and life is for living not arguing about things that are mostly outside of your control. If you are dead set against 4.0 invent 5.5 and get on with it.
Excuse me I just got a ping from another thread - someone needs to be kicked in the nuts - AGAIN!
Where are my Doc Martins?
;)
GGG
PS Good luck battling your addiction.
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Grimcleaver wrote:
I think I'm going to step out from cover here. I roleplay largely in order to explore real world issues and that takes a certain amount of guts. This author's got guts, and it works for me. I don't think there's anything here that's being disrespectful making merriment of awful real world things. I think there's an element of social commentary here, but it's real, gritty stuff that's not glorifying the subject.
I like the idea of a smart, seductive, charletan in a fantasy setting--who shops for martyrs and then preys upon them. I agree that a villain like this could use other tools in his toolbox, but I think there's hints in there that suggest other types of martyrdom for his victims. I like the idea that this villain is a ghoul, for the sake of symbolism as well as making a ghoul that doesn't just feel like a zombie--but is it's own creature. I like that. I agree that the dramatic angle of his tactics is creepy and evocative, something I hardly ever get from stat blocks. Honestly the stat block disorganization isn't a big problem for me, so I'm not going to knock that. At least there was something in there that made me want to read it.
So yeah, this one gets a Grimcleaver vote.
Grimcleaver sums up most of what I was going to say so well, I'm going to steal it. This guy works very well in an Eberron game and isclever and symbolic all at once. Hal's writing keeps me glued but I'll harp on his statblock a bit.
Back to Grim's post, I find that games that occasionally explore real-life situations often enough lead to discussion (or at least some thought) of those same topics. In the classic sense that is what "role-playing" is about; understanding the world (or perhaps a world) through someone else's point of view. Do players always play themselves? What if a person were say a rebel in real-life living fast and loose, how would they play a character whose background made them a lot more traditional? Really, if we are too afraid to talk about a problem then we're never going to understand it, and if we're never going to understand it, we're not likely to ever solve it.
GGG
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Zherog wrote:
cappadocius wrote:
CON:
...
Mystic Theurge? Hello! I'm a munchkin!
Really? Because I can argue it's one of the weakest prestige classes in the game. You essentially trade your powerful high level spells so you can cast low level spells of another class. And in making that exchange, you give up: advancement of your familiar, advancement of your turn/rebuke undead, advancement of a lot of domain powers, wizard bonus feats (though that doesn't affect this character - which is another "weakness," using sorcerer and it's slower spell progression).
Really, this "build" is anything but munchkin.
Speaking from experience as a DM with a number cruncher in the party: Who needs a familiar? Fireball turns undead (extra crispy) just fine. The Knowledge and Magic domains aren't affected much, and you never run out of spells.
G-to-the-Three
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Sebastian wrote:
Great Green God wrote:
Guennarr wrote:
Are people here and there really that different.
There was a time I would have said yes with more vehemence.
-GGG
Yeah, but you're part of the problem. You need to post more, you're on here way too infrequently.
Oh yeah!?!
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