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Sea Devil

Great Green God's page

Pathfinder Society Member. 1,804 posts (3,358 including aliases). 1 review. No lists. No wishlists. 34 Pathfinder Society characters. 65 aliases.

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Female Goblin Fighter 3 | hp 30 | AC 20, T 14, FF 17 | CMD 16 | F +5, R +4, W +2 (+3 vs fear) | Init: +3 | Spd 30' | Perc +10, Ride +9, Stealth +10

Perception: 1d20 + 10 ⇒ (20) + 10 = 30
shortbow: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d4 ⇒ 2

shortbow: 1d20 + 8 ⇒ (9) + 8 = 17 additional damage: 2d4 ⇒ (2, 1) = 3

Reta trained under the same blind ninja master as Snake Eyes, Jinx and Stormshadow.

Liberty's Edge

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Male Half-Orc Fighter (viking) 1 | hp 11 | AC 16, T 12, FF 14 | CMD 17 | F +4, R +2, W -1 | Spd 30' | Init +4 | Acro +0, Climb +6, Intim +6, Perc -1 (darkvision 60')

Um, I break things?

Dark Archive

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female owl hp 4 | AC 16 T 15 FF 13 | CMD 13 | F +2 R +5 W +4, imp. evasion | Spd 10', Fly 40' (ave.) | Init +3 | Fly +7, Perc +10, Scrft -1, Stealth +15


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Female Goblin Fighter 3 | hp 30 | AC 20, T 14, FF 17 | CMD 16 | F +5, R +4, W +2 (+3 vs fear) | Init: +3 | Spd 30' | Perc +10, Ride +9, Stealth +10

Remembering the last time she encountered wasps. They were looking down their noses at her at an outdoor cotillion presuming she was there illegally and some how involved in drugs.
"WASPS STING HORSE!" She hisses as quietly as she can manage.

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Female Goblin Fighter 3 | hp 30 | AC 20, T 14, FF 17 | CMD 16 | F +5, R +4, W +2 (+3 vs fear) | Init: +3 | Spd 30' | Perc +10, Ride +9, Stealth +10

Survival: 1d20 + 1 ⇒ (15) + 1 = 16

Reta suddenly looks worried. she turns to the rest of the group and pantomimes something.

Bluff (convey secret message): 1d20 - 2 ⇒ (13) - 2 = 11

She tugs her ear (possibly mocking Poog), then pretends she's on a row boat where she gestures wildly at her fist. When no one figures that out she threatens you with it. Then she begins prancing around in circles shaking her head and snorting like a bull, but no one seems to get that either.

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Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 13/16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4
Cheshire Silvanshee wrote:

Initially Cheshire smirks at the irreverent gall of the woman's entrance even though it leaves him confused. He says absently, "I guess it won't be a long wait. So much for the pitcher."

His head tilts to the side trying to figure the woman out. How rude to that nice girl. She's staring us down. Is she looking for a fight? The gnome's head drops and he gets still for a second but he looks around and softens. Maybe she has never seen a tiger before . . . almost startled shaken from his thoughts, "Pussy?!?"

"Don't worry kid, when you're all grown up I'm sure someone will show you one--for the right coin. Oh, and by the way the 'two leg' has got 'two ears' too. Don't make me have to turn you over my knee. He's not yours I hope?" She asks the elf hoping that neither Lilly nor the Doc show up before she put these two off. Celest was already sharing enough gold.

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Ha! Reta come with song and fireworks! Make entrance like WWE superstar! Val-guy never kill dog! Reta Bigbad only real iconic fighter!

Dark Archive

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Female Human Sorcerer (arcane bloodline) 1 | hp 8 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | KnArc +6, KnHis +7, KnLoc +6, Perc: +0 (+3 in shadow, +2 w Hera, +5 in shadow w Hera)), Scrft +8 | Available spell slots: 1st lvl 4/4
Gary "The Gray" Silgrin wrote:
I'll be able to add my stuff in, in a couple hours. Yay for work not allowing google on their PCs.

Or PCs on Google. ;)

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Nigh-Deific Green Dragon * Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.
Elenial Windwalker wrote:
Not sure, but how do I replace a dead animal companion? Just 'buy' another one? Sounds cruel...

I would suggest a shelter companion rather than one gotten from a breeder, but that's a personal thing.

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Nigh-Deific Green Dragon * Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.

1.00=gp .10=sp .01=cp
So $98.56 = 98gp, 5sp, 6cp.

Silver Crusade

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Female Elf Ranger (warden) 2 | AC 16 T 12 FF 14 | CMD 16 | hp 18 | F +4 R +5 W +1 | Spd. 30' (Run x5) | Init +6 (+8 forest) | Acro +7 (+11 run. jump), KnGeo +7 (+8 forest), KnNat +7, Perc +6 (+8 forest, low-light), Scrft +7 (+9 ID)

Shonne steps forward. "Shonne of Koynin." She then bows and steps back. She looks toward the Nagaji woman.

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Nigh-Deific Green Dragon * Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.
Olga the Unmarried wrote:

Olga seems flusterer by Nantas' suggestion and declines the offer with a wave of her hand:

"Well that's allright, I don' s'pose we'll find any handsome strangers in a seaside cave, would we? We best be focusing on the mission at hand, would we?"

As a side note, in 'ye olden days' of D&D you could almost guarantee finding a some barely dressed, nubile nymph imprisoned in the most godforsaken dungeons. Sure they were always evil magic-users, werewolves or succubi but hey! Girls!

In this party, given female to male ratio I would expect you could find a studly, shirtless mate chained to a wall somewhere, albeit temporarily until such time as he turned on us and and we would have to kill him and take his stuff. Then again given the more open minded times we live in, it could still be a succubus chained to the wall. I know I wouldn't mind. ;P


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I know I'll rant about new ones!

As for recent editions of everyone's favorite most popular RPG, well I kinda hate minis and tactical movement. Reminds me of chess (another old person's game) and how long it took to get through a round of combat in Palladi-DAMN IT! and robs the game of a lot flow and imagination.

P1: "Why do all the enemies look like flattened President Lincolns?"

P2: "Wow, old skool metal miniatures. Are they poisonous?

G3: "'Cause I'm cheap! Now shaddup and play or I'll kill you in some completely arbitrary way involving anagrams."


G3: "Marcie, chill. It's just a game. It's okay, sometimes characters die. It heightens the tension of the game. You can always roll up a new character. Maybe that healbot cleric you've been wanting--"

P1: "No, I'm going on Facebook and telling my friends you're a terrible game master.

G3: "I thought WE were FRIENDS?"

P1: "My REAL friends."

P3: "Go ahead and post. Facebook's my phone's home page."

P4: "What was the encounter level?"

G3: "Huh? Oh, uh, three, I think.

P4: "THREE!! THREE??? Really three? We're only supposed to have three of those a day. No wonder you died Marcie."

G3: "You can have four level three encounters in one day. You're still in range."

P4: "I'm sorry, but with our party wealth so far below the normal average, four level three encounters is a virtual death sentence.

G3 (through gritted teeth): "But you decided to go on rather than make camp."

P4: "Yes when we thought you were going to be fair and give us appropriate challenges for our characters."


P2: "See what I did there with the 'k' in 'skool'?"

P1: sniff, sniff

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Male Human Inquisitor (Pharasma) 1 | HP: 12 | AC: 16 T: 10 FF: 16 | CMD: 11 | F: +3 (+7 w endurance) R: +0 W: +8 (+10 v fear) | Init: +0 | Perc: +11 SnsM: +9 | Speed: 20' (armor) Temple Records
Richter Kyras wrote:

Richter steps up next to Coiger. "Pardon my rudeness Father Grimburrow but this matter is not exactly something that can wait. If Professor Lorrimor's death was foul play then whoever... or whatever caused his demise is still out there and in my experience will probably strike again. Neither one of us would like that... but you too have a point.

What if just two of use were to look through your records and the rest go back and keep Miss Lorrimor company in this time of tragedy? Would that be acceptable to you?"

Richter nudges Coiger a little to indicate for him to help out.

Coiger looks at the stranger the way you might now well imagine he would look at any common barfly in a similar situation who attempted to touch him.

Richter Kyras wrote:
"I would recommend Mr. Coiger and myself as we both understand, respect and honor the traditions of Pharasma. Would this be acceptable to you Father?"

Then with an added bit of: I did not go to seminary for four years to be called 'Mister' indignation. ;)

Richter Kyras wrote:
Richter lets the holy symbol of Pharasma fall into view with a shift of his weight.

Through the use of shear will power, Coiger manages to contain the act of rolling his eyes and slapping his palm to his forehead to his imagination. It still hurts though as evidenced by the expression on his face he's trying to hide. Bluff (remain calm): 1d20 + 5 ⇒ (11) + 5 = 16

All this of course in spite of the fact he often uses a very similar technique (remember the funeral)--though he would vehemently argue otherwise.

He is also curiously (and keenly) aware of everyone's eyes upon him.

"Yes... Well... He takes a step closer to Grimburrow (and away from Richter). While it is true, you don't know us, He looks over his shoulder at Richter for a moment. it is also true that there is something more to these burnt ruins than meet the eye. I mean, Father, if Harrowstone is just a harmless brunt ruin, why the taboo surrounding it? Why not rebuild, or if its dangerous, raze it to the ground?"

Diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2

Edit: Ha!

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Male Human Inquisitor (Pharasma) 1 | HP: 12 | AC: 16 T: 10 FF: 16 | CMD: 11 | F: +3 (+7 w endurance) R: +0 W: +8 (+10 v fear) | Init: +0 | Perc: +11 SnsM: +9 | Speed: 20' (armor) Temple Records

Looking about before he begins to make sure they will not be overheard, Coiger says in a serious tone just above the tavern noise: "Indeed you are correct sir, the matter is gravely urgent. Councilman, we have reason to believe Ravengro maybe under threat by a dangerously fanatical cult of undeath--the Whispering Way. Perhaps a man in your position has heard something of them? We believe they may have infiltrated the ruins of Harrowstone to stir up trouble in the area. It makes sense given the location is taboo to tread upon--a perfect hiding spot from the law. And that sir brings us to our untimely visit. Being mindful of Ravengro's laws we seek permission to investigate the site from her ruling council. Alas, time is of the essence forcing us to interrupt your evening's repast to seek your aid in this important endeavor."

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The above plus, any of the various art books by Brian Froud (Faeries (with Alan Lee), Good Faeries/Bad Faeries, Goblins!. The Time Life Enchanted World Series serves as a sort of Cliff's Notes to fairy tales, folk lore and world mythology. For a straight bestiary try the Encyclopedia of Things that Never Were. And lastly, for a bit of cosmic nihilism, I suggest you try The Encyclopedia Cthulhiana which, as a bit of meta-fun, posts it's own Chaosium Call of Cthulhu RPG mythos tome stats inside the book itself. Remember to divest yourself of sharp objects and confine yourself to a room with no right angles before cracking the spine on this one.

Oh and I guess, Wikipedia's list of cryptids.


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Male Human Inquisitor (Pharasma) 1 | HP: 12 | AC: 16 T: 10 FF: 16 | CMD: 11 | F: +3 (+7 w endurance) R: +0 W: +8 (+10 v fear) | Init: +0 | Perc: +11 SnsM: +9 | Speed: 20' (armor) Temple Records

Coiger steps forward calling the small congregation to prayer:

In his time, Professor Lorrimor has touched the lives of more people than any living person can count, through his wisdom, his kindness and his warmth. Oh that we could have him longer, but now his soul lights Pharasma's realm. His was the torch of inspiration that lit the way for so many others, that gave solace and hope to those adrift, and courage to those lost and alone in the darkness. It falls to us who remain to continue. Candles though we are, we have a shared spark lit within us by Professor Lorrimor. It falls to us to sally forth from here to bear our shared light against the dark, to go forth and continue his mission to serve as a beacon of hope and through our actions and words to kindle that hope in those around us, and through them to those farther out still, and outward, and outward until the world is filled with this light, this faith, this hope--light, faith and hope that all originated with the Professor's one small candle, a flame that is never truly extinguished in the world, until Pharasma claim us all.

Head bowed, he steps back.

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Molech wrote:

Who knew Hastur....

-W. E. Ray

Dude! don't say his name!!

::Pulls out 1st edition Deities and Demigods flips to page 45, scans texts, rolls percentiles. Whew! Close one.::


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KnightErrantJR wrote:
I don't know . . . we are talking about a campaign setting the size of a galaxy here. If you free a planet of a crime lord or stop the Imperials from destroying a population in this or that system, you could still feel pretty important, even while being light years away from the characters and events of the movies. The main issue during the movie timeline is the lack of jedi characters that you can play, though that doesn't bother me that much.

I agree with KnightErrantJR, and as a (ICE) MERP player/GM I have to disagree with the idea of a books and movies not converting well to the role-playing environment. First of all as KnightErrantJR said, it's a big galaxy and even something as small as Middle-Earth (where it took several months to walk from the Shire to Mordor) is still very expansive and players have all sorts of opportunity to make a difference even without bumping into the main heroes. The only real limiting factor in any table-top RPG is the imagination of the people playing it. Trying to recreate even a single scene from a book or movie is kinda asking for trouble as you never know what your improv troupe will do next.

If you are set on recreating something from a book with the characters as the protagonists mix it up. Using MERP as an example: Have a simple dwarven baker from Blue Mountains stumble on the One Ring. Perhaps the elven master of the Grey Havans istructs him to go by sea to Gondor and seek wisdom there. Now instead of an overland trek you have an epic sea voyage. The ship is sent off course after an encounter with corsairs and makes landfall south of Tharbad. The crew now needs to brave the ancient half-mired ruin of a town to make the main road and from there the Gap of Rohan where Saruman awaits, but trolls and dunman stand in their way and so they make for the ruins Ost-in-Edhil instead. Here they find the ancient forges of the elven smiths who unlocked the secret of ring-making only to be tricked by Sauron into creating the rings of power. Sauron destroyed this land long ago but ancient elven weapons can be found if the characters can get by the "watch dog" Sauron's armies left behind at the end of the Second Age, the terrible dragon Turukulon. Etc.... As for the group the party could be as ad-hoc as the players like with some characters being there because of the strength of their friendship rather than the strength of their weapon arm.

As for level dependence, D20 is far more variable than previous editions of D&D were (what with Feats, skill points, multi-classing, etc...) and therefore the level issue is not as bad as old timers might think. Combat (as always in Star Wars) is still mostly blasters unless you have a compelling reason to fight otherwise, but is doesn't last as long anymore thanks to Vitality and Wound Points. The classes are more balanced than d6's templates so jedi don't always show everyone up anymore although they also can't compete with all the powers ascribed to jedi in books, movies and cartoons. The powers are listed but you'll never get all of them to fit on one character.

As game systems go I would say both 6d and d20 versions of Star Wars where okay. Making them more than okay is the job of the gaming group.

Have fun,

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Big Jake wrote:
Great Green God wrote:
2. The land the character's castle is built on is sacred, cursed, the meeting place of fairies once every century, located on a faultline, strategic position between rival nations or planes.

I can see it!

"People said I was daft, building a castle on a sacred, cursed, meeting place of fairies once every century, located on faultline that is in a strategic position between rival nations *and* planes... but I built it anyways. Then it fell into the swamp."

"So I built another and when that one sank beneath the Earth's crust I built another. That one burned down, so we built this one on top. And no singing!"


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Medesha wrote:
I was born in 1977!

Good for you.

That means you missed most of the 70's.

I started buying Dragon sporatically with issue 116. That issue featured an overview of an RGP game based on a TV show I had never heard of before, Doctor Who. It was love at first sight and the fact that a local PBS station was about to start broadcasting it in about six months kept me geeked for most of the summer. Thanks Dragon you introduced me to my favorite sci-fi show ever.

On the whole though I never really got into magazine because it never had any ICE Middle-Earth Roleplaying in it (my first RPG). I just picked up the ones with modules in them. Issue 100 was killer and when Dungeon came out I was in heaven. I finally did get into it because I started running games from the various "colored boxes." Right around 1987 was my high point in the magazine. In my never-humble opinion it was one of the best years of Dragon ever. Then Forgotten Realms became an 800lb. gorilla and my beloved Known World went AD&D - a system I dispise to this day. And that was the last you saw of me until 3.0. I didn't even know there was a second edition. ;) For a long time I hung out in the realms of DC Heroes (BEST SUPERS GAME - PERIOD), or in the classic World of Darkness with occasional forays into the D&D Rules Cyclopedia.

I liked the fact that multiple RPGs were included in the magazine once upon a time. I realize that won't be happening again but still it's a shame.

Great Green God

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