Sable Company Elite Marine

Grayson Ozolins's page

17 posts. Alias of Nazard.


Race

AC 18 (touch 11; FF 17); CMD: 11;

Classes/Levels

F/R/W: +4/+1/+5; Init: +1; Perception: +5

Gender

Max HP: 10; Current HP: 10

About Grayson Ozolins

GRAYSON OZOLINS

Male aasimar Cleric (Jaidz) 1
NG Medium outsider (native)
Init +1; Senses darkvision 60; Perception +5, Sense Motive +3
Languages Celestial, Common

DEFENSE
AC 18 (armour +5, shield +2, Dex +1), touch 11, flat-footed 17
CMD 11
HP 10 (1d8+2)
Fort (2) +4, Ref (0) +1, Will (2) +5
Defensive Abilities None
Immune None
Resist acid 5, cold 5, electricity 5

OFFENSE
Speed 40 ft (30 ft)
Melee
morningstar +0 (1d8; 20/x2; B/P)
cold iron short sword +0 (1d6; 19-20/x2; P)
cold iron dagger +0 (1d4; 19-20/x2; S)
Ranged
light crossbow +1 (1d8; 19-20/x2; 80 feet; P)
Special Attacks
channel energy (1d6; DC 14 (16 against undead); 8/day)
Cleric Spells Prepared (CL 1; Concentration +4)
Orisons
detect magic, guidance, virtue
Firsts (2 + D)
bless, bless
Domain: shield of faith
Heroism (Glory), Travel
Agile Feet, Touch of Glory

STATISTICS
Abilities Str 10 (+0), Dex 12 (+1), Con 14 (+2), Int 11 (+0), Wis 17 (+3), Cha 16 (+3)
Base Attack +0; Melee Touch +0; Ranged Touch +1
CMB +0

Feats
Extra Channeling (1)

Traits
Inspiring
Sacred Conduit
Touched By Divinity (protection from evil)
Spooked (Drawback)

Skills AC penalty: -6
Diplomacy (1) +9
Knowledge—Religion (1) +4

Favoured Class
Cleric 1: +1/2 damage when channeling energy to harm undead or evil outsiders using Alignment Channel

SQ
aura of good, skilled, spell-like ability, spontaneous casting

SPECIAL ABILITIES
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (6).
Inspiring (Trait): As a standard action, you can speak words of encouragement to grant a +1 morale bonus to an ally within 30 feet who can see and hear you. The ally can use this bonus on any d20 roll of her choice before the start of your next turn. You cannot use this trait to grant a bonus to yourself or to an ally who has already benefited from this trait within the last 24 hours.
Sacred Conduit (Trait): Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.
Skilled:Aasimars gain a +2 racial bonus to Diplomacy and Perception.
Spell-like ability: Once per day, an aasimar can cast daylight as a spell-like ability.
Spontaneous Casting: A cleric can spontaneously sacrifice prepared spells to cast a cure spell of the same level.
Spooked (Drawback): Whenever you perceive a fey, outsider, or undead from within 60 feet, you become shaken for 1d4 rounds unless you succeed at a Will save with a DC equal to 15 + the creature's Charisma modifier. Immunity to fear effects does not allow you to forgo this saving throw; even if you are immune to fear, you must roll the Will saving throw for this drawback when applicable, albeit with a +4 bonus.
Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier (6).
Touched by Divinity (Trait): You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity. You gain the use of that domain’s 1st-level domain spell as a spell-like ability usable once per day (CL equals your character level).

COINS
PP – 0
GP – 20
SP – 4
CP – 0

EQUIPMENT
Carrying Capacity: Light – 38 lbs; Medium – 76 lbs; Heavy = 115 lbs; Current – 83.5 lbs (Heavy)

Weapons – cold iron short sword (20 gp, 2 lbs), morningstar (8 gp, 6 lbs), light crossbow (35, gp, 4 lbs), bolts x 10 (1 gp, 1 lbs), cold iron dagger (4 gp, 2 lbs)
Armour – scale mail (50 gp, 30 lbs), heavy wooden shield (7 gp, 10 lbs)
Alchemical
Other Combat Gear
Scrolls
Potions
Wands
Other Magic Items
Mundane Gear – silver holy symbol (free, 1 lb), cold weather outfit (free, 7 lbs), MW backpack (50 gp, 4 lbs), bedroll (0.1 gp, 5 lbs), winter blanket (0.5 gp, 3 lbs), waterskin (1 gp, 4 lbs), belt pouch (1 gp, 0.5 lbs), rations x 4 (2 gp, 4 lbs)

BACKGROUND
The sounds of screams rung in his ears while the flash of flames filled his vision. Young Grayson Ozolins glanced from the ruined body of his father to the horrific, goat-headed demon that had invaded their quiet homelife. His father had put up a good fight, wielding a strange short sword Grayson had no idea they owned, and while the demon was nearly dead, it still had enough strength to chase down his mother. The strange sword still lay on the ground by his father’s hand.

The sound of metal scraping on the floorboards drew the demon’s gaze, and it regarded the slight twelve-year-old holding the unfamiliar blade. Grayson stared down the demon, transfixed, paralyzed; the demon sized him up, and seeing the boy’s fear, laughed, daring to come within easy striking distance, knowing the boy would never be able to strike. The demon continued to laugh as it violated and murdered the boy’s mother while he stood, frozen, watching, and laughed as it let the boy live with his shame and cowardice.

The demon didn’t get far, though, before a patrolling group of heroes stumbled upon the carnage and slew the beast. When they entered the homestead, they found the boy still standing, staring at the far wall, his sword now trembling from his tired arms, but still unmoved. One of the heroes, a priest of a god of whom Grayson had never heard before that night, recognized the boy as the pure embodiment of everything Jaidz stood for, and took him in, training him in the ways of the Empyreal Lord of untested youths and cowards, training him to overcome and face his fears.

Today, Grayson has mastered his fears to an extent: they no longer paralyze him, though he still feels the dread of that night and his hands begin to shake. He carries his father’s cold iron short sword as a reminder, knowing that one day, he will be able to wield it, that wielding the sword will be the signal that he has finally overcome his cowardice. Until that day, however, his morningstar will do fine.

DESCRIPTION
Grayson Ozolins stands at 5’10”, weighing 170 lbs. He keeps his blonde hair slicked back, his strong chin clean-shaved, and his clothes are black. Very little of his celestial heritage is readily apparent, save for the gold of his irises.