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Graynore's page
Pathfinder Roleplaying Game, Adventure Path, Campaign Setting Subscriber. Pathfinder Society Member. 215 posts (1,696 including aliases). 5 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 14 aliases.
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So, it took my gaming group over a year and a half but we finished it!
Now, I am faced with the difficult task of continuing the adventure. I am wondering if anyone has plotted out any campaigns in the post Savage Tide world.
One of my PCs has become the prince of demons; however, Orcus control's the city of Lemoriax and the towers of Abyssam have been stolen by another power. Book 12 mentions that invading Lemoriax is a campaign in and of itself so I'm thinking of making this the next step. Anyone do anything like this? The aura of demonic command will mess with things a bit but there should be plenty of undead from the legions to create some tension.
Any ideas are welcome and I would love some stats if you have them.
This is the campaign thread for the Knights of Luruar.
Before posting, please seek final approval in the discussion thread.
This is the discussion thread for the Knights of Luruar pbp campaign. Welcome all and let's make this fun. Also, if there are questions or dicussion on how certain rules work, let's keep them in this thread.
Would anyone be interested in a pbp set in the Silver Marches using Monte Cook's complete book of experimental might? This book has been sitting on my shelf for too long and would like to give it a try.
classes: barbarian, bard (complete book of eldritch might variant), cleric, druid, fighter, monk, ranger, rogue, & wizard.
races: stand PHB plus varients from Forgotten Realms Campaign Setting (no underdark races).
I just started watching the anime and I'm wondering if anyone has done a conversion? Recommendation on systems and rules reflective of the anime? Thank you.
I'm going to be running a mass combat/war game in eberron soon and was wondering what rules systems have people been using. I'm familiar with 2nd ed Birthright mass combat, Kingmaker mass combat, and green ronin Trojan Wars systems.
What system do you use?
What systems have you used?
What system works best for character integration?
What system works best for high magic settings?
What system is easiest to teach players? (my players generally hate to read anything but a one page overview).
This is the thread for the Lost on the Moonsea game. Please do not post here unless you are an authorized player. Thank you for your consideration.
Attention: Answer Needed.
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This is the game thread for the Order of Saint Mauventy pbp.
The night is dark with no moon. While you have no lanterns, the lightning from the sky and the glowing fire on the horizen light your way. As you come over a hill, you see a small farm community burning about 400 yards away. Several small forms are moving around near the homes. You hear a small child scream.
You may do introductions if you wish. I am assuming that you all know eachother to some extent.
What do you do?
This is the discussion thread for the 4E PBP FR campaign set in Impiltur.
I'm looking to guage interest in a 4E pbp campaign set in Impiltur. It would begin at 1st level with potential to go to 30. Campaign area would be the Demon Lands (Impiltur, Damara, Vaasa, Great Dale, and Narfell).
Sources - PHB, Dragon Magazine, FRCG, FRPG, and Adventurer's vault.
Alignments - no evil.
Regions - Demon Lands and Sea of Fallen Stars
Races - Dwarves, Eladrin, Elves, Half-Elves, Halflings, & Humans
I was wondering if anyone has done or knows of a Dune RPG conversion. d20 typed or other system.

I've been looking over the Pathfinder CS for a while and have come to love the country of Irrisen. I developed this bloodline to represent sorcerers from this country. Any feedback would be appreciated [including style].
Irrisenian Witch Bloodline
The Old Mother is coming. I feel Her calling in my blood. I will make ready for her return.
Class Skill: Know (nature)
Bonus Spells: Charm Person (3), Alter Self (5), Sleet Storm (7), Charm Monster (9), Baleful Polymorph (11), Eyebite (13), Control Weather (15), Polymorph Any Object (17), Dominate Monster (19)
Bonus Feats:Craft Wonderous Item, Heighten Spell, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Intimidate), Spell Focus, Toughness
Bloodline Powers:
1st - Cold Ray (Su): Fire 30' Ray as Standard Action. Ray deals 1d6 cold damage + 1 per 2 class levels.
3rd - Energy Resistance (Ex): Gain resist cold 10. Increase to resist cold 20 at 9th level.
9th - Cold Mastery (Su): The sorcerer can substitute the cold descriptor for the energy descriptor of any spell s/he casts; the spell now does cold damage instead of the specific type. At 17th level, the sorcerer reduces any cold resistance of a target of one of his/her spells by his/her class level (max 0); creatures with immunity to cold instead have cold resistance 30.
15th - Timeless Body (ex): as the druid ability.
20th - Scion of Babba Yagga (Su): the sorcerer gains immunity to cold, poison and polymorphing. S/he also gains DR: 10/cold iron.

This was a bloodline I worked up for an NPC based on gaining the shade template from FRCS; however, for it to be balanced, not all abilities of the template are gained. I would appreciate any feedback.
Class Skill: Knowledge (Planes)
Bonus Spells: Ray of Enfeeblement (3), Mirrior Image (5), Deeper Darkness (7), Greater Invisibility (9), Lutzen's Frequent Jaunt [Magic of Faerun] (11), Shadow walk (13), Greater Teleport (15), Greater Shadow Evocation (17), Shades (19)
Bonus Feats: Spell Focus, Silent Spell, Great Fortitude, Skill Focus (Stealth) [in FR: shadow weave magic, insidious magic, pernicious magic, tenacious magic]
Bloodline Powers:
1 - Shadow Bolt (Su): 30' ray at will that does 1d6 +1 per 2 levels cold damage.
3 - Shadow Protection: +1 deflection to AC & +1 luck to saves. +2 @ 9L. +3 @ 15L, +4 @ 20L
5 - darkvision 30'
9 - Shadow shape: +2 stealth & +1 perception. +4 stealth/+2 perception @ 13L. +6/+3 @ 17L. +8/+4 @ 20L.
11 - Darvision 60'
15 - Shadow Resistance: spell resistance = sorcerer level + 10
17 - darvision 60' and can see through magical darkness
20 - Shadowed Soul: [incorporates bonuses listed above plus] a +2 competence bonus to attack and damage in less than daylight conditions. Change type to outsider.
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