Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Elvish Fighter

Graymoon's page

112 posts. Alias of Pixie Rogue.


About Graymoon

Graymoon has long wandered the roads of the world of Golarion. The happy accident of running into a childhood friend in Darkmoon Vale has him thinking about sticking around for a while.

Ranger (favored) 2 Rogue 2
Chaotic Good
Init +3: +3 [dexterity]
Senses Perception +11, +12 vs traps
Low-light Vision
Speed 30 ft
Daily Abilities

DEFENSE:

AC 16, touch 13, flat-footed 13 (Studded Leather Armor +3, Dex +3)

CMD 17 (10, BAB +2, Str +3, Dex +3)

hp 29 (2d10 [ranger]+2d8 [rogue]+0 [Con]+2 [favored]) wounds 15

Save
Fort +3: [+3 ranger, +0 rogue, +0 ability, +0 magic]
Ref +9: [+3 ranger, +3 rogue, +3 ability, +0 magic]
Will +2: [+0 ranger, +0 rogue, +2 ability, +0 magic]

OFFENSE:

Base Atk +3; CMB +6
Melee elven curved blade +7 (1d8+4, 18-20/x2)
Melee elven curved blade +6 (1d8+7, 18-20/x2)
Melee dagger +6 (1d4+3, 19-20/x2)

Ranged longbow +6 (1d8, 20/x3), 100' range
Ranged longbow using Deadly Aim +5 (1d8+2, 20/x3), 100' range
Ranged longbow +4/+4 (1d8, 20/x3), 100' range
Ranged longbow using Deadly Aim +3/+3 (1d8+2, 20/x3), 100' range

STATS, FEATS & SKILLS:

Statistics STR 16, DEX 16, CON 11, INT 16, WIS 14, CHA 10
Feats Power Attack (1st), Rapid Shot (Combat Style bonus - 2nd), Deadly Aim (3rd), Weapon Focus (Elven Curved Blade) (Rogue Talent - 4th)
Traits & Abilities Favored Enemy (Humanoid (Reptilian) +2, Track, Wild Empathy, Low-light Vision, Immune to Sleep, Woodcraft, Sneak Attack +1d6, Trapfinding, Evasion, Rogue Talent (Weapon Training (Elven Curved Blade)
Skills
40 skill points: 18 (2*6+Int Mod(3)) RGR + 22 (2*8+Int Mod(3))

Acrobatics +9: [+0 RGR ranks, +4 ROG ranks, +3 Ability, +3 Class, -1 ACP]
Acrobatics (Jump) +9: [+0 RGR ranks, +4 ROG ranks, +3 Ability, +3 Class, -1 ACP, +0 Speed]
Appraise +3: [+0 RGR ranks, +0 ROG ranks, +3 Ability, +0 Class]
Bluff +0: [+0 RGR ranks, +0 ROG ranks, +0 Ability, +0 Class]
Climb +8: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, -1 ACP]
Craft (any) +3: [+0 RGR ranks, +0 ROG ranks, +3 Ability, +0 Class]
Diplomacy +0: [+0 RGR ranks, +0 ROG ranks, +0 Ability, +0 Class]
Disable Device +9: [+0 RGR ranks, +4 ROG ranks, +3 Ability, +3 Class, -1 ACP]
Disable Device vs traps +10: [+0 RGR ranks, +4 ROG ranks, +3 Ability, +3 Class, -1 ACP, +1 Class Ability]
Disguise +0: [+0 RGR ranks, +0 ROG ranks, +0 Ability, +0 Class]
Escape Artist +9: [+0 RGR ranks, +4 ROG ranks, +3 Ability, +3 Class, -1 ACP]
Fly +2: [+0 RGR ranks, +0 ROG ranks, +3 Ability, -1 ACP]
Handle Animal +5: [+2 RGR ranks, +0 ROG ranks, +0 Ability, +3 Class]
Heal +6: [+1 RGR ranks, +0 ROG ranks, +2 Ability, +3 Class]
Intimidate +0: [+0 RGR ranks, +0 ROG ranks, +0 Ability, +0 Class]
Knowledge (Dungeoneer) +8: [+2 RGR ranks, +0 ROG ranks, +3 Ability, +3 Class]
Knowledge (Geography) +8: [+2 RGR ranks, +0 ROG ranks, +3 Ability, +3 Class]
Knowledge (Nature) +10: [+2 RGR ranks, +1 ROG ranks, +3 Ability, +3 Class, +1 Racial]
Know (Nature, Forest) +11: [+2 RGR ranks, +1 ROG ranks, +3 Ability, +3 Class, +2 Racial]
Linguistics +2: [+0 RGR ranks, +0 ROG ranks, +3 Ability, +0 Class]
Perception +11: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, +2 Racial]
Perception vs traps +12: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, +2 Racial, +1 Class Ability]
Ride +2: [+0 RGR ranks, +0 ROG ranks, +3 Ability, +0 Class, -1 ACP]
Sense Motive +2: [+0 RGR ranks, +0 ROG ranks, +2 Ability, +0 Class]
Spellcraft +3: [+0 RGR ranks, +0 ROG ranks, +3 Ability, +0 Class]
Stealth +9: [+2 RGR ranks, +2 ROG ranks, +3 Ability, +3 Class, -1 ACP]
Survival +10: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, +1 Racial]
Survival (Track) +11: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, +1 Racial, +1 Class Ability]
Survival (Forest) +11: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, +2 Racial]
Survival (Forest, Track) +12: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, +1 Racial, +1 Class Ability]
Swim +5: [+1 RGR ranks, +0 ROG ranks, +2 Ability, +3 Class, -1 ACP]
Use Magical Device +4: [+0 RGR ranks, +1 ROG ranks, +0 Ability, +3 Class]

Languages Common, Elven, Sylvan, Draconic, Lizardfolk

GEAR:

Combat Gear:
Other Gear (carried): Arrows (20), Belt Pouch, Dagger, Elven Curved Blade, MW Handaxe, Flint & Steel, MW Composite Longbow, Mirror (Small Steel), Signal Whistle, Studded Leather, Whetstone, Cold Iron Shortspear (3), Cold Iron Arrows (20), +1 Bane (animal) Arrows (5)

Arrows used 6, regained 6. Gained 13 dark, almost black arrows, red fletching, broadhead tips from Dyfrig.

Other Gear (with Sunset): I'll detail this later...
Starting with: Longbow, 50 arrows
Saddle (Riding) QUANTITY:1.0 25#
Saddlebags QUANTITY:1.0 8#
Bit and Bridle QUANTITY:1.0 1#
Block and Tackle QUANTITY:1.0 5#
Cart QUANTITY:1.0 200#
Shovel or Spade QUANTITY:1.0 8#
Masterwork Artisan's Tools (Bows) QUANTITY:1.0 5#
Piton QUANTITY:10.0 0.5# for 5#
Hammer QUANTITY:1.0 2#
Tent QUANTITY:1.0 20#
Crowbar QUANTITY:1.0 5#
Grappling Hook QUANTITY:1.0 4#
Oil (1 Pint Flask) QUANTITY:5.0 1# for 5#
Waterskin (Filled) QUANTITY:2.0 4# for 8#
Arrows (20) QUANTITY:1.0 6#
Alchemist's Fire (Flask) QUANTITY:2.0 1# for 2#
Backpack QUANTITY:1.0 2#
Bedroll QUANTITY:1.0 5#
Case (Map or Scroll) QUANTITY:1.0 0.5#
Lantern (Bullseye) QUANTITY:1.0 3#
Rations (Trail/Per Day) QUANTITY:3.0 1# for 3#
Rope (Silk/50 ft.) QUANTITY:1.0 5#

Encumbrance 36.0 lb
Light Load 66
Medium Load 67 - 133
Heavy Load 134 - 200

REWARDS:

Experience Points: tracked by DM

MAPS AND SUCH:

SPOILS:

References: Elven Racial Traits:
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Chapter 7.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Woodcraft: Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces the elven magic racial trait.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

References: Alternate favored class bonus:
Elven Ranger: Choose a weapon from the following list: longbow, longsword, rapier, shortbow, short sword, or any weapon with “elven” in its name. Add a +1/2 circumstance bonus on critical hit confirmation rolls with that weapon (maximum bonus of +4). This bonus does not stack with Critical Focus.

References: Ranger Abilities:

References: Rogue Abilities:


{url=http://www.paizo.com]Test URL[/url]


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.