Half-Orc

Grax, Son of Dray's page

361 posts. Organized Play character for Enchanter Tim.


Full Name

Grax, son of Dray

Race

Half-orc

Classes/Levels

Eldritch Guardian/Mutation Warrior Fighter 5 (HP: 49/49 | AC: 23 21/11/22 20 | F+10 R+5 W+5* (+1 vs. fear/mind-affecting)| Init +1 | Percep +9 SM +3)

Gender

Male

Alignment

CG

Deity

Cayden Cailean

About Grax, Son of Dray

Grax, Son of Dray
PFS #: 1142-9
Faction: Grand Lodge
Fame: 25
PP: 19
XP: 12
Familiar: Javon

PFS Journal:

#6-10: The Wounded Wisp: 1XP, 2PP, 430GP
#7-05: School of Spirits: 1XP, 2PP, 514GP
Quest: Honor's Echo: 1XP, 2PP, 500GP
#0-13: Prince of Augustana: 1XP, 2PP, 467GP
#8-08: Tyranny of the Winds, Part 1: The Sandstorm Prophecy: 1XP, 2PP, 528GP
#0-06: Black Waters: 1XP, 2PP, 556GP
#4-05: The Sanos Abduction: 1XP, 2PP, 2285GP
#1-45: Delirium's Tangle: 1XP, 2PP, 1189.5GP
#9-14: Down the Verdant Path: 1XP, 2PP, 1195GP
#9-21: In the Grandmaster's Name: 1XP, 2PP, 1290GP
#8-08: Tyranny of the Winds, Part 2: Secrets of the Endless Sky: 1XP, 2PP, 1898GP
#8-12: Tyranny of the Winds, Part 3: Caught in the Eclipse: 1XP, 2PP, 1322GP

Boons:

Explore, Report, Cooperate Use a free or immediate action to ask the GM to provide a hint to the secondary success condition. One time use.
Prized Find Gain a Prestige Point if you have failed to earn one in a scenario due. One time use.
New Recruit (J. Dacilane) J can cast a spell from the Spiritualist spell list as a standard action. The spell's level is up to 1/3 of your character level. Caster level is your character level -3 (min 2) and her Wisdom is 17.
Knight of Taldor +1 on Diplomacy with Taldan nobles; +1 to Intimidate with Taldan commonfolk. Gain a free courtier's outfit. One time use: Gain +5 to a knowledge roll at the beginning of a scenario and treat the skill as trained.
Impressive Find Gain 1 PP when your fame hits 12.
Well-Earned Reward Gain a 25% discount on broken figurine of power (Alabaster Pegasus) (1000Gp), treeform cloak (4500GP), wand of heightened awareness (10 charges, 100GP)
Air Affinity Affinity with the Elemental Plane of Air
Oread's Favor May be used with other boons for Oread-related options
Genie Heritage Maybe used when creating genie-kin characters
Model Pathfinder Agent (Drandle Dreng) [ ] [ ] [ ] Check a box to gain 50gp per level for use in a scenario when Drandle Dreng provides the briefing. After 20 fame, spend 1 PP to become a part-time instructor and provide one of the following benefits to any characters 3 levels or lower in a scenario with you: +1 AC, +1 to all saving throws, or +1 hp per level.
Faerie Dragon Improved Familiar At caster level 7, gain a faerie dragon familiar using the Improved Familiar feat.
You Rescued The Minotaur Prince +1 to Int and Cha based checks while in Absolom
Remnant of the First World One of your items (hot weather outfit) is permanently changed (cries when you leave the room); access to a Growling bag of tricks
Emilio's Family Treasure [][][] Spend downtime to check a box. Once all are checked, gain 100xCL and 2PP.
Society Infiltrator Purchase Disguise Kits of half-price
Sommelier's Private Collection [][][] Draw and drink a bottle to gain 1d8 healing per 2 CLs.
Air Affinity Affinity with the Elemental Plane of Air
Jairo's Generosity Purchase a flying carpet at a discount
Air Affinity Affinity with the Elemental Plane of Air
Foe of all Winds [][][] +2 to Diplomacy and Intimidate checks against creatures from the Plane of Air. Once per adventure, check a box to cast Gust of Wind (CL6), Wind Wall (CL8), or Wind Walk (CL10)
Partner to Elemental Balance Use this boon to gain one of the following for 24 hours: 30 foot fly speed (good maneuverability); 20-foot climb speed with the Nimble Moves feat; fire resist 10; breathe underwater per Water Breathing and a 30-foot swim speed

Half-orc fighter (eldritch guardian, mutation warrior) 5
CG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +9

Defense
AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 49 (5d10+15)
Fort +10, Ref +5, Will +5 (+1 vs. fear and mind-affecting)

Str Mutagen:

AC 23, touch 11, flat-footed 22 (+10 armor, +1 Dex, +2 nat armor)

Offense
Speed 30 ft. (20 ft. in armor)
Melee dagger +9 (1d4+4/19-20) or
. . +1 greatsword +12 (2d6+8/19-20) or
. . MW cold iron heavy flail +10 (1d10+6/19-20)
Power Attack dagger +7 (1d4+8/19-20) or
. . +1 greatsword +12 (2d6+14/19-20)
. . MW cold iron heavy flail +10 (1d10+16/19-20)

Str Mutagen:
Melee dagger +11 (1d4+6/19-20) or
. . +1 greatsword +14 (2d6+11/19-20) or
. . MW cold iron heavy flail +12 (1d10+9/19-20)
Power Attack dagger +9 (1d4+10/19-20) or
. . +1 greatsword +14 (2d6+17/19-20)
. . MW cold iron heavy flail +12 (1d10+15/19-20)

Statistics
Str 18, Dex 12, Con 16, Int 10, Wis 13, Cha 8
Base Atk +5; CMB +9; CMD 20

Racial Abilities
City-Raised Gain proficiency in longsword and whips. Gain +2 in Knowledge (local).
Darkvision (60 feet) You can see in the dark (black and white only).
Intimidating +2 bonus to Intimidate
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 luck bonus to all saves (+2 with Fate's Favored)

Class Abilities
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Steel Will +1 +1 to Will saves vs. fear and mind-affecting effects
Deliver Touch Spells through Familiar If master and familiar are in contact when a touch spell is cast, master can designate the familiar as the toucher
Mutagen Gain ability to create a mutagen as an Alchemist
Speak with Familiar Speak a language with your familiar
Weapon Training (Heavy Blades) +1 to attack, damage, CMB, CMD with heavy blades

Feats
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Furious Focus Ignore Power Attack penalty for your first attack in each round.
Weapon Focus (Greatsword) +1 to hit with Greatsword
Advanced Weapon Training - Versatile Training (Diplomacy, Intimidate) Use BAB as ranks in Diplomacy and Intimidate

Traits
Armor Expert Decrease ACP by 1
Fate's Favored +1 to all Luck bonuses

Skills
Acrobatics -1 (-4 to jump), Climb +6, Diplomacy +10, Handle Animal +3, Heal +1, Intimidate +9, Perception +8, Profession (Porter) +7, Sense Motive +3, Survival +5, Swim +2, Use Magic Device +6; Racial Modifiers +2 Intimidate; +1 to Int/Cha-based checks in Absolom

Languages Common, Orc
SQ orc blood

Combat Gear +1 Full plate, dagger, +1 greatsword, acid, holy water (x2), alchemist's fire, tanglefoot bag, wand of cure light wounds (47), MW cold iron heavy flail, cloak of resistance +1, wand of longstrider (49)
Other Gear backpack, bedroll, belt pouch, flint and steel, silk rope (50 ft.), alchemist's crafting kit, mess kit[UE], pot, soap, trail rations (5), waterskin, potion of protection from evil, oil of magic weapon, potion of endure elements, hot-weather outfit (fey), courtier's outfit, familiar satchel, potion of Fly, 3287 gp, 6 sp

Background:

Grax is the porter and bodyguard for Javon, a Pathfinder who was transformed by a magic ritual into a bird. Little is known about Javon’s past as his memories are missing both from most of his past as well as the incident. Javon is confident, however, that by continuing his work as a Pathfinder, the experiences will jog his memories and he may also rediscover what happened to him. Grax was assigned to protect Javon and help him regain his memories and abilities if possible.

Appearance:

Grax is a burly half-orc who carries a greatsword and isn’t afraid to use it. He is fiercely protective of Javon although he reluctantly abides the bird’s verbal abuse, especially the Pathfinder’s incessant tendency to call him ‘Gerald’. Javon insists it’s a more becoming name for him than Grax.