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I have updated Drake's alias to more clearly show that he is a Martial Scientist. I realized that it was buried down at the bottom of the crunch, so I put it in the class section in that it now shows up at the top. Also changed the statblock to include it in the section that details class info.
Update: I am having Drake craft his starting ammunition. This will be 1/4 price as his gunsmithing kit allows this to be done at half-price + 1/4 price from common firearms. I will have the updated info in the alias shortly.
Update 2: alias has the new info.
I like things that help push me to make characters that seem like a real person, not just a created thing. The 10 minute background seems to be a good choice in helping players achieve the quality desired. I will probably end up incorporating it into any future games I run along with other ways to help applicants make characters that should be the kind picked for a game.
I believe I have done as much as I can think of at this point. Reposting Drake Morrell for your perusal GM Olmek.
As this is the first character I have made for Zeitgeist, please let me know anything I have missed. As I am not intimately familiar with this AP, I may have missed little things as I made his crunch. Please point out any any such detail.
Thanks for looking. I look forward to selection time!
Edit: What languages are suitable for a native of Risur to know? I took Common and Primordial.
GM Olmek wrote:
I will be taking applications until Wednesday, 8/20/14. I have not decided how many players I will be taking, but the total will be between 4 and 6, depending on the exact needs of the party. As a warning, I also tend to select players over the course of the application period. If you have any questions, I'd be happy to answer them.
Bolded relevant detail.
Just checking in with my progress. I have been pouring over the background, and so far I like the way it is turning out. I ended up changing Drake's personality, as after reading the story I felt it did not fit who he developed into. It went from being a brusque manner to being a somewhat reserved demeanor with less skill at social and political interactions.
I haven't yet finished the build as I wanted the story to be ready first. The mechanics work better when I base them on a story rather than on a vague concept in my head.
The crunch should be ready by sometime tomorrow. I will also update Drake's alias when I have the build completed. When I have more done I will post an update.
GM Ghost wrote:
*Darth Vader voice* Impressive, most impressive!
Dr. Stefan Von Herzog wrote:
I would go for it, but your story places you in Ustalav. A'isha grew up in Qadira and has not been here before. It would make little sense to have her tie in to you in light of her just arriving. Although, if you have an idea of how to achieve this I am all ears.
I am checking in with A'isha. Since I have spent all but about 3GP of her money, I believe I am set. I may buy some small cost items but that is it. I await the gameplay thread!
I am in CST or GMT-6.
Reposting for convenience.
Grand Moff Vixen wrote:
I hadn't posted the build yet which is why it probably wasn't clear. I am making a human.
Therie Gorget wrote:
to be fair I don't use herolab. I use scoreforge. A nice free opensource option that also has the ability to output in paizoBB format.
Not everyone does. I personally chose it for the many things I can do with it, and the other systems it supports. I have the D20, Mutants and Masterminds 3e, and Fate for it (though the Fate is free of charge, sooo). It really comes in handy.
Would anyone like to make intertwined backgrounds? I find that I am fond of doing this as it ends up making the quality all the more than it was before. That and it is most fun coming up with all the details of knowing each other.
With that being said, here is a fairly advanced draft of the character background. Drake Morrell.
I am using Hero Lab to make the character, albeit with minor tweaks and manual additions for details that Hero Lab is unable to do. The crunch is not yet done and will come later.
GM Olmek, throw a glance my way and tell me what you think.
GM Olmek wrote:
I would like to see all of the crunch details for the character, please. I think HeroLab might have a way to convert the character into a Bestiary style stat block.
You are correct, there is indeed a way.
File>Output Hero Statblock>BB Code.
This will format everything in a way to be the most compatible with the Paizo forums. I use it frequently.
GM Olmek wrote:
You will play as a group of burgeoning agents in service of Risur -- someone who will rise from being a novice and inexperienced agent into becoming one of the worlds greatest influences and possible saviors of this age."
If there's something specific we should know about who we're working for, I'll change things to reflect that.
It looks like we will be agents of Risur, starting in the city of Flint. If I am wrong please correct me GM Olmek.
GM Olmek wrote:
Basically, yes. I am just trying to make sure I understand what the AP does change and what it leaves alone.
So if used as is, a paper cartridge still reduces the reload time by one step as normal. I have no issues buying the ammunition at the listed price.
Armed with this info, I will continue to work on my concept.
For everyone else, if you desire more info on the AP, consider the Extended Edition Player's Guide. I am currently using it to glean all I can.
GM Olmek wrote:
I see. If this info helps any and as far as I can tell, the players guide details that the only the firedust is the main change from the core rules. If said dust is not magical, would it not be alchemical? Here is the link to the Alchemical Cartridges from the Ultimate Equipment book.
Alchemical Cartridges wrote:
An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic material added, which is then wrapped in paper or cloth and sealed with beeswax, lard, or tallow. There are many types of alchemical cartridges, the simplest being the paper cartridge—a simple mix of black powder and either pellets or a bullet. Alchemical cartridges make loading a firearm easier, reducing the time to load a firearm by one step (a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a free action), but they tend to be unstable. The misfire value of a weapon firing an alchemical cartridge increases as listed in each entry.
Zeitgeist Entended Players guide, PG 16 wrote:
Firearms use explosive alchemicals to fire metal ammunition. Reloading involves drawing and tearing open a paper cartridge, which contains firedust and a bullet.
Bolded the relevant text.
I have a question on firearms as detailed in the Zeitgeist Players Guide.
Would you take this to mean that using these are alchemical cartridges other than the changes made here? If so, does this alter the reload speed by one step just like an alchemical cartridge normally does? I just want to be sure as I research all aspects of playing a Gunsmith.
Also, I am planning on being a Musket Master.
You know, even with as many games as I am now in, I still desire try out for this one. Another recruitment for this AP recently popped up, and despite my wanting to play it had a lot of confusion due to several factors (which will not be detailed in this post) which influenced my desire to not submit for that game.
I like the opening post very much as it sets clearly what you are looking for and how we are expected to go about making a submission with the greatest chance of success. While I personally do not use the 10 minute background, I have other little ways I like to round out a character to make them of the highest quality I can. One of these ways involves making a section on goals, ranging from short to long term, plus a goal detailing their greatest fear.
I have an idea for a background based on a character I made last year (but never found a game to submit that to). The class I envision them being is a Gunslinger, though the race will deviate from what I originally made. I plan on being human. It seems to be the best fit for the concept that is forming, although a tiefling may end up fitting better. I will have to see how my back story turns out before I finalize some things. Lawful Neutral or Neutral Good are my choices for alignment picks here.
I will post again when I have more details fleshed out.
The reason for doing so is that it makes it easier to judge your submission. Should you leave it messy it says volumes about how you feel about the game. Don't take not getting picked as a personal attack like so many do, treat it as a means to PM the GM and find out why you were not selected. Feedback is the key to making better submissions so you can get picked at some point.
I have seen many games I wanted to get in on but was passed over versus another character. When that happened, I continued to refine my efforts so GMs would pick me over another player. Trust me when I say that having a sharp, clean alias goes a long way, though it is but one of several factors considered. Being lackadaisical and showing such is one of the best ways to not make it in.
Just some things to think about.
I added a spoiler about his goals underneath the personality section. Take a look and tell me what you think. This should help to get a clearer picture of him. At times I forget to add it to my character aliases.
DM Asmodeus wrote:
Sorry to scream but I do not want the thread cluttered with people that do not read.
That's a long post there. If you want people to read it, you should take your own advice. Your list is so long that any desire I had to play has been decimated.
Your past games that influenced such a harsh attitude should not be taken out on the players. Deal with your issues first and then come back to us.
Until then, toodle-oo!
Griar Brand wrote:
Don't withdraw! As my gaming PbP experience grows with each passing year, I have come to realize that many GMs make their choices based on what feels right for the game. If this means two paladins, so be it. Stay and submit!
And I had forgotten about that game. I enjoyed my Kitsune very much. I recycle the character one day as I still want to play a shapeshifting rogue in an urban campaign.
And as I recall you had a pretty cool character too. :)
Zayne Iwatani wrote:
Dotting for interest. Is there still room for more submissions?
Everyone: Tonight I plan to go through and make more thorough comments on all the complete and mostly complete submissions. I plan to leave recruitment open at least until Tuesday (a full week after I opened this thread). After that I will give people time to complete and polish their entries before picking a group.
I made the appropriate reference in bold. Looks like recruitment is open till Tuesday. You have time.
GM Ghost wrote:
@GMV I'm not the biggest fan of the Rich Parents trait but either will work for me. As for the dual archetypes I'm gonna say no, Its kinda like Ninja not being able to take Rogue levels.
Will do! Keleshite Princess it is. I am mostly done with the background. One done I will post an updated link to the alias.
GM Ghost, I have a question regarding social traits. How do you feel about the Rich Parents trait? It is one of two in that category I am considering. The other is as follows:
Keleshite Princess(Qadiran Keleshite female) wrote:
You have been raised to expect obedience from those around you, regardless of their station, and are not shy about demanding what you want. You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (your choice) is always a class skill for you.
This is from the Qadira, Gateway to the East book.
Let me know which one you prefer. Both can easily fit the theme I am working on, although one a bit more than the other. I await your response.
Grand Moff Vixen wrote:
Bodhizen, if you are still reading this thread, I am unable to access the document via Google Docs. Would you change the permissions to it? I really would like to read this.
Ack! I totally meant this in the thread about the Paladin guide. I found the solution I needed anyway. :)
I ended up settling for worshiping Dol arrah. With that in mind I would not be able to qualify for the prestige class. It'll work out.
I have decided on a name. Revion Telthanellyn, a Korvairian Half-Elf Inquisitor who travels while looking for poor souls to help in their time of need. This is because of his devotion to Dol Arrah. He grew up among the Valenar Elves, and as he aged they found his human side more than they were willing to bear. To them, he was quite the rebel, as he felt that people and goodness had a higher claim than laws often did. This was not to say that he hated rules, he just felt that to put a law higher than a person was wrong. Laws for the sake of laws meant nothing to him.
He travels for a few reasons, he was wanderlust from his human side, and the desire to right the wrongs he would encounter in the places he visits. He feels that he is better served as a wandering champion of the downtrodden in the name of Dol Arrah over staying in a place that has less use for someone of his mindset.
This is the general outline of what I have so far. I have not integerated the meeting of your character yet, Dreaming Warforged. Let me know how this works with what you have come up with.
I see. Thing is, I prefer to not multiclass. Unless I have a special idea in mind I like to be single class all the way. Sometimes I do a prestige class if it fits what I am trying to do.
Yeah, intertwined background is cool, though I am waiting to make the build because of the heritage question I posed earlier.
I am beginning a background, but it has taken a back seat as I have another game I was making one for first. But as ideas come in I will gladly consider most anything, as long as it's reasonable.
Dreaming Warforged wrote:
Dol Arrah! It will make for nice conversations! May I suggest you look at Heroism? Level 8 power is great!
That it is! Looking at the build I have so far, I have not intended to have channeling as an ability. For an Inquisitor, how do I get it? I don't see any options that allow for it to be added.
Hi I am GM Ghosts sister, who he reserved a slot for, just wanted to say hello, I am pretty new to pathfinder but Ghost is a great GM the few times that I have played with him before. I will be submitting a half-elf ranger, background and details will follow. I'm really looking forward to this.
Dreaming Warforged wrote:
I have not finalized having a deity yet. If I do it will be Dol Arrah. I have thought about just having a philosophy. So far it seems like that is the route I will take.
Hmm, Bless and Disguise Self seem solid. I think we would get quite a bit of mileage from being able to disguise ourselves effectively. I'll let you know.