Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Bard

Grand Moff Vixen's page

Pathfinder Society Member. 1,275 posts (2,809 including aliases). No reviews. 10 lists. 9 wishlists. 49 aliases.


RSS

1 to 50 of 1,275 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

I have updated Drake's alias to more clearly show that he is a Martial Scientist. I realized that it was buried down at the bottom of the crunch, so I put it in the class section in that it now shows up at the top. Also changed the statblock to include it in the section that details class info.

Update: I am having Drake craft his starting ammunition. This will be 1/4 price as his gunsmithing kit allows this to be done at half-price + 1/4 price from common firearms. I will have the updated info in the alias shortly.

Update 2: alias has the new info.


I like things that help push me to make characters that seem like a real person, not just a created thing. The 10 minute background seems to be a good choice in helping players achieve the quality desired. I will probably end up incorporating it into any future games I run along with other ways to help applicants make characters that should be the kind picked for a game.


I believe I have done as much as I can think of at this point. Reposting Drake Morrell for your perusal GM Olmek.

As this is the first character I have made for Zeitgeist, please let me know anything I have missed. As I am not intimately familiar with this AP, I may have missed little things as I made his crunch. Please point out any any such detail.

Thanks for looking. I look forward to selection time!

Edit: What languages are suitable for a native of Risur to know? I took Common and Primordial.


GM Olmek wrote:
I will be taking applications until Wednesday, 8/20/14. I have not decided how many players I will be taking, but the total will be between 4 and 6, depending on the exact needs of the party. As a warning, I also tend to select players over the course of the application period. If you have any questions, I'd be happy to answer them.
spacefurry wrote:

Are there still openings? And if so, what is the deadline for submissions?

Bolded relevant detail.


Just checking in with my progress. I have been pouring over the background, and so far I like the way it is turning out. I ended up changing Drake's personality, as after reading the story I felt it did not fit who he developed into. It went from being a brusque manner to being a somewhat reserved demeanor with less skill at social and political interactions.

I haven't yet finished the build as I wanted the story to be ready first. The mechanics work better when I base them on a story rather than on a vague concept in my head.

The crunch should be ready by sometime tomorrow. I will also update Drake's alias when I have the build completed. When I have more done I will post an update.


Mine was inspired by.....wanting to play a paladin. Haha! :)


GM Ghost wrote:
Grand Moff Vixen wrote:
I am checking in with A'isha. Since I have spent all but about 3GP of her money, I believe I am set. I may buy some small cost items but that is it. I await the gameplay thread!
Gameplay thread will go up tonight when I get home.

*Darth Vader voice* Impressive, most impressive!


Dr. Stefan Von Herzog wrote:

Hi, everyone!

Is anyone interested in coordinating our back stories before play begins?

Also... I always ask this in every PbP: Where is everyone located in the real world?

I'm in central New York state, south of Syracuse. (Eastern Time, UTC -4)

I would go for it, but your story places you in Ustalav. A'isha grew up in Qadira and has not been here before. It would make little sense to have her tie in to you in light of her just arriving. Although, if you have an idea of how to achieve this I am all ears.

I am checking in with A'isha. Since I have spent all but about 3GP of her money, I believe I am set. I may buy some small cost items but that is it. I await the gameplay thread!

I am in CST or GMT-6.


GM Olmek wrote:
Intertwined character backgrounds are a good idea, but I'd prefer if applicants held off on doing it until after the selection.

That's fine. I have no objections to this at all. :-)


Reposting for convenience.

Grand Moff Vixen wrote:

Would anyone like to make intertwined backgrounds? I find that I am fond of doing this as it ends up making the quality all the more than it was before. That and it is most fun coming up with all the details of knowing each other.

With that being said, here is a fairly advanced draft of the character background. Drake Morrell.

I am using Hero Lab to make the character, albeit with minor tweaks and manual additions for details that Hero Lab is unable to do. The crunch is not yet done and will come later.

GM Olmek, throw a glance my way and tell me what you think.


Tenro wrote:

GMV if you need someone to mix backgrounds with I can oblige, although it likely would have been someone you worked with during your brief tenure at RHC.

My character will be a last war veteran, scarred from the war, not too big on danorans (didnt catch your race), dockworker/sailor/brawler.

I hadn't posted the build yet which is why it probably wasn't clear. I am making a human.


Therie Gorget wrote:
to be fair I don't use herolab. I use scoreforge. A nice free opensource option that also has the ability to output in paizoBB format.

Not everyone does. I personally chose it for the many things I can do with it, and the other systems it supports. I have the D20, Mutants and Masterminds 3e, and Fate for it (though the Fate is free of charge, sooo). It really comes in handy.


Would anyone like to make intertwined backgrounds? I find that I am fond of doing this as it ends up making the quality all the more than it was before. That and it is most fun coming up with all the details of knowing each other.

With that being said, here is a fairly advanced draft of the character background. Drake Morrell.

I am using Hero Lab to make the character, albeit with minor tweaks and manual additions for details that Hero Lab is unable to do. The crunch is not yet done and will come later.

GM Olmek, throw a glance my way and tell me what you think.

GM Olmek wrote:
I would like to see all of the crunch details for the character, please. I think HeroLab might have a way to convert the character into a Bestiary style stat block.

You are correct, there is indeed a way.

File>Output Hero Statblock>BB Code.

This will format everything in a way to be the most compatible with the Paizo forums. I use it frequently.


Top Spoiler:

Can you find the secret?

Spoiler:

Actually, you can nest a spoiler. Just don't name the nested spoiler's title and you can do just what I did.


When I think of Flint I think of something like this. I feel it captures the look of how the book describes the industrial city.


GM Olmek wrote:
You will play as a group of burgeoning agents in service of Risur -- someone who will rise from being a novice and inexperienced agent into becoming one of the worlds greatest influences and possible saviors of this age."
thunderbeard wrote:
If there's something specific we should know about who we're working for, I'll change things to reflect that.

It looks like we will be agents of Risur, starting in the city of Flint. If I am wrong please correct me GM Olmek.


GM Olmek wrote:

I apologize. I misunderstood the question. I think this quote sheds some light on the subject:

Page 16 wrote:
Acquiring and paying for firearms uses the “commonplace” rules presented in the Pathfinder Role-Playing Game Ultimate Combat rulebook. PCs must spend the appropriate gold listed for ammunition, though it is assumed this ammunition consists of firedust and a specially constructed cartridge rather than the black powder/alchemical cartridge listed.
It sounds like the firedust cartridges just count as the alchemical cartridges from Ultimate Combat. Is that what you wanted to know?

Basically, yes. I am just trying to make sure I understand what the AP does change and what it leaves alone.

So if used as is, a paper cartridge still reduces the reload time by one step as normal. I have no issues buying the ammunition at the listed price.

Armed with this info, I will continue to work on my concept.

For everyone else, if you desire more info on the AP, consider the Extended Edition Player's Guide. I am currently using it to glean all I can.


GM Olmek wrote:
Grand Moff Vixen wrote:
Would you take this to mean that using these are alchemical cartridges other than the changes made here? If so, does this alter the reload speed by one step just like an alchemical cartridge normally does?
As far as I know, the firearm rules remain unchanged, regardless of the the setting's fluff. I'll do some more research, but for now it's a no.

I see. If this info helps any and as far as I can tell, the players guide details that the only the firedust is the main change from the core rules. If said dust is not magical, would it not be alchemical? Here is the link to the Alchemical Cartridges from the Ultimate Equipment book.

Alchemical Cartridges wrote:
An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic material added, which is then wrapped in paper or cloth and sealed with beeswax, lard, or tallow. There are many types of alchemical cartridges, the simplest being the paper cartridge—a simple mix of black powder and either pellets or a bullet. Alchemical cartridges make loading a firearm easier, reducing the time to load a firearm by one step (a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a free action), but they tend to be unstable. The misfire value of a weapon firing an alchemical cartridge increases as listed in each entry.
Zeitgeist Entended Players guide, PG 16 wrote:
Firearms use explosive alchemicals to fire metal ammunition. Reloading involves drawing and tearing open a paper cartridge, which contains firedust and a bullet.

Bolded the relevant text.


I have a question on firearms as detailed in the Zeitgeist Players Guide.

Firearms wrote:

Firearms use explosive alchemicals to fire metal ammunition. Reloading involves drawing and tearing open a paper cartridge, which contains firedust and a bullet. The gunman pours firedust down the barrel, then packs in the bullet with a ramrod. The firing hammer of the weapon strikes a firegem set at the back of the barrel, which acts as a percussion cap, producing a spark inside the barrel. A typical firegem percussion cap must be replaced every few dozen shots or else there is a risk the gem will crack and misfire, but the cost is negligible.

The Zeitgeist setting uses the rules presented within that volume but assumes firearms function with firedust and paper cartridges as explained above.

Would you take this to mean that using these are alchemical cartridges other than the changes made here? If so, does this alter the reload speed by one step just like an alchemical cartridge normally does? I just want to be sure as I research all aspects of playing a Gunsmith.

Also, I am planning on being a Musket Master.


You know, even with as many games as I am now in, I still desire try out for this one. Another recruitment for this AP recently popped up, and despite my wanting to play it had a lot of confusion due to several factors (which will not be detailed in this post) which influenced my desire to not submit for that game.

I like the opening post very much as it sets clearly what you are looking for and how we are expected to go about making a submission with the greatest chance of success. While I personally do not use the 10 minute background, I have other little ways I like to round out a character to make them of the highest quality I can. One of these ways involves making a section on goals, ranging from short to long term, plus a goal detailing their greatest fear.

I have an idea for a background based on a character I made last year (but never found a game to submit that to). The class I envision them being is a Gunslinger, though the race will deviate from what I originally made. I plan on being human. It seems to be the best fit for the concept that is forming, although a tiefling may end up fitting better. I will have to see how my back story turns out before I finalize some things. Lawful Neutral or Neutral Good are my choices for alignment picks here.

I will post again when I have more details fleshed out.


I have looked over everything and made any final purchases of gear and such. I am now ready and await the gameplay thread. :)


Checking in. I think I have just about everything I can think of for Revion. Should anyone have any feedback I am open to such. I will finalize the character tonight once I get home.


I know what it is, just in character he does not. :P


Me'mori wrote:
Deranged_Maniac_Ben wrote:
Me'mori wrote:


Crunch block has been added to the first spoiler of the alias.
The formatting is messed up. I can sort of read it, but if you get in you'll want to reformat it.
Most certainly. I haven't yet due to the large number of submissions. No point in prettying something up to have all that effort for naught.

The reason for doing so is that it makes it easier to judge your submission. Should you leave it messy it says volumes about how you feel about the game. Don't take not getting picked as a personal attack like so many do, treat it as a means to PM the GM and find out why you were not selected. Feedback is the key to making better submissions so you can get picked at some point.

I have seen many games I wanted to get in on but was passed over versus another character. When that happened, I continued to refine my efforts so GMs would pick me over another player. Trust me when I say that having a sharp, clean alias goes a long way, though it is but one of several factors considered. Being lackadaisical and showing such is one of the best ways to not make it in.

Just some things to think about.


Deranged Maniac Ben, did you read my additions yet? Thoughts?


Deranged_Maniac_Ben wrote:
Grand Moff Vixen wrote:

Finally, I have completed the background. Took me a while but here it is. I present Revion Telthanellyn, a Half-Elven Inquisitor.

Deranged Maniac Ben, I await your feedback. I will be proofreading and tweaking the writing as I see improvements to be made.

The crunch looks solid. Other than escaping from his house, is he hoping to accomplish anything in Sarlona? What is he afraid of?

I added a spoiler about his goals underneath the personality section. Take a look and tell me what you think. This should help to get a clearer picture of him. At times I forget to add it to my character aliases.


Finally, I have completed the background. Took me a while but here it is. I present Revion Telthanellyn, a Half-Elven Inquisitor.

Deranged Maniac Ben, I await your feedback. I will be proofreading and tweaking the writing as I see improvements to be made.


For some reason I am not getting the creative bug. I think I will withdraw from this one. Good luck everyone!


DM Asmodeus wrote:
Sorry to scream but I do not want the thread cluttered with people that do not read.

That's a long post there. If you want people to read it, you should take your own advice. Your list is so long that any desire I had to play has been decimated.

Your past games that influenced such a harsh attitude should not be taken out on the players. Deal with your issues first and then come back to us.

Until then, toodle-oo!


And my work is complete. I present A'isha Al-Rajhi, a Paladin with an Oath against Undeath.

I await feedback on my character. Of note, I coordinated with Wolfgang Rolf with his character background.


Griar Brand wrote:

I'm going to semi-withdraw my submission for this one. I still want to play, if there's room for two paladins.

Probably not.

I didn't mean to step on Grand Moff Vixen's toes, it's just that my character was completely set for this game.
Anyway, I've played with GMV in another game, and I have only respect. I'd prefer to share a game, not compete for a spot.

Also, seems like there's a bit of a GM shortage, I'm thinking about starting a game, maybe I should focus on that. :)

Don't withdraw! As my gaming PbP experience grows with each passing year, I have come to realize that many GMs make their choices based on what feels right for the game. If this means two paladins, so be it. Stay and submit!

And I had forgotten about that game. I enjoyed my Kitsune very much. I recycle the character one day as I still want to play a shapeshifting rogue in an urban campaign.

And as I recall you had a pretty cool character too. :)


Zayne Iwatani wrote:
Dotting for interest. Is there still room for more submissions?
Deranged_Maniac_Ben wrote:
Everyone: Tonight I plan to go through and make more thorough comments on all the complete and mostly complete submissions. I plan to leave recruitment open at least until Tuesday (a full week after I opened this thread). After that I will give people time to complete and polish their entries before picking a group.

I made the appropriate reference in bold. Looks like recruitment is open till Tuesday. You have time.


GM Ghost wrote:
@GMV I'm not the biggest fan of the Rich Parents trait but either will work for me. As for the dual archetypes I'm gonna say no, Its kinda like Ninja not being able to take Rogue levels.

Will do! Keleshite Princess it is. I am mostly done with the background. One done I will post an updated link to the alias.


Another question, what is the stance on taking multiple archetypes? I see another one that would fit wonderfully. Warrior of the Holy Light. Having the Oath against Undeath, this would fit with her theme and her deity, which is Sarenrae.


KatsuneSage wrote:

i present to you: Mithrendia, he Tiefling Inquisitor of Erastil (melee hitter)

** spoiler omitted **...

Of note, you probably need to ask the GM if they are allowing the heritages without needed the Fiendish Heritage feat.


GM Ghost, I have a question regarding social traits. How do you feel about the Rich Parents trait? It is one of two in that category I am considering. The other is as follows:

Keleshite Princess(Qadiran Keleshite female) wrote:
You have been raised to expect obedience from those around you, regardless of their station, and are not shy about demanding what you want. You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (your choice) is always a class skill for you.

This is from the Qadira, Gateway to the East book.

Let me know which one you prefer. Both can easily fit the theme I am working on, although one a bit more than the other. I await your response.


Wolfgang, sent you a PM.


I have the alias made, A'isha Al-Rajhi. Background and crunch are in progress.


1 person marked this as a favorite.
Jaydavu wrote:
This is Gerald's Oread Student of Stone monk submission. Please let me know if my math is wrong, or if something needs to be tweaked. As always, I'm open to any changes requested. Thanks for the consideration, DM.

That avatar reminds me of Swamp Thing.


Grand Moff Vixen wrote:
Bodhizen, if you are still reading this thread, I am unable to access the document via Google Docs. Would you change the permissions to it? I really would like to read this.

Ack! I totally meant this in the thread about the Paladin guide. I found the solution I needed anyway. :)


GM, I have sent you a PM. I have some character ideas that I need to run by you.


Gedeon wrote:
Grand Moff Vixen wrote:
I see. Thing is, I prefer to not multiclass. Unless I have a special idea in mind I like to be single class all the way. Sometimes I do a prestige class if it fits what I am trying to do.
Hey GMV not sure what type of inquisitor you are going for but Eberron's got a great divine prestige class Sovereign Speaker not sure how DMB would convert or how some of it would work for a inquisitor. Also I think you would get a lot more mileage out of power attack.

I ended up settling for worshiping Dol arrah. With that in mind I would not be able to qualify for the prestige class. It'll work out.


Argh! I am torn between power attack and intimidating prowess. They both would work wonderfully with the build I am coming up with and I can't decide which one I want. :|


I have decided on a name. Revion Telthanellyn, a Korvairian Half-Elf Inquisitor who travels while looking for poor souls to help in their time of need. This is because of his devotion to Dol Arrah. He grew up among the Valenar Elves, and as he aged they found his human side more than they were willing to bear. To them, he was quite the rebel, as he felt that people and goodness had a higher claim than laws often did. This was not to say that he hated rules, he just felt that to put a law higher than a person was wrong. Laws for the sake of laws meant nothing to him.

He travels for a few reasons, he was wanderlust from his human side, and the desire to right the wrongs he would encounter in the places he visits. He feels that he is better served as a wandering champion of the downtrodden in the name of Dol Arrah over staying in a place that has less use for someone of his mindset.

This is the general outline of what I have so far. I have not integerated the meeting of your character yet, Dreaming Warforged. Let me know how this works with what you have come up with.


Escheton wrote:

Strait inquisitor doesn't get it, but plenty interesting dips exist.

@DMB: The PFSRD shows the daily wage of several hirelings, but stresses this to simply be a guideline/minimum. So how much would you say is the daily wage for a lvl 1 Talenta-Halfling Barbarian with skill focus: handle animal?

I see. Thing is, I prefer to not multiclass. Unless I have a special idea in mind I like to be single class all the way. Sometimes I do a prestige class if it fits what I am trying to do.


Yeah, intertwined background is cool, though I am waiting to make the build because of the heritage question I posed earlier.

I am beginning a background, but it has taken a back seat as I have another game I was making one for first. But as ideas come in I will gladly consider most anything, as long as it's reasonable.


Dreaming Warforged wrote:
Dol Arrah! It will make for nice conversations! May I suggest you look at Heroism? Level 8 power is great!

That it is! Looking at the build I have so far, I have not intended to have channeling as an ability. For an Inquisitor, how do I get it? I don't see any options that allow for it to be added.


JJohnson88 wrote:
Hi I am GM Ghosts sister, who he reserved a slot for, just wanted to say hello, I am pretty new to pathfinder but Ghost is a great GM the few times that I have played with him before. I will be submitting a half-elf ranger, background and details will follow. I'm really looking forward to this.

Welcome!


Dreaming Warforged wrote:


Grand Moff Vixen wrote:
For a domain, I am heavily leaning towards Travel, unless you have a suggestion that would fit better.
So many nice domains... I can't help you on that. Will you worship a deity?

I have not finalized having a deity yet. If I do it will be Dol Arrah. I have thought about just having a philosophy. So far it seems like that is the route I will take.

Hmm, Bless and Disguise Self seem solid. I think we would get quite a bit of mileage from being able to disguise ourselves effectively. I'll let you know.


Who wants to make an intertwined background? I am quite fond of doing this as the stories flow in a way that they otherwise would not.

We can be siblings or close friends if anyone wants.

1 to 50 of 1,275 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.