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Bard

Grand Moff Vixen's page

Pathfinder Society Member. 943 posts (2,031 including aliases). No reviews. 11 lists. 5 wishlists. 38 aliases.


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Sorry I haven't posted much lately. I have a new job that has me working early mornings at 4am and it leaves me exhausted when I get home. I will try to get something up soon.


Sorry I haven't been posting. Being sick takes it out of me. Once I recover it just takes all desire to do anything else other than just laze around.

I was listening in on a different virtual game and it suddenly rekindled the desire to play again. Game on!


Which experience track are we using?


I am out sick right now. I won't be posting very much till I get better.


I am out sick right now. I won't be posting very much till I get better.


I am out sick right now. I won't be posting very much till I get better.


I am out sick right now. I won't be posting very much till I get better.


I am out sick right now. I won't be posting very much till I get better.


Actually, it is not correct. You DO get wings and a fly speed.

Form of the Dragon wrote:
You become a Medium chromatic or metallic dragon. You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, and resistance to one element. You also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4). Your breath weapon and resistance depend on the type of dragon. You can only use the breath weapon once per casting of this spell. All breath weapons deal 6d8 points of damage and allow a Reflex save for half damage. In addition, some of the dragon types grant additional abilities, as noted below.

So yes, you do get wings and can use them as a true dragon would. The key word here is BECOME. You become a dragon. You change your physical form and this spell also grants you wings as part of it.


aceDiamond wrote:
I thought that FotD comprised movement of the assumed dragon. Well, if Nagato's going to be a badger, that's good too. If not, PAO can get Jacob down 30' as a hustle, if we're on the clock.

You are correct. FotD gives you the stated bonuses and abilities of the color of dragon you assume. So if Brass was chosen you would get burrow as an ability.

As for shoring up the sides, I suppose that Katja can freeze it with her breath. That's the only thing I can think of at the moment with what she is capable of.


Works for me.


Hey Jelani, how have you been?

How do you feel about classes that have all magic removed? The ranger has the trapper and skirmisher archetypes, and there is also the expanded spell-less ranger. I have info available if you desire to see more about the spell-less variant.

I am interested in this. I was recently trying to get into a game set around the 800's, but the game fell through. I don't know what I would pick for a concept yet.


I'll get a post up in the morning.


I withdraw all interest.


I withdraw all interest.


I'll look into a different class.


Sent you a PM.


As for class, how do you feel about the Expanded Spell-less Ranger from Kobold Press? I like it a lot. I feel that it is the epitome of what a ranger should be.


I am interested in this. I am going to think of a basic concept in about a day or so.

Question: are drow (or their equivalent) in this world? If so, what is their culture like? How are they perceived by the rest of society?

I have no plans on making a character using the drow race, this is just for my edification as I think of ideas.


Of note, while I do not have the series on dvd I have access to the entirety of it via Amazon instant video. If any particular info is needed I can call up any episode you need. Plus the Stargate Wiki is available as well.


As long as Katja is in dragon form she can always fly.


So, any updates on this?


I held out cause I know how medical issues can be. Thank you for letting us know. I will continue if you decide to resume the game.


Would you be willing to provide access to this wiki? Some of us can help with details, either with the setting or the conversion. I definitely want to help.


I am interested, although I want to see how you intend to mesh pathfinder into the game. I have played the Stargate game in the past and enjoyed it very much. I am familiar with the entire series (except Universe, I hate that piece of crap).

If I decide to go for it, my concept is a scientist/engineer. I like those. I haven't decided if I want to be military or not.


I have had a couple busy days here. Some things came up but they should be done today. I will get a post up later this evening.


What time of day is it?


Delben Petch wrote:
Nalgi Wavecrester wrote:
Just wanted to say that seemed to be the perfect amount of chaos for the situation and that Delban seems to be very good in a leadership role.

Thanks!

Though I just learned you can't inspire competence yourself... d'oh.

Personality 1: You can do it!

Personality 2: Yes I can!

So really, you are able to use it on "yourself". :P


We are supposed to have NPC classes for our 5 characters we make to assist us. No PC classes.


I totally did not realize the gameplay thread was up. Now that I have noticed this I will get a post up in short order!


If we go off of the list from The Wordwood Mutiny, it would come out looking something more like this:

Captain: Delben Petch
Boatswain: Antal "Sharkbait" Borimgram
Carpenter/Surgeon:
Master-at-Arms: Nalgi Wavecrester
Quartermaster: Laurestine Valerian
Master Gunner: Harvey Dagger
Cook:
Rigger:
Swab:
Cabin Boy:

With the roles defined, it makes it easier to understand what each person would be doing. I like this list so far. It is shaping up quite nicely.

Delben Petch wrote:
Grand Moff Vixen wrote:


As for the character, I am changing some things around. For the rogue talent, I have these two which fit the theme I am going for. I really like both of them. Canny observer is always active and not limited in it's uses, while Charmer gives two rolls on diplomacy skill checks twice a day. Decisions, decisions. I have included the text of each ability for easy comparison. Thoughts?

Canny Observer (Ex): When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.

Charmer (Ex): Once per day, the rogue can roll two dice while making a Diplomacy check, and take the better result. She must choose to use this talent before making the Diplomacy check. A rogue can use this ability one additional time per day for every 5 rogue levels she possesses.

A player of mine rocked my NPC's faces off with Charmer. I've found you don't roll diplomacy too often, and when you do you really want it to succeed. Plus, while Canny Observer is really good, with your skills and spells I think it's just icing on the cake.

That it does. Laurestine also would make a good face.


Nalgi Wavecrester wrote:

Do the pirate crew roles do anything significant? Can we just pick some random npcs and say their qualified or do will it come back to bite us?

I also can't seem to find these roles anywhere. Are they in the S&S player guide?

No, they are in the Wormwood Mutiny book.

Roles Aboard a Pirate Ship.

    A pirate crew is more than just a mob of cutthroats on a ship; all crew members have specific roles and responsibilities, with harsh punishments being meted out upon those who shirk their duties. Listed here are some of the standard roles aboard a typical pirate ship. Not all of these roles might be represented on every vessel, but such details can help players understand their characters’ daily duties.

  • Boatswain: The boatswain, or bosun (pronounced “bosun” either way), is responsible for the upper deck of the vessel and above. This makes the boatswain accountable for all rope, rigging, anchors, and sails. At the start of the day, the boatswain and those under her weigh anchor, raise the sails and report on the general condition of the ship’s deck to the captain. As she oversees many of the ship’s basic daily labors, the boatswain is often responsible for keeping discipline and dispensing punishment.

  • Cabin Boy/Girl: Servant to the captain and other officers, this low-ranking and typically young crew member assists other sailors in their duties and runs various errands across the ship, requiring him or her to gain a measure of understanding of almost all the ship’s roles.

  • Captain: The ultimate authority on any ship, his word is law to all on board. The captain chooses where to sail, what to plunder, and who fills the other stations aboard the vessel, among many other command decisions. Leadership often proves perilous, however, as a captain is, above all, meant to secure success for his ship and crew. Failing to do so increases the threat of mutiny.

  • Carpenter/Surgeon: No matter what enchantments or alchemical unguents augment a pirate ship, its heart and bones are still wood. This simple fact makes the carpenter one of the most important positions aboard any vessel. Carpenters are chief ly responsible for maintaining the ship below the deck, finding and plugging leaks, repairing damage, and replacing masts and yards. As the crew member most skilled with the saw, the carpenter typically serves as a ship’s surgeon as well—bones cut just as easily as timbers.

  • Cook: While the quartermaster normally allocates the rations, the cook and his apprentices make and distribute meals to the crew. Although some better-outfitted vessels employ skilled cooks to attend to the captain and the officers, many cooks are drawn from crew members who have suffered crippling injuries, allowing them to still serve even after such trauma.

  • Master-at-Arms: Concerned with the security of the ship, the fitness of the crew, and the dispensing of justice, the master-at-arms typically is one of the most feared and dreaded of a ship’s officers.

  • Master Gunner: The master gunner is in charge of all shipboard artillery, ensuring moisture and rust don’t ruin the weapons and that the crew knows how to use them. On board ships with firearms, the master gunner maintains the vessel’s cannons, firearms, and powder supplies; on ships without such weapons, she maintains the ballistas, catapults, and so on.

  • Quartermaster: The quartermaster oversees the supplies and items stored aboard the ship. She maintains the supplies of food and weaponry, oversees the disbursement of food to the cook, and doles out the rum ration to the crew.

  • Rigger: Riggers work the rigging and unfurl the sails. In battle, next to that of a boarding party, the riggers’ job is one of the most dangerous, as they pull enemy vessels near enough to board.

  • Swab: Any sailor who mops the decks. Also used as slang for any low-ranking or unskilled crew member.


For those who may not fully understand what each role entails, here is a page on each position.

As for positions, here is my take.

Captain: Delben
Firstmate:Nalgi Wavecrester
Boatswain(Bosun):Sharkbait
Sailing Master:??
Quartermaster: Laurestine
Master-At-Arms:
Master Gunner: Harvey
Carpenter/Surgeon: ??
Pilot: ??
Cook: ??

If necessary, Laurestine would be willing to assist the boatswain to manage ship's supplies. Her skill at appraisal combined her social skills makes would make her excellent for procuring the best deals. Just an idea I had. I feel that she has what is needed to be a good quartermaster.

As for the character, I am changing some things around. For the rogue talent, I have these two which fit the theme I am going for. I really like both of them. Canny observer is always active and not limited in it's uses, while Charmer gives two rolls on diplomacy skill checks twice a day. Decisions, decisions. I have included the text of each ability for easy comparison. Thoughts?

Canny Observer (Ex): When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.

Charmer (Ex): Once per day, the rogue can roll two dice while making a Diplomacy check, and take the better result. She must choose to use this talent before making the Diplomacy check. A rogue can use this ability one additional time per day for every 5 rogue levels she possesses.


I feel that we need to determine what position each PC will hold. Once that is done, we can then build NPCs according to our need.

That's my idea, anyway. How does everyone feel about this?


My character is Laurestine Valerian. She is a bard archaeologist. I intended her to go the route of being skilled while still retaining some of the bard qualities. Kinda like a variant rogue. It appealed to me.


I'm here. My character is Laurestine Valerian.


I have no idea.


Go ahead.


Interest level confirmed. Interest rating: high.


It's ok. Life can and does happen. It's only been a day and a half. If it doesn't pan out, that's ok. Nothing lost. It's just a game.


nightflier wrote:
Lantesh wrote:

Hearing the splash Lantesh notices the source of the noise. Before he can react the mysterious creature apparently comes out of the water and moves toward the little one.

He instantly becomes focused and moves toward the turtle thing. He gets within attack range and claws at it.

[dice=Claw Attack]1d20+4

[dice=Damage]1d4+3

[dice=Claw Attack]1d20+4

[dice=Damage]1d4+3

I'm sorry, did I miss when you changed shapes? You need to use standard action to do so?

Nightflier, the beast heroic path explains my claws.

Vicious Assault wrote:
The beast is so vicious and aggressive that he can tear enemies to pieces with his bare hands. He gains two claw attacks.

Lantesh gets two claw attacks at level 1. No standard action needed.


Orelius Lionpaw wrote:
Grand Moff Vixen wrote:
P.H.Hatecraft wrote:
Based on the number of bards I can only assume that you are the Pirates of Penzance.
*Looks up at the sun.* It is exactly, 11:57.
HAHAHAHAHAHAHAHAIdon'tgetit. I've never seen that play.

I realized that my quote is slightly off. It should be only, 11:56.


Oh, I am a pirate king! :D


P.H.Hatecraft wrote:
Based on the number of bards I can only assume that you are the Pirates of Penzance.

*Looks up at the sun.* It is exactly, 11:57.


Nooooo! Well, the plugin still helps though.

Is that the initiative order or are we still waiting for you to post the numbers?


For those who hate to have their post eaten, I suggest a reasonable plugin that will solve your problem.

Lazarus Form Recovery for Firefox.
Lazarus Form Recovery for Chrome.

I have been using this for a while now, and if you somehow lose a long, detailed post you will be able to recover it. This has saved my bacon on more than one occasion.


Alright, I have done up an alias for my bard. I present: Laurestine Valerian, a bard archaeologist.

Everything should be in order. If anything is amiss please let me know.


So, my question about races went unanswered. Oh well.


I think I am going to rework a bard archaeologist I made for a different sea faring game. I intend to be a skilled type. Thinking half-elf but still undecided as yet. I will post a somewhat reworked back story in a day or so.


Oh yes! I would love to make a character for this! For the class I am choosing either a druid or sorcerer. Or I just might make a merchant. Not completely sure yet. I haven't thought of the race yet. I will begin crafting a background. I should have a concept in a day or two.

Are there any restrictions on choosing a non-core race? Sometimes I get ideas from the featured races section.

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