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Bard

Grand Moff Vixen's page

Pathfinder Society Member. 1,380 posts (3,234 including aliases). No reviews. 10 lists. 10 wishlists. 51 aliases.


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I have adjusted the Google Drive folder to allow anyone with the link to view any documents placed there. The three of you have editing permissions no matter what.

Cosmic Dream Lord, would you be so kind as to PM me your email you wish to use with Google Drive? Once I receive it I will add you to the list of those who can edit. I will send an email from Drive letting you know it is active.

As for myself, I will be adding the reason Katja chose to go to Manaket as soon as I get myself rested as I am working off little sleep. In the next day or so I should be close to where I need to be.


I should have sent a PM. I have been overloaded with a mother-in-law in the hospital these last couple days or I might have thought of it. This is about the only posting I have been able to manage since it does not require much brain power at the moment.


I like it. When did you want to post the ad?


In regards for me running anything, I have no experience with a game at a level such as this. I would be most unsuited for it however much I may want to.


Cosmic Dream Lord, how is your character coming?


Indeed. So what's going to happen from here?


At this time I am withdrawing interest.


I'm curious, how many players do you intend to run this with? If more than us, are you planning on opening recruitment?


I've tweaked the background to allow for my oracle to end up where ever she needs to be, in this case, Vinse.

Reposting alias link for convenience: Tanna Elenvathar.


I see you have constructed a new lightsaber. Your skills....wait, wrong place.

Anyway, going to see about using my oracle. I think I have the background tweaked and all.

Tanna Elenvathar.

Let me know on the point buy and I will make the needed adjustments.


You know, I'd be interest in this. I had a ranger I made one for a kingmaker and am going to reuse the story here.

Tessandriel Mithlynnta:
Tessandriel's hair moved in the cold night breeze as she stalked the deer. As she crept closer, it suddenly raised its head and started looking around, sniffing the air as if it was looking for something. "I'm downwind of it so it can't have detected me. What do you smell, hmm?" Waiting, she eventually spotted a puma slinking through the undergrowth towards her deer.

"Oh no you don't. I tracked this deer for a day already. I am NOT losing it to you."

The deer finally returned to grazing and the the puma began to move again. Soon it would pounce and she would lose the kill. She needed this buck as she was running out of food. Without it she would certainly starve.

She waited till it had leapt in for the kill and then made her move. The puma had just killed the deer when she let loose with an arrow, killing it. It dropped next to the deer.

Walking over she surveyed her handiwork. "This will feed me for long while and keep me from having to beg from those idiots in the village." Every time she went in to trade she was looked down on because of her race. Life was never dull.

She sighed and began to dress the animals. It was going to be a long winter.

Tessandriel lived in a forest village west of Restov on the southern border of Brevoy, in the shadow of wilderness known as the Stolen Lands. Mama came from the Dog's Teeth in a city called Cassomir. Apparently she had been involved with a drow who was exiled for reasons he didn't share and mama didn't ask. They decided to make a better life somewhere else and eventually made their way to the country of Brevoy.

Finding a small village they stopped there and made their home and Tessandriel was born to them not too long afterwards. Mama and Papa were not used to the harsh winters there and struggled with the cold. This complicated matters when they came down with a sickness. They had managed to pull through each winter but when the sickness came, it was too much. She was 20 when Mama and Papa went on to the next life. For the first time in her life, Tess was alone. Her home was a short distance away from the village as her parents wanted to be away from the prejudice from others.

Tessandriel was always at home in the forest. Even the cold didn't seem to bother her as much as it did her parents. Tess spent most of her time outdoors in the woods, learning and playing. She loved being out during the night as the daytime was too bright for her tastes.

When her parents had passed she continued to hone her skills. During this time she was able to explore the lands to the south (the River Kingdoms) in addition to the forest where she lived.

In the early spring of Calistril a small caravan passed through the village near her home. Upon investigating she learned of an expedition that would be heading south to the Stolen Lands. Her love of exploration won out. She had to see what was out there. The world was waiting for her.

As for a day, I am available Tuesday - Thursday, from 6pm till 11pm. I am in the CST.


So far as I can tell, I have hyperlinked everything that needed it. If everyone would take a look at Katja and tell me if I missed anything. Barring that, I believe I am done.


I do believe you're right. I am dropping permanency and taking baleful polymorph. I will get the mythic version later. This really is an awesome spell.


I realize it is implied, but level 1?


I am trying to whittle down my spell list. Here is what I have selected for far. I am still not finalized on this yet. Any good selections for a spontaneous caster would be awesome.

Sorcerer Spells Known (CL 15th; concentration +25):


  • 7th (5/day)—greater restoration, resurrection
  • 6th (8/day)—antimagic field, greater dispel magic, heal{super}M{/super}
  • 5th (8/day)—atonement, permanency, plane shift (DC 25), true seeing
  • 4th (8/day)—dimension door, freedom of movement, greater invisibility, planar
  • adaptation{super}{/super}
  • 3rd (8/day)—arcane sight, cure serious wounds, fireball{super}M{/super} (DC 23), haste{super}M{/super}
  • 2nd (9/day)—communal protection from evil{super}{/super}, cure moderate wounds, invisibility, lesser restoration, make whole
  • 1st (9/day)—cure light wounds, grease, mage armor, magic missile, see alignment{super}{/super}
  • 0 (at will)—arcane mark, create water, detect magic, ghost sound (DC 20), light, mage hand, prestidigitation, purify food and drink (DC 20), stabilize

I am taking abilities that give me mythic spells. These are the ones I am taking. I get 3.

Mythic Fireball wrote:

The damage dealt increases to 1d10 points of fire damage per

caster level (maximum 10d10). Any creature that fails its Reflex saving throw catches on fire (Core Rulebook 444), taking 2d6 points of fire damage each round until the fire is extinguished. Attempts to extinguish this fire use the spell’s save DC. Augmented (6th): If you expend two uses of mythic power, the maximum damage increases to 20d10, the area increases to a 40-foot radius spread, and any fire damage dealt by the spell bypasses fire resistance and fire immunity.
Mythic Haste wrote:
Affected creatures gain an additional move action each round. The movement speed increase changes to 50 feet, to a maximum of three times the creature’s normal speed for that movement type. Augmented (3rd): If you expend two uses of mythic power, the movement speed increase changes to 70 feet, with no limit based on the creature’s normal speed. If an affected creature moves at least 30 feet on its turn, it can travel across liquid as if the liquid were solid. If the liquid deals damage on contact, the creature takes only half damage from moving across it.
"Mythic Heal wrote:
The damage cured increases to 15 points of damage per caster level (maximum 225 points). Augmented: If you expend two uses of mythic power, the spell also acts as restoration.

As for feats, I am dropping weapon focus (bite) and power attack. In their place I will be getting Intensified spell and Wingover.

Feedback?


1 person marked this as a favorite.
Rysky wrote:
Wondering_Monster wrote:
I have the wayfinder app and find it to be almost useless. It will let you see campaign posts that you are part of and thats about it.
It also won't even install on Apple products. "Your device is compatible" my ass.

What part of GOOGLE PLAY do you not understand? It will not work on Apple products. Unless there is a version on the Apple store I am not aware of.

Wondering_Monster wrote:
I have the wayfinder app and find it to be almost useless. It will let you see campaign posts that you are part of and thats about it.

The app page clearly states what it does. You act like this is a limitation or a bug when it is working as intended. It is meant just for your campaigns, nothing more.


Sami Dareah wrote:
Thurrios the Forgiving wrote:
With no true healer, I notice the Bard has CLW at 1st level. Should I take it as well?

I have ranks in heal. Also my blood has healing properties if I'm not too beat up myself.

edit: I realized my name wasn't spelled the way I intended it to be pronounced. I hope no one minds if I add an H.

Well, choosing a name is a very fun thing when I make my characters. When you get the spelling in such a way that you realize you want to change it. Go ahead, I don't mind.


I just suddenly realized that Khatijah and Khasra sound and look somewhat similar. :-)

AdamWarnock wrote:
Sorry if I came off preachy. Not trying to be antagonistic, just trying to illustrate a point. I am very much looking forward to playing, and I'm wondering how Khatijah will turn out.

I understood what you were getting at. And no, you didn't sound preachy at all. Thanks for illustrating that for me, I appreciate it. :-)


Mahorfeus wrote:


1. Do you want me to keep information such as the AC and hit points of enemies hidden?

2. Do you want me to perform all of my dice rolls in plain view, within the post?

3. Do you want me to roll your saves and initiative for you during combat?

4. During combat, would you rather that everyone post in initiative order, or that everyone post in any order?

5. Keeping in mind that this AP is sandboxy at times, would you rather level up based on experience, or at loosely established points in the main story?


  • I prefer to have that info hidden with one caveat. You describe the state of the creature so we can make a decision based on this description. Since the PCs don't see things in a mechanical sense, the player can make adjustments with this info.

  • I like the GM rolls in a spoiler. This becomes important when you have a lot of rolls to make, and it keeps the game play thread clean for everyone.

  • I don't mind the GM rolling a save in the heat of combat to keep things moving. Out of combat, I prefer to roll saves myself. As for initiative, I prefer to have everyone keep their own number and have the GM roll for us to keep the game moving.

    As many people play a PC with varying abilities which add to initiative in one way or another, rolling PC initiative and taking the highest number for which side goes first can diminish said ability.

    Case in point, a battle oracle has access to the War Sight revelation. It allows two dice to be rolled for initiative and to take the highest. Rolling block initiative takes that away.

  • As long as the actions resolve in order I am fine with posting out of order.

  • For experience, I like the thematic feel of leveling up at rough points in the AP based on how you feel we are doing and how far we have gone.

Looking forward to playing!

Of note, does anyone have any build feedback on Khasra before I finalize him? I think I have everything but sometimes even I do miss things in my zeal to have fun.


I think I am fine with it. I will go over it further when I am not so tired. I knew I shouldn't have stayed up so late on the weekend.


The Flame, you can edit your previous post for up to an hour. Might be advantageous to combine your posts.

And for dice roll, look at the bottom of the thread. There are instructions there on how to do so inside of a spoiler. It's called "How to format your text".


After looking over Khasra I have determined that I like the build the way it currently stands. Now it's just a matter of waiting. We're in the home stretch!


To anyone that is interested, I have started a google community intended to be small and tight-knit. This is a place to hang out and chat about all things RPG and more. I intend for it to be a means where we can organize games, talk about things we want to do for an existing (or future) game, and anything else we wish to discuss. It doesn't have to be gaming related. We can just hang out too.

This way we can keep out all the drama queens and stay in contact with those who we want to have contact with.

The Idiosyncratic RPGers. Come check it out! Of note, I chose to use a Google Plus profile that is not associated with my real name to create this community. That way if anyone wants to remain anonymous they may do so.

GM Dust has already signed on.


I am tentatively interested, though I have some questions.


  • What do you anticipate being the starting level?
  • Also, funds? Same as above.
  • Would we be on the Imperial or Resistance side?
  • You may want to include more info on this particular era. I don't really know of it myself and it would be beneficial for potential players.


I am most excited at the prospect of possibly playing this Adventure Path. I learned of this relatively recently and have been quite interested in playing in a desert themed game.

Here's hoping!


Hmmm, sounds quite interesting. Is there any sort of players guide or other way to glean more about the setting?


I was wanting to know how everyone felt if I shifted a non-mythic feat or two around. Do I need to stay with what the dragon statblock says I get? Or may I drop one or two feats to tweak my build a bit?


Mahorfeus wrote:
Grand Moff Vixen wrote:

Alright, I think I have everything pretty much done. Without further ado, I present Khasra, A Half-Elf Ranger (Wild Shadow).

Mahorfeus, I look forward to your feedback.

Everything seems to check out. I don't see any problems with the crunch, and the backstory is pretty good.

I realized I took a trait that doesn't fit. I switched out the Orphan trait for the Poverty-Stricken one instead. It fits quite nicely I think.


1 person marked this as a favorite.

I say Merfolk followed by Vishkanya and catfolk.


GM Dust wrote:
Time for sleep. Catch y'all later.

Sleep well. Sent you a PM.


GM Dust wrote:
I just feel too many athletes in these other sports are overpaid...

I tend to agree. Athletes and actors are paid more than I ever will see in several lifetimes. Nobody is worth that much.


Mahorfeus wrote:
Rowe wrote:
I just spent two hours doing my character. My PC crashed and it's all gone. I'm going to have to wait for the frustration to go away before I tackle this again.
Damn, you have my sympathy. I knows how that feels, and it isn't good. I've gotten in the habit of using Google Docs for reasons like that.

I second this. Google Drive is my go to for everything, including my gaming stuff. I keep all my characters, GMing material, and anything else I find I hate to lose.

Also, for those who use the browsers, try using the Lazarus form recovery addon for Firefox and Chrome. While not perfect it helps tremendously to help when you don't want to lose your posts.


At this time I am withdrawing interest. Have fun everyone!


I should say, I played Baldur's Gate when it first came out. The remake is cool, though I have the original version of Baldur's Gate II from GoG.com I need people to play online games with! >_<


Alright, I think I have everything pretty much done. Without further ado, I present Khasra, A Half-Elf Ranger (Wild Shadow).

Mahorfeus, I look forward to your feedback.


Hah! I just started playing the HD remake of Baldur's Gate just yesterday if I recall correctly. Was poking around with it. I think I want to play this.

For the system, I do believe I prefer Pathfinder. I just got my 5e players handbook last week but have not looked it over in great detail.

If anyone wants to buy the 5e player's handbook for $30, check out the seller I bought it from on Amazon.

Impressive, most impressive!


If I may, unless the GM specifically asks, please refrain from role-playing in the recruitment thread as it clogs it up.

EDIT: My apologies. I missed that tidbit. That's what I get for having my work schedule change yet again. So tired.


The back story is coming along nicely. Once I have it at an advanced stage I will post it and the build in an alias and link it here. I should have it in a presentable state by some time Thursday.


I am going to make a desert ranger (wild shadow). I love that archetype.


Will there be any Hero Lab files made for this? I would love to see such made for this as it would speed up the character generation a lot.


Hello, I am looking for an update on the HL file for the spell-less ranger. I really would love to have this as it means I focus less on the mechanics of character generation and more on the other parts.

Any tidbits to throw our way? :-)


I have tweaked Xogar's background. Mostly replacing words, clarifying sentences to be less ambiguous, and adding punctuation to make it flow better.

I await the final decision with eagerness.


I have a proposal for using maps. Roll20. When on one of the subscription packages it allows for dynamic lighting. Ace and I were checking it out and it is perfect for PbP. I absolutely love the options it gives. I plan on using it for maps when I begin my foray into becoming a GM.

And if anyone doesn't want to pay for a subscription, I already have one. Also, I am able to promote a player to GM as well. This allows more than one user to edit maps and the like. Problem solved!

Thoughts?


Grand Moff Vixen wrote:
For the Glory of the King wrote:
As goes the king, so goes the kingdom. Harvests are bountiful and the kingdom's vaults overflow with treasures. Lords abide by their king and the papacy serves the king faithfully.
And for the lords to obey their king they also require direction so that they may perform their duties.

In other words, details. I must know MOAR!


I hope everyone had a good long weekend. :-)


For the Glory of the King wrote:
As goes the king, so goes the kingdom. Harvests are bountiful and the kingdom's vaults overflow with treasures. Lords abide by their king and the papacy serves the king faithfully.

And for the lords to obey their king they also require direction so that they may perform their duties.


I need to ask, is this being run in 3.5 or Pathfinder? I looked but didn't see anything regarding this.


I'm interested in making a character. I'll take a look at the players guide and see what strikes my fancy.


Mazra wrote:

As I mentioned in my offering, I am new to this format. So I was bound to make mistakes.

I wanted to be accommodating, but to be fair to all, since I do not own the Advanced Race Guide, I must ask that you do not include elements from it in your character build.

My apologies up front for this.

No worries. I have removed the offending unapproved archetype. I may or may not keep Warrior of the Holy Light, though I have not fully decided. I will leave that one until I find what I am looking for.


Mazra, since you don't have the Advanced Race Guide, I just realized that I should probably post the details on the Redeemer archetype. Look over it and let me know if this is acceptable for me to take.

Redeemer:
Redeemer (Paladin) wrote:

As most half-orcs are outcasts, a half-orc paladin recognizes that often those who are monstrous are not necessarily evil and that sometimes even those who are evil became that way because of circumstances and misfortune. Some half-orc paladins take up these misunderstood creatures as their cause, standing up for the monstrous creatures and, when possible, leading them to the light. These paladins are called redeemers. A redeemer has the following class features.

Merciful Smite (Su): At 1st level, when a redeemer chooses to smite a creature, she can have all of her attacks against the target deal nonlethal damage. She does not take the normal –4 attack roll penalty for using a lethal weapon to deal nonlethal damage. She cannot use this ability to deal nonlethal damage to outsiders with the evil subtype, evil-aligned dragons, or undead creatures (these creatures take lethal damage from her smite). This otherwise works like and replaces the standard paladin's smite evil.

Monstrous Rapport (Ex): At 1st level, redeemers gain a +2 bonus on Diplomacy checks to influence creatures who are commonly considered monstrous. This includes but is not limited to "monstrous" races such as goblins and orcs, monstrous humanoids, and other intelligent non-humanoid monsters. This ability replaces detect evil.

Pact of Peace (Sp): At 8th level, a redeemer can force a defeated creature to accept a binding pact of peace as a condition of its surrender, as if using lesser geas. Her caster level for this ability is equal to her paladin level. Rather than assigning a mission or task, the redeemer gives the creature a simple set of prohibitions to protect others. Example geas include "Leave this city and do not return" or "Do not attack caravans." The prohibition must be against an area no larger than 300 square miles or one specific group of people (such as a tribe or citizens of a particular city). This ability lasts 1 month per paladin level. This replaces aura of resolve.

Aura of Mercy (Su): At 11th level, a redeemer can expend two uses of her merciful smite ability to grant the merciful smite ability to all allies within 10 feet, using her bonuses. Allies must use this merciful smite ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability. This replaces aura of justice.

Associates: A redeemer may ally with an evil creature as long as she feels the creature is capable of redemption. A redeemer may accept henchmen, followers, or cohorts who are not lawful good provided they demonstrate they are willing to follow her and seek betterment under her tutelage.

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