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Actually, it is not correct. You DO get wings and a fly speed.
Form of the Dragon wrote:
You become a Medium chromatic or metallic dragon. You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, and resistance to one element. You also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4). Your breath weapon and resistance depend on the type of dragon. You can only use the breath weapon once per casting of this spell. All breath weapons deal 6d8 points of damage and allow a Reflex save for half damage. In addition, some of the dragon types grant additional abilities, as noted below.
So yes, you do get wings and can use them as a true dragon would. The key word here is BECOME. You become a dragon. You change your physical form and this spell also grants you wings as part of it.
I thought that FotD comprised movement of the assumed dragon. Well, if Nagato's going to be a badger, that's good too. If not, PAO can get Jacob down 30' as a hustle, if we're on the clock.
You are correct. FotD gives you the stated bonuses and abilities of the color of dragon you assume. So if Brass was chosen you would get burrow as an ability.
As for shoring up the sides, I suppose that Katja can freeze it with her breath. That's the only thing I can think of at the moment with what she is capable of.
Hey Jelani, how have you been?
How do you feel about classes that have all magic removed? The ranger has the trapper and skirmisher archetypes, and there is also the expanded spell-less ranger. I have info available if you desire to see more about the spell-less variant.
I am interested in this. I was recently trying to get into a game set around the 800's, but the game fell through. I don't know what I would pick for a concept yet.
I am interested in this. I am going to think of a basic concept in about a day or so.
Question: are drow (or their equivalent) in this world? If so, what is their culture like? How are they perceived by the rest of society?
I have no plans on making a character using the drow race, this is just for my edification as I think of ideas.
I am interested, although I want to see how you intend to mesh pathfinder into the game. I have played the Stargate game in the past and enjoyed it very much. I am familiar with the entire series (except Universe, I hate that piece of crap).
If I decide to go for it, my concept is a scientist/engineer. I like those. I haven't decided if I want to be military or not.
Delben Petch wrote:
Personality 1: You can do it!
Personality 2: Yes I can!
So really, you are able to use it on "yourself". :P
If we go off of the list from The Wordwood Mutiny, it would come out looking something more like this:
Captain: Delben Petch
With the roles defined, it makes it easier to understand what each person would be doing. I like this list so far. It is shaping up quite nicely.
Delben Petch wrote:
That it does. Laurestine also would make a good face.
Nalgi Wavecrester wrote:
No, they are in the Wormwood Mutiny book.
Roles Aboard a Pirate Ship.
For those who may not fully understand what each role entails, here is a page on each position.
As for positions, here is my take.
If necessary, Laurestine would be willing to assist the boatswain to manage ship's supplies. Her skill at appraisal combined her social skills makes would make her excellent for procuring the best deals. Just an idea I had. I feel that she has what is needed to be a good quartermaster.
As for the character, I am changing some things around. For the rogue talent, I have these two which fit the theme I am going for. I really like both of them. Canny observer is always active and not limited in it's uses, while Charmer gives two rolls on diplomacy skill checks twice a day. Decisions, decisions. I have included the text of each ability for easy comparison. Thoughts?
Canny Observer (Ex): When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.
Charmer (Ex): Once per day, the rogue can roll two dice while making a Diplomacy check, and take the better result. She must choose to use this talent before making the Diplomacy check. A rogue can use this ability one additional time per day for every 5 rogue levels she possesses.
Nightflier, the beast heroic path explains my claws.
Vicious Assault wrote:
The beast is so vicious and aggressive that he can tear enemies to pieces with his bare hands. He gains two claw attacks.
Lantesh gets two claw attacks at level 1. No standard action needed.
Orelius Lionpaw wrote:
I realized that my quote is slightly off. It should be only, 11:56.
For those who hate to have their post eaten, I suggest a reasonable plugin that will solve your problem.
I have been using this for a while now, and if you somehow lose a long, detailed post you will be able to recover it. This has saved my bacon on more than one occasion.
Oh yes! I would love to make a character for this! For the class I am choosing either a druid or sorcerer. Or I just might make a merchant. Not completely sure yet. I haven't thought of the race yet. I will begin crafting a background. I should have a concept in a day or two.
Are there any restrictions on choosing a non-core race? Sometimes I get ideas from the featured races section.