Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Bard

Grand Moff Vixen's page

Pathfinder Society Member. 1,534 posts (3,679 including aliases). No reviews. 10 lists. 10 wishlists. 54 aliases.


RSS

1 to 50 of 1,534 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

I apologize for no post today. It's been busy. Couple that with a poor night's right last night and I am too tired to think. I'll get something up tomorrow and get Drake moving.

In the meantime it's time for bed.


And I am finished. I did some reworking of the mechanics to fit the background better. I went with the Zeitgeist Gunsmith theme over being a Martial Scientist.

I believe I have everything, though it is possible I may have missed some small detail.

Drake Morrell is ready for final review and the end of recruitment.


The Gnostic wrote:
I like nearing retirement - I might use his impending retirement as a plot device somehow.

Very well, let's place him at nearing retirement. If you have any other questions let me know. Otherwise I will make any updates to Drake and post again when I am finalized for the selection process.


The Gnostic wrote:

Finally got around to that review I promised - let me know if I missed anyone.

Drake Morrell: I originally read Mr. Millerton as an old man and sort of a retired constable, however I just noticed that he's described as middle aged at one point in your background. I'm still vague on whether you intended him to be an active constable however.

Mr. Millerton being active or retired seems to be something I can tweak based on what you would like for the game. Which one do you feel you can work with better: retired or active? I was kinda viewing him as nearing retirement but can easily change that. It wasn't a detail I am set in stone on.

Looking forward to your thoughts.


Grand Moff Vixen wrote:

I'm still game. I need to mention that I have a new job which begins on the 16th. I will be working Monday - Friday from 10am to 7pm (CST). I will probably be home around 8pm to join the session.

Once out of training (5 weeks) I will most likely have a 1pm - 10pm shift. This is most likely to preclude me from gaming on Tuesday nights. At this point I don't know what I can do about that night.

I do have Friday evenings and Saturdays open if that opens any options.

For now, my best night will be Saturday with my new job. I can do Fridays, but after training (and if what I was told holds true) I will be working till 10pm CST. That would make Saturdays my prime day since I will have the weekends off.

stormcrow27 wrote:
Well after some review, unfortunately I will not be able to run anymore on Tuesdays. Work keeps having me stay over to help out other techs with various technical issues, and that shows no sign of stopping. I do have Fridays open, and 3 Saturdays a month open as well. If you would like to move the game to one of those nights, that can be easily done. Also Saturday during the day and night are open.

Sad to hear that, though I am willing to adjust when I am available for gaming. See above.


I'm still game. I need to mention that I have a new job which begins on the 16th. I will be working Monday - Friday from 10am to 7pm (CST). I will probably be home around 8pm to join the session.

Once out of training (5 weeks) I will most likely have a 1pm - 10pm shift. This is most likely to preclude me from gaming on Tuesday nights. At this point I don't know what I can do about that night.

I do have Friday evenings and Saturdays open if that opens any options.


I am in CST (GMT -6). My posting times will be around my shift will be 10am to 7pm when I start my new job on the 16th.

After 5 weeks for training I will most likely go to a 1pm-10pm schedule. My posting will be before 12pm and after 11pm.


How long is recruitment intended to last?


The Gnostic wrote:
@Grand Moff Vixen: Check out page 52 for a list of some other constables in Flint that could become Mr. Millerton. Josiah "a human sniper [who's] constantly fiddling with his rifle when he’s not on mission seducing people of interest," sounds like he might make a good fit.

I understand that Josiah is a possible fit based on the background. The reason I made a mentor is that it gives me a clean slate to work with. Also, it gives me an NPC that doesn't alter any of the main NPCs.

I also envision the mentor not fitting the profile of Josiah. Mr. Millerton is older and has a different mindset. Knowledge tempered by experience is how I view him.

Would you rather I use a NPC from the book instead?


I would like to use a character I made for this AP but never got a chance to use him. Drake Morrell.

I will go over the character and compare him to the creation guidelines and make sure he is properly done.

The background is already complete. Gnostic, would be willing to take a look and give me some feedback? It would be most appreciated.

:-)


Will do.


Was I required to roleplay? Because it was not explicitly stated as such.


Berg will also explore the mansion.


I have decided to withdraw from this game. Apologies for any inconvenience it may cause.


At this time I wish to be removed from this campaign. Please mark me as inactive.


stormcrow27 wrote:

Treasure list with current weight

https://docs.google.com/document/d/1y-6_fAPxBYXKCS5swMkYwu_O1pd8N9zVmjztFBs ESgg/

I'll let you decide what to move. Grumble Jack can carry 1400 lbs as a heavy load, but your movement will drop to 20 feet (which it will anyway with all of these ultra buff guys in chainmail and chain shirtses), but he'll charge more the more you have him carry.

Corrected link.


I've rebuilt Nessa as an Oracle.

Looking forward to feedback. Gear has not been chosen. If selected I will complete that part.


Mahorfeus wrote:

Hm. I think I've got one.

Early in his days as a crook, J'Ruuk's boss at the time told him to go to a local cantina (planet not necessarily relevant) to collect an overdue "protection fee" from the owner. As it would happen, the Whiphid obliviously ended up walking into the wrong cantina, and demanded the credits from the wrong Twi'lek. Blasters were drawn, drinks were spilled, and everybody walked away alive but unhappy.

Phase aspect: Which Way Is Where?

I will play off of that.

During a planetary territory dispute, Bellina found herself with some downtime and chose to relax in the local cantina with a drink. As she let the cool Corellian Red slide down, a whiphid practically burst in looking for the owner. He spoke with him briefly, when blasters were suddenly were being pointed everywhere. She was quick with words to calm the situation, and in the end they walked away no worse for wear.

Phase aspect: Stressed with work.


Thanks for considering me! I'm new to Fate myself, but have been reading the book to become more familiar. I'll get an alias up sometime today and begin working to fully complete everything for Bellina.

Question: how will we be rolling the Fate dice? As far as I know the Paizo forums don't have a way to do this.


Satinder Morne wrote:

--

Nessa Maltaneth Linthdel.
We have a rogue. Might be superfluous, no?

Personally, I think we might need a 'dedicated' archer? :-)

I can easily change the class, it's just the background I want to keep. I was hoping to get some feedback in that regard, but no matter.

I will look into a class that has better ranged capabilities.


Mathpro, long time no see. I am going to take a look at the player's guide and see what springs to mind. I should have something solid in a few days.


I have a character that I made for the Skull & Shackles AP that I would like to be considered. Note that I have not made any changes to the character for this campaign yet, I just want to see how it will be received before I attempt to come up with something else.

Nessa Maltaneth Linthdel. She is a Rogue (Pirate).


Does the replacement have to be a druid? Or could something else fill the slot?

Javell, I know what you mean. I had originally intended to submit back when the game was first announced, but I ended up withdrawing from the mix.


Apologies for not posting, been a busy week. I'm not currently at home as I've been staying somewhere else. I will return tomorrow and get back into the swing of things.


Grand Moff Vixen wrote:

I think I'll break out a character I made for a different LotR Pathfinder game and remake him for 5E. I have the Players handbook, though not at where I am staying. I have to go home tomorrow for it among other things.

The alias is Rogar Willdman, a two-handed focused Ranger. Let me see how this will work out and I'll get back here with an update. I'll need to tweak the background for the setting, but that's not an issue.

Of note, if anyone desires a very detailed source for all things Lord of the Rings, check out The Encyclopedia of Arda. I use this as well as the app they have for Tolkien's LotR world.

4d6 12
4d6 15
4d6 14
4d6 10
4d6 14
4d6 16

Doh! I totally missed the rerolls I need to do.

1d6 ⇒ 2
1d6 ⇒ 5

Final stats:
12
15
14
13
14
16

Quite reasonable. I will make something of these.

DM Ashman, are you allowing the variant racial traits for humans?


HP for 2nd level: 1d8 ⇒ 6

Heh, with my new CON I have 22HP now.

Stormcrow, go ahead and download my character sheet again. I updated it.


I finally got hold of my Player's Handbook. Will begin perusing the race and class I desire for the build.

Shouldn't be more than a few days at most while maneuvering around real life.


How are we doing HP each level?


Ryuko wrote:

Now that I've had a bit of sleep, thoughts.

Currently in the running:

Still Needs Something:

  • Bellina: Grand Moff Vixen (Skills are incorrect. Look into the link in my second post for a full skill list. What you're looking for is likely Rapport, Investigate and Education. Ok that list and you're in the running)

Fixed.

Bellina:
BBackground: Bellina is a Republic ambassador who lives on Coruscant. Bellina only had one friend growing up: Janus Riekel of Corellia.

She was in negotiations that broke down, one of the more violent factions involved decided to put an end to her to get someone else they could influence more easily. They got Janus instead. She has trouble forming lasting friendships due to this.

Appearance: Bellina stands 5'4" at 120lbs. She has naturally curly auburn colored hair with a petite build. She is 30 years old.

High Concept:
Shrewd Republic Ambassador.

Trouble Concept:
Emotionally disinclined to personal relationships.

Projected top 3 skills:
Education, Investigate, Rapport.


I forgot the appearance. To make it easy, I put the updated character in a spoiler to facilitate reading.

Bellina:
Background: Bellina is a Republic ambassador who lives on Coruscant. Bellina only had one friend growing up: Janus Riekel of Corellia.

She was in negotiations that broke down, one of the more violent factions involved decided to put an end to her to get someone else they could influence more. They got Janus instead. She has trouble forming lasting friendships due to this.

Appearance: Bellina stands 5'4" at 120lbs. She has naturally curly auburn colored hair with a petite build. She is 30 years old.


Just for tonight, I took my girlfriend to work who gets off at 9pm (CST). I will have my tablet which enables me to be in Hangouts and Roll20 at the same time. This will keep me in the game till I return home (which shouldn't be long).


High Concept:
Shrewd Republic Ambassador

Trouble Concept:
Emotionally disinclined to personal relationships.

Projected top 3 skills:
Diplomacy, Knowledge (policital bureacracies, current events, etc), Investigate

Background: Bellina is a Republic ambassador who lives on Coruscant. Bellina only had one friend growing up: Janus Riekel of Corellia.

Nn negotiations that broke down, one of the more violent factions involved decided to put an end to her to get someone else they could influence more. They got Janus instead. She has trouble forming lasting friendships due to this.


Will Pratt wrote:
If he's ok with you running his PC I am.

I concur.


I think I'll break out a character I made for a different LotR Pathfinder game and remake him for 5E. I have the Players handbook, though not at where I am staying. I have to go home tomorrow for it among other things.

The alias is Rogar Willdman, a two-handed focused Ranger. Let me see how this will work out and I'll get back here with an update. I'll need to tweak the background for the setting, but that's not an issue.

Of note, if anyone desires a very detailed source for all things Lord of the Rings, check out The Encyclopedia of Arda. I use this as well as the app they have for Tolkien's LotR world.

4d6 ⇒ (2, 4, 1, 6) = 13 12
4d6 ⇒ (2, 4, 5, 6) = 17 15
4d6 ⇒ (4, 4, 4, 6) = 18 14
4d6 ⇒ (1, 2, 6, 2) = 11 10
4d6 ⇒ (4, 6, 3, 4) = 17 14
4d6 ⇒ (6, 5, 3, 5) = 19 16


Monkeygod wrote:

Heya GMV, nice seeing you too. I've had a few different epic level concepts running around, but I am really excited to do a high level Inquisitor of Iomedae. It is definitely up there as a favorite class.

I'm gonna shoot you a PM, so if you could respond, I would appreciate it.

Will do. I'll keep an eye out for it.


Hello there Monkeygod, nice to see you again. Glad you came by and looked at our current incarnation of the game. It seems like things could definitely work out for your making that character you always wanted for this.


Am I required to be a force user? I prefer not to be involved in any force tradition. Non-force users are my favorite.

Also, in what location will the game be starting?


Regardless, you stated such dislike in the thread, hence my asking. Besides, this is NOT suited for the rules forum. I asked YOU, not for a general consensus. Big difference.

As for Divine Metamagic, I don't know what that is nor do I have any interest in finding out. It's obvious you don't like genuine questions so I will take any interest I had and move elsewhere.


My vote is for the 1290 BBY timeline.


DM Morvius wrote:
Tharasiph wrote:
Howabout a synthesist that isn't busted... ;o)
I won't tell you no outright, but any character of a class I find inappropriate mechanically or thematically is extremely unlikely to be chosen. If you feel that your character is so compelling that it will wow me in spite of the class you are welcome to submit, but you'll be fighting quite the uphill battle.

I'm just curious here, in what way do you feel that the Synthesist Summoner is broken or unplayable? I've not played the class, though I have seen many say they hate it due to some intangible concept I've not been able to grasp.


You forgot to indicate the starting level. As this is during the dark times, may I take this to mean we won't be just 1st level? I feel it makes more sense to be a bit experienced.


Ryuko, would you give a more definite time period that this will be taking place? It would help in my coming up with a concept.


I've been wanting to break into the Fate Core game. Plus with a love of Star Wars you can count me interested. Let me dig in to the book and come up with a concept that appeals and I'll get back to you.


Will there be Hero Lab support for this? Urban settings are one of my weaknesses!


After doing a quick search I found that Katja does not have anything to prevent any divination effects.


DM Fnord wrote:
Is Katja using anything to hide herself from divination effects?

Apologies, but I don't recall offhand what would block such a spell. What sort of protection would I have to use to accomplish this?

nate lange wrote:
Hope the interview went well. I've been there before too and know how stressful a situation like that is.

I felt it did. :-)


Validk Ghujod wrote:

GMV has posted in other threads as recently as yesterday.

Not sure if just not getting into the game, tired of the game's pace, or what.

I recently lost my job which left me scrambling to make sure my rent was paid. As of now things are taken care of, with me getting back into my games. I hadn't made any gameplay posts yet as I want to do so in a better state of mind. I have a job interview in a bit, but when I get back I will get something going. Sorry for the delay.


I have joined the Campaign as Tarc Novar. Sometime tomorrow I will begin setting up my macros for the game.


Alright. stormcrow, I have finished my character. I sent you a PM with the Google Drive link. Of note, you need to click the button to download the file to your computer. If you view it in Drive it will show as a bunch of HTML code. Once you download it, open the file. Whatever your default HTML viewer is (normally Internet Explorer) will load it and you can see the sheet properly.

Here is the background in a spoiler for you to read.

Background:
Berg is from a tribe of Stone Giants from beyond the watch wall. They live in the nearby mountains, and would come to trade on a regluar basis with those of the city. Berg the son of Thorgeir was brought along on these trips to increase his exposure to the world around him. In reality, his father kept him close as he was frequently getting into too much trouble.

Berg grew up as most other Stone Giants did with the exception that his father held a prominent position in the tribe. Berg quickly became known for being a hothead who did not want to follow the rules. Too good for him. He wanted to make his own way and set his own rules, not these limitations that were enacted without his consent.

During this time he learned about stonemasonry which was passed down from father to son as their ancestors had done. He found he liked this, crafting and shaping the things he made. Finally, something he could shape for himself.

They continued to make regular trips to trade with the city, and Berg continued to grow bolder with each visit. He would often visit the seedier side to partake in activitied that were frowned on, but because nothing serious took place the authorities frequently looked the other way. Berg was quite fond of the fights that took place, he even took part in them from time to time.

It was on one such trip that he found himself in the Thirsty Dog in the slums as he liked the ale and atmosphere there. As he did so, he overheard a man loudly talking down about the the giant tribe that came to trade. He would have let the simpleton be except he was calling for them to be kicked out and slain. "Shouldn't be allowed to live let alone breed! Wipe them evil things out, every single one!" he was saying.

This was too much to take. He sprang to his feet and challenged the man to a duel. If Berg won, the man would shut his mouth. If the man won, Berg would not frequent that area again.

A fight was set up, a match declared. They stepped into the ring and readied to fight. Berg immediately drew looks and comments on his physique. The man he faced looked tough all right, but he would see soon enough.

The call was sounded and they began. At first it seemed to be an even match, but after a short time it became apparent the man did not have the strength or constitution that Berg had. Berg settled the match when the man fell to the floor from a wicked haymaker to his face. Leaning down, Berg picked up the man like a sack of potatoes.

"Had enough?" Not content to let it be, the man continued to taunt him. "I've got friends. We'll get a party together and hunt your tribe off the face of the world! No more of yer kind to ever bother us again!"

Berg's blood boiled, so with one hand grabbed the man's shirt, lifted him off the ground, and beat him senseless. The referee called a victory but Berg would not be stopped. When he was done he dropped the man on the floor.

"He won't talk like that anymore. Take him home to be nursed back to health. Nobody will take him seriously again."

Someone came up and checked the man. "He's dead." he said, looking up. You killed him."

The guards arrived and arrested Berg. He appeared before the Magistrate and was sentenced. When asked if he had anything to say regarding his deeds, Berg responded:

The world is better off with the man dead. He advocated killing me, so I killed him for it. The feel of his bones breaking with each hit was exiliarating. I will kill again and enjoy every minute of it, mark my words." He noted the looks and gasps of shock that this declaration drew.

With that, he was taken to Branderscar to await his death.


stormcrow27 wrote:
Just allowing what you can take. The jotun paragons' special abilities are their elemental powers, natural armor, size, and physical prowess. Colossal rock throwing will get stupid wicked high damage, since it is double your slam damage plus 1 and 1/2 times your strength mod. So that's a base of 8d6 + 150% your strength bonus, and you should be able to throw 3 rocks at that point. Plus there is a feat that allows you to use your strength bonus for attack rolls on thrown weapons as well.

Nice indeed! As soon as I have a sheet I will link it to you. Background is still coming together. I have Hero Lab and found a source for Way of the Wicked so I can account for campaign traits.

Once I have things in a somewhat cohesive format I will get you my character sheet.

1 to 50 of 1,534 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.