Sajan Gadadvara

Gran Rey's page

293 posts. Alias of Lazaro.


Full Name

Gran Rey

Race

Human

Classes/Levels

Paladin/3

Gender

Male

Size

Medium

Age

26

Alignment

Unaligned

Deity

The Raven Queen

Languages

Common

Occupation

Traveler

Strength 14
Dexterity 13
Constitution 12
Intelligence 8
Wisdom 13
Charisma 18

About Gran Rey

Human Paladin of the Raven Queen Level 3
Unaligned male medium natural humanoid
Initiative +2 Senses Perception +7;
HP 39 (15+24), currently at 32, temp 0; Bloodied 19
Healing Surges 11/day, currently at 6; Regain 9 hit points
AC 21; Fortitude 15, Reflex 14, Will 17;
Speed 5
Action Points 1

Aecris, +1 longsword (At-Will) * Weapon
+7 vs. AC; 1d8+4 damage
Critical: +1d6
Power (Daily): Free Action. When you drop an undead to 0 hit points, gain one healig surge.

glaive (At-Will) * Weapon, Reach
+5 vs. AC; 2d4+3 damage

short sword (At-Will) * Weapon
+6 vs. AC; 1d6+2 damage

shortbow (At-Will) * Weapon
Range 15/30; +4 vs. AC; 1d8+1 damage

Divine Mettle (Encounter, Minor Action) * Divine
Close burst 10; One creature in burst; The target makes a saving throw with a +4 bonus.

Divine Strength (Encounter, Minor Action) * Divine
Personal; Apply your Strength modifier (+2) as extra damage on
your next attack this turn.

Divine Challenge (At-Will, Minor Action) * Divine, Radiant
Close burst 5; While a target is marked, it takes a –2 penalty to attack
rolls for any attack that doesn’t include you as a target.
Also, it takes 7 radiant damage the first time it makes an attack that doesn’t include you as a target before the start of your next turn.

Lay on Hands (At-Will, Minor Action) * Divine, Healing
1/day; Melee touch; You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge
remaining to use this power.

Ardent Strike (At-Will) * Divine, Weapon
+9 vs. AC; 1d8+6, and the target is subject to your divine sanction until the end of your next turn.
Special: When charging, you can use this power in place of
a melee basic attack.

Enfeebling Strike (At-Will) * Divine, Weapon
+9 vs. AC; 1d8+6. If you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn.

Virtuous Strike (At-Will) * Divine, Radiant, Weapon
+9 vs. AC; 1d8+6 radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn.
Special: This power can be used as a melee basic attack.

Eldritch Blast (Encounter) * Arcane, Implement
Ranged 10; +5 vs. Reflex; 1d10+4.

Shielding Smite (Encounter) * Divine, Weapon
+9 vs. AC; 2d8+6; Until the end of your next turn, one ally within 5
squares of gains a +1 power bonus to AC.

Invigorating Smite (Encounter) * Divine, Healing, Weapon
+9 vs. Will; 2d8+6. If you are bloodied, you regain 6 hit points. Bloodied allies within 5 squares of you also regain 6 hit points.

On Pain of Death (Daily) * Divine, Implement
Ranged 5; +5 vs. Will; 3d8+4. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends).
Miss: Half damage. Once per round, the target takes 1d4
damage after making any attacks on its turn (save ends).

Virtue Paladin (Encounter, Minor) * Divine
Effect: You spend a healing surge but regain no hit points.
You instead gain temporary hit points equal to your healing
surge value.

Second Wind (standard; encounter) * Healing
Spend a healing surge and regains 9 hit points. Gain a +2 bonus to all defenses until the start of its next turn.

DIVINE SANCTION
Until the mark ends, the target takes radiant damage equal to 3 + your Charisma modifier the first time each round it makes an attack that doesn't include you as a target.
You can use divine challenge to mark one creature and use divine sanction to mark others.

Feats weapon focus(heavy blades), skill training(perception), pact initiate
Alignment Unaligned Languages Common, Elven
Skills religion +5, diplomacy +10, endurance +7, heal +7, insight +7, perception +7, arcana +5
Str 14 Dex 13 Wis 13
Con 12 Int 8 Cha 18
Equipment Aecris (+1 long sword), Heavy Shield of Protection, glaive, holy symbol, plate armor, short bow, short sword, standard adventurer’s kit, 5gp

BACKGROUND

Spoiler:

Rey's life in service to the Raven Queen started when he was 16. It was a cold spring morning. A young Rey found himself running for his life. Just a few hours ago he was with his family setting camp when it attacked.

With ease it buthered his parents, and Rey found himself running blind into the forest. Maybe it was luck, maybe fate; But as the boy ran he found himself plunging into an opening in the ground.
As he opened his eyes, he saw something outlined in the light coming from outside. It was the beast.

It was large pale creature. Where its hand should be were two huge claws, both easily bigger than the boy.
"Seems like our game has come to an end, Poppet." The creature raised it cruel hooked claw and slashed forward, the boys eyes closed shut.

There was sound. Like the wing beats of hundreds of birds. When he opened his eyes again the monster stood impaled. A large curved blade sticking out from it's chest. In an instant the blade was removed and the it's body meet the ground with a wet thud. Standing behind the creature was something. Another monster, no an angel. The "angel" stood in the light. It had wings were black and crimson, and it wielded a massive scythe. It looked at the corpse and than at the boy, it's eyes burning red.

"Death comes for all", it said before disappearing. When Rey finally exited the cave he found something waiting for him. At the mouth stood a jet-black raven, with the same burning eyes as the "angel". When he got closer the small bird dropped necklace. Emblazoned on it the mark of a raven. It was at this point Rey accepted his fate.

PHYSICAL DESCRIPTION & PERSONALITY

Spoiler:

Gran Rey stands 6'2" and weighs 206 pounds, with dark-brown eysyes. He has a well muscled frame. Depending on his mood, and how long he's been on the road, he has little or no hair. And tries for the latter as much as possible.

He is very humble person. Taking little or credit for things he's done. A daily ritual of his is to meditate one hour, every night at mid-night. He's very relaxed, even in the most stressful or life threating situations. This coming from his belief that "Death comes for everyone. You might as well take it all in while you can".

One of his favorite past times is playing cards. It's been documented though, but not seen, that Rey is not above cheating at games.