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Orvignato

Grakl Longtooth's page

105 posts. Alias of Xaaon of Xen'Drik.

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Grakl looks around, "where Yuhm Yuhm go?"


I just realized my post never showed up.

Spoiler:
What do I roll for the damage breaks? In addition, does DR work against fall damage, it's not a silver floor.

Grakl nods, "Yes, yes, fine...should we flee? what was moan?"


No prob Yuhm, Grakl like Cenc and Mili, he seems them as good allies...he's kinda scared of the Gith and doesn't really like Yuhm LoL.

Knowledge (Dungeoneering).1d20 ⇒ 19 +10 = 29

"Cenci fly clear..." Once Grakl sees that the dragon is safely out of reach, he grabs one of the spears and vaults himself out of the field and onto the ground.

acrobatics 1d20 ⇒ 4 + 13 = 17 Ouch that one might hurt a bit.


"No no no..." Grakl bears his claws and leaps into the center of the anti gravity field attempting to land on top of the "mimic" not knowing what it is yet.


Turns the pages of the spell book for the little dragon

"Pull down spears, so we can throws them! We got go soon Dragon." Grakl's stomach rumbles. "Me sure could eat some ooman 'bout now." "We must find lower levels."


Grakl will curl into a corner and try to get a little rest.


Can we bar the door?


"Thems not too far back, Mili can you distract them? Whiles we rest?"


OK OK, if we not flee, then let me look and see what trigger trap...

1d20 ⇒ 19 +9=28

Disable Trap: +16 disable, you roll so it's secret.


"No time to sleep, We still need run run run, huamns kill us too easy we sleeping..."

"Chest on ceiling? Sound like trap, magic make you fall up...get impaled on spears..."

Sneakily eats some of the food...then hands out a little.


Continues to rummage thru the backpack "Where food? Gotta eat human meguess"

Wish I had chosen natural instead of afflicted Lycanthope, then I could keep biting our pursuers and then run away til they change for and kill each other.


"Yes yes, good, all together now, Grakl hungry..."

Looks in the pack he got off the cleric while mili is in the room. I think

What's really cool is that we got everyone back now...welcome back all


Saamasal Baarya wrote:
Grakl Longtooth wrote:
Grakl looks around... "What's that?"
"Who cares, we don't have time to stand around here."

"Yess yess, must go, the humans still chase...notimenotime...Pick them off one by one, when we can, get a lead, set a trap..."


Grakl looks around... "What's that?"


OH Monty you're BACK!!!

My wererat is ready to roll baby!


Grakl looks around...as is something should have happened already poke Monty you there mon?


Grakl steps up to Yuhm Yuhm and turns his head away from the spinning heads...

"Nono looks at them..."


Yes, yes, gogo!

I will be scanning for traps ahead...and yes we left the lantern...

[spoiler]Here's some rolls for perception to detect traps. 1d20=17, 1d20=5, 1d20=1, 1d20=16, 1d20=8, 1d20=15, 1d20=19, 1d20=14, 1d20=15, 1d20=14


"Ouch, ouch, the squeek hurtz hurtz my ears..."

"Not good...not good"

are the doors closing or anything?


How long would it take to rig a statue to fall?


It will have to wait then.

"This way", and Grakl heads away from the voices toward the northwest. Keeping an eye open from traps...


do I have anything with which I can make some traps? I ama trapsmith afterall, that would help slow them down...


"Yuhm Yuhm wanted to eat you..."

Grakl will sneak down the corridors and get more of a clue...


"Get far from oomans, find place rest, then you get read booky me swipe from dead wizzy..."

"Sound good Saam?"


"det wasn't me cenci, det was the ghosty, she took over me and healed you!" states Grakl a bit bewildered himself as a shiver runs down his spine.


well this post appears to be dying off...I'm willing to run it until I die even solo (with maybe some mili support)


"Whaaaa"

"Det felt funnuh!!"


ACK!


"eep" Grakl exclaims as Milaniel approaches...

Spoiler:
I'll let my will drop to allow the possession, for some reason Grakl trusts Milaniel and likes the little dragon...though he doesn't like Yuhm Yuhm or Saam so much...


"Me not think this good place stay, 'umans too close..."

Grakl scampers out of the room, and down the corridor to D. Anything small on the ground I can use to toss in front of me to look for more cubes?


I'm very keen on continuing, I'm having a blast!


Spoiler:
Can I have Miri in the skull I'm carrying, so I could occasionally be possessed by her and use her healing abilities? since we lost our healer...I just wouldn't be able to use her other abilities, just access to the bardic abilities, perhaps once per day?


Yuhm Yuhm wrote:
The hobgoblin eyes the little dragon. Hungrily.

Grakl says, "If you wanted some food, you shoulda grabbed a bit to eat from the dead humans...no dragon for you...we already lost miri...now we but three..."


"BOOM!" hehe..."BOOM! BOOM!"

"not like room, look like trap..."

"me check for traps..."

Perception: 1d20=19+9=28

"need find place rest...dragon doing better, but needs rest...wish miri was here, maybe could heal little dragon...it strong for such little dragon...think how strong ally be when get bigger..."


when Saam returns, "one yes, but 4? plus those behind?"


"What you think? Run down other hall. leave lantern, run back...and CLOSE DOOR!!!!"

"big brain, small wisdom...you want extra fight? No just open door, what if more trolls, want eat us...?"


Grakl gets to the first intersection and pauses...

"Incisions, incisions..."

Grakl runs over to door B and listens at the door, and sniffs under it (Scent ability) Perception=1d20=16+9=25

does saam have dark vision?


"Ack....Close door!!! CLOSE DOOR!!! RUN RUN!!"


In his best Black Adder voice "Fleeeee"

And close the door on the way out...


Monty Haul wrote:

First thing I should say - sorry for my erratic posting. Real life has been hectic, I'm hoping to be back on track and able to post at least daily again from now on. Second is something of a mea culpa and I am struggling to know how to address it within the story, so I'm just going to break the flow for a moment...

I have obviously failed to convey the threat of the eight people approaching on the platform. Suffice it to say, if you stay and wait for them (given you are wounded and ill-prepared and they are not) you will almost certainly be defeated. I'm intending this whole adventure to be along the lines of "you guys go wherever you want with a general goal of finding skullport" and not too railroady - nonetheless I had expected you to flee into undermountain to recover hit points, for Cenciach to memorise spells, etcetera... It never really occurred to me that you would stay and fight in this room. Rather I thought you would begin your career as 'wandering monsters' - hotly pursued by a dread band of do-gooder adventurers.

agreed, that's why Grakl is running now...got the caster and the spellbook...since we lost the first one...hopefully the cube will block our escape...I assume that the ghost actually left the trolls body when the cube hit it...maybe you can DMNPC the ghost for a couple turns, (possesing me and healing the dragon?) before she disappears "scouting"...


"Grakl dashes around the corner...out of view of the mage..."


Grakl leaps forward and grabs the falling dragon. (he's tiny right?)


Platform is the dotted circle on the map.


Can I keep my previous roll from last turn and move to N4 still for this turn?


"Ha Ha! yes! good good! wiggle wiggle wriggle wriggle" *giggle giggle*

man this is a weird character...LoL


Grakl says, "Use firepot, for such big mind, you sure forget quick...oh wait, you stuck, no can use, okee me use this one" (the one I had not thrown before...) Chuck1d20+8=16


Yup, Shisumo has a new job, and has been slammed, he had to drop his PbPDMing, and is currently unavailable. Luckily since Milaniel is a ghost, he can escape and always meet up with us when he has time. Or even just pop in and say hi...


Seeing how Yuhm Yuhm is trying to use brute for to get out of the webs, Grakl shouts, "Stop using strong, use slippery like rat!"

(escape artist raw using base dex)


Grakl grins. "Cenc! wand!"

after looting the wizard, grakl will move to N4.

1d20+8=26


Raw Dex (escape artist)1d20+8=22

Move to N9, grab his junk.

"Nice Shot Cenc!!! Good Good, yes yes!"

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