Full Name
Grak
Race
Male Hobgoblin Alchemist 1 HP 10/10 | AC 15 T 13 FF 12 | F +4 R +5 W +1 | CMB +0 CMD 14 | Speed 30’ Init +4 Perc +6 Darkvision
Classes/Levels
Strength
11
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
12
Charisma
8
About Grak Firethrower
Grak Firethrower
Male Hobgoblin Trap Breaker Alchemist 1
LE M
Init +4; Senses Darkvision 60’; Perception +6
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Defense
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AC 15, touch 13, flat-footed 12 (+2 leather armor, +3 Dex )
hp 10 (1d8 +2 con)
Fort +4, Ref +5, Will +1
Resist
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Offense
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Speed 30 ft.
Ranged Bomb +3 (1d6+4)(R 20’)
Ranged Light Crossbow +3 (1d8/19x2) (20 bolts)
Melee Dagger +0 (1d4/19x2)
Melee Cold Iron Kunai +0 (1d4/x2)
Extracts prepared: 2
Level 1: Shield, (open)
Formula list
Level 1: Bomber’s Eye , Cure Light Wounds, Targeted Bomb Admixture, Shield, True Strike, Heightened Awareness
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Statistics
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Str 11, Dex 16, Con 14, Int 18, Wis 12, Cha 8
Base Atk +0; CMB +0; CMD 13
Feats Brew potion, Throw anything, Splash Weapon Mastery, Precise shot
Traits Pragmatic Activator, Paragon of Speed, Seeker, Foul Brand (Drawback)
Skills Bluff -3, Craft (Alchemy) +10, Diplomacy -3, Disable Device +7, Disguise -3, Know (arcane) +8, Know (nature) +8, Know (engineering) +6, Perception +6, Spellcraft +8, UMD +8, Survival +5
Languages Common, Goblin, Draconic, Giant, Orc, Dwarven
Other Gear Alchemist’s kit (alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin), Bandolier, Explorer’s outfit, waterproof bag, sack, compass, small steel mirror, silk rope (50’)
30 GP, 9 SP, 0 CP | Load: 63# (Medium))
Encumbrance: Light (38#)/ Medium (76#)/ Heavy (115#)
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Special Abilities
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Engineer: +2 racial bonus on Craft (alchemy) and Knowledge (engineering) checks. This racial trait replaces sneaky.
FCB: 1 - Add +1/2 to the number of bombs per day the alchemist can create.
Dice rolls:
[dice=Perception]1d20+6[/dice]
[dice=Know (nature)]1d20+7[/dice]
[dice=Str check]1d20[/dice]
[dice=Dex check]1d20+4[/dice]
[dice=Con check]1d20+3[/dice]
[Dice=Bomb (touch)]1d20+7 [/dice]
[Dice=Damage]2d6+3 [/dice]
5 pts splash damage to surrounding enemies. Reflex save (DC13) for half.
[Dice=Ranged]1d20+5 [/dice]
[Dice=Damage]1d8 [/dice]
Starting gold 105
Leather armor 10gp 15 lbs
Light Crossbow 35gp 4lbs
20 bolts 1gp 1 lbs
Cold-iron Kunai 4gp 2 lbs
Dagger 2 gp 1 lbs
Alchemist’s kit 40gp 24 lbs
Bandolier .5gp
Explorer’s Outfit 0gp 8 lbs
Encumbrance: Light (38#)/ Medium (76#)/ Heavy (115#)
Traits: Pragmatic Activator?
Formula list 5
Bomber’s Eye
Cure Light Wounds
Targeted Bomb Admixture
Crafter’s Fortune
Heightened Awareness
Progression
Lvl 1: Skills(Spellcraft, Disable Device, Know (arcane), Know (nature), Perception, Heal, Swim, Know (engineering), Craft (Alchemy)