|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Check with your GM on how you run the attack rolls. Scorching Ray by RAW requires separate rolls but I've seen it run as one roll per target. Battering Blast lacks that language so expect more table variation.
Intensify raises the maximum dice by five levels but you have to have those levels to take advantage of the feat. In the case of Battering Blast you get 5 die unless you have caster level 12 or 14 which would add 1 and 2 die respectively.
Mars Roma wrote:
Try this word experiment. Leave off all the words after participants. Now tell me the damage of the ability. You can't because you have no kineticist level given. The "and ..." is there to tell you how to get a number to use for that value and only to get a numerical value not to conflate the two abilities.
Mars Roma wrote:
It is directly calculating a caster level but only for the purpose of giving a number that it then converts into kineticist level. The two having the same numerical value does not make them identical.
Wracking Ray will do STR and DEX damage save for half.
There are plenty more but this should get you started.
Wei Ji the Learner wrote:
Justice League is actually good even if held up against most Marvel movies.
Shifter is kind of meh, as a pure martial it takes too long come together.
Totally agree. But being a flying blob with two tentacle slams is just hilarious.
Edit: Upon rereading some of the comments by the archetype's author, it appears that he didn't intend for anything but the land speeds of the base to carry over, so no fly or swim speeds were intended.
I agree with you that the text of the UW doesn't specify these things and it really needs official clarification from Paizo. But we have the word of the author that this is RAI as he submitted it to Paizo. I only trust Herolab because they have on two occassions made inquiries to Paizo for questions I raised. Once, Paizo stated that the current program was correct and the other Paizo gave them a new interpretation that they promptly posted in their next version.
For what its worth, Herolab(which is Paizo official) gives the base ooze the stat bonuses and movement rates of the chosen base shift race but none of the other racial specials apply in ooze form.
So a dwarf shifter has +2 con and wis but a base move of 20' while in ooze form, the merfolk has 5' land and 50' swim and a syrinx would have 30' land with a 60' fly.
Also it doesn't seem that choosing a shape-shifting race would'nt apply because you only have the racial abilities when you're not an ooze. So your example Kitsune could change shape as much as Kitsune allowed within their allotted time out of slime form but once they cannot maintain shifted form they melt like any other ooze.
Herolab has a brand new paw icon that is placed next to the one/two-hand boxes if you carry a weapon in hybrid form and the equip boxes are greyed out so you cannot equip a weapon. As Herolab is the official character sheet, I assume this is from input from Paizo and is working RAI.That may be wrong but more often than not Herolab is accurate.
Playing around with Herolab, I find that the lycanthrope is limited to one form and aspect but that chimeric aspect is not replaced with anything. Can someone with the book tell me if this is a case of Herolab not being fully implemented yet or does the lycanthrope archetype really have two dead levels and a dead capstone? It also cannot use a weapon in one hand in hybrid form as Herolab forces a default to claws.
Having played a witch(healing patron) to 20, I feel your pain on the lack of defense. There are some options you are not taking advantage of.
The problem is the PC's aren't guilty of anything. They went into a situation where they had prior experience with the the combat being nonlethal, and their attackers dispelled the enchantment that made it so. If the PC's didn't know that they had absolutely no reason to hold back, if they did then the first thing they'd think is that the NPC's are trying to kill them so they have to defend themselves. They couldn't reason with the controlled NPC's that were controlled to attack and cursed to die if talking. Did your character yell take it easy on them during the fight? Were the PC's so much better than their attackers that they knew they could win the battle with a handicap? The PC's were placed in a no-win situation and chose the option that had them survive. Punishing them for not allowing a TPK and ending the campaign seems rather harsh.
I'm looking for an online tool to help with minion management. Since you guys have all kinds of cool and useful stuff...
Having played a Life Oracle to level 19, I can say I had fun with and was a full contributor to my party.
In addition to the reasons everyone else has mentioned, from level 16 on you become a Scourge of the Undead. Mass Heal followed up with a Quickened Mass Cure been the bane of many a vampire and spawn. After the Sorcerer got Sunburst we pretty much rolled any undead we met.
You need to become the GM.
That way you can still laugh at the facepalm moments while not having the frustration of having your character killed at random. You can make them better players by punishing the repeated stupid and rewarding the good play. And if they won't learn you can TPK them without guilt.
Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.