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Female Merchant

Grafelda Moroe's page

111 posts. Alias of WesternWolf777.


Gender

HP: 6/11

Stats:
(AC 15, T 11, FF 14) | CMD 13 | Fort +4, Ref +1, Will +2 | Init +1 | Percept +0

About Grafelda Moroe

Half-orc witch (scarred witch doctor) 1
N Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +0

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Defense
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 natural)
hp 11 (1d6+5)

Fort +4, Ref +1, Will +2

Defensive Abilities scarshield
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Offense
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Speed 30 ft.

Melee bite +2 (1d4+3)

Witch (Scarred Witch Doctor) Spells Prepared (CL 1st; concentration +5)

. . 1st - cure light wounds, sleep (DC 15)

. . 0 - (at will) detect magic, mending, spark

. . Patron Transformation

Spells Known

1st - air bubble, cure light wounds, enlarge person, long arm, mage armor, sleep, summon monster I

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Statistics
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Str 15, Dex 12, Con 19, Int 15, Wis 10, Cha 9
Base Atk +0; CMB +2; CMD 13

Feats Ironhide

Traits student of giantkind (know:local), regional recluse (+1 dmg to giants)

Skills Intimidate +1, Knowledge (arcana) +6 (1 rank, 2 int ,3 class), Knowledge (local) +7 (1 rank, 2 int ,3 class, 1 trait), Knowledge (planes) +6 (1 rank, 2 int ,3 class), Spellcraft +6 (1 rank, 2 int ,3 class); Racial Modifiers +2 Intimidate

Languages Common, Draconic, Giant, Orc

SQ fetish mask, hex scar, orc blood

Other Gear wooden armor, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, soap, trail rations (5), waterskin, 76 gp, 2 sp
Encumbrance57.56 lbs/66 (light load)
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Special Abilities
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Constitution Dependent:A scarred witch doctor uses Constitution instead of Intelligence when determining the highest level of spells she can cast, her spell save DCs, number of spells known at 1st level, and any effects of her hexes normally determined by her Intelligence.

Hex Scar:Whenever a scarred witch doctor learns a hex, she must carve or brand a symbol in her flesh to represent this hex. She can disguise these scars with mundane or magical means, but they cannot be permanently removed.

Fetish Mask (Su):At 1st level, a scarred witch doctor forms a bond with a wooden mask. As she gains power, her connection to this mask causes it to grow ever more hideous and grotesque as it absorbs the weight of the self-induced pain that underlies her magic. Her spells derive from the insights her patron grants her while she's enduring the cuts, burns, and other sorts of mutilations she inflicts upon herself. Her fetish mask acts in all ways like a witch's familiar for the purpose of preparing and gaining spells. Rather than communing with a familiar to prepare spells each day, a scarred witch doctor hangs her mask on a wall, tree branch, or something similar and contemplates the agony it represents.

When wearing her fetish mask, a scarred witch doctor gains a +2 circumstance bonus on Heal and Intimidate checks and gains a +2 bonus on saving throws against effects that specifically cause pain or have the pain descriptor. If the mask is destroyed, the witch doctor can create another fetish mask (which almost immediately adopts the shocking appearance of the original) for the same price and time it takes a witch to replace a dead familiar.

At 5th level, the scarred witch doctor gains the ability to add magical abilities to her mask as if she had the Craft Wondrous Item feat.

This ability otherwise functions like and replaces the standard witch familiar.

Scarshield (Su):At 1st level, a scarred witch doctor learns how to harden her mutilated skin, gaining an enhancement bonus to her natural armor bonus equal to 1/2 her class level (minimum +1). She can use this ability for a number of minutes per day equal to her class level. These minutes do not need to be consecutive but she must spend them in 1-minute increments.

This ability replaces the witch's 1st-level hex.

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Reference Image

Description
Ht:5'11"
Wt:160 lbs
Age:22
Hair:Black
Eyes:Greyish-white
Skin:Orc green

Background
Grafelda was born a slave. Her mother, Jeggela, was a human love slave taken in her youth from a trading caravan by their masters, the Ankheg Eater tribe of orcs. She had an older sister, also a half orc, whose name was Grennka. She also has a younger brother, a full human called Rowan. The Ankheg Eaters are a splinter tribe of the Skittering Ravagers. They make their home in the southern Skittermounds, near the Kestrel River in the Hold of Belkzen.

Grafelda had a tough youth. She had to do whatever manual labor the orcs desired of her, and suffered frequent beatings and other forms of abuse. Her mother checked out long ago, and wasn’t able to support her in the ways she needed, but Grennka was always there to comfort Grafelda. She took the abuse for her younger sister whenever possible. When Grafelda was eleven, she lost her sister.

The Eater’s chieftain is a cruel ettin named Bokrug Twin-Tongues. Bokrug’s two heads often competed in acts of sadism, and Grennka fell victim to them one night. Bokrug had been guzzling back ale and grog by the barrel and was thoroughly intoxicated. He demanded that Grennka sing for him, which she did. Her voice was displeasing to Bokrug, so one of his heads ordered her beaten. After the beating, Grennka couldn’t even stand. Then Bokrug’s other head commanded her to sing again. She tried, but her performance was understandably worse than the first time. Bokrug dragged himself from his throne and beat her himself this time. He didn’t stop until Grennka was unrecognizable. Then he commanded her to sing a third time. She was unconscious, and could not. Bokrug took her and nailed her arms to a tree, commanding she be left there until she died. The process took four days. This was the most traumatic event of Grafelda’s youth.

Not long afterwards, Rowan came along. Grafelda knew that she had to help him the way Grennka had helped her. Her childhood ended then as she transitioned into a caretaker role for her younger brother. For several years she took abuse for her younger sibling, storing up a bank of pain, resentment and hatred in her heart. Luckily for Grafelda, she was tough as nails. She was the rare sort of person who the pain only seemed to make stronger and more determined.

When Rowan was around eight years old, one of Bokrug’s lieutenants took a liking to the lad. Grafelda could not stand the thought of her younger brother suffering under the attentions of such a wicked creature. As soon as she found out what was going on, she risked her own life by stealing a knife from the kitchen hut. She snuck out of the slave pen that night, and into the tent of the orcish lieutenant. The piggish brute was passed out after an evening of heavy drinking. Grafelda crept up to him and plunged her knife into his heart, over and over until she was beyond certain he was dead. During the rest of the night her anger boiled away, and she was left with the stark realization of the position she’d put Rowan in. There was nowhere for Grafelda to go, and she would certainly be caught. They would kill her for her crime, and then Rowan and her mother would be all alone.

Her thoughts proved to be an accurate omen. The next morning, the slave handlers easily discovered that she’d snuck out, and they found Grafelda next to the corpse of the lieutenant, covered in his blood. Bokrug was furious, and demanded that Grafelda suffer the same fate as Grennka before her. He personally dragged her to a wind-blasted claw of a tree out in the sandy hills of the Skittermounds, and drove a six inch iron spike through her wrists, pegging her to the trunk.

The pain she could endure, she was used to it. It was the thirst that got to her. On the third day, Grafelda was delirious. She had already exhausted prayers to every god she knew, and still had gotten no response. So she moved on to just calling out general pleas for help in her mind. Her tongue was too swollen to move, much less speak. Then, when she was nearly ready to die, by a random chance, someone, something heard her. Grafelda assumed she was hallucinating when a cloud of partially coalescent cerulean light seeped out of the ground in front of her. The light wrapped around her body in a spiral, as if it were a constrictor snake. Then it forced its way into Grafelda’s mouth, and down into her soul. Her memories of the next moments are chaotic and fractured, but she can remember her hands sliding off of the nail as easily as if they were water. Then they reformed whole and unblemished in front of her. Next the ground ruptured at her gesture and filled with cool clear spring water from which she drank deeply. Once sated, her body shifted form into that of a tiny beetle, and she began flying off in a random direction. Then she shifted to a bat, a hawk and a half dozen other winged beasts as she was compelled to fly randomly about the sky. Finally the experience became too chaotic and jumbled for her to even understand.

Grafelda awoke near the outskirts of the town of Trunau, outside their protective wall. She had a strange fetish in her hand, composed of random odds and ends of disgusting material - bone, slimy dirt, sinew, fungus, mold, puss, etc. It seemed to pulse oddly in her hand, and when she looked away and looked back it never quite looked the same twice. Further, she could feel knowledge inside her that wasn’t there before. All the pain and rage she’d pent up inside her felt like a well of power now, and she knew the words to turn that power into spells. After contemplating the inexplicable and random experience which had saved her from death for some time, Grafelda made her way into Trunau.

Grafelda was not the first half-orc to have escaped orc captivity and come somehow to Trunau. The people of the town were quick to aid her after hearing her tale, though no one believed her explanation of how she escaped. She found a new home in the House of Wonders, working with Agrit Staginsdar. Agrit has taught her a lot about magic, and humanoids to boot. Grafelda is bent on eventually getting revenge on the orcs and giants who made her life hell, and has learned a great deal about them in order to better fight them. When she isn’t studying she helps with the shop, or volunteers for work in the town militia.

Personality
-gruff
-defensive
-low self confidence
-empathetic
-stubborn
-determined
-lesbian, but mostly asexual


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