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Ember

Grafelda Moroe's page

50 posts. Alias of WesternWolf777.


Gender

HP 12 ; AC 12, T 12, FF 10 ; Fort+3,Reflex+2,Will+0 ; CMD 14, CMB +2 ; Init +2, Perception +4

About Grafelda Moroe

Grafelda Moroe
Female Hobgoblin Ninja 1 Age 28
NE Medium Humanoid (Hobgoblin) 

Init +2; Senses Darkvision 60 ft.; Perception +4


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DEFENSE

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AC 16, touch 12, flat-footed 14 (+4 armor, +2 dex)

HP 12 (1d8+4) 


Fort +3, Ref +4, Will +0


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OFFENSE

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Speed 30 ft.

Melee unarmed +2 (1d6+2 x2) or katana +2 (1d8+2 18-20x2)

Ranged shuriken +2 (1d2+2)


Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Poison Use (Ex):At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.

Sneak Attack (1d6):

Spoiler:
If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty.

The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.

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STATISTICS

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Str 14, Dex 14, Con 16, Int 8, Wis 10, Cha 14

Base Atk +0; CMB +2; CMD 14

Feats:Improved Unarmed Strike


Skills:Acrobatics +4 (1 rank, 2 Dex, 3 class, -2 ACP), Appraise (Int), Bluff +6 (1 rank, 2 Cha, 3 class), Climb +4 (1 rank, 2 Str, 3 class, -2 ACP), Craft (Int), Diplomacy (Cha), Disable Device +6 (1 rank, 2 Dex, 3 class), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), Perception +4 (1 rank, 0 Wis, 3 class), Perform (Cha), Profession (Wis), Sense Motive +4 (1 rank, 0 Wis, 3 class), Sleight of Hand (Dex), Stealth +8 (1 rank, 2 Dex, 3 class, 4 race, -2 ACP), Swim (Str), and Use Magic Device (Cha)


Racial Modifiers:+2 Dex, +2 con, +4 stealth, darkvision, favored class (ninja)
Languages Common, Goblin

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GEAR/POSSESSIONS

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Location: On Persons 

Carrying Capacity Light: lbs. Medium: lbs. Heavy: lbs. 

GP:

Chain Shirt
Katana
Shuriken x25
Silk Rope 50 ft.
Grappling hook
Smokestick x2
Tindertwig x2

Total Weight: lbs.

Background:
The Moroes had been slaves to the Castilians for generations. Originally from a clan of hobgoblins known for their exceptional stealthiness and guile, they were wiped out during Cheliax's expansionist Everwar. Only a single breeding pair was kept alive to serve the family of the general, a Castilian. The general renamed the hobgoblins Moroe, and attempted to 'civilize' them. It was slow going, but in the hundreds of years since their enslavement, living amongst the humans, and having occasional infusions of human blood to keep their gene pool fresh have altered the Moroes into a unique breed. Their use as spy masters and assassins has allowed them to maintain the benefits of their hobgoblin heritage, but in appearance and manner they much more closely resemble men than their more wild brethren.

Grafelda was one of the shadowy hands of Lord Captain Bartolomeo Castilian of the Order of the Pyre, before his recent murder and her resulting imprisonment. Lord Castilian had her investigating a rival noble family, the Haurkins, who he suspected of treasonous consorting with demons as well as funding cultic criminal groups throughout Ostenso. She snuck into the Haurkin manner in order to find evidence of their transgressions, but was discovered by Lord Haurkin's invisible quasit familiar, and attempted to flee. The manor's guards had dogs, and managed to capture her. She was compelled by magic to confess her employment by Captain Castilian. The Haurkins took this as the impetus they had been searching for to bring down the Castilian family. They used their own demonic agents to plant evidence of heresy in the Castilian estate, and on the scion of the house, Cillian. Taking their accusations before the Order of the Pyre's leadership in Citadel Krane, they managed to get Bartolomeo, Cillian, Grefelda and many of the other servants of house Castilian convicted of heresy and treason. Everyone involved knew that the Haurkins paid off the right people to make sure it went their way, but the corruption was such that the Castilians could do nothing. Lord Captain Bartolomeo was executed the next day, and his household thrown into prison until such time that they could be sold into slavery. Cillian would be executed as well, once time had been afforded to set up a proper public spectacle. In the meantime, they sit rotting in jail, waiting for a chance to escape.

Appearance:
At first glance this woman appears to be human, then you notice the dark red color of her small slitted eyes, the slight points to her ears, and the brownish green mottle of her skin. Standing about five feet ten inches tall, the goblinoid is well muscled and graceful. Her coarse, curly black hair is knotted up in a small tower on top of her head and she has two horizontal black stripes tattooed across her face to keep the sun from glaring in her eyes. When not in motion she holds perfectly still, and her breathing is so well regulated that she might seem a statue. Her voice is soft and raspy, like a very old woman who's smoked a lot of cigarettes but is somehow still sexy.

Below images are in underwear and thus may not be safe for work.
Figure reference 1

Figure reference 2


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