Sounds good. I was thinking of what came before wizards. Like fire before we locked it away in stoves, the first users of magic were channeling forces they neither understood or controlled. That's why wizards and other casters have mind engrams built in their minds to contain just the triggers for the spells.
Instead of wizards, why not have primal chaos Madges. It's like a wild madge, but every time they cast, roll randomly on the spell table for that level. They try to use the magic they get. You could instead alter the spells with tables. Magic missile could do 1D4 +level with one missile. Damage is 1-force, 2-fire, 3-frost, 4-electrical, 5-sonic, or 6-acid. In this crude form it would damage both animate and inanimate targets.
Well, undead spirits, like ghosts or specters can be compelled to tell why they returned. Add 3 levels to speak with dead to get greater speak with dead, which does not require a physical mouth and tongue. Once these issues are resolved, they become petitioners.
Great, now I have to dig through all this rules mush to find the decent stage magician. :p
The OP's title, I agree with. The big gripe about the Alchemist is a misunderstanding. An alchemist can dump an extract of magic weapon on the paladin's cold iron great sword before they go through the scary door.
Thinkin of drinkin: Old man river. That old man river. He must know something, but he doesn't say nuthin. He just keep rollin, he just keeps rollin aaaaalong!
I'm sorry I got defensive. I felt I was being accused of being in favor of an alignment-less campaign. The late stone age aspects of your game world still interests me. Also, do you see the gods as being a projection of mortal beliefs? I see it as more a case of them always being there but people seeing a limited version.
Any anthropologist will tell you, there were laws before they called them laws. After someone's dead parents were eaten, the children had an aha moment and dedicated their lives to killing and burning all cannibals. The whole idea behind Kender and Wyvern is that they are born without any idea that their behavior is evil. This claim does not protect them from being rooted out and wiped out whenever possible. Evil that does not detect as evil is just harder to get rid of.
If anyone wants to transplant their Castleville game there, I would love to hear what happens. :)
385. A wall of force has appeared at the edge of town. You thought it was a dome, till the grey dwarf prospector came to the surface and told you a wall of force is keeping him from getting home. You have to stop everyone from wasting air by yelling at each other. Also, the town needs more plants growing. Those who can cast have to focus on create water and it's like.
Schrolingers horror: A box that emits scratching sounds. Most detection spells will give intermittent results. Evil, nothing, evil, nothing, ect. Anyone who opens the box gets an undead cat scratching at their face. If destroyed, the cat regerates in the box, the next day. :)
Is that the 20 something card in 7-11? I'll get that. Just reassure me that I will have access to the server. I can make a towns person for your game. We can build like the guy who made a model of the enterprise. I'll build the cleaves rooms on another site to represent the other plane aspect of it. (My version of the green blaster infects those it damages making them a green blaster.)
There's one thing built in. They lose their stuff. That's more of a melee with native monsters thing.
I would like to know how to get to the site and play a worker/fighter. I have had trouble buying the minecraft program with visa gift cards. Has this been resolved? Is there a specific internet money card I can buy?
118. Your brother and his wife passed away under suspicious conditions. At the reading of the will, your niece and 2 nephews inherit the house. You, your friends, and this creepy uncle you never met before can stay as guests, and get any hidden treasures they can find. You are supposed to look out for the kids, and you found this strange amulet the first night. It looks like an iron E on a silver chain, and it lets you read minds. The creepy uncle keeps thinking of doing everyone else in so he can inherit the entire estate.
A Dryad, a low level Kitsune, or maybe a Gnoll druid might be a good nature group leader. This would create a good third army to make things more interesting. Maybe the artifact was once used to keep humans from attacking the woods. They want the staff too.
Well the minions might be told to smash the infusions, but they instead down them when they go steal a piece of the evil artifact.
Ragnarok Aeon wrote:
Has there been a new edition?Paragraph 2. If someone steals an extract, it becomes inert. They can make a new extract the next day.
It says right in the beginning the extract is used, and produces a spell. The spell functions as the spell. You can cast enlarge on someone else.
While a scientist gets a Science as a class feature every odd level, others get a science, or a grit, or something with 2 Role Playing Award Points.
Juda de Kerioth wrote:
No habla espanole.
A shatter spell will activate all the extracts in a wild surge. The mutagens go into effect possibly offsetting the damage from the bombs which will have an area of effect.
114. You inherited a strange antique shop. All the things in it look masterwork, and might be magic. GM notes. The player's character's uncle made a deal with a devil for lots of money. All the items are evil. The other PCs show up a week later tasked with finding the items and taking them out of circulation.
Bill Lumberg wrote:
Literary Merits? A parody of a romance novel based on a dream has no merits!
Bill Lumberg wrote:
This book would be crucial in a special ritual to re-integrate Aroden from soul shreds across the multiverse.