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Do an all call. tell your group you are starting a campaign where irretrievable lost characters can be brought back. A new version of the ritual lets someone create a toy, possibly made of fabric, powered by a soul fragment of someone who failed to return from a mission. Their memories are partial at best, so after a terse interview, the toys were all sold to an important person to be given to their child.
Somebody suggested Tomes. These huge books have one or two real spells in them, and ways of using the spells. I think it was like 48 hours non continuous reading to master it. Basically any arcane caster can retrain a spell or two known, including variant spells. Flying object would occupy a different slot than normal fly.
Third Mind wrote:
No, you're good.
[b]5th[b/] The Oracle adds Charm Person to his list of spells (magically getting somewhat around the Diplomacy problem), and gains +2 to alignment-based Use Magic Item checks, also gaining a +4 to the above Bluff check if what he says is actually true. (A mutant gets the spell as a bonus spell once a day)
[b]10th[b/], The save DC vs. the Oracle's Charm Person increases by 2, and Diplomacy checks that succeed by 5 above the DC can increase an Indifferent person's attitude by one level to Friendly (note than normally success by 5 over the DC would bring it two levels up to Helpful). Her bonus to alignment-based Use Magic Item checks becomes +4, and on other Use Magic Item checks she gains a +2.
[b]15th[b/] The Oracle adds Charm Monster to his spell list and may, for up to 60 minutes per day, give off no alignment aura to people sensing for it. These need not be consecutive but must be spent in 10 minute increments. Magic items are unaffected by this masking. He also gains a +6 to all Bluff checks to convince people he is telling the truth, whether he is or not. (A mutant gets the spell as a bonus spell once a day)
How To Fly
459. How To Fly
Read the gate spell. It said creatures could pass through the gates, not environment. The GM can claim "My interpretation is that only creatures that can fit through can use the gate." Future versions of Pathfinder should make this RAW.
Like an Oracle's curse, except a being who takes neither Oracle or Mutant as a class will get only the curse, any skills, and any feats. Other classes can take more than one mutation only by taking defects.
1: The gods have consigned you to always be an outcast from traditional allies, if a Mutant or Oracle your illusory dichotomy lets you befuddle and confuse enemies.
I am about to create a topic Defects. A mutant who takes neither Oracle or Mutant as a class will get only the curse, any skills, and any feats. Definitely going to include this.
Sorcerers cannot normally take Defects/Curses. They can be cursed, but it can be removed. It's not a part of the character.
10 through 12 are pretty cool. 2 and 3 are deal-breakers. 13 would be ok if you added holy warrior as an additional class.
I saw an add for a video game where you come back fine, but the monster that killed you levels up.
While wearing the Astral Cloak, all attacks are ghost touch.
Combat Feat-Rip the soul.
I like the idea of this but a clever oracle can work around this with spell proof. Even if the person doesn't have spellcraft a good/evil oracle can summon a celestial/fiendish eagle to prove themselves.
Good point. Make them summon only neutral creatures, or use the arcane tables and summon randomly.
2-Clocktower May be powered by a water clock or a gnomish mechanism.
This is a random table for the buildings in your settlement.
I can imagine one of those as the sole judge of a beauty contest. This would give the characters a chance to engage in subtle politics, or trying to stop assassins sent by human hating Yokai. Their attempts to kill the traitor have resulted in the deaths and injuries of innocent bystanders. The contestants should be designed as mostly vain jerks so the the characters will be ok with the winner becoming the charmed bride of the Yokai.
As completely wrong as it is hilarious.That could be an anti paladins code of honor. :)
What would be the damage on an Olympic hammer?
That sounds like a good idea. Kinda makes me wanna make a class like a Spelldagger or something that can make magical daggers at will, or something. And can use them as normal daggers, or throw them and blablabla. Though that might be broken, as it'd free up lots of money for other things... I dunno though. I could picture a class focused on one style of fighting like that. Almost like a mix of Rogue/Warlock from 3.5.
First, they would be disarmed in a dead magic area.Second, some topics are about cave age campaigns. There's no economy anyway. You have to make things or barter for them. WBL is an abstraction.
The idea that loss of memories causes a loss of levels is the first idea I want to throw out the window. It stops you from the hangover adventure where the characters wake up with skills, levels, and animal companions they don't remember gaining. XPs and levels are about energy. The mental inventory with incantations, rituals, and places studied closely can be lost with memories. You could have an NPC who is very old and wise but can't remember anyone's right name.