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You could go with shield bash or a buckler.
A buckler might not prevent 2 weapon fighting.
Shield bash would give you crushing damage to complement your slashing sword. A spiked shield would give you piercing.
Is the GM going with the max racial levels for monster races? That kind of goes against the core rules. If I buy the race builder book(online version) I will probably house rule that out. Warrior levels for encounters, sure upper limits. Actual adventuring goblin characters, no upper limits.
Phantom Hitchhikers are beings that don't know they are dead, and with the strength of that belief they form an illusionary (sp) body that's 75% real. They hitch rides to their destination with cars, trucks, caravans, or whatever.
"See the hitcher with the sad eyes?
If near their remains, they act out their death.
Whenever they touch or are touched by anything, roll percentiles. 1-25 the person or thing passes through them and they immediately forget it happened. They might claim the bullet missed or something. They always have ghost touch weapons, because they keep dropping other weapons. If they wear armor it will be ghost touch.
In your example, the body was thrown in the mass grave without being identified. Also, you can make it 50-50. 1-50 on percentiles they pass through the thing unless it has ghost touch.
This is my personal homebrew and does not appear in any official source to my knowledge.
1st level: They can combine 1 skill with the host, switching the combined skill is a quick action, that can only be done once a round. Riding is like a Magic Jar Spell. Your DC vs the host’s Will save is 10 + highest mental bonus + all levels. The mental bonuses are Wisdom, Intelligence, and Charisma.
Special: When possessed, a medium gives a possessing spirit the benefit of their rider levels. This is involuntary.
MLP characters are not normally bought and sold. If hired they might have their own equipment.
Casual Viking wrote:
A more important question, can your mutants choose Weaponizer, and be the gun?Go to Leveled Mutations.
93. Jolly Johnny Meadbriar S 12, D 10, C 11, I 13, W 12, Ch 14, 4th level Expert, HP 18, Trader/Merchant. Jolly Johnny has a merchant shop where he 'can sell water to a drowning man'. Out back he has a stables, which he uses for horse trading, and rents to travellers when the inns are full. He is red nosed due to long years of drink, which he happily gives folk a taste if it will help a sale. He is married and his 3 daughters, the oldest is married off to a soldier and has moved away. He is keen to keep the local boys from the younger two daughters, unless he 'approves' of them.
Renumbered so to fix double numbers.
The keypad for The Cleaves has 100 buttons. You put it next to a door and push a button. The selected room appears on the other side of the door.
If you press power on the remote it will turn off the microwave room. Then you can turn it back on behind you.
Sounds like The Cleaves before it spun out of control. Some rooms are huge or even a cluster of doors on a planet surface. You could jump off the bridge into the stream, swim to the sewer, and exit right back to the bridge.
The creator of the space dungeon would know how to bypass or avoid all the traps. Possibly the owner would have both the remote and the keypad.
Someone else suggested batch crafting. You can only make one type of potion or scroll at a time, but you could make 3 doses of cure mod as a batch. While you could not work on 2 swords at a time, you might be able to craft more than 1 magic candle at a time.
I acknowledge that many misc. magic items are really re-skinned potions. You don't have to.
More on topic, in advanced I had my magic user hunt through the woods to find the hollow piece of thorn bush he needed. He melted some silver pieces, using the thorns he snapped off as fuel, and filled the hollow stick with molten silver. He fastened a bloodstone to the end the magic would come out of, and then enchanted the wand of magic missiles he made. All ingredients he gathered or claimed as treasure were subtracted from the gp. cost to create it. All ingredients were related to damage and energy. He wrote this recipe in one of his spell books.
Next time I GM I will have such recipes each occupy a place in a characters mental inventory. This also limits the number of different items the character makes in a week of downtime.
I meant that if a character was not on the list of people allowed to walk through the sphere, they could not detect anything inside. One layer is abjuration, another is poison gas, and maybe one of them is sonic damage. Does blind sight outrank a 9th level spell? That's a GM call.
If someone was born with useless vestigial eyeballs or they were damaged and never healed, their learned blindsight(if the GM allows that) at a high level would not be echolocation. If they have a bat animal companion/familiar then they do have access to echolocation.
Have I covered all the bases yet?
That would be a frustrating situation for me. I like a control focused wizard instead of a sorcerer.
You would hang back, and charm the monsters that try to sneak up behind. Then send your new minions into the death zone. Note that your 'buddies' will have already blown their most powerful area of effect spells on the door guards. Remember, utility spells like comprehend languages belong on scrolls, not in memory.
For role play, the GM may agree that word is getting around about that party and their so called tactics. NPCs will be drawing them maps and refusing to lead them anywhere.
So to interfere with blindsight you would need
1-both sound and smell blocking, such as a solid wall or a prismatic sphere. Maybe a spell tailored to that such as odious clamor.
2-If it's a magical power, such as some monsters have, then only things specifically listed as blocking it will block it. Anti magic field might not effect it but a dead magic zone would. Thus only oracles (magical mutants, if you allow them) and monsters will have this.
3-If someone is otherwise blind and learned to depend on smell and sound to the point of simulating blindsight only sound and smell blocking will effect it. Even a dead magic zone will not effect it.
4-If someone is hiding behind something, the being with blindsight will be aware of them, but cannot target them with anything but an area effect. A self centered burst will be stopped by whatever they are hiding behind.
Summoner is good. So is an alchemist already min maxed for combat. You basically need a broken character. Imagine if you were playing solo in an all combat game.
If you were going to run a game with almost no combat, I hope you like Scooby Doo or Agatha Christie. Actually, I do. Keep in mind that you could play the friend in law enforcement all amateur detectives seem to have. Even the great Sherlock Holmes had one.
Can I steal this for multi armed mutants? Should I give them grab at 5th level and Octopus of Death at 10th level?
Go to Leveled Mutations.
So the Miraluka can't see Obie Wan like Luke can?
RAI, a silence spell or a stink bomb will provide cover from blindsight.
That's assuming it uses smell and sound. I saw a movie about the Blind Swordsman(subtitled of course) and he walked slowly with his sword cane, but he could find his foes by their heartbeats. He also could find the bars and eateries by smell.
In essence, unless the character has a seeing eye animal companion, all terrain is difficult.
I had to make a change to forceborn.
1st level Force beam. Does 1d4+1 for every 2 levels. One force beam per attack. Range 25 feet +5 feet per (level + dex bonus). Ranged touch bypasses physical armor but not mage armor or deflection bonuses. It also does not bypass natural armor such as barkskin or fur. The shield spell counts as +4 armor against it. This can damage objects such as locks, drilling through hardness, then actual hit points. Effective against incorporeal creatures.
I am so going to add a braille spellbook to The Cleaves. I will include the tap and die to raise the bumps on the surface.
It has to be learned as a language from someone who knows it.
People who fake allergies offend me.So many smokers keep acting like I'm faking it.
People who have food allergies like me will eat any other food including broccoli or brussel sprouts.
I'm reading The Isle of the Lost by Melissa De La Cruz. In game terms, cast true res on all the dead criminals, put all the worst ones in a dead magic zone, and give them all your trash, junk, and garbage. Now offer their kids a chance to rejoin society by betraying their parents.
I took some liberties with the tone and plot to make this not a spoiler. Read the book and let your mind paint your preferred picture.
The golden rule. Monsters use the gold to buy magic weapons and potions.
If there are guns in your campaign, there are also kegs of dynamite hidden inside undead(such as mummies). Worshipers of evil gods of battle will turn their fallen worshipers into Hecuvas or something.
It does work with triggered traps, allowing you to reset them freeing trapped individuals. Thus +2 to disarm traps that went off.
I'm thinking of adding "Extra Limbs" to my Leveled Mutants topic.
It just makes sense that they are grappled when all their "arms" are involved in the grapple. Some species of ape can use their legs in the grapple, so no 5 foot step while doing that.
There is a high level spell that allows 2 characters to merge getting double the normal functioning arms. The crystal gems can do this in Steven Universe.
I'll reread the grapple rules, but I can't see how extra arms should not add a bonus to grappling. I'll reread the Black Tentacles spell to see if using the spell on oneself doesn't add to grapples.