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Here is the corrected Sorcerer Bonus spells for wings.
Just make stabilize work at close range.
Getting them there. Carnival of Souls. A little girl leads them there looking for their Mommy and Daddy. They get to a tent with a sign that says, "Music and Dancing". There's creepy music aqnd translucent people dancing. Everyone stops, the little girl runs to two of the dancers. They begin to dance and vanish, everyone dancing, the band, and everything. In the now empty tent there is a shallow grave with the corpses of the parents and the girl in it. They are now trapped in the carnival, but they know of one of the ways out.
Shield of veneers. With 3, 5, or 7 layers, it will absorb an otherwise fatal attack, losing one layer. It can be repaired only by spending a mundane shield of at least equal size, and a make whole spell.
Mistah J wrote:
No need to search. I had a very bad experience with a 1 on the crit confirmation roll. Better to just say 1 is a no, unless a spell like true strike makes it worth the math.
Heart, vitals, neck will instead cause a coma. The character will be bedridden for a month, or until surgery, or a heal spell repairs the criticle damage. Death magic can similarly not work on important characters. This is how I would use these rules.
One level? Game balance is dead at your table. I'm ok with that.
The OP I have trouble understanding. Where does the magic come from, among other concerns?
81: Spooky Mirror
During combat you can't hear the invisible elephant in the room. Unless you are a bat you can't even tell what squares it occupies. Don't make me question whether you can smell anything else while there's a barbarian in the party. :P
Kung Fu Joe wrote:
Every time someone says "fantasy demigods are limited to what's physically realistic for ordinary real-life people," a puppy somewhere gets thrown off a tall building.
It's a blink dog puppy. It blinked to just over the pile of garbage and it's fine. It needs a bath, but it's fine. :)
Every animal type has an elder beast deity. Cats of all kinds have Bastet, who pretty much joined the pantheon. Fenris, goddess of wolves and werewolves, was chained up by the gods. The great boar, carved out the fiords and such, but had to be buried in permafrost when he would not stop. You might want to look up Swedish for a boar and use that for a name.
Magic is magic. Science is science. If you put a big van de graf(sp) generator in a room, the lightning will arc to whoever is wearing the most ferrous metal armor. If they have a gun, it will probably explode.
I don't want to weaken spellcasters and pretend that strengthens skills, because it doesn't. Craft 5 they can empower one shot items such as potions, scrolls, talismans, wands, ect. Craft 10 they can empower permanent magic items.
My leveled mutation Wings, provides speed and ability, as does the spell fly. I'm going to go look at what you've done. Sounds good.
You know what, I find alchemist fire doing 1D6 for only 2 rounds hard to believe.
I would like to distance myself from that vile example now.
Damian Magecraft wrote:
I won't be using that. Anything that makes true strike a waste of time is hereby banned at my tables.As a rule, the game is about magic. No low magic, no auto fail, and no exceptions. Shield stops bullets, but then ends on the next initiative.
Slight of Hand: With 3 ranks you can simulate a 0 level spell non- magically. With 6 ranks you can simulate a 1st level spell such as silent image. Setup time can add modifiers, which count as ranks. If a stage magician can do it, so can a character. This can mess with a foe that depends on anti magic field, enough to leave them shaken.
Food fighters! More on the nose...202. A summoner broodmaster who has a humanoid with a head made of fire breathing fried rice, a bunch of piranha like meatballs, and others. Has a feat that lets him combine them all into a banquet monster.
I haven't read it all yet, but it looks good. Albion might have the were creatures in the Forrest still at ancient war with the vamps in the walled cities, to the point where they lost control. The iron age place might have the most ancient meteor strikes giving them meteoric iron. There's trade organizations equivalent to the East India company, more worried about pirates and war messing up their competition with each other.
15: Fast. 1st level-All speeds are 10 faster. Initiative +1. Poisons, drugs, diseases, and aging act twice as fast. Haste only effects to cancel out slowed.
I downloaded a copy of Dawn of Worlds, and I can see using it to build a pathfinder world at my FLGS. During the first age, each player might have a few giants, titans, or a terrask to use as living bulldozers. Conflicts could also shape the land, as your tools fight it out. Why is that mountain range at the end of that valley? Because the terrask was dragged there and then buried under molten rock by the other giant monsters, that's why!