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Hellknight

Goth Guru's page

6,310 posts (6,339 including aliases). No reviews. No lists. 2 wishlists. 3 aliases.


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30:Time warps
There are portals to other ages of history here.

For example...Dungeon of the Ages. It seems to just be an area of ruins. Then they go through a doorway into a greco roman temple complex complete with an arena. Then there is another door, beyond which is the inside of a pharaoh's pyramid. Farther on there is a tunnel entrance to a cave age area where primitive cave men are being invaded by couatls, celestials, elves, and other advanced races from the sky. If they dare go further they will end up in the age of Dinosaurs.

They can turn back at any time, and return later, because these warps are here permanently.

Futureland. Nearby is a cinder block warehouse with a cloaked door in the back that leads to an old west general store in a town rife with outlaws and gunslingers. In the jail there is a strange metal security door that leads into a modern office building. In the cellar is a secure door with a keypad that if picked leads to a domed, automated, seemingly abandoned city in the Spacefinder game. Outside the dome is an inhospitable wasteland with mutant plants and animals adapted to the poisonous atmosphere.

If settlement: The portals are in doors, possibly locked or secret. Both magic and technology are at +6.

If no settlement: There are ruins and archways. A portal might be in the back of a cave.


The failed cleric could be sent back as a Heckuva, to orientalize it give him a magic mask. His hopping ghosts have been harassing the kappa, who worship the dragon turtle. The characters must bring back the shattered masks as proof of the destroyed undead.


Here's one I used elsewhere.
The March of the Fire Ants. There are walls of fire funneling them toward a door. If they go single file, they will take no damage from the walls. The last through the door gets a wand of cure light wounds with 6 charges left.

You can see how selfish jerks will get burned.


1 person marked this as a favorite.

The cleaner in The Cleaves is constructed out of bones and brooms. It sweeps debres into the sewer. It requires about 5 skeletons and animate dead.


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I'm such a high level fleshcrafter, people keep trying to hire me to make generic beholders and mind flayers. The orders are stacking up!


A PC who paid his taxes by "sexual favors".
I hid that topic without reading any of it.
Don't make any more topics like it.


35: The Hunter
Any special enemy, the card drawer now gets tripple experience and treasure from defeating. This applies even if they just included it in their backstory.

36: The Cavalry
They now posses a horn that can be blown on 3 times to summon 5 mounted level 5 cavaliers for the current combat. Each has 1 flintlock pistol they can fire once during the current combat. Once used up the horn becomes a mundane powder horn.

37: Mirror mirror
Next confrontation, combat or social, they polymorph into a duplicate of their foe, for the encounter.

38: Imbalance
If the party has no rogue or bard, everywhere they go, there are woopie cushions, click plates, doors with stinking cloud vials built into the woodwork, ect. This stops only when someone takes at least one level of Rogue.

If the party has no healers, everything within a mile does +2 damage. This continues till they get a healer or cleric.

If the party has no frontline fighter, all random encounters are automatic positives. All groups get a new member.(4 orcs becomes 5) This continues till they get a dedicated fighter, even a Monk.

If the party has no spellcasters, add a pearl of power, pages from the mages, or a scroll to every treasure. This continues till the party has at least one arcane caster.

If it's a well balanced party, give each 10,000 XPs.

39: Pot of Greed
Everyone must punch the player or character who drew the most cards. This card remains on the table till everyone stops drawing cards.

40: The Tower
A randomly determined room or building appears. Within is a random monster, protecting a random treasure with a random trap on it. Add a random plot hook and any other random thing you can lay your hands on.

41: Nature Cat
The GM, in the voice of Nature Cat poses a quest to each player, outside. They must go, pick up litter, find an interesting rock, collect 2 kinor more types of fallen leaves, follow the stream to the edge of town, ect. They really only have to be outside for a half an hour to win a wish for their character. If they succeed at their quest they get an unlimited wish instead. An unlimited wish lets you true res a character irretrievably dead or send a truly vile NPC to Battor alive and carrying any items. The wish can be held onto but cannot be transferred.


Similar topic.

http://paizo.com/threads/rzs2tldu?Deck-of-SO-many-things#1


The only Snarf is Snarfquest.


The rogue isn't that great at combat, but a bard can inspire courage.
By alternating, you get a character that can disarm traps and contribute to combat.


A goblin wizard/barbarian
A paladin/antipaladin
A titan with a celestial head and an archfiend head


Wait, if a Strawman Argument is attacking something someone didn't actually say, what is an absurd statement that never could or should happen? A goblin barbarian who starts to collect spells in a spellbook would cease to be both a goblin and a barbarian. They would become a small green wizard.

A fighter with a few odd feats so they can copy down spells but not use them is acceptable.


67: Dungeon of the Ages. It seems to just be an area of ruins. Then they go through a doorway into a greco roman temple complex complete with an arena. Then there is another door, beyond which is the inside of a pharaoh's pyramid. Farther on there is a tunnel entrance to a cave age area where primitive cave men are being invaded by couatls, celestials, elves, and other advanced races from the sky. If they dare go further they will end up in the age of Dinosaurs.

They can turn back at any time, and return later, because these warps are here permanently.

68: Futureland. Nearby is a cinder block warehouse with a cloaked door in the back that leads to an old west general store in a town rife with outlaws and gunslingers. In the jail there is a strange metal security door that leads into a modern office building. In the cellar is a secure door with a keypad that if picked leads to a domed, automated, seemingly abandoned city in the Spacefinder game. Outside the dome is an inhospitable wasteland with mutant plants and animals adapted to the poisonous atmosphere.


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Haladir wrote:
DungeonmasterCal wrote:
My mom was born in 1928 and my dad in 1907 (yes, there was a large age gap between them and I was born late in my dad's life). They've both passed on long ago, but both told me tales of using corncobs in place of toilet paper. I can't attest to how well they worked, but I'd have a great deal of trepidation using something that rough on my.. well, you know.
My grandfather was born in 1908, and he used to say that they joked about "the outhouse is up to the sleighs!" That meant last year's Montgomery Ward catalog, which the family had been using as toilet paper, was about to run out of pages: sleighs were the next-to-last section.

My mom used to call it the dreambook. When us kids were trying to show her some toy in a catalog, she would tell us how they used to use catalogs.


Teach me oh master to not stub my toe in the dark and cry out in pain!

And I assure you, all the twitter ponies are speaking from their next incarnation.

The next poster is having even more trouble understanding some of these posts.


Kileanna wrote:

The one about the guy who ate a tax collector? Yes, it's crazy stuff.

Or the one who made a Ā«serviceĀ» to a wizard? Even more crazy.

The second one, let us never speak of it again.


Granted, lots of zombie constructs.

I wish for an artifact that turns statues into constructs with a touch. (Then the queen will be a stone golem)


The "Masks of Nyarlathotep" are pretty much separate bodies with the same horrible mind behind them.


Da Wander wrote:

Is there any chance someone has put together a list of what character classes/archetypes/etc. would have "character's abilities" that "reference using a spellbook"? just so we know?

Cause I can see issues with this ahead...

Player: "I have a rank in spellcraft, so I can write spells in my spellbook..."

Judge: "Isn't your Goblin barbarian archetype illiterate? "

Player: "Yeah, but that's not a problem - and the rank in spellcraft gives him the "character ability"...

Judge: "well, as long as you do it in crayon..."

Strawman the barbarian.

Because that character would not want to write in any book.


Consequences for performing erotic acts in game.
(After you delete this post you can delete the entire topic in homebrew.)


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PossibleCabbage wrote:
SmiloDan wrote:

Barbarian//Druid, Full BAB, 4/9 casting, wildshape and rage combo (Nature's Fury?), 4+ skills, Good Fort?

That sounds about right but what gives me pause is that this exact thing is something that could be done as a bloodrager archetype pretty easily, and an actual new class will likely need to be more unique.

Why.

The need for absolute uniqueness has never been established.


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There was a topic about the consequences for an obscene act for a PC, and I couldn't report it unless I opened and read pert of it. I had to hide it. It did not belong in homebrew, or anywhere else for that matter. You want consequences? Cancel the whole campaign and start a new one without that player!


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Granted! None of your GMs are familiar with the spell so you can't use it.

I wish for my next character to own a staff of life at 1st level.


What Great Old Ones have been published? Also, are they main body or manifestations? Can someone with Great Old One blood have multiple Eidolons, and lose control of them?


Here's one.

http://whatis.techtarget.com/definition/11th-dimension


I love Lovecraft, but you are often stating various manifestations.

The Azathoth that writhes in the center of the multiverse is planet sized or bigger and stating it would cost you sanity.

2 of Narloteps manifestations could exist in the same room at the same time. I would like to see an entry of the 3 eyed bat thing.

9 dimensional? Scientists are up to 11 dimensions now, in trying to explain the cosmos.

I would like to see the hydralike Lamia that grants spells to atheist clerics and gradually turns them into Lamias. It's a monster of godlike power.


You can make an entire level of heck function under 1st edition rules including negative AC, Because U R the GM!


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I'm thinking of big golems that fire Apparatus of Kwalishs as bullets.


Cherry pick spells from several religious classes.
Drop all combat useless spells.


UnArcaneElection wrote:

^Not yet, but just wait a bit less than a year.

Speaking of somewhat less than a year, Ultimate Wilderness (look at the first entry in the list of contents) is going to get some people on this thread to be very happy.

Sounds like the class from Eberron. If it's a combination of anything, it's a combination of a were beast and a barbarian. The changeling was a combination of a doppelganger and a master of disguise.

Both great classes, but possibly beyond the scope of this topic.


Shoggoth Counter (M)


Take a golem or similar construct.
Expand it to gargantuan size.
Give it the power to heal by absorbing the materials it is made of.
Give it a cockpit that allows it to access all the feats and class abilities of it's driver.


Shoggoths posing as humans


Klorox wrote:
Wrong John Silver wrote:
That's the thing I don't get. Being the GM means you already have the power to utterly destroy any progress the PCs make, at any time, without in-game consequence. Making things scary-terrible for the PCs is not hard at all, or even clever. Why bother, unless it makes for excellent story?
I haven't the slightest idea, I don't see how making my Kanemoto's love impossible makes for a great story, but he says it adds 'drama'... bugger drama.

"she" can become pregnant from her love, then marry the duelist to keep him from dueling your character. Enter a min maxes duelist, PC or NPC, just very munchkin. That character just wants kill the duelist and put another "notch" in their weapon's handle.

"What a twist!"


I think holy or sacred knight would be better names.

There's a lot of cleric spells, even at 0-4, that would be useful for in combat.


2 new skeletons.

Rimed Skeleton. Take a burning skeleton and substitute frost and frost damage for all mention of fire. It's vulnerable to fire but gets immunity to cold back. The descriptive fluff is all the bones are coated with clear ice. When it moves you can hear the sound as the ice cracks and reforms.

Dragon's tooth skeleton. A specially enchanted dragons tooth is placed among bones. Possibly planted in an ancient battlefield. It assembles a skeleton that functions like a bloody skeleton, but doesn't look like one. It can reattach lost parts, held together by the tooth. It has animal intelligence so it can take simple orders. The tooth has to be permanently enchanted with animate dead, and 500 gp worth of onix. Magic to destroy has to be centered on the tooth or else it will find other bones. This is loosely based on the skellys in the original Jason and the Argonauts.


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Malware bytes is what I bought at Walmarts.
I also have the Quick clean external virus remover.


I had a sorc who would summon a hound Archon when he faced evil, and a Hell hound when he faced something flammable. Being pure neutral has it's advantages. Of course he never summoned both at the same time.


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I finally got my service to remove Norton from my bill. A year ago when I tried to change to a more advanced version of Norton about a year ago and Norton would only remove the old program. They denied getting the order for the new service. The computer completely froze up till I bought a cheaper and better anti virus at Walmart. I had to call customer service and talk to a person, and I had to convince them I didn't want a free month of Norton. I was afraid they would remove my current anti virus and give me nothing again.

I hate when someone is too arrogant to correct their own mistakes.


I think, just use the highest bonus till that lapses, then activate the next. This is why adventurers try for the quick kill, so the bad guy(or thing) can't use up all the charged items.


Q: How many mana wastes furries does it take to replace a continual light coin?
A: 2, one to replace it with a fuel rod and another to hold off the fanboys with a ten foot pole.


Just rename everything. Call swarms troops, Rust monsters Ferovores, and gold noble metal.


Diplomacy insecticide. It's like nuking them from orbit.

The next poster thinks pesticide is a hate crime.:)


Kobold Cleaver wrote:
Steve Geddes wrote:
Kobold Cleaver wrote:
Goth Guru wrote:


I once created a changeling with MPD.
Not a real thing.
I'm a bit confused. That link seems to suggest it is a real thing, it's just that it's been renamed (from Multiple Personality Disorder to Dissociative Identity Disorder). There isn't any suggestion that the phenomenon doesn't actually happen is there?
No, I'm just saying that "Multiple Personality Disorder" isn't a real term anymore. It's also a highly sensationalized term, so the sooner we leave it behind, the better.

That's why I'm saying it can be replaced with method acting. Every criminal now who tries to escape punishment now is just said to be creating an innocent character that exists only in their own mind. Also some people disassociate themselves from a traumatic event like Eve or Sibil did. It still confuses me like schizophrenia does.

I hate how first they said they all were possessed, then they all were suffering from MPD, then they all had a dissociative disorder. These are all separate things with nearly identical symptoms.


Ok, my Venn diagram has 2 circles, good optimizers, and good roleplayers. There is a large area of overlap, but its not even nearly total.

I once created a changeling with MPD. He was an effective barbarian, a convincing elvish noble, and a gnoll named jagged jaw or something. It's going to be hard to create such a character again. I'm thinking of creating a feat called method acting to fill the void. Maybe a vigilante believes in his separate personas so totally that they detect as different alignments. For it to be insanity, it would have to be a burden.

If someone thinks Golarion is actually Equestria, they either think everyone is under a massive illusion or an evil curse. If they constantly try to get on all fours, that would make them unplayable. In my experience, the problems are usually more of misinterpreting sensory stimuli, not actually seeing and hearing things.


12. Power box
It has a power cable leading out, Dials showing current levels, and a hatch for adding fuel. It is a 2 foot wide cube and very heavy.

Roll for fuel type.
1: Nuclear fission(opening is hazardous for some organic life)
2: Fusion(pour in concentrated hydrogen pellets of liquid hydrogen)
3: coal(there is an exhaust pipe)
4: Gems(Not just diamonds. There may be melted gold inside.)
5: Flesh and blood(You probably have to remove the dried bones before adding more "fuel")
6: Garbage. The stinky and messier the better.


20.Hydroponics
The ceiling is filled with rows of solar lights. There are racks of strange clear agar with plants growing in it. There will be a plant monster and or a construct attending this place. Most of the plants are medicinal, alien, or both. If the general power is out, there is the remains of something wired in to keep the power supplied. It's nuclear, and some of the plants are mutated.


32. The crystal wands
Seven crystal wands made from clear gemstones were created by the gods to slay the really big monsters. Each can cast one color of each prismatic spell. 3 spells, 3 times a day, equalling 9. Each user can only wield one at a time unless they have dual wielding. These are artifacts so godlike monsters are not immune. A deity hid them in a nasty dungeon to protect themselves from them, but he recently joined the pantheon and need them to be found and used against a world threatening monstrosity.

Design notes: I originally thought of this for Ponyfinder and Discord, but it can be used for any permutation. Crystal wands aid to hit with rays and add to spell DCs. With these wands, it's +1 per wand currently being wielded. Each wand has an appropriate side effect for the being that claims it, for as long as they own it. Green is emerald, red is ruby, ect.


About 4. Someone make an actual character. Probably lairs in a hydroponic room of some sort. Also eligible for adding a PC.

16: Treant. Have it say only "I am Groot!" if you want to mess with players.


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Sissyl wrote:

In swedish it becomes "SHANGer".

As for mispronouncing names, my rock bottom was when an entire group of four simply COULD NOT remember or manage to pronounce the name of the villain (who they had rather a lot of interaction with), for several sessions. Now, if she had been called Nephft Scoontiphfvt or something equally retarded, that would have been understandable. But she wasn't. Her name was Santina.

*grumbles*

Did she have claws? Then everyone would call her Santa Claws.:)

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