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The way I play it, djinn can only grant wishes 3 times a day, and not to themselves. A sphinx can answer any question, but only as a riddle, and they can't solve their own riddles. A sphinx summoning spell will get you 1 answer/riddle per 5 levels, and the monster can hang around till they are answered. In my ritual topic, yeah, you can summon broken things at low levels, but one noob mistake and the only thing broken is you!
Leveled mutations. It won't break the game if the character becomes more powerful as they gain experience. Being a magical mutagen, the gumgum fruit seeds would all grow up to grant different mutations. When the characters show up, and one of them has wings, the royal family will accept the crate and thank them for testing it. Wings vastly limit your armor options.
Grit for other classes merits it's own topic.
Before I hide this topic, I should tell you why. Damaging classes to help other classes is something I have a vendetta against. Also, I don't understand most of your rules. Armor that absorbs damage should be an additional trait, and the armor should heal that over time. Since negative armor AC was gotten rid of, I have been happy with the AC system and don't want to poke the sleeping owlbear.
Goth Guru wrote:
I changed the name because of the reversal spell of the same name.
The magic rifle barrel was just to prove a point. You can put bonuses on a musket barrel. You could add acid, fire, frost, lightning, or sonic damage.
GM DarkLightHitomi wrote:
That's why I said accuracy. You add the accuracy to to hit, but you multiply the range by it. I got that from H2, guns that changed history.If you want to sacrifice believability for game balance, that's your issue, not mine.
Ritual 21: Power Circle. At least 5 freshly severed heads are arranged on a carved in stone magic circle to turn negative energy into negative electric current.
christos gurd wrote:
ahem. For those looking for an excellent resource in necrotech necropunk may be exactly what you are looking for.
It's good I tied the head circles in to rituals, not spells. The necro engineers would tightly control the ritual for creating these generators.Please tell the people who made this product that they are free to use this for their expansions, as long as they don't sue anyone for using it in other campaigns.
As a mystic, I view science and magic as 2 ways of viewing things. Compare Astrology and Astronomy. One tries to predict destiny by the visible lights in the sky, while the other is more concerned with what those objects are. In game Astrology could help you tell when and where aberrations might be able to break through.
I've made an honest effort to find the hold out weapon feat. If you can find what rulebook it comes from, please tell me.
Adam B. 135 wrote:
So Ki Channel lets the monk heal others using wholeness of body. Cool.
In another thread, I suggested power being generated by a circle of severed heads. Maybe a city wired for electricity is hiding a horrible secret. The circle of heads converts negative energy into negative current, i.e. electricity. If the power needs increase, a ritual must be conducted to add a head to the circle, or even another circle.
I'm watching Attack on Titan on Toonami, and I like what you are doing better. The lifting canisters might be available in the skylands of the game world created by votes topic, which I participate in. Since elemental air energy in the water got voted out, you can use that. The really big air giants that pop then you slash the back of their necks, don't make sense unless they are a bad side effect of air water research.
Walkers and giants will eat any meat, including each other. In rpgs zombies are powered by negative energy. That's why they are vunerable to holy water and hallowed ground. The Biblical giants had to eat constantly and had to be flooded out. Vampires deprived of blood turn on each other. You want to hold gamers, you have to have the monsters be powered by something. Part of the game is finding clues to their juice and using it against them.
The titans are a plague, should be eating everything, and creating a dessert around the city.
You might consider a beachcomber start. The characters wash ashore from various shipwrecks. They are immediately hired (for food and lodging) to clear the beach. I used a deck of cards with fun stuff like campaign specific items(a dog slicer), trade items(a box containing a bolt of silk), and a figurehead carved by a famous murderer. I'll have to bump the topic.
I'll read it, but 2 points till then.
Living Skyland is a cool concept. I can see the residents(Druids, dryads, unicorns, and such) trading Soarwood for kysilite ore. The party druid might be looking for "abandoned" skylands to feed to the homeland. A skyland occupied by only hostile monsters might find themselves classified as "abandoned".
Harvesting Soarwood is like ripping the pillars out of a coal mine. The trees have leached the minerals out of the skyland, and the island will sink as harvesting happens. The last woodcutters will be convects about to reenact the first episode of Attack on Titan. Saplings will be transplanted to other skylands before harvesting starts.