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Kyuss Spawnling

Goth Guru's page

3,873 posts (3,877 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Your path I guard may mean the knight will fight you to protect the correct path for the quest.


102. Saving the day is something you can't do IRL.
103. Destroying evil is something you can't do IRL.


Pokemon deck. These cards are not magical. They can only be used to play Pokemon, the card game. It's a Magickarp theme deck. You will probably not last to get the Garados out.


How about a Hecuva on a Hipogriff wielding a hammer of hoarfrost. He's guarding the Huckleberry bush of Healing.


My real life self has 3s in all abilities. I suggest you take a Penn Zero, part time hero approach and let them create characters with their face(sort of) and personality. If you want to mess with them, randomly assign them, 1- The copper dragon rogue, 2-The midge pixie sorcerer, 3-The unicorn druid, and 4-the ogre barbarian.


Monty Python raised self satire to a fine art. Some sketches are just them satirizing each other. But some people don't get Monty Python and thus should not attempt satire.

When a white guy fails at rap, someone should say to them, "You probably don't understand Monty Python either."


320: The Socratic method being used to troll. That's where you act interested but only quote the things you can brutally tear apart.
321: Being mean so people will hide a topic and starve it out of existence. Sure it works, but I won't sink to that level.


BigDTBone wrote:
Goth Guru wrote:
BigDTBone wrote:

Rolls will save, nat 1, great.

Goth Guru wrote:
GMPCs by raw do not exist. If you were talking about NPCs adventuring with characters, I doubt most of you would be making these broad assumptions.
I am curious what exactly you thought this was adding. Care to eloborate?
I added back the rest of the statement. Don't scold me with part of an idea.

Doesn't change anything but to disambiguate the question I was asking. What does "rules as written," have to do with GM's running player characters in their own games?

Let me illustrate what I'm getting at.

GM: After Gargamel tosses you out the window you land in the moat.

PLAYER: Gargamel isn't RAW.

GM: ???

Any character the GM runs is an NPC. Not a PC. When I run an NPC as part of a party, I keep reminding myself of that.

Since I and everyone else keep repeating the same points, I'm going to hide this topic. Don't DM me about this.


BigDTBone wrote:

Rolls will save, nat 1, great.

Goth Guru wrote:
GMPCs by raw do not exist. If you were talking about NPCs adventuring with characters, I doubt most of you would be making these broad assumptions.
I am curious what exactly you thought this was adding. Care to eloborate?

I added back the rest of the statement. Don't scold me with part of an idea.


1 person marked this as a favorite.
captain yesterday wrote:

Chickens,

Ever since they found out they were genetically T-Rex's it's buk-buk-buk-Bwak! this and "go ahead eat my eggs a~+*!!!, your time is coming b$#~@es! No f+*#ing mercy!" that.

It's really my fault, I guess I should've been more suspicious when they arrived in the middle of the night... in the field behind the house .in a crashed saucer... Also don't remember ordering talking chickens... but hey, the craft said Amazon so....

Well Colonel Sanders is back, so invite him over.

If chickens are so special, why aren't they allowed as familiars?


Sharoth wrote:
Jaelithe wrote:
Goth Guru wrote:
...the Mark of Cane...
Is that the one you get in the Philippines?
It just requires a cane do attitude.

This Mark.

http://supernatural.wikia.com/wiki/Mark_of_Cain


1 person marked this as a favorite.
Puna'chong wrote:

92) Puna'chong's Inverted Aerial Fruticetum

The ancient and powerful witch doctor Puna'chong made a bizarre upside-down fruit-tree orchard in the clouds. Traveling across Golarion, it rains poison fruit every 6 weeks for twenty minutes on whatever it's currently floating above.

But it tastes good. Take some Pepto, ya pansies.

The rats have built up a tolerance to it. A huge horde of rats follow the orchard around.


69)You know that NPC that called you a Murder Hobo? It is so much more satisfying to transfer the Mark of Cane to them and have them run out of town. Who's a murder hobo now!


64) Because anyone can chant at the ritual that will put you among the gods.
65) If it's a hell dimension, you want enough brownie points so you don't have to reincarnate back here again. (Ravenloft and HOL)


IM love GMPCs cause they no exist!


Atheists or Maltheists(like myself) might be tortured till they verbally agree with the inquisitors. Primitives might just throw the nonbelievers into the volcano in the hope it wouldn't erupt to punish them. Some religions would design a dungeon that mimicked afterlife punishments. Believers in religions that could not possibly coexist with their own were simply crucified as an example to others.

The dungeons I am referring to are the caverns that were found to contain only poisonous snakes and remains, and the one on the history channel that had many chambers each resembling one of Hades's punishments. Treasure would be only (supposedly) false idols and heretical scrolls(or books) the condemned were forced to carry with them to their doom.


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In Pathfinder, the GM can introduce elements from fiction or religion.
In real life, you are better off preparing for more of the same till you die, usually of something mundane.

Anybody in the military? I think orders are more like take out leaders who advocate violence, and leave the alters as intact as possible for their more moderate contemporaries.


So any NPC who the GM cares about and tries to keep from getting killed is a GMPC? Does that include the BBEG?

GMPCs by raw do not exist. If you were talking about NPCs adventuring with characters, I doubt most of you would be making these broad assumptions.


Planet of Mesklin still wearing armor.

Go to Mesklin..


House of Darkness
In the cellar of this mansion is a cement sealed door with an elder star glued over the keyhole. Still some darkness leaks out. Anybody who tries to live here has to save will DC 20 each night or sleep rage. It's like sleep walking but they try to destroy everything, living or not.

They will also have nightmares where they will witness an empty void. Then an inspiration will come into being. It is both inspired to create and destroy. The creative part will wall off the destructive part of itself out in the nothingness, then name itself Genesis. In the nightmere the dreamer witnesses The Darkness creating destructive monsters such as the Terask, to claw at the adamant walls trying to get in to destroy all. Then they wake up screaming.

You don't want to be there regardless of what you do for a living.


90: House of Darkness
In the cellar of this mansion is a cement sealed door with an elder star glued over the keyhole. Still some darkness leaks out. Anybody who tries to live here has to save will DC 20 each night or sleep rage. It's like sleep walking but they try to destroy everything, living or not.

They will also have nightmares where they will witness an empty void. Then an inspiration will come into being. It is both inspired to create and destroy. The creative part will wall off the destructive part of itself out in the nothingness, then name itself Genesis. In the nightmere the dreamer witnesses The Darkness creating destructive monsters such as the Terask, to claw at the adamant walls trying to get in to destroy all. Then they wake up screaming.


I saw a lot of nature and wilderness characters and monsters.
Maybe the armored character with deer horns is a horned night. At higher levels he can even lead a wild hunt.

You might consider my Savage Mage class. Also the Wonders of the 100 world wonders topic. I will link them ASAP.

Savage Mage..

World Wonders.


With my version, I just say it doesn't stack.
You can use all the existing tables, modules, and adventure paths.
Every even level they get +1 to hit and damage(max +5), +1 deflection bonus(max +8), or +1 to an ability score(max +8 to each ability).

Since it doesn't stack, after you use a +4 book for your strength and +4 for your level bonuses to strength, a belt of strength or a book of strength is useless to you. If your strength gets permanently drained 2 points, then you can use a +2 strength book. You could not use a +2 belt of strength since your strength got permanently modified by +2 or more.

Even with your system, I would think a wish could repair a couple points of permanent ability loss. Maybe bull strength will counter temporary strength loss.


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I was going to say a vial of any blood and a ritual could turn you into a vampire. After researching it, he finds the ritual and then all kinds of necromancers will come looking for the ritual.

The two coins could be found on the body of a swindler. That's who would have something like that. Also someone who custom forges coins is called a coiner. Coining was a capital offense back in medieval times.


Religions just plant your dead and promise they will resurrect in the end times. I'm going to have my body cremated and try very hard not to reincarnate in lousy real life.

In Pathfinder you can actually meet a god and ask him, her, or it why they made you allergic to chocolate, oranges, sodium nitrate, and cigarette smoke/steam.

Discussing religion like this actually makes me feel a little better.


2 people marked this as a favorite.

141: Claims to have been a magical pony till they stepped through a mirror.


317: New celebrities that use names from old shows thinking everyone has forgotten.


There was an episode of Gumball where all the discarded characters and objects were stuffed into a timeless void. They had to wear tinfoil hats to remember things sent there. The frog that rode an invisible motorcycle was there. They had to get out before everything froze up again.


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Goth Guru wrote:
131: The old man has a staff. They say they are going to have a staff meeting, then they talk to it or hit a goblin with it. (It's a staff of life with full charges).

Fixed it.

132: Claims to not have a soul. Alignment is undetectable. Claims he lost it in a one night stand with a Kitsune.


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pres man wrote:
If you have every played in a module or AP that you had previous played either as a GM or player, do you play as if you always have the answers and make the other PCs bystanders? Why or why not?

You've gotta change things up. There's a topic about messing with players. Since details about The Cleaves are available for everyone to see, I'm going to have to add some. For instance, one trap is an illusion of an Iron Golem with a rust monster hiding in it. If I think characters expect that, I'm going to throw a typical Iron Golem at them instead.

As the other posters suggested, don't be afraid to let your npcs get hurt by what they shouldn't know.


A hag might curse an adventurer to always reincarnate as an orc.


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With DMPCs and NPCs I find it critical to roleplay them as themselves.
A character spouting plot exposition they shouldn't know or wouldn't agree with is bad roleplaying. If a DMPC turns out to originally be placed in the part as a spy, they may not even be useless. A doppelganger may have fallen in love with their character. A spy may realize theirs is a suicide mission and defect.

I had a character possessed while in a module at a convention. I started playing him as the ghost. The ghost wanted to find the litch and quit. To do that, he started saying the command word to turn off the traps constantly. One of the other PCs started doing this. When he rushed to open a door that everyone else was wary of, they basically dogpiled him and dragged him out because they guessed what was going on. I simply played the ghost as he was written, and not as the module writer's puppet.

If you are going to use DMPCs, don't play them as the modules puppets. That's what golems are for. If someone joins the party and just happens to have a staff of life, then they should have an emotional backstory about it. Maybe their father made it and this is all they have of him. Maybe they talk to it.


There is a topic where the condemned are sent through a killer dungeon. If they survive, they go free. My suggestion for a room was the march of the fire ants. To cross the room you have to go single file to stay clear of the permanent walls of fire.

The last one to leave the room is rewarded with a five dose bottle of healing potion.

If someone claims to be framed all the time, give them the devil fruit test. First you send them to an island prison. Then you give them one of a batch of devil fruit to eat. Devil fruit gives you a mutation, and a permanent zero swim skill. Sea water cancels their powers till they dry off. After they serve a year as a loyal guard, they can be deployed elsewhere, with a new identity. Note that many nobles and government officers will have now used fruit from the same batch. That's unless the fruit made you really monsterous, like a rat man, or a roachman. A squidman who can't swim is pretty lame.


https://twitter.com/FreakyTheory/status/600095974258794496/photo/1

Book bound in human skin found in Harvard library.
Just a Twitter Image

Full Article.

http://www.cnn.com/2014/06/05/us/harvard-book-human-skin/index.html


Once I had a sorcerer as part of a party climbing a cliff. When the DM over described a cave he threw a fireball into it. One of the other players tried to say it was a waste, but no swarm of vermin came out of it.


The best horror movies and shows end with police and the press covering it up.
Grimm,"Are we going to have to give him the talk? He may be better off in denial."


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No choice for me as a GM, with an especially lethal campaign.
If someone plays a bard, with wands of healing, there's no problem.
One of my best friends played a bard at conventions. No one ever took him for granted.
There seems to be a misconception about Pathfinder being a battle simulation. If some players ignore the sections on traps, skills, and world building, that's on them. I don't want to be the killer GM who TPKs the party because a trap weakened them, the goblins cost them lots of hit points, then the giant spider finished them off.
My sister quit FRPGs because her first character died from the first encounter. I think a bard or cleric would have made a big difference there.

In closing, I didn't say there was no choice because I'm a troll. I'm not a troll. If anything I'm a grognard.


Five Fiendish Flumps guarding the Falchion of Force. They are hiding in the Friezes near the ceiling of the Forum.


Quorlox wrote:
DM_Blake wrote:

Craft 40 potions today, spellcraft DC is only 11. Yeah, sign me up for that.

It raises a couple questions:
1. Do I only need one Cure Light Wounds spell, or do I need to cast it 40 times? I assume the former, but maybe the plan is that you need a team of clerics to all get in line to cast spells while you brew?
2. What happens if a player actually rolls low enough for a cursed item? Is the whole batch going to be cursed or only part of it? It would be funny to end up with 40 cursed potions because of one bad roll.

1- I would make it a single casting.

2- The entire batch would be cursed in my game. Mass production has its downsides.

Goth Guru wrote:
I used to do that. All the potions were being made in the same caldron.
Do you no longer do it? Did it cause problems in your campaign?

Not at all. I haven't had a PC making potions since.


I used to do that. All the potions were being made in the same caldron. That's how Dresden brewed potions in the books. Delusion healing potions would be funny. "You feel all healed up."(Secret keeps track of current hit points). "You fall down. Roll to stabilize."


The old man has a staff. They say they are going to have a staff meeting, then they talk to it or hit a goblin with it. (It's a staff of life with full charges).


If nobody wants to be the cleric or rogue, there is no choice.
Any character played by the GM is an NPC.
NPCs should act as surprised as a the PCs when something happens.
If the game is about to grind to a halt because of a near TPK, then the NPC could be carrying around a staff of life, a ring of wishes, or some scrolls of true res.

How many gaming sessions do you want to spend with the characters in a trap? The NPC can accidentally trigger the hidden escape hatch.


Half vampires should be vulnerable to electrum.


They regenerate all damage except damage made by wooden weapons. For that they need to drink the blood of a vampire.


You could use the skindancer ritual as a base. Basically some humans or wolves would steal a corpse of the other race and perform the ritual to add the form to the other creature. As a move action they change. You would have a human (or elf or something) character sheet and a wolf smaller animal companion sheet. You could just use the figure card at first. You would have to ask the GM what level the wolf would advance to dire or whatever. You might go wolf and sniff at the door, possibly smelling undead.

The drawbacks are that when the ritual failed it created werewolves, who are your relatives. Also the ritual is abhorrent to many civilized persons.

Go to Link.

You would be playing 2 creatures with one soul. Damage and magic would probably not carry over, but poison and disease might. Again, it would be up to the GM weather you could get the feat that lets magic items work in your animal form.


1. Worst loser am winner.
2. You am use perfect Ducktion likes mep.

I yam rolling up Pixie Barbarian.


How about,"Village elder said never argue with village elder."
Another tactic is to adopt the Thin Grey Line role. That means you were put on Glorion to protect mundanes from monsters and evil. Unless the king has obviously been taken over by a doppleganger, picking a fight with him just plays into the monsters claws. Even then that might be their tactic.


If a room is placed, detection spells or items will detect things.
For example, if you use the ultimate lens and you missed a part of the artifact, the lens will show it in the previous room. If someone attempts listening at a door, the room will be generated immediately.


I feel what I'm doing for the Cleaves is simpler. A plus to An ability, deflection bonus, or hit/damage every even damage. It doesn't stack with items. Maximum pluses are based on gaming standards. Up to plus 8 each stat. and deflection(till epic). Up to +5 hit and damage(till epic). Items that simply give bonuses can be sold or traded when possible.

It doesn't leave the Monk out to dry because the bonuses apply to natural attacks.


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The rest of these are great for a game set in the lower planes.

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