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This came up in my Rituals topic.
Fire arrows, that are capped with rags and pitch, would cost double in time and money.
Using your broken arrows to build new ones would probably save you some time and money. I would go with half for simplicity. You would require twice as many broken arrows to make the amount of whole arrows you want.
Ducks are always losing feathers, and they go full molt about once a year, so you need not harm any ducks. Needing to eat is a more valid excuse for hunting a duck. Your animal companion wolf will probably hunt ducks without any encouragement.
Artemis Moonstar wrote:
I got into the habit of using candy as monster figures at a convention.
Boomerang Nebula wrote:
Not unless you're a total pacifist. Not gonna argue the real world version of that here - but it makes no freakin' sense in Pathfinder. You'd have to have major issues with the very idea of adventurers.
(Of note - before it becomes the focus - I'm actually against the death penalty. In theory I'm for it - but the justice system is imperfect - and I've read of too many cases - while rare - of the wrong guy getting convicted.)
The 5 degrees of Kevin Bacon do not apply to guilt.
Next time I GM, a successful heal check of 15 or better will upgrade someone from dying to comatose.
The feat surgery adds 4 to healing from the skill or spell. If heal check is 15 or better they get a new save, +4, against any condition, such as poisoned, blind, deaf, or something. The bonus becomes +8 in a hospital or clinic, meaning ideal conditions. This also allows attaching prosthetic magic items or repairing Flesh Golems.
With Ninja in the Rye's Natural healing, the game should be much more reasonable.
I had to redefine it as an enhancement bonus to the person as some haters started harping on how deflection is not how magic armor or bracers work. Otherwise, same thing every even level. No minimum bonus for weapons or armor.
Extra skills, feat, item proficiency, or equipment is only from backstory or other rules such as mutations.
Locked doors and traps require skills and class abilities. Don't let them buy admantium weapons. They have to visit a dungeon or ruins.
A big bad who is specially cursed to only die from one weapon, and he threw it into a flooded mine, would force them to learn and or buy water breathing magic, then go after it.
They may have to cross some non evil creatures territory to reach the next combat. See how they use diplomacy.
I would just add permanency to his list of learned spells and give him the feat, without gp cost, that lets him cast the spell, 3 levels higher, without any monetary cost.
When he can cast 8th level spells, he can cast this at will, as many times a day as he has 8th level spell slots, for his character's life and beyond(as a petitioner, then an outsider).
If he doesn't like that, you could give him his understanding of the wish, and epic level spellcasters will seek him out and make him their permanency casting slave. They fully intend to do this so it is by no means unintended.
Thank you for reinventing the augment stone of recharging. Limit one augment item per magic item. Hopefully augment items will be in the new edition of Pathfinder.
Or you could just make a deal with a non-evil god of Death.
I have that covered with ReapersReaper
Prestige class. Must be a spirit to start.
Role. They can return to life, but only to collect people who should be dead. 10 kills and they get to bring back one person. It can be themselves, or someone else. Like Specter, from DC comics.
Alignment: Not chaotic, but they may change when the offer is made.
Hit Dice: D8
Level 1: Death Touch(constantly on, Dc 10+Cha bonus + level or hit dice), Patron(Outsider with death portfolio), Astral Cloak, Death Scythe(Cold iron weapon that Death touches on a crit)
Level 2: Extra combat feat. Death Scythe becomes +1 to hit and damage.
Level 3: Extra combat feat. Death Scythe becomes +2 to hit and damage.
Level 4: Extra combat feat. Death Scythe becomes +3 to hit and damage.
Level 5: Extra combat feat. Death Scythe becomes +4 to hit and damage.
Level 6: Extra combat feat. Death Scythe becomes +5 to hit and damage.
Patron: Could be a high level angel of death, Inevitable, or Prince of Hell. If the reaper has any spell caster levels, they can teach them any spells from the necromancy school or domain spells from death, law, or the other alignment axis.
Astral Cloak: It allows the wearer to travel to the game world, persist there, and come back. If they hand it to anyone they snap back to the land of the dead, but anyone who wears it can travel to the Land of the Dead, similarly. Snapping back causes one round stunning like Dimension Door.
When they achieve life, they can still turn into their Reaper form when necessary.
While wearing the Astral Cloak, all attacks are ghost touch.
Lets just say the Reliquary can be anything that is worth at least that, and has contact with some remains. Thus it could be an orphanage or hospital with the founders bones in a wall behind a plaque. It could also be an ornate holy symbol buried with the person.
A normal litch is powered by negative energy. It constantly struggles with the need to kill, like zombies and skeletons. In normal Glorion, zombies cannot be set to building houses or searching areas.
This topic is a much better option.
When someone posts that I'm not in character, in a way that's out of character. It happened in World of Creation(now in forum games) and countless times in twitter. I'm going to start posting,"My character walks away confused." When it happens at the gaming table, my character just turns to someone making sense. It's funny when an anime character starts talking about experience points, but they are not disrupting the story. Stopping the story to have an in character argument about who is meta gaming is just annoying to everyone involved.
I'm tempted to say everything has to be banned, because I'm not a fan of PC abuse games.
That being said, stone ceiling. Not a spell, but a concept. The rich and powerful will hoard all persons and objects that generate resources. If all spells have to be rolled for like with wizards, then adventurers simply can't learn create water or food. Spells for exploring such as mount will come automatically to them. The mount spell might just be called summon camel. Their sponsors will give them only the bare minimum of supplies, and a quest spell each to bring back stuff.
What's on the aristocrat wishlist? Food and water of course. Farming techniques, crops, and livestock. A ritual that creates a water trapping dome over an oasis. Spice(like in Dune) if it exists. Any other oasis is of interest. Many leaders have dreams of opening a trade route out of the wasteland. If the adventurers find an oasis overrun with undead, they come directly home, then lead high level characters they never knew of to the place to cleanse and occupy.
This is behind a very old wooden door banded with metal. Weather it's locked or trapped is GM whim.
Tree Friends and Foes: Play an animal in the forest. Squirrels are tree friends because they plant nuts and seeds, sort of by accident. Rats are tree foes because they gnaw through the roots. Foxes are tree friends because they eat the rats, among other animals and fruits. Deer eat bark in the winter, making them tree foes.
Your summoned creatures (including you Eidolon) will take most of the combat. Some monsters are of course jerks and will attack whichever target looks weakest. I recommend bracers of armor and possibly a hat of disguise. If a monster wonders why an armored knight is at the back of the party, they still have to beat your disguise check to guess what's up.
Is there a feat for adding the two handed weapon bonus to, to hit?
I had a problem with a player who when I asked her how many arrows she had left, she admitted she forgot to bring her character sheet. I told her she could not play if she did not bring her sheet. She never came to a game again. It's better for some people to play online games where all this stuff is taken care of by the program.
In summation, if they want to learn the rules, great. If not, maybe you can still be friends, without the game. It sounds like hiking would be better for him anyways.
Everything I can think of runs afoul of all your restrictions. That's what's wrong with RPG superstar.
The dagger of venom with holy water in it instead of poison, doesn't qualify.
The amulet of defensive spells makes shield and mage armor actually useful, but it doesn't qualify.
You didn't wave the maximum powers per item restrictions, so at best you can only combine 3 items. This is the house rules homebrew section so you could, and you should have.
Since you are going to respond with a "How dare you" post as if you did not have any free will, I'm going to hide this topic from myself. Don't send me any direct messages.
18: Natural Weaponry
15th level: Pounce. Can charge and make all natural attacks. Opponent can remain standing only if it’s larger or already on all fours. Can make an attack of opportunity or opposed grapple only against opponent on opponents initiative. On their next initiative can either make all natural attacks or try to pin. Only weapons usable in a pounce are weapons that augment natural attacks. Claws do 1D10 each and bite does 1D8.
My Leveled Mutations (I would have liked more other player input) are built around 20th level max, but you can speed it up. At 5th, 10th, and 15th level you can -1 from the level attainable. Go to Leveled Mutations. As racial traits, they may more stable. Pixie midges might just be tiny, like Tinkerbelle.
Spriggans spring up, so they could seem to be normal sized Gnomes till they relax and become their true size. Exploring a dungeon, they might not have room to expand. If they were knocked unconscious, everyone could be pinned against the walls. You can see how drawbacks can reduce point costs. So can defects. Natural weaponry can come with -2 to dex, with arm and hands. Having a snout full of sharp teeth might result in -2 charisma only with social interaction. -2 DC for command and suggestion because they can be hard to understand.
The Abyss has only one kind of particle, Evil Quarks. They are constantly changing roles, from photons to electrons, to neutrons, but never protons.
I would love to run a so called reality campaign where a new tachyon microscope reveals that some matter is not of reality. The Angels and Devils rush to control this new tech so they can eliminate the competition.
The companies that sell cigarettes make a lot of money. So do crack dealers. Not only is that not a valid belief, IT'S A TRAP!
Diamond dust: Most diamonds come from volcanic vents. This guys diamond mines are manned by skeletons and zombies. In his effort to get every grain of diamond fast is going to trigger volcanoes. So you have body snatching, earthquakes, and runoffs alarming the druids.
Blood: His own blood isn't enough. He's going to start having his minions kidnap unimportant people at first to sacrifice. Blood rituals are more effective when people are sacrificed.
Become a god first: Maybe this guy is a secret patron of the characters. Building them up to send them into The Cleaves to get the rest of the font. The font can be assembled outside of The Cleaves. It will work once and then the parts will disappear back into the Cleaves as it's reshuffled.
String Theory: In the 5th dimension, planes are actual planes, and timelines look like strings. If strings touch, the universes they contain can be destroyed. This guy doesn't know what he's doing, so his new expanding demiplane might destroy lots of worlds. He's warded himself against hyper-spatial beings, so they turn to the adventurers.
My Self wrote:
My understanding is, if it's undead, and the attack lands, points of healing act as points of damage. Heal on the other hand, does points first. If it can't do points, then it cures conditions. Thus a son of Kyuss or Worm Infested Corpse cannot be blinded. That's my GM call. If a GM lets you choose the effect Heal has, then maybe you can blind undead.
Kobold Cleaver wrote:
So there is a game concept for that girlfriend who wants to play an ordinary baker. It would be fun if you had 5 pony OCs trying to bring lost parts of friendship to Ponyville. The symbol of unconditional optimism would be meant for Derpy.
It's like crossing a bridge. You stay to the middle mostly. You go too far right or left and you fall off the bridge.
I heard a player who had a girlfriend who wanted to create a baker character. Not a Rogue that had the profession baker. More like an expert baker. She insisted on bringing her character on some adventures, then got mad that her character died. Even the thread died out. There's no way to fix that.
I was at a convention and some battlemage killed the whole town fighting some goblins. The GM put him on trial and was going to have his character executed. He burned all his certs and the character instead lost some levels, and all his time units for the year. Killing every encounter and saying, "They should have been built for combat." won't fly either.
How do I handle role vs roll playing? I remind people that rule 1 is fun. Stupid character concepts like the stupid baker or killbot 2000 is not fun for anyone.
1st level: They get a fighter feat, and an energy blast. The blast comes from their hand, does level damage, is close range(25 feet +5 foot for every 2 character levels).
Go to Penguin Games.
They made the tabletop game. Someone has made an online game based on it.
The cartoons had triage rules. Healing can stop dying to the point of keeping someone in a coma till science or even mad science can start them recovering. Also, they had Land of the Dead rules, where training in the afterlife can replace the missing class levels with even more levels of a prestige class. Ask your GM if he or she would like including some other aspects of the DBG universe.
I loved Sliders.
Spheres of Power..
I searched it, and from the look of it, you could build an alchemist with a physical transformation sphere, or a blaster. I will know more when I can invest 10 dollars for a PDF and a few extras. It's a lot like a game I tried to create, CAPAG. A magic user would get a magic power that grew more powerful as they went up levels. At so many levels(I forget if it was 3rd or fifth) they could select another power and combine them in interesting ways. With fire and growth they could make the fire elemental bigger.