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Some creatures are very alien or crazy AIs. You would roll their behavior randomly and their reasons will be meaningless such as,"The sky is red" or "I don't like mondays".
My homebrew Implant ghouls might be mistaken for implant zombies which explode. You had better have a good Mysticism skill or you will be unpleasantly surprised.
Utah raptors are possibly the dominant race. Are they another name for Troodons? In any case, there are probably snake people and troglodytes lurking at the outskirts of their civilization. Goblinoids wearing crude furs and welding hand made spears could raid outlying farm villages.
Another good adventure hook is the Couatl who have been trying to guide civilization have to get adventurers to help salvage a crashed spacecraft before the cave orcs being misguided by the demonic shadow fleet find it first.
Since the skeleton or zombie can use any weapon it had in life, they do have phantom muscle memory.
I'll look at the quote again and try to adjust the spell.
As is, a zombie will dig a furrow in a straight line till you tell it to stop or turn. It's like a wind up toy, not a robot with a computer on board.
The spell animate dead says 2 very different things. If your GM will let you order zombies to do anything, you don't need this spell.
The spell animate dead does not tell you you can use it to make a Flesh Golem. The Bestiary does that.
As is, zombies and skeletons have no skills. You order them to do something, they either attack it or stare stupidly at it. They call them mules because you can chain them to a plow and get them to pull it, but only as long as the necromancer is watching. Where does it say in any rule book that a creature with zero intelligence can try to use any skills? Since 1 in an ability score is -5, wouldn't 0 be -6?
The creature only gets skills from the brain used in this spell. Animate Dead effectively wipes the body's memory. There is no conflict.
One valid point is about wisdom. The other is that animated objects shouldn't be affected by this spell. I will wait for a while to post the new version so you can try to prove your other points. Other people might post how I shouldn't change it.
Goth Guru wrote:
Numbering is important in case someone wants to roll for spellbook contents.
Polar Midnight is in ultimate magic.
Although it can speak, It will have the same charisma as before, usually 0. This spell is usually used to make skeletons or zombies work the fields, carry loot, or craft mundane objects. To use this on a Flesh Golem, you have to cast this spell during construction.
Am I the only one who read this as Gorilla Suit?
"Do you see the sniper?""No just some gorilla." :)
A general camo suit like the ninja all black suit, +2.
I have the Alien Archive now. I think adding a category of Anacite will be good. Thoes Who Seek believe that the "First Ones" must be sought out, not meekly waited for. These Steel Knights(as the slang calls them) either configure themselves into probes, join mixed groups of space explorers, or sometimes both. Part of their docturn is that the gap in memory extends a limited distance and both pristine records and ancestors of the first ones are out there waiting.
An Anacite probe looks like a racer with the pilot's seat replaced with a drift drive and an anacite worker's brain. It also has 2 fold away arms with articulated hands. Their sleek appearance is broken up by a cargo hold that looks like an extended belly. If it finds anything significant it will stow it and try to return to it's home base(wherever that is). Some are equipped with an air supply if they expect to find anything living. Many just carry drugs that put most living things into a coma suitable for transport through space.
I was thinking the drift drive could be an implant or external bionics.
I have a third party book somewhere that contains lots of epic monsters.
Or...1)stinking cloud= green
2)incindiary cloud= red
5)solid fog- grey
6)2 effects. roll again till 2 different effects are generated. Ignore 6 results as 3 different effects are confusing.
Some conversion is necessary, even for humans.
Being raised in a Starfinder culture are limited to 6th level spells.
Thoes raised in a superstitious, enchanted, culture can learn magic all the way up to 9th level. If they try to use tech above medeval machines and such, they need to use magic device at -4.
This is the difference between a Ratfolk wizard and YSOKI engineer.
Stamina points are pretty much hit points. Resolve points can be dropped or ported over to benefit fighters and such.
The undead cliche is they basically just do what they did when they were alive. They will keep firing till told to stop. If they run out of ammunition or the gun gets disabled, they keep trying to fire.
A ship made of a Kraken shell will have a lot of hardness. A lot like a Dwarf, hollowed out asteroid. When dwarves make spacecraft, they make them out of stone.
So an Ezekiel's Wheel angel can turn into a mothership sized saucer, right? You need a freaking artifact to summon either one.
I'm getting the Alien Archive soon. Any ancient dragons that can be encountered as drift hazards? The first breath will fry the shields, so you better kill it in the first few rounds.
It's not a fallacy as much as a different way of looking at it.
I see the game as an escape from a defective reality. In the game, working together allows PCs to advance and thrive. If a wizard can dominate the game without fighters, it's a table failure. This is why dungeons, underground and open air, always need a dead magic zone. Doors or barriers that reflect magic are good too.
In the game, things make sense, and there is room to tailor it to deal with selfish players. If a PC dominates every encounter, the big bad will hire or summon someone who can disable that one character, and the other characters will have to start actually pulling their own weight.
Animate dead is a third level spell so a ninth level or higher evil cleric can cast it. They can create up to twice their hit dice in one casting. They can keep the bloody skeletons in a closet till they need them. Once they have all the skeletons they can control, they can use the spell slot for something else.
Add a cleric buying onyx gems to the rumor table. They may have claimed they were trying to keep the gems out of the reach of necromancers.
They wake up at 4 am when the walls between ages are thinnest. He turns on the crono scope, his trivid camera, and live streams them filming Planet of the Daleks. Then he kills time for a few hours till he can temporally log on to this chat board so he and his allies can speed lurk. He only posts to draw interesting tidbits about the historical events. At 6pm that window closes, and he gets some rest for the next time window at 1am.
The next poster may have evidence of time travelers too.
All I'm asking is you offer Alternatively. Your product will appeal to a larger audience.
4th edition and Nephilliam both took the tack of take it or leave it. Some people want a downtime XP rule that doesn't involve being run over by the GM Fiat. If you get shot at, it might miss or just not crit. Poisoning involves a saving throw. If crafting magic items can lead to certain death, the ninjas will be lurking trying to capture this gas or energy to use for assassinations.
There, I've read through some 4E books. It hacked up alignment and the planes trying to make chaos evil and law good. If there was a group, I would play Pathfinder, 5E, or Spacefinder. But 4E, no way.
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