118. Your brother and his wife passed away under suspicious conditions. At the reading of the will, your niece and 2 nephews inherit the house. You, your friends, and this creepy uncle you never met before can stay as guests, and get any hidden treasures they can find. You are supposed to look out for the kids, and you found this strange amulet the first night. It looks like an iron E on a silver chain, and it lets you read minds. The creepy uncle keeps thinking of doing everyone else in so he can inherit the entire estate.
A Dryad, a low level Kitsune, or maybe a Gnoll druid might be a good nature group leader. This would create a good third army to make things more interesting. Maybe the artifact was once used to keep humans from attacking the woods. They want the staff too.
Well the minions might be told to smash the infusions, but they instead down them when they go steal a piece of the evil artifact.
Ragnarok Aeon wrote:
Has there been a new edition?Paragraph 2. If someone steals an extract, it becomes inert. They can make a new extract the next day.
It says right in the beginning the extract is used, and produces a spell. The spell functions as the spell. You can cast enlarge on someone else.
While a scientist gets a Science as a class feature every odd level, others get a science, or a grit, or something with 2 Role Playing Award Points.
Juda de Kerioth wrote:
No habla espanole.
A shatter spell will activate all the extracts in a wild surge. The mutagens go into effect possibly offsetting the damage from the bombs which will have an area of effect.
114. You inherited a strange antique shop. All the things in it look masterwork, and might be magic. GM notes. The player's character's uncle made a deal with a devil for lots of money. All the items are evil. The other PCs show up a week later tasked with finding the items and taking them out of circulation.
Bill Lumberg wrote:
Literary Merits? A parody of a romance novel based on a dream has no merits!
Bill Lumberg wrote:
This book would be crucial in a special ritual to re-integrate Aroden from soul shreds across the multiverse.
After their use in exploration they would probably go into security. You would be adapting the stats of a quaggoth, without the light sensitivity.
Roll up 2 dragons, a copper and a green. Both adult. They make a massive chessboard in a cave, and hire mercenarys to play all of the chess pieces. Now, the Copper hires humans, elves, dwarves, ect. while the Green hires kobolds, goblins, orcs, and such. They tell the chess pieces to tap the opposing pieces and tell them to leave the board in accordance with the rules of chess. Unfortunately, they all smuggled in real weapons and lethal combat results when the first chess piece tries to 'take' another chess piece. I lost my gaming group, but maybe you can run this.
166. Passionate Nature.
333. A vast ancient city, blocked off for centuries by a magical shield, has become accessible once again. However, the previous inhabitants have all gone, leaving no trace of their existence. The place is instead overrun by monsters. The PCs are sent to investigate and unravel the mystery by descending into the undercity beneath the metropolis. When they arrive, they find evidence of a cult who rose to power and sacrificed the city to an evil deity, who repaid their gift by changing everyone into monsters.
I hate it when the monsters beg me not to kill them. Then I have to go get scrolls of polymorph and turn them into elves or something.
Epic Meepo wrote:
The two foreclaws were nasty looking claws. The other four were pointy, like climbing spikes, and it used them for climbing up the walls. They were blind, but they could see by smell. They could sqirt a marker that attracted the entire swarm. This one person was milking them for this substance to mark the chosen victims.
Extra roleplaying points to gnomes who take offense that elves are being portrayed as clever gnomes.
There was a "Shattered World" novel. The WereBear hero fell to the center, which was air, and had to force a vampire to carry him back up. He kept threatening to snap it's neck. Maybe the monsters enslave any of the fair skinned people who fall, and won't let them return for fear of paladins and clerics raining down the vengeance of the upper gods.
Tiny Coffee Golem wrote:
Now you have me looking for that book IRL.
113: Marcus Trail's Primitive Rituals
#316: Uncle Wane told you ghost stories where the hero reaches into the thing and rips out the root, causing second death. The root, located where the spine once was, keeps the mind, soul, spirit, and ectoplasm together. Now that you are first level, you realize the ghost ripping is a feat, and some undead are hunting everyone who knows about it. Can you find a ghost touch weapon or power before they track you down?
It's pre-good and evil. There may be demon and elder horror worship(they haven't attracted the attentions of any other outer planes) mostly taking place deep underground. In the future, Atlantis may be sunk, the Elves worshiping spider demons may be cursed into Drow, and some dwarves may become Drugar. PCs should have a lot to do with if and when this happens.
Like i said to the guy who asked if organizations are funny or serious, both. Pinky Pie's inflatable fingers worked for a mirror clone of sorts. I like to joke about it being glueons. They make atoms share electrons or photons, and stick together.