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I honestly envisioned Santa Claus as a 9th or 11th level human with enough mythic tiers to gain immortality, not a 20th level outsider. It doesn't make much sense for him to be beyond 11th since he doesn't do any adventuring or combat.
So you think sneaking into homes and leaving presents isn't worth experience points? He also has to subdue vicious guard dogs, disarm alarms and traps, and pilot a land vehicle through the sky, all around the world.
When I get a chance I will have to create a construct worm to reanimate and control ruined constructs. My worm people were not up to that task. Of the ones that chose druidism, some fled into the earth while about half of them just excepted the wrath of the nature god. The worm people who were separated through the segments became 2 young worm people.
Let's take an example. You are running a game set in that world where casting spells require killing something. Human or animal sacrifice, or you turn some plants into desert. Someone does research to find a way around that. At a cost of 30 research, they rediscover the riches method. For 100GP of precious metal and or gems per spell level, they can cast spells. It costs them a feat, but they can teach others. The valuables are destroyed at a subatomic level.
I got caught in the flow of conversation. Instead of a non specific roll, how about Research Points!
Spending research points is similar.
Meeting with other wizards in a secret club, named after your school, where you copy spells from each other's books.
Some of my worm people have studied druidism. While they weren't invited to join the ritual, they have come out of the earth to control weather. Everyone is just now noticing all the dark clouds they were pulling in to call lightning from. They are now making it rain.
Puss the Worm meanwhile is bringing in more than a legion of walking, worm filled, zombies to attack the hunters from behind. Destruction is right in my wheelhouse. The tree's council of gods let me join and the enemy of my friend is fair game. :)
The mad, metal, hydra meanwhile has started chucking big, hunks, of bedrock at the destroyer yelling, "Rock Fight!" It's radiating a rage spell for miles.
Thanks. Even for a homebrew item I'm going to reduce the word count. While a good PC Drow will probably have black fur, that is possibly better left inferred. I could say the muffin acts as a tangle foot bag and does 2D6 sub-dual. I'm not sure what Microsoft Word didn't catch.
Goth Guru wrote:
8) The spell takes solid form and acts out its purpose. Feather fall would be a feather stuffed pillow that carries the subject gently to the ground.Where do I submit this?
The ritual I devised lets the summoned persist till the contract is fulfilled. Bodyguard duty gives them the chance to collect the souls of assassins, and carve the beings summoning name on every skull. If they can convince the summoner to name their kid the same name, the contract can become inherited. A vain summoner might never realize that their soul wasn't that important. In the case of some demon summoners, they were already headed for the pit.
This is what I'm going to submit for RPG superstar. Please tell me how to submit it and any changes I should make. I also need more random effects.
That dragon, which looks more like a metal hydra, isn't hunting the Dogarr anymore. The conflicts of it's original substance, crystals, and my worm people, have driven it delightfully mad. It is now trying to cut a great hole to let the crystal people out. This will destroy the planet, but rebuilding is not in my portfolio. I am already sending select creations to other planes where I am establishing a toehold. The worm people who have been swayed to other gods, and the worm riddled undead who have been dominated by evil clerics, are on their own.
While other deities were busy retrenching, some of my most gifted worm people performed the ritual deep in a mountain(Worm Mountain). Some adventurers attacked, but their low levels made them more sacrifices. When the magic died down, I was remade, as a full diety, and one rogue lived to tell the tale.
I am altering some of the Dogarr, into naga like worn beings that can spit acid and lead their still living cousins into the mountains. I think I created worm people before, with higher intelligence and wisdom than the stock they came from. When I am restored to my former glory, I will have a better idea what I am doing. A few of my creations are even going to try to burrow into the dragon and take it over. A monster after my own heart. I wish them luck.
Dogon the Destroyer wrote:
Even dead demons can rise as undead. My army joined the Dogarr forces before the first attempted ambush.
I was some sort of deity, before a party of adventurers destroyed me. A small shred of my essence found a home in a dead baby dragon. Puss the Wyrm I now call myself. Now I have found a planet where the new races do not burn their dead. By turning all unprotected dead into worm riddled, contagious monsters I am raising an army. I am also creeping into the dreams of adventurers and teaching them rituals. Especially The Open Grave, which will allow the cult I am fostering to return me to completeness.
Possibly an alternate Glorion where there was a war involving magical nukes. Joe got lucky and further exposure causes faster splitting or additional mutations. It could be the result of devil fruit, so Joes cannot swim. Another idea is OJ was actually a GI Joe and they pretty much wiped out Cobra. Many pursue military training fearing Cobra will rise again.
2: Clouded Vision The mutant has something wrong with their vision.
1st level) They can see nothing beyond 30 feet but if they are an Oracle or Mutant up to 30 feet they have apparent dark vision.
5th level) Oracles and Mutants have up to 60 feet apparent darkvision.
10th level) Oracles and Mutants have blindsense out to 30 feet.
15th level) Oracles and Mutants have blindsight out to 15 feet.
Special: If they use glasses to improve their sight to blurred, they must take the glasses off to use any ocular powers. A generous GM will grant beings with neither class microscopic vision out to 5 feet.
Either convert it to trained wolf now, let it take levels as a monster, make him wait till he can transform it into his animal companion (summoned creature), make them take a separate animal companion(summoned, undying, ect) and treat the dog as a friend, or consider the german shepard as a hireling because he feeds it. You can roll a D6 and reroll 6s, Hail Eris.
If a spellcaster has a charm spell, and one of the "monsters" has a very low chance of saving, give the caster that creature for the day. They will only tell the charmer what they know of troop movements and environmental changes, but your charmed goblin will distract the big bad's human shield. When the charm wears off, a lone goblin will panic and run off.
I was looking through the topic to see if I already posted 512. That's how I found this...
Ritual 23: Wake The Dead. A form of raise dead that involves getting outsiders to give someone back, along with things you don't want.
5-Ecumenical Church of the Hour. This is a sort of inclosed plinth. All the clerics who can't afford a separate church work here.
Emmanuel Nouvellon-Pugh wrote:
I would price it as pearl of power and have it made using blood money and the spell needed so that if you use one with a component cost greater than 1gp it gives you a paper cut, and the cursed version of it gives bleed damage that removes spell levels prepared and then causes regular bleed and scurries off with a +15 stealth and finds a place to hide. Remove curse turns it into a single use rescribing scroll.
You don't have to use this in games you GM.The monster scroll you describe, however, is a lot of fun. Just needs hit and XP points.
Maybe the homunculus' creator was trying to do something very bad. The homunculus might be targeting adventurers. He might be going after inns specifically. He might also be trying to raise his creators remains. As normal homunculi are not casters, he is seeking an item or artifact he can use to wake the dead.