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New monsters, 1 in each category, with made up names that sound right, but have no basis in legend or history.
Copyright them so Hasbro can't use them. Let Arkham House use them in new stories because they were always cool.
A dream dragon let loose in real New England would make a great horror story.
To answer the title question, some reasons are good, but not good enough.
Even in pathfinder society play, if a module gives a character a magic power, then it's official.
The GM or developer allows a fighter to get a magic power, then they get a magic power.
Where does Pathfinder define what is or isn't magic? Probably nowhere. Birds fly without magic. Magnet trains levitate without magic. Having wings, gills, claws, or fangs is not magic. It's conceivable that creatures could move through time and space like a Thall without magic.
Let me spoil the whole argument for you.
They can perform rituals, to get magic powers, that are not even spells.
They can perform incantations and magic gestures that are spells, but non vancian. If successful, they draw magic power outside them to the target.
They can learn to do things that look like magic from hyper evolved beings. The more powerful outsiders, aberrations, and yes, aliens, think "magic" is a absurd concept.
Weather or not how it works is explained in your game is up to the GM.
I'm toying with a "pet" class that learn "tricks" from creatures they do not understand. They can step sideways in some 4th or 5th dimension and take a shortcut, like dogs or cats can learn to open doors. If it's not a class, but a background, they could learn these tricks, then pass them on to others. What pets learn as tricks can be learned as fighter feats.
Some people objected to the Neraph Charge because it was magical. It was not. It was a hyperdimensional trick that made it impossible to set a weapon against the charge.
If a module focuses on reading dead languages, PC casters will have to burn combat and healing oriented spell slots on comprehend languages. If the client(adventure hook) gives the party a traveling spell book as a signing bonus, instead of healing potions, and it contains only utility spells, then that also shortens the spell day.
Keep in mind that the whole purpose of such rules is to challenge players minds more than dice. If the Cleric takes the healing domain instead of some impractical domain, you are doing your job.
Captain America, Wonder Woman, and Batman all have superior acrobatics. They can move through terrain that's coming apart at full speed.
So give them acrobatics as a class skill. Probably escape artist for bending bars and lifting gates. Perhaps perception. Why don't they have perception as a class skill?
They should also have a bonus to break down doors, like in 1st and 2nd edition.
I've read stone to flesh, and if used on normal stone, it creates lifeless flesh. That's because there is no soul waiting for it. If some ghost or other spirit is hanging around waiting for an opening back to life, it's going to "step in". I'm going to call them Squatter Spirits.
Fossilization is the replacement of bones and possibly flesh by stone particles. Petrification magic turns the flesh into stone. It's still the same flesh, turned into stone. If you could duplicate the energy of the spell, you could turn a piece of a petrified creature back into cloneable flesh. In theory, you could scan the brain of a petrified being and make a brain tape.
Were wolf pup.Meowth with payday attack
https://www.google.com/search?biw=1172&bih=598&tbm=isch&sa=1&am p;q=monster+slot+machine&oq=slot+machine+monster&gs_l=psy-ab.1.0.0i 8i30k1.40377.48778.0.56220.127.116.11.0.0.0.175.1535.0j13.13.0....0...1.1.64.p sy-ab..15.10.1220...0j0i13k1j0i67k1.bRo7U7PVsk8
Note the Yugioh cards
How about, "The local card game store can't seem to order the book"?
What store in Philly carries the book?
There is some kind of way stone or obelisk that needs to be reset by a ritual if you move it.
John Lynch 106 wrote:
Don't make me whack you with these metamagic rods, cause I have a lot of them!:p
Scott Wilhelm wrote:
I don't think there are Kobolds in Pandora's Box, but go ahead and look for yourself. :)
Adding Bull strength, vampiric touch, and any other spells that add or subtract any ability points or hit points.
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