I intemperate it as every antitoxin will outright negate one toxin, but only have a chance to counter all others. If a character interrogates a foe while offering the exact antitoxin they need, they get bonuses to intimidate. Fluff can be made into crunch.
That works fine. I was trying to throw the low magic threadjackers off the bandwagon and into oncoming traffic. :)
Freedom of religion is inclusive, not exclusive.
2.The corn maze
Lets take an example. A town is harassed by a minotaur and his goblin followers. One of the town elders constructs a corn maze, and the Minotaur moved in. The town then advertised the corn maze as a unique dungeon. The Minotaur of course used all the loot from the town to buy a vicious battle ax (it causes bleeding wounds). The ax would be either +1 or not depending on your system.
That there are a lot of story based reasons to go to every side quest before going after the big bad. A nest of a zillion carrion crawlers are not going to be just under the surface.
I've posted a ritual for destroying bonus only items and putting the bonus into the character. Your system gives a good idea for the upper limits of body enchantment. It works with existing adventure paths. Body enchantment carries over with true resurrection, and lost levels temporarily suspend just one bonus. It does not carry over to your next character if your character is irretrievably destroyed.
I like Pacific Rim, and I haven't seen it!
D20 modern banned all the existing classes, so I never played it. Living Greyhawk forced me to play in Keoland, where they hated arcane magic, so I stopped playing that when Shining Jewel came out. If you buy Pazio and try to force them to change the game that way, they will all quit and form a new company, change the game world to Gloriosky, and you will be alone. I will now hide the topic as I intended when I read the title.
Ritual 20: Star Stone. Usually used to turn away meteors, the reverse is guarded by a cult that wants it never to be used again.
Archpaladin Zousha wrote:
Not officially founded, but their legends and belongings are preserved. In the fall of civilization, people band together behind ideas to keep from killing themselves. They are cults in your game.Organizations in everyone else's.
Planet of the Gnolls. They have an advanced civilization powered by necromantic engines. Their dynamos consist of a circle of severed heads wired in sequence. The heads are enchanted with create undead, and they convert negative energy into negative direct current. Other races will trade corpses to them for engines to run their spaceships. An Orc battlecruser will often have a Gnoll necromancer as an engineer. If they need more power, he or she could add a head to the dynamo.
Simply put, a lot of the monstrous races and legendary heros fought to the death during the great darkness. The Fen, from The Cleaves, could have brought down the Star Stone in their desperate battle with the cave people. Also ganked are most of the Elder Beasts. Each animal type had a titan that looked after their interests. Mostly the Terask and Bastet are the only survivors.
Ritual 19: Hunting Ritual. The hunters dress in animal costumes, move as the animals in a dance, and sing in the animal voices. Many adventurers will do this for monsters before an adventure.
That's a good homebrew. If they only get the benefit of the big six, and lack any means for haste or energy damage, I would call that balanced. Note that I already created a ritual for destroying an item and gaining it's benefits on their person.
As animals evolve, they become better at skills. Under the current system foxes gain "out of thin air" bonuses to sneak and knowledge nature. If Calico had been trained, she wouldn't have been tearing up the furniture and all the fabric she could find. She was quite proud of how untrainable she was.
I was wrong about wisdom. But examples of intelligent cats and foxes are out there. Personal experience includes a Calico who learned to say,"Mommy let me out!". She had to put together words in a new way.
Demiurge 1138 wrote:
I can see it's role as an informant. Trading info for hair on a streetcorner.
They can call it Engineer, use my ideas for research points, and adapt all other ideas on this board that match their vision. I post on this because I love the game. The research feat may require at least 12 int or wis to take, but the classes that have it as a feature will have bonuses to gaining and max retaining points.
Though about it before=Continuing threat. I still want this for the Rogue, but I'm offering it for the swashbuckler too. They attack a foe, surprise or otherwise, then hide. As long as the foe cannot spot them, they threaten for the flank. When they come out of hiding to attack, this thing resets to the new foe. Anything immune to this feat or class feature is allowing the threat an attack of opportunity at +4.
Rather than asking them ad nasium to add an FAQ or put it into the next rule book, lets just talk about these things.
Phase Spiders. They weave webs between timelines keeping them from crashing into each other and unraveling. When they enter a timeline, they become very hungry and may get slain. They have to lay their eggs within a timeline because the conditions in the time vortex are hard on them. The adventurers must go back in time and start a spider cult that feeds goats and other animals to phase spiders. They enter timelines via the ethereal plane(If you don't want to alter the bestiary listing.)
Spiked collar of casting: This collar is put around the neck of a specific animal shape. When the caster takes another shape, it becomes inert and absorbed. While active the being can cast any spell as if they were in human form, 3 times a day. The collar is made by a caster with both still and silent spell. Cost, 15000, 30000,? not sure.
You're all set for your setting. Still, lots of people on these boards trade advice for things they can use in their setting. For example, the Pathfinder in the Sky GM could introduce Archival Scholar as someone preventing the ritual that would cause the islands to fall to earth.
Giles used to be a demon summoner nicknamed ripper when he was young. They wouldn't poison people, especially if they could recruit them.