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Kyuss Spawnling

Goth Guru's page

3,985 posts (3,989 including aliases). No reviews. No lists. No wishlists. 1 alias.


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25: Attune Obelisk or Stone Circle. This is powered by lay lines and bound elementals.

Success: An obelisk can radiate a breathable atmosphere in a one mile radius, healing energy of 3D8 in a one mile radius, harming energy in a one mile radius, it can be linked to other teleportation obelisks(You must say the name of both obelisks to teleport there), or a stone circle can awaken any creature standing in the center during the spring equinox.

Failure: The obelisk has an opposite effect. Note that a poisonous atmosphere will attract fiends and aberrations. Healing and harming energies are opposite each other, so disrupting an undead ritual may be viewed as hijacking their ritual. The opposite of awakening is turning a creature into a total beast. And a reversed obelisk of teleportation will send a person in a random direction and send them 1:high, 2:low, 3:into a solid object(They take damage and appear next to a large rock), or 4:Into the Cleaves or astral plane if you are not using The Cleaves.

Modifiers: Knowledge nature and arcana. Summoned elementals add their hit dice to the chance of success. Livestock or people who get killed by accident or on purpose count toward the success of the ritual. Difficulty is a flat 30.

Cost: 3000GP which includes the cost of stone carvers, diggers, and stone porters. Getting all the townsfolk drunk and having the mob carry the stone or stones to the location counts.


Some good ideas for my village/town/city deck topic. You could add a clock tower with 8 faces, each showing the time of day for a different world.

An asteroid jumper would need an amulet of adaptation and a bottle of air or water for propulsion. These could range from Pathfinder society members to smugglers.

I'm going to create a ritual for Attuning an Obelisk or Stone Circle. Restoring the Obelisk, or adding one that supports methane breathers next door, will require cultists, which the Sneeple happen to be.


I approve of tiny characters.
If they add it to a future beastiary or other rulebook, Pathfinder might make it half giant owl, M sized, for some kind of balance issue I have little interest in. It might be the result of alternate clone.

Alternate clone is similar to the clone spell, except it uses a sample of 2 or more creatures to create a newborn creature with a separate soul or spirit. Thus a dragon scale and owl feather are used to create an owldragonlet. They could be raised by the retired wizard, into pure research, and their natural family.


Add appropriate bonuses to each mystery.
The 2 extra skill points to each level can only be used for skills granted by mysteries.

At 5th level one skill focus called divine teaching.
At 9th level one soul searching +1 to appropriate save.
At 13th level extra ability score increase appropriate to the mystery.
At 17th level self heals 1 for every level of divination spell cast. If any or all points left over, can heal someone or thing by touch. Leftover healing points reset if another divination spell is cast.

This is a compromise. You can use the OP's method, my method, or neither's method. I intentionally linked the self healing to divination spells because that's what the class title suggests.


You need a legitimate line of reasoning. If mental powers come from magic, then the science fiction argument is invalid.


I'm one of the people who liked an overlap between the two. If it was called telekinesis, whatever boosted or interfered with the spell, did that to the power.

Since I was annoyed by the points, I turned it into a leveled mutation, which has the format of a bloodline. In fantasy, mental powers come from a mystical higher plane. Like Akira, but less explosive. Creatures and mutating energies from a higher mental plane are more fantastic than scientific.

Go to Leveled Mutations.

I'm searching magical mental powers.
Go to Powers..


I don't get allergic to the smell of chemical fertilizer. I do have a horrific allergy attack when ham is hidden in my food. We are obviously talking about different configurations of sodium and nitrogen atoms.

I often have to start poping allergy pills because some fiend was smoking or vaping behind my back. Whatever is in both, I'm allergic to it.


Krensky wrote:
Trekkie90909 wrote:

I am going to make a pencil disappear into the brain of the next person I have to explain magical weapon costs to.

1+1 = 2 and no amount of arguing changes that!

Well... sometime it equals 10.

In base 2.


Krensky wrote:

You're allergic to steam?

OK, that is impossible. It would mean you are allergic to water.

Also, if your allergic to sodium nitrate or nitirite that means you can't eat any cured or smoked meat, celery, onions, garlic, carrots, potatoes, yams, sweet potatoes, greens, cabbage, broccoli, parsnips, turnips, beets, lettuce, cauliflower, strawberries, raspberries, currants... Any root or leafy vegetable and most berries, basically.

It's steam with tobacco toxins in it. It's not steam from a tea kettle or steam engine.

celery, onions, garlic, carrots, potatoes, yams, sweet potatoes, greens, cabbage, broccoli, parsnips, turnips, beets, lettuce, cauliflower, strawberries, raspberries, currants... Any root or leafy vegetable and most berries don't have sodium nitrate in them. This is as bad as when they had a commercial where they listed lots of famous people and claimed they were all gay. Your word is no good here.


A change to the big 6 ban. Instead of a deflection bonus, it is an enhancement bonus to their person. It effects even touch AC. It goes only up to 8. It does not stack with armor, bracers of armor, or the mage armor spell. Under current rules shields and shield spells stack with everything.


I'm putting this in a separate post so it can be removed if necessary. A lot of the things you can say on twitter cannot be said here.

Because of all my health problems, I know god exists and hates me. I think it's because I killed myself in several past lives. This is why I'm intolerant of atheists who preach and anyone who suggests suicide to anyone, even as a joke.


Shunworty
I think doctor pepper and all diet sodas taste like a chemical factory died in my mouth. I cannot drink that.

I can't drink mountain dew because it has orange juice in it and I'm allergic to orange juice. I can't eat bacon because I'm allergic to sodium nitrate. I'm also allergic to chocolate. I'm allergic to cigarette smoke and steam.


If a player wants to use something from unchained, you can demand they buy you a copy of the book, Because You're the GM!


Continuing threat can be a rogue talent. No minimum level, Stealth 3+, the rogue attacks once(possibly a surprise attack) and then hides or sneaks. As long as the target doesn't spot the rogue, flanking continues.


Are they going to put mini modules on the inside of the box?
It amuses me to take sarcasm literally. :)


27. Warehouse(s)-In a small village there will be one. In a town there might be several along a street. In a city there will be a whole warehouse district. In each is a raised office where the clerk keeps track of everything coming in or out. There are lines chiseled into the cement floor to indicate lots.

Resources-You can rent a lot or an entire warehouse. Some warehouses are for sale. Occasionally, warehouses will have auctions for lots that are over a month behind in their rent.


87. Old Stoney
This is a Sabertooth Tiger with the fossilized undead template. It has no con. score, DR 10/adamantine, and turns as an undead with that number of dice, 14. It has all the other traits of undead creatures.

This is from The Cleaves. I added DR and more dice. Fossilized bones are more common, but nothing is imposable in a magical world.


Kthulhu wrote:

RE: sorcerers vs psionic characters

I don't see the magic itself as being inherent to sorcerers (at least beyond their other bloodline powers)...I see the ability to CONTROL the external force of magic as being inherent to them. If the magic itself was internal to them, then they would not suffer from the effects of dead magic areas, or other similar limitations on the use of magic.

Then again, because of the differences in the "fluff" between psionics and magic, I prefer the "psionics are different" approach.

With the telepathic mutation they get massive headaches when in an antimagic field. It's severing their connection to every other mind in the area.


Rock n' Roll Troll wrote:
I know, imagine a world without Ronnie James Dio, not a pretty place is it.

You could make a character based on this..


If they separate the Glorion material, even if it's by making it in italics, they can sell the new rules even to those using open game content. That's how 3rd and 3.5 took off. Ebberon, Harn, and Scarred lands all had world books. Orcs, goblins, and undead were all slightly different in their worlds.

Pathfinder had to have it's own world, with new gods, monsters, spells, and feats that wouldn't land them in court. They may have taken their cue from the shining jewel, which had to change the names and other aspects of itself when living city was destroyed. The people running Living City called it a reset, but it was really bad. I don't know what Living Procamper is doing now cause I don't have friends with cars to take me to conventions anymore.

In D&D, Goblins were the inspiration for Minions(like in the movie), while in Glorion, Goblins are proudly illiterate ignoble savages. I've always seen them as evil oompa loompas. Setting and resetting the traps in dungeons without knowing why.

My whole point is, by making the new rules more or less setting neutral, they can profit from new and existing game worlds that have been acting as orphans. Clinging to modified 3.5 core rules while they try to decide where to go from here.


Terquem wrote:
I like wizards in robes casting spells. If you want to use "psionic" powers, I will require your character to wear tight spandex at all times

or have a big bald head. You could wear a turban with a jewel and feather over your forehead. :)

With Leveled mutations I make telepathy and telekinesis into bloodlines. Some monsters have mental powers and can sneak into characters family trees. I've run a telepath with the psi points, and found the points to be a buzzkill.

Go to Leveled Mutations.


It's magic energy. I would give the shocker the +3 to hit the target touching the same piece of metal. It would go to the closest target touching the metal. That's how I would rule if I was the GM.

A door that stores and accumulates electrical damage sounds cool. Someone should put that in a dungeon or lair.


Either bracers of armor gave a deflection bonus in 3.5 or my gaming group was using the wrong words happily for years.

In any case, I said I was fine with any form or spelling of some kind of level dependent bonus to characters for ability ratings, hit/damage, and armor class. Such a system would also allow armor and weapons to wave the bonus requirement.

Such a system would free up space in magical armor so the bulletproof quality could be added. The bulletproof quality might require a new high level spell and would be very expensive. In essence, a game wreaking PC could not just shoot the king.


LazarX wrote:
Goth Guru wrote:

Bracers of armor are just magic items with mage armor on them. All sources of deflection do not stack with armor including any enhancement bonuses on said armor.

The wording in the core rulebook is too darn complicated.

Bracers of armor grant an armor bonus, not a deflection bonus, which is usually granted by rings of protection. Being of different bonus types, rings and bracers DO stack.

If you think that Pathfinder is complicated... don't even THINK of trying Hero or Rifts.

So force that functions as if it was armor, that doesn't have any encumbrance, and doesn't cause any spell failure chance, cannot be called deflection? I'm starting to see the value of making it an enhancement bonus to the person.

Does Hasbro have a monopoly on Deflection?


Bracers of armor are just magic items with mage armor on them. All sources of deflection do not stack with armor including any enhancement bonuses on said armor.

The wording in the core rulebook is too darn complicated.


TriOmegaZero wrote:

But enhancement and deflection bonuses to AC both stack. And armor/shields don't provide deflection bonuses.

If you're trying to change the stacking rules, just stop using deflection bonuses.

"Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers or armor grant a larger armor bonus, the other source of armor ceases functioning."

The deflection bonus is like bracers of armor without the actual wrist slot wasting trinkets. I hope in the new version they just say "this is a list of armor bonuses"
"1-Armor, shield, and enhancement bonuses to both"
"2-Deflection and force bonus to the person or gear"
"The highest total bonus is the only one currently functioning"

As it stands, shields slip through the loophole like barkskin and stoneskin which should be an enhancement to the skin.

The other people posting homebrews about this subject want to just cancel the enhancement bonus entirely, and they seem to be finding plenty of people to play at their tables.

I always try to meet people half way, and most of the time snipers from both sides start shooting at me. :(


Krensky wrote:
If memory serves, that was the studio's fault. The original explanation for the matrix was processing power, not electrical power.

That makes more sense!

I liked the first movie more.
I liked the cartoon shorts more than the second and third movie.

Explosion the movie would have a helicopter crash into an illegal munitions dump for the main explosion. The main character will be left wondering who was behind things. His father had found out he has an awful fatal disease and crashed the copter, making the audience the only ones who were really happy.


Reality
I think I already hid that thread.

Real religions converted for use in Glorion.
I don't dare try.


When players balk at your deflection bonus by level system because an enhancement bonus is different than a deflection bonus, you can ask them to leave, Because You're the GM!


A +5 shield of "everyone else at this level has the same thing" takes the same arm as a more appropriate for your character shield. You can't use both shields.

I'm trying to build a mechanic that replaces both that and the bracers of item slot wasting.

I looked back at the previous posts and I can't find where this argument came from. Just allow a character to gain or select a deflection bonus that goes up a point at a time. If a character's enhancement bonus to their combined gear is more than or equal to the inherent deflection bonus, then they use that instead.


American English is my only language.

Try to respond without the insults.


Aelryinth wrote:

Untrue. You're ignoring the characteristics of the bonus.

A deflection bonus is akin to a force field, diverting stuff away before it actually touches you.

An enhancement bonus makes something tougher or harder. So, you have stronger armor or shields (or Nat Armor)...which does nothing against touch attacks, or incorporeal attacks that ignore armor and shields.

They are definitely not the same thing, nor are they priced that way. Deflection is muchly superior to have.

So, the question will be...exactly what are you enhancing?

Also, the melees should get their bonuses slightly faster then other classes.

==Aelryinth

So you are suggesting to make armor and shields with nothing special besides an enhancement bonus obsolete I would have to have them give whatever they wear and use as a shield an enhancement bonus of 1-5? It would be so funny if some wizard started holding a dead rat as a shield. I'm going with that. When using this rule, pretend shields don't have a chance of causing spell failure.


"Devil's Advocate" wrote:

Can someone please translate for Goth Guru?

What does a Deflection Bonus even have to do with unarmored and non-shielding characters getting a free Mage Armor or Shield casting retroactively? What freaking Monk ever would not love that ability to kick in once they get hit.

Or, off topically, when did Monks becomes fighters? Officially or otherwise?

1: Nothing. They are separate wants. A defensive spell is useless for your character if they can only cast it after they get hit.

2: I was suggesting that in the new edition Monks should be classified as a type of fighter.


Aelryinth wrote:

Aye, a DEFLECTION bonus is what you get from a Ring of Protection, or the spell Shield of Faith.

From armor and shields, you get armor and shield bonuses. The +5 to each is an ENHANCEMENT to the armor and shield bonus.

==Aelryinth

Congratulations! A major philosophy is that a chair is a chair because it functions as a chair. However the enhancement bonus is identical to a deflection bonus except for one completely arbitrary limit on deflection.

All's this changes is the wording of what I want. I want characters to get an enhancement bonus to their AC based on level. This will not stack with the combined enhancement bonus on armor and shield.

I personally don't care if the upper limit is 10 or 8. Since I'm DMing the forthcoming playtest of The Cleaves, I'll put it at 8 for now.


Can'tFindthePath wrote:
Goth Guru wrote:
"Devil's Advocate" wrote:
Monks?

If monks were officially recognized as a type of fighter they would get the ten max deflection bonus too.

With that in mind, clerics must draw power from a diety, while monks draw power from philosophy and the multiverse through their being.

Where does this "max deflection of 10" come from?

5 deflection from armor, and 5 from the shield. Bracer's deflection bonus doesn't stack with either, so limiting this level of bonus to owning 2 magic items seems part of the problem. Clerics can cast spells so that's why I'm willing to leave them out.

Shield enhancement bonuses stack with armor enhancement bonuses. Page 462 Core rulebook.


This is an addition to the class, because it fits, and they seem to need it. Every 2 levels, starting at first, they can open a >chakra to a greater extent. Once they have two or more chakras they can gain a kundalini power that requires chakras they already have opened.


"Devil's Advocate" wrote:
Monks?

If monks were officially recognized as a type of fighter they would get the ten max deflection bonus too.

With that in mind, clerics must draw power from a diety, while monks draw power from philosophy and the multiverse through their being.


You can just allow fighters a max deflection bonus of 10 instead of 8.

Another rule I would like to see.
If someone is wearing no armor and not using a shield, they can cast one defensive spell which will only activate when they are attacked. I am mostly thinking of shield spell and mage armor. They cannot use the spell slot till after the spell activates or is dispelled. The defensive spell is also dispelled if the user uses any armor or shield. Deflection bonuses would no longer count as armor or a shield.


Gars DarkLover wrote:
Flame Effigy wrote:
Goth Guru wrote:


I want a mechanic, any mechanic, that makes the big six increases inherent to the characters.

Also, characters can have a bonus to hit and damage with any weapon, including their fists. As the night follows the day, magic weapon qualities will no longer require a hit and damage bonus.

Finally, the deflection bonus should likewise be a level dependent character perk.

I'm tired of losing the +5 charisma when my character finds the cloak of the manta ray.

You could use a higher point buy. It kind of evens it out by the end.
Maybe the Idea is having the Martial classes being able to keep up with Full Casters (mainly Arcane) a bit more easily?

Belt of Dwarvenkind gives you darkvision and lots of other stuff. The Belt of Giant Strength only gives you Strength.


LazarX wrote:
kyrt-ryder wrote:
To be perfectly honest, I don't WANT the Big Six style item slot competition. I want characters to be fully capable on their own, without magical bling.

They actually ARE in the present system. It's the mindset of the players that brought forth the notion that the Big Six are necessary, to the point where some encounters are designed assuming they have it.

Paizo's PFS scenarios and AP's don't have a mandated Big Six assumption to them, however.

I want a mechanic, any mechanic, that makes the big six increases inherent to the characters.

Also, characters can have a bonus to hit and damage with any weapon, including their fists. As the night follows the day, magic weapon qualities will no longer require a hit and damage bonus.

Finally, the deflection bonus should likewise be a level dependent character perk.

I'm tired of losing the +5 charisma when my character finds the cloak of the manta ray.


Threeshades wrote:
Sinornithosaurus is something else though. I'm looking for a name for this guy

It's supposed to be 7 meters long. What's Latin for tiny? Add that to the name.

Go to Dilophosaurus


1 person marked this as a favorite.

Troodons are very recent. Maybe have them create a dome that preserves the lost world.

https://en.wikipedia.org/wiki/Troodon

Go to Troodon..


436. A character is wearing a sentient ring of truth. It yells, "someone has their hand in your pocket", one time which is one time too many.


Goddity wrote:
Goth Guru wrote:
DrDeth wrote:
Malachi Silverclaw wrote:
Somebody wrote:
.i don't really like minmax as when a player puts 3 stats to 7 just so they can max the others, and still want to rp like they have a 18 int /cha.
Then stop using point-buy.
Better yet, give them 5 more points, but say you don't get back points for dumping.
The Grey Lawyers of the Outlands can come and force a rebuild. No stat below 9 unless you are a mutant. It's a really high save and they keep coming back.

We once had a dwarf barb with 6 INT/ 9 CHA try that. We needed information about the location of a goblin village, so he walked into the middle of the park and said to a nice looking woman "Excuse me, but could you tell us anything about a nearby goblin village?"

And the GM said: "Alright, so he walks up to the woman, swings his axe over his head and says "RRRAAAARRGHHHGRRGAAGHRGARGHARGAHR"

And a dog pointed to the goblin village with it's nose. :)


Terquem wrote:

I am afraid of bunnies

Big Flemish Giants give me the willies

Beware The cuteness.


DrDeth wrote:
Malachi Silverclaw wrote:
Somebody wrote:
.i don't really like minmax as when a player puts 3 stats to 7 just so they can max the others, and still want to rp like they have a 18 int /cha.
Then stop using point-buy.
Better yet, give them 5 more points, but say you don't get back points for dumping.

The Grey Lawyers of the Outlands can come and force a rebuild. No stat below 9 unless you are a mutant. It's a really high save and they keep coming back.


kyrt-ryder wrote:
I could be mistaken here [it's not one of the terms I personally use] but I'm pretty sure 'magical tea time' means the GM is making up the rules as he goes, rather than him interpreting actual rules.

Come to the Looking Glass Tea House where it's always magical tea time. :)


174. https://pbs.twimg.com/tweet_video_thumb/CIIIHlpWEAAn8uk.png

Go to Triangle.


So Magical Storytime is a derogatory term for a GM interpreting the rules.

I care more about Dr Who than MLP-FIM, but I get called a Brony so much I don't bother denying it.

My point being Magical Storytime should mean any FRPG where combat is only 50% of the game because there is more storytelling going on. They would do well in the new version to address backstory awards such as free mundane equipment and or feats. Also, what a character does during their downtime should affect what is available when they go up levels.

If a character collects unicorn art, they should get a circumstance bonus to spot an illusion of a unicorn.


How about corn syrup?

Some D6s for casino use have the 1 an extra wide pip to balance things.
Accept no other die with pips.

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