Mutations: can not conflict. They do not stack so they cannot use angelic wings and actual wings at the same time. A defect can prevent the functioning of part of a mutation, but not totally.
Defects: I have a topic for that. If your favorite is missing, please add to the topic. Mutants get the otherwise Oracle only benefits, such as bonus spells and feats such as blind fighting for the blind.
Bonus Feats are from the mutations or homebrewed from this topic.
Spells: They are charisma based for bonus spells and DC of spells. Universal, transmutation, and one appropriate school. If they do not have enough charisma (or whatever) to cast that level of spells, they do not have those spells. If the spell requires a deity, they can select a false god(such as mutant monsters including the Lamia Hydra or Cthulhu).
Epic: These spells either mimic godlike powers or are normal spells whose level is inflated by feats.
Sorcerers only get the spells on their spell lists. Sorcerers can use the granted spells for their normal or bonus spell slots. As a homebrew, if your GM agrees, any spellcaster can access the mutant spells, within reason. A paladin with mutations will still be restricted by their alignment and other codes of behavior.
I'm sorry that I did not define the mutant class.
The Celestial bloodline just sprouts wings for short periods of time. The mutation I'm suggesting has just the wings, constantly, even when having them is a problem. They also do not have the other celestial traits.
As they get these powers a little at a time, it should not imbalance the game greatly.
I realize now I did not include the core bloodlines. That might be because those bloodlines never even appear unless the character takes levels as a sorcerer. Why a fighter with a red dragon for a grandfather should not be able to breath fire hurts my immersion in the game.
The arcana can be aligned(Law, Chaos, Good, or Evil. Smite on crit.) or Elemental damage(Fire, Cold, Acid, Lightning, or Sonic. Burst on crit.)
Aligned would have to be the same as the character(Excaliber is a lawful weapon). Bonus to hit and damage is doubled against opposed alignment.
They can take special abilities as feats. These include bleed, envenoming(possibly with holy water), exploding ammo, ghost touch, ect.
This is a mutation.
Perhaps the character was mutated while researching the spell at too low a spell level. If it seems too powerful, try adding more defects, such as all gear falling off whenever they transform. Maybe they are vulnerable to anything that effects both people and objects in both forms. ect...
Now lets talk about unlockable leveled items. It will appear to be just the zero level item if non magically detected, but detect magic will show what it really is. Legend lore will give you the unlock.
For example, killing or controlling a creature or person with a spell unlocks that spell level in your ring of wizardry. It has to be the spell that puts it over the top. For example, a magic missile that brings them to 0 or less hits either fatal or subdual. If the vendor has any idea there are greater powers, I would add at least 10,000 sale value. What say you?
17:We Space Bears
So when an elemental dies they leave behind an elemental catalist crystal?
Monks who escue weapons should be allowed to bypass damage resistance at some point. Perhaps a ritual branding could make their hands and feet into magic weapons. Perhaps the ritual of the mark of the adamantine touch would require a tattoo that includes the metal in the pigment.
Let me throw the OP a life preserver. You can offer this as an option.
It may be too late for this topic.
16: Twilight planet
55: Lifelike Dead
Sailor moon had a very interesting setting with the negaverse being a fresh take on antimatter. Magical girls are by definition a character theme. Negi was pretty much a magical boy.
Everybody has a least favorite Anime. I hated Attack on Titan. The title alone sounds like a mistranslation. They kept teasing about how the titans were created and the stupid key. The often copied scene where the titan peaks over the wall just highlighted how lame the rest of it was. If someone comes to your gaming table and wants to play a were titan, tell them they can just play a human fighter till they get a feel for the rules.
This relates. Stay with me.
Maybe the timeline where metas are outlawed in legends is a result of shody justice like that driving heros into other earths leaving only criminal metas. Another case of the problem offering to solve itself, then just shafting the public more.
I did not understand that last scene in the latest Flash. Was that the Thinker? What did she say?
I generally like the new look, but it would be great if we could resize the font. Some of us are closer to 50 than 15....
I turned 60 recently, so your statement is true.
Basically all topics that change their title at all have to be rebookmarked.
I miss the sidebar. Is there a way to list all posts that recently were made to topics you participated in?
This has all gotten very confusing. How about you sell to any merchant available for 10% of worth or do the ship level rebuild ritual.
You have your ship, and the wreck you are salvaging. You do the ritual, the ship you own goes up to your level, heals all damage, and gains any desired systems and weapons the wreck had. The wreck disappears even down to the frame.
The ritual is 1-4 hours depending on how drastic the results will be. There's no chance of ritual backfire as long as you only use it to level your own ship.
Surface dwelling treasure hunters also hail to the king. The air domain spells are handy for trapped air pockets, protecting a ship while you dive, or parts of a partially flooded dungeon. You can use chain lightning underwater, and the electric damage resistance will come in really handy. :)
209. It seems to be Golarion in medeval times, but there are some odd differences. The core of the planet is a gate to the antimatter world, that fuels all high magic spells(7th to 9th level spells cannot be cast or prepared outside it's magnetosphere). They call their world Glorion. There are lots of other small differences.
207. A gas giant with a narrow layer of breathable air created by air elementals. Populations live on floating continents made up of gargantuan earth elementals. Water elementals create spherical seas that drift through the air. Fire elementals live below, destroying anything that falls out of the sky.
At the poles, ice elementals!
11: Hereditary insanity
1- Amnesia (They lose any prejudices their race has too.)
2- Mania/Phobia (If you ignored my advice about PCs, you should include the triggers somewhere in the campaign. No defect should be a free ride.)
3- Multiple Personality disorder (Any mental contact may result in contacting something like a baker wondering why they are in this terrible place. They are worried about who is baking the biscuits.)
4- Paranoia(Here’s someone who never volunteers to test the magic items.
5- Psychosis(They can use evil items, sometimes, but the Lawful Good characters will get tired of watching them constantly.)
6- Schizophrenia(This is the one that is like the spell insanity.)
7- Robot/Construct envy. They think they are the listed artificial life form. They don’t acknowledge subdual damage until they pass out. They try to use their construct powers instead of their real spells or skills. Somebody has to tell them to eat and drink as if they were designed to simulate this. They overestimate their ability to hold their breath.
8-Delusional. There is a 10% a round chance that they will see something that isn’t there. When they make a spot check they may see a huge spider coming down from the ceiling. While trying to sneak through enemy territory, they might start arguing with someone who is not there. If they are a summoner, their Eidolon might take the form of their latest delusion. Such an Eidolon will be combative and disruptive, with 3 extra evolution points in their evolution pool.
206. Junket. A junk planet. That much is obvious from space.
Suggested bonus for being on the planet surface is +4.
The more advanced force field holosuite does not require the holosuit. It uses 2 slots and with a holobee like device (Also known as a mobile holo emitter) allows a hologram to leave the suite till the power runs out. MHEs are currently very rare and expensive, some claim it's made artificially so because of the risk of rogue holographic, AIs.
Your basic flying saucer is a shuttle with a lab instead of a cargo hold. There are carriers, shaped like giant cigars, possibly equipped with cloaking technology. The big motherships are almost as big as a moon with 100 bays, with a central gun capable of hollowing out a moon to hide in or terraforming a continent at a time.
If you get a hold of one of the Grey's ships, they wanted you to.
Their sensor array has a slider switch that controls how much you feel like you are being watched.