Svirfneblin

Goro Konsioun's page

54 posts. Alias of Billybrainpan.


Full Name

Goro Konsioun

Race

Gnome

Classes/Levels

Oracle 20

Gender

Male

Size

Small

Age

2873

Alignment

N

Deity

Nethys

Languages

Common, Gnome, Sylvan, Draconic

Strength 7
Dexterity 16
Constitution 22
Intelligence 21
Wisdom 19
Charisma 32

About Goro Konsioun

Crunch:
Krolmininzke Korstabler
Male Gnome Oracle 20
N Small Humanoid (Gnome)
Init +6 roll 3x; Senses; Perception +29, Low-light vision
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DEFENSE
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AC 39, touch 20, flat-footed 36 (+11 Armor, +7 shield, +6 deflection, +3 Dex, +1 size, +1 natural)
HP 294 (20d10+140)
SR 21
Fort +18, Ref +15, Will +22
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OFFENSE
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Speed 15 ft.
Melee +14/+9/+4
Ranged +19/+14/+9

Grarlflangan +19/+14/+9
1d6+3
x2
piercing

Aging touch +14
10 STR
touch attack
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STATISTICS
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Str 7, Dex 16, Con 22, Int 21, Wis 19, Cha 32
Base Atk +15; CMB +14; CMD 27
Skills: Diplomacy +34, knowledge (arcana) +30, Knowledge (history) +25, Knowledge (local) +25, Knowledge (the planes) +28, Knowledge (religion) +34, Perception +29, Sense motive +27, Spellcraft +28
Traits: Secon Chance (re-roll 1 save/day), Reactionary (+2 init.)
Feats: Abundant revelation (erase from time), warrior priest, extra revelation, divine interference, skill focus (Knowledge (religion)), eldritch heritage, improved eldritch heritage, greater eldritch heritage, persistent spell (+2), quicken spell (+4)
Languages: Common, Gnome, Sylvan, Draconic
Combat Gear: +5 glamoured breastplate, +5 heavy steel shield, Grarlflangan
Other Gear: Helm of telepathy, Headband of mental superiority +6, Hand of glory, Cloak of resistance +5, Mantel of spell resistance, Belt of physical might +4 (dex/con), spell guard bracers, Glove of storing, Ring of telekinesis, Ring of telekinesis, holy symbol, Major Ring of spell storing (disintegrate, cure serious wounds)
Money: 1300 GP
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SPECIAL ABILITIES
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Race Abilities: Defensive training, Illusion resistance, Keen senses, Academician, Hatred, Weapon familiarity
Class Abilities: Lame, Mystery (Time), Familiar, Metamagic adept 5/day, New Arcana, Final Revelation (No aging penalties, time stop 1/day)
Revelations: Aging touch 5/day, Erase from time 3/day, Speed or slow time 3/day, Temporal Celerity, Time flicker 20 min./day, Time hop 200 ft./day, Time Sight 20 min./day
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SPELL CASTING
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Concentration +31 (+35 to cast defensively)
Spells Known: 0 - detect magic, create water, enhanced diplomacy, light, spark, stabilize, bleed, read magic
1 - memory lapse, cure light wounds, inflict light wounds, burning disarm, air bubble
2 - gentle repose, cure moderate wounds, inflict moderate wounds, oracle's burden, eagle's splendor, bear's endurance
3 - sands of time, cure serious wounds. inflict serious wounds, dispel magic, bestow curse
4 - threefold aspect, black tentacles, spit venom, cure critical wounds, inflict critical wounds, restoration
5 - permanency, flame strike, boneshatter, true seeing, greater command
6 - contingency, flesh to stone, harm, heal, plague storm
7 - disintegrate, destruction, resurrection, cure serious wounds mass
8 - temporal stasis, greater shadow evocation, storm bolts, orb of the void, divine vessel
9 - time stop, implosion, mass heal, miracle
Spells per day: 1 - 9
2 -9
3 - 9
4 - 8
5 - 8
6 - 8
7 - 8
8 - 7
9 - 7
Spell save DC's: 24 + spell level


Ted:
Ted Armadillo Familiar

N Tiny animal
Init +2; Senses scent; Perception +8

DEFENSE

AC 26, touch 14, flat-footed 24 (+2 Dex, +12 natural, +2 size)
hp 121 (20 HD)
Fort +6, Ref +8, Will +13

OFFENSE

Speed 30 ft., burrow 5 ft.
Melee claw +17 (1d2–3)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 4, Dex 15, Con 11, Int 15, Wis 12, Cha 9
Base Atk +15; CMB +0; CMD 7 (11 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Swim +1; Racial Modifiers +4 Swim

SPECIAL ABILITIES

Natural diver
Protective ball
Alertness
Improved evasion
Share spells
Empathic link
Deliver touch spells
Speak with master
Speak with animals of its kind
SR 25
Scry on familiar


Grarlflangan:
+5 glamoured intelligent spear N
purpose - Protect, serve, and assist it's wielder as long as they are gnomish.
ego 18

20 charisma
telepathy
senses 120ft
10 intimidate
10 bluff
insanity at will

Grarlflangan is the embodiment of gnomish trickery and is devoted solely to the gnomes, he hates all other races but in general will not actually attack them unless they threaten him or his wielder.


Backstory:
Goro was once a powerful adventurer and his name was known throughout the world. he traveled with a group of heroes known as the Warriors of Dragonfell (so named for the magnificent victory there). for nearly 50 years the warriors of Dragonfell traversed the planes seekign out and destroying evil. however while Goro perfected the magic of time his companions continued to age and eventually all but him were dead. Goro retreated to the mountains with no one but Grarlflangan to keep him company. there he lived for more than 2500 years by himself honing his skills to even greater heights. I will continue this later but I need to know what the plot of the game is going to be first

Physical description:
Goro is a small man even for a gnome, which makes his 4 ft. beard even more impressive. although goro can't die from old age he does still advance in years and 2873 years takes it's toll on you. goro is bald but his eyebrows are each like their own little beards and his beard is actually larger then him. his skin has turned a light greyish green over the years and his hair has changed from vibrant indigo to a muted light purple. at first glance he seems to wear fairly mundane purple robes except a few scarce pieces of armor (a helmet and bracers), but those who know him are aware that every piece of clothing he wears is a powerful magical item and his some of it is not even clothing at all but well disguised armor. He carries an old dented shield but it looks so old and dented because it has survived almost 3000 years of fighting monsters and saving goro. Goro's staff is another matter all together, for one thing it is actually a spear but it is glamoured to appear otherwise. the other thing about the staff is that is has a mind of it's own. his name is Grarlflangan and he is the embodiment of gnomish trickery.