Krolmininzke Korstabler
Male Gnome Oracle 20
N Small Humanoid (Gnome)
Init +6 roll 3x; Senses; Perception +29, Low-light vision
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DEFENSE
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AC 39, touch 20, flat-footed 36 (+11 Armor, +7 shield, +6 deflection, +3 Dex, +1 size, +1 natural)
HP 294 (20d10+140)
SR 21
Fort +18, Ref +15, Will +22
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OFFENSE
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Speed 15 ft.
Melee +14/+9/+4
Ranged +19/+14/+9
Grarlflangan +19/+14/+9
1d6+3
x2
piercing
Aging touch +14
10 STR
touch attack
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STATISTICS
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Str 7, Dex 16, Con 22, Int 21, Wis 19, Cha 32
Base Atk +15; CMB +14; CMD 27
Skills: Diplomacy +34, knowledge (arcana) +30, Knowledge (history) +25, Knowledge (local) +25, Knowledge (the planes) +28, Knowledge (religion) +34, Perception +29, Sense motive +27, Spellcraft +28
Traits: Secon Chance (re-roll 1 save/day), Reactionary (+2 init.)
Feats: Abundant revelation (erase from time), warrior priest, extra revelation, divine interference, skill focus (Knowledge (religion)), eldritch heritage, improved eldritch heritage, greater eldritch heritage, persistent spell (+2), quicken spell (+4)
Languages: Common, Gnome, Sylvan, Draconic
Combat Gear: +5 glamoured breastplate, +5 heavy steel shield, Grarlflangan
Other Gear: Helm of telepathy, Headband of mental superiority +6, Hand of glory, Cloak of resistance +5, Mantel of spell resistance, Belt of physical might +4 (dex/con), spell guard bracers, Glove of storing, Ring of telekinesis, Ring of telekinesis, holy symbol, Major Ring of spell storing (disintegrate, cure serious wounds)
Money: 1300 GP
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SPECIAL ABILITIES
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Race Abilities: Defensive training, Illusion resistance, Keen senses, Academician, Hatred, Weapon familiarity
Class Abilities: Lame, Mystery (Time), Familiar, Metamagic adept 5/day, New Arcana, Final Revelation (No aging penalties, time stop 1/day)
Revelations: Aging touch 5/day, Erase from time 3/day, Speed or slow time 3/day, Temporal Celerity, Time flicker 20 min./day, Time hop 200 ft./day, Time Sight 20 min./day
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SPELL CASTING
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Concentration +31 (+35 to cast defensively)
Spells Known: 0 - detect magic, create water, enhanced diplomacy, light, spark, stabilize, bleed, read magic
1 - memory lapse, cure light wounds, inflict light wounds, burning disarm, air bubble
2 - gentle repose, cure moderate wounds, inflict moderate wounds, oracle's burden, eagle's splendor, bear's endurance
3 - sands of time, cure serious wounds. inflict serious wounds, dispel magic, bestow curse
4 - threefold aspect, black tentacles, spit venom, cure critical wounds, inflict critical wounds, restoration
5 - permanency, flame strike, boneshatter, true seeing, greater command
6 - contingency, flesh to stone, harm, heal, plague storm
7 - disintegrate, destruction, resurrection, cure serious wounds mass
8 - temporal stasis, greater shadow evocation, storm bolts, orb of the void, divine vessel
9 - time stop, implosion, mass heal, miracle
Spells per day: 1 - 9
2 -9
3 - 9
4 - 8
5 - 8
6 - 8
7 - 8
8 - 7
9 - 7
Spell save DC's: 24 + spell level