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Bag of Devouring

Gorbacz's page

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber. Pathfinder Society Member. 11,606 posts (11,726 including aliases). 78 reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 10 aliases.

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Put your chainsaw down ... or maybe not.


Put down your chainsaw and listen to me
It's time for us to join in the fight
It's time to let your babies grow up to be cowboys
It's time to let the bedbugs bite

You better put all your eggs in one basket
You better count your chickens before they hatch
You better sell some wine before it's/its time
You better find yourself an itch to scratch

You better squeeze all the Charmin you can while Mr. Wimpole's not around
Stick your head in the microwave and get yourself a tan

Talk with your mouth full
Bite the hand that feeds you
Bite on more than you chew
What can you do
Dare to be stupid

Take some wooden nickles
Look for Mr. Goodbar
Get your mojo working now
I'll show you how
You can dare to be stupid

You can turn the other cheek
You can just give up the ship
You can eat a bunch of sushi and forget to leave a tip

Dare to be stupid
Come on and dare to be stupid
It's so easy to do
Dare to be stupid
We're all waiting for you
Let's go

It's time to make a mountain out of a molehill
So can I have a volunteer
There's no more time for crying over spilled milk
Now it's time for crying in your beer

Settle down, raise a family, join the PTA
Buy some sensible shoes and a Chevyrolet
And party 'till you're broke and they drive you away
It's OK, you can dare to be stupid

It's like spitting on a fish
It's like barking up a tree
It's like I said you gotta buy one if you wanna get one free

Dare to be stupid (yes)
Why don't you dare to be stupid
It's so easy to do
Dare to be stupid
We're all waiting for you
Dare to be stupid

Burn your candle at both ends
Look a gift horse in the mouth
Mashed potatoes can be your friends

You can be a coffee achiever
You can sit around the house and watch Leave It To Beaver
The future's up to you
So what you gonna do

Dare to be stupid
Dare to be stupid
What did I say
Dare to be stupid
Tell me, what did I say
Dare to be stupid
It's allright
Dare to be stupid
We can be stupid all night
Dare to be stupid
Come on, join the crowd
Dare to be stupid
Shout it out loud
Dare to be stupid
I can't hear you
Dare to be stupid
OK, I can hear you now
Dare to be stupid
Let's go, Dare to be stupid
Dare to be stupid
Dare to be stupid
Dare to be stupid
Dare to be stupid
Dare to be stupid
Dare to be stupid
Dare to be stupid

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Well done craftsmanship.

****( )

I ran this adventure for a group of 5, so some modifications had to be made.

Overall, this one was a very fun experience. Initially, it was a little drawn out, with a more-or-less typical "string of not-so-random encounters on a road" followed a mid-boss fight which honestly didn't really float many boats, but that might have been our fatigue and my bad GMing as well.

Then, after the action moved to Irrisen, things went a lot better. The whole Waldsby part was arguably amazing, with NPC interactions, subplots and some really cool opportunities for improvisation.

Finally, the tower part was an enjoyable dungeon crawl with some memorable moments and a goat.

I'd rate the first part 3/5, the second one 5/5 and the third one 4/5, for a total of 4 stars. I'd also echo the comments about something wonky about how the cold conditions were handled in the adventure - I was really confused here and my group saved the day by spamming endure elements and mitigating the problem altogether.

Nevertheless, good start of what promises to be a turbo fun AP. Two frozen, frost-bitten thumbs up!

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Heckled Shut ... Hucked Shelt ... Sheltered Hulk ...


An adventure by Jim Groves ... groovy.

Ahem! Having ran my group of five through this adventure, here's some quick pros and cons.

- the feel of a nasty fairy tale
- the tower, everything, the encounters, the theme, the NPCs, big freaking <REDACTED> fight!
- the journey events until Whitethrone. Well, everybody knew it's the Mandatory D&D Road Movie With Random Encounters, but everybody enjoyed it
- The Hut, <REDACTED>, <REDACTED>, big cool payoff that topped the <REDACTED> fight in epicness
- The act like a <REDACTED> part with <REDACTED>
- magic items, especially the ones introduced in the adventure.


- the <REDACTED>. Apart from <REDACTED>, the team found it a bit jarring to have a more-or-less railroady string of feels-like-random encounters IN a city. Cities are about going wherever you want however you want, they said.

- the <REDACTED> part with the <REDACTED> - that was a bit of "do X, Y and Z to open the red door" videogamey.

Overall, the level of fun and enjoyment at the table was great and we're looking forward to more of your adventures. I'd rate this 4,5 stars, but since you should be nice if you can be nice, this one gets 5 stars from me. I'm sure I'll enjoy further adventures from Jim!

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Domo arigato, Mr. Roboto Mata o hima de,
Domo arigato, Mr. Roboto Himitsu wo shiri tai,

You're wondering who I am, (Secret secret, I've got a secret)
Machine or mannequin, (Secret secret, I've got a secret)
With parts made in Japan, (Secret secret, I've got a secret)
I am the modern man,

I've got a secret I've been hiding under my skin,
My heart is human, my blood is boiling, my brain IBM,
So if you see me acting strangely, don't be surprised,
I'm just a man who needed someone and somewhere to hide,
To keep me alive, just keep me alive,
Somewhere to hide to keep me alive,

I'm not a robot without emotions, I'm not what you see,
I've come to help you with your problems so we can be free,
I'm not a hero, I'm not a savior, forget what you know,
I'm just a man who's circumstances went beyond his control,
Beyond my control, We all need control,
I need control, We all need control,

I am the modern man, (Secret secret, I've got a secret)
Who hides behind a mask, (Secret secret, I've got a secret)
So no one else can see, (Secret secret, I've got a secret)
My true identity,

Domo arigato, Mr, Roboto,
Domo, Domo,
Domo arigato, Mr. Roboto,
Domo, Domo,
Domo Arigato, Mr. Roboto,
Domo Arigato, Mr. Roboto,
Domo Arigato, Mr. Roboto,
Domo Arigato, Mr. Roboto,
(Thank you very much oh Mr. Roboto
For doing the jobs that nobody wants to)
Domo Arigato, Mr. Roboto,
(And thank you very much oh Mr. Roboto,
For helping me escape just when I needed to)
Domo Arigato, Mr. Roboto,
(Thank you thank you thank you)
Domo Arigato, Mr. Roboto,
(I wanna thank you)
Domo Arigato, Mr. Roboto,
(Please thank you)

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More classes than your school has

****( )

I've been playing with 4 ACG classes as both player and GM for some time, and I can honestly say they're solid. Nothing falls outside of the Wizard-Rogue spectrum and most classes have their uses and appeal - even if you're not a fan of 1 or 2, you will find several others that will tick your fancy.

Especially if you factor in the archetypes. Captain America! Blue Mage! Kool-Aid Guy! OK, maybe not the last one. But there are plenty of ways to customize your experience.

Speaking of archetypes - it's great that we get material for "old" classes as well. I wish there were more archetypes, but every book has its limits.

Likewise, there are many nice touches within the feats chapter. We get feats that allow non-ACG classes enjoy some of the new class features. We also get some nice general feats and Monks should taken note of Pummeling chain, because it's amazing.

Of course, there are also mandatory spells and gear chapters. You can't do a splat book without those!

Now, my two gripes. First one is the "Designing Classes" chapter. I knew we're not going to get a point buy system, but I was hoping for some more crunch there. It feels a bit like something that should go into Pathfinder Unchained, now that it was announced. These 12 pages could be used for more archetypes...or...for...

More races for favored class bonuses. Really, we get only the core races? C'mon, how long till the rest? :)

Overall a very good splat, just not as universal as APG was.

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