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Bag of Devouring

Gorbacz's page

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber. Pathfinder Society Member. 12,371 posts (12,499 including aliases). 84 reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 10 aliases.



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One of better PGs out there

*****

This PG does an excellent job of helping players ease into the opening of the AP, which is by no means typical for a D&D campaign. I like how it foreshadows things without spoiling them and ensures that players are mentally prepared for the first adventure. It also provides the usual tips for character creation, traits and a brief outline of Ustalav and the nearby surroundings. I've perhaps wished that the Ustalav outline was a little longer, but then again this PG is short and sweet at 12 pages, which seems about right.


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Excellent GM Resource, Player powerup book? Not that much.

****( )

Let's get one thing right off the bat - this is primarily a book for GMs. While there are the usual archetypes, feats and spells, the player-oriented content is in minority, as evidenced by many archetypes being "Evil-only" and several feats being SLA power-ups which are quite obviously meant to be handed out to monsters in order to swap out Skill Focus (basket-weaving) and give the cocky PCs a nasty surprise.

So, as a GM resource, this book is a fantastic grab bag of various things which should help you run not only horror-themed games, but any game where you want to surprise and unnerve your table. My personal faves are expanded rules for fear, madness, curses, diseases and environmental hazards, as well as several absolutely cool templates for enhancing monsters. A waxwork gargoyle? Sure. A unkillable, unstoppable hilbilly ogre? Yup. Xenomorphs? Check. Wait, xenomorphs?

Of course, there are the usual collections of feats, spells, items etc etc. Splatbooks are what splatbooks must be.

Perhaps I'd enjoy some more advice on scaring the crap out of super-powered D&D PCs, but then again, a skilful GM will terrorize even a level 20 party. Remember kids, scare the player, not his GodWizard superhero. Always target the weakest link! Find out whom he cheats on with his wife, get her credit history, bribe the witnesses... Oh, we're talking RPG games, not Shark Lawyering 101? Sorry!

Just set your expectations straight for this one. If you are a GM? Pick it up right away, 5/5 stars, would bang. If you are a player? Wait until the open content is out there and see for yourself. 3/5 stars, would call again. Average - 4/5 and hence the score.


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*****

I was kind of trying to type in a coherent review that went on about stuff like how this book is crazy cool for all the clarifications on how spells and skills work or finally having a LE antipaladin or how some of the archetypes are awesome. However, my wife is still running around the apartment giggling about how she can now finally play Sailor Venus in Pathfinder so well that's 10 bucks well spent there.


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50 shades of a bed.

*****

So sexy it hurts.


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I iz martial, can I haz nice things?

*****

A book on martials, in particular Fighters, getting cool things. Like flying without having to rely upon a spellcaster. Or getting more out-of-combat options, which you likely did not expect from a book like this. Excellent, well-thought, innovative material.

The new direction of Player Companions under Owen is excellent. If Armor Master Handbook will be half as good... my only gripe will be that these too should be put together into a hardcover.


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