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The problem with Paladins is that most people are bad at running them and most GMs are poor at handling them. Unlike virtually all the other classes which require little to zero effort and cooperation to get them played out right, Paladins pretty much need a very mature, intelligent and committed player coupled with a sensible, flexible and level-headed GM and a gaming group that's fine with such a dynamic at the table. The only other class that gets close to such situation are Clerics, but since you can pick an easy-going deity if you don't enjoy pigeon-holing your gaming style it's pretty much mitigated.
Sometimes, this works. Most of the time it doesn't and deteriorates into Lawful Stupid/I Really Should Be Playing Judge Dredd or WH40k Inquisitor problems on player-side and/or "Let's give the Paladin a choice between burning an orphanage and sexually violating the princess and see how he/she gets out of it har har har" problems on GM-side.
Paladins should be just plain taken out of the Core Rulebook, replaced with the upcoming Warpriest, and slapped into APG with a big honkin' disclaimer "Warning, may cause implosion of gaming groups and permabans on Internet". Alas, that ship has sailed, because backwards compatibility and tradition. Getting Paladins out of CRB is about the only major request I have for PF 2.0 if it ever comes out.