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Bag of Devouring

Gorbacz's page

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber. Pathfinder Society Member. 12,454 posts (12,585 including aliases). 87 reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 10 aliases.


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Silver Crusade

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Chopswil, I don't mean to rain on your parade, but I made a cursory glance and found 3 errors in your errata. Which means that, while your effort is certainly noble and you likely find actual errors in some instances, I don't think you're achieving your goal. Whether it is a fellow gamer or Paizo wishing to use your threads, in the end one needs to check your errata for instances where it, erm, needs errata to itself.

Since you're obviously investing a lot of time and energy into this, I'd suggest re-evaluating your computing tool and/or using Hero Lab which, while not perfect, does a pretty bang up job of calculating things.

I mean, once again, I wish you no bad, but it seems like you're pulling out a Sisyphus here.

Silver Crusade

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chopswil wrote:

p. 94 DIABOLIST

several Spell DCs off by 1, Spell Focus doesn't apply to all of the spells
examples

Spell DC-daze: Computed: 13 Stat Block: 14
10 +0 spell class level +3 ability bonus

Spell DC-bleed: Computed: 13 Stat Block: 14
10 +0 spell class level +3 ability bonus

Tielfing's Fiendish Sorcery means that Sorc with Infernal bloodline is treated as having +2 Cha for all sorcerer class abilities, which includes spells. Therefore, the DCs are fine.

Silver Crusade

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chopswil wrote:

p. 97 INFERNALIST

Spell Count-Cleric Level: 4: Computed: 5 Stat Block: 3
Level Base: 4 + 1 Spell Bonus

She has divine power and unholy blight prepared twice.

Silver Crusade

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chopswil wrote:

p. 118 COMMON SWINDLER

2nd level rouge only gets 1 talent
Rogue Talents Count: Computed: 1 Stat Block: 2

He has the Extra Rogue Talent feat.

Silver Crusade

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Hey, where did the OP go?

Silver Crusade

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MISTRESS CRYSTAL!

Silver Crusade

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Browman wrote:
Gorbacz wrote:
As long as US of A (and Canada) is 70-80% of global p'n'p RPG market and something like 90% of "D&D and related" market, it's inches and pounds, baby.

Canada mostly uses metric, except for some relatively short distance measurements and people's weight.

Though we also frequently measure long distances in the time it takes to travel rather than kilometers so we aren't always that logical.

Maybe, but they're so nice that they don't mind the game being full Imperial.

Silver Crusade

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As long as US of A (and Canada) is 70-80% of global p'n'p RPG market and something like 90% of "D&D and related" market, it's inches and pounds, baby.

Silver Crusade

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Ragathiel. Kill, maim, burn the heretic.

Silver Crusade

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I re-statted her as a Cult Hunter Investigator. No alchemical lab, no components, no extracts. There, problem solved.

Silver Crusade

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I would pause, consider just how many generations of my children will have to pony up for the damages awarded in the resulting lawsuit, close the laptop, walk away and grab a can of soda from the vending machine, happy how smart I am.

Silver Crusade

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When in doubt (and nobody is going to clear these doubts for you, because WotC does not answer questions on legal matters), steer clear. It's about the best, universal, transcendent, jurisdiction-independent legal advice I can ever give to anyone who can't just bankroll their opponents into oblivion via legal fees.

Silver Crusade

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chopswil wrote:

p. 59 SNEAK SHOT

Feat Count: Computed: 5 Stat Block: 6
0 classes +1 grit +3 Hit Dice +1 Race

also firearm training gives Exotic Weapon Proficiency (firearms) but i don't see that listed

Skill Over HD Max:Bluff: Computed: 7 HD: 5

Favored Class Points Devoted to HP: 5
Skills Ranks: 35 = 35 class skills
Total Ranks Used 35
------------------
Acrobatics +12 = +5 ranks, +4 Dex, +3 class skill
Bluff +11 = +7 ranks, +1 Cha, +3 class skill
Disguise +9 = +3 ranks, +1 Cha, +3 class skill +2 disguise kit
Escape Artist +12 = +5 ranks, +4 Dex, +3 class skill
Perception +10 = +5 ranks, +0 Wis, +3 class skill +2 racial mod
Sense Motive +8 = +5 ranks, +0 Wis, +3 class skill
Stealth +15 = +5 ranks, +4 Dex, +3 class skill +3 SkillFocus +0 Medium

The grit rogue talent gives you Amateur Gunslinger and one extra grit feat, hence the, umm, Extra Grit feat.

Silver Crusade

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If I pay 40 USD for a collection of NPC statblocks by Paizo, I don't want to put additional work into hammering them onto the setting of my choice. There are more than enough setting-neutral 3PP NPC collections out there for folks who don't do Golarion.

Silver Crusade

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Reviewed. Best Player Companion since Weapon Masters' Handbook AND best Blood of book so far.

Silver Crusade

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I can't recommend the Lazarus browser plugin enough for recovering content.

Silver Crusade

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Reviewed!

Silver Crusade

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The OGL applies to GAMING products only. Which puts fiction in a weird situation, because it ain't gaming product. You might notice that Pathfinder Novels don't use proper OGL names such as tiefling, flumph or bag of holding. Proper OGL-covered names are best avoided in a product which isn't a gaming supplement.

Silver Crusade

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Speaking of which, I have one Shackled City Hardcover for sale, pristine condition, shipping almost worldwide. PM me for details!

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Aloha!

I'd like to part ways with my copy of Shackled City AP Hardcover. Condition is mint, I've only read it through once. The price is 90 USD + shipping. I accept Paizo store credit as payment and I can ship virtually everywhere BUT if you want your copy sent to a CIA blacksite in Oman you'll have to help me out with it, as I have little experience in shipping to all those weird American military overseas addresses.

If interested, contact me through PM or via e-mail (in my profile under the spoiler tag).

Silver Crusade

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Berselius wrote:
David knott 242 wrote:

After taking a look at Arshea's Celestial Obedience and imagining a prestige class based on it, I think I can see why Arshea was skipped for this book.

I would imagine that Lymnieris was skipped for pretty much the same reason.

Bah, if Wizards of the Coast can come out with the Book of Vile Darkness which discusses awful stuff like torture and live sacrifice then I'm sure Paizo Publishing would be okay with some sort of sexual-based prestige classes. Besides, not all of a prestige class of Arshea needs to be based on sexuality. She's also about tolerance and freedom. :D

You deeply underestimate the dramatic difference in how Americans perceive violence and gore vs. how they look at sexuality and nudity.

Silver Crusade

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James Jacobs wrote:
Purple Dragon Knight wrote:
What's your favorite beer?
Blue moon... mostly because it doesnt' taste like beer.

Well if you ask me, the problem is that Blue Moon actually tastes like beer, while most American beers ... all the Buds and Millers and Coors ... are like ... making sweet love in a canoe ... you know how the joke goes.

AND THE QUESTION IS:

Since you like Blue Moon, which is a Witbier, do you like Weizenbier as well? The only 'Merican weizens I can think of off the top of my head are Live Oak and Drunk Monk. Globally, I think Paulaner is the most famous one.

Silver Crusade

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Reviewed!

Silver Crusade

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To Kill a Mockingbird, by Harper Lee, was written in first person.

Silver Crusade

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Congratulations!

Silver Crusade

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Skeld wrote:

If you've got questions, I've got answers.

-Skeld

Do you think love can bloom even on a battlefield?

Silver Crusade

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Hey James,

I don't really have a question. I just wanted to thank you for everything you do and for this thread in particular. Whenever I visit Paizo forums, I always read it as I consider it one of the most valuable insights.

Silver Crusade

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***BUUUURRRRP***

Silver Crusade

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I don't think that the problem is that James is miserable. I think the problem is that his thread is occasionally visited by people who lack tact, empathy, command of English language, social interaction skills or a combination of above. And honestly, any appeals or calls should be directed at such people first. James is going above and beyond in letting people pick his brain, which means he takes in the good with the bad, and I honestly find the opportunity so amazingly cool that even if his answer is "No. Not revealed. Meh. Not a fan." I am insanely grateful for him taking his time to let me know the inner workings of one of the people behind the setting and the game.

And yes, cats > puppies.

Silver Crusade

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Zaister wrote:
Gorbacz wrote:
*dons his cape and pistol, mounts the horse, prepares to highwayman ... or rather, AUTOBAHNMANN the Deutsche Post truck en route to Zaister*
Hey!

VERFLUCHTE!

*realises that once more he confused Kiel with Cologne*

(It's super easy, given that in Polish one is "Kilonia" and the other is "Kolonia")

Silver Crusade

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*dons his cape and pistol, mounts the horse, prepares to highwayman ... or rather, AUTOBAHNMANN the Deutsche Post truck en route to Zaister*

Silver Crusade

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Here it goes!

Spoiler:

Eleven CR 11
XP 12,800
Female young human psychic 13
CG Small humanoid (human)
Init +8; Senses Perception +18
----- Defense -----
AC 21, touch 19, flat-footed 17 (+2 deflection, +4 Dex, +2 enhancement, +2 natural, +1 size)
hp 47 (13d6-1)
Fort +7, Ref +12, Will +14 (+2 against attempts to scry on Eleven or read her mind)
----- Offense -----
Speed 30 ft.
Ranged +2 sling +11 (1d4+1)
Special Attacks dream leech, mind heist, oneiromancy, phrenic amplifications (defensive prognostication, focused force, intense focus, synaptic shock), phrenic pool, waking dream
Spell-Like Abilities (CL 13th; concentration +22)
1/day—detect thoughts (DC 12), telepathic bond
Psychic Spells Known (CL 13th; concentration +22)
6th (5/day)—cloak of dreams, disintegrate, dream travel
5th (7/day)—lesser astral projection, greater command, explode head, nightmare
4th (7/day)—coordinated effort, ego whip II, phantasmal killer, sleepwalk, telekinesis
3rd (8/day)—clairaudience/clairvoyance, deep slumber, force punch, minor dream, telekinetic maneuver
2nd (8/day)—augury, hold person, inflict pain, levitate, locate object, oneiric horror
1st (8/day)—alarm, command, ear-piercing scream, mind thrust I, psychic reading, sleep
0 (at will)—daze, detect magic, detect psychic significance, know direction, lullaby, mage hand, message, prestidigitation, telekinetic projectile
Psychic Discipline Dream
----- Tactics -----
Before Combat Eleven attempts to avoid direct confrontation if possible, relying on her stealth, size and age to go unnoticed and evade the threat. However, she never abandons her allies.
During Combat Faced with non-lethal threat, Eleven uses spells which subdue opponents and take them out of the fight without causing them harm. If engaged by enemies who are intent on killing, she responds with deadly force, using spells such as disintegrate or explode head to take out the enemy in a quick (and gruesome) manner.
Morale Eleven attempts to break off the fight and flee as soon as possible, unless innocent bystanders or her friends are in danger. In such case, she fights with all means at her disposal in order to ensure their safety, disregarding her own security and holding nothing back.
----- Statistics -----
Str 8, Dex 18, Con 8, Int 25, Wis 14, Cha 13
Base Atk +6; CMB +4; CMD 20
Feats Careful Speaker, Combat Casting, Ectoplasmic Spell, Go Unnoticed, Low Profile, Secret Signs, Telepathy Tap, Improved Initiative
Skills Acrobatics +9, Bluff +5 (+9 to pass secret signs, +7 to fool someone or pass secret messages), Climb +4, Craft (mechanical) +13, Disguise +3, Escape Artist +13, Fly +12, Intimidate +9, Knowledge (arcana) +11, Knowledge (planes) +23, Perception +18, Sense Motive +18, Sleight of Hand +8, Spellcraft +23, Stealth +21, Survival +13, Swim +5, Use Magic Device +10
Traits Suspicious, Unafraid
Languages Aklo, English, Russian, French, Elder Thing, Mi-go, D’ziriak, Yithian
SQ detect thoughts, dowsing (survival), gatekeeper (knowledge [planes]), phrenology (knowledge [arcana]), prognostication (sense motive), read aura (perception), telepathic bond
Other Gear +2 sling, mesmerizing tattooo, pauper's robes
----- Special Abilities -----
Defensive Prognostication (Su) When casting a divination spell, Eleven sees a glimmer of her future. By spending 1 point from her phrenic pool as she casts a divination spell, she gains a +2 insight bonus to AC for a number of rounds equal to the linked spell’s level. She can instead spend 2 points to increase the bonus to +4. This amplification can be linked only to divination spells.
Detect Thoughts (Sp) Eleven can use detect thoughts as a spell-like ability once per day. She can also expend any unused spell slot of 1st level or higher to cast detect thoughts. If she does so, she uses the level of the spell slot expended to determine the Will save DC.
Dream Leech (Su) While adjacent to a sleeping or unconscious creature, Eleven can take a swift action to siphon that creature’s dreams, thereby learning new things about her own mind. The creature can attempt a Will save to negate this effect; such creatures are never considered willing. Creatures that don’t dream are immune to this effect. If the subject fails the save, Eleven gains a +4 bonus on her next Bluff, Diplomacy, or Intimidate check against the subject within the next 24 hours, and she regains 1 point in her phrenic pool. Eleven can use this ability a number of times per day equal to her Charisma modifier, but no more than once per hour and no more than once per creature per day.
Focused Force (Su) When casting a force spell, Eleven can increase the spell’s damage by spending 1 point from her phrenic pool. Increase the die size for the spell’s damage by one step (from 1d4 to 1d6, 1d6 to 1d8, 1d8 to 1d10, or 1d10 to 1d12). This increases the size of each die rolled, so a spell that dealt 4d6+3 points of force damage would deal 4d8+3 points of force damage instead. This amplification can be linked only to spells that deal force damage, and only if that damage includes a die value. A spell that already uses d12s for damage can’t be amplified in this way.
Intense Focus (Ex) Eleven can spend 1 point from her phrenic pool to gain a +2 bonus on any concentration check she attempts as part of casting the linked spell. She can choose to spend 2 points from her phrenic pool to instead gain a +4 bonus.
Mind Heist (Sp) Eleven can delve into the subconscious mind of a sleeping target. She can cast detect thoughts as a spell-like ability on any adjacent sleeping creature. Additionally, she can gain the benefit of detect thoughts on a target of her dream, minor dream, or nightmare spells as if she had studied the target for 3 rounds. If Eleven casts dream scan, she knows whether she received false information from the dream. A successful Will save negates mind heist. Eleven can use this ability a number of times per day equal to her Charisma modifier.
Oneiromancy (Su) As a standard action, Eleven can tamper with the minds of sleeping creatures. She plants a subconscious thought in a sleeping creature’s mind by attempting a Diplomacy or Intimidate check to modify the sleeping creature’s attitude or request a service from it. If she succeeds, when the creature wakes it behaves in the way she dictated with the normal restrictions for the Diplomacy or Intimidate skill. The target of oneiromancy remains unaware of this manipulation, though if Eleven fails her Diplomacy check the subject might have its starting attitude toward her negatively impacted, as normal. Eleven must be adjacent to the sleeping creature to use this ability. Alternatively, she can use this ability as part of the casting of dream, minor dream, or nightmare. In this case, the oneiromancy effect takes place when the spell is cast. She can use this ability a number of times per day equal to 3 + her Charisma modifier. Creatures that don’t dream are immune to this effect.
Phrenic Pool (Su) Eleven has a pool of supernatural mental energy that she can draw upon to manipulate psychic spells as she casts them. The maximum number of points in her phrenic pool is equal to 1/2 her psychic level + her Wisdom or Charisma modifier, as determined by her psychic discipline. The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don’t need to be consecutive. Eleven might be able to recharge points in her phrenic pool in additional circumstances dictated by her psychic discipline. Points gained in excess of the pool’s maximum are lost.
Synaptic Shock (Su) Eleven manipulates an enemy’s mind with brute force, causing mental harm beyond that done by her linked spell. She can spend 1 point from her phrenic pool when casting a mind-affecting linked spell to select one of the spell’s targets. If the target is affected by the linked spell, that target is confused for 1 round after the duration of the spell expires (or immediately, if the spell has an instantaneous duration). If the target succeeds at its save against the linked spell, it is instead confused for 1 round immediately. For each additional point Eleven spends from her phrenic pool, she can confuse one additional target of the linked spell. This amplification can be applied only to a mind-affecting spell that can affect a number of targets or that has an area. It has no effect on creatures that are immune to mind-affecting effects, unless the linked spell is able to affect such creatures (such as a spell that has both will of the dead and synaptic shock applied to it via dual amplification).
Telepathic Bond (Sp) Eleven can use telepathic bond as a spell-like ability once per day, using her psychic level as her caster level. She can’t leave herself out of a bond created in this way. She can also expend any unused spell slot of 4th level or higher to cast telepathic bond. Casting the spell using a higher-level spell slot gives no benefit on its own, but the psychic can apply metamagic feats that would increase the spell level to the appropriate level. For instance, if the psychic knows Extend Spell, she can use a 5th-level spell slot to cast extended telepathic bond as a full-round action.
Waking Dream (Sp) As a standard action, Eleven can take control of the body of a sleeping creature within 30 feet for 1 hour per level. This ability functions like magic jar, except that her soul travels directly into the sleeping target with no receptacle necessary and the target creature’s consciousness remains dreaming and unaware of its body’s actions. When waking dream ends or the host body is destroyed, Eleven immediately wakes up in her body regardless of the distance from the host body, provided her body hasn’t been destroyed. She can use this ability a number of times per day equal to her Charisma bonus. Creatures that don’t dream are immune to this effect.

Sources used: Core Rulebook, Advanced Player's Guide, Advanced Race Guide, Occult Adventures, Ultimate Intrigue, Ultimate Magic, Inner Sea World Guide, Blood of Shadows, Heroes of the Streets, Orcs of Golarion

Silver Crusade

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Nethys, you're the best. Keep on truckin' and make sure health comes first.

Silver Crusade

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The lawyer doesn't have to read the whole story of how a gnome king went under the mountain, but he/she should take a look at all content you want to use under OGL and the way you reproduce the license in the product. You can do the job of finding out whether Star Vampire is open content or not yourself by checking OGL statements in products where you draw the content from. Hint: d20pfsrd is not the best tool for that, check the actual source product itself.

Silver Crusade

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Get a lawyer. I mean, an actual one, not some weird hack who fights flamewars on Internet boards while disguised as a bag of devouring. Doesn't need to be Matt Murdock Foggy Nelson, but needs a basic grasp of IP law and licensing agreements such as the OGL. Check with him/her what open content, product identity are. Make sure you are aware that Paizo and WotC are domiciled in the US of A and the legal implications of that fact. And don't put any female nipples on the cover or there will be consequences.

Silver Crusade

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I'm a little sad that Ragathiel's Paladin code isn't just a wall of "killburnmaimkillburnmaim", but apart from that this looks like a fantastic book, despite my generally miffed attitude to all things Good.

Silver Crusade

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Dragon78 wrote:
Actually the only Mournblade I remember was in Castlevania: SotN;)

More books, less vidya games for ya, then!

Silver Crusade

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Dragon78 wrote:
I have heard of the Mournblade but what was Stormbringer from?

If your heard about one then you must have heard of the other, since they are "brethren" and come from the same book series by the same author.

Silver Crusade

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DM Beckett wrote:
Alexander Augunas wrote:
Don't know. I like the new version better though-you shouldn't be able to use the options without actually following the deity. I was surprised that you could.

Why? It makes perfect sense that an individual could study a technique without accepting all of the themes attached to it. How would this be any different from say a Taldan person from Taldor studying a Tien fighting style or even an Osirini one?

It's not an option that adds flavor or fun, but one that instead strips it.

Because allowing a follower of Lamashtu to use sacred techniques of Iomedae is silly. Just as having an Amurican swordsman rock a katana is less silly than having a Catholic Priest exercise yoga in the middle of the mass.

Silver Crusade

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Lanitril wrote:
Fourshadow wrote:
Franz Lunzer wrote:
Secret Wizard wrote:
...that adds CHA to everything? This is too good.

It is.

Desna's Shooting star has you add CHA to attack and damage INSTEAD of any other ability bonus.

And it only costs Bards one Versatile Performance! Well, CG bards anyway.
There are player character Bards that aren't Chaotic Good?

That gives me the idea of an omnicidial LG Bard of Ragathiel...

Silver Crusade

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Please don't go. The drones need you.

Silver Crusade

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Liz Courts wrote:
Gorbacz wrote:
Speaking of legal stuff, does having accumulated three temp bans, one written warning (that's all by Paizo), three threats of physical violence, two threats of lawsuits, one death by shotgun blast threat and one "I'll send my mum after you" threat (all by stellar members of our community) make me ineligible? Just you know, exploring my options.
What do your lawyer senses read, Toothy Bag?

I'll tell you in a moment, checking the HTML code of the contest page for hidden clauses, like any self-respecting lawyer would do.

Silver Crusade

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TOZ wrote:
Aw man, who let you out of the cage?

You know how this one goes.

Silver Crusade

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Speaking of legal stuff, does having accumulated three temp bans, one written warning (that's all by Paizo), three threats of physical violence, two threats of lawsuits, one death by shotgun blast threat and one "I'll send my mum after you" threat (all by stellar members of our community) make me ineligible? Just you know, exploring my options.

Silver Crusade

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TO BATTLE STATIONS, FIRE UP THE ... HERO LAB!

Silver Crusade

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Erm, Brawler?

Silver Crusade

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The cover is so trippy that it's awesome.

Silver Crusade

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Hayato Ken wrote:

Seems most people missed or neglect on purpose the most important statement about something new Tian Xia....

All part of my "DESTROY TIAN XIA" plan.

Silver Crusade

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Berselius wrote:
Zaister wrote:
Yeah but the Norse have holidays too!
I thought that religion died out in the early eighteen hundreds or so...

The Old Faiths are alive and well in Europe.

Silver Crusade

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Kajehase wrote:
John Kretzer wrote:
Rysky wrote:
A hidden forest temple to Calistria? Interesting.

Me too....as are the other ones as well.

All though the Zon-Kuthon...is meh. Never a big fan of Evil Pain gods...would like to see a neutral pain God for once...

Ever read Jacqueline Carey's Kushiel novels?

*embarks on a Slavic longboat*

*sails north*

*salutes Kajehase for his good choice in books*

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