That being said, art is bloody expensive.
I see that BBT managed to roll both his pet peeves, one being number of weapons you can use at once and the other being unwritten shadow rules into one by finding a corner case so that his crusade can go on.
Gorbacz you shouldn't be joking with such things, there are people who might take such a comment at face value.
My post wasn't a joke. Actually, I thought that your list of 563 house rules was a parody of the "here's my very short and concise list of house rules" posts...
1. Run the game with Rules-As-Written a few times.
I'm not sure what are you after. PoK pretty much explained that he isn't of the "if you don't play my way, you're verboten from speaking in my presence" camp, which was my point.
Prince of Knives wrote:
Thanks for making my point :)
Prince of Knives wrote:
Sure, calling people who care about the rules a lot "Munchkins" is bad.
Just as is telling people who don't care about rules so passionately that they should go away to play Cops and Robbers and stop polluting the air around.
There are two answers, take your pick:
1. "Avatar" is such a popular nickname (with big thanks to The Last Airbender and James Cameron's Pocahontas in Space) that chances it's going to be taken within few weeks of some forums existence are in double digits by the way of 100%.
2. There's a global conspiracy aimed at blocking you out from your desired username. Tin foil hats optional.
DM Beckett wrote:
Honestly this class not being able to act as a healer is a good thing in my opinion.
Huh? The only prerequisite for being an effective healer in the game is having CLW on your spell list so you can operate happysticks. So pretty much there's zero difference between Warpriest and everybody else in this regard.
Seems like a great ticket for liberating Bestiary threads of the constant "no robotz with lazors but please include <insert unintelligible name of a creature from Japanese mythology that's basically a yellow mouse which shoots lightning and goes *pika pika*>.
Also, the p'n'p RPG hobby is a peculiarly technologically conservative group - it's 2013 and you can find on regular basis posts that go along the line of "why are PFS scenarios PDF only, I only use my computer for Notepad and e-mail, I'm not into those weird Adobe things" or "I don't care that the rules are available at PRD/D20PFRD, nothing more advanced than a calculator at my table!".
Nim Folkor wrote:
Yes, it's called Witch.
You have dominate person, heal, black testicles, raise dead, scrying, teleport and plane shift. There, all the most important features of Wizard and Cleric in one full casting class.
Ernest Mueller wrote:
APG classes weren't iconic (except for Summoner, which was actually something that wasn't really done in d20 before, and Alchemist, maybe). They were fillers of mechanical niches: spontaneous divine caster, divine bard, skilly social full BAB, arcane/divine caster. What made them iconic were, well, iconics, art, and eventually their inclusion in the setting and acceptance by players.
There's nothing different in the case of ACG classes.
My Barbarian player in Skull'n'Shackles was thinking about going Rage Prophet, but now we'll retrain him into an Elemental Bloodrager. Considering that he's a Suli, this is going to be an interesting combo :)
It's a cycle that repeats with every playtest.
Core playtest had its usual 'SKR killed Monks because a Shaolin guy stole his girlfriend' and 'Paizo hates my favorite class because it didn't get any buffs' (bonus points if Cleric, Wizard or Druid fanboys were involved)
APG had the very same 'cheap and uninspired' round of arguments (Oracle? SorCleric, lame. Inquisitor? DivBard, shame. Witch? We have Mystic Theurges, WTF is this class for? Also, shouldn't male Witches be called Warlocks? SUMMONER? YOU GOT YOUR POKEMON IN MY SERIOUS FANTASY!)
UM saw dozens of people beoman that Magus is/isn't Duskblade and asking why the hell does Paizo cater to Gish fanboys when they already have EK and Bard rocking their boats.
UC had "Gunslinger as a Violent Assault on Tolkien's Legacy" PhD theses published on this very forum.
Cut to few years later and everybody is swooning over Magus, nobody even squints about Inquisitors and well, the Guns in Fantasy people are still here, I guess.
I like the way that this thread is starting out and hope that we can continue talking philosophy of design and mechanics rather than devolving into an "I hate hybrid classes" vs. "I love them" discussion, because I think the other forums have that covered. It would be cool of the designers and forum participants wanted to outline essential components of the classes that carry over to the hybrids so that they will be useful in a party and viable as an alternative to the standard class. So for example, the slayer lacks the trap finding ability. That means that the party still needs a rogue, even though a slayer would otherwise be a great scout. Thoughts?
You don't 'need' trapfinding. Anybody can max Perception and find traps by taking 20.
You 'needed' trapfinding in 3.5, with its stupid "only Rogues can find traps above Search DC 20" clause, which is gone in Pathfinder.
Because people want to play a Fighter/Cleric or an Assassin or a non-mystical unarmed warrior without having to drive a stick thru their eye.
Heck, I want that. My all-time favorite 2ed PC was a Half-Cleric LN Fighter/Cleric of Rao. Now, Inquisitor came close, but it's very focused on various support abilities and being a divine SkillMonkey. I don't want a SkillMonkey, I want a divine StabraCadabra. And not a carbon copy of Magus because that would be, well, cheap.
Texas outlaws guns.
Practical implementation is beneath any self-respecting armchair theorycrafter.
Some people, 2009: Monk can't hit anything! We don't care for supernatural crap! It's terrbiad!
Wraithstrike, not having something a class skill is just a difference of a +3 bonus, unlike 3.5 where it basically meant "you're not taking cross-class skills because it's pointless". But I can see where you're coming from.
If Gary Gygax was still around, he would happily tell you how Fighters can function without specialized expertise in swimming, climbing, basket-weaving and calculus.
You wouldn't like the answer, I think.
Every Wizard starts with 20 Int, so he gets 7 skill points right away.
Kaisos Erranon wrote:
I think we all understand what the point of ACG classes is supposed to be. That doesn't mean we have to think it's a good point.
Ship. Sailed. Has. That. Money. Vote. Your. With.
I'm trying very hard not to think about how much $ went into those 200 orders, but I fear that the number is high enough to warrant such a jubilant anniversary.
And honestly all I wished for were Cosmo's used socks, really.