Yep, the devs vastly underestimated the damage output PC's have at the high (meaning: after 3rd ^^) tiers. Now, the problem here already is that they have published a lot of mythic creatures and redoing all their hitpoints would be awkward. I wonder if the writers are willing to go to that length.
Then again, I've said since the alpha of the CRB that at high levels hitpoint totals for opponents (and PC's, to be perfectly honest) are way too low compared to the damage output of a normal party.magnuskn wrote:
Have hitpoints and AC been adjusted upwards for the higher CR monsters?
A problem I generally encountered in my campaigns was that at higher levels, players were able to put out several hundreds of points of damage in a round, making fights even against a dragon generally last only about two to three rounds.
That's from June 2009. ^^
Yeah, you were running your games for 6 turbo optimizers since 2009 and you were curious why HP totals eyeballed at 4 non-optimized PCs are too low. Shocker!