The trust mechanics oopsie is a minor glitch in an Ennie-award winning 5-star average out of 26 reviews adventure. If you're giving that up due to something so negligible, well, you're doing yourself a major disservice.
And if you're willing to drop an entire book line due to an error, well, that can quickly end up in dropping the entire hobby altogether.
3.5 Loyalist wrote:
Yawn. Compare that to Nabasu, which is also a CR 8 outsider. Stats are roughly the same, Nabasu gets summons and better DR/resists in exchange for 10 hp less and slightly worse attack array. Or to Erinyes, also outsider, also CR 8, brutal flying archery of doom.
It's not that Paizo under-CR's their monster, it's you playing a padded walls game of unoptimized PCs, which you have demonstrated over and over again. The CR system must fall somewhere in the middle between your PCs and the ones played by Ashiel or Streamofthesky.
You know, I always thought this book will be pretty much lost on me. And then I began running Way of the Wicked, and suddenly...THE GOOD GUYS BECAME THE BAD GUYS.
F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5, F5...
The only major CR ooopsies I've ever encountered in PF are the Clockwork Soldier and Seugathi. Compared to 3.5 where the very first MM had CRs all over the place and often with little connection to the actual challenge posed by the monster, it's a major step forward.
3.5 Loyalist wrote:
PF gets CR wrong again and again. I find I am always adding 1-2.
If your parties are optimized for 60 rounds of combat made up of hitting monsters with silver spoons while reciting Shakespeare, maybe :)
Considering that Distant Worlds was one of the best selling non-hardcover Pathfinder books and that Numeria AP is currently one of the most requested ones, I believe that the science-fiction/fantasy mix has its' large share of fans that wish for Paizo to expand these tangents.
Also, the fact that targeting touch AC isn't broken was beaten back and forth across the forum several times. If you think gunslingers are crazy, wait for a well built Archer Fighter or Paladin.
Who can do the same amount of damage. At any range. Without relying on an expendable resource (grit). And cheaper, too.
Oh, I'm sure that the Worldwound situation will become much more complicated in the upcoming AP (and that's frankly a major reason for me to read it, because "obvious good guys blow obvious bad guys apart in the name of Light and Justice" isn't really what floats my boat).
By realm-shattering events I mean things like the recent 4E Forgotten Realms "everything goes upside down so that we can justify dragonborn warlocks running around everywhere and splitting elves into elves and eldarin" kind of stuff. And I mean such events introduced during the setting's lifecycle, not as a historical background. Basically, anything that makes all your books obsolete and forces you to re-learn the setting from grounds up.
Well, what I meant is that crops in Taldor don't grow magically and sick townsmen in Andoran can't just have a local 10th level Cleric solve their woes, but in places where you do get magic, you get it on the ohmigosh level, such as in Nex/Geb or Jalmeray.
But Steve's point stands too, Golarion has little to no Elminsters and Harpers ready for PCs to become their sidekicks. The assumption is that the PCs are always, front and center, protagonists and main players on the "not evil" side.
1. Human-centric setting, but the god of humans is dead.
2. Kitchen sink where everyone will find a place for himself/herself.
3. Cosmology that takes a deep bow to Planescape.
4. Solar system that's full of life and wonder, drawing upon best science-fantasy traditions.
5. Best reinvention of gnomes, ever.
6. Gods are fascinating and colorful but distant and don't meddle in the world.
7. No realm-shattering events.
8. Global organizations such as Pathfinder Society or Hellknights.
9. Low intensity of high magic.
10. Kaer Maga, the city done right.
Streamofthesky's group - 4 guys nervously looking at each other, afraid that one of them will be called out as The One That Didn't Contribute Enough And Will Not Be Invited Again. No wonder it becomes rocket tag. :)
Also, some folks constantly need to remind themselves that they see The Real Truth while everybody else is living in the Paizo-induced Matrix.
I guess that the resulting feeling of being smarter than all those Ciretoses and Shallowsoulsl is something that makes their life happier.
No. They're completely useless apart from the "oooh ahhh he/she is thaaat powerful ohmigosh ohmigosh that's gonna be so cool if I could get them to fight Batman and Chuck Norris and maybe also Optimus Prime" reactions which I left behind a good dozen years ago.
James Jacobs wrote:
Who's that Longue guy on the author list, anyway? Never heard about...
James Jacobs' posts aren't official clarifications or errata. It's "how I'd run things".
And he's not creator of the class. If anybody, Jason Bulmahn is. James isn't even on the rules design team, and has pretty much zero to little to do with writing crunch.
I wonder what Paizo staff members think when they read threads like this.
"I really don't envy the Web Team folks who get to wrangle with all those argumentative troublemakers on the forum" is likely the most common thought.
Ashiel: casters were nerfed!
Beckett/DA: no, only clerics were nerfed!
AvH: no, only druids were nerfed!
Shallowsoul: casters were always worse than martials anyway!
Anbody from The Den: PATHFAILURE = CASTER EDITION!
Ciretose: Since it's all Schroedinger, we will never know if those are nerfs or buffs.
3.5 Gitarist: Casters are fine, as long as you require the player to learn spells/pray/meditate 8h per day in real time, like we do. Honestly, does anybody even play this game in some other way?
Kirth Gersen: My 235 pg PDF fixes everything.
Piccolo: Casters are fine, after all they need to rest 8h after casting each spell. What, that's not how it works? Really? Oh, must have been some obscure errata I missed.
Kthulhu: If you only reverted to 0E, all your problems would be gone. But no, you persist, mindless slaves of Monte Cook...
Gorbacz: American fascists! Errr ... wrong thread!
Sure you can build an interesting world while keeping away any elements that could get prude parents or religious fanatics at arm's length and the maturity rating "kids of all ages", but you can do so much more if you drop your fears of 80s D&D-is-Satan craze coming back and you shoot for something more like PG-13.
Pathfinder samurai are based more on historical tropes (such as the samurai art of yabusame and characters such as Seven Spears of Victory) and less on the popcultural/anime portrayal of barely-armored swordmasters, which had little in common with the historical developments up until late Tokugawa. Until XVI century, samurai were almost exclusively fighting from horseback, and infantry was considered a "lesser" form of warfare. The most famous stories of samurai battles are stories of cavalry charges and mounted warfare.
I'd read the Core Rulebook and Bestiary first. Rogues being able to sneak attack undead is one of major Pathfinder changes, and if you didn't know of it until this thread, there might be more surprises there for you, and you'd rather catch them before the game, not during.
That's me, speaking from my worthless 22 years of experience as a GM ;)
Considering that some of the most prominent groups in Kaer Maga are golem crafting casters, bloatmages and shady criminal organizations of all sorts, I believe a Kobold might find lots of opportunities where brains > brawn. It's not a "brutal pit fighter" city, it's a "weird outcast" city.
Say, a Kobold who works for troll augurs to ensure that they regenerate properly after each "vision", or as a "maintenance manager" for one of unead brothels.
Well the problem is that after Hook Mountain Massacre was released there was a massive outcry (including, IIRC, the aforementioned phone calls) and ever since Paizo got tamer with their publications. Sure there are some elements here and there, but nothing ever again got close to the walls to balls gross-out gore level of Grauls.
I'm not arguing that gore for gore's sake is something that should appear in every AP, but the occasional shock and awe to remind the players why monsters are monsters and why evil is Evil, that's something I'd love to see more.