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Bag of Devouring

Gorbacz's page

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber. Pathfinder Society Member. 11,212 posts (11,331 including aliases). 79 reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 10 aliases.


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Silver Crusade

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Sir Pett
Crystal Frasier
Brandon Hodge
Nic Logue

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Ssalarn wrote:

I expect Occult Mysteries to be amazing though, because so many of the people at Paizo love the concept. They've been planning and ruminating on something they love and are excited about, and love is where the real magic comes from.

Fear not, your damning praise will be quickly silenced by all the "ha ha Failzo hates point-based psionics so they're giving us another vancian system where casters rule and martials drool' people ;-)

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Insain Dragoon wrote:

I would really just like a real aplology and not the kind where I'm told I didn't like the book because my standards were too high. Preferably a statement more public than a PM or post in this thread.

My standards are pretty average and thats why I even own RPG books in the first place, I expect some level of balance issues and rules errors. I don't believe that the ACG was bad because my standards were too high, I think it was bad because Paizo can and has done better. When people hear a core Paizo book they hear that they are going to get a quality product worth their money and it was advertized as such. I wouldn't go far enough to say that it was false advertising, but I do feel lied to and betrayed after all those blog posts hyping up a product that doesn't deliver.

Phew! I thought we're looking at a class action lawsuit here.

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I don't see the ACG as being more errate-y than any other Paizo book. The "possible errors" thread for APG has had about the same amount of posts 1 month after the release, and I don't recall anybody here shouting that APG was a failure.

Heck, I believe most Bestiaries have far more errors. But, being GM-side books they never fall under the same OCD scrutiny that player-side books are subjected to. People don't get so passionately ... I mean, nerdragely invested in monsters like they do with classes and other player material.

The fact that this thread is full of people whose forum activity is mostly limited to bashing whatever they see that has Paizo logo on it hardly surprises me as well.

One ACG criticism which I belive warrants some merit is the issue of disjunction between the class chapter (which was, AFAIK, written by Jason/Sean/Stephen) and the archetypes and feats chapters which are, again I'm guessing, outsourced to freelancers mostly. As a result, there's less coherency and consistency than it would be if everything would be written just by 3 guys. Of course the question is, whether such model is necessary to be able to put the book in a reasonable time at all.

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Transgendered lesbians seduced Jason and made him nerf the Warpriest.

This thread is better than #gamergate ;)

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Berselius wrote:
Sorry if this has been pointed out already but how exactly is Amiri able to wield a LARGE bastard sword?

From the Core Rulebook:

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

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Thehigher cause wrote:
Gorbacz wrote:
Thehigher cause wrote:

I feel that there are a number of rules that need some work how about you?

One rule I find needing the be changed is damage reduction. It worked for a while but now not so much.
5/magic for low level people is good
10/magic or higher is usually nothing for players about 4th level as everybody has a magic weapon or can have or a temp one
It just not the great defensive ability it was.
3.5 rule was 5/magic, 10/+2 weapon and so on. And the weapon needed have a plus two not just 2 pluses worth. I'm not sure that is the right answer either.
thoughts?

I see you really don't like TWF. I just wonder why?
TWF?

Two Weapon Fighting.

DR 10/+2 shafts anybody who goes into that, because suddenly you need to buy two +2 weapons. On the other hand, the 2H guy right next to you laughs in your face.

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Steve Geddes wrote:
Gorbacz wrote:

Kickstarter solves precisely zero problems here. Kickstarter provides money. Paizo doesn't need money to put new books out. It needs manpower.

"Kickstart some money and hire new permanent employees!" Well, that'll put the Kickstarter well above what's needed for this one project. I don't even think that's kosher with Kickstarter rules, asking for money that isn't related to the kickstarted project. Let alone the question of what these new people are supposed to do once the book is out.

"Kickstart some money and hire temp works for this book only!" Well, do you know what are the salaries in RPG gaming industry? I'll give you an expert insider insight: they're not stellar. They're actually piss poor compared to video games and board games industries, and both require similar talents. You're not going to hire anybody temporarily with such salaries, and by anybody I mean somebody that's competent enough. I won't even mention the fact that US jurisdiction has some really weird regulations concerning temp workers. And that we're talking Seattle here, with dozens of companies in need of editors, writers and developers who are into fantasy and scifi.

"Profit margins are not slimmer!" - well duh, logic and common sense, how much can you sell the same product all over again if your name isn't Steve Jobs? Not much. Sure, there's some profit, but not as much as from something else. Business are about earning money, remember? You need to prioritize. And going back to the industry size and wealth question - in such a tiny industry, you can't afford to make mistakes. Especially with WotC now back in the game.

"People won't cancel their...

All pretty true, but I like it better when you stick to funny.

I can't please everybody all the time :(

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Of course we don't need no understanding of the business in order to express our wishes. I'm still waiting for Sexual Assault in Golarion and Transgendered Pornography of the Inner Sea and I seriously have no idea why these books didn't get printed yet, I mean I talked to my gaming group and everybody agrees it's a cool idea. Even my cat agrees.

But I digress.

Kickstarter solves precisely zero problems here. Kickstarter provides money. Paizo doesn't need money to put new books out. It needs manpower.

"Kickstart some money and hire new permanent employees!" Well, that'll put the Kickstarter well above what's needed for this one project. I don't even think that's kosher with Kickstarter rules, asking for money that isn't related to the kickstarted project. Let alone the question of what these new people are supposed to do once the book is out.

"Kickstart some money and hire temp works for this book only!" Well, do you know what are the salaries in RPG gaming industry? I'll give you an expert insider insight: they're not stellar. They're actually piss poor compared to video games and board games industries, and both require similar talents. You're not going to hire anybody temporarily with such salaries, and by anybody I mean somebody that's competent enough. I won't even mention the fact that US jurisdiction has some really weird regulations concerning temp workers. And that we're talking Seattle here, with dozens of companies in need of editors, writers and developers who are into fantasy and scifi.

"Profit margins are not slimmer!" - well duh, logic and common sense, how much can you sell the same product all over again if your name isn't Steve Jobs? Not much. Sure, there's some profit, but not as much as from something else. Business are about earning money, remember? You need to prioritize. And going back to the industry size and wealth question - in such a tiny industry, you can't afford to make mistakes. Especially with WotC now back in the game.

"People won't cancel their APs because older ones get reprinted!" Excuse me, any empirical data here? Any poll? A sample of, say, 1000 targeted interviews? Basic market research apart from the fact that your gaming group said so? We have anything? Bueller? Bueller? A serious company can't do a Kickstarter just to try and see if there's demand. Doing so indicates that they are unable to conduct proper market research. You're either doing a successful KS or not doing it at all, else you're damaging your market credibility. Tiny industry argument rears its ugly head again.

Above all - more than anything else, this reminds me of all those vocal folks requesting a Dragon/Dungeon magazine art book. Such book happened. It was a hardcover at 30 USD at lauch. It was a pretty fantastic book, I have it sitting on my shelf. It is now discounted at 5 USD here. With over a 1000 of them clogging up Paizo shelf space. What people ask for is not always what they are willing to shell out money for.

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I always enjoy threads like this one, where history professors, unemployed students, dermatologists, plumbers and sports store managers are all suddenly mavericks of RPG book publishing industry with innate knowledge of how the industry works, what are the preferences of the target group, how do the sales spread across product lines and just how simple it is to put a product out. :)

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Thehigher cause wrote:

I feel that there are a number of rules that need some work how about you?

One rule I find needing the be changed is damage reduction. It worked for a while but now not so much.
5/magic for low level people is good
10/magic or higher is usually nothing for players about 4th level as everybody has a magic weapon or can have or a temp one
It just not the great defensive ability it was.
3.5 rule was 5/magic, 10/+2 weapon and so on. And the weapon needed have a plus two not just 2 pluses worth. I'm not sure that is the right answer either.
thoughts?

I see you really don't like TWF. I just wonder why?

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BigDTBone wrote:


More specifically then, no one is better qualified the the consumer to determine if the product quality was acceptable in exchange for their money.

The rules are free.

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Chances this thread turns into an argument on how things would be better if Pathfinder was an OSR ruleset: 200%.

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I think it's the Greys and CIA. Get your tinfoil out, they KNOW WHERE YOUR FAMILY LIVES.

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Zaister wrote:
Gorbacz wrote:
Of course, I won't cancel my sub because I can always scavenge the AP for statblocks, maps, monsters and support articles. The beauty of Paizo APs is that you can always use the content even if the AP itself is not to your tastes.
Somehow I find it funny to see you complaining, with you being the one that usually makes fun of other people's complaining about APs :)

They can make fun of me, no probs.

Of course, they won't be as funny ;)

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Berselius wrote:
Sorry if this question has been asked to death already but what classes are already confirmed to be redesigned in this book?

Reading product description is sometimes actually useful: "completely redesigned versions of the barbarian, monk, rogue, and summoner classes"

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Odraude wrote:

Man, sure are a lot of people channeling Sincubus in here :p

AP seems like it'll be interesting but I'd like to know more about it.

ORCS WITH AXES! DESTROYING MY PRECIOUS ROBOTZ WITH LAZORS!!! I'M ABOUT TO FAINT, YOU BRUTAL TOLKIENISTS!!!

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Mechalibur wrote:
Gorbacz wrote:

For the record, Hells Rebels looks cool. Classic Golarion themes, canon heavy, so many loose lore threads to tie up. Also, a ball.

Giantslayer, on the other hands, sounds like a forced effort to placate all those ultra-conservatives who are throwing their arms up because Iron Gods. I fully expect stuff like "this 10 by 20 room has 3d6 frost giants and 1d6 t-rexes".

And I am and will be a vehement enemy of fiction in APs. ;)

Really? That seems like a stretch to me.

Maybe the writers want to do something? Maybe not every AP has to have a gimmick or something? What's wrong with an epic adventure stopping an army of monstrous creatures from taking over Avistan?

I love Iron Gods so far, and I don't see why I can't love this too.

Well, that would be only the 53829th campaign about stopping an army of monstrous creatures published so far for D&D. Not counting other fantasy RPG games. I mean, maybe if this campaign was about playing an orc tribe and getting to pillage, burn and rape innocent villagers, I could get interested. Otherwise, not much.

Of course, I won't cancel my sub because I can always scavenge the AP for statblocks, maps, monsters and support articles. The beauty of Paizo APs is that you can always use the content even if the AP itself is not to your tastes.

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Congratulations Erik! Climb the ladder! Infect Paizo with your tastes in anime!

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TriOmegaZero wrote:
But Erik, who will my mother-in-law call for help when she wants to buy me a birthday present?

She can call me. I can handle this.

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Golarion may be your fiction, but it's my reality two evenings in a week.

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Wait, does that mean you guys have more than 1000 "The Art of Dragon Magazine" hardcovers? Ouch ;-)

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Vic Wertz wrote:
SilentInfinity wrote:
Good career path and plan. Also good to see Paizo value the experience and promote up!
Other Paizo employees who escaped Customer Service include sales associate Cosmo Eisele, managing editor James Sutter, and COO Jeff Alvarez.

You have it wrong, Herr Wertz.

Cosmo didn't escape from CustServ.

CustServ escaped from Cosmo.

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For the record, Hells Rebels looks cool. Classic Golarion themes, canon heavy, so many loose lore threads to tie up. Also, a ball.

Giantslayer, on the other hands, sounds like a forced effort to placate all those ultra-conservatives who are throwing their arms up because Iron Gods. I fully expect stuff like "this 10 by 20 room has 3d6 frost giants and 1d6 t-rexes".

And I am and will be a vehement enemy of fiction in APs. ;)

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Adam Daigle wrote:
Gorbacz wrote:
Meh.
Shush, you! ;)

Iron Gods and Rasputin Must Die taught me how to bareback jump from an exploding spaceship in to a sky filled with Doomrazor Drones and Plasma Falcons.

Now you're offering me a backseat in a glider through Cloud Cuckoo Land.

I'm way too high for that, I'm afraid ;-)

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Hey, is this some time-travelling blog post from 2007 or did somebody actually write it like it used to be back before marketing took over? :P

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Meh.

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Rynjin wrote:

Spellcasters are fine 1-4, but don't dominate as hard.

Once 3rd level spells come into play, however, they start getting more and more powerful, gaining options that martials can't replicate.

Look, I know a game where everybody can teleport 3 squares when they hit the enemy, everybody can heal themselves magically and everybody can use the same rituals like raise dead or some other crazy bat guano stuff. The core books are out of print, but I do have a pristine copy which I never used, could part with for a cheap price. I have a feeling reading these would be more productive for you than obsessively pursuing the goal of somebody officially re-writing the game to your design :)

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You're underestimating the amount of people who hold the position that movies, books and video games have gone very wrong with portrayal of children in the recent years and that RPGs are one of the last safe havens where, well, it's Saturday cartoon time as far as kids are concerned.

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Guy St-Amant wrote:

Other: 1D12/2D6 Greathammer.

Lucerne hammer, Ultimate Equipment.

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Zesdead wrote:

...maybe...but it seems odd to me that Paizo are releasing a regional CS book that isn't tied in with an AP...I can't think of any other examples...unless of course we are getting two regional CS books associated with Hell's Rebels (the second one being an, as yet unannounced Cheliax book)...

I expect we have a while to wait before we get any confirmation either way on a Cheliax book...

Well, the Absalom book wasn't associated with any AP.

And I think there's no Andoran at all in Hell's Rebels. What I do suspect is that since Paizo did a CS line Osirion book and is pretty much 99% sure to do a Cheliax book, they'll be releasing Andoran, Qadira and Taldor books, too.

Which is great news, because several of those badly need an update and cleaning up.

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Wiggz wrote:
Krathanos wrote:
Chalk up another vote for a dragon-centric AP. Correct me if I'm wrong, but I think we still haven't had a Dragon BBEG, which is a crying shame.

But hey - we've got Robo-Gods!

Maybe they should do a 'transformer' themed AP next, or one where the PC's go on a five year mission to explore strange new worlds, to seek out new life and new civilizations...

I seriously and wholeheartedly approve your suggestions. It's great to see you make the journey from "grumpy traditionalist who got robots in his unicorns" to a full-on science-fantasy fan! ;-)

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I'd strongly suggest moving from IE to a serious browser, which means pretty much anything but IE. Well, maybe except Lynx, if you're a fan of those newfangled 16-bit images.

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Your example has nothing to do with ACG. A crit for 4d6+16 is something that a Barbarian and a smiting Paladin geats easily with Fighter and Ranger close behind.

The Arcanist, arguably the strongest ACG class ... died. So. Much. Overpowered! He literally died from being awesome, a tavern story in the making.

Everything in this combat that made it a cakewalk was wacky use of variant rules for called shots. When you introduce variant rules, balance changes. But it's not the ACG that changed anything here.

And as noted before, using called shots multi-head monsters need to be hit in every head in a single turn in order to suffer any conditions.

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I was wee little three years old when this was on the radio!

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Check out my review of Fires of Creation. I wrote it during a quite similar level of intoxcation (0,7l bottle of Grant's whisky topped with a few porter beers).

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Scott Betts wrote:
Kthulhu wrote:
Did anyone actually think that it was big?
No, but the idea that the entire tabletop RPG industry can support (and this is being charitable) fewer than 100 full-time workers is sort of jarring.

Paizo has an online store and branches out into dozens of things other than RPG. I'm pretty sure that if they were doing only Pathfinder they wouldn't be able to sustain much apart from a skeleton crew.

Steve Jackson lives off Munchkin. Catalyst lives off Battletech. WotC lives off M:tG. Fantasy Flight lives off board games and living card games.

Many companies, such as Pelgrane Press or Chaosium or Onyx Path are 1d6 permanent employees and the rest is freelancers. And these are relatively big names in the industry with big products, btw.

Yeah, I can totally see there 100 people being employed only out of money that comes from RPGs.

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What's wrong with Good being about murderkilling those who aren't Good? Ragathiel says nothing!

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Actually, the article clearly states:

"We define the "hobby games market" as the market for those games regardless of whether they’re sold in the hobby channel or other channels."

So it's not just LGS.

And I fully believe the credibility of the article. The CCGs have addiction mechanisms and pro competitive play (which of course pales to e-sports, but you can still live off playing M:tG or Yu-Gi-Oh.

Board games are going mainstream, even more so in Europe. You can grab one and play with your family, your friends who come over, your co-workers, anybody can play Carcassone or Catan in an instant.

RPGs? Backwater hobby with no visual appeal, no addiction mechanisms, high entry barrier (300+ pg rulebooks full of tables?), no pro competitive play, social stigma of being an activity for 40yr old white male neckbeards. Sure, many of those things change, but in general? It's a very, very, VERY small industry.

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Kthulhu wrote:
What I can't wait to see is how quick of a turnaround some of the posters here will have, from touting the ICv2 numbers as unassailable, to talking about how they are meaningless because of the factors that many people have pointed out over and over.

You mean all the "it doesn't factor DDI and if you factor DDI D&D IS THE BEST!" people? :)

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Quoting the article:

"ICv2 has released the results of a study on the size of the hobby game market, including the finding that that the market in the U.S. and Canada totaled around $700 million at retail in 2013, as reported in the recently released Internal Correspondence #85. ICv2 also broke down the market by category, and found that the collectible games category was by far the largest, at $450 million; miniatures were second, at $125 million; board games were third at $75 million; card and dice games fourth at $35 million; and RPGs last at $15 million."

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<pages Beckett>

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Insain Dragoon wrote:
Maybe he means for non-US customers?

Canada isn't part of United States? ;)

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Zaister wrote:
Yeah right, especially me. :)

Double irony is the best irony :D

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Zaister wrote:
Alex Cunningham wrote:
I expressed some pretty extreme disappointment, earlier in this thread, that Obsidian's designers' talent was being wasted on a port of a vapid card game.

The card game is most certainly anything but vapid. You may be thinking of deckbuilding collectible card games, but the Pathfinder Adventure Card Game nothing like these games.

Respectfully, I think you have no clue what you are talking about. The card game is an awesome game.

Zaister, please. You're some anime video games kid, Alex is a True Fan of Fantasy. You don't compare ;-)

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also, as much as I enjoy the current result of the poll, vocal minorities like us are hardly indicative. And folks who want PF2.0 want it for vastly different reasons, see:

Bugley: Beginners Box layout, no splatbooks plz.
Rynjin: Buff monks, decapitated SKR on the cover.
Beckett: Option to play LG Cleric of Jesus Christ who is > other classes.
Kthulhu: Fatal blunder which finally bankrupts Paiozo and leaves Monte Cookie homeless.

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Lakesidefantasy wrote:

I predict the 2nd edition of pathfinder will be announced by 2016.

Were you one of the 'I predict Paizo will go bankrupt by 2010' people?

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Think again

I'm pretty sure it holds true for Europe as well, perhaps with board games having a slightly bigger slice, percentage-wise.

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John Kretzer wrote:
Gorbacz wrote:
jimibones83 wrote:
Can we get an update from staff on how well this book has sold so far? I'm just curious
Paizo does not disclose sales data. But they sold every book they had at GenCon with them, which is usually a good indication that the thing is smokin' hot.
Is it? I mean don't they in general sell out of all the new releases during Gencon?

Nope. They usually (but not always) sell out of new hardcovers, but full sale of softcovers is a rare thing. Coincidentally, Fires of Creation sold out as well, and I don't remember if any AP that debuted at GenCon ever did so except for Burnt Offerings.

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jimibones83 wrote:
Can we get an update from staff on how well this book has sold so far? I'm just curious

Paizo does not disclose sales data. But they sold every book they had at GenCon with them, which is usually a good indication that the thing is smokin' hot.

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