I don't know how good the writers are, but... I'd like them to pull off an AP based on a criminal case to solve, like a HUGE one, something that the PCs will not be able to figure out until the last issue.
The PCs get hired by an investigator to solve a criminal case, but as they get the various clues, more atrocities are committed, more lies are woven, more witnesses are found (dead or alive), tracks become blurred and/or split and the grand scheme becomes ever so dire as the case progresses
Yes, in a world where magic is abound and almost nothing can be hidden from it... to a certain extend... that can be difficult to do, but still, an AP that would make Sir Arthur Conan Doyle and Agatha Christie proud would be great for players who leave their game session with their head scratching and then get totally surprised by who's the real culprit at the end.
Since this is a criminal case, many of the locations would be cities and hideouts, and not abandonned temples. That could lead to PCs having to bust out their social skills and metropolitain flair in order to progress.
How about it?
scrying + divination = end of the AP.