Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Idol

Gorad Bender's page

212 posts. Alias of Glod.


RSS

1 to 50 of 212 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

M Mul Shaman 2 Elemental Priest

I am


M Mul Shaman 2 Elemental Priest

"As they said we volunteered, so you can volunteer to help some as well"

1d20 + 1 ⇒ (9) + 1 = 10 aid diplomacy


M Mul Shaman 2 Elemental Priest

Usually taciturn Gorad steps forward glancing at Calla "Defiling is unnatural, I will help"


M Mul Shaman 2 Elemental Priest

Spoiler:
Gorad shrugs at Arakan and marches into the room


M Mul Shaman 2 Elemental Priest

Shaking his head at Arakan's lack of discretion Gorad follows him up the stairs. Looking for danger as he goes.

1d20 + 11 ⇒ (10) + 11 = 21percp


M Mul Shaman 2 Elemental Priest

"I would like more beer" As Gorad gets up to go with Calla and Irivis.


M Mul Shaman 2 Elemental Priest

Gorad winces at the price before hading it over happy to have something foamy to drink.


M Mul Shaman 2 Elemental Priest

Gorad follows the group to the inn, being of the ilk that feels gastronimcal bliss comes not from the quality but from the quantity.


M Mul Shaman 2 Elemental Priest

1d20 + 2 ⇒ (8) + 2 = 10 aid Jareen on streetwise? not sure if that's possible


M Mul Shaman 2 Elemental Priest

"You drive a hard bargin, but you have me over a pit and you know it. We'll take it." will divide out 15 to each of the party


M Mul Shaman 2 Elemental Priest

Nature would be 11+11=22 "These Fiends are powerful they aren't just some big lizard, striking out of the night with powers fit for a Sorceror King"


M Mul Shaman 2 Elemental Priest

"Fifty? Their worth at least a hundred. Fresh or no. You don't casually defeat an Id Fiend"

1d20 + 0 ⇒ (11) + 0 = 11 diplomacy
1d20 + 2 ⇒ (16) + 2 = 18 streetwise maybe??


M Mul Shaman 2 Elemental Priest

1d20 + 0 ⇒ (11) + 0 = 11 "Harvested this piece myself, Huge fellow"


M Mul Shaman 2 Elemental Priest

1d20 + 6 ⇒ (10) + 6 = 16 insight

I'll sell the brain and split it up between the group


M Mul Shaman 2 Elemental Priest

Gorad looks at Arakan with grudging respect.


M Mul Shaman 2 Elemental Priest

1d20 + 11 ⇒ (7) + 11 = 18 percp

Gorad cannot add anything of value.


M Mul Shaman 2 Elemental Priest

Always taciturn Gorad nods in response, but for the perspective you see the hint of a smile at his eyes.


M Mul Shaman 2 Elemental Priest

Gorad's eyes narrow at the mention of sharing time with Arakan but stifles any response. He goes back to unpacking trying to remind himself that Arakan showed well in the battle with the false Pyreen.


M Mul Shaman 2 Elemental Priest

Gorad notices Jareen's increased assistance and makes note of it to Calla

I can take a mid shift, while not having night vision my spirit most probably does


M Mul Shaman 2 Elemental Priest

"Aye, hopefully they don't do well in the dark either."


M Mul Shaman 2 Elemental Priest

Back to Calla "Then we will have to make sure, we are worth more than he could get selling, or that we always repay our debts..."


M Mul Shaman 2 Elemental Priest

Gorad goes to see to his gear. also taking a filter mask and 10 survival days


M Mul Shaman 2 Elemental Priest

Gorad whispers loud enough for Arakan to hear to Irvisand Calla "Looks like Arakan will be right at home with this group"


M Mul Shaman 2 Elemental Priest

Gorad silently moves over to stand with Calla and looks at the rest of the group.


M Mul Shaman 2 Elemental Priest

Sandswimmer rises out of the floor inside the cage next to Tek menacing him.
Use speaks with spirits for +5 to next skill check
"Bars may stop my fist, but not my friends claws."

1d20 + 5 ⇒ (7) + 5 = 12to assist

and yes lets go with jet lag it was in no way reading comprehension on missing the bars :P


M Mul Shaman 2 Elemental Priest

Gorad walks up to Tek and punches him in the stomach as hard as he can and nods at Calla..

"I'm sorry about that, I've wanted to do that for days..."


M Mul Shaman 2 Elemental Priest

I picked shadowdance armor +1 leather your area and ranged attacks don't provoke opp attacks daily action (basically makes squares around me dimmer)

I upgrade from wet paper bag to paper bag for armor! 14 ac /flex


M Mul Shaman 2 Elemental Priest

I'm going to stay away from weapons my luck I roll a 1 on the very first attack with it


M Mul Shaman 2 Elemental Priest

Sandswimmer gives an extra 3 hps if you are next to him when using a healing surge or second wind or healing power


M Mul Shaman 2 Elemental Priest

Gorad uses 2 healing surges After calling Sandswimmer to his side to assist in the healing effort

Looking at Irivis
"Defiler uh... from anyone else I may believe it but I see no defiling here."


M Mul Shaman 2 Elemental Priest

1d20 + 10 ⇒ (12) + 10 = 22 Calla bashes her way through the melee attempting to free the group melee basic attack since Calla is in and out and hasn't posted in over a week, I'll post for him if no one objects.


M Mul Shaman 2 Elemental Priest

Gorad looks around for a thining of ranks or for lesser foes to direct the group towards

1d20 + 11 ⇒ (14) + 11 = 25percep


M Mul Shaman 2 Elemental Priest

Gorad gets to his feet trying to show his strength by not faltering summoning Sandswimmer back to his side

1d20 + 13 ⇒ (8) + 13 = 21endurance I'm attempting to grit through the beating I just took


M Mul Shaman 2 Elemental Priest

1d20 + 8 ⇒ (6) + 8 = 14 1d10 + 4 ⇒ (8) + 4 = 12

Gorad slumps to the ground in the hail of arrows

-2/32 hps


M Mul Shaman 2 Elemental Priest

Gorad calls on healing spirits to aid Calla can spend healing surge +5 and Chem gains 1d6 ⇒ 6 hps

Sandswimmer lashes out at the Pyreen

1d20 + 7 ⇒ (6) + 7 = 13vs Will
1d8 + 6 ⇒ (5) + 6 = 11dmg and Calla gains 3 temp hps

Action point
Undeterred Gorad calls a cascade of spirits onto the Pyreen
1d20 + 7 ⇒ (12) + 7 = 19vs Ref
2d10 + 6 ⇒ (2, 10) + 6 = 18 effect: the first time any ally hits an enemy adjacent to your spirit companion, the attack deals 1d6 extra damage to that enemy. The second time any ally hits the enemy adj to your spirit companion the attack deals 2d6 extra dmg, the third time 3d6 extra dmg. The effect ends after the third attack hits or at the end of the encounter


M Mul Shaman 2 Elemental Priest

Brinka decides escape is likely not an option and decides to try and kill the brogh.

1d20 + 7 ⇒ (14) + 7 = 21vs ac
1d10 + 5 ⇒ (1) + 5 = 6


M Mul Shaman 2 Elemental Priest

1d20 + 8 ⇒ (16) + 8 = 24
1d10 + 4 ⇒ (1) + 4 = 5

Gorad suffers again at the hands of the army.

22/33 hps


M Mul Shaman 2 Elemental Priest

Sandswimmer should still be in m16

Gorad shifts to H16 and Sandswimmer shifts to L16 and attacks the elemental

1d20 + 7 ⇒ (4) + 7 = 11vs Will
1d8 + 6 ⇒ (6) + 6 = 12if hits Calla gains 3 temp hps

Gorad summons the spirits to heal himself. At the same time the magic flows through Sandswimmer into Calla and she gains 1d6 ⇒ 4 hps

Gorad 27/33 hps sorry Irvis you were too far away without completely disengaging and getting the benefits to Calla too:(


M Mul Shaman 2 Elemental Priest

1d20 + 8 ⇒ (5) + 8 = 13
1d10 + 4 ⇒ (9) + 4 = 13


M Mul Shaman 2 Elemental Priest

Gorad shifts to H16 and sandswimmer materalizes out of M16 and attacks the elemental

1d20 + 7 ⇒ (13) + 7 = 20vs will
1d8 + 6 ⇒ (2) + 6 = 8 if hits Arakan gains 3 temp hps
sorry for the delay in posting, I moved and lost internet for 3 days


M Mul Shaman 2 Elemental Priest

@Calla

Spoiler:
pretty sure it provided superior cover i.e. -5 to attack


M Mul Shaman 2 Elemental Priest

I'll do the first 2 Chem and Grak

Chem moves to I14 and attacks Pacha

1d20 + 7 ⇒ (13) + 7 = 20vs ac
1d10 + 5 ⇒ (5) + 5 = 10 if hits Chem gains 8 temp hps

Grak uses inspiring word on Calla spend healing surge plus 1d6 ⇒ 2 hps
Grak moves to I17 avoiding aoo and attacks Brogh B
1d20 + 8 ⇒ (8) + 8 = 16vs Ref
1d10 + 5 ⇒ (8) + 5 = 13 if hits Calla gets a free melee basic attack vs Elemental at +3 bonus attack


M Mul Shaman 2 Elemental Priest

Calla 33/41 hp since had 3 temp from original hit of sandswimmer

Calla moves through a whirling defensive pattern and attacks the elemental. whirling def
1d20 + 10 ⇒ (17) + 10 = 27vs AC
1d8 + 5 ⇒ (5) + 5 = 10 and the elemental is marked Effect: Whenever you use your mind spike before the end of your next turn, the target of that power takes extra damage equal to your Charisma modifier (+2 damage).


M Mul Shaman 2 Elemental Priest

hmm not good from a I'm a god perspective... Sandswimmer fades from view and I real as I take 6 dmg


M Mul Shaman 2 Elemental Priest

Sandswimmer attacks the elemental again

1d20 + 7 ⇒ (3) + 7 = 10vs will prot strike
1d8 + 6 ⇒ (4) + 6 = 10 if hit Calla gains +3 temp hps(doesn't stack with previous)


M Mul Shaman 2 Elemental Priest

Sandswimmer moves to L16 and attacks the elemental

1d20 + 7 ⇒ (10) + 7 = 17vs will prot strike
1d8 + 6 ⇒ (1) + 6 = 7 if hits Call gains 3 temp hps

Sandswimmer tries to show the crowd who the real Spirit of the Earth is and attemps to Maul the elemental.


M Mul Shaman 2 Elemental Priest

I'm traveling until Friday night likely won't have access to internet. Drove through NYC yesterday.... yikes....


M Mul Shaman 2 Elemental Priest

1d20 + 1 ⇒ (2) + 1 = 3init

1d20 + 11 ⇒ (1) + 11 = 12nature
1d20 + 6 ⇒ (10) + 6 = 16insight
1d20 + 1 ⇒ (5) + 1 = 6Bluff

Gorad looks impressed by the elemental but prepares to fight. dice why do you fail me... I know why... I know why...


M Mul Shaman 2 Elemental Priest

Sandswimmer is a Bullette, but there is nothing that says the same spirit has to come every time so I assume I can call a new spirit, I keep the same one for flavor

Gorad steps up and looks pleased by Arakan's obedience and calls forth a spirit of the desert.

Gorad's spirit appears next to Arakan on the rock so that all may see.


M Mul Shaman 2 Elemental Priest

1d20 + 6 ⇒ (14) + 6 = 20insight
1d20 + 11 ⇒ (12) + 11 = 23nature

"We need to keep pushing, and try not to bring Doos back into this if we can help it... he is bordering apostacy and will face exile or worse. Seek combat directly with the Pyreen or his spirit. If we defeat his spirit we can say it was an illusion he conjured to trick the tribes."

1 to 50 of 212 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.