Petrune

Gonan's page

124 posts. Alias of Lemonumnade.


Full Name

Gonan Freidem

Race

Human

Classes/Levels

3 Wizard (Fire Elementalist) (HP: 13/21 | AC: 12 T:10 FF:10 | F: 3 R: 5 W: 3 | Init +4) Fox Familiar Hero points:1

Gender

Male

Size

Med

Age

23 (Born: 27th of Lamashan, 4690 AR)

Alignment

True Neutral

Languages

Common, Elven, Draconic, lip reading, Halfling, Sylvan

Occupation

Scribe

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 10

About Gonan

Base Stats:

General
HP: 21
Initiative: +4 (2 + 2 reactionary)
Speed: 30

Attack
MWK Light Crossbow: +4, 1d8, 19-20/x2, P
Cold Iron Dagger: +1, 1d4, 19-20/x2, P/S
Quarterstaff: +1, 1d6/1d6, x2, B

BAB: +1
CMB: +1
Melee: +1
Ranged: +3

Defense
AC: 12
Flat-Footed: 10
Touch: 12
CMD: 11
AC Penalty:
Resistance: Fire (5)
DR: 1/- for creatures and attacks with fire type.

Saves
Fort: +3 (1 base + 2 Con)
Reflex: +5 (1 base + 2 dex + 2 from fox familiar)
Will: +3 (3 base + 0 Wis)

Skills:

7 ranks per level (2 for class, 4 for int, 1 for human)
AC Penalty:

Class Skills
Appraise: +10 (3 ranks + 4 Int + 3)
Craft:
Fly:
K Arcana: +13 (3 rank + 4 Int + 3 + 3 skill focus)
K Dungeoneering: +8 (1 rank + 4 int + 3)
K Engineering: +8 (1 rank + 4 int + 3)
K Geography: +8 (1 rank + 4 int + 3)
K History: +9 (2 rank + 4 int + 3)
K Local: +8 (1 rank + 4 int + 3)
K Nature: +8 (1 rank + 4 int + 3)
K Nobility: +8 (1 rank + 4 int + 3)
K Planes: +10 (3 rank + 4 int + 3)
K Religion: +8 (1 rank+ 4 int+ 3)
Linguistics: +8 (1 rank + 4 int + 3)
Profession:
Spellcraft: +10 (3 rank + 4 int + 3)

Non-class skills:
Perception: +2 (0 + 2 from familiar)
Sense Motive: +2 (0 +2 from familiar)

Feats:

Combat Casting: +4 bonus on concentration checks for defensive casting

Detect Expertise: Detect a creature’s magical abilities

Arcane Strike: Swift action: Weapons become magical (treated as magic for overcoming DR) and have +1 damage for 1 round. For every 5 caster levels the character has, the bonus increases by +1 for a maximum of +5 at level 20.

Racial Traits:

Stat modifications: +2 int
Skilled: +1 skill rank gained each level
Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.

Traits:

Flame-Touched: you gain DR 1/- against creatures and attacks with the fire type
Reactionary: you gain a +2 trait bonus on initiative checks

Class Features:

Wizard (2) : Fire Elementalist
Fox familiar

Special Abilities:

Fire Supremacy (Su): You gain resistance 5 to fire. At 10th level, this resistance increases to 10. At 20th level, you gain immunity to fire damage. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Weapons with reach avoid this damage.

Fire Jet (Su): As a standard action, you can send forth a 20-foot line of fire. Anyone in this line takes 1d6 points of fire damage + 1 point for every two wizard levels you possess. A successful Reflex save halves this damage. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. Creatures that fail their saving throw catch fire and take 1d6 points of fire damage on the following round. Creatures that catch fire can avoid this damage by taking a full-round action to extinguish the flames by making a DC 15 Reflex save. Rolling on the ground gives a +2 circumstance bonus on the save. Dousing the creature with water automatically extinguishes the flame. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

[ ][ ][ ][ ][ ][ ][ ]

Spells Known:

Cantrips: All except water school

Lvl 1:
Burning Hands (fire)
Dancing Lantern (fire)
Snapdragon Fireworks
Gravity Bow
Burning Disarm
Disguise
Vanish
Forced Quiet
Shield
Mage armour

Lvl 2:
Scorching Ray (fire)
Fire Breath (fire)
Mirror Image

Spells Prepared:

Save DC: 10 + spell level + int bonus

Cantrips: (4/day)
--- Detect Magic
--- Prenumbra
--- Resistance
--- Flare

1st level: (4/day (2 + 1 (int) + 1 (fire)))
--- Burning Hands
--- --empty--
--- Shield
-x- Forced Quiet

2nd level: (3/day (1 +1(int) + 1 (fire)))
-x- Fire Breath
--- Scorching Ray
--- Mirror Image

Equipment:

Masterwork Light Crossbow (4lbs)
Cold Iron Dagger (1lb)
4 Alchemist’s Fire (4 lbs)

Apprentice's Cheating Gloves
Necklace of Fireballs Type II
--> 2d6 [ ][ ] 4d6 [ ][ ] 6d6 [ ]
Outfit, Scholar’s (6lbs)
Ring, Signet

Map (2lbs)
Rope, Silk (50ft) (5lbs)
Compass (1/2 lb)
Bell
Lamp + oil (1lb)
Tobacco (2lbs)
Book, Journal (1 lb)
Spellbook (3 lbs)
5 Ink, fire
Ink
Inkpen
3 scrolls (1.5lbs)
blank map (0.5 lbs)
Lock, average (1lb)

Total weight: 32.5 lbs
Carrying Capacity: L < 33 M 34-66 H 67-100
Wealth: 649gp