chaoskin wrote:
Leonid
CR: 4
XP: 1,200 xp
N Large monstrous humanoid
Init: +7; senses: Darkvision 60 ft; perception +10
DEFENSE
AC: 17 Touch: 12, Flat-footed: 14 (+2 Armor, +3 Dex, +2 Shield, -1 Size, +1 Natural)
Hp: 33 (5D10+5)
Fort: +2; Ref: +7; Will: +5
OFFENSE
Speed: 40 ft
Melee: club +8 (1D8+3) and 2 claws +3 (1D6+1)
Ranged: Spear +8 (1D8+3)
Space: 10 ft, Reach: 5 ft
SA: Pounce
STATISTICS
Str 16, Dex 16, Con 12, Int 11, Wis 12, Cha 10
Base Atk: +5; CMB +9; CMD 22 (26 vs. trip)
Feats: skill focus (stealth), improved inititive, alertness
Skills: acrobatics +5, climb +10, Intimidate +8, perception +10, sense motive +5, stealth +9, survival +9, swim +10 (skills: wemics have a +8 racial bouns on jump checks)
Languages: sylvan, common, gnoll
SQ: undersized weapons
ECOLOGY
Environment: temperate and warm plains
Organization: solitary, pair, band (3–10), tribe (11–30 plus 3 hunters of 3rd level and 1 leader of 6th level)
Treasure: standard (leather armor, heavy wooden shield, club, spear, other treasure)
Special Abilities
Undersized Weapons (Ex) although a Leonid is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most Leonid).
Pounce (Ex) When a creature with this special attack makes a charge, it can make a full attack.
Leonid pople know as the wemics. Fierce hunters that roam the plains, wemics are masters of ambushes and strategy.
Wemics have a body of a lion with a humanoid torso extending from what would be the lion’s neck. From head to rump, they are 10 to 12 feet long, while are 6 to 7 feet tall when standing erect. Their entire bodies are covered in dusky golden fur, and the tail is tipped with a...
Ok so for a playable character it would be, and please correct me if I am wrong on this.
+6 strength and dexterity, +2 constitution and charisma, and -2 intelligence and wisdom