|Alex Augunas Venture-Agent aka Golden-Esque|
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Honesty, I don't fully get the whole idea that GMs have to be given more replay and more rewards to want to GM. If you don't enjoy GMing for its own sake, why are you doing it? Yes, GM credit is a nice and great thing. But I GM a lot of repeat scenarios without credit, and I'm happy to do it, because, well, this is my hobby. I know that some people prefer to play to GM; those people really probably shouldn't be GMing any more than they are.
This line of thought isn't on topic, but I'm going to address it anyway because this is the single most common, "Lazy Man's excuse" that I see whenever someone doesn't want to change the way we reward GMs. (This came up in my "Game Day Boon" thread as well, so I apologize; you struck a nerve with me.)
So here's the dirty secret of life: the time we spend to do anything is the time we lose from something else. For that reason, time is the most valuable possession we as humans have, because all time is restricted. Tomorrow, I could get hit by a bus and my days of freelancing and GMing could instantly come to an end. Every day is a gamble, and so every day every person should get the most out of their time, and that goes beyond mere satisfaction.
For instance, I love writing for Paizo. I can't describe the amount of satisfaction I feel when I see my name printed in the front cover a Player Companion or a Core Rulebook, or whatever. That being said, do you think I shouldn't get paid for the time I spent working with Paizo developers in creating that product just because I enjoyed the process? Should the Paizo developers not get paid simply because they love their jobs? Should the artists that make the art for your book not get paid, or the graphic designers who lay the products out, or anyone else working at Paizo simply because working in the Game Industry is immensely fulfilling? The answer for all those questions is no.
When you're a GM running a game, there's a very real opportunity cost that you're spending. Without going into detail about all of the other things you could be doing with the 4 to 8 hours you likely spend running the game, or the 1+ hours you likely spend prepping it, you're paying for the privilege to GM with the ability to play in a game, the ability to be creative and to actually define an experience. The GM sets the stage, but its the players who really create the experience; a plot is meaningless without players. Furthermore, if you're a creative type who likes to RP, you're missing out on roleplaying as a character you wrote and that you enjoy. You've got some pretty tight constraints on your roleplaying as a Pathfinder Society GM, and that lack of freedom can be frustrating and intimidating. You also aren't always on the receiving end of "fun," and if its fun for you to make your players sweat, you might not get that experience based upon the nature of the scenario you're playing. (For example, Wounded Wisp is an amazing game story-wise, but combat wise a good barbarian completely owns all but the final encounter.)
Finally, I'm a teacher, and one of the first things they teach you at University is that reteaching a lesson you've taught before is the most essential thing that you can do in regards to becoming a master teacher. If you don't get an opportunity to reflect upon your mistakes and shortcomings as a teacher, you never grow. You'll never make superior lessons the first time around. That's the big thing that I don't like about the "no rerunning for credit" rule that GMs have; that it literally goes against everything I learned in college as an educator. We should encourage GMs to better themselves by taking advantage of the unique opportunity that PFS provides to perfectly rerun a game session that we've run before, and we should reward people who take real steps towards becoming better GMs.