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I think the only Prestige class you're ever going to see that advances curses and hexes is going to be the upcoming Winter Witch prestige class (the PrC, not the already existing archetype). Personally, that's one of the reason why I use the "base magic bonus" system and tied Hexes / Revelations / etc. to it.
Eric Hinkle wrote:
YOU FIEND! Twilight's Vampires don't burn in sunlight! Your spells only make them SPARKLE BRIGHTER! If you want to kill a Twilight Vampire, you apparently need to chop it up, stuff its parts in little bags, and then burn them.
Mikaze wrote:
Goblins of Golarion states that Goblin Alchemists and Wizards record their spells via pictorial instructions instead of words. However, the Goblin love of fire and hatred of horses, dogs, and books is written in Bestiary 1, so it might be OGL. Maybe. Kind of hard to tell nowadays. :-P
Name Violation wrote:
Its not difficult to understand at all. Plenty of archetypes modify or add on to something without replacing anything. Goblin alchemists gain proficiency with torches as a simple weapon (if I'm not mistaken, they're usually an improvised weapon). It doesn't replace any of the alchemist's base proficiencies because it doesn't say it does. For a similar-yet-difference example, see the Monk (sensei) archetype, which adds Diplomacy, Linguistics, and all Knowledge skills as a class skill. It doesn't replace the default Monk skill list; it adds on to it. Another example is the geisha archetype, which adds Tea Ceremony without replacing any class features.
I made a grave mistake, James. My birthday is next week and I have no idea what to ask my friends and family for! Normally I could just ignore them, but my friends and family are practically pounding on my door like party zombies, moaning, "Giiiiiiiiiiiiiiiiiiiiifts, giiiiiiiiiiiiiiiiifts!" What should I ask for? Let's pretend that I have ... eight individuals who want to buy me presents. Give me eight gift ideas. Be specific too! If it helps, I own the entire hardcover line that's currently available, as well as: (Campaign Setting) Book of the Damned 1, 2, and 3, and Inner Sea Magic. (Player Companions) Adventurer's Armory, Blood of Fiends, Dragon Empires Primer, Halflings of Golarion.
ThatEvilGuy wrote:
I would interpret it as you essentially bleed yourself and the blood has some sort of magical or alchemical property due to your fiendish heritage that makes it worth 5 silver to some wonky investors.
James Jacobs wrote:
I personally don't like 3-level prestige classes, but I disagree on the 5-level ones. Halfling Opportunist is the perfect example of a Prestige Class that only needs five levels to do its thing, but wouldn't work as an archetype. After all, restricting the class just to rogues (which would be the most obvious choice if turned into an archetype) removes the point that the class is for halflings of all creed that make their own luck. But that's just my two sp.
BlackKestrel wrote: What reason is there for me to buy this book? I don't need 320 pages of stat blocks. I'm tired of seeing generic NPCs showing up in my Pathfinder Chronicles books (not to mention the 4 NPCs statted up in every AP volume now) as it is. What is your compelling case for me to purchase the NPC Codex? As it stands I'll be skipping this book in my subscription (much like I did with the Beginner's Box last year). If you do not need 320 pages of NPC stat blocks, then you are clearly not a GM! I'm giddy with the thought of how much time this book is going to save me.
CalebTGordan wrote: If we can have scary backstabbing rogue squirrels, we can have a wolverine magus. Just treat the wolverine as if it had the awaken spell cast on it. Move on from there. This is probably the best suggestion in the thread. Here's what I would do, personally. 1) Use the following as your base physical ability scores: Str 14, Dex 15, Con 16. This is the Medium-sized base physical scores for a wolverine animal companion. Use your mental ability scores before you died. (Link to Wolverine Companion: http://www.d20pfsrd.com/bestiary/monster-listings/animals/wolverine) 2) Your creature type becomes Magical Beast (augmented animal), as if you were an ordinary wolverine that had an awaken spell cast upon them. Likewise, you can speak any languages that you knew before you were reincarnated. (Link to Awaken spell: http://www.d20pfsrd.com/magic/all-spells/a/awaken) 3) You are required to take a specialized version Natural Spell in order to cast magic. You ... did just level up, right? In addition, I'd allow you to apply your special, um, circumstances to all shapechanging effects you become subjected to. (Link to Natural Spell: http://www.d20pfsrd.com/feats/general-feats/natural-spell---final) Hope that helps! Alternatively, you could also work it where you use Alter Self to transform back into your original, humanoid body. But only temporarily. Get a lot of badger scrolls and whatnot, allowing you to transform into your humanoid body in combat only while remaining a badger at all other times. It has a bit of a Ben 10 feel to it, but it should work well.
I know this is not a question, but I'm too stoked not to share it. Back during Christmas time, my friends bought me the Pathfinder Heroes set (the four Iconic figures) in hopes that they could get me to buy more figures (I don't have any). We were at a semi-local gaming store and on a whim I picked up the Champions of Evil set and four Small figure packs. I open my first pack; okay, a spider. Not bad quality but a little "meh" to actually pull. My second pack; ooh, Mummy. That's nice quality but I don't use Mummies much. Third pack, OH! Snazzy Human Ranger who matches a PC I have quite nicely? I'll take that. Final, last pack. Watch it be another mumm-OH SWEET JESUS ITS THE ICONIC PALADIN! OMG LOOK HOW PERFECT AND PRETTY SHE IS. ERIK DID HER ABSOLUTELY NO JUSTICE ON CAMERA!!!! Needless to say, I am hooked.
Dragon78 wrote:
Personally, I'd rather the NPC codex if only because humanoids are much more time consuming to stat up on your own and there isn't many of them. Considering that there are already hundreds of monsters out, I'll take the small Bestiary in favor of the NPC codex. Plus, I still haven't gotten to use an ooma in a game yet. No more Bestiaries until I get to use the whale ... IN SPACE! first, please. :D
Kajehase wrote: Based on this old post, should we just let this thread fade into obscurity? ;) Permission teh make dis scallywag walk the plank, Cap'tin Jacobs? ... or at least introduce 'im to yer wife, if yer be catchin' me winds ....
Vic Wertz wrote:
I just got the mental image of Vic doing a gangsta "burn" gesture while at his desk. The image makes me smile.
Patrick Renie wrote:
... I don't own that one! The analogy, it does NOTHING! :-P
Midnight_Angel wrote:
Talk to your GM. If you want to apply that bonus to the Rakshasha Bloodline instead of Abyssal / Infernal on your Beastborn Tiefling, I doubt your GM will say no.
James Jacobs wrote:
Is that a story you'd ever consider adding to Golarion's canon?
Joseph Caubo wrote: Why can't the iconics be listed in a 64 page book instead? That way you could do the stats for non-Core classes as well. I'm fine with an NPC Codex, but I don't see how the iconics line up to be in this product, especially since their back stories are Golarion-specific (and this book is not). Considering their builds, it looks like those iconic pages are also reserved for "characters in a can" if you need a quick PC to play at a Pathfinder Society game or something. If that's their intention, I double that the space would go to adding the non-core classes; it would go to putting a quick-and-easy PC option set into the book.
James Jacobs wrote:
So when can I expect to see the Flumph Bloodline in Golarion, then?
An NPC Codex AND a new Bestiary? ... Hey Liz, what's the maximum number of times I could type the word "want" in a single Paizo thread post? I don't want to try if its not going to be enough to show how much I want this book. A Bestiary is a Bestiary, no matter where the title says the monsters are from, after all!
Have you ever run a game where you were able to convince your players that a monster was more dangerous then it actually was? If so, care to host story time with James Jacobs? As an aside, I was able to convince my players that a CR 6 mothman was some sort of epic spellcaster. Which, of course, I retconned into reality because my players already thought he was.
donaldsangry wrote: Almighty Creative Dinosaur of Paizo do you think it's within Wish's limit to grant the Quickness supernatural ability? Sure is! When they wish for it, just have the wish permanently polymorph any object the player into a roper. Copying polymorph any object is well within wish's powers!
James Jacobs wrote:
The question-answerer ... asking ... a question? Does not compute.
James Jacobs wrote:
That kind of makes me sad. I don't mind if stuff pops up in the Campaign Setting line because I find those books interesting, but it drives me crazy when rules or new mechanics pops into the Adventure Paths. : / Hopefully those tricks get reprinted / complied somewhere else. Note that I don't mind when new Monsters are introduced into a new Adventure Path. I think that's an awesome place for new monsters and the Bestiaries consistently have reprinted monsters in them. I also don't mind rules systems that make sense for the topic of the game (like Kingdom Building in Kingmaker), but I do wish that those would get put into a hardcover / specialized softcover too ....
So I was reading through my shiny new copy of the Adventurer's Armory and I just wanted to say that I thought that Equipment Tricks looked really cool! However, I was reading through the description and it says something along the lines of "choose a type of equipment such as rope, boot blade, heavy scabbard, etc." and then states you can use Equipment Tricks that relate to that piece of equipment. Well, the section has two types of equipment ... but nothing else (heavy scabbard and shield, I think). So, how likely are we to see any of the new subsystems introduced in this book again (such as the Channel Foci, Power Components, Equipment Tricks, etc.)? Ultimate Equipment seems like a good place to have them .... If we're not going to see things like this again, do you have any tips on balancing them for a DM who wants to add more to the system?
James Jacobs wrote:
Huh, I guess I never thought about it, but he's not an iconic when the other alternate classes are, is he? Weird.
UPS Truck pulled up today. Got so excited. Even had a book-sized box. Then the UPS Delivery person asks for my sister. Turns out she ordered a book of eye shadows. I was so disappointed. Not the book of shadows I've been waiting for. :(
James Jacobs wrote:
IF there's ever another base class added to the game (which I doubt there will be) you should totally make that iconic something wild and crazy. Like ... a kitsune. Pleeeeeeeeeeeeeeeeeeeeeeeeease?
Gavgoyle wrote:
Play a Grippli instead. They're actually a 0-Hit Die player race.
Erik Mona wrote:
That might be too overpowered, Erik. After all, Scent is a little TOO good for something like a familiar to just up and grant to a spellcaster. But I think if you lowered it down to only allowing the toucan's spellcaster to detect the presence or absence of fruit or fruity products, it'd be pretty balanced.
Marc Radle wrote:
Having an Intelligence of 3 is basically this. Its wen you can put skill points into basically anything you want , take any feats you want, and if I'm not mistaken you no longer need the Handle Animal skill because the animal is now smart enough to (kind of) understand what you're saying to it. A 3 represents the most basic vestige of humanoid intelligence, probably like very early cave people (which is why I was annoyed that cave people were a playable race in Frostburn).
Dark_Mistress wrote:
I'm surprised you waited this long to jump in this thread, DM! So tell me, since JJ said all of the tiefling variants had art ... who's the sexiest?
Odraude wrote:
Skill Focus (Arcane) + Eldritch Bloodline (Arcane) + Improved Familiar = Navi
zergtitan wrote:
If only technology had evolved to the point where my iPad could handle the Core Rulebook. T_T
I'd say that this book suffers a little bit from trying to cram too much into 32 pages. Most of this type of Player Companion lists stuff for a single region while in in Dragon Empires Primer, the fluff-per-region is condensed down to the size of a paragraph or two. Granted, I don't think the book is bad, but its definitely a test-the-waters style of book and if you want more expansion in Tian-Xia, you have to make your desire known so the Paizo crew will make it happened. That being said, the new archetypes are pretty cool (Sword Saint in and of itself is awesome; think Rhonin Kenshin) and the general tone of the book is spot-on. Its definitely not one of the best Player Companions (of the ones I own, I'd personally give it to the Adventurer's Armory, but to be fair I only own three of them) but it is a solid purchase and I don't regret picking it up for 10 bucks.
James Jacobs wrote: Actually, we've been doing 4 hardcovers a year of late. 3 in the rulebook line and 1 more in other lines. Last year, the "bonus" one was the Inner Sea World Guide, while this year it's "Rise of the Runelords." Can next year's bonus be 'James Jacobs and Friends' Guide to Everything Mythic and Cool'?
John Kretzer wrote:
There's actually 3 hardcovers a year; usually 1 in Quarter 2, on in Quarter 3, and one in Quarter 4. From what I heard, this year's books are the Advanced Race Guide (Early June), Ultimate Equipment (Late August / Early September), and the NPC Codex (Unknown; it was mentioned by Jason but never officially announced on the site). Player Companions and Campaign Setting books, from what I've been told, are bi-monthly. So you'll see 6 of each in a year.
Dragon78 wrote: I will be waiting a little longer since I forggot to get a subscription for this product line until yesterday. As far as I know, you don't need to get a subscription to actually get the product mailed to you in the first batch, as I don't have the companion subscription either but I was still in the first batch of shipments. Us non-subscribing pre-orders just don't get the PDF to nom on until the book gets here.
Oterisk wrote: Good thing Half-Elves count as elves for stuff like this. And Humans can take Racial Heritage. I feel bad that Gnomes can't get it though. I think it would definitely make sense for them too. I think you're going to need someone a big higher up on the Paizo totem pole to clarify that one, because as-written I don't think that half-elves can take elven archetypes / feats / etc. unless it specifically states they can (see the old version of the Arcane Archer). Racial Heritage is a maybe, but I think you'll need a designer to okay that one; seems a bit much that half-elves can use their own material, plus human and elven material in this book and I know that someone said that half-elves can't take human or elven favored class bonuses, which is still an "effect" related to race. But we'll see.
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