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Valeros

Golden-Esque's page

Goblin Squad Member. Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber. FullStarFullStar Venture-Agent. 767 posts (5,754 including aliases). 39 reviews. 1 list. No wishlists. 16 Pathfinder Society characters. 4 aliases.


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2 people marked this as a favorite.
Ghostwasp wrote:
Has anyone else noticed that advanced armor training can be taken at 7th level and on, but most of the actual abilities seem to start before that and gain additional bonuses at 7th. Should AAT start at 3rd then, or do the abilities need to rewritten to accommodate the level changes?

Its written that way because you can take AAT earlier via the Advanced Armor Training feat.


5 people marked this as a favorite.
Thomas Seitz wrote:
Rysky wrote:
Hopefully this will be useful for those who wish to rescue dragons from princesses.
What about Linnorms?!!

If a linnorm has taken your princess, she's probably already dead.


2 people marked this as a favorite.

Dumb question Mark—do the rules ever say anywhere what happens when someone beats your Disguise check result with an opposed Perception check? I looked through the Core Rulebook and Ultimate Intrigue and couldn't find anything.

Do they know that you're disguised? Do they know what you really are? What if you're magically transformed via polymorph?


2 people marked this as a favorite.
James Jacobs wrote:
TheAlicornSage wrote:

What do you think of bronies*?

*Bronies are the mostly adult male fans of Friendship is Magic, the latest My Little Pony series (significantly different from earlier series)

I know what bronies are.

I think that they're admirable and brave in embracing their fandom—a fandom that often gets them ridiculed, but they remain fans in the face of that ridicule. And I've yet to see a bronie lash out against My Little Pony in the way that, say, fans of Game of Thrones lash out at George R. R. Martin, or fans of Star Wars lash out at the idea of a female lead in a movie, or fans of Pathfinder lashing out at us fixing a broken rule. Maybe it's because I'm not that deeply involved in My Little Pony—maybe there ARE bronies who are toxic to their own fandom—but that's not my perception.

Anyway. My Little Pony isn't my thing, but more power to the bronies for finding something they love. We should all be so lucky, and we should all be so willing to be ourselves. Same goes for ANY fandom or religion or culture or society. It's a hard ideal to live up to—being accepting of all sorts of different interests, and its certainly something even that we here at Paizo need to keep working on. We're getting there, though, thankfully!

That's a really inspiring way to look at the group. I'm not part of their fandom either, but I found your commentary to be refreshing amidst a culture that seems to embrace the idea of, "If its not for me, it must be bad and the people who like it must be weirdos that I should ridicule."

+1 for James Jacobs!


2 people marked this as a favorite.
zergtitan wrote:
Does anybody know when this product page will be updated?

When Pharasma wills it.

**

2 people marked this as a favorite.
Chris Lambertz wrote:
Kicked it once again, that should have corrected that problem :)

All hail Chris Lambertz, fixer of all that is borked! :D


1 person marked this as a favorite.

We got our first stretch goal last night! Next one is at $4,850, which is just $330 away!

**

1 person marked this as a favorite.

Had some players play the new We Be Goblins game today. It doesn't appear to have been added to the event reporting page, so I'm unable to report their game at this time.

Any idea when it will be added?


2 people marked this as a favorite.
Luthorne wrote:
shadowhntr7 wrote:
So, I wanted to ask people's understanding of the Agathiel ability: it says he gains "unusual traits that set him apart from ordinary animals". The way it's worded, I can see it either giving one additional ability ('unusual traits') beyond what the animal would normally give with beast shape 1, or just 1 ability the animal would have and nothing else. Thoughts?
I think it's pretty clear that they initially get only one of the abilities the animal would have and nothing else beyond the usual things you get from a polymorph spell (such as natural attacks, base land speed, etc.); the unusual traits are probably the absence of these extra abilities. Of course, as they level up, they get access to more.

"Unusual traits that set him apart from ordinary animals," is cosmetic. Like having green fur.

Teen titans was my favorite animated cartoon....


1 person marked this as a favorite.
Eric Hinkle wrote:
Luthorne wrote:
jedi8187 wrote:

Is the Agathiel archetype basically a specialization (Like Warlock and Zealot) or is can it still pick avenger/stalker specialization? What does it trade, and what does it gain?

I really like the idea of this archetype

The agathiel alters dual identity and trades out the 2nd, 4th, 8th, 12th, and 16th level vigilante talents. Specialization is not affected.

It gains a restriction as to alignment, Aspect of the Beast as a bonus feat while in vigilante form, and the ability to imitate an animal that later turns in the ability to transform into one indefinitely, though they don't gain ability bonuses and only a limited number of abilities, though these increase as they level up.

I have to say, it seems like the agathiel archetype loses an awful lot of its talents.

Yeah, at-will indefinite-duration shapeshifting tends to do that.


1 person marked this as a favorite.
Barachiel Shina wrote:
*Sigh* We're never going to get generalized prestige classes like we did in Advanced Player's Guide, again, are we?

Buy ALL the copies of this product. The more support you show products with Prestige Classes in them, the more likely you are to see more products with more Prestige Classes in them.

**

1 person marked this as a favorite.
Kurald Galain wrote:
SCPRedMage wrote:


Arguments that are flat-out wrong shouldn't be factored into discussions of whether an ability is OP or not.
But we're not discussing whether it's OP; there's different forums for that. We're discussing whether it should be allowed in PFS. Since it (1) causes arguments, (2) encourages cookie-cutter characters, and (3) is a straight power boost at zero cost, I believe the ban was well justified.

Saying its a power increase at zero cost isn't exactly true. The cost is either a bloodline feat or your 3rd-level bloodline power.

As for encouraging cookie-cutter characters, I don't know if that's necessarily true either. I can only speak for my area, but unless someone's playing a kitsune enchanter, there are almost no routinely-played sorcerers in my lodge. (That was part of my pitch for the bloodline mutation mechanic originally, in fact.)

I think it could help to foster an identity for the sorcerer as, "the blastiest caster who ever blasted," but I don't know if that's necessarily true either. I would love to see some evidence that proves me otherwise, however. (I.e. don't just talk it—show it.)

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2 people marked this as a favorite.
Wei Ji the Learner wrote:


Tengu drew me in to PFS play.

I'm sure others with nagajii, kitsune, wayang, or aasimar/tiefling races could say the same thing.

Excluding 'game-breaking' races (or putting them in 'boon' status) keeps the proportions decent enough.

I agree.

Ryan Costello famously got me to try PFS by giving me two of his vulpine-blooded boons from several previous GenCons that he had GMed at. About a month later (after I used my first boon on my first character) the addition of kitsune, Nagaji, and wayangs happened.

I was struggling with learning the differences between organized play and home games, and was feeling pretty frustrated with the difference. The race change was a large factor in my decision to keep playing PFS, and now it's the primary way I play Pathfinder.

In the long run, I think telling people that, "Yes, you can do the thing," is more attractive to new players then, "You need to play a while and have been around when they were giving this out." I know that Blizzard's constant need to make things exclusive for their raiding elite in World of Warcraft has been a similar source of frustration for men in that game.

Quote:
'Choice-shock' is not as much of a thing as one might expect after a scenario or two, and having a requirement of needing the source material does provide an incentive to acquire said source material as well as put a bit of a damper on too much of a given race.

I agree here too. I think choice shock mostly happens to people who understand the nuances of all those choices. New players are going to choose the concept that sounds coolest to them (or looks coolest, in the case of Pregens.)


5 people marked this as a favorite.
Rysky wrote:
QuidEst wrote:
Plausible Pseudonym wrote:
Can I get a summary of Scribe's Binding?
** spoiler omitted **
... I now have awesome ideas for Character backstories.

My original pitch to Owen for that spell was, "Imagine evil wizards who keep entire libraries of trapped people to access their knowledge whenever they want."

It can basically turn any library into the more secure prison ever built.


1 person marked this as a favorite.
Plausible Pseudonym wrote:
Is there anything that made anyone say "wow," or a one sentence pitch why I should buy this book?

I was particularly proud of the vigilante social talents I wrote for this one, personally. From an option that lets you use nearly any mental skill to make money (no Perception or Sense Motive—that's it) to an option that lets you take an intrigue-themed feat instead of a social talent, the number of non-noble social vigilante character concepts you can now realize is staggering.

Also, I think the scribe's binding spell is one of my most favorite things I've ever written ever.

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1 person marked this as a favorite.

Personally, I'm against other players and GMs trying to make calls that could affect what other people at the table can and cannot play. Its more fun to have choice then to not have choice, and if you don't like a character that someone brings to the table, don't play or run with them.

But just because you don't like that character for its race / class / whatever doesn't mean that it'll ever be time for that race / class / whatever to be removed if it isn't actively breaking the game. So I pretty much agree with the OP on all fronts.

From an in-game roleplaying perspective, it doesn't look particularly good for the society if interest in membership constantly cycles around. It would be a good example of a campaign mechanic that removes choice from players without a good in-world reason and without actually being fun.

**

2 people marked this as a favorite.
DM Beckett wrote:

I'd actually rather see the races swapped out, or at least the Kitsune which just really irk me for whatever reason. But, one thing thats bugged me is the idea that the Kitsune, Nagaji, and Wayang where introduced as player options was because the fit well with being introduced into the setting lore and Pathfinder Society.

I know where the Nagaji and Wayang Scenarios "introduce" the two races, but seems a stretch to say they rushed to join the ranks of the Society, or that there was some sort of story reason involved. The Kitsune, though, I have no idea? Its possible I missed something though in regards to all three.

However, I do know that both the Ratfolk and the Grippli have had multiparty arcs that do make for so much better story reason for them to join the Pathfinder Society, and it really doesn't follow that, barring a few squeaky wheels complaining, that either Aasimar or Tieflings would simply stop being interested after the events relating to the Worldwound. Heck, you would think they would become even more common, and it makes even more sense.

Did I miss something?

It has nothing to do with Red Harvest or Haunting of Hinojai and everything to do with the Lantern Lodge.

At the end of Season 4, the Lantern Lodge faction completed its primary faction objective, which was to establish a pervasive Pathfinder Society Presence in Tian Xia. The addition of kitsune, nagaji, and wayangs into the society at large are a result of the Lantern Lodge's continued efforts to promote the Society in Tian Xia.


7 people marked this as a favorite.
Luthorne wrote:
You masquerade as one of your social identities (in short, probably your non-vigilante self) as some chosen corporeal undead, like a vampire, a ghoul, or even a zombie. Which is up to you. As for usefulness, that depends on your game. You could pose as a zombie to try and close in on a necromancer not expecting to be attacked by a mindless undead Assassin's Creed style, or if you had chosen a vampire, you could potentially go undercover, using Linguistics and Bluff to perhaps pose as foreign vampire nobility or somesuch if there was a vampire aristocracy to infiltrate, and so on and so forth.

When I wrote guise of undeath, I had human vigilantes working in Geb in mind.

The idea for guise of life was "vampire vigilantes in Ustalav."


1 person marked this as a favorite.

Lore Warden Fighter with two selections of the adaptable training Advanced Weapon Training ability.

Now you have 4 + Int skill ranks from your class, plus four skills that you count as having a number of ranks in equal to your BAB. You are basically a rogue. Enjoy!


1 person marked this as a favorite.
Gun Dragon wrote:
What are the race point costs for the Kitsune race if I wanted to make a custom race variant?

First, I am obliged to tell you that race points aren't always the best indicator of power level; a little bit of design common sense is needed when building races.

Also, I am obligated to plug my Kickstarter, which has 20 alternate racial traits and will have six "variant" kitsune races (plus variant nagaji, samsarans, and wayangs).

With that out of the way, I used the following:

— Standard Abilities (0 rp)
— Medium Size (0 rp)
— Normal Speed (0 rp)
— Kitsune Magic (2 rp; its basically a slight variant on gnome magic)
— Agile (2 rp; one skill at a +2 bonus)
— Change shape, lesser (3 rp)
— Natural Weapon (2 rp; base for Medium is 1d3, taken twice boosts it to 1d4)
— Standard Languages (0 rp)

Hope that helps!


4 people marked this as a favorite.

I'm pleased with how excited everyone is for this book, but I would like to post a friendly reminder to everyone that if a bakery sells a limited quantity of your favorite flavor of pie, then you won't get them to bake more of those pies by boycotting the bakery/the pie flavor.

And it sounds like many people in this thread want more pie.

djones wrote:
Berselius wrote:
Hoping we'll get subraces of the Kitsune. :D
Alex Augunas has you covered with 3pp

Shameless plug, I'm actually running a Kickstarter for a book that'll give a lot of information on the "Dynastic" races currently. The Kickstarter just funded, and it has information about a lot of the flavor content that people are asking about here. For instance, one of the stretch goals adds a bonus article about kyubi, which is the book's word for "kitsune with two or more tails." That article includes notes about how every magic tail that a kitsune acquires extends her life; I think its something like +30 years to Middle Age, Old Age, and Venerable Age, and +10 years Maximum Age per tail. (I'm currently getting ready for work and don't have the file open in front of me.)

And yeah, I did kitsune ethnicities based on real-world fox species for kitsune and nagaji subraces based on the different kinds of naga. (My notes for slimey nagaji are pretty gross but amazing.)


1 person marked this as a favorite.
Endzeitgeist wrote:
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

Thank you, End!


1 person marked this as a favorite.
Eric Hinkle wrote:
My but it took me a long time to notice this, but -- the 8th level ability for kyton eidolons is missing. Can we get some clarification on just what this is?

There will be an update going out this week that will correct this error. In addition, Everyman Unchained: Eidolons will be the first Everyman Unchained book to have a print option. (The others are a little small.) Coming soon!


3 people marked this as a favorite.

Hey Mark, I know this is a rules question but I feel like the rule is pretty clear on this so I didn't know where else to ask this question.

The courtly hunter archetype from Ultimate Intrigue specifically states that "Levels in other classes that grant animal companions do not stack with levels of courtly hunter for the purpose of determining the abilities of her courtly companion." I was originally looking at grabbing levels of sacred huntsmaster to pick up the hunter tactics ability (which is why I assume this sentence exists). But this rule sort of ... opened up a whole new can of worms for me and I was wondering if you had any insight.

1) If courtly companions and animal companions don't stack, does that mean if I multiclass into, say, druid that I get a second animal companion? (Aka a courtly companion from hunter levels and an animal companion from druid levels.)

2) Even though the levels don't stack, does my courtly companion benefit from abilities and other effects that affect animal companions? (Like hunter tactics, or Celestial Servant.)


1 person marked this as a favorite.

WE HAVE 100 BACKERS!

This means that all backers who've pledged $35 or more to the Kickstarter will receive the Dynastic Races Compendium rolled out to them as its finished, rather than having to wait until the very end when it's done.

David knott 242 wrote:

I was about to post something about preferring Patreon to Kickstarter because Patreon is "safer" -- generally, the people using the latter to fund themselves have already proven what they are doing and are offering to provide more of the same for enough money.

Then it occurred to me that the people behind this project have indeed proven themselves, so I went over to the Kickstarter page to make a pledge before coming back here.

I've thought about doing an Everyman Gaming / Alex Augunas Patreon, but I have no iea what I'd offer to people with it.


1 person marked this as a favorite.

Just as a quick update, in the next few weeks an update to Paranormal Adventures is going to roll out. It has a couple of bug fixes; some minor, some not.

1) The Demon Passenger now has all of its intended grace boons. I checked, double-checked, and TRIPLE checked to make sure that all the passengers were complete.

2) The bear kingdom had its ability corrected.

3) I added new content to the Favored Class spread; now there's alternate favored class rules for using the shapeshifter and vessel with my Everyman Favored Class rules from Everyman Unchained: Skills and Options.

4) A couple small errors in pricing for the Microclysm Ritual were fixed.


1 person marked this as a favorite.
Luthorne wrote:
And it's not like your concept is necessarily impossible, it could be that the kami in question's spiritual genetics are just too powerful, and continue to overwhelm human genetics...

While I never say that its 100% kami in the book, this is basically my logic. That kitsune genetics basically "assimilate" human genetics into their human forms. So a kitsune with a human parent has a much higher chance of having physical traits that reflect her human parent as compared to her kitsune parent. I saw it was a survival mechanism that allows kitsune to quickly incorporate themselves into new human populations in a few generations.


1 person marked this as a favorite.
Eric Hinkle wrote:
Great list there Luthorne. Can we get some more information on the cavalier order and the kineticist archetype? I get the idea that the latter is going to be a 'Firestarter' homsge.

It is not. Matt based the new kineticist archetype off of Matilda, from the famous book of the same name. ;-)


1 person marked this as a favorite.
Eric Hinkle wrote:
Alexander Augunas wrote:
TaliaKirana wrote:
I hope I get to use some of this to revise my one kitsune character. Her color scheme is a bit different. She's based on a different fox than the red most kitsune art goes for. (Silver fox, to reflect the fact she's a ninja and red doesn't really work with stealth.)

"Silver fox" kitsune are in the Dynastic Races Compendium as one of the ethnicities; they're called blackfurs, and they usually result from some sort of weird taint in the kitsune's bloodline, such as oni blood or shadow essence or something peculiar.

You can see a picture of one on our latest update on the Kickstarter page.

I like the art of the Arctic and 'Fennec' kitsune.

I also like the idea that when kitsune and humans have kids together, the child is always another kitsune. It gives me an idea for how a small group of kitsune could (slowly, over a couple of generations) 'take over' a human community by breeding with the humans until there's nothing but kitsune left.

And that idea is VERY important because it explains why humans generally don't like kitsune and/or fear them.

(Generally, however, kitsune don't "take over" human settlements. Most don't really care about social power or prestige, and are more interested in themselves. As a matter of fact, most kitsune view a "lust for power" mentality as a stereotypical trait for a domesticated kitusne, because its a very human outlook. And kitsune try very hard to pretend to be human while not actually being like humans themselves.)


3 people marked this as a favorite.
Ambrosia Slaad wrote:
I know Starfinder is over a year out, but any chance of a Kitsuuuuuunes innnn Spaaaaace! stretch goal?

Not sure! Gotta see the OGL for Starfinder first. People joked with me about it at the banquet (star foxes lol)," and I joked with Sutter about it, but I'm sort of holding my excitement until my curiosity is a bit more sated.


1 person marked this as a favorite.
Luthorne wrote:
qaplawjw wrote:
Any chance of an archetype for the Paizo Occultist? I'm looking at playing an Occultist in an upcoming game, but haven't been able to pick which Occultist...
I'm pretty sure that classes from Occult Adventures and Ultimate Intrigue aren't going to have archetypes, though that might be a future product...but last I heard, the Advanced Class Guide was the latest material that would be incorporated into this book.

Correct.

After a dialog at PaizoCon that basically involved me saying to Dario, "Wait...how the heck WOULD we differentiate between a Paizo Occultist and a Pact Magic Occultist for archetypes?" we are talking about changing the class name.

Surprisingly, the name "pactbinder" has a fairly strong following. Well, surprising to me anyway; Dario suggestion pactbinder, so he's pretty smug about it. :-P

**

3 people marked this as a favorite.
Gregory Rebelo wrote:
While tempting GMs with cool rewards is great, I also want to see people who GM because they feel that that one guy is always GMing, or that they really like the setting, or they played in this scenario and they would love to be behind the screen to run it now.

The problem is that one of the rewards that you're talking about is extrinsic while the other two are intrinsic. GMs don't need PFSHQ to write anything special to be intrinsically motivated. Currently there are very few extrinsic means of motivation to GM, and those that exist are worth the same amount as the rewards for playing, except GMs need to do 100% more work than players do to prepare for a game. For someone who is extrinsically motivating, the choice between playing and GMing is a no-brainer even if said individual likes GMing or would like to learn.

Quote:
I will admit that having the cool rewards upfront will get people started who's attitude changes as they run more and more. But I also worry that we'll get some really toxic people as well.

Personally, I'd argue that the chance of getting toxic people doesn't matter because there are already toxic people in the community. Rewarding people who help keep the Organized Play system running shouldn't be penalized just because someone might be sour about it.

Quote:
That is an understated downside to more GM rewards, and it deserves to be mentioned. We all know that they exist, I'm sure many of us can find local or campaign-wide examples of them, and these people will kill PFSOP (probably while casually dismissing their own role as they retell the tale later on).

Then what we should be talking about is, "How do we make a system that toxic people can't (or won't) destroy," rather than simply dismissing the idea. Even if what we start talking about is different from what we end up with, the conversation is important.

So pushing aside all what-ifs and conjectures and anecdotes, what do people think? Would a flawless system that allowed GMs to run games additional times and get a meaningful reward from the experience be a good idea? Because if the answer is, "Yes," or even "Possibly," then we should adjust the conversation towards making that idea work.


1 person marked this as a favorite.
Luthorne wrote:
Yeah, I knew I was going to hop on board, your kitsune and samsaran expansions were great, though I hope that adding on tengu (and perhaps oriental-themed ratfolk) will be a stretch goal down the line.

Both are on the stretch goal list, but they're pretty high up. (Tengu is on the next page, however!)

The races on the table are tengu, catfolk, rat folk, vanaras, and vishkanyas.


2 people marked this as a favorite.

Spoiler:
My headcanon is that the world of Starfinder is, up until when you play it, a world without PCs. Every bad thing that could have happened in every AP (those released and unreleased) happened, and Golarion's integrity was weakened to such an extreme point that the gods decided to just pull off every living creature from Golarion, scatter them around the solar system, and stash the planet away in the First Vault as the example of the perfect failure of a deific experiment.

I mean, the fact that there's apparently an AI who ascended to divinity in Starfinder is all the validation that I need, personally. :-P


1 person marked this as a favorite.

WE'VE PASSED THE 25% MARK IN LESS THAN FOUR HOURS!

Matrix Dragon wrote:
I'm going to have to join in on that kickstarter when I have a chance!

Search your heart, you know you must!

**

1 person marked this as a favorite.
Quentin Coldwater wrote:
It's a pun. New playable elemental races. "Elements."

Ooooh, oops. :-)

My pun-sensor is currently broken; Scott Keim burned it out at PaizoCon last weekend. XD

**

7 people marked this as a favorite.

I have to admit, the whole, "We have X classes so why do we need more races?" thing vexes me. When did race become mutually exclusive with class? If Pathfinder had 400 classes and only 1 available race (human), the fact that there would be 400 race/class combinations doesn't change the fact that there's only one race available.


9 people marked this as a favorite.

Everyman Gaming, in partnership with Rogue Genius Games, is proud to present the Dynastic Races Compendium! The Dynastic Races Compendium is designed to be the go-to resource for campaign flavor and PC mechanics for a small number of "dynastic" races, which consist of kitsune, nagaji, samsarans, and wayangs. In addition to covering traditional avenues like archetypes and feats, we want to focus in on the culture, biology, and psychology of these races in order to create a product like none that has ever existed for these races.

This book compiles and expands upon the content from Everyman Gaming's Kitsune Compendium and Samsaran Compendium products, and enough new and old material for these races has been developed that the kitsune and samsaran chapters in this book are fully written, and the kitsune chapter is fully illustrated. Because of the expense involved in giving these races the illustrative treatment they deserve, we've come to Kickstarter to ask fans old and new alike to help us in our quest to make the best race guide for these races that anyone's ever seen!

Some basics:

  • The Dynastic Races Compendium gets its name from the four races that are included within it: kitsune, nagaji, samsarans, and wayangs.
  • Each race will receive 18–22 pages of flavor content that details unexpected facets of the race's biology, ecology, culture, society, and more.
  • The Dynastic Races Compendium includes a robust character options section that includes 20 alternate racial traits per race, archetypes, feats, and more.
  • The Kickstarter itself will include a ton of stretch goals (including the option to add more races to the book at higher echelons) and social media rewards, which are bonuses based upon the number of people who back the Kickstarter.

    Our kickstarter will be running from Wednesday, June 1st to Wednesday, June 30th. If you have any questions, feel free to ask them below. We hope to see you there tomorrow!

    Alex Augunas
    Everyman Gaming, LLC

  • **

    9 people marked this as a favorite.
    andreww wrote:
    I see quite a lot of Kitsune and almost none of the rest.

    I see a lot of kitsune in Philadelphia and roughly 95% of them are mine. :-P


    1 person marked this as a favorite.

    Funny story.

    After the banquet, I had four separate fans come up to me and ask me if Sutter was going to let me do Star Fox in Starfinder. Sutter and I just sort of laughed about it. XD

    (But seriously, I had no idea that Starfinder was happening either. So if that's something you want in Starfinder, I guess the ball's in your court or whatever.)


    1 person marked this as a favorite.

    The only thing I'm getting from this thread is that I need to write more spells that murder characters who have poor reflexes.


    4 people marked this as a favorite.

    The easiest explanation is, as Ultimate Intrigue puts it, "Diplomacy is not mind control." You could have the highest Diplomacy bonus in the world, but your check doesn't negate free will.

    As for charm person, the spell specifically says that you can't make someone do something they wouldn't normally do. They treat you as a friend, but friendship doesn't mean blind loyalty.


    2 people marked this as a favorite.

    Its ... its like someone chopped the head off of a ratfolk and stuck it to a crossbow.

    Its so beautiful....


    1 person marked this as a favorite.

    In a Season 7 PFS Scenario, it's a plot point that it takes one specific, individual Samsaran about 15 days to reincarnate. It's likely a case of, "speed of plot," however.


    7 people marked this as a favorite.
    Liz Courts wrote:
    voideternal wrote:

    One possible solution to keeping people's home games from being modified inadvertently by changes like these is to make each version of the online rulebooks on the PRD and SRD toggle-able by errata. That way, the home-game GM could declare that they're using the first printing of Ultimate Equipment, and the players can still look it up online.

    ^ Can you actually do the above as of now?

    No.

    Liz Courts ponders the thought, feels her hairline receding and her hair graying, and quickly replies to the post.

    **

    1 person marked this as a favorite.

    Yup. Some items that were crazy must-buys were rebalanced (I'm looking at you, jingasa) while some items that were flat-out broken were fixed. (Jaunt boots is an excellent example of an item that didn't really work as written.)


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    I *think* that's something I can try without making it too powerful, but the progression will have to be delayed.

    Quote:

    Elemental Apotheosis (Su): At 6th level, whenever a metabolic elementalist has at least 1 point of burn, she can assume the form of a Small elemental whose elemental subtypes match her primary element; aerokineticists can transform into air elementals, geokineticists into earth elementals, hydrokineticists into water elementals, pyrokineticists into fire elementals, and telekineticists into aether elementals; aether elemental forms grant the same abilities as air elementals, except their fly speed maneuverability is good and they gain the telekinetic throw ability (Pathfinder Roleplaying Game Bestiary 5) instead of whirlwind. Changing shape is a standard action. A metabolic elementalist retains all of her kineticist class abilities while in elemental form. This ability otherwise functions like elemental body I, except it lasts indefinitely and the metabolic elemental doesn’t adjust her ability scores.

    Starting at 8th level, whenever she has at least 3 points of burn, she can use elemental apotheosis to assume the form of a Medium elemental, functioning like elemental body II. At 12th level, whenever the metabolic elementalist has at least 5 points of burn, she can use elemental apotheosis to assume the form of a Large elemental, as per elemental body III. At 18th level, whenever the metabolic elementalist has at least 7 points of burn, she can transform into a Huge elemental, as per elemental body IV. This ability replaces the 6th-, 8th-, 12th-, and 18th-level utility wild talents.

    And yes, the advantage to taking phrenic blast is that it isn't a mind-affecting effect, which means that it doesn't have to worry about any resistances or immunities to mind-affecting effects. This also includes things like outsiders with immunity, traits, special feats and class features, and more. Of which there are a TON of things.


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    I wrote a lot of stuff that I'm super proud of in this one. (Bloodline Mutations, for example, began as a pitch I made to Owen.)

    Of all the things I wrote in this book, however, the thing I'm the most proud of is the introduction. Describing what makes arcane, divine, and psychic magic similar mechanically, yet fundamentally different, remains one of the biggest challenges that I've ever tackled, and thanks to Owen's polish, I loved the outcome.

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