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Luckily for me I think I have a good method of balancing out dragon player characters in my games. I use houserules for replacing about half of a player's magical items with a feat-like subsystem. I'll simply take away a good number of a dragon character's abilities (with some sort of explanation of course) and require him to buy them back at the cost of a number of his picks from the subsystem. I might also give them a wisdom penalty since they're young by dragon standards ;)
The alternative that you could do is to allow your players to grab more racial traits themselves. Giving them each an extra +2 to two different ability scores as well as a bonus feat would bring every core race up to about 25 - 26 rp.
Of course, +2 to two different ability scores and a bonus feat are MUCH better than what dragons receive as racial traits, but that's my subjective opinion.