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Golden-Esque's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. FullStarFullStar Venture-Agent. 767 posts (5,884 including aliases). 39 reviews. 1 list. No wishlists. 16 Pathfinder Society characters. 4 aliases.

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DM Beckett wrote:
Yah, I think Cleric is the only class that doesn't have an option to add any spells to their list (outside of Domains and other Level 1 only options), which is very annoying.

Its tricky because cleric has one of the most subtly awesome spell lists in the game, combined with an average BAB, great armor and weapon options (because you're likely to pick a god with a weapon you want, if you want something that's not simple), and the game's only real AOE healing option combined with decent spell flexibility for a prepared caster.

In other words, one needs to be careful of not accidentally making a strong class an unstoppable powerhouse, because the potential is there with the cleric.

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Milo v3 wrote:
Part of me hopes that the Four Horsemen will be the biblical ones....but for some reason I'm guessing they're going to chuck Conquest out and shove Pestilence in....

I imagine they'll be the Four Horseman from Golarion, because while the Bestiaries are setting neutral, they are designed for Golarion first and foremost. (Similar to how all of the demon lords and empyreal lords we've gotten so far are prominent in Golarion.)

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Third Mind wrote:
So, since there isn't probably room for it, what would be the mechanical details of the plane of Tartarus? I mean, I know what Tartarus itself is (i.e. via Greek Mythology), but I don't know anything about what it does in this specific context.

Tartarus is something I want to explore in a future product, but here are a few thoughts (nothing set in stone because who knows when I'll get to writing this):

—Tartarus is probably strongly Evil-aligned.
—Tartarus likely has some sort of effect that's sort of like dimension lock. Once you're on the plane, teleportation off of it would be impossible.
—Tartarus isn't infinite, but its so big that it might as well be.
—Tartarus actively spawns things to try to psychologically break you. Illusions and the like. Illusions are probably stronger on Tartarus.

Also, any chance we'll get direct links to the spirits via the spirit table, like the pdf before? I used that all the time in getting to specific spirits.

I will ask Dario if it is possible in the final cut. No guarantees, as I don't know what led to its removal (it could be oversight, it could be technical).


Edit: Also, under Achaelous' Partial Transformation it says, "You transform your head into a bull’s head as a standard action, granting you a +2 size bonus to Strength but reducing your Intelligence to 2."

Maybe this is on purpose, but I'm sort of hoping it means, reducing your Intelligence by 2, instead of to 2

Nope, you are as smart as a beast for the power's duration. It works similar to the "Baphomet's Blessing" spell from Inner Sea Gods.

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SCKnightHero1 wrote:
You mentioned you're not part of nor do you want to be associated with the furry fandom, which makes me wonder if anyone at Paizo is in fact a furry ( please note I have several friends who are furries and they're all nice people. A little weird at times but hey we are all weird at times so no big deal right?).

As far as I know of, no.

I'll be getting this via PDF as that's the only way I can afford these books. :(

Listen, support is support. All of it is good. If you can't buy the book, oh well. Talk it up. Talk up the races. Let the choir of your praises echo on high to the office of Erik Mona himself!

Anyhow, I'm actually sold on this due to the kitsune, catfolk, and ratfolk! I'm actually playing a kitsune samurai and a catfolk fire elemental sorceress, and I hope this gives us some more options to play the other beastfolk races as well.

I would expect this to be very option-oriented. Its a Player Companion, and the line has evolved to be more about player options than a player's place in the campaign setting.

I can only speak for myself, but I'm personally hoping that this leads to a future product that is to Inner Sea Races as Inner Sea Faiths was to Inner Sea Gods—a small scale look at a few uncommon races that essentially gives those races the full "Inner Sea Races" treatment. I don't have any influence over the product schedule at all, but I figure if I can get the community to sing its praises over this book, then maybe that'll happen someday!

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Hello, backers!

This thread is a place for backers of the Grimoire of Lost Souls to consolidate any last-minute questions or feedback they might have. The Early Access period for the Grimoire of Lost Souls will run from Thursday, August 25th, to Monday, August 30th. After August 30th, Dario and I will be finalizing the PDF and submitting it for release and printing. We expect the PDF to be released by September 4th and the print product to start shipping out to backers roughly two weeks after that, but its difficult to predict such things as the ball is literally out of our court once we hand the file over to other parties.

In the meantime, what is this thread for? This thread is for consolidating any feedback that you may have on the Early Access PDF. This can include typos and weird sentences, mechanical issues, or simple compliments regarding how awesome/twisted we are. We encourage people who don't have the EA PDF to follow and participate in this thread—all aboard the hype train and all that.

Thank you for your patience and support while we finalized the Grimoire of Lost Souls. We couldn't have done it without you, and we hope the product looks and feels like everything we have promised!

Dario Nardi & Alex Augunas

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Thomas Seitz wrote:

White Mage Arcanist archetype is the closest we've gotten to an arcane spellcaster (that wasn't a bard) that could cast healing magics.

Hallowed Necromancer is more for those people that like necromantic effects (like say scare and fear) but don't want to create undead.

*also thinks it's weird how a poster is named after PC elf wizard he made for Jade Regent...*

Witches can cast cure spells, and they even have several archetypes that make them better at it. (Hex channeler and hedge witch)

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Bashamo wrote:
- Craft is no longer a class skill, which struck me as odd because EVERY class has Craft as a class skill.

That's an error.

- Bonus Feats did not receive a descriptive section. I assume the regular rules still apply (combat feats only, Swash levels count as Fighter levels, trade one out every 4 levels), but as written there's nothing to go off of.

It should follow the same rules as the ACG Swashbuckler in this regard.

- Opportune Parry and Riposte's incompatibility with Signature Deed has been removed, was that intentional? I certainly hope it was.

If I remember correctly, this book came out before Paizo's errata did, so its less "the incompatibility has been removed," and more "the incompatibility didn't exist when we created the product." That is, assuming I remember it correctly.

Having sat at the table with a Paizo swashbuckler who was optimized for panache regain, my answer is No. The deed should remain incompatible with Signature Deed.

- The Daredevil Personage's Daredevil's Dart give the character the ability to use Spring Attack at level 7, but then at level 10 they gain the Spring Attack feat. What was the point of that?

That's an oversight on my part. The deed needs a line that basically says, "If you have Spring Attack already, you can spend 1 panache point to use Spring Attack against an adjacent foe, and you do not need to move at least 10 feet when using Spring Attack." Basically, you get the feat by spending panache before 10th level, and at 10th level you spend panache to make the feat better. I'll talk to Jason and see what we can make happen.

- How does the Ronin's Favored Weapon Training interact with weapons like the Estoc, Bastard Sword, or Flambard that use either Martial or Exotic proficiency? "She gains proficiency with that weapon if she wouldn’t normally be proficient with it" Swashbucklers are proficient with them two-handed already, does this make them proficient with them one-handed?

She would gain proficiency with its use as a one-handed weapon. There's no need to penalize flavorful weapons like the estoc when as written, the ronin can pick an elven curve blade with no questions asked.

- The Ronin's Resolve ability replaces Uncanny Dodge. What happens at 8th level when they gain Improved Uncanny Dodge?

As per the archetype rules in Pathfinder RPG: Advanced Class Guide, she would gain uncanny dodge.

- The Ronin's Order Abilities feature reads: "Beginning at 2nd level, Beginning at 4th level, the ronin may..." I assume the "2nd level" bit isn't supposed to be there since bonus feats only start at 4th level.

"Beginning at 2nd level," should be omitted. You get the ability at 4th level.

- The Vainglorious archetype (I love this one, it's like qinggong Swashbuckler!) lists Dodging Panache in the level 3 list. Shouldn't this be Daring Stride, its replacement?


Inspired Blade's Inspired Focus seems really weird in practice. They only gain the benefits of swashbuckler weapon training with weapons they have Weapon Focus with. It looks like they still accrue weapon groups every four levels that they can't benefit from until they take Weapon Focus again, and furthermore, Finesse Training still applies to weapons in selected groups. (Strength to hit and Dex to damage, I've never seen that before!) Was Inspired Blade supposed to get another Weapon Focus feat for free when they select a new weapon group?

Nope. Its supposed to be suboptimal unless you spend feats on it.

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James Jacobs wrote:
Suz wrote:

Apologies if this question has already been asked.

Is the use of poisons an evil act?

That is to say the knowing poisoning of a creature, not the natural venom of animals.

I imagine things that cause sleep/unconscious as effects are exceptions to this rule for their non-damage nature. But my question is geared more towards basic poison purchase/usage.

It absolutely is not. Want proof? Look at the couatl or the guardian naga; both of them are lawful good monsters who use deadly poison.

Poison use is not evil. It can be USED for evil purposes, but then so can fire or knives or kisses.

Along similar lines, I have a PFS player at my store who is convinced that every enchantment (compulsion) effect is inherently evil because they override a creature's free will. What are your thoughts on enchantment (compulsion) effects? Is there ever a time where a compulsion effect isn't evil? How about situations where doing so is good?

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When you run an AP, do you take notes in the physical book itself (like using a highlighter on the text) or do you take notes elsewhere and bring them with you?

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James Jacobs wrote:
Rysky wrote:
BMovieMonster wrote:
Also, I've bugged Mark a few times about this but do you know when the Harrowed Medium will be seeing a release? All of the AMAs say soon or in the near future. But I was hoping you with your glorious insider knowledge would be able to illuminate the situation.

No Paizo employees have said such a thing in any of their threads. "Hopeful to do it eventually/in the future/at all" is definitely not the same as soon or in the near future.

I hate butting in on Jame's thread but I didn't want there to be any ill feelings directed towards Mark or the others.

Yeah; reading the original post better... we have no plans to publish the Harrowed Medium, and any AMAs that hinted that it's Coming Soon are lying or wishful thinking.

Again... it's too overly complex and long to publish in anything shorter than a 64 page book, and even THAT would be difficult to fit, and a 64 page book that's only of use to 1/40th of the classes is not a viable product... especially when the class in question is far from the most popular class we offer. It's just too narrow a focus combined with to complex of a design job.

Could it be a Free RPG Day release?

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Mark Seifter wrote:
Thomas Seitz wrote:
Alright well I hope EVERYONE that wants to work on this gets to work on it without Paizo ousting anyone.
I think he meant "out" rather than "oust" :o

Yeah, I was in the middle of a game of 8-02: Ward Asunder when typing that. (My character died, so I had a few rounds to check the forums.)

Sorry for the typos!

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Thomas Seitz wrote:
Rysky wrote:
Thomas Seitz wrote:
Oh. Mmm. I suppose you're right, Rysky. :) *rubs his ears* Why are you yelling?
That was my declarative voice, sorry.

Sokay just really loud.

*is also glad to see Mister Seifter's contributions to this* Isabelle, did you help too?

As a general rule, freelancers usually don't share their involvement in a project before the product's subscriber date unless a Paizo employee outs them first.If a Paizo employee WANTS to oust a freelancer or two for this project, though.....

I, on the other hand, will stick to Harrow Readings to discern this products secrets. And if my drawing of the Big Sky is any indication, then there's a serious chance that this product has an all-star cast of cool people working on this one. :-)

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Rogue Genius Games and Everyman Gaming are in talks with some great freelancers (N Jolly and Isabelle Lee) to make some corruptions. We'll have more to say soon as the project develops. :-)

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Eric Hinkle wrote:
That sounds nice and creepy. The Hannibal Lecter alchemist.

Following our "cult media" trend for Paranormal Adventures, its actually more based around the alchemist from Supernatural. (Specifically, the episode Dog Dean Days.)

Of course, it 100% works for a Hannibal Lector character. That's just icing on the brain!

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Eric Hinkle wrote:
I just downloaded the updated version of this and it's great. I really love the new art (more kitsune, yay) and the new macrosized adventures looks amazing. Enlarge that PC and let him punch Cthulhu in the face!

Glad you like it!

Jacob and I talked a bit about how we wanted to do the art for an updated Microsized Adventures, and we came to two conclusions:

1) It would be pretty cool if the art in the book worked together to tell a Microsized Adventure.

2) Artistically, the average buyer will be less weirded out by the distinct lack of apparel that comes with the shrinking / growing territory on a kitsune character as they would, say, a human. Having Sal or Drake in a piece wearing as little as Kyr'shin does in some of those pictures gets dangerous close to Rated X content, whereas those flags don't get raised for a race of anthropomorphic fox people. (I mean, I guess they COULD get raised but its significantly less likely. Especially when an effort is made to be tasteful.)

Its sort of like the uncanny valley, but with nakedness.

2 people marked this as a favorite.
Alchemaic wrote:
FedoraFerret wrote:
The main draw of Steelbound seems to be roleplay and flavor (intelligent weapon is great for that), an extra set of eyes (it gets five ranks in a skill of your choice), and it gets a 1/day 3rd level spell starting at 12. In short, it's a pretty cool free intelligent weapon.
That's... There has to be more to it than that, right? That sounds on-par with the Dragonheir Scion's non-functional Arcane Strike.

Its designed around replacing weapon training with a mandatory set of "advanced weapon training" options that give you cool spell-like powers. Alchemaic isn't describing its full abilities—for instance, your 1/day 3rd level spell eventually becomes 3/day, and you get to pick a second 3rd-level spell that becomes 1/day.

2 people marked this as a favorite.

Fans of the Carrion Crown adventure path are probably going to be interested in the rituals in this book.... ;-)

1 person marked this as a favorite.
QuidEst wrote:
If any subscribers want to spoil the archetypes, it'd be much appreciated!

the archetypes
Valantrix1 wrote:
Anybody have this yet? Anything cool in here? Any kind of details would be great.

DETAILS: Cool people wrote cool stuff for this Cool Player Companion. My crystal ball says that I might have had a hand in it....



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nogoodscallywag wrote:
The Specials: I was just not excited with the specials this year. I’m a fan of pregens and using them at GenCon, but not more than once. Pregens take time to look over and get a feel for. Often, one or two players at the table are unhappy or not satisfied with the pregen they end up with (if they come out on the losing end of some sort of tiebreaker). Players don’t get a good grasp on their pregens because, frankly, the game needs to be started, and it’s a lot to take on at once, especially if you’re a newish player. Unless I can choose which pregen I’m playing, I’ll likely not be playing pregens again.

While this isn't really something Bob can work with, I think the idea of taking the pregens from the socials and making them their own, free download is a pretty good idea. Gives people the chance to review the characters in advance before coming to the table. (The complexity of the Serpent's Ire pregens is one of things that kept my group over time allotments when I ran it at Paizo Con.)

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Tuvarkz wrote:
If the intent is to make the paladin get locked into fear, it's far better to just rebuild a lower level dragon into an intimidate build and at least 3 antipaladin levels and either the Damnation Feats or Signature Skill

I'm not 100% sure, but "locked into fear," sounds like, "Make the paladin always fail its saves against fear."

Why would I design a spell like that? That's not fun for the player; it does a 180 degree spin on their defenses. A spell that removes an immunity, however, makes the player feel uneasy. "Just HOW far away do I have to stay from this dragon to avoid the madness?" THAT'S fun for everyone!

6 people marked this as a favorite.
Tuvarkz wrote:
EDIT: And in the meantime, Draconic Malice allows for non-antipaladins to finally have a way to pierce fear immunity, that is, against living creatures (And not undead or constructs, which are likely more common enemies with immunity to it)

If its any consolation, I designed that spell so dragons could make all of those pesky paladins cry.

2 people marked this as a favorite.
Plausible Pseudonym wrote:
Reading through the archetypes, I have to say that overall these are stronger and more worthwhile than I've seen from Paizo in a long time. The Kineticist and Medium options are garbage, but so far (I'm through Paladins) everything else ranges from respectable to very good.

I don't know, I personally think that the option to get a familiar on a kineticist is pretty worthwhile for the same reasons that familiars are awesome for spellcasters. What's better, kineticists can use the second talent to grab an elemental wysp, which can give them bonuses on attack and damage rolls with their blasts.

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Archival wrote:
DriveThruRPG also lists the most recent update as June 8th. Looking forward to the changes once everything gets sorted out.

I resubmitted the new file before I left for GenCon. I'm hoping that it'll go up in the next week or so.

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*cackles with the knowledge that he made bravery a desirable class feature*


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There don't appear to be any mechanical changes to the Roleplaying Guild, but there is a LOT of clarifying and enhanced terminology. My favorite so far is that the text referring to GM Stars as "bragging rights" is gone—they're specifically called out as being rewards now, and everything you can do with GM Stars is listed right there under the GM Star Rewards section.

I still think that a reevaluation of GM rewards is needed (please don't try to rebuke; I'd rather keep this thread on-topic), but overall this is a step in the right direction. Psychology is a powerful thing.

EDIT: Another great bit of clarifying terminology is the specific listing of the difference between veneration and worship. And the specific rule that you can change your regional affinity (aka where your character is from) and its ethnicity) between sessions if you desire.

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I actually fixed almost all of the problems that N Jolly mentioned in an update, but it sounds like that update never went live here. Can I get any other confirmation on whether there was any update to the product here?


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C'mon, guys, you gotta save all those Guide to Organized Play tears for GameDay on Thursday.

How else are us Tier 1 GMs going to stay hydrated? ;-)

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Dragon78 wrote:
Though with so many races in this book I wonder how much love you can give each and still make people happy.

I guess you'll find out in October!

One thing to stress—if you want more things done with *any* of these races, the best thing you (or anyone, not just Dragon78) can do is be passionate with the product after its release. Talk about it, be excited, post LOTS of reviews, and buy a print copy. Talk about what you don't like too if there's anything, but essentially if the product were a tweet, you want it to be "trending." You're only going to get more if there's a perceived need for it, after all.

4 people marked this as a favorite.
Harleequin wrote:
Arachnofiend wrote:
Non-magical means of dealing with restoration-level maladies or no buy. Divine magic's exclusive lock on healing is one of the biggest issues of this game and needs to be addressed.

1) Wands of CLW have long replaced the need for a 'healer'

2) Loads of classes have ways to access healing spells

3) If anything the reverse is true, divine magic has virtually no 'lock ins'

Man, oh man, I had a player once who thought that he and his party could replace the role of a healer with a wand of cure light wounds.

He's very much enjoying his second character in our campaign, a life oracle. >:)

2 people marked this as a favorite.
Drejk wrote:

Just learned about this...

It's too late to submit proposals, isn't it? :/

It's too late to submit proposals 99.9% of the time.

That's repeating, of course.

1 person marked this as a favorite.
Thurston Hillman wrote:
Isabelle Lee wrote:

Wait, Thursty wrote parts of this? :O

Can I retroactively unsubscribe? I'll e-mail the PDF back and everything.

FAIR! :)

It feels like forever ago, but we had SO much fun working on this one! It was like a Freelancer Frat Party.

3 people marked this as a favorite.
Matrix Dragon wrote:
Rysky wrote:
Thomas Seitz wrote:


So what no other spells listed?

There's a few more, and Apsu themed one, a Dahak themed one, one that gives you a tail, and one that makes touch attacks resolves against your normal AC.
That Touch Attacks vs normal AC spell is single handedly going to save dragons from firearm related extinction. All of my dragons are going to mysteriously have that on their spell list now, lol.

Which is exactly why I wrote it.

Also, your dragons might not need to "know" the spell, because no one has talked about just what the draconic spell descriptor does.... ;-)


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I think that Drogan brings up a good point that the terminology could benefit from being split.

I also agree with TOZ that people will likely whine if the rules are adjusted to give GMs better rewards then them. I also think that those types of players are the ones who want to feel justified in their sloth, and so even if they will make a fuss we shouldn't let them decide how much we as a community show our appreciation to our GMs.

I personally feel that Crane Wing shows us that they need us more than we need them. ;-)

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I bought all of Jade Regent last week. In print, even!

2 people marked this as a favorite.

It is certainly not a bad sign that the Creative Director popped into this thread.

It's also not a telling sign, but hey! At least you know that James Jacobs' all-seeing eye has focused upon this thread for even the briefest of moments. ;-)

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This whole thing makes me REALLY want a Draconic Corruption.

"I hung around a dragon too much and now I'm slowly turning into one!"

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Lanitril wrote:

Sooooo. Any chance of a stealth Cleric re-write? Similar to what has happened with the Fighter lately. Mainly for a way for Clerics to get Life Link, but also to bring some variety outside of spells. I'm not sure if they'd give up spells per day or domain spells or whatever, but just a nice list of options available to them. Perhaps ways for other healers to use them as well.

It's doubtful this would get in unless you already had something like this planned, but just throwing it out there.

As the guy who did the "Stealth Fighter" rewrites in both the Armor Master's Handbook and the Weapon Master's Handbook, I personally don't think the cleric can benefit much from any sort of new subsystems. They just don't have enough class features to get up or move around, and they're not a weak enough class to warrant power boosts.

What clerics (and potentially druids) need is a slight dial back in order to justify giving them more class features, and I don't think that you'll see that happen anywhere but in a "spiritual sequel" to Pathfinder Unchained. I don't think that's in the cards, so if you want more "updates" for old classes, the best thing you can do is convince all of the PF players you know to buy physical copies of Pathfinder Unchained.

But hey? What do I know about anything? I'm just a guy on the internet.


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Steven Schopmeyer wrote:
rknop wrote:
Tell ya what. When you have three stars, come back and make the case again. See if your opinion has changed.
That's a little unfair. While I appreciate that time and further experience can change views of the campaign, GM stars are not required to advocate for changes in the campaign. Arguments should be addressed, not those putting forth the arguments.

This is *the* most important post in the past few pages of this thread. There are *tons* of 4 and 5 Star GMs across the forums who think that they can use their number of games run to shut down ideas and opinions on this thread. That's the absolute worse way to wield those "bragging rights." (Its even worse if you're a VO and you're doing that.)


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Dave Baker wrote:

We've already given GMs the following benefits as people cried out that we needed to incentivize GMing:

- GM Stars boon sheet
- GM Stars & bonus to re-rolls
- Full chronicle, regardless of what the PCs earned
- GM boons at Cons and other events

How much more do we need? Unlimited GM credit, as previously posted, may alleviate a short-term GM issue, but will create long-term GM issues.

I respect your point of view on the topic. Please take a moment to consider this counterargument.

The problem is that *all* of the rewards you've listed incentify the person who GMs a lot. It doesn't incentify people who haven't GMed to try GMing.

Let's go over your list:
Full Chronicles: This will likely be controversial, but I consider Chronicles to be payment for services rendered rather than a reward. As a GM sitting around the table, you're not doing anything that any of the players that showed up to play isn't doing. In fact, you're doing more, because you had to read the scenario, take notes, reference stat blocks, buy markers and one or more game mats, acquire proxies for monsters on the battle map (which may require spending more money), and so on. This is in contrast to the player, who only needs to show up to the table and keep track of her character. Any benefit you get from choosing your rewards on the chronicle sheet pales in comparison to the amount of extra work that you, as GM, did to make the table happen. And remember, we are not looking at this reward system from the prospect of rewarding Jenny AlwaysGM, who is an extroverted butterfly with no social anxieties and no need for motivation to try GMing. We're looking at this from the perspective of Rihanna Neverun, who is an awesome player and totally knows the rules, but needs something extra to motivate her to try GMing.

GM Stars & Reroll Bonus: GM stars actually aren't listed in the GM Rewards section of the PFS Roleplaying Guide Guide to Organized Play; they've got their own section and the very first section describes them as "bragging rights." You or I might know differently, but to the average player, their status as rewards isn't transparent. Furthermore, they're rewards for continued service, not a "Thanks for running," reward. The time between stars is designed around being prestigious, not Pavlovian. We need positive reinforcement for new players to try GMing, and GM Stars don't cut because of the huge time investments.

GM Stars Boon Sheet: This is a perfect example of a reward that isn't referenced anywhere. Its not in the GM Rewards section, and no one ever talks about it. Furthermore, the file doesn't even talk about rules regarding its application—I don't know if I can put one boon per character, or one boon once on one character. Not only that, but they're star based so like GM stars they don't offer positive reinforcement for getting someone new to try GMing.

GM Boons at Events: This is a motivator for GMs to travel to Cons. This is not a motivator to get new people to try GMing, and there is a huge difference between those two. To the unordained player, making one's first PFS GMing experience be a convention is a terrifying conjecture. You're in a loud, crowded place with tons of officials running around (maybe even designers and regional coordinators). You are gaming with people you don't know, who will potentially bring characters to the table that aren't fun to game with. You might have to settle disputes between strangers. Most coordinators even pick people with GM experience over those who don't have any. No, this is not a reward for new players.

Now, I agree that this is a strange topic to have in a thread that is essentially about giving MORE rewards to existing GMs. When you get right down to it, making it more desirable for GMs to replay scenarios will not coerce new players into GMing. This is a fact, and it is also a short-term solution for a long-term problem.

So when you get right down to it, a system that incentifies GMing needs to be like Pokemon GO—it needs to offer real, immediate incentifies for someone to perform a behavior that they wouldn't normally do (GMing a game). That's why I've suggested a GM rewards system that empowers VCs, VLs, and VAs with ways to grant race boons and other rewards to GMs for their service. We can totally change people's behaviors and get them to try something new. But first we need to get rid of this stigma that a GM needs be solely altruistic in her decision to run games at her store. That line of thinking has not helped Organized Play grow new GMs, and it will not help Organized Play grow new GMs.

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Thomas Seitz wrote:
*gives Alex a cookie for good work*

Ugh, you have NO idea. Going through every power than DSP ever made, PLUS every power in the Complete Psionics book to see if I liked anything enough to update it....

LOTS of work. This is probably the fourth most work-intensive book I've ever done.


#1 was the Grimoire of Lost Souls.
#2 was Age of Electrotech.
#3 was Pact Magic Unbound, Vol II


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So there seems to be two very basic thought processes in this thread, which have a LOT of good points on both sides of their argument. 1) We need replays to help incentify more GMs to run games. 2) Reruns hurt the game because they encounter GMs to cherry-pick scenarios for boons, which hurts Organized Play by stagnating it.

As many probably know from my freelance work, I enjoy designing solutions to problems, and when you get right down to it there isn't a whole lot of difference between designing rules for a character class and rules for Organized Play because you're ultimately designing rules for how people interact with and in a game. So with that in mind, I pulled the first two paragraphs of text from the "GM Rewards" section in the Pathfinder Society Roleplaying Guild Guide to Organized Play and rewrote them to try and make a fair middle ground between both points. I'd be interested in hearing what people thing.


In Pathfinder Society Organized Play, we reward GMs for volunteering their time to run events. Starting with Version 2.2 of this document (and not retroactive to any previous scenarios that were run), any GM who runs a scenario gets full credit for that scenario applied to one of her own characters. “Full credit” means the GM gets the following: 1 XP for the scenario, 100% of the Max Gold for the subtier most appropriate to the GM’s PC, and 2 PP (or, for a slow advancement track character, 1/2 XP, 1 PP, and 50% of the Max Gold for the subtier most appropriate to the GM’s PC). The GM may select any special boons bestowed by a Chronicle sheet, such as free magical treasure, regional boons, or future bonus die rolls. The GM does not get a Downtime check.

Unlike a player, a GM can run a single scenario multiple times, but she does not gain full credit on subsequent games after the first. Instead, she gains "partial credit," which means the GM gains the following if she has previously run the scenario for credit before: 1 XP for the scenario, 100% of the Max Gold for the subtier most appropriate to the GM's PC, and 2 PP (or, for a slow advancement track character, 1/2 XP, 1 PP, and 50% of the Max Gold for the subtier most appropriate to the GM's PC). ThE GM cannot select the special boons bestowed by the Chronicle sheet, such as free magical treasure, regional boons, or future bonus die roles. The GM does not gain a Downtime check. Additionally, there is limited replay allowed for "full credit" depending upon the number of GM stars earned (see page 20).

The basic idea is that this system A) keeps the existing reward system valid by making stars into the primary way you can put access to boons and cool items on multiple characters while B) partially rewarding GMs who need to run a scenario multiple times. Because I agree with camp "We Need Looser Restrictions on GM Replays." I'm professionally trained as a teacher, and one of the first things they tell you in Educational Psychology 101 is that every time you teach a lesson, you'll be that much better at the lesson the next time you teach it. This is true for actors giving a performance too, and when you get right down to it, that's what you're doing. You use the same general skill sets to run a scenario as teach a lesson or perform a scene. (In my opinion, that's why you see so many teachers playing Pathfinder, as well as why so many of us freelancers and designers had our starts in education.)

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MMCJawa wrote:
also as a horror fan, a Tian Xia horror-themed campaign would be pretty awesome. It's not like the Paizo folks don't have a lot of inspirations to pull from, and it would be a pretty novel idea.

Horror game in Shensen, the Land of Spiders would be pretty great.


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John Compton wrote:
Nefreet wrote:

When I started PFS, Dreng was RPed to me as a total stoner. It made perfect sense considering his operating hours, his carefree attire, his untamed hair, and his bleary, squinting eyes.

Just last week I GMed #1-49, one of the famous "wake you up in the middle of the night" scenarios. I RPed him interjecting words like "dude", "totally", that he had the munchies, and everything that epitomizes a Cali pot head.

After the game one of our newer GMs asked me if that's really how he's like. She'd always thought he was just a crotchety old man. I told her that's how I've always thought of him, but feel free to RP him however you feel comfortable.

Seeing as nobody in this thread has mentioned it at all, maybe I'm in the minority.

If we had a short blurb on each of the VCs, including pronunciation and RP, developed into some sort of document, it would probably go a long way to lessen table variation on how VCs are portrayed.

I've seen both Kreighton Shaine and Drandle Dreng presented by GMs as stoners, though that's far from my approach for either. This was only after I had come to understand Shaine as a generally upbeat, inquisitive, and easily distracted fellow with a mind for obscure trivia, and Dreng as an experienced, mildly goofy, avuncular, and somewhat grimly optimistic older man. These characterizations are partly my own interpretations and partly the result of other GMs' presentation, but they're now the filter through which I present the two leaders in publications.

You know, a "personality guide" for GMs tucked into the Guide to Season 8 Organized Play (or some other document) could go a long way towards helping GMs properly portray the Venture Captains.

The last time we had information like that was in the Pathfinder Society Field Guide, and while that CSG is a fantastic book with some of the best collections of rules and flavor in one tome in the game right now, it is five years old and completely out of print at this point, what between having the lore warden archetype, vanities, and more.

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Endzeitgeist wrote:
Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

Thanks for the review, End! I'm thrilled that you enjoyed it; I wasn't sure how this would be received on account of no other company having a product line like Everyman Iconics.


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If Paizo had the resources, short stories that "bridge the gaps" between scenarios that feature the VCs doing cool stuff would be neat too. Like a bridge between Blakros Connection and Abducted in Aether from Shane's point of view as he searched the planes for [REDACTED].


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At least for me, Kreighton Shane, Drendle Drend, and Shelia Heidmarch are the most memorable of the PCs. Their quirks help to distinguish them from virtually every other VC, who's mostly no-nonsense all-business.

I can't think of his name, but I'm a big fan of the VC from Oparra, the one who runs the Bait and Tackle Shop. Who throws his neck on the line trying to help you out in Dalsine Affair.

I think that's sort of what people are looking for—VCs who appear on-screen doing things for or with the PFS. (Another awesome example is the understandably creepy VC who recently reappeared in Thralls of a Shattered God.)

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I didn't put Kaiju on my list because I figured that they'd be a claimed topic for JJ.

But there's so much cool, untapped stuff in Tian Xia that I am content to dream....

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I adore Tian Xia and its mythology. I volunteer myself as tribute to write whatever Paizo wants on the subject.

My favorite places are:
Tianjing (Secret qlipploth incursion underneath a celestial nation? Potential to "stop another World Wound?" AWESOME)

Chu Ye (A look at what would happen to Minkai if the PCs failed Jade Regent? The ultimate nation in need of heroes? DOUBLE AWESOME)

Wanshou (KRAKEN LAND!)

The Forest of Spirits (Seriously, there is NO place like this in the Inner Sea. A land completely ruled by nature spirits where humans aren't a majority race? I find the notion to be super interesting.)

The Tengu nation (Hwanggot?)

Everywhere. Seriously, everywhere. I will do the thing, LET ME DO THE THING!!!


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Sethvir wrote:
Alexander Augunas wrote:
Sethvir wrote:
And Everyman Gaming is now an imprint of Rogue Genius Games.

This is sort of an oversimplification, but it's got a fair bit of truth. I do my own taxes, choose my own titles, hire my own freelancers, and run Everyman Gaming pretty much exactly as I did for the past two years. The only different is that my products are listed under the RGG catalog.

I do agree, however, that I probably should be listed under RGG, if Owen doesn't object.

I didn't figure it was quite that simple. :) Since your stuff is now listed under RGG, I thought it worth pointing out and the only descriptor I could come up with from the publishing world was imprint. Mainly as an outgrowth of other changes in various 3PP catalogs. Abandoned Arts, 4 Winds, etc.

Thanks for chiming in Alex. :)

No problem.

Imprint isn't an inaccurate term, mind you. Its just not a perfectly accurate one either. But alas, is anything in the world of business?

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Sethvir wrote:
And Everyman Gaming is now an imprint of Rogue Genius Games.

This is sort of an oversimplification, but it's got a fair bit of truth. I do my own taxes, choose my own titles, hire my own freelancers, and run Everyman Gaming pretty much exactly as I did for the past two years. The only different is that my products are listed under the RGG catalog.

I do agree, however, that I probably should be listed under RGG, if Owen doesn't object.

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