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Has anyone else noticed that advanced armor training can be taken at 7th level and on, but most of the actual abilities seem to start before that and gain additional bonuses at 7th. Should AAT start at 3rd then, or do the abilities need to rewritten to accommodate the level changes?
Its written that way because you can take AAT earlier via the Advanced Armor Training feat.
Dumb question Mark—do the rules ever say anywhere what happens when someone beats your Disguise check result with an opposed Perception check? I looked through the Core Rulebook and Ultimate Intrigue and couldn't find anything.
Do they know that you're disguised? Do they know what you really are? What if you're magically transformed via polymorph?
James Jacobs wrote:
That's a really inspiring way to look at the group. I'm not part of their fandom either, but I found your commentary to be refreshing amidst a culture that seems to embrace the idea of, "If its not for me, it must be bad and the people who like it must be weirdos that I should ridicule."
+1 for James Jacobs!
"Unusual traits that set him apart from ordinary animals," is cosmetic. Like having green fur.
Teen titans was my favorite animated cartoon....
Eric Hinkle wrote:
Yeah, at-will indefinite-duration shapeshifting tends to do that.
Barachiel Shina wrote:
*Sigh* We're never going to get generalized prestige classes like we did in Advanced Player's Guide, again, are we?
Buy ALL the copies of this product. The more support you show products with Prestige Classes in them, the more likely you are to see more products with more Prestige Classes in them.
Kurald Galain wrote:
Saying its a power increase at zero cost isn't exactly true. The cost is either a bloodline feat or your 3rd-level bloodline power.
As for encouraging cookie-cutter characters, I don't know if that's necessarily true either. I can only speak for my area, but unless someone's playing a kitsune enchanter, there are almost no routinely-played sorcerers in my lodge. (That was part of my pitch for the bloodline mutation mechanic originally, in fact.)
I think it could help to foster an identity for the sorcerer as, "the blastiest caster who ever blasted," but I don't know if that's necessarily true either. I would love to see some evidence that proves me otherwise, however. (I.e. don't just talk it—show it.)
Wei Ji the Learner wrote:
Ryan Costello famously got me to try PFS by giving me two of his vulpine-blooded boons from several previous GenCons that he had GMed at. About a month later (after I used my first boon on my first character) the addition of kitsune, Nagaji, and wayangs happened.
I was struggling with learning the differences between organized play and home games, and was feeling pretty frustrated with the difference. The race change was a large factor in my decision to keep playing PFS, and now it's the primary way I play Pathfinder.
In the long run, I think telling people that, "Yes, you can do the thing," is more attractive to new players then, "You need to play a while and have been around when they were giving this out." I know that Blizzard's constant need to make things exclusive for their raiding elite in World of Warcraft has been a similar source of frustration for men in that game.
'Choice-shock' is not as much of a thing as one might expect after a scenario or two, and having a requirement of needing the source material does provide an incentive to acquire said source material as well as put a bit of a damper on too much of a given race.
I agree here too. I think choice shock mostly happens to people who understand the nuances of all those choices. New players are going to choose the concept that sounds coolest to them (or looks coolest, in the case of Pregens.)
My original pitch to Owen for that spell was, "Imagine evil wizards who keep entire libraries of trapped people to access their knowledge whenever they want."
It can basically turn any library into the more secure prison ever built.
Plausible Pseudonym wrote:
Is there anything that made anyone say "wow," or a one sentence pitch why I should buy this book?
I was particularly proud of the vigilante social talents I wrote for this one, personally. From an option that lets you use nearly any mental skill to make money (no Perception or Sense Motive—that's it) to an option that lets you take an intrigue-themed feat instead of a social talent, the number of non-noble social vigilante character concepts you can now realize is staggering.
Also, I think the scribe's binding spell is one of my most favorite things I've ever written ever.
Personally, I'm against other players and GMs trying to make calls that could affect what other people at the table can and cannot play. Its more fun to have choice then to not have choice, and if you don't like a character that someone brings to the table, don't play or run with them.
But just because you don't like that character for its race / class / whatever doesn't mean that it'll ever be time for that race / class / whatever to be removed if it isn't actively breaking the game. So I pretty much agree with the OP on all fronts.
From an in-game roleplaying perspective, it doesn't look particularly good for the society if interest in membership constantly cycles around. It would be a good example of a campaign mechanic that removes choice from players without a good in-world reason and without actually being fun.
DM Beckett wrote:
It has nothing to do with Red Harvest or Haunting of Hinojai and everything to do with the Lantern Lodge.
At the end of Season 4, the Lantern Lodge faction completed its primary faction objective, which was to establish a pervasive Pathfinder Society Presence in Tian Xia. The addition of kitsune, nagaji, and wayangs into the society at large are a result of the Lantern Lodge's continued efforts to promote the Society in Tian Xia.
You masquerade as one of your social identities (in short, probably your non-vigilante self) as some chosen corporeal undead, like a vampire, a ghoul, or even a zombie. Which is up to you. As for usefulness, that depends on your game. You could pose as a zombie to try and close in on a necromancer not expecting to be attacked by a mindless undead Assassin's Creed style, or if you had chosen a vampire, you could potentially go undercover, using Linguistics and Bluff to perhaps pose as foreign vampire nobility or somesuch if there was a vampire aristocracy to infiltrate, and so on and so forth.
When I wrote guise of undeath, I had human vigilantes working in Geb in mind.
The idea for guise of life was "vampire vigilantes in Ustalav."
Gun Dragon wrote:
What are the race point costs for the Kitsune race if I wanted to make a custom race variant?
First, I am obliged to tell you that race points aren't always the best indicator of power level; a little bit of design common sense is needed when building races.
With that out of the way, I used the following:
— Standard Abilities (0 rp)
Hope that helps!
I'm pleased with how excited everyone is for this book, but I would like to post a friendly reminder to everyone that if a bakery sells a limited quantity of your favorite flavor of pie, then you won't get them to bake more of those pies by boycotting the bakery/the pie flavor.
And it sounds like many people in this thread want more pie.
Shameless plug, I'm actually running a Kickstarter for a book that'll give a lot of information on the "Dynastic" races currently. The Kickstarter just funded, and it has information about a lot of the flavor content that people are asking about here. For instance, one of the stretch goals adds a bonus article about kyubi, which is the book's word for "kitsune with two or more tails." That article includes notes about how every magic tail that a kitsune acquires extends her life; I think its something like +30 years to Middle Age, Old Age, and Venerable Age, and +10 years Maximum Age per tail. (I'm currently getting ready for work and don't have the file open in front of me.)
And yeah, I did kitsune ethnicities based on real-world fox species for kitsune and nagaji subraces based on the different kinds of naga. (My notes for slimey nagaji are pretty gross but amazing.)
Eric Hinkle wrote:
My but it took me a long time to notice this, but -- the 8th level ability for kyton eidolons is missing. Can we get some clarification on just what this is?
There will be an update going out this week that will correct this error. In addition, Everyman Unchained: Eidolons will be the first Everyman Unchained book to have a print option. (The others are a little small.) Coming soon!
Hey Mark, I know this is a rules question but I feel like the rule is pretty clear on this so I didn't know where else to ask this question.
The courtly hunter archetype from Ultimate Intrigue specifically states that "Levels in other classes that grant animal companions do not stack with levels of courtly hunter for the purpose of determining the abilities of her courtly companion." I was originally looking at grabbing levels of sacred huntsmaster to pick up the hunter tactics ability (which is why I assume this sentence exists). But this rule sort of ... opened up a whole new can of worms for me and I was wondering if you had any insight.
1) If courtly companions and animal companions don't stack, does that mean if I multiclass into, say, druid that I get a second animal companion? (Aka a courtly companion from hunter levels and an animal companion from druid levels.)
2) Even though the levels don't stack, does my courtly companion benefit from abilities and other effects that affect animal companions? (Like hunter tactics, or Celestial Servant.)
WE HAVE 100 BACKERS!
This means that all backers who've pledged $35 or more to the Kickstarter will receive the Dynastic Races Compendium rolled out to them as its finished, rather than having to wait until the very end when it's done.
David knott 242 wrote:
I've thought about doing an Everyman Gaming / Alex Augunas Patreon, but I have no iea what I'd offer to people with it.
Just as a quick update, in the next few weeks an update to Paranormal Adventures is going to roll out. It has a couple of bug fixes; some minor, some not.
1) The Demon Passenger now has all of its intended grace boons. I checked, double-checked, and TRIPLE checked to make sure that all the passengers were complete.
2) The bear kingdom had its ability corrected.
3) I added new content to the Favored Class spread; now there's alternate favored class rules for using the shapeshifter and vessel with my Everyman Favored Class rules from Everyman Unchained: Skills and Options.
4) A couple small errors in pricing for the Microclysm Ritual were fixed.
And it's not like your concept is necessarily impossible, it could be that the kami in question's spiritual genetics are just too powerful, and continue to overwhelm human genetics...
While I never say that its 100% kami in the book, this is basically my logic. That kitsune genetics basically "assimilate" human genetics into their human forms. So a kitsune with a human parent has a much higher chance of having physical traits that reflect her human parent as compared to her kitsune parent. I saw it was a survival mechanism that allows kitsune to quickly incorporate themselves into new human populations in a few generations.
Eric Hinkle wrote:
Great list there Luthorne. Can we get some more information on the cavalier order and the kineticist archetype? I get the idea that the latter is going to be a 'Firestarter' homsge.
It is not. Matt based the new kineticist archetype off of Matilda, from the famous book of the same name. ;-)
Eric Hinkle wrote:
And that idea is VERY important because it explains why humans generally don't like kitsune and/or fear them.
(Generally, however, kitsune don't "take over" human settlements. Most don't really care about social power or prestige, and are more interested in themselves. As a matter of fact, most kitsune view a "lust for power" mentality as a stereotypical trait for a domesticated kitusne, because its a very human outlook. And kitsune try very hard to pretend to be human while not actually being like humans themselves.)
Ambrosia Slaad wrote:
I know Starfinder is over a year out, but any chance of a Kitsuuuuuunes innnn Spaaaaace! stretch goal?
Not sure! Gotta see the OGL for Starfinder first. People joked with me about it at the banquet (star foxes lol)," and I joked with Sutter about it, but I'm sort of holding my excitement until my curiosity is a bit more sated.
After a dialog at PaizoCon that basically involved me saying to Dario, "Wait...how the heck WOULD we differentiate between a Paizo Occultist and a Pact Magic Occultist for archetypes?" we are talking about changing the class name.
Surprisingly, the name "pactbinder" has a fairly strong following. Well, surprising to me anyway; Dario suggestion pactbinder, so he's pretty smug about it. :-P
Gregory Rebelo wrote:
While tempting GMs with cool rewards is great, I also want to see people who GM because they feel that that one guy is always GMing, or that they really like the setting, or they played in this scenario and they would love to be behind the screen to run it now.
The problem is that one of the rewards that you're talking about is extrinsic while the other two are intrinsic. GMs don't need PFSHQ to write anything special to be intrinsically motivated. Currently there are very few extrinsic means of motivation to GM, and those that exist are worth the same amount as the rewards for playing, except GMs need to do 100% more work than players do to prepare for a game. For someone who is extrinsically motivating, the choice between playing and GMing is a no-brainer even if said individual likes GMing or would like to learn.
I will admit that having the cool rewards upfront will get people started who's attitude changes as they run more and more. But I also worry that we'll get some really toxic people as well.
Personally, I'd argue that the chance of getting toxic people doesn't matter because there are already toxic people in the community. Rewarding people who help keep the Organized Play system running shouldn't be penalized just because someone might be sour about it.
That is an understated downside to more GM rewards, and it deserves to be mentioned. We all know that they exist, I'm sure many of us can find local or campaign-wide examples of them, and these people will kill PFSOP (probably while casually dismissing their own role as they retell the tale later on).
Then what we should be talking about is, "How do we make a system that toxic people can't (or won't) destroy," rather than simply dismissing the idea. Even if what we start talking about is different from what we end up with, the conversation is important.
So pushing aside all what-ifs and conjectures and anecdotes, what do people think? Would a flawless system that allowed GMs to run games additional times and get a meaningful reward from the experience be a good idea? Because if the answer is, "Yes," or even "Possibly," then we should adjust the conversation towards making that idea work.
Yeah, I knew I was going to hop on board, your kitsune and samsaran expansions were great, though I hope that adding on tengu (and perhaps oriental-themed ratfolk) will be a stretch goal down the line.
Both are on the stretch goal list, but they're pretty high up. (Tengu is on the next page, however!)
The races on the table are tengu, catfolk, rat folk, vanaras, and vishkanyas.
My headcanon is that the world of Starfinder is, up until when you play it, a world without PCs. Every bad thing that could have happened in every AP (those released and unreleased) happened, and Golarion's integrity was weakened to such an extreme point that the gods decided to just pull off every living creature from Golarion, scatter them around the solar system, and stash the planet away in the First Vault as the example of the perfect failure of a deific experiment.
I mean, the fact that there's apparently an AI who ascended to divinity in Starfinder is all the validation that I need, personally. :-P
I have to admit, the whole, "We have X classes so why do we need more races?" thing vexes me. When did race become mutually exclusive with class? If Pathfinder had 400 classes and only 1 available race (human), the fact that there would be 400 race/class combinations doesn't change the fact that there's only one race available.
Everyman Gaming, in partnership with Rogue Genius Games, is proud to present the Dynastic Races Compendium! The Dynastic Races Compendium is designed to be the go-to resource for campaign flavor and PC mechanics for a small number of "dynastic" races, which consist of kitsune, nagaji, samsarans, and wayangs. In addition to covering traditional avenues like archetypes and feats, we want to focus in on the culture, biology, and psychology of these races in order to create a product like none that has ever existed for these races.
This book compiles and expands upon the content from Everyman Gaming's Kitsune Compendium and Samsaran Compendium products, and enough new and old material for these races has been developed that the kitsune and samsaran chapters in this book are fully written, and the kitsune chapter is fully illustrated. Because of the expense involved in giving these races the illustrative treatment they deserve, we've come to Kickstarter to ask fans old and new alike to help us in our quest to make the best race guide for these races that anyone's ever seen!
Our kickstarter will be running from Wednesday, June 1st to Wednesday, June 30th. If you have any questions, feel free to ask them below. We hope to see you there tomorrow!
After the banquet, I had four separate fans come up to me and ask me if Sutter was going to let me do Star Fox in Starfinder. Sutter and I just sort of laughed about it. XD
(But seriously, I had no idea that Starfinder was happening either. So if that's something you want in Starfinder, I guess the ball's in your court or whatever.)
General precautions taken by legitimate Authority (Or, why my Level 3 Kitsune Fey Bloodline Sorcerror isn't ruling the world)
The easiest explanation is, as Ultimate Intrigue puts it, "Diplomacy is not mind control." You could have the highest Diplomacy bonus in the world, but your check doesn't negate free will.
As for charm person, the spell specifically says that you can't make someone do something they wouldn't normally do. They treat you as a friend, but friendship doesn't mean blind loyalty.
Liz Courts wrote:
Liz Courts ponders the thought, feels her hairline receding and her hair graying, and quickly replies to the post.
I *think* that's something I can try without making it too powerful, but the progression will have to be delayed.
And yes, the advantage to taking phrenic blast is that it isn't a mind-affecting effect, which means that it doesn't have to worry about any resistances or immunities to mind-affecting effects. This also includes things like outsiders with immunity, traits, special feats and class features, and more. Of which there are a TON of things.
I wrote a lot of stuff that I'm super proud of in this one. (Bloodline Mutations, for example, began as a pitch I made to Owen.)
Of all the things I wrote in this book, however, the thing I'm the most proud of is the introduction. Describing what makes arcane, divine, and psychic magic similar mechanically, yet fundamentally different, remains one of the biggest challenges that I've ever tackled, and thanks to Owen's polish, I loved the outcome.