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Personally, I prefer Vital Strike + Feint over Two-Weapon Fighting for rogues. Two-Weapon has better potential damage, but Vital Strike has better average damage because the rogue does not get any bonuses to its attack rolls from class features on top of being a Medium attack bonus class. If you go Vital Strike + Feint, you need Combat Expertise and Improved Feint, plus Vital Strike at 6th level. Grab Combat Expertise at 1st level, Weapon Finesse as your first rogue talent, and then by 3rd level you'll be set when you select Improved Feint. Greater Feint is an unnecessary feat, so all you'll rally be itching to take is Devastating Strike at some point and Improved Vital Strike when your base attack bonus reaches +11.
As others have said, you can combine Scout with the ninja class. At 4th level, this effectively allows you to sneak attack when you can't feint by charging. At 8th level, the archetype allows you to sneak attack whenever you have to move, charge, or when you can stand still and feint. You basically don't need allies to sneak attack anymore, which is a huge draw over Two-Weapon Fighting. This also means that the invisibility rogue talents are much less mandatory then they would otherwise be and since you won't be making full attacks all that often, you don't have to burn your ki every turn getting a free attack in. It's a different style of play that allows you to focus more of your resources to the more enjoyable aspects of the ninja mythos, like super-speed climbing or poison use.