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God Kaze's page

Goblin Squad Member. Pathfinder Society Member. 8 posts. No reviews. No lists. 1 wishlist.

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I would rather see a feat that empowers character through their INT like the 3.5 Swashbuckler's Insightful Strike:

"Insightful Strike (Ex): At 3rd level, a swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus (if any) as a bonus on damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain. Targets immune to sneak attacks or critical hits are immune to the swashbuckler’s Insightful Strike. A swashbuckler can not use this ability when wearing medium or heavy armor or when carrying a medium or heavy load."

Now there's a good representation of an alchemist hitting someone in their weak spots...

I know it's already been said, but DEX just can't do everything. @_@

Dex contributes to ranged attack rolls, Armor Class, Initiative, Reflex Saves, CMD and Acrobatics (probably the most useful in-combat skill). Not to mention that Armor Check Penalties aren't even really a penalty because high Dex characters typically wear nothing but the lightest of Light Armors.

Strength is used for melee attack and damage rolls, CMB, CMD, and some athletic skills. The ever common Weapon Finesse automatically takes away one of those applications... Not to mention the oddly specific (but modifiable) Dervish Dance feat that can take away STR's second primary purpose... Oh, and Agile Maneuvers. Can't forget that STR-replacing feat.

In the last three campaigns I played in, only one character out of say half-a-dozen melee-based ones total used Strength. Everyone else was a finesse fighter. If you could use DEX in place of STR for damage, I doubt I would ever again see a STR character (other than the occasional Barbarian).

So just let Strength have damage... it's all it really gets. DEX-characters SHOULD have less damage than STR-characters as a trade-off (Hell, they only need STR 13 to qualify for Power Attack!).

Tl;dr:

Let STR keep melee damage rolls, it's all it really gets.

Finesse Characters can still have Power Attack if they want more damage.

Dex shouldn't do everything.

I think a feat that uses INT with DEX like the Swashbuckler's Insightful Strike would be a balanced alternative...

Just ask you GM to homebrew Dervish Dance for the specific weapon you use if you're that horny for DEX.


In Pathfinder Adventure Path #50(Night of Frozen Shadows):

"There include a hnefatafl(a traditional Ulfen game)board and pieces made of walrus ivory worth 120 gp..."

EDIT: Oops, missed gang's post. ^^'


lol. Loved it.


In addition to a miss chance, maybe allow the Water Elementals to Hide in Plain Sight if they so choose to?


2 people marked this as a favorite.

Also an addict. I doubt I will ever find the time to use all that I have purchased, and yet I am about to hit "Proceed to Checkout" as soon as I'm done typing this message.

No Jedi mind tricks required. Every time I think about not buying something I want from Paizo, I fail my Will save. >.<


"Whirlwind (Su): At 9th level, you gain the ability to turn into a 10-foot-high whirlwind once per day for 1 round per sorcerer level."

QUESTION 1: What type of action is this? Swift, Standard, Move, etc.

QUESTION 2: Ultimate Magic references page 306 of the Bestiary which states, "Ceatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature its size)..."
I'm playing a Medium character. Do I deal 1d4 damage even if I technically don't have a slam attack?

QUESTION 3: "An affected creature must succeed on a Reflect save when it comes into contact with the whirlwind or take damage as if it were hit by the creature's slam attack. It must also succeed on a Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round."
Does this mean it makes both saves in that order, or it only makes the second save if it fails the first one?


You could make a character who was Mrs. Clause's boyfriend before the fatman came alone and stole her from you. He could theoretically be a Christmas or a Valentine's Day character, and most can relate to having that one crazy ex-boyfriend/girlfriend.


Someone mentioned Stormwrack. It's a great source for underwater combat information (including spells). It also goes into detail on "Pearlsteel" which is not only rust-proof, but more effective than the average weapon underwater as well. This may make ranged weapons a possibility for your characters.

Stormwrack also includes some wondrous items that I'm sure you will find useful. I recall a bag of teeth that, when dumped into water, turns into a school of piranha...



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