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The Mad Priest (Ghost)

God Emperor's page

1,146 posts. Alias of Nethru.


1 to 50 of 1,146 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Miss Book lashes out at Sister again as she seemed to be the only that can hurt her.
attack: 1d100 ⇒ 54 vs 63
damage: 1d10 + 9 ⇒ (3) + 9 = 12
tearing: 1d10 + 9 ⇒ (8) + 9 = 17
If you do not dodge/parry please make a toughness test as well

Round 2
Miss Book - 14
Graki - 14 [Life 6/Faith 2]
Revanche - 13 [Life 6/Faith 2]
Silinus - 10 [Life 6]
Auraxis - 6 [Life 7/Faith 3]
Rha - 4 [Life 10/Faith 2]

The old lady realizes how dangerous this foe is and decides to attempt to assist with her bolt pistol.

attack with -20 to not hit melee friends: 1d100 ⇒ 82 vs 20

"Xenos life form confirmed. Terminate with extreme prejudice."
He moves in to attack with his breacher.

attack: 1d100 ⇒ 43 vs 45
damage: 1d10 + 11 ⇒ (1) + 11 = 12
tearing: 1d10 + 11 ⇒ (4) + 11 = 15
The breacher digs in but doesn't do enough damage to penetrate.

Auraxis up. No gang up bonus on Miss Book.

Two of the blows land but they seem to bounce off the skin of this xenos monster.

None will work near Miss Book because she's an untouchable.

As you enter combat with Miss Book you feel your connection to the warp vanish the same as when Graki turned off his limiter. She does not move when the sister swings her power sward into the woman who appears to be wearing no armor.

The sword strikes true but does not penetrate deep. It does however draw blood if that's what you could call it. From the mark that was created little insects being to appear and she looks down at the mark inflicted on her and lashes out at the sister.

attack: 1d100 ⇒ 95 vs 63
He strike misses.

Silinus does nothing as she realizes her powers would do nothing against whatever Miss Book is.

Everyone else may go I'll roll Rha after everyone. If you wish to shoot into melee without having chance to hit sister it's -20 to attack.

Round 1
Miss Book - 14
Graki - 14 [Life 6/Faith 2]
Revanche - 13 [Life 6/Faith 2]
Silinus - 10 [Life 6]
Auraxis - 6 [Life 7/Faith 3]
Rha - 4 [Life 10/Faith 2]

Roll damage for the one hit she doesn't move when you attack.

Sister is up.

Round 1
Miss Book - 14
Graki - 14 [Life 6/Faith 2]
Revanche - 13 [Life 6/Faith 2]
Silinus - 10 [Life 6]
Auraxis - 6 [Life 7/Faith 3]
Rha - 4 [Life 10/Faith 2]

Nostromos backs away as combat is about to being. "It's the one I can not see..."

Miss Book eyes everyone and speaks in a very soft voice while staring directly at Graki. "Hand over the stone and your death will be swift." Hold action.

She is just wearing a body glove

Rha init: 1d10 + 2 ⇒ (2) + 2 = 4

The lady stares at Sister Revanche without any change in expression on her face and slowly turns with Kort still in her grips. She slowly tilts her head to the side and Kort disintegrates into ash.

Auraxis you have seen something similar to this in your last mission when someone got hit by a special weapon.

Initiative Please!

gm only:

Book init: 1d10 + 5 ⇒ (9) + 5 = 14
Silinas init: 1d10 + 3 ⇒ (7) + 3 = 10

Silinus, Nostrom and Rha follow suit.

Your group makes it to where the scream came from. What you see is not what you expected. No daemon but a small framed severe looking young woman with bleached white hair drawn back in an elaborate wave of ringlets, wearing unadorned dark crimson mechant attire over an environmental bodyglove holding Kort in the air by one hand. She turns toward your group no expression changing on her face as she continues to hold him off the ground by his neck.

Kort tries to talk but all you hear is gurgling sounds coming from his mouth.

Nostromos appears to be unaffected by what transpired here and doesn't seem to notice the man screaming in the distance.

The old lady stands tall when being addressed.

"I'm fine." she stares at Graki for a moment with a distasteful look on her face and then looks away.

"I do not think we should linger around in this room. This place is corrupted with all this death."

As she finishes talking you hear a scream coming from the way you entered. It sounded like Kort.

As you look over the bodies Auraxis you notice that the leader is dressed sort of like the masked guy from your first misadventure. Pilgrims of Hate.

Obviously there are multiple factions here in the complex looking for the same things you all are.

And down goes Ghast!

Silinus still does nothing in obvious to much pain from Graki's untouchableness.

Round 4
Pilgrim2 - 12
Pilgrim3 - 11
Rha - 10 [Life 10/Faith 2]
Revanche - 9 [Life 6/Faith 2]
Dybuk - 9
Graki - 7 [Life 6/Faith 2]
Auraxis - 6 [Life 7/Faith 3]
Silinus - 5 [Life 6]

Pilgrim2 attacks Auraxis again.
attack: 1d100 ⇒ 43 vs 35

Pilgrim3 attacks Graki again.
attack: 1d100 ⇒ 67 vs 35

No needs to roll I will assume you dispatch of the last 2 easily. They will not surrender and will fight to the death being crazed canibal lunatics.

There is no sign of the daemon. You do not know if it went back to where it came when the leader died or just ran to far away for you to follow with it's great speed.

You are all covered in gore and blood due to the battle and you are all wounded and a bit tired by now.

Yes he is.

Ghast Dodge: 1d100 ⇒ 38 vs 45
He side steps the sisters attack.

You hear a howl of rage from where the daemon ran but no longer see him.

Graki and Auraxis are up!

Round 3
Ghast - 13
Pilgrim2 - 12
Pilgrim3 - 11
Rha - 10 [Life 10/Faith 2]
Revanche - 9 [Life 6/Faith 2]
Dybuk - 9
Graki - 7 [Life 6/Faith 2]
Auraxis - 6 [Life 7/Faith 3]
Silinus - 5 [Life 6]


Silinas cowers in pain as the warp is cut off from her while near the untouchable.

Round 3
Ghast - 13
Pilgrim2 - 12
Pilgrim3 - 11
Rha - 10 [Life 10/Faith 2]
Revanche - 9 [Life 6/Faith 2]
Dybuk - 9
Pilgrim1 - 8 (DEAD)
Graki - 7 [Life 6/Faith 2]
Auraxis - 6 [Life 7/Faith 3]
Silinus - 5 [Life 6]

The leader growls that his power was nullified and charges in with his chain axe at Graki!
charge: 1d100 ⇒ 93

Pilgrim2 continues to attack Auraxis with his chain axe.
attack: 1d100 ⇒ 77 vs 35

Pilgrim3 continues to attack Graki wish his chain axe.
attack: 1d100 ⇒ 46 vs 45 (gangup)

Rha attempts to drill Pilgrim1 who is on Revanche.
attack: 1d100 ⇒ 23
Pilgrim1 Dodge: 1d100 ⇒ 100
damage: 1d10 + 11 ⇒ (6) + 11 = 17
tearing: 1d10 + 11 ⇒ (5) + 11 = 16

Pilgrim1 gets shredded into a pulpy mess blood spraying everywhere!

Revanche is up. You do not have anyone on you any longer.

Pilgrim4 gets sliced and diced and is now dead!

Auraxis is up

pilgrim4 dodge: 1d100 ⇒ 23
The pilgrim is able to move out of the way of the sword just barely and the others miss.

The Daemon howls as the untouchable is near him and attempts to move away as quickly as it can.
acrobatics: 1d100 ⇒ 47 Success
It moves with insane speed almost half way across this huge chamber way past the cultist leader. (36m away)

Pilgrim1 attacks Sister
attack: 1d100 ⇒ 91 (miss)

Graki and Auraxis are up!

The leader is not in close proximity. He never charged in but his power did not affect anyone anyhow it got dissipated by your blankness.

Shot goes wide!

Round 2!
Ghast - 13
Pilgrim4 - 13
Pilgrim2 - 12
Pilgrim3 - 11
Rha - 10 [Life 10/Faith 2]
Revanche - 9 [Life 6/Faith 2]
Dybuk - 9
Pilgrim1 - 8
Graki - 7 [Life 6/Faith 2]
Auraxis - 6 [Life 7/Faith 3]

The heretics leader takes action this round by speaking in a strange language calling upon the warp energies.
psy: 6d10 ⇒ (4, 2, 5, 9, 7, 9) = 36
phenom: 1d100 ⇒ 30 Nothing crazy
A raw ball of warp energy shoots towards Graki but dissipates when it would normally strike him. Ghast looks taken aback by what just happened.

Pilgrim4 attacks the sister again.
attack: 1d100 ⇒ 53 vs 35

Pilgrim2 attacks the confessor.
attack: 1d100 ⇒ 92 vs 35

Pilgrim3 attacks Graki.
attack: 1d100 ⇒ 39 vs 35

Rha attempts to drill the cultist4 again with his breacher.
attack: 1d100 ⇒ 92

Revanche is up. You have 2 cultists on you.

The demon is in melee with the Magos and Graki so you have the potential for hitting them instead of the demon but yes you can shoot if you want. Believe it's -20 to shoot into melee with friendlies.

Yes you hit it pretty hard.

Auraxis is up!

Graki slice a nice chunk out of the daemons flesh and it howls in anger but still stands.

Sister still need a dodge from you and Auraxis is up!

Everyone feels the sudden feeling of their connection to existence being snuffed as Graki turns off his limiter. It is not a good feeling and those with holy powers feel their connection to the god emperor vanish as well.

The daemon screams in pain as you come close to it attacking. It is unable to dodge due to your sudden interuption of warp disruption.

(Ill post damage when I get home)

Rha moves up on the one that landed a blow on the confessor and attempts to tear him apart with his spinning drill (breacher).

attack: 1d100 ⇒ 71 vs 55

The daemon looking creature howls as if going into a rage and charges forward with speed unlike anything any of you have seen before and swings at the Magos with it's claw.

charge attack: 1d100 ⇒ 37 vs 58 (Right Leg)
Damage: 1d10 + 10 ⇒ (2) + 10 = 12 Pen 3
Tearing: 1d10 + 10 ⇒ (7) + 10 = 17 Pen 3

Magos Dodge: 1d100 ⇒ 60 vs 8

The creatures claw digs deep into the Magos leg as he barrels into him.
Rha takes 6 damage from the hit after his armor/tb counted.

Kort looks at the scene and freaks out running the way you came into this room!

Pilgrim1 charges forward toward the sisters as she looks to be the biggest threat and attacks.
attack: 1d100 ⇒ 9 vs 35 (Left Leg)
damage: 1d10 + 7 ⇒ (1) + 7 = 8 Pen 2
tearing: 1d10 + 7 ⇒ (3) + 7 = 10 Pen 2

Sister you may dodge or take 2 damage

Graki and Auraxis are up!

Pilgrim4 Dodge: 1d100 ⇒ 10 vs 40
The crazed cultist side steps the sisters slash.

Auraxis you only take 1 damage from that hit due to your armor and toughness.

Waiting on Rha until tomorrow and then will post for him.

Round 1:
Ghast - 13
Pilgrim4 - 13
Pilgrim2 - 12
Pilgrim3 - 11
Rha - 10 [Life 16/Faith 2]
Revanche - 9 [Life 6/Faith 3]
Dybuk - 9
Kort - 9
Pilgrim1 - 8
Graki - 7 [Life 6/Faith 2]
Auraxis - 6 [Life 8/Faith 4]

"KILL THEM ALL!" he yells.
He holds his action.

The first cultist charges at the warrior princess with his chain axe.
charge attack: 1d100 ⇒ 72 vs 45

Pilgrim 2
The second cultist charges at the confessor with his chain axe.
charge attack: 1d100 ⇒ 17 vs 45 (body hit)
damage: 1d10 + 7 ⇒ (4) + 7 = 11
tearing: 1d10 + 7 ⇒ (4) + 7 = 11
You may attempt to parry or dodge

Pilgrim 3
The third cultist charges at Graki with his chain axe.
charge attack: 1d100 ⇒ 54 vs 45

Rha is up. Will give him 1 day before I post for him to keep things moving. Revanche may go as well.

graki init: 1d10 + 4 ⇒ (3) + 4 = 7
rha init: 1d10 + 1 ⇒ (9) + 1 = 10


"Best put your toys away little lady if you know what's good for you. My men ain't seen a woman in a long time and they like one that fights back a bit!"

He looks between all of you and sneers.

"Bah screw this kill them all!"

As he says that the creature behind them becomes unchained.

Init please!

Ghast: 1d10 + 4 ⇒ (9) + 4 = 13
Dybuk: 1d10 + 5 ⇒ (4) + 5 = 9
Pilgrim1: 1d10 + 3 ⇒ (5) + 3 = 8
Pilgrim2: 1d10 + 3 ⇒ (9) + 3 = 12
Pilgrim3: 1d10 + 3 ⇒ (8) + 3 = 11
Pilgrim4: 1d10 + 3 ⇒ (10) + 3 = 13
Silinas: 1d10 + 3 ⇒ (2) + 3 = 5
Kort: 1d10 + 3 ⇒ (6) + 3 = 9

Since half of you don't move very silently will continue :)

You try to be as quite as possible making your way through this mess zig zagging in between crap when you finally come to the core of the room. Behind some more gore and garbage you see 5 people and they see you as well.

One is tall and gaunt, his flesh hangs from his once ample frame. He wears patchwork robes, and over this he is clad in armour of beaten metal. On his face is a crude brazen mask in the shape of a snarling hound.

The other four wear patchwork robes and lesser armour.

Behind them bound against a wooden frame is a distorted and unnatural things, half-animal and half living nightmare, with blazing pits of unholy fire for eyes, his torn flesh rippling with glowing sigils and ward-bindings.

They all have weapons drawn (chain axes) except for the bound creature. The tall man greets you. "What do you lot want!"

You guys are about 15m away from them where you finally were able to see where the noise was actually coming from.

As you slowly make your way through the maze of debris and body parts please make silent move rolls.

Silinus: 1d100 ⇒ 65
Kort: 1d100 ⇒ 77

GM Only:

awareness: 1d100 ⇒ 50

If you made your awareness test you hear noises further into this room and you also hear noises from above.

When you look up you see body parts dangling from chains and ropes.

Your team enters a large roughly circular chamber of open space that extends hundreds of meters down into the void of the dark galleries below and ascends another fifty meters into a bell-like copperplated ceiling. Hung in the center of this empty space are three enormous tubular power capacitors, each strung with a patchwork of cable connectors, heat sinks and arc vanes. Two of them are blackened and dead, while the final one still thrums quietly with power. The central level of this chamber is spanned by a series of platforms and metal-meshed gantries.

The area is decorated and partly barricaded with a variety of detritus and scavenged materials, and its floor is thick with broken and gnawed bones. Skull capped posts, torches, and flayed skins stretched between wire frames are placed at various points around the perimeter of the area and inscribed with foul symbols.

Make awareness checks Hearing

Since Haarlock series is almost over I'm looking toward next Play by Post series. I have 2 options to throw out there to see what you guys would like better.

Black Crusade or World War 2 Cthulhu game.

Black Crusade Info:
With the last supplement Tome of Disease coming out the Black Crusade series will be complete with a whole slew of new goodies like Legacy Weaopns, new powers, new ways to gain infamy/corruption, hard core rituals and all the evil goodness. I'm expecting this book will be out before we are done with Haarlock.

World War 2 Cthulhu (Atchung Cthulhu)
Have two options for this using the classic Chaosium system or Savage Worlds. Old school system is a bit more dangerous for combat/sanity and you go through characters pretty fast. Savage Worlds is more pulpy and can survive a bit longer in combat but still go crazy pretty fast. You would be part of the allied forces infiltrating nazi Germany style stuff with all weird crap going on.

Let me know your thoughts.

"Sure lead on ma'am.

The old lady shakes her head
"I don't like this, feels like we will be walking into a trap."

"This whole place is a death trap!"

Nostromos giggles a bit at the conversation.

Nostromos Nods.

"Without it we will never made it to where you wish to go."

"No, it was Miss Books ship I was just hired to get through any tech stuff inside and to shoot if needed."

"About a day ago. We came down on a vessel right before the battles started over orbit."

He stands up after being set free by the Tech-Priest. He is wearing a mix of Flak and Carapace armour. He had a Hand Cannon and Mono Knife at his hip.

"Names Kort Luther."

He dusts himself off a bit before continuing.

"Seen a lot of strange things here, half-starved mad men and the walking cold dead things like that one over there" he points to the other man that is dead under the debris.

"Damn thing had me pinned and wouldn’t fall down no matter how many times I shot it. Had to throw a Frag behind it and hope for the best! Here I am now" he laughs a bit.

"Like I said I was hired by the Amaranthine Syndicate by someone called Miss Book. Most ruthless b@@+@ I have ever seen. If I knew what I was getting into I would have never came here! She has 6 others with her, maybe less by now since we have been getting picked off by this place slowly."

"The b!*%! caries around with her some tattered grey book that she keeps looking at and she was making us search methodically for a glistening black stone the size of a man’s fist and any strange machinery that looks out of place.

Nostromos ears perk at the mention of the tattered grey book.

The man nods in agreement.

"I will help with what I can. You lot look like you just may survive this death trap!"

He looks a little taken aback by all the Emperor talk but seems to ease up a bit as he is freed.

"Well... I was paid a large sum to come here with a group of Amaranthine Syndicate for my technical skills. I left them bastards while they were distracted breaking into a power room.

"Your probably wondering why I left when they paid for my service huh? Well this place is a freaking death trap and I didn't sign up for that! And these freaks were not going to leave no matter how much bloodshed there was until they got what they were looking for, me and the other mercs were totally expendable."

"What finished it for me was when he saw one of the “red madmen” strike out leader, calls herself Miss Book she does, full in the face with a chainripper and, “She didn’t as much as flinch, just punched her hand through his chest and I swear she broke his spine with her fingers. Then after, she held her hand to her face and the wound just mended, but I swear I saw something writhing underneath before it closed. Mercenary and sinner I may be but I’m no warp-dabbler or xenos-lover either, so I made my mind up to flee when I saw the chance."

"Please don't kill me! I just want off this hell hole!"

The one not moving is dead. As you approach the other he notices you and looks a bit surprised.

"Hey! I know it is too much to expect from this hell hole, a little help would be appreciated?"

You proceed down the passageway cautiously and come across a partially collapsed area which shows signs of a recent explosion having taken place. Trapped by his legs under a fallen support girder is a man covered in concrete dust and streaked with blood wearing light carapace armour. Buried beside him is the form of another man, not stirring.

Your group now with Nostormos in it negotiates a series of machine rooms and access corridors as you dive deeper into the complex when suddenly you hear a cry for help from down a side corridor.

What do you want to do?

Nostromo giggles at the sisters comment and nods.

"Oh dear sister of the corpse I would never think of crossing one such as you! Your purity has built up so much anger inside that I'm sure you could crush my head with your bare hands!"

He calms down a bit.

"Before I can take you to the Blind Teseract we need to acquire the other element. My best guess is some other group here has it so a hunting we will go!"

Nostromo watches the interaction with a slight smile on his face.

"So servants am I to be your guide?"

Graki pulls out the Keystone that only Auraxis recognizes that came from the Steel Clock of Gabriel Chase. It is an irregularly shaped lump of heavy black stone the size of a man’s fist.

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