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The Mad Priest (Ghost)

God Emperor's page

1,199 posts. Alias of Nethru.


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It sure does. Everyone doubles their Agility Bonus for counting Init and rolls 2x and picks the highest.


all your fate points reset when we finished the last part.


Oh yes it will. i'll allow it since your spending a fate point.


You can activate it on your action as a half action and the other half action can be a normal attack.


Herrod Init: 1d10 + 2 ⇒ (4) + 2 = 6


"The gears turn, the doors open, the confi guration is set; soon the dead star rises over the place of his last mortal footfall, and in the light of that black eclipse he will walk again with earthly flesh."

After the machine speaks you hear the familiar machine voice of Herrod behind you.

"Thank you acolytes for getting me this far. Now I have what I need to finish my task. There is but only one outcome for you and that is to be disposed of as no one else must know of this place."

His blades extend from his arm and he moves toward the three of you!

Please roll init!


The future is not set, even by one such as he. Go where only he dared go, learn what only he dared learn. Tarry not, for to tarry is to be lost. Walk his path from mirrored door to mirrored door, then, at the end of his road, break the pattern, slam shut the door."


"They are doors to futures unborn, to histories strangled and paths unwalked. To pass through them is to become a shadow within shadows; it is to follow in his wake."


"I have not seen what he has become due to the blindness of the dead star."


"He walked the past to change what was, but found only ghosts and twisted reflections. He walked the future and saw the threads of destiny dark and silent, and from there he passed beyond the sight of my blind eyes into the dead star."


"Time is irrelevant. He will return. Such was his will. His legacy was to lure others to follow his path, to tread where he trod, to kill and claim dominion, to turn the key and wind the clock so that he might be free. So you have done, so it will be."


The machine rises up and expands, baleful lights playing across its surface, continuously rotating and reconfiguring, seeming to expand constantly without ever actually reaching the confining walls of the chamber. The statue becomes animate, radiating an aura of intense cold, the metal veil suddenly fluid and the lips moving softly beneath as it speaks.

The statue rises up as the machine whirls above its head, crackling energy beginning to play across its surface.

"Welcome." The statue speaks, "I am the daughter of iron, bound here by my master’s wrath to look with blind eyes into that which was and that which shall be."

"You have turned the key and opened the gate, and lo, he comes. You have sought what he has sought, walked his path and done his bidding know it or not. Ask and be answered, pursue the future or wait for doom, it is yours to decide. It begins.

A pulse like sheet lighting flares from the machine and the blank stone alcoves flicker like mirrors. While twelve fade, one mirror remains, its surface pulsing like silver water only to fade and be replaced by another shining light in another doorway while a great echoing ticking sound begins to emanate from the machine.


The machine does not respond.

Re-read what was posted above for clue as to what must be done.


Herrod does not appear to be there with you guys.


everyone gets 500xp for the act we just finished


"You are swallowed by darkness and silence, you have no sensation of falling and time seems to elude perception so that it could have been seconds or years since you last saw light, heard sound or touched solid matter.

Then, an image rises before your eyes, as if slowly coming into focus through clouded and darkened glass: A wide chamber of greenish stone, its walls soaring upward to a dark sky in which you can see bright stars, the livid bruises of nebulae and drifts of glittering stellar dust. In the centre of the room sits a great globe-like machine of tangled metal, dials, an insane profusion of looping tracks with cogged teeth, countless gears, and wheels and a glittering array of crystal lenses.

Suddenly the image of the chamber is no longer drawing nearer; it surrounds you. You can hear the crackling and spitting of energy and the air is sharp with the smell of ozone."

The chamber is a thirteen-sided space, some twenty meters in diameter. Its walls are made of a greenish stone; each contains a high arched blank curved space of solid stone, surrounded by myriad of graven images, human and inhuman, with an endless variation of expressions: screaming, smiling, eyeless, mouthless, sneering, crying, laughing and snarling.

At the centre of this area is a huge globe-like machine of insane intricacy, a lunatic conglomeration fashioned of clockwork steel and silver, stone counterweights and crystal lenses. Mounted on a plinth at the foot of the machine is an iron-grey statue of a young woman’s torso, arms and head, streaked with rust like bloody wounds. The statue’s hands are held out at its sides, one is open as if waiting to receive something, the other holds an empty gilded chalice engraved with the symbol of a spider. The face is veiled; the sculpture is so exquisite that the folds of the veil hiding her face seem as if they have just settled.

The high sides of the chamber arc upwards and open on toa cold night sky.

Auraxis this all looks semi familiar to you. You have seen such machinery in 2 places now.


You all leap through and thus begins the next chapter. All Fate is restored now.


The Inquisitor shifts a bit.

"Then take the leap of faith young Acolytes." He points to the opening which appears to be your next destination according to Nostromos.


The creature dissipates as Sister unloads the wrath of the Emperor upon the daemon! (nice hits!)

Herrod makes an understandable sound as he look at his last Acolyte on the ground and Sister standing over his corpse and the daemon gone.

He speaks in his pure mechanical voice "This situation is getting more and more dangerous I insist that I hold onto the artifacts until this mission is completed from this point on."


Graki hits the creature but doesn't seem to do any damage to it.

The Psychneuein takes to the air and flies right at Quin.

attack: 1d100 ⇒ 24 vs 48
damage: 1d10 + 6 ⇒ (5) + 6 = 11
The attack appears to bypass all the protection Quin has on like it wasn't even there and Quin drops to the ground.

Sister is up as Quin is down now


Round 1!
Graki - 14 [Life 6/Faith 2]
Pschneuein - 13
Quin - 9
Revanche - 8 [Life 6/Faith 0]
Auraxis - 8 [Life 7/Faith 2]
Herrod - 5


gm:

pscheneuein init: 1d10 + 7 ⇒ (6) + 7 = 13
quin init: 1d10 + 5 ⇒ (4) + 5 = 9
herrod init: 1d10 + 1 ⇒ (4) + 1 = 5


Herrod speaks in his mechanical voice "Kill the Astropath."

On that note Silinas screams again clawing at her eyes and literally rips her face off and a dark form spills from her body.

The Inquisitors Acolytes says "Psycheneuein!"

Init before we leap into the unknown please :)


After a few moments she beings to calm down wiping the blood from her face.

"I'm ok..." she stands up slowly regaining her composure.

"That was some sort of psychic attack but I was able to push it off."

She stands straight like she always does.


Nostromos smiles.

Taking up the grey book, he removes the sash covering his forehead to expose the dark orb of his warp eye, and gazes at the lines of apparent gibberish scrawled across the book’s pages, his finger running across passages and his lips muttering rapidly.

Then, not taking his gaze from the book, he begins to walk swiftly. Following him, you pass through doors and down corridors, sometimes entering a room only to back out into a room or corridor entirely different from the one you came from. Sometimes, you pause in a place while Nostromo counts and mutters strange phrases before continuing to lead you through the steps of your strange dance through the broken reality of the Ice Station.

Finally, you pass through a circular arch and find yourself on a metal gantry that spans to a dead end over a wide shaft that ascends out of sight above and plunges into darkness below. Nostromo jerks as if waking suddenly from sleep and motions at the abyss beneath your feet, his gaze fixed determinedly at anything other than the darkness in its depths.

"There is your final door. I cannot and will not go to that place, my master made sure of that, lest I escape my doom." Without a further word, he shambles back to the circular archway leading into the rest of the labyrinth. He turns and tosses the grey-skinned book onto the gantry at your feet.

"The key turns. Be seeing you," he says and raises his circled
fingers to his now covered Warp-Eye and fades from sight as if swallowed by the dark.

The only way to pass through the Doorway into Darkness and reach your destination is to jump from the gantry into the waiting abyss; a leap of faith...

At that moment Astropath Silas falls to the ground blood seeping from her non existent eye sockets. She screams in pain.


Graki has the stone


Nostromos laughs.

"Silly servant you can't open the door only I can. Now please hand me the artifacts."

Herrod looks to the group and speaks with a mechanical voice. "The Crazy Navigator is right only he can open the door. Hand him the items now."


Nostromos stares at Auraxis with a serious face.

"What other choice do you have? Now quickly the stone and book."


As you guys are talking and examine the book you realize that the Inquisitor now with you is ALL machine. His entire body is a giant machine. You have never seen anything like it before even for Tech Priests.

Nostromos Nods "Follow me!" he says gleefully.

He leads you through the labyrinth that is this ice station until you finally come to a doorway.

"Yes here, here the way is here! Thirteen by Thirteen as the clock marks,” Nostromo shouts excitedly."

He looks to the group. "Hand me the objects."


It's Nostromos. Silinus is the astropath with you guys.

Nostromos walks back into existences as if coming from behind some rubble.

He Smiles "Why yes it is. We can now continue on our journey."


The Tomb definitely looks vile. Does anyone want to attempt to read it?

Herrod and his disciple watch you all carefully as you examine the book.


There is a rather large tattered book much like what Kort described she kept looking into. It kind of reminds you of some of the artifacts you saw on your last mission in the House of Dust and Ash.


Auraxis is holding a large bag he snatched from Miss Book before she went boom


Herrod shows no emotion.

"Very well then. But from here out I'm in charge and you will follow all my orders as given. Any disobedience will be dealt with swiftly. We have no time for insubordination here."


Rha Agi: 1d100 ⇒ 57
Sister-Auraxis Faith: 1d100 ⇒ 4

Antimatter Imploder: 5d10 ⇒ (10, 1, 1, 5, 9) = 26 x3

Everyone except for Rha and one of the newcommers is able to escape the blast radius of the bomb that Miss Book set off.

The world around you goes so dark that not even your auspex can see anything and then there is a blinding flash of light followed by silence as everything within 25m of Miss Book vanishes. Everything vaporized completely including your Tech Priest Rha and one of the new guys...

The other 2 new comers looks to your group and the tall machine like man with the Inquisitor Rosset points to Sister Revanche.

"Sister Revanche so good to finally meet you in person. Now if your team would so kindly hand over the artifacts we can be on our way to stop what is about to occur in this sector."

Sister you finally realize who this is. He is one of the Tyranical Cabal Inquisitors who had you go into Silas squad to figure out what they were doing. You don't trust the Tyranical Cabal any further than you can trust them and from what you gathered Silas is trying to do the right thing with his Acolytes here to truly stop Haarlock.


The new guys that entered combat disengage and begin to scatter quickly!
darkly ag: 1d100 ⇒ 82
quin ag: 1d100 ⇒ 22
herrod ag: 1d100 ⇒ 26

Nostromos appears to just vanish.


She was wearing a jacket so was kind of hard to see but when she pulled out the bomb you could see more under attached to her body suit. You can make agility check to snatch the bag no need to make it to disengage from combat since you were shooting.


Silinas yells "Grab her pouch and get out of here!"

She begins to run for the exit as she was not actually engaged in melee with Miss Book.


You can get out by making athletic rolls.


It appears that Miss Book has activated some kind of Xenos Bomb that is ticking down. What do you guys want to do?


didn't realize rolled a 10 damage for sister gun!
sister fury: 1d100 ⇒ 15
fury damage: 1d10 ⇒ 4

Her gun does a bit more damage

Auraxis shots bounce off Miss Books hard skin but she is looking in VERY BAD SHAPE!

Round 3
Darkly - 15
Miss Book - 14
Graki - 14 [Life 6/Faith 2]
Revanche - 13 [Life 6/Faith 0]
Herrod - 11
Silinus - 10 [Life 6]
Quin - 9
Auraxis - 6 [Life 7/Faith 3]
Rha - 4 [Life 10/Faith 2]

The assassin looking man lashes out at Miss Book again.
attack1: 1d100 ⇒ 77
attack1: 1d100 ⇒ 45
attack1: 1d100 ⇒ 22
attack1: 1d100 ⇒ 30
blademaster: 1d100 ⇒ 64
damage1: 1d10 + 8 ⇒ (7) + 8 = 15
damage2: 1d10 + 8 ⇒ (5) + 8 = 13
damage3: 1d10 + 8 ⇒ (9) + 8 = 17
damage4: 1d10 + 8 ⇒ (1) + 8 = 9

One of his hits appears to do a little damage.

The Xenos howls an unearthly scream as she grabs something from a pouch and thumb activates it. You see lights flash on it and begins to what appears to you count down...

"Now you all die..." a wicked grin crosses her battered face.


If you got a fire selector then it's free action.


Sister
Attack power sword: 1d100 ⇒ 91
Attack power sword: 1d100 ⇒ 87
Attack infernal pistol: 1d100 ⇒ 2
awareness check: 1d100 ⇒ 91

infernal damage: 2d10 + 4 ⇒ (10, 6) + 4 = 20
The inferno pistol burns Miss Book and she growls from the pain!

Herrod
2 Mono sabres appear from his metal arms and he lashes out at Miss Book.
attack1: 1d100 ⇒ 58
attack2: 1d100 ⇒ 4
attack3: 1d100 ⇒ 5
damage1: 1d10 + 12 ⇒ (4) + 12 = 16
damage2: 1d10 + 12 ⇒ (8) + 12 = 20
damage3: 1d10 + 12 ⇒ (6) + 12 = 18

Two of the hits damage Miss Book.

Silinus holds back as more enter combat and doesn't wish to chance a hit on someone

Quin
The new comer points his 2 pistols at Miss Book and fires.
attack1: 1d100 ⇒ 67
attack2: 1d100 ⇒ 57
Both shots miss.

Rha
Rha attacks again with his breacher.
attack: 1d100 ⇒ 27
damage: 1d10 + 11 ⇒ (6) + 11 = 17
tearing: 1d10 + 11 ⇒ (10) + 11 = 21
fury: 1d100 ⇒ 55 JUST MAKES IT
fury damage: 2d10 ⇒ (4, 5) = 9

His drill slams into Miss Book shredding a large part of her body as her body shivers from the attack. She still stands though!

Auraxis you go


Everyone else can do their attacks since it's all just allies right now.


The strike hit but do not seem to damage the creature.

Graki you notice strange tattoo's on the new comers necks but you don't recognize them.

Revanche is up.

Round 2
Darkly - 15
Miss Book - 14
Graki - 14 [Life 6/Faith 2]
Revanche - 13 [Life 6/Faith 0]
Herrod - 11
Silinus - 10 [Life 6]
Quin - 9
Auraxis - 6 [Life 7/Faith 3]
Rha - 4 [Life 10/Faith 2]


sister damage: 1d10 + 9 ⇒ (7) + 9 = 16
Doesn't seem to hurt Miss Book.

Just after Rha lands a blow on Miss Book 3 new comers enter the scene.

First is a man wearing xenos mesh armor wielding two power swords. Not much can be seen of his face as it's covered.

Second is a very handsome man wielding two pistols. Obviously a hive world-er by appearance.

The last is a giant of a man that looks to be pure metal. His face is a death mask of yellow flesh pulled over steel and brass. He wears a long black cloak and hook with the symbol of the Inquisition on his chest. He speaks and his voice is a nightmare patchwork of phonic sounds. "Kill the xenos."

Quin Init: 1d10 + 5 ⇒ (4) + 5 = 9
Darkly Init: 1d10 + 5 ⇒ (10) + 5 = 15
Herrod Init: 1d10 + 2 ⇒ (9) + 2 = 11

Round 2
Darkly - 15
Miss Book - 14
Graki - 14 [Life 6/Faith 2]
Revanche - 13 [Life 6/Faith 0]
Herrod - 11
Silinus - 10 [Life 6]
Quin - 9
Auraxis - 6 [Life 7/Faith 3]
Rha - 4 [Life 10/Faith 2]

The man in xenos mesh armor and two power sword swoops in with the grace of an acrobat and swings extremely fast making 4 attacks.
attack1: 1d100 ⇒ 64 vs 65
attack2: 1d100 ⇒ 33 vs 65
attack3: 1d100 ⇒ 95 vs 65
attack4: 1d100 ⇒ 51 vs 65
blademaster: 1d100 ⇒ 86 vs 65
damage1: 1d10 + 8 ⇒ (7) + 8 = 15
damage2: 1d10 + 8 ⇒ (8) + 8 = 16
damage3: 1d10 + 8 ⇒ (9) + 8 = 17
damage4: 1d10 + 8 ⇒ (1) + 8 = 9

All four swings hit but only one appears to hurt Miss Book.

Miss book snarls at the new comers as more small insects spill from her wounds and lashes out at the new comer.
attack1: 1d100 ⇒ 48 vs 53
attack2: 1d100 ⇒ 67 vs 53
darkly dodge: 1d100 ⇒ 3 vs 73
The man with dual power swords easily dodges the attack.

Graki is up!

Everyone can make awareness checks please


The Navigator indicated you needed another object and Kort, who is now dead, told you she had it. She's in a body glove with some clothing over it so may be in pocket or something. she's attacking with her bare fists.

Sister roll damage for the one that hit.


Sister still needs to take action this round.


You guys were able to kill the xenos last time but he was definetly strong. He killed one of you before he went down. This one seems to be a bit stronger.

Auraxis shell hits the creature but doesn't seem to inflict any damage.


LOL

Rha attacks again with his Breacher hoping to tear this xenos filth apart.
attack: 1d100 ⇒ 12
damage: 1d10 + 11 ⇒ (5) + 11 = 16
tearing: 1d10 + 11 ⇒ (7) + 11 = 18

His hit appears to dig into the xenos body causing some damage.

Silinas takes another careful shot with her bolt pistol.
attack: 1d100 ⇒ 49 vs 20

You all can go

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