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Assassins don't have full BAB because they are not specialized at fighting. They are specialized at killing. Waiting for the perfect shot and taking it. Someone who kills somebody in a fight is an assassin in the same way the Conan is a thief because he kills all the guards so he can steal things.
Classes with precision based abilities are supposed to take advantage of situational modifiers, not just stand there and trade blows with melee types.
I don't see what the problem is with the old standby:
If you don't like it, don't have it in your game.
I personally am not a fan of most of the new races in the ARG, but it doesn't hurt the game to have them. In fact, it gives people more options for fun play in their style, so it's a great book for the game, even if I don't use it in mine.
The problem is that one side is calling wrongbadfun, which is never productive. Don't worry about what other people like. Play the game that you like.
Meanwhile, a lot of the people on the other side are waxing elitist, implying that those of us who like our JRRT are small minded, backward, and old fashioned, and those of us who limit players in any way are overbearing control freaks, and are having wrongbadfun ourselves. Don't worry about what other people like. Play the game that you like.
I don't mean to imply that all PvPers are children, but that there is a significant segment of the MMO player base that thinks that the shenanigans displayed on that video are not only funny, but acceptable and justifiable. You can bring the adults into the community, but some people just want to watch the world burn.
If the designers are serious about stopping it, that's awesome, but i'm unsure about how effective they can be, unless they are willing to bring the ban hammer down liberally in the first weeks of launch.
We can say we don't want it, but, realistically, what can be put in place to stop it? The perpetrators will simply claim that they are roleplaying Chaotic Neutral, and the people in charge won't want to permaban twenty or thirty accounts.
Video games attract young people (read: teenagers and children), and young people think this sort of thing is funny. In an open PvP game this sort of thing can't really be stopped, and it will drive players away. I understand that the project doesn't have enough money behind it to hire the people to write and create enough PvE content to make the game viable, but you have to wonder if all the time, effort, and resources are going to go right down the drain when PvP greifing drives away all of the playerbase aside from PvP greifers
Zhayne, do you really expect them to produce eight distinct sub orders of paladins in order to satisfy a group that is clearly in the minority?
There are plenty of resources out there for off alignment "paladins". Use one, or make your own, if your goal is to broaden your experience.
If your goal is to be accepted as "right" or to effect a change in the game, I wouldn't hold your breath on either account.
I don't know what's wrong with the notion of houseruling. You want Paladins of other alignments? Include them in your game. You don't need (nor will you likely get) validation for your preferences from Paizo, particularly when so many are content with things the way they are. Will your CG paladin be somehow -less- if it doesn't have the official rubber stamp on it? Will it not be as fun to play? If either of these are the case, the issue runs deeper than a problem with Paladins.
Just play things the way you want to play them.
Humans are typically the center of game worlds because the audience of the games is (shocker) primarily human!
Some people like fantastic worlds populated by otherworldly creatures, but being a human interacting with all the fantasy. Essentially, playing themselves on an alien world interacting with alien beings.
Most demihumans play like humans with hats on because it would be an intellectual exercise with diminishing narrative returns to develop a race with a sentience unlike humans. Instead, we get beings that think the same, but are culturally different.
When you conceive of the core setting as an entry point for new players, a human-centric setting is a good idea. Experienced players who do not like this generally have the skills to craft their own worlds to suit their own preferences.
I think referring to those with alternate viewpoints as "impotent plebeians" in inappropriately insulting.
It is also an obvious attempt to display an elevated mastery of vocabulary, which is sadly lacking, as they were neither powerless (they got what they wanted) not were they an underclass (despite your claims of minority, they got what they wanted).
You have an axe to grind. Awesome. Slow your roll and keep things polite.
He has disdain for the law and those who enforce it, and has no problem breaking the law to do what he thinks is right.
His issue is not merely with lawbreakers, but those who harm the innocent. It's an opposition to evil, not chaos.
I can see slayer over Ranger, though. Frankly I forgot about them.
I only stayed away from Gunslinger because, while Frank uses guns, they are a means to an end. He doesn't do trick shots or anything like that.
He's really-really good at hunting down and killing evil people, but I agree with you entirely on the non-good argument. I stayed away from Evil because he gets no personal benefit from his actions, and, indeed, suffers a great deal for them. His actions stem more from obsession than malice. He respects good (though he does not practice it himself) and hates evil. CN.
Have "Silver Wool" (manes implies predator) as a racial feat that can only be taken at level one and gives a +4 Diplomacy bonus when dealing with other Shoray.
I don't see a bonus to craft skills or perform, as both of those imply an individual ambition that goes against the Shoray idiom. Their cooperation helps them build quickly and effectively, but doesn't lend itself to innovation. They hum happy little songs to themselves,and even sing together, but -love- when wandering minstrels come to town, and such people will be kept in room, board, and creature comforts by the Shoray for as long as they are inclined to stay.
Playing the same songs and telling the same stories.
Over and over again.
To the unmitigated delight of the Shoray (and their cute little lamb-children).
So if I make a meal that everybody likes but one gluten-intolerant guy, the flaw is in the meal?
So if I write a book that everyone enjoys but one guy who can't read, the problem is in my book?
If I write a series of adventures that works for every class and archetype, except for the one that is significantly mechanically different than the others, the problem is in the adventures?
That's a pretty specific way to look at things, wouldn't you say?
Well, as has been stated several times, while the other guy is a thief, out OP is the rogue(ninja). He needs to choose the ground and the circumstances for the fight. At the very least, he needs a spell caster pal to help him ambush the undead toolbox and put the boots to him. I find it highly entertaining when would be PVPers are hoist on their own petard, though, in my experience, they seldom handle it with grace. PvP means I kill you, not the other way around.
He's a guardsman, not a Paladin: the goal is to take out the bad guys, not to uphold his personal honor code above good sense.