So I am currently rung a crew of 7 through Skull and Shackles.
I need some help.
I know that I have bitten off a lot of work and I know that adjusting action economy and up the CR for a group of that size will be needed and the 3 extra players is going to effect the timing of the game. We are aware that the extra 3 players over the expected 4 PCs effects
Currently we do a few things.
1- People generally roll before their turn so a lot of math is done.
2- One of the players tracks initiative and warns who is on deck.
3- We have lots of copies of the books/phone apps ready if something needs to be looked up.
4- Make provisional rulings and look up sticky issues later.
Things I am thinking of adding a few things.
1- I am thinking of using a white board to track initiative this creates room to track rounds of lasting effects and so on.
2- Telling spell casters to have the spell they will be casting looked up and opened before their turn. This also goes for special abilities. This way if I have questions as DM or there is something unclear its right there to look at.
3- Egg timer bonus. Giving a +1 bonus on the player's next turn if they resolve their turn inside of 1 minute.