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Go back through the history here it is invaluable.
We are between book 1 and 2. I have them running around on some side adventures.
My biggest tip: There are a lot of NPCs. I got a pic of all of them. Even if they did not have a pic in the book. When interacting with them I would show them a pic and really play up some aspect of their personality. It totally helped. It prevented the crew from becoming a faceless commodity some of them are in relationships, some of the NPCs have real status in the crew. It really keeps the world breathing for them.
There is an excel sheet that one of the forumites did that tracks attitude, populated their foot locker, and so on. http://paizo.com/threads/rzs2o0pc?Skull-Shackles-NPC-Attitude-Helper#1
sabedoriaclark developed a system for the whole party for ship to ship combat that is based on the default system. http://paizo.com/threads/rzs2p54b?Naval-Combat-For-a-Whole-Party#8
Consider making some of the standard sailor or pirate weapons marshal or simple so people do not need to spend a feat.
Figure out what type of game you want to run alignment wise 1- Happy go lucky pirates of the Carribean (Jack Sparrow, Han Solo, all of the cast of Firefly). 2- Rape and pillage torturing pricks (real villans). This is really important if the pirates are mostly good Han Solo, Robin Hood types you need to really sell Cheliax as the evil imperialist empire and Kerdak Bonefist is Jabba the Hut. If they are really evil d-bags themselves you will want to send the law after them.
Figure out the system of "how the politics of a pirate ship works." There are several systems. The AP assumes similar to Wormwood; Captain- First Mate-Bosun and then had other officers that were incharge of things. Your players may be familiar with the show "Black Sails" where the position of Quartermaster is essentially the First Mate. The captain is elected by the crew and only really in charge in fights. While the Quartermaster is the voice of the crew. If they research pirate ships they will find this system or variants of it on a number of websites. I suggest you make it clear before you start. Movie pirate captains (and Harrigan for that matter) are tyrannical/beloved leaders of the ship that everyone will obey). The Black Sails or quasi-historical bunch feel more like a brutal democratic meritocracy.
Come up with multiple pirate underworld personalities. It is way to easy for everyone you deal with feel similar. Its a pirate campaign after all you don't want the Captain Barbosa parade of NPCs
4-Cynic figuring its his turn to earn a buck
5-Slighted former good guy making those who spurned them pay
8-Swashbuckler thrill hunting brazen thief
I am really enjoying this flavor of game so I added a lot of additional and side content. There is a list of pirate adventures that are pure gold. http://paizo.com/threads/rzs2oho7?Dungeon-Issues-Module-Recommendations#1
These are incredibly handy especially breaking up the time on the Wormwood which for some can feel railroady drawn out.