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Dark Archive

enticing green potion of mystery?

reincarnation?

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With those stats you can just do whatever you feel like really.....

Since you were level 7 before what exactly happened to make you lose levels? If we know a bit about your character before hand we might be able to suggest stuff better.

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"Keeping up" isn't beneficial to a party (and thus it is not beneficial to you)

Recommendation: Play support to your friends, a class that really shines in support to your front line fighter and damage dealing archer. The party will work significantly better. Barbarian, Archer & (SUPPORT) will do MUCH better than Barbarian, Archer & (COMBAT CLASS).

~~~~

Wizard: Buffs help the entire party. Buffs & Debuffs keep your Vivisectionist in the fray and finally summons makes sure the Vivisectionist gets those sneak attacks. Tiefling really benefits this class with bonuses to Int & Dex and a penalty to Cha. (Witch could also work but I don't know that class too well)

Cleric: Again, lots of fun buffs & debuffs, with healing mixed in if you need it (but it shouldn't be your prime focus). This time instead of summoning (you still CAN summon) you can get some heavy armor and directly support your vivisectionist giving him those sneak attacks.

Magus: I've never played one but they apparently can do some insane damage. Pretty sure Tiefling is a great choice for a DEX based magus.

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The group I am currently in has finished Wormwood Mutiny and are moving onto the second book later today. Heres our casualty report.

Some spoilers

Spoiler:

1st: Cleric of Besmara "died" to the storm on the wormwood, knocked overboard and unable to catch up with the ship. (was saved by the "Blessing of Besmara" and reappeared magically on the ship, DM fiat)

2nd: Half-orc Ranger repeatedly failed to learn how to board ships. Eventually was forced to do it "for real" and failed that landing in the water and promply was eaten by sharks. (failed like 10 rolls in a row, poor guy, DM let him come back in with an "identical twin" because that was just horrid)

3rd & 4th: Party had been lagging on exp due to a lack of roleplaying on the Wormwood (I was playing a coward and spent 90% of the time hiding in cabinets in the galley) so the DM threw some random animal encounters at us to get us up to speed while on the island. We had a bad show of players this day as well and were down to three. The aforementioned half-orc ranger (level 1), a human wizard (level 1) and a gnome sorceress (level 2; me!). Not exactly a balanced party. Well a few encounters went OK until the DM rolled two cougars at once (bad luck for us). The half-orc started the encounter at 6 health or so, and promptly went down. I spent the next 10 turns or so spamming color spray. The wizard did a lot of damage and killed one cougar and the other cougar was badly hurt when color spray finally wore off (it resisted the last one) well the wizard was promptly mauled by the cougar before it turned on me, attacked me and brought me to 2 hp. Thinking about my odds I drank my potion of invisibility (rewarded for warning the captain during the raid) and tried to make good my escape. Cougar saw through it (scent I guess) and attacked again, I was lucky and not a single attack hit. I turned thought "eh" and used "acid splash" did 3 damage and killed the cougar. Unfortunately the Ranger and Wizard bled out. This is the only time in my 8 year gaming career that a level 0 has saved my life.

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BE IRONBORN! FEAR NO DROWNING AND WEAR YOUR ARMOR ON THE SEA!

WE DO NOT SOW

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I've played pathfinder (and before that 3e and 3.5) for about 10 years now and I never used minis until last year.

The game works fine without them but you do need to be a bit more flexible. (there tends to be a bit of "but I thought he was on the OTHER side of the chasm, etc. etc.)

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So can anyone tell me more about these racial archetypes? Any interesting ones for gnomes?

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Ibrahm wrote:
GnomePaladin wrote:
Ibrahm wrote:
oh dear lord this has gotten far more impressive then I could've imagined.

Looks like you've *puts on sunglasses* created a monster.

YEEEAAAAAAAAAAAAAHH

didn't that show just get canceled?

*quick google* So it did. I never watched it.

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Ibrahm wrote:
oh dear lord this has gotten far more impressive then I could've imagined.

Looks like you've *puts on sunglasses* created a monster.

YEEEAAAAAAAAAAAAAHH

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Any advice for a first level gnome sorcerer with a focus on illusion magic in the Skull & Shackles campaign? (25 build points, Core & APG only, two traits but one must be piracy based)

I've done a lot of spellcasters but never illusion focused before (which is weird since gnome is my favorite race)

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I had an atheist character recently. She acknowledged the gods existence but did not believe they were worthy of worship, she considered them beings of extreme power but nothing more. So the atheism could be taken that way. (They exist but I do not believe they are "Gods")

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I have a friend who is running a "no-magic" campaign. 0 magic. No magic items, spells, potions, nothing. He has been running this for over a year now without a hitch.

The game works fine without magic, it just takes some foresight.

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Uriel393 wrote:

Longsword? Pshaw...how about the Short Sword. No reason to ever take one, really... What the game needs is rules for Close,In-fighting, then the short sword, dagger, hand axe etc... would be well-loved weapons.

Kind of hard to swing a great sword in a tunnel that you have to crouch to traverse.

I still love longswords,btw.

-Uriel

Short swords are my preferred weapon when duel wielding. In my current homebrew the Elves are styled after roman military and thus almost all of them are equipped with a Short sword (along with two pila, a tower shield and some chainmail armor)

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1 person marked this as a favorite.

*Shrugs at Gnome haters*

Haters gonna hate.

Lets see. races I haven't played.... That is a hard one, I think I've done everything that is suitable for a basic character and quite a few that aren't (I have an ogre in one campaign right now).

Never played any sort of planar descended creatures. So no Oread, Ifrit, Fetchling, Aasimar, Tiefling, etc.

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Midnight_Angel wrote:
stringburka wrote:
A good baseline is that a dmpc should be both the mechanically weakest and personalitywise most boring character in a party.
Actually, the latter part might be a tad difficult to pull off it you have one player who brought his Int 7 / Cha 7 barbarian, who only converses in monosyllabic grunts, if at all.

That is more the players fault then, you can Roleplay INT 7/Cha 7 in more ways than "animalistic grunts".

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EDIT: I get it now. Its until the end of the Titan Maulers Turn and thus it wouldn't matter anyways.

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Should give the wings giant "eyes" to scare away predators.

EDIT: As for DMPC using intimidate. Bad idea its taking the roleplaying away from the players. DMPCs should be regulated to combat, menial tasks, and information.

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blahpers wrote:
Davick wrote:
Synthesist wrote:

In all other cases, this ability functions as the summoner’s normal eidolon ability

This seems to be the part of the ability the OP missed. But that's ok, I missed it at first too. And I was REALLY confused about how to summon the thing.

Just in case anybody else missed it (and I mean this in a spirit of helpfulness):

** spoiler omitted **

We have a winner!

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1 person marked this as FAQ candidate.

So I was looking at the Titan Mauler archetype for barbarians. Their 5th level ability "Evade Reach" is described as.

Quote:

Evade Reach (Ex)

At 5th level, as a swift action, a titan mauler may choose one creature within her line of sight. Until the end of her turn, that target’s reach is treated as if it were 5 feet shorter with respect to reaching the titan mauler, and this reduction increases by 5 feet for every five levels beyond 5th.

This ability replaces improved uncanny dodge.

Could this reduce a creatures reach to 0 ft. and make it unable to fight with anything except grapple? (and even then I'm not sure they could)

NOTE: This is purely out of curiosity, I would never do this as it seems horribly abusive.

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Stubs McKenzie wrote:
synthesist wrote:
He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon,but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately,as they are fused into one creature.
The humanoid type/subtype is tied directly to the above quote... a humanoid subtype (Elf) is immune to sleep, but if outsiders aren't, then the synthesist isn't when fused because he is treated as both types and gains the weaknesses of both. >> side note << Special Abilities continue to function however, so I would think magical flight still functions. >> side note <<

I disagree with this completely. "Whichever is worse" is referring to abilities that specifically target creature types such as "Favored Enemy" and "Protection from X" spells. You can't say "Outsiders aren't immune to sleep" because SOME are, just like SOME humanoids are, the ability is not tied to creature type.

EDIT: To clarify, I see it as gaining the weaknesses of being an outsider but none of the strengths, but it doesn't make you lose any of your previous strengths.

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Your DM is letting you Play a Lantern Archon AND a Synthesist Summoner.

Don't try to milk it.

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Joyd wrote:

Few quick questions -

Do you care about whether or not the character wears medium/heavy armor, or is that part of the concept mutable?

Preference is for little or no armor, mostly for fluff reasons, perhaps I could just get glamered armor for that, then I wouldn't have to put so much emphasis on Dexterity and Wisdom.

Quote:
What aspects being being "divine" do you care about? Healing and support magic? Potency against the undead? Fluff?

Mostly Fluff. I need to be able to tank (our other "tank" is impossible to hit but returns fire like a small child and thus most monsters ignore him, and the rest of the party is relatively soft)

Quote:
Any character can be devoted to a deity. Do you have a deity in mind?

No deity currently in mind, preference on a good one, or one that can be horribly mistaken as good in a comical manner. Alternatively just the general idea of "good".

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Scarlet Corsair

Feinting as a free action to provoke a sneak attacks....good times.

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I wish to build a Divine Unarmed fighter focused on unarmed combat for my backup character in case of death. Requirements are pretty much that he needs to be able to tank well.

Anyone have any ideas?

~Campaign notes~
Carrion Crown Campaign (early third book)
Level 7
25 point buy
1 Trait

Currently I'm thinking of Monk 1/Paladin 6.

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Can a paladins "Divine Bond" ability be applied to unarmed strikes?

My conclusion is yes since an unarmed strike counts as a "light weapon", but I want to confirm.

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You have more than one of all the primary rolls.

1 Arcane Caster
3 Divine Casters
1 Cunning
1 Fighting
1 fighting or cunning

large group, lets see. Anything that can buff everyone (or most everyone) at once would be great with this many players. If the person who is undecided chooses bard go with maybe paladin or cavalier. If they choose the fighter go bard. Those buffs are good when you only have 3 allies, with 7 its going to be awesome.

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No to the Bladed Scarf, yes to the Fighting fan.

The bladed scarf would not be used like a sword at all (at least how I imagine it being used, I don't have any reference to it)

The fighting fan at least makes slashes and cuts.

(but as a DM I would probably give you both since its pretty cool to see someone interested in those weapons)

Remember "Sword-like weapons" include non-swords like daggers, kukri and punching daggers.

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Dabbler wrote:
Or you could exchange the bracers for lots of potions of mage armour which don't require a caster - enough that you don't need to worry until you get the bracers at +4 or better.

You get more bang for your buck with the wand though. Its 15gp a cast for the wand and 50 gp per potion. Kind of obnoxious price difference imo. (maybe double for the potion since anyone can drink it but over 4x the price is stupid, damn potion monopolies)

Quote:


Also it's always better to upgrade the ring before the amulet: deflection adds to touch AC, natural armour does not. On the whole, though, I prefer bonuses that don't require constant refreshing, and in any event with that AC most CR7 encounters are going to need a 20 to hit him anyway.

Very true. And saves you a further 3,000 gp as upgrading the ring to +2 only costs 3,000.

so you would save a total of 5,250 if you bought a wand of mage armor, and upgraded the ring instead of getting the bracers. You just saved a bunch of GP on your character by switching to Mage Armor.

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We usually treat it as an automatic action.

Though if flaws were ever introduced "Heavy Sleeper" would be an interesting one.

Flaw
~Heavy Sleeper~
Prerequisite: Anything that is not immune to sleep, if you become Immune you lose the flaw (and any benefit taking the flaw may give you)
Effect: You require a DC 20 constitution check to wake up on the first round of being woken up, the DC drops by 2 for ever consecutive round you attempt to wake up. You also suffer a -2 to saves against sleep effects. Fire reduces the DC to 10 automatically.

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Dabbler wrote:
*insert-name-here* wrote:
Actually, i've grown quite attatched to the monk class (gotta love +6 misc AC), it would be really helpful if someone knew a broken monk build.

OK, here is a 20-point buy monk who can function as a scout, but should be effectively unhittable. You aren't going to actually damage anything, even if you hit it, but you should annoy the hell out of people.

** spoiler omitted **...

Slight modification if you don't mind

Get rid of the bracers of armor (+9,000 gp)
Buy wand of mage armor (-750 gp)
Upgrade Amulet of natural armor to +2 (-6,000 gp)

Pros
1. Improves AC by 2 (+1 more armor and +1 more natural)

2. Saves 2,250gp, which can be used to upgrade the caster level of the wand creator to get more time out of each cast. Give it to your summoner companion for exclusive use on you.

Cons
1. Not self reliant (you require your summoner or another party member to use the wand on you)

I recommend this until you can afford or find Bracers of Armor +5 or better.

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Fake Healer wrote:
Why Crossbow? unless you plan to invest a ton of feats you should take something that uses strength to damage and you can get a full attack with....most people go with a composite bow with (str mod bonus) to damage. With the crossbow you immediately lose 5 potential damage per hit. I personally would go with sling until you get iterative attacks (or enough money for a mwk composite longbow (+5 str mod) then switch to composite bow....I think you would need around 850gp for it though.

Hes level 1, he cannot afford a composite longbow yet, (though I have no idea how he afforded a Mwk Falchion, so maybe he can) but you are right that it should eventually be his ranged weapon. (unless he plans to be mounted, then he should use shortbows)

Umbranus wrote:

It is described that witches are often harrased by inquisitors just because they are witches. No need to be evil.

And dhampirs are half vampires and thus not trustworthy per definition.

But not everyone has to take that kind of fluff serious.

You seem to think that this is a bad thing. I like to call it "Roleplaying fuel".

Also I was under the impression that inquisitors of different religions would have completely different viewpoints. An inquisitor of Asmodeus is hellbent on bringing down enemies of the Church of Asmodeus, while an inquisitor of Pharasma would be more interested in rooting out and destroying secret necromancer cults, and an Inquisitor of Gorum just wants to get into fights.

If a witch is a devout follower of Pharasma would an inquisitor of Pharasma harass her because she is a witch? (assuming the witch isn't being heretical)

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Avalon9902 wrote:

So here is what I made, Wife set an array of 18, 16, 15, 14, 13, 12, gave everyone 2 extra feats to start and 3 traits. Apparently shes toughening something's up in the adventures.. I am fairly happy with it.

** spoiler omitted **...

Looks pretty good, I assume the Ride trait is just for flavor and you instead plan on taking the weapon for your divine bond. (would not recommend the mount for Carrion Crown, not without being small sized first)

I keep forgetting Falchions are two-handed in Pathfinder. (because in real life they are one-handed)

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This is why paladins in my world have to be of a specific deity and their code of conduct should be appropriate to their deity as opposed to some arbitrary ideas of "Good" and "Honor". Ideas which differ from person to person.

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Avalon9902 wrote:
GnomePaladin wrote:

Heavily recommend Paladin. The campaign is all about some pretty nasty horror stuff and the paladin abilities really shine in this campaign.

A cleric or Inquisitor of Pharasma would also be a great choice.

Yeah the more I look at it, they were on my list of choices. Can a Cleric fill the role of melee/tank type since we don't really have one yet? or would that be better with Paladin or Inquisitor?.

I haven't personally played a Battle Cleric in pathfinder yet but I believe they can fill that role.

There is an optimization guide for clerics Here.

Oh and I believe Inquisitors are more of flankers than tankers.

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Stop describing it as "I swing at the dragon but I miss"

and Start describing it as "I nimbly dodge the oversized lizards clumsy blow and swing my greatsword into its exposed underbelly scratching off a few scales in the process but not severely damaging the beast"

Remember this is a game of imagination, your character should not be literally trading blows, its a moving combat.

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Heavily recommend Paladin. The campaign is all about some pretty nasty horror stuff and the paladin abilities really shine in this campaign.

A cleric or Inquisitor of Pharasma would also be a great choice.

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1 person marked this as a favorite.

Theres also the practicality of having that many attacks.

One you have to outfit every arm and weapons get expensive if you want magic on them.

The other problem is annoying your fellow players if you have to make 8+ attacks a round as this can take a while. This is why my Synthesist prefers a nice greatsword.

Also the question is kind of flawed as there is no "Best" summoner due to the flexibility of the class.

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TheSideKick wrote:

the theme of the character is to be a paladin-ish avatar of a god that is trying to establish himself in the material plane. im doing: wings + martial weapon proficency + pounce + frightful presence+ large size with the bipedal base. a fiery death dealer that is chaotic good.

so with this build im thinking powerattack, then cleave. but also dodge, mobility, spring attack, into whirlwind attack seems like a good choice also, then lunge + the reach evolution later on to make a board sweeper.

I am currently playing a build similar to this, only real difference is flavor (I'm a gnome in mechanical armor like a Steampunk Ironman)

Few things though.

Pounce may only be taken with the quadruped base (for a weapons based pounce you can build a centaur)

Don't bother with the evolution point proficiency simply take the feat for the weapon you wish to wield, the evolution points are worth far more than the feat (imo)

The dodge/mobility/spring attack/whirlwind attack combo doesn't seem to fit your theme, it would make an effective fly-by attacker but I don't really see the "Avatar of a God" as a harassment fighter.

Other evolutions to consider would be Natural Armor, Resistance (Fire or Electricity), Damage Reduction (Evil) and Spell Resistance and anything else that makes you tougher.

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I too have a deep dislike for elves.

The two exceptions to this rule being the Drow (what can I say I like evil elves) and "Wild Elves".

The idea of elves as tribal is awesome to me.

Warpaint, sentient sacrifice, cannibalism, shamanism & druidic societies. (of the old variety, none of this hippy nonsense, the forest gods are angry and must be appeased!)

APPEASE THE FOREST GODS!

Make an elf who every day of conflict tries to capture at least one sentient opponent alive for sacrifice later. Animals don't count, they must pray for mercy for the forest gods to be truly appeased by their blood!

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THIS THREAD IS UNACCEPTABLE

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Make sure you have plenty of statues of yourself eating cheese. Its very important to the dwarves.

As Raving said it would matter the size, material and craftsmanship. It may even include the notoriety of the artist. (a statue made by Da Vinci is going to cost more than a statue by some no-name artist)

A foot tall statue made of stone by some no-name would be a few silver probably (since you would be commissioning it, it would be a few copper like raving said if you bought some random statue)

A 20 foot statue made of solid adamantine by a world famous artist could cost 600,000+ gp. Probably more (Price based on the cost of an Adamantine Golem)

Make it a Golem! Have a giant golem statue of yourself.

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OmNomNid wrote:

Thank you very much for the feedback. And yes, I am trying to create a point-buy class.

Your suggestions have been noted are being found to be quite helpful. Though I do have to question the lack of class skills; as OPed as this class my turn out even I find that a tad harsh.

My intent was that class skills could be "bought". Similar to how you purchase skill ranks in M&M (1 points for 4 Skill ranks). You spend 1 point and can add 3 skills to your "class skills" list. (again a rough idea)

Quote:


Oh, and before I forget to mention certain powers will obviously be removed for building with. No/limited Immunity, limited Regeneration, no Copying. Remove Gadgets and skill buying with build points. Feats from M&M can be purchased with the build points, but cannot be taken as normal feats/bonus feats.

Wait so you want to use powers directly from M&M? I thought you wanted to simply create a pathfinder system of character building similar to M&M...

Why exactly do you want to do this? The class is going to be horrifyingly imbalanced without taking apart the entirety of both systems.

In the end you are better off choosing one and making similar effects to the other to fit your idea.

"Powers" can easily be represented by Spell-like abilities in Pathfinder

and Spells etc. can easily be represented with powers in M&M.

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I'm not exactly sure what you want here.

A point-buy class? Could work, the problem with it is the complete customization would make it really strong. Here is my thoughts on it.

Start with the weakest possible version of all basic stats.

HD: d6s
Poor Saves
Poor Base Attack Bonus
Skill Points: 2+INT with no class skills
No special abilities or spells

These all cost 0 points. Anything else costs various amounts of points. To be completely fair tally what some of the other classes have before hand to get an idea of how many points players should have to build their class.

Alternatively they could all start with those stats and as they level up they gain points to spend. Starting as the obviously weakest class at 1, being about on par at 10, and being clearly superior at 20. Of course with intentional overpowering this class would obviously be restricted to certain campaigns.

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DrDeth wrote:
A dragoon was simply a sort of medium cavalry that also carried a carbine so that they could fight on foot if needed.

Back when Dragoon actually meant something!

Was excited for a thread about "mounted infantry" not this silly final fantasy nonsense!

(though a "Dragoon" was part of my final team in Final Fantasy 3)

Oh and as an actual answer I don't think anything will properly simulate the Dragoons Jump ability. You could potentially get a flying mount to pick you up and then drop you when you are above the enemy and land on top of them (bonus points for duel wielding polearms) but then you will suffer the fall damage. The system just isn't meant for the acrobatics that you see in Final Fantasy.

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Quote:


maybe a new character every game never to be repeated?

I try to do this as much as possible. I fall into a few tropes though.

My characters tend to be
Deadpan Snarkers or Cute Bruisers

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shallowsoul wrote:

People! History is wonderful but let's try and stick to the topic of drow.

Slavery is okay with them so there.

Ok I'll stop.

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Starbuck_II wrote:

Look: "By 1820 there were only about 3,000 slaves in the North, almost all of them working on large farms in New Jersey"

1820 is past 1804. Thus there were slaves in the north. I'm still surprised where you got 1804.

Here

Quote:
Between 1776 and 1804, slavery was outlawed in every state north of the Ohio River and the Mason-Dixon Line. (Some states did it gradually by converting slaves into indentured servants.)

The quote is by Gary Kornblith, Slavery and Sectional strife in the early American republic, 1776-1821

So you are right. Slavery was outlawed but all slaves weren't freed (yet).

And he did help to free even the northern slaves by pushing the Thirteenth Amendment (which he didn't live to see enacted).

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Ughbash wrote:
He freed the slaves he had no power to free, and left enslaved the slaves he had the political power to free.

Lincoln took an active role in passing the Thirteenth Amendment. Which freed slaves in the border states and made slavery itself illegal. He did not live to see it enacted though (he died April 15, 1865, the thirteenth amendment was finally adopted on December 6, 1865)

Ughbash wrote:


I am a naturalized citizen (originally from Canada), so I view the civil war differently then most. I think the south had the right to secede, they were in the right against an agressor north. HOWEVER I think it is FAR better for the US that the south lost the war.

The south seceded before Lincoln even took office, and it was the Confederacy that started hostilities (attacking Fort Sumter) AFTER which Lincoln formed the volunteer armies of the north to "recapture federal property".

I really don't see the north as being the aggressive party here.

Deadmanwalking wrote:
Actually, there's a very valid legal theory that he had no legal authority to strip citizens of his own country of their property (slaves) but did have the right to do so with the captured property of an enemy nation (which the South effectively was at the time). This is very consistent with the usual practices of belligerent nations.

Well the original plan (during the 1860 election) was simply to stop the expansion of slavery, never to end it. The emancipation proclamation made that a goal of the war, and finally the thirteenth amendment made slavery & involuntary labor illegal.

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1 person marked this as a favorite.
Starbuck_II wrote:
Remember he never freed Northern slaves, only southern slaves.

Uh what?

By 1804, slavery was outlawed in every northern state.

Abraham Lincoln was president from 1861-1865.

He couldn't free the northern slaves because at the time there were no longer any northern slaves.

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Well hopefully none of the players read these forums but my idea stems from me replaying an old favorite RPG called Tales of Symphonia.

Spoiler:

Within that game there are items called "Exspheres" which grant incredible strength and ability to their users. The problem being that exspheres are created from human beings soylent green style.

I took the idea of exspheres a step further. The party are essentially living exspheres. An experimental combination of two people that results in a new and unique personality/person.

They will be recognized by people they don't know. Hated and feared by others for their unique talents. All while being hunted by the group that created them. And thats the basic idea.

Note: my campaign doesn't take place in the same world as Tales of Symphonia, I simply borrowed the exsphere idea.

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